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#Mobile Sports and Fitness Ecosystems Market Opportunity
marketinsight1234 · 4 months
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Mobile Sports and Fitness Ecosystems Market: Forthcoming Trends and Share Analysis by 2032
Mobile Sports and Fitness Ecosystems Market Size Was Valued at USD 27.3Billion in 2023 and is Projected to Reach USD 82.67 Billion by 2032, Growing at a CAGR of 13.1 % From 2024-2032.
Mobile sports and fitness ecosystems are networks of devices, apps, and digital platforms that work together to improve athletic performance, encourage physical exercise, and make wellness management easier. Features like exercise tracking, individualized training programs, dietary advice, social networking, and gamification components are all included into these ecosystems. These tools, which users can access on their mobile devices, promote motivation, community contact, and engagement—all of which lead to better health and fitness outcomes.
The network of mobile apps, gadgets, and services that work together to improve sports and fitness activities is referred to as the mobile sports and fitness ecosystems market. This ecosystem includes a broad range of goods and services, including as wearable technology, online communities, virtual coaching platforms, and fitness tracking apps.
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Updated Version 2024 is available our Sample Report May Includes the:
Scope For 2024
Brief Introduction to the research report.
Table of Contents (Scope covered as a part of the study)
Top players in the market
Research framework (structure of the report)
Research methodology adopted by Worldwide Market Reports
Leading players involved in the Mobile Sports and Fitness Ecosystems Market include:
Apple (U.S.)
Samsung Electronics (South Korea)
Fitbit (U.S.)
Motorola (U.S.)
Microsoft (U.S.)
Jawbone (U.S.)
Under Armour (U.S.)
Pebble (U.S.)
LG (South Korea)
Lenovo (China)
Withings (France)
Garmin (Switzerland), and other Major Players. 
Moreover, the report includes significant chapters such as Patent Analysis, Regulatory Framework, Technology Roadmap, BCG Matrix, Heat Map Analysis, Price Trend Analysis, and Investment Analysis which help to understand the market direction and movement in the current and upcoming years. 
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Segmentation of Mobile Sports and Fitness Ecosystems Market:
By Type
Hardware
Software
By Application
iOS
Android
By End- User
Athletes
Fitness Enthusiasts
An in-depth study of the Mobile Sports and Fitness Ecosystems industry for the years 2024–2032 is provided in the latest research. North America, Europe, Asia-Pacific, South America, the Middle East, and Africa are only some of the regions included in the report's segmented and regional analyses. The research also includes key insights including market trends and potential opportunities based on these major insights. All these quantitative data, such as market size and revenue forecasts, and qualitative data, such as customers' values, needs, and buying inclinations, are integral parts of any thorough market analysis.
Market Segment by Regions: -
North America (US, Canada, Mexico)
Eastern Europe (Bulgaria, The Czech Republic, Hungary, Poland, Romania, Rest of Eastern Europe)
Western Europe (Germany, UK, France, Netherlands, Italy, Russia, Spain, Rest of Western Europe)
Asia Pacific (China, India, Japan, South Korea, Malaysia, Thailand, Vietnam, The Philippines, Australia, New Zealand, Rest of APAC)
Middle East & Africa (Turkey, Bahrain, Kuwait, Saudi Arabia, Qatar, UAE, Israel, South Africa)
South America (Brazil, Argentina, Rest of SA)
Key Benefits of Mobile Sports and Fitness Ecosystems Market Research: 
Research Report covers the Industry drivers, restraints, opportunities and challenges
Competitive landscape & strategies of leading key players
Potential & niche segments and regional analysis exhibiting promising growth covered in the study
Recent industry trends and market developments
Research provides historical, current, and projected market size & share, in terms of value
Market intelligence to enable effective decision making
Growth opportunities and trend analysis
Covid-19 Impact analysis and analysis to Mobile Sports and Fitness Ecosystems market
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john9028 · 1 year
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Smartwatch Market trends, opportunites, application and demand analysis 2032
Market Overview
Global Smartwatch Market valued at US USD 28,660 million in 2022, is anticipated to reach a value of US USD 136,130 million in 2033, growing at a CAGR of 21.5%.
A smartwatch is a wrist-worn digital device that provides atomic clock accuracy. It is linked to a smartphone and receives notifications for e-mails, texts, and incoming phone calls. It includes a number of apps that provide added features, like presenting weather updates, maps, and stock values. It is also capable of making phone calls and sending & receiving text messages. Its popularity is growing around the world because it includes fitness trackers and monitoring devices to help consumers track their health. Various features include notifications, alerts, apps, answer messages by voice, media management, fitness tracking, and a very good battery life. The market size revenue considered in the report is revenue earned by companies by selling smartwatch. From application perspective, the report analyses the market according to personal assistance, wellness, healthcare, sports, and others. Smartwatches are designed to, either on their own or when paired with a smart phone, provide features like connecting to the internet, running mobile apps, making calls, messaging via text or video, checking caller ID, accessing stock & weather updates, providing fitness monitoring capabilities, offering GPS coordinates & location directions, and more.
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Rise in demand for wireless sports and fitness devices, increase in health awareness among end users, and surge in technological advancements by market players are anticipated to boost the growth of smart watch market. Additionally, rising emphasis on connected devices and smart systems among several industries, and growing demand for connected ecosystem are projected to offer significant opportunities for smart watch market globally. The increase in data dependency among end users and huge investments in building smart cities by the government of various countries are the key success areas that bolster the demand for smart wearable devices.
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Smartwatch Market Size, Share, Global Analysis, Growth by Forecast 2030
Smartwatch market is valued at USD 29.52 billion in 2022 and is projected to reach a value of USD 123.60 billion in 2030 expanding at a CAGR of 19.6% over the forecast period of 2022-2030.
An atomic clock-accurate digital device worn on the wrist is called a smartwatch.
It is connected to a smartphone and gets alerts for new emails, messages, and phone calls.
There are several apps in it that offer extra functionality like showing stock prices, maps, and weather updates.
Additionally, it has the ability to send and receive text messages as well as phone calls.
Due to the fact that it comes with fitness trackers and health monitoring tools to assist customers in keeping track of their health, its popularity is expanding globally.
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Smartwatch Market- Overview
Smartwatches are predominantly designed to, make phone calls and send and receive text messages. These are designed to be worn on their own or when they are paired with a smart phone.
They provide features, such as connecting to the internet, to run mobile apps, or to make calls, checking caller ID, accessing stock & weather updates, also the provision of fitness monitoring capabilities, offering GPS coordinates & location directions, and many more functions.
A smartwatch is defined as a wrist-worn digital device, which provides atomic clock accuracy. It is also linked to a smartphone and helps in receiving notifications for e-mails, texts, and incoming phone calls.
A smartwatch includes a number of apps that provide added features, such as presenting weather updates, maps, and stock values.
The popularity of these watches are growing around the world because it includes fitness trackers and also helps in monitoring devices to help consumers track their health.
