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#MixedReality
jaubaius · 2 years
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The Matrix effect with LIDAR, Unity, and ARKit
The new iPhones have a distance sensor called Lidar and a bunch of software which basically scans and builds a 3D model of your environment on the phone, which gets very accurately overlaid on top of the real world.
PS: see how the person is standing IN FRONT of the code? That’s being done with real time occlusion, as the Lidiar sensor detects the person being closer to the phone than the wall, so it draws a mask in real time to hide the falling code.
More: youtobe  twitter  fb  linkedin
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catswilleatyou · 11 months
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reality mixer
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kaputhecloud · 1 year
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Experimenting with new formats of self expression.
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leehiller · 1 year
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Dreams are the reality of our Soul's desire. ~ @leehiller
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ajnalens · 1 year
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AjnaXR, the true reality- mixed headset has been released ! 
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story-seekers · 2 years
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Edinburgh Film Festival Industry Event: Citizens of Imagination - Community and Multimedia Storytelling
Edinburgh Film Festival listing here
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StoryTrails is a journey through time and space that uncovers the hidden histories of our towns and neighbourhoods using immersive technology. GALWAD: A STORY FROM OUR FUTURE, is a human story of contemporary Wales that offers a glimpse into the future and asks what would happen if the future tried to contact us. The story will unfold in real-time on digital and broadcast platforms from 26 September to 2 October 2022.  Both are commissions of UNBOXED: Creativity in the UK, a programme of ten major multi-site and digital creative projects that share new ideas and possibilities for the future. 
If you are interested in exploring new ways of filmic communication, join us for an afternoon of discovery with pioneering creatives to explore how innovative use of creative technology can put communities at the heart of storytelling, giving audiences a sense of their place in the world and role in its future. 
Guests include:  
Alex McDowell –  Production Designer responsible for Fight Club (1999), Minority Report (2002), Charlie and the Chocolate Factory (2005) and many more. Co-founder and Principal Creative Director, Experimental Design. Professor of Practice, USC School of Cinema. Director, USC World Building Media Lab and World Building Institute) 
Miguela Gonzalez – Head of Radical Inclusion, GLAWAD  
Will Saunders – Creative Lead, Story Trails 
Kim-Leigh Pontin – Creative Director, Nexus Studios. 
Moderated by Hilary O'Shaughnessy - Director of Commissioning, UNBOXED
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vrconnect · 2 years
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VR COMMING
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prositeconsulting · 2 years
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Playmobil surveyor is what I got from my daughter yesterday! So great full she know I love the profession! #survey #takeoff #3dmodeling #surveying #landsurveying #trimble #drafting #surveyinglife #buildingsurveying #lovesurveying #dataprep #earthworks #trimblebusinesscenter #sitemodz #prositeconsulting #surveyworld #geospatial #geodesy #mixedreality #sitemodz #Trimble geospatial #leicageosystems (at Spruce Grove, Alberta) https://www.instagram.com/p/ChH1NSXr-2I/?igshid=NGJjMDIxMWI=
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misoyo-happy · 2 years
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小原流東京支部 創立100周年記念 特別講習会 配信期間5月31日(火)23時まで! 駆け込みで見てます。 家元のいけばなパフォーマンスでは100年を振り返るいけばなと未来に向かういけばなをいけました。スクショはMixed Reality複合現実を活用したいけばなです。スクリーンに実際のお花をデジタル化したものが写ってるでしょ(^_-) 特別講習会に加えてメイキング映像もありました。コナンだったら上から照明が落ちてきて殺人事件が起きるところだけど、もちろんそんなことはなく。コロナ禍でどうなるか分からない中、準備して、無事に開催できて、大成功で、ほんと良かったなぁと思いました。 10月の花展もよろしくね! #小原流 #小原流東京支部 #mixedreality #mr #100周年 #複合現実 https://www.instagram.com/p/CeJSIBMLdAM/?igshid=NGJjMDIxMWI=
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waiora-craft · 2 years
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sida-wang · 5 days
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WEEK 9 Workflow Testing
(test point cloud vr animation)
Through the lengthy and complex process of 3D scanning, converting to point cloud, creating animation, rendering to VR video, and finally publishing, I've encountered various challenges. However, I've confirmed that my initial project concept is achievable, and I've learned the necessary software, steps, and time required. This process has been quite demanding, and there is millions of times that I want to quite because of the geometry node and operational steps. Some difficulties I've faced include:
1. Problem: Blender, even with the Point Cloud Visualizer plugin, fails to display the colors of PLY files correctly.
   Solution: Probably due to the incorrect import method in Blender; the correct approach is to use "add" instead of "import."
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2. Problem: In Blender, PLY files cannot be converted to a geometry node for further editing.
   Solution: No direct solution found. I employed an alternative method by manually adding geometry nodes to create a point cloud from a GLB file.
3. Problem: Lengthy rendering time in Blender for animations.
   Solution: Utilize GPU instead of CPU for rendering. Additionally, reduce the “resolution scale” or set the “step” to 2 for lower-quality previews before rendering the final full-resolution animation.
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4. Problem: Blender renders VR videos as PNG files instead of a complete video file.
   Solution: Create a sequence in Premiere Pro (PR) using all the PNG frames to render a complete video. Rendering frames as PNG has the advantage of preserving previous progress in case of clash or pause, allowing continuous rendering.
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5. Problem: Visible black boundaries in VR videos created from Blender-rendered PNG sequences in PR.
