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#MGS Vamp
cniionnn · 3 days
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these two stupid cats i have to neuter
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sandmanskiss · 1 month
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you 2000s fujos were SLACKING because wheres all the art of them making out
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mvfm-25 · 2 months
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" Exclusive look into the Xbox's version! "
Famitsu Xbox Magazine - August, 2002.
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solidsnakecake · 3 months
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"Don't mess with me, Vamp. I have the power of God and anime on my side."
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in-a-breeze · 6 months
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thanks to @armed-saphire for the idea, happy mgs collection to yall, folks
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best thing to draw while playing mgs2 again
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Whoever gets the least amount of votes dies
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citrusclowncircus · 3 months
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i just want to see you draw vamp thats all
my bad anon heres ur vamp didn't know if u wanted mgs4 or mgs2 i drew u a mgs2 one
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veetri-bitcrush · 7 months
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Finally got the hang of Vampire Survivors and I can confirm that the light sources take damage because they are bisexual
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clara--sama · 6 months
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some mgs doodles
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cniionnn · 10 hours
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deadscell · 4 months
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is there anything you don't like about the mgs fandom? and is there popular fanon you wish wasn't popular?
hey anon thanks for the ask <33
well, in my experience with the metal gear solid fandom it feels like if you aren’t apart of a certain ship between two characters then you are wrong, or sometimes in my case if you like a certain character, that can become a problem because people don’t agree with your opinion. also collectively it feels like the fandom (especially people who grew up with the series) can never just agree on something completely.
going back to character ships, i think it’s perfectly fine if you don’t like a ship or necessarily even agree with it, people are allowed to have their own desired dynamic between two characters, as long as it isn’t hurting anyone, it is fiction after all. my general criticism for the fandom is probably just to relax and let other people, enjoy the characters they love without harassing them for it. my biggest issue is definitely the toxicity of the fandom, but no matter what fandom anyone is apart of that’s always going to be apart of the equation.
there is a general gripe i have with the fandom, not everybody who likes metal gear solid have played the games. but from all of the content creators i’ve seen play through some of the games, there’s something that’s always bothered me. complaining about someone’s play style isn’t productive, you can give them advice and support if they wish (don’t even get me started on backseating). but the amount of people i’ve seen telling players that they aren’t “real” metal gear solid fans because they aren’t playing on an extreme difficulty is astounding. usually that’s a tell tale sign for how old they are, and if they want to do that then that’s fine.
playing on a highly difficult mode doesn’t make a player superior, all it proves is that they know the game well with time on their side. new players of metal gear solid won’t necessarily be good or even particularly like stealth, though as long as they understand the general consensus of the game and it’s mechanics i don’t think people need to worry about how someone else is playing a game. anyway, personally i love the metal gear games, as well as the cqc and stealth mechanic of the games too, but i would never play on extreme or european extreme it would just be deemed unplayable. i play the games to goof around and have fun, not to prove a point to anyone.
to be honest, it’s more about ships that don’t make sense to me. the ship between kaz and ocelot has always been more of a joke ship to me, considering the circumstances of what happens to miller before the events of metal gear solid 1. now i don’t know how big of a proportion of people ship ocelot and volgin. mostly i just find that it doesn’t make much sense, and there isn’t anything that happens between them to suggest a romantic pairing between the two, that’s just my opinion though. also, thinking about the age difference between ocelot and volgin just makes me dislike the dynamic even more (volgin was in his fifties during the events of snake eater, and ocelot was twenty years old.) also the idea is comical considering ocelot helped take part in the death of volgin in the first place.
the ship between vamp and raiden isn’t one i wished didn’t exist, it’s more that i don’t understand where it came from, not that it’s inherently bad or anything, because if anything i encourage and invite it in. the small group of people i can count on my left hand who are huey emmerich enjoyers is something i wish i could rid of, because my question is… have you played the game? or have you even watched what happened because of the involvement of that man? an overall complaint i have is with some of the people apart of the fanon itself, over-sexualising the characters they are shipping, i wish that would tone down at least.
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fancyshooting · 1 year
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Yoji Shinkawa's comments on character design from METAL GEAR SOLID 2: MAKING OF
[All machine translated. Original text here.]