Key Trends of Global Smartwatch Market: • Rise in demand for wireless sports and fitness devices Rise in demand for wireless sports and fitness devices, increase in health awareness among end users, and surge in technological advancements by market players are anticipated to boost the growth of smart watch market. Additionally, rising emphasis on connected devices and smart systems among several industries, and growing demand for connected ecosystem are projected to offer significant opportunities for smart watch market globally. The increase in data dependency among end users and huge investments in building smart cities by the government of various countries are the key success areas that bolster the demand for smart wearable devices. • Evolving Technologies As technologies continue to evolve and merge in an ever changing digital world, a number of theoretical models have been proposed to study the user’s adoption of new technologies. Wearable technologies such as smart watches are also a new form of fashion accessories for users. Led by inventions, smart watch manufacturers are investing heavily on the R&D activities.
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Segmental analysis of the Market
Based on product
·         Extension
·         Standalone
·         Classical
Extension smartwatches have dominated the market growth. This is because of its various features and the growth of well-equipped smartwatches.
Based on application
·         Personal Assistance
·         Wellness
·         Healthcare
·         Sports
·         Others
Healthcare segment has dominated the market over the forecast period. This is because of the rise in awareness among the consumers regarding their health and fitness.
Based on operating system
·         Watch IOS
·         Android
·         REAL-TIME OPERATING SYSTEM
·         Tizen
·         Others
WatchIOS segment has dominated the market growth over the forecast period. This is because IOS has gained the maximum popularity among consumers.
North America is anticipated to amplify at a considerable CAGR
North America, Europe, Asia pacific, and Middle East and Africa are the major regions constituting the geographical landscape of smartwatch market. Among these, North America has dominated the regional market share. This is because of the rise in number of users in the region.
Table of Contents
1. Global Smartwatch Market Introduction and Market Overview
2. Global Smartwatch Market - Executive Summary
3. Smartwatch Market Trends, Outlook, and Factors Analysis
4. Global Smartwatch Market: Estimates & Historic Trend Analysis (2018 to 2021)
5. Global Smartwatch Market Estimates & Forecast Trend Analysis, by Deployment
6. Global Smartwatch Market Estimates & Forecast Trend Analysis, by Component
7. Global Smartwatch Market Estimates & Forecast Trend Analysis, by Content Type
8. Global Smartwatch Market Estimates & Forecast Trend Analysis, by End Use
9. Global Smartwatch Market Analysis and Forecast, by Region
10. North America Smartwatch Market: Estimates & Forecast Trend Analysis
11. Europe Smartwatch Market: Estimates & Forecast Trend Analysis
12. Asia Pacific Smartwatch Market: Estimates & Forecast Trend Analysis
13. Middle East & Africa Smartwatch Market: Estimates & Forecast Trend Analysis
14. Latin America Smartwatch Market: Estimates & Forecast Trend Analysis
15. Competitive Landscape
16. Company Profiles
17. Assumptions and Research Methodology
18. Conclusions and Recommendations
Competitive Landscape
The prominent players influencing the competitive hierarchy of the market
sphere are Apple Inc., Fitbit Inc., Garmin, Huawei Technologies, Fossil Group, Motorola, Sony Corporation, Samsung Electronics, LG Electronics, TomTom International and Amazon.
Major questions answered in this report
·         What is the growth rate of Smartwatch market?
·         What are the primary growth determinants of the market?
·         Which are the major regions constituting the geographical landscape of the market?
·         Which are the prominent companies operating in the market?
Key takeaways from the report
·         Smartwatch market is projected to register at a CAGR of 19.6% over the forecast period of 2022-2030.
·         The increase in demand for wireless sports and fitness devices is aiding
·         market progression.
·         Healthcare segment has poised to expand significantly over the forecast period.
·         North America is anticipated to amplify at a considerable CAGR.
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Digital Health Market 2018 to Earn a Valuation of USD 382 billion by 2025
The Digital Health Market is estimated to be around $382 billion by 2025. Digital health is the convergence of digital technologies with healthcare. It facilitates speedy collection of relevant data and in turn the improvement of healthcare services
North America dominated the global digital health market in 2016, due to various programs adopted by different organizations (such as American Health Information Community and the American Orthopedic Society for Sports Medicine)offering sports medicine fellowships for conducting research to develop innovative products. Due to the adoption of HITECH act in 2009, the U.S. has witnessed tremendous advancements in digital health innovations. The European market is an attractive segment for the global players due to increasing number of chronic disorders in this region. Germany has seen a substantial growth in digital health market. In 2015, the E-Health Law was approved in Germany to improve the interoperability in different healthcare IT systems. Due to increasing geriatric population, Europe and China hold attractive opportunities for growth of digital health products.
Prominent Players of Digital Health Market:
Key players operating in this market are Cerner Corporation, AT & T, Inc., Qualcomm, Inc., Cisco Systems, Inc., Athena Health, Inc., Philips Healthcare, Biotelemetry, Inc., Lifewatch AG, McKesson Corporation, and eClinicalWorks.
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Industry Outlook and Trend Analysis: The digital health market is estimated to be around $382 billion by 2025.
Digital health is the convergence of digital technologies with healthcare. It facilitates speedy collection of relevant data and in turn the improvement of healthcare services. The global digital health market is rapidly expanding due to high penetration of mobile devices and internet connectivity all over the world. More than one third of the global population is estimated to own a smartphone by 2017. Innovations in technology enabled wearable health monitoring devices have propelled the digital health market to new heights. Integration of medical devices with smartphones has facilitated real time tracking of health parameters from distant locations. Remote monitoring services facilitating patient monitoring from a remote location is set to further drive the demand for digital health devices.
Digital Health industry Product and Organization Outlook and Trend Analysis:
The electronic health records (EHR) and e-prescription were the largest selling products in 2016. EHR segment witnessed substantial growth due to government initiatives and rise in investments for the development of innovative products. mHealth market is expected to register highest growth rate due to increase in smartphone sales and increased adoption of mobile communication technology. Cost effectiveness provided by mobile devices to monitor health related parameters has also driving the market growth. Low cost and high value applications of digital health products have resulted in their adoption at a fast pace globally. Health analytics product segment is expected to show consistent growth in the forecast period as they reduce the healthcare costs and incorrect diagnosis.
Digital Health industry Opportunities Outlook and Trend Analysis:
Digital health offers more advanced and efficient healthcare services than traditional one. Increasing demand for advanced healthcare information systems propose lucrative opportunities for the expansion of digital health market. Remote monitoring services are changing the way health monitoring was perceived traditionally. The home healthcare segment also has enormous scope for the development of advanced innovative products with a rising demand for these products globally. Health analytics is a rapidly growing segment which is expected to see consistent innovations backed by investments from governments as well as large market players.
Read Full market data Tables and Figures spread through Pages and in-depth TOC on Digital Health Market at: https://www.crystalmarketresearch.com/report/digital-health-market
The Digital Health Market Market is segmented as follows- Digital Health Market, By Technology, Estimates and Forecast, 2016-2025 ($Million)
Tele Healthcare Market, By Type
Telecare, Activity Monitoring, Remote Medication Management, Telehealth, LTC Monitoring, Video Consulting
mHealth Market, By Type
Wearables, BP Monitors, Glucose Meters, Pulse Oximeters, Sleep Apnea Monitors, Neuromonitors
Apps
Medical Apps, Fitness Apps,
Health Analytics Market, By Type
Digital Health Systems Market, By Type
Electronic Health Records, E-prescribing Systems
What makes our report unique?