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   Solution: Ensure consistency between PR's sequence settings and Blender's render settings. A more simple and direct way is right click on the clip, and choose Scale to Frame Size.
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6. Problem: Incompatibility of Open Brush files exported in GLB format with Mac computers when using standalone VR headsets.
   Solution: Create an Open Brush account and link it to a Google account to sync/back up all the media files to Google Drive, including desired GLB file. Then downloaded it from Google Drive on the Mac computer.
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(OpenBrush model download and open in Blender using GLB file format)
Based on these challenges and solutions, I've documented a detailed workflow for creating a point cloud animation, following tutorial links:
1. Obtain a base model through 3D scan using Scaniverse (free, supports multiple formats) and Sitescape (for larger buildings, supports PLY format only).
2. Export 3d scan to GLB format, import into Blender, and follow tutorials to create nodes for point cloud and transformations:
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3. Add noise for ambiance and lighting effects, referring to specific timestamps 57 and 60 minutes in tutorial videos:
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4. Set up camera shots, animate using keyframes, and employ plugins like Camera Shakify for handheld motion effects:
manually add:
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use plugin(recommend): https://github.com/EatTheFuture/camera_shakify
5. Render VR animation frames in Blender and compile them into a video sequence in PR.
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6. Edit VR video in PR as per Canvas module course guidelines, or for headset editing, refer to Adobe's VR support documentation.
7. Preview and check for seamlessness in Vimeo before finalizing the project.
Currently, my concerns is still about Blender's slow rendering speed and seamless transition between clips. I plan to discuss these issues and explore previewing methods and final presentation options with my instructor next week.
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webrankmedia · 16 days
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(Virtual Reality, Augmented Reality, and Mixed Reality: Shaping the Next Era of Innovation)
🌟 Dive into the Future: Virtual Reality, Augmented Reality, and Mixed Reality 🚀
Innovation knows no bounds, and with the rise of Virtual Reality (VR), Augmented Reality (AR), and Mixed Reality (MR), we're embarking on a journey into uncharted digital realms. 🌌✨
Virtual Reality 💫 
Step into a world where imagination meets technology. VR transports us to entirely new dimensions, offering immersive experiences that blur the lines between the real and the digital. From exploring far-off galaxies to traversing ancient civilizations, the possibilities are as vast as the cosmos itself. Strap on your headset and prepare to embark on adventures beyond your wildest dreams! 🚀🔮
Augmented Reality 🌈 
AR bridges the gap between the physical and the virtual, overlaying digital content onto our real-world surroundings. Whether it's enhancing our gaming experiences or revolutionizing how we shop, AR enriches our everyday lives in ways we never thought possible. Imagine seeing virtual creatures roaming the streets or visualizing furniture in your home before making a purchase. With AR, the boundaries of reality are pushed to new and exciting limits. 🎮👓
Mixed Reality 🌐 
MR takes immersion to the next level by seamlessly blending the digital and physical worlds. It's a dynamic fusion where virtual objects interact with our real environment, creating environments where fantasy and reality coexist harmoniously. From interactive educational experiences to innovative workplace solutions, MR unlocks a realm of possibilities that redefine how we interact with our surroundings. 🏞️💡
As we stand on the cusp of this technological revolution, the potential for innovation is limitless. VR, AR, and MR are not just technologies; they're gateways to new realities, where creativity knows no bounds. So let's embrace the future and embark on a journey into the unknown, where the lines between imagination and reality blur into one breathtaking adventure. 🌟💻   
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blaqsbi · 17 days
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Post: Augmented, virtual and mixed reality trends in 2020 https://www.blaqsbi.com/2aVs
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azmistudio-blog · 18 days
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Virtual Reality Ideas for Museum Industry
Virtual Reality (VR) is a significant trend in museums, offering a unique and captivating experience that transports visitors to new dimensions within an exhibit. It allows curators to contextualize objects and showcase their true scale, revolutionizing how visitors engage with art and history.
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Here are some examples of museums using VR:
Philadelphia’s Franklin Institute: Launched a range of VR experiences in 2016, allowing visitors to journey to the depths of the ocean, outer space, or even inside the human body.
V&A Museum in London: Unveiled the “Curious Alice” exhibition, a playful VR experience immersing visitors in Alice’s whimsical world.
Louvre: Launched ‘Mona Lisa: Beyond the Glass’, a VR experience that explores the Renaissance painting as part of its Leonardo da Vinci blockbuster exhibition.
Peterson Automotive Museum in Los Angeles: Worked with Microsoft HoloLens to create a VR experience where visitors could interact with a classic American sports car, the Ford GT40.
Bangabandhu Military Museum in Bangladesh: The three wings of the main building accommodates Bangladesh Army, Navy and Air Force separately.
VR for Museums is not just about viewing, it's about experiencing. It's about being part of the story, engaging with art and history in a revolutionary way. What we can do for you: Bring cultural heritage into virtual and augmented worlds - the worlds of limitless possibilities!
Envision, plan and curate future exhibitions in VR before setting them up physically.
Make a virtual replica of your museum and expand your exhibition space in VR.
Prolong the lifetime of your exhibitions by keeping them in Virtual Reality.
These immersive and interactive exhibitions can transport visitors to different times and places, extending the museum's reach and engaging with new audiences. The global museum community has eagerly embraced VR's potential, employing it to create immersive tours, interactive exhibits, and breathtaking visual narratives.
🚀 Ready for an adventure? Join us on this incredible journey. VR for Museums: History is just a headset away!
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xthebestonex · 23 days
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