Start with a brush, finish with a pencil. PS2 requires the finest detail
Upon receiving an order from Kojima, Shinkawa began designing the characters and main mechanisms. The process begins with rough sketches with a brush until he is satisfied with the final product, and when he has a clear image, he begins to clean up with a pencil. The artist switches from one medium to another in order to accommodate the detailed modeling on PS2. This process was the same for characters who had appeared in previous works, such as Solid Snake, as well as those who were making their first appearance in MGS2, such as Raiden. How did these fascinating characters come to be? We will follow the story with abundant materials such as rough drawings and colored pictures, as well as Shinkawa's comments.
Solid Snake
Two years after Shadow Moses: how the legendary mercenary has grown
Solid Snake became a legendary mercenary after his exploits on Shadow Moses Island (the previous work). He appeared in the Tanker section after two years, and in the Plant section after four years...
"In the previous work, he was a member of the military's special forces, so he was using the latest equipment. But this time, he belongs to an organisation that doesn't have much money. So the director asked me to create an image of rags and tatters. For the tanker section, he just put on the sneaking suit he wore last time and a harness. For the plant section, he took SEAL 10's clothes, so he wore that outfit. He is older now, so he has a bit of fat on his body. Snake, who was created through genetic manipulation, ages faster than he actually does, so I wanted him to look older than Otacon."
Raiden
What is Raiden's default setting, the "self" who has lost his individuality?
As the game says, the name "Raiden" comes from the name of a fighter plane. Although the character is designed to be unassuming so that players can empathise with him, it seems that many ideas were incorporated into the game when it was first developed.
"I had been working on this character since the planning stage of the project, so I had been drawing him from the very beginning when the idea of "MGS2" first came up. There were no specific orders regarding his appearance, so I was allowed to draw him however I wanted. Raiden was a more perverted man in the initial setting. He licked bird poop and moved in strange ways... But I thought he was too weird to be a player character (laughs). I even made a motion that made him move like a spider. When the director saw it, he said, "That's not right" (laughs). When I thought about playing the game with it, I found it difficult to use, so it became more and more orthodox. There has been a lot of talk about Raiden, but I thought it was a good idea to create a bishōnen character in order to change the existing image of him."
Solidus Snake
Former US president with a Japanese sword in each hand.
George Sears, aka Solidus, is the 43rd President and Raiden's adoptive parent. His power suit-clad figure is impressive, but the idea was created by Shinkawa.
"A former president in a power suit with a Japanese sword in each hand. It's amazing, isn't it (laughs)? I had always liked the idea of a powered suit, so I had been working on it for a while. Right before I went to the first Nasu training camp, I had the idea to put a power suit on Solidus. The facial model was the same as Snake's. I just changed the hairstyle and added an eye patch. I changed his hair style and added an eye patch, but his appearance has changed a lot..."
Olga Gurlukovich
The modeling changes between the Tanker section and the Plant section.
Olga Gurkukovich played the role of Snake's antagonist in the Tanker section and supported Raiden behind the scenes in the Plant section.
"Olga's modelling was changed between the Tanker section and the Plant section. In the Plant section, she has given birth to a child, so I drew her with an image that emphasises her strength. The ninja figure is naturally slender compared to the ninja in the previous work. The ninja in the previous work was not a suit but a cyborg made of a reinforced skeleton. In contrast, this time Olga is wearing a power suit on top of her body. Also, Olga's armpits (laughs). The director wanted to show her armpit hair in the scene where she holds up her hands, so he asked me to include it. I didn't think it would be such a hit."
Revolver Ocelot
The director's comment, "That arm is Liquid's arm," was the deciding factor.
Ocelot has become even more of a key figure in the story than before. Was his right arm originally supposed to be "grown" differently?
"I was wondering what to do with the arm that was cut off in the last film. At first, I drew a cyborg-like arm that could perform mechanical actions. But one day the director said, 'That arm is Liquid's arm' (laughs). Well, it was better that way because it was more interesting. So I added an arm slightly thicker than the left arm. The rest is just as I imagined. I thought about letting the hairline recede a little more, but I decided against it and rather rejuvenated it. I think he absorbed the power of Liquid and it revitalised him."
Otacon
The growth of an otaku scientist who has followed a path with Snake
Otacon's shocking past is revealed in the second half of the story.