1) An extensive research study on the Global Digital Health Market and its entire ecosystem, describes the market trends, drivers, restraints and opportunities of the Digital Health Market
2) We provide you the longest possible market segmentation based on type of products, procedures and geography and describe the market share region wise.
3) The report gives a bird eyes view on the competitive landscape which includes mergers and acquisitions, collaborations, market strategies, and new product launches.
Major TOC of Digital Health Market
Chapter 1. Introduction
Chapter 2. Executive Summary
Chapter 3. Market Overview
Chapter 4. Digital Health Market, By Technology
4.1. Introduction
4.2. Global Digital Health Market Assessment and Forecast, By Technology, 2016-2025
4.3. Telehealthcare
4.3.3. Telecare
4.3.4. Telehealth
4.4. mHealth
4.4.3. Wearables
4.4.3.1. Market Assessment and Forecast, By Type, 2016-2025 ($Million)
4.4.3.2. Market Assessment and Forecast, By Region, 2016-2025 ($Million)
4.4.3.3. BP Monitors
4.4.3.3.1. Market Assessment and Forecast, By Region, 2016-2025 ($Million)
4.4.3.4. Glucose Meters
4.4.3.4.1. Market Assessment and Forecast, By Region, 2016-2025 ($Million)
4.4.3.5. Pulse Oximeters
4.4.3.5.1. Market Assessment and Forecast, By Region, 2016-2025 ($Million)
4.4.3.6. Sleep Apnea Monitors
4.4.3.6.1. Market Assessment and Forecast, By Region, 2016-2025 ($Million)
4.4.3.7. Neuromonitors
4.4.3.7.1. Market Assessment and Forecast, By Region, 2016-2025 ($Million)
4.4.4. Apps
4.5. Health Analytics
Chapter 5. Digital Health Market, By Region
Chapter 6. Company Profiles
Chapter 7. Global Digital Health Market Market Competition, by Manufacturer
Chapter 8. Digital Health Market Market Forecast (2018-2023)
…CONTINUED FOR TOC
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List of Tables
Table 1.Global Digital Health Market, By Technology ($Million), 2016-2025
Table 2.Telehealthcare Market, By Type ($Million), 2016-2025
Table 3.Telehealthcare Market, By Region ($Million), 2016-2025
Table 4.Telecare Market, By Type ($Million), 2016-2025
Table 5.Telecare Market, By Region ($Million), 2016-2025
Table 6.Activity Monitoring Market, By Region ($Million), 2016-2025
Table 7.Remote Medication Management Market, By Region ($Million), 2016-2025
Table 8.Telehealth Market, By Type ($Million), 2016-2025
Table 9.Telehealth Market, By Region ($Million), 2016-2025
Table 10.LTC Monitoring Market, By Region ($Million), 2016-2025
Table 11.Video consulting Market, By Region ($Million), 2016-2025
Table 12.mHealth Market, By Type ($Million), 2016-2025
Table 13.mHealth Market, By Region ($Million), 2016-2025
List of Figures
Figure 1.Global Digital health Market Share, By Technology, 2016 & 2025
Figure 2.Global Digital Health Market Share, By Region, 2016 & 2025
Figure 3.Cerner Corporation: Net Revenues, 2014-2016 ($Million)
Figure 4.Cerner Corporation: Net Revenue Share, By Segment, 2016
Figure 5.Cerner Corporation: Net Revenue Share, By Geography, 2016
Figure 6.AT&T Inc.: Net Revenues, 2014-2016 ($Million)
Figure 7.AT&T Inc.: Net Revenue Share, By Segment, 2016
Figure 8.AT&T Inc.: Net Revenue Share, By Geography, 2016
Figure 9.Qualcomm, Inc.: Net Revenues, 2014-2016 ($Million)
Figure 10.Qualcomm, Inc.: Net Revenue Share, By Segment, 2016
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Crystal Market Research is a U.S. based market research and business intelligence company. Crystal offers one stop solution for market research, business intelligence, and consulting services to help clients make more informed decisions. It provides both syndicated as well as customized research studies for its customers spread across the globe. The company offers market intelligence reports across a broad range of industries including healthcare, chemicals & materials, technology, automotive, and energy.
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olko71 · 3 years
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New Post has been published on All about business online
New Post has been published on http://yaroreviews.info/2021/05/verizon-to-sell-yahoo-aol-for-5-billion-to-apollo
Verizon to Sell Yahoo, AOL for $5 Billion to Apollo
The private-equity firm is paying $4.25 billion in cash for a 90% share of the media assets. Verizon VZ 0.80% will keep a 10% stake and $750 million of additional preferred stock in the new company, called Yahoo, that will be formed to operate the business.
The Wall Street Journal earlier reported the potential sale of Verizon’s media assets to Apollo. Verizon VZ 0.80% Media, which mostly struggled to grow against Alphabet Inc.’s Google and Facebook Inc., generated $7 billion in revenue last year.
Apollo’s strategy for the business revolves around getting more revenue from each of its 900 million active monthly users. Verizon’s VZ 0.80% positioning of the media business as a complement to its core mobile business—aimed at helping it add subscribers and reduce the number of people who quit—meant it hasn’t pursued some opportunities to maximize the value of each asset, executives at the private-equity firm said.
For example, Yahoo has been a popular platform for sports betting, but isn’t formally licensed to host gambling. Apollo, however, is licensed in more than 200 jurisdictions for gambling.
“This is a typical Apollo deal in that these are very iconic, industry leading, businesses, but they need a little tender loving care,” David Sambur, the firm’s co-head of private equity, said in an interview.
Verizon Media’s revenue has increased more than 10% over the past two quarters, helped by rebounding demand from advertisers looking to tap an online shopping boom during the coronavirus pandemic. Digital-ad sales are expected to accelerate in the coming months as consumers start spending more cash on travel and other activities.
Other suitors previously showed interest in buying off certain pieces of the media unit, which includes websites such as TechCrunch and Yahoo Finance, but weren’t willing to make an offer for the whole portfolio, according to a person familiar with the matter.
For Apollo, buying the entire portfolio means needing to have a view on how to run each of the diverse properties. The firm specializes in doing such complex deals and has focused on boosting growth at other internet companies it owns, including online-photo-services company Shutterfly Inc.
Verizon Chief Executive Hans Vestberg said in an interview the company’s long-term strategy to provide “network-as-a-service” to customers over fiber-optic and cellular connections made the media business a better fit under new owners. He portrayed the sale as an outcome years in the making.
Global 5G adoption is accelerating. The revolutionary cellular technology is spurring even more innovation in prime growth sectors.
“We prioritize our investments with the network,” Mr. Vestberg said on Monday. “This conclusion came a pretty long time ago.”
Verizon collected some of the web’s best-known brands starting in 2015 with its purchase of AOL, followed by its 2017 acquisition of Yahoo. AOL’s then-chief, Tim Armstrong, called the new business a super channel for advertisers to reach hundreds of millions of users. The company at the time touted an active user base of more than one billion people.
Executives framed the newly named Oath business as an alternative way for marketers to reach potential customers outside of a digital ecosystem dominated by Google, Facebook and Amazon.com Inc. But the stitched-together media group couldn’t keep up with its technology rivals’ explosive sales growth, and Verizon in 2018 wrote down about half of the value of the media brands it had acquired.
Verizon has been shrinking its media unit, cutting jobs and selling off its Tumblr blogging platform and HuffPost news operation.
Photo: David Paul Morris/Bloomberg News
In 2018, Verizon named Mr. Vestberg CEO, picking a telecom-industry veteran with a penchant for sketching out engineering concepts on whiteboards for its top job. The Swedish transplant has spent little time discussing media and has more often touted the cellphone carrier’s plan to boost revenue through the construction of a next-generation wireless network. Verizon has been shrinking the media unit, cutting jobs and selling off its Tumblr blogging platform and HuffPost news operation.
Guru Gowrappan, the current head of Verizon Media and a former Yahoo executive, will continue to run the business after the deal. The partners expect the transaction to close in the second half of the year.
The media division, which employs about 10,000 people, started with 14,000 employees in 2017. Verizon as a whole employed about 132,000 workers at the end of 2020.
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Verizon didn’t specify how it would use the sale proceeds, though executives have previously said they would make debt payments a priority. The cellphone carrier’s borrowing swelled this year after it committed roughly $53 billion to secure wireless-spectrum licenses auctioned by the Federal Communications Commission.
Other telecommunications companies are likewise reassessing their priorities. The Journal has reported that AT&T Inc. last year began to field bids for much of the digital-ad business formerly known as Xandr. The unit, which includes operations acquired from the AppNexus digital-ad exchange for $1.6 billion in 2018, has increased sales but has failed to meet executives’ aggressive targets.
—Ben Mullin and Micah Maidenberg contributed to this article
Write to Miriam Gottfried at [email protected] and Drew FitzGerald at [email protected]
Copyright ©2020 Dow Jones & Company, Inc. All Rights Reserved. 87990cbe856818d5eddac44c7b1cdeb8
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anitakumarigrewal · 3 years
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Different Developing Trends of Global Smartwatch Market Outlook: Ken Research
Smartwatches are intended to either on their own or when combined with a smart phone, provide features such as connecting to the internet, running mobile apps, making calls, messaging through text or video, checking caller ID, retrieving stock & weather updates, provided that fitness monitoring skills, providing GPS coordinates & location directions, and additional. A hybrid smartwatch provide the benefits of a regular smartwatch with some linked features but deprived of a touch display or a charging functionality. The smartwatch can be effortlessly attached with smartphone through wireless connectivity and Bluetooth feature. This also assistances the sports person or any client to programme their day to day responsibilities.
According to the analysis, ‘Global Smartwatch Market 2020-2030 by Product Type, Operating System, User Gender, Age Group, Distribution Channel, Application, and Region: Trend Outlook and Growth Opportunity’ there are so much key players that are working for the boost of the market that surrounds of Google Inc., Connected Device Ltd., Neptune Pine, Huawei Technologies Co. Ltd., Pebble Technology Corporation, Apple, Inc., Samsung Electronics, Qualcomm Inc., ASUSTeK Computer Inc., Sony Corporation, Fitbit, Inc, Timex Group Inc., Razer Inc., Xiaomi.
Led by inventions smartwatch corporations are expenses heavily on the R&D front. Top players are including on their R&D investments as a highlighted strategy to upsurge their own market shares. Further, a sturdy distribution support is additional key aspect of this market. The foremost companies are cooperating with their dealers and resellers to penetrate in the market during the right selection of the channel, region and target audience. Numerous features comprise notifications, alerts, and apps and answer messages by voice, media management, fitness tracing and a very decent battery life.
Advanced and progressive features are motivating the global smartwatch market and are also expected to improve the overall sales of smartwatches within the coming years. Design and growth of gender-based smartwatches are deliberated as one of the chances of this market.
However, high initial price of the technology and difficulties related to power consumption and low battery life hinder the market development. Furthermore, expanding emphasis for linked devices among numerous industries and accumulative demand for connected ecosystem are predictable to provide lucrative smartwatch market development internationally.
The regional investigation of Global Smartwatch market is taken into the account for the key provinces like APAC, Europe, North America, Latin America, RoW. Europe is that the passionate province over the domain inside terms of open market share on account of initiation of large expanse of shopper’s within the region. Whereas, North America is as well estimative to exhibition exhilarating rate over the forecast amount 2020-2026.
Furthermore, increasing concern regarding personal health & fitness and the growth within use of Smartphone’s are the key features driving the development of this market? Moreover, innovative features like tracking, alerts and connectivity within smartwatches have garnered customer interest within recent years. Smart watches established on operating systems (OS), like Tizen and proprietary OS are predictable to show important development during the forecast period. Therefore, it is predicted that the Global Smartwatch market can increase within approaching years.
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Global Smartwatch Market Research Report
Related Report:-
Smartwatch Market Status and Trend Analysis 2017-2026 (COVID-19 Version)
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sandlerresearch · 3 years
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Wearable Technology Market by Product (Wristwear, Headwear, Footwear, Fashion & Jewelry, Bodywear), Type (Smart Textile, Non-Textile), Application (Consumer Electronics, Healthcare, Enterprise & Industrial), and Geography - Global Forecast to 2026 published on
https://www.sandlerresearch.org/wearable-technology-market-by-product-wristwear-headwear-footwear-fashion-jewelry-bodywear-type-smart-textile-non-textile-application-consumer-electronics-healthcare-enterprise-indus.html
Wearable Technology Market by Product (Wristwear, Headwear, Footwear, Fashion & Jewelry, Bodywear), Type (Smart Textile, Non-Textile), Application (Consumer Electronics, Healthcare, Enterprise & Industrial), and Geography - Global Forecast to 2026
Growing applications of wearable devices are anticipated to surge the adoption of wearable technology
Wearable technology market was valued at USD 116.2 billion in 2021 and is anticipated to reach USD 265.4 billion by 2026, growing at a CAGR of 18.0% between 2021 to 2026. The key factors contributing to the growth of the wearable technology market include the rising share of the aging population and mounting benefits of wearable devices in the healthcare sector. The market is further driven by the advent of platforms such as IoT, AR, and machine to machine (M2M); the growing interest of tier 1 players in the wearable ecosystem; and the growing trend of smart living among end users.
The growing demand for wearable technology in applications such as sports and fitness tracking and for multi-featured and hybrid application mobile devices are expected to provide major growth opportunities for the wearable technology market.
The consumer electronics segment recorded the largest shipment of wearable device in 2020
The consumer electronics segment registered the largest shipment of wearable devices in 2020. The reason behind the growth of this market is that a majority of consumers use wearable technology products to address their health and fitness tracking needs. Wearable technology and the development of related mobile apps further increase the benefits of wearable devices (such as smartwatches and smart bands). Furthermore, sports companies are taking the initiatives to develop new fitness-related applications suitable for wristwear. For instance, Under Armour, Inc. (US), a company developing sports clothing and accessories, launched applications such as MapMyRun, MyFitnessPal, and Endomondo. It also added advanced features such as smart scale and heart-rate fitness tracker to its app. Considering all such developments, the consumer electronics market is expected to register the largest shipments by 2026.