"Otacon wore a white-ish hoodie in the last work, so I put him in white again. He wears a suit, but we continued with the white image. As you can see in the latter part of the game, Otacon has grown from a timid young man. I hope I have conveyed that feeling. Originally, I ordered 'Otacon' to be a fat computer geek. But from that time on, I knew it would be difficult to draw a fat guy. That's why I made him look like a nerd, like a weak engineer. People say that the director is a model, but that's not true (laughs)."
Rosemary
An "ordinary woman" who tormented Shinkawa to the end
What happens when the wrong person enters the battlefield? Rose, who appeared in a support role for Raiden at Kojima's request...
"I drew dozens of pictures, but I couldn't decide on a character at all until the very end. The director asked me to draw a normal woman, but normal is the most difficult part. Raiden has a feminine image, so I had to think about what I should do for Raiden's girlfriend. I also had a hard time deciding on the color of her hair, but since Raiden was already decided to be white, I decided to go with black to add contrast..."
Emma Emmerich
EE is an authentic bishōjo character in the Shinkawa style
Among the characters appearing for the first time in this work, she is the second most beautiful character after Raiden. She is said to have a certain model for her distinctive hairstyle...
"I feel that EE is a direct adaptation of the beautiful girl characters I used to draw in the past. The hair is based on a character in a gag comic I used to draw. She is called 'Ahochiu,' and she had a lot of curly hair (laughs). You remember Meryl in the last work? I really wanted to have a younger woman. I saw 'Leon' at the time, and Natalie Portman as Matilda was so good. Matsuhana-san, who was watching the movie with me, was moved to tears (laughs). However, we were not so sure about such a young girl holding a Desert Eagle, so we ended up rejecting the idea. This time, we made it a reality with EE. The director's idea of lacquered chopsticks is included in the work... The director came to me out of the blue with a newspaper clipping and said, 'This is it!' It was hard for me to model the curly hair and lacquered chopsticks, though.
Fortune
The "Goddess of Fortune" is pursuing the beauty of Black women
According to Kojima, the name "Fortune" comes from "fortune cookies" (sweets with a fortune-telling note inside). Shinkawa embodied this "goddess of fortune..."
"I want to include Black women in this project for personal reasons (laughs). When I go abroad for interviews, I find that Black women are beautiful and cool. In the previous film, there were Black men but no women, so I asked for them to appear in this film. I thought it would be cuter if she showed some skin, so I made her wear a swimsuit (laughs). The swimsuit she is wearing is based on the one used by the SEALs, so I tried to make it a little sexy without losing the army-like image."
Vamp
The "Gyarando" [happy trail] was so realistic that it ended up being a phantom
The late Kaneto Shiozawa was supposed to voice this vamp. The character is a rather racy "bisexual" character...
"I drew Vamp in the image of a ballerina. Later, I got a video of Joaquin Cortez, a dancer, for reference and watched it. I was surprised. It was the director's idea that every time he kills someone, he hurts himself. My idea was to make Vamp have chest hair. It was rejected because it was too graphic. I modelled it at first. I modelled the chest hair and "Gyarando". But with the rendering capabilities of the PS2, it was too realistic and made me feel uncomfortable, so I decided to leave the chest hair alone. It's something you don't understand until you try to texture it."
Fatman
A difficult character whose modeling was turned in last
As you know, Fat Man is the name of the atomic bomb dropped on Nagasaki. It is said that there were plans to name other members of Dead Cell after atomic bombs as well as Fatman. As the name implies, Fatman is a fat character, but Shinkawa struggled a lot until Fatman was completed.
"It was difficult to draw something round in a cool way. That's why it was so difficult to draw Fatman. I think he was the last character to be modeled. I asked them to make a rough model and wait for me to work on the details. I got a good hint from the bomb squad in New York. There, I actually tried on a bomb blast suit... The suit was too bland, so I added a pouch to hold the bombs."
Others
Temporary "old man" characters who appear and disappear quickly
There are many [silver; refined] characters in "MGS2", without borrowing Shinkawa's words of "only old men." Marine Corps Commander Scott, who was the father of Fortune, prosthetic-legged Peter, Nastasha Romanenko's ex-husband, Ames, and a number of other men who turned up and then died...