Asia Pacific is the fastest-growing region in the wearable technology market
APAC is the fastest-growing region in the wearable technology market and is made up of 4 major countries—China, Japan, South Korea, and India. Applications such as consumer electronics, industrial, healthcare, and textile contribute significantly to the growth of the market for wearable technology in this region. Asia Pacific has become a global focal point for large investments and business expansion opportunities. In addition, wearable technologies are widely used in oil refineries (for communication and safety purposes). The major consumer electronics companies operating in APAC include Samsung Group (South Korea), Sony Corp. (Japan), Panasonic Corp. (Japan), and LG Electronics (South Korea).
The breakup of primaries conducted during the study is depicted below:
By Company Type: Tier 1 – 43 %, Tier 2 – 36%, and Tier 3 –21%
By Designation: C-Level Executives – 38%, Directors – 22%, and Others – 40%
By Region: Americas– 45%, Europe – 17%, APAC – 30% and ROW – 8%
Research Coverage
The report segments the wearable technology market and forecasts its size, by volume and value, based on region (Americas, Europe, Asia Pacific, and RoW), Product (Wristwear, Headwear, Footwear, Fashion & Jewelry, Bodywear), Type (Smart Textile, Non-Textile), Application (Consumer Electronics, Healthcare, Enterprise & Industrial).
The report also provides a comprehensive review of market drivers, restraints, opportunities, and challenges in the wearable technology market. The report also covers qualitative aspects in addition to the quantitative aspects of these markets.
Key Benefits of Buying This Report
This report includes market statistics pertaining to the product, type, application, and region.
An in-depth value chain analysis has been done to provide deep insight into the wearable technology market.
Major market drivers, restraints, challenges, and opportunities have been detailed in this report.
Illustrative segmentation, analyses, and forecasts for the market based on product, type, application, and region have been conducted to provide an overall view of the wearable technology market.
The report includes an in-depth analysis and ranking of key players.
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rickhorrow · 4 years
Text
Rise of the Machines: A Look At The Disruption Leading During The Pause In Live Events
By Tanner Simkins @tannersimkins
When we look back at this period without sports what will we have learned? Is it the rise of engagement of gaming and esports, or the realization that fans really want a second screen integration? How will mobile play a bigger role, and can media companies now actually sell an experience that is not the traditional?
One first adopter and disruptor is Jay Sharman, co-founder of TeamWorks Media In Chicago. TeamWorks has used the time to expand the footprint of its popular English language daily baseball show La Vida Baseball, increase its scope of engagement with The Big 10 Network and add a number of content offerings, from a podcast with digital industry leaders to a popular Twitter show on “The Last dance” to a newly launched Spanish language baseball program, the only one offered to native Spanish speakers about a game they love.
We thought it would be good to ask Sharman about disruption, change and who he is following as we get closer to the resumption of play.
Teamworks Media has proactively pushed some great new offerings like the one on The Last Dance, how and why has it come about?
It was clear to us that The Last Dance, was going to be attention-grabbing and dominate the sports conversation on social media, based on the dearth of quality sports content. Tom Smithburg, a co-owner of TeamWorks Media has a truly unique perspective, since he was the official 90s-era Chicago Bulls gatekeeper (media relations manager) for Jordan, Scottie, Dennis and Phil. His first-person, behind the scenes daily access during this era combined with our want to be innovative as a company made the idea of a weekly social media show, Backstage at The Last Dance a no-brainer. We also wanted to show the marketplace this is the new normal, innovation at the drop of a dime, and a need to serve people with unique content, despite production limitations. Great storytelling trumps aesthetic.
Without games how is La Vida Baseball, another property that you are running doing?
Remarkably well. The company literally means “The Baseball Life” and we look it La Vida Baseball as a culture and lifestyle brand, mostly about stories off the field. We had 25 MLB guests on our live shows in April and shared everything from at home workouts with Nelson Cruz, to video game playing with several Latino stars. Like any passion brand, there is no off-season and despite no live games, in this case, there is a shared experience component to COVID-19 that brings fans even closer to players. La Vida Baseball is that facilitator for Latino baseball fans.
How has the "Being Guillen" piece of LaVida Baseball worked?
Being Guillén may be the most underrated content in sports right now. The weekly show (Fridays, 1pm et on La Vida Baseball social media) features former World Series Champion manager, Ozzie Guillén Sr., and his three sons – Ozzie Jr., Ozney, and Oney tackling any and all issues in baseball and beyond. It feels like you’re an uninvited guest sitting at a family dinner where the debates get heated and you’re borderline uncomfortable wondering if you should excuse yourself from the table. The show has not missed a beat during the quarantine (it’s based in the Chicago area) since the family gathers from their home. This show deserves a national television slot and that’s something we’re working hard to secure.
Baseball is part of Latino culture, but yet your new offering on LaVida is one of the few Spanish language shows in the digital space. Why is that?
Great brands listen to their audience. When we launched La Vida Baseball, we had the resources to only choose one language, because multi-language shows are not a function of auto-translate. Our target audience, the U.S. Latino baseball fan, consumes sports content primarily in English (66% according to 2018 Pew Research). Yet, as we’ve experimented and engaged our fans, it’s clear there is a want for Spanish-only content as well. We’ll continue to listen, test and evolve to satisfy our fans.
Explain the strategy in the shift to almost all video; how has the audience grown?
La Vida Baseball’s recent partnership with Minute Media was a key factor in that decision. Our goal with La Vida Baseball is to fill the lifestyle baseball niche for Latino baseball fans by Latino fans and candidly, we poured tremendous resources in to the written word, but the economics didn’t make sense. When Minute Media came calling, it forced us to ask the tough business questions about written word content. And, Minute Media’s video-first ecosystem plays to one of our core strengths – high volume, high quality video content. Part of it was economics and part of it is the video consumer economy we’ve become. I wish more people in general read, vs watched video content, and at some point, we hope to connect those dots, but this just makes sense for our brand right now. The audience continues to grow, but we’re too early in our partnership to have concrete numbers from our Minute Media partnership. We concern ourselves less with total audience numbers – it’s not about scale for scale’s sake – it’s about the engagement level of fans and the strength of the community we’re building. I always say, I’d rather have 1 million diehard, run through the wall for your brand fans than 20 million followers who do nothing.
What are some of the lessons being learned by smart digital marketers during this time?
Speed. Calculated risks. Realizing the pandemic will be the moment digital content finally got its due. I’ve talked to many media executives who (finally) admit, despite talking about digital content as an asset, it was still a distant second to television revenue. With no live sports, that mentality has changed. C-suite folks are realizing with the uncertainty surrounding the live, in person fan experience, really understanding the digital fan journey and experience is a must. It’s hard to believe this conversation is really just happening now, but the money for live sports just seemed to make a lot of executives pretty cushy.
I’m disappointed at how poor the sports media world has responded during this crisis. You look at some winners like the IRL and how their early risk net them incredible gains with a deal with FOX Sports and how upstarts like the Drone Racing League have created incredible new opportunities during this time. Turner Sports took a chance and went big with their “The Match” ( Tiger/Peyton Manning vs Phil Mickelson/Tom Brady) live event and it sold out in a matter of days. ESPN moved up The Last Dance and it became the most successful non-Live sports event in their company history.
Who has been able to grow in the space that you are following?
Esports and fitness are obviously crushing it. The go-to solution for sports leagues and media companies has been “insert video game + sports stars in a competition”. Twitch, as a platform, has likely gotten more of a bounce than any one else. I also think, while a bit abstract, the video podcast or live streaming shows are going to give a boon to some homegrown talent. Media companies once thumbed their noses at production aesthetic (think: multimillion dollar sports studio sets) and now, you realize just how valuable engaging content is, when you see them shooting out of their basements. It’s a great time for those that follow the fundamentals of building and engaging communities as opposed to just spewing highlights. I give a hat tip to Jeff Volk, who created a brand new brand – Sports Hiatus, within a week of the quarantine – and it’s become a go-to for people like me seeking content innovation in this environment.
The Big Ten Network is also a client; how are they adapting without college sports on the landscape?
We’re lucky to have both the Big Ten Network AND Big Ten Conference as clients. Clearly, there are a number of pressing issues in collegiate sports that extend far beyond competition, including the fundamentals of higher ed and what the college experience will be like. That being said, we’ve been inspired being able to shine a light on the amazing stories of alumni, faculty and students who are doing game-changing things that will address the virus as well as many of the social and emotional issues surrounding it. The Big Ten made a nice splash by introducing their mental health initiative geared towards ensuring every single student-athlete has their mental well being at the top of schools’ priority lists. The focus on purpose is authentic and real. I commend Commissioner Kevin Warren for this timely move.
Some have said this pause in society right now will help accelerate changes that were coming in areas like media and content creation? Do you agree, and how so?
No doubt. The costs of content acquisition (think camera crews, travel, etc…) are going to be challenging for a considerable time. As mentioned, there have to be CFOs asking “remind me why we’re building $10M studios when we just did fine with Webex and a light kit from home?” I believe this is going to democratize talent even more and open up new communities that tap in to unmet niches. I also think it will accelerate gambling initiatives, which I’m not a fan of, but the race for additional revenue streams will accelerate this. That being said, as evidenced by The Last Dance, there will be a continued appreciation for exquisitely produced original content. It’s all about tapping in to the emotional vein that creates a reaction. I do believe media companies will be paying much more attention to the at home, game-watching experience as a necessary hedge against fan attendance.
When your partners look to you, or when you speak to colleagues, what advice do you offer about the business not just now, but what will you be able to say as we head to the other side of this?
Fail fast. I fear way too many people are trying to make a move when things feel right as opposed to trying new things. So what if they don’t work? At no other point can I remember will you credit for trying. I tell people those that think they can weather this storm in hopes that things get back to “normal” will lose, because the great companies are innovating as you retreat. The exciting part of all of this is that no one truly knows what the future holds, so talk to your consumers, listen, engage and adapt.
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kdmarketresearch · 5 years
Text
Smartwatch Market 2018 Will Generate New Growth Opportunities in The Upcoming Year to Expand its Size in Overseas Market till 2025
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KD Market research launches a new market research report on the Smartwatch Market . The study covers a detailed in-depth analysis of the global market along with the regional and country level analysis. The study also delivers a complete analysis about the major & niche players of Smartwatch Market which includes profiling of Apple Inc., Google Inc., Garmin, Fitbit, Motorola, Sony Corporation, Samsung Electronics, LG Electronics, and Huawei Technologies Co. Ltd.
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Smartwatch is a portable wearable device that is used to track various everyday activities such as steps covered in a day, calories burnt, heart rate, and others. Smartwatch is similar to a mobile phone device with a touchscreen display and consists of various apps through which an individual can access his mobile phone. Increase in adoption of smartphone along with fast internet connectivity is the key driver for the growth of the global smartwatch market. As of now, the market is driven by leading tech companies such as Xiaomi, Samsung, Apple, Google, and others.
The standalone segment accounts for the highest market share in the global smartwatch market due to features such as wireless operations, sim card acceptance, and others. Growth in demand for wireless fitness & sports devices, increase in health awareness among the consumer, and entrance of large number of players, drive the growth of the market.
The global smartwatch market is segmented based on product, application, operating system, and region. Based on product, the market is categorized into extension, standalone, and classical. Based on application, it is divided into personal assistance, wellness, healthcare, sports, and others. Based on operating system, the market is categorized as watchOS, android, RTOS, Tizen, and others. Based on region, it is analyzed across North America, Europe, Asia-Pacific, and LAMEA.
The major players operating in the global smartwatch market are Apple Inc., Google Inc., Garmin, Fitbit, Motorola, Sony Corporation, Samsung Electronics, LG Electronics, and Huawei Technologies Co. Ltd. These players have adopted various growth strategies, such as mergers, acquisitions, collaborations, and partnerships, to strengthen their market reach and retain their position in the market.
Key Benefits for Global Smartwatch Market:
· This study presents the analytical depiction of the global smartwatch market along with the current trends and future estimations to determine the imminent investment pockets.
·The report presents information regarding the key drivers, restraints, and opportunities.
· The current market is quantitatively analyzed from 2017 to 2025 to highlight the financial competency of the market.
· Porter’s five forces analysis illustrates the potency of the buyers and suppliers in the market.