"Peter was really a sniper observer. Scott? I feel sorry for him because he dies as soon as he appears. I thought it would be okay if he was Black like her, since he is Fortune's father. Ames is the same, only he appears in the movie - but everyone dies. I know this from the initial drawing stage, so I feel a bit empty, thinking, 'Oh, he's going to die, too...' The director doesn't seem to mind, though, and says, 'Oh, they'll just keep on dying!' (wry smile)."
Subtle and tasteful design of enemy armaments. Arsenal's theme is "huge"
Although the mecha and armaments are popular with enthusiasts, the team has tried to keep the flavor as "light" as possible.
"I didn't necessarily make the enemy's equipment as it is, but I tried not to change it too much. For example, I made the boots of the SEALs look a little more futuristic... If there is something outrageous in the midst of something realistic, it looks even more outrageous. I was careful to show that gap. The arsenal, like Fatman, has a round shape, so it was difficult to create. We wondered what we could do to make it look huge. In the end, we decided that it would be better not to add anything. We decided that it would be better to have nothing on it at all, just a little turtle shell pattern... It would be weird to have all sorts of things on it when you're moving around in the sea."
Rejected
"MGS2" secret characters that cannot be seen in the game
Chinaman is a mysterious boss character who was supposed to be a member of Dead Cell. He is not purely Chinese (Vietnamese), but he is called "Chinaman" because he grew up in Chinatown. He is a Kung-Fu master who can manipulate his body weight freely by focusing his chi, and is a SEAL-ish swimmer. This suggests that the boss fight with Vamp was originally an idea for Chinaman.
Oldboy is another Dead Cell member, and as his name suggests, he is an old soldier of over 100 years old. He was the man who taught Big Boss and other mercenaries from around the world combat techniques, and he would change his equipment depending on the player's equipment.
Doc was conceived as the Master Miller of the previous work. He is the doctor who developed the Arsenal Gear AI and can tell us about the Arsenal and the Plant, but his true identity is that of an artificial personality created by the Patriots. Max, also an artificial personality, was deliberately intended to have the same voice as Mei Ling.
Metal Gear Ray
Shinkawa's version of Godzilla? The "underlying theme" behind RAY
This time Metal Gear is amphibious. It is a well-known story that it was inspired by a submarine, but there was another hidden theme in Shinkawa's mind.
"There was a Hollywood version of Godzilla, wasn't there? I was really looking forward to that, but when I saw Godzilla appear, I thought, 'That's not what it looks like!' (laughs). This time, I put it to RAY. I said, 'This is the real Godzilla.' For the previous work, I used plastic plates and putty to create a three-dimensional model, but this time I used Sculpey. If you make a three-dimensional model, you have to make sure that the details are consistent. I decided to clean up the rough drawing with a pencil after I made it three-dimensional.
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treefrogeater · 9 months
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Just finding out Vamp was supposed to be a woman.
I actually love this.
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degenerate-otaku · 1 year
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MGS men that I say "hear me out" to, but it progressively worsens:
Raiden
Yeah, yeah he a lil silly but i can fix him
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Liquid
Look, as that post said he DIDNT fire that nuke!! Also he's BLOND and has big boobs
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Vamp
ok like... apart from the e.e thing, what wrong did he do??? he's the king of religious trauma, he was goated w the sauce ♡
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Monsoon
RIGHT GUYS JUST HEAR ME OUT bro has a nice smile, lovely thighs-
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Major Zero
Listen, just let @nukey-draws explain
If they made a ww2 mgs game, they'd yass him
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The Fear
LISTEN THE COBRA UNIT SLAYED OKAY, BOSS WW2 GAME, THEYD ALL BE HOT, WE ONLY SAW UNHINGED DILF ERA
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COLONEL VOLGIN
THIS IS BC OF @bongwater777 AND THEIR AMAZING ART OKAY RIGHT IF HE WASNT AN EVIL SADIST-
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knackeredforever · 1 year
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Canonically Gay characters in other series:
Wholesome cinnamon rolls who have never done anything bad in their lives.
Canonically gay characters in metal gear:
A literal actual fucking vampire
And 2 communists in the 1960’s one of which is a sadist with lightning powers who is one of the main villains of the game.
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Round 2
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