Global Smartwatch Market Segmentations:
By Product – Extension, Standalone, Classical
By Application – Personal Assistance, Wellness, Healthcare, Sports, Others
By Operating System – WatchOS, Android, RTOS, Tizen, Others
By Region  – North America U.S., Canada, Mexico Europe UK, Germany, France, Italy, Rest of Europe Asia-Pacific China, India, Japan, Australia, Rest of Asia-Pacific LAMEA Latin America, Middle East, Africa
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Table of Content
CHAPTER 1: INTRODUCTION
1.1. REPORT DESCRIPTION 1.2. KEY BENEFITS FOR STAKEHOLDERS 1.3. KEY MARKET SEGMENTS 1.4. RESEARCH METHODOLOGY
1.4.1. Primary research 1.4.2. Secondary research 1.4.3. Analyst tools and models
CHAPTER 2: EXECUTIVE SUMMARY
2.1. CXO PERSPECTIVE
CHAPTER 3: MARKET OVERVIEW
3.1. MARKET DEFINITION AND SCOPE 3.2. KEY FINDINGS
3.2.1. Top impacting factors 3.2.2. Top investment pockets 3.2.3. Top winning strategies
3.3. PORTERS FIVE FORCES ANALYSIS 3.4. MARKET SHARE, 2017 3.5. MARKET DYNAMICS
3.5.1. Drivers
3.5.1.1. Growth in demand for wireless fitness & sports devices 3.5.1.2. Increase in health awareness among the consumers 3.5.1.3. Entrance of large number of players
3.5.2. Restraint
3.5.2.1. High initial cost
3.5.3. Opportunity
3.5.3.1. Rise in investment on building connected ecosystem
CHAPTER 4: GLOBALSMARTWATCH, BY PRODUCT
4.1. OVERVIEW 4.2. EXTENSION
4.2.1. Key market trends, growth factors and opportunities 4.2.2. Market size and forecast, by region 4.2.3. Market analysis by country
4.3. STANDALONE
4.3.1. Key market trends, growth factors, and opportunities 4.3.2. Market size and forecast, by region 4.3.3. Market analysis by country
4.4. CLASSICAL
4.4.1. Key market trends, growth factors, and opportunities 4.4.2. Market size and forecast, by region 4.4.3. Market analysis by country
CHAPTER 5: SMARTWATCH MARKET, BY APPLICATION
5.1. OVERVIEW 5.2. PERSONAL ASSISTANCE
5.2.1. Key market trends, growth factors and opportunities 5.2.2. Market size and forecast, by region 5.2.3. Market analysis by country
5.3. WELLNESS
5.3.1. Key market trends, growth factors and opportunities 5.3.2. Market size and forecast, by region 5.3.3. Market analysis by country
5.4. HEALTHCARE
5.4.1. Key market trends, growth factors and opportunities 5.4.2. Market size and forecast, by region 5.4.3. Market analysis by country
5.5. SPORTS
5.5.1. Key market trends, growth factors and opportunities 5.5.2. Market size and forecast, by region 5.5.3. Market analysis by country
5.6. OTHERS
5.6.1. Key market trends, growth factors and opportunities 5.6.2. Market size and forecast, by region 5.6.3. Market analysis by country
CHAPTER 6: SMARTWATCH MARKET, BY OPERATING SYSTEM
6.1. OVERVIEW 6.2. WATCHOS
6.2.1. Key market trends, growth factors and opportunities 6.2.2. Market size and forecast, by region 6.2.3. Market analysis by country
6.3. ANDROID
6.3.1. Key market trends, growth factors and opportunities 6.3.2. Market size and forecast, by region 6.3.3. Market analysis by country
6.4. REAL-TIME OPERATING SYSTEM
6.4.1. Key market trends, growth factors and opportunities 6.4.2. Market size and forecast, by region 6.4.3. Market analysis by country
6.5. TIZEN
6.5.1. Key market trends, growth factors and opportunities 6.5.2. Market size and forecast, by region 6.5.3. Market analysis by country
6.6. OTHERS
6.6.1. Key market trends, growth factors and opportunities 6.6.2. Market size and forecast, by region 6.6.3. Market analysis by country
CHAPTER 7: SMARTWATCH, BY REGION
7.1. OVERVIEW 7.2. NORTH AMERICA
7.2.1. Key market trends, growth factors, and opportunities 7.2.2. Market size and forecast, by product 7.2.3. Market size and forecast, by application 7.2.4. Market analysis by country
7.2.4.1. U.S.
7.2.4.1.1. Market size and forecast, by product 7.2.4.1.2. Market size and forecast, by application 7.2.4.1.3. Market size and forecast, by operating systems
7.2.4.2. Canada
7.2.4.2.1. Market size and forecast, by product 7.2.4.2.2. Market size and forecast, by application 7.2.4.2.3. Market size and forecast, by operating system
7.2.4.3. Mexico
7.2.4.3.1. Market size and forecast, by product 7.2.4.3.2. Market size and forecast, by application 7.2.4.3.3. Market size and forecast, by operating system
7.3. EUROPE
7.3.1. Key market trends, growth factors, and opportunities 7.3.2. Market size and forecast, by product 7.3.3. Market size and forecast, by application 7.3.4. Market analysis by country
7.3.4.1. UK
7.3.4.1.1. Market size and forecast, by product 7.3.4.1.2. Market size and forecast, by application 7.3.4.1.3. Market size and forecast, by operating system
7.3.4.2. Germany
7.3.4.2.1. Market size and forecast, by product 7.3.4.2.2. Market size and forecast, by application
7.3.4.3. France
7.3.4.3.1. Market size and forecast, by product 7.3.4.3.2. Market size and forecast, by application 7.3.4.3.3. Market size and forecast, by operating system
7.3.4.4. Italy
7.3.4.4.1. Market size and forecast, by product 7.3.4.4.2. Market size and forecast, by application 7.3.4.4.3. Market size and forecast, by operating system
7.3.4.5. Rest of Europe
7.3.4.5.1. Market size and forecast, by product 7.3.4.5.2. Market size and forecast, by application 7.3.4.5.3. Market size and forecast, by operating system
7.4. ASIA-PACIFIC
7.4.1. Key market trends, growth factors, and opportunities 7.4.2. Market size and forecast, by product 7.4.3. Market size and forecast, by application 7.4.4. Market size and forecast, by application 7.4.5. Market analysis by country
7.4.5.1. China
7.4.5.1.1. Market size and forecast, by product 7.4.5.1.2. Market size and forecast, by application 7.4.5.1.3. Market size and forecast, by operating system
7.4.5.2. Japan
7.4.5.2.1. Market size and forecast, by product 7.4.5.2.2. Market size and forecast, by application
7.4.5.3. India
7.4.5.3.1. Market size and forecast, by product 7.4.5.3.2. Market size and forecast, by application 7.4.5.3.3. Market size and forecast, by operating system
7.4.5.4. Australia
7.4.5.4.1. Market size and forecast, by product 7.4.5.4.2. Market size and forecast, by application 7.4.5.4.3. Market size and forecast, by operating system
7.4.5.5. Rest of Asia-Pacific
7.4.5.5.1. Market size and forecast, by product 7.4.5.5.2. Market size and forecast, by application 7.4.5.5.3. Market size and forecast, by operating system
7.5. LAMEA
7.5.1. Key market trends, growth factors, and opportunities 7.5.2. Market size and forecast, by product 7.5.3. Market size and forecast, by application 7.5.4. Market analysis by country
7.5.4.1. Latin America
7.5.4.1.1. Market size and forecast, by product 7.5.4.1.2. Market size and forecast, by application 7.5.4.1.3. Market size and forecast, by operating system
7.5.4.2. Middle East
7.5.4.2.1. Market size and forecast, by product 7.5.4.2.2. Market size and forecast, by application 7.5.4.2.3. Market size and forecast, by operating system
7.5.4.3. Africa
7.5.4.3.1. Market size and forecast, by product 7.5.4.3.2. Market size and forecast, by application 7.5.4.3.3. Market size and forecast, by operating system
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technuter · 5 years
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Know everything from Google for India 2019
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At the fifth edition of its annual ‘Google for India' event, Google announced its plans to make the internet more accessible, inclusive and empowering for everyone in India. Talking about India’s digital transformation, and the unprecedented opportunities it has created, Caesar Sengupta, Vice-President, Next Billion Users Initiative and Payments shared, “With Google’s ongoing commitment to improve access beyond train stations to villages across India, we have partnered with BSNL to bring fast, reliable and secure public WiFi to villages in Gujarat, Bihar and Maharashtra. Talking about India’s potential to contribute to advancements in AI and its application to tackle big challenges. He announced, Google Research India. An AI lab in Bangalore that will focus on advancing fundamental computer science and AI research and applying this research to tackle big problems in fields like healthcare, agriculture, and education while also using it to make apps and services used by billions of people, more helpful.”
Google for India 2019 Announcements
Partners with BSNL to bring fast, reliable and secure public WiFi to villages in Gujarat, Maharashtra and Bihar Launches Vodafone-Idea Phone Line powered by Google Assistant -- to make information accessible to 2G users  Expands Indian language support across Google Assistant, Discover, Lens and Bolo  Launches Tokenized cards for debit card and credit card users across India, and a brand new ‘Google Pay for Business’ app for merchants  Introduces Spot Platform on Google Pay for merchants to create branded commercial experiences that bridge the offline and online worlds  Announces a new Jobs effort focusing on entry-level jobs, and a partnership with National Skills Development Corporation for their Skill India program In addition, Google also announced an initiative to help the hundreds of millions of Indians who use 2G phones get the information they need, without requiring data or an internet connection. While improving access to the internet is just the first step, making it relevant and helpful, with information they need, and in the languages they speak, is equally critical. Recognizing Assistant’s popularity in India, Manuel Bronstein, Vice President, Product Management, Google said “For many Indians, voice is increasingly becoming their preferred way to search, and today Hindi has become the second-most used Assistant language globally--after English.” He announced an all new experience in nine Indian languages , that will help users talk to their Assistant more naturally, without the need to go digging around in settings. For example, Hindi speaking users can now simply say, “Hey Google, talk to me in Hindi”. The feature will be accessible on all Android, Android Go and KaiOs devices. He also announced that interpreter mode will be coming soon to the Assistant on Android and Android Go phones in the coming months, which will help translate from one language to another, helping unlock more relevant information and content for even more users across India. Manuel also launched, The Vodafone-Idea Phone Line—supported by the Google Assistant that enables Vodafone-Idea users to call a single number free of charge (000 800 9191000), at any time, and ask for everything from sports scores, traffic conditions and weather forecasts or simply get help with homework. Avneesh Khosla, Operations Director, Marketing, Vodafone Idea Limited said, “There are millions of Indians who are still using feature phones, and are unable to enjoy the benefits of mobile internet. Through this partnership with Google, we are bringing a first-of-its kind offering for our feature phone users -- the Phone Line service enables our customers to call a number free of charge, and access the Google Assistant to experience the power of the Internet even without a data connection.” Alongside making the Assistant more helpful for Indians, Yossi Matias, Vice President, Engineering, Google announced “We are adding more Indian languages to Discover—a Google feed that gives Indians updates on the stories they care about. These include Tamil, Telugu, Bengali, Gujarati, Marathi, Kannada, and Malayalam with Oriya, Urdu and Punjabi to follow soon.” Continuing its effort to bridge the learning & reading gap in India, Google expanded Bolo, a speech-based app that helps children learn to read, to five new Indian languages -- Bangla, Marathi, Tamil, Telugu and Urdu, and expanding our content pool by partnering with publishers like Chotta Bheem and Katha Kids. Sapna Chadha, Director of Marketing, Southeast Asia & India, Google said, “Bolo has already helped 800,000 young Indians read stories more than three million times, and speak half a billion words. In partnership with NGOs like Saajha, the Kaivalya Education Foundation, Pratham Education Foundation, Room to Read, and working together with state governments and schools, our aim is to make Bolo reach even more children across the country.” Sapna also said, “Google Lens--which allows people to search for information, ask questions and translate text by pointing their phone’s camera at things they’re interested in, will now be available in Tamil, Telugu and Marathi.” Highlighting Google Pay’s contribution in supporting India’s digital payments ecosystem, and building platforms for economic opportunity Ambarish Kenghe, Director, Product Management, Google Pay said, “The biggest story in India’s booming internet economy has been the rise of digital payments. With BHIM UPI crossing 900 million payments last month, India is setting the global standard on how to digitise payments. In the last 12 months alone, Google Pay has grown 3X to reach to 67 million monthly active users, driving transactions worth over $110Bn on an annualized basis, with hundreds of thousands of offline and online merchants.” To further support the growth of digital payments, Kenghe announced the launch of the Spot platform on Google Pay that enables merchants to create branded commercial experiences that help bridge the offline and online worlds. As part of the early access program, Google Pay users will already be able to use Spot of popular services like UrbanClap, Goibibo, MakeMyTrip, RedBus, Eat.Fit and Oven Story. In addition, Google Pay also announced the launch of tokenized cards for debit and credit card holders--a secure way of paying for things using a digital token on your phone rather than your actual card number. Tokenized cards on Google Pay will be rolling out in the next few weeks with Visa cards for HDFC, Axis, Kotak and Standard Chartered banks, and support to cover Mastercard and Rupay and more banks in the coming months. Talking about Google Pay’s plans to rapidly expand the adoption of digital payments by merchants, Kenghe, said, “The vast majority of India’s over 60 million small businesses are still not benefiting from the growing digital economy. We’re launching a new app called Google Pay for Business: a free and easy way for small and medium-sized merchants to enable digital payments without the hassle of time-consuming onboarding and verification process. We hope these initiatives will help merchants adopt digital payments with more confidence, and help contribute to the long term growth of online financial services for the benefit of every Indian.” Enabling economic opportunities for every Indian also means helping people prepare for jobs and connecting them with the right opportunities. Caesar Sengupta, Vice-President, Next Billion Users Initiative and Payments announced a new Jobs effort focusing on entry-level jobs that are not easily discoverable online. He said, “Jobs will be available as a Spot on Google Pay to help job seekers find and prepare for entry-level positions that fit their needs. It uses machine learning to recommend jobs and training content to help these users prepare for interviews and learn new skills. Jobs also makes it easy for them to apply, schedule interviews and engage directly with potential employers.” Caesar further announced a partnership with the National Skills Development Corporation for their Skill India program. As part of this collaboration, Skill India students will be offered a seamless way to get started with Jobs and find employment opportunities. Job Spot is being introduced with 24 early partners like 24Seven and Healthkart in retail, Swiggy, Zomato and Dunzo in delivery and logistics, and Fabhotels in hospitality, with more sectors and partners to be announced in the coming weeks. Speaking at the event, Ravi Shankar Prasad, Honourable Minister of Communications and Electronics and Information Technology, Law and Justice, Government of India, said “Digital India was designed to ensure digital inclusion. Today I wish to compliment Google for launching so many new products contributing to this goal with due regard to safety and security. I don't have a slightest doubt that Google has a crucial role in helping India achieve its goal of a trillion dollar digital economy.”  Read the full article
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Smartwatch Market Top Key Players – Apple Inc., Google Inc., Garmin, Fitbit, Motorola, Sony Corporation, Samsung Electronics
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Smartwatch is a portable wearable device that is used to track various everyday activities such as steps covered in a day, calories burnt, heart rate, and others. Smartwatch is similar to a mobile phone device with a touchscreen display and consists of various apps through which an individual can access his mobile phone. Increase in adoption of smartphone along with fast internet connectivity is the key driver for the growth of the global smartwatch market. As of now, the market is driven by leading tech companies such as Xiaomi, Samsung, Apple, Google, and others.
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The standalone segment accounts for the highest market share in the global smartwatch market due to features such as wireless operations, sim card acceptance, and others. Growth in demand for wireless fitness & sports devices, increase in health awareness among the consumer, and entrance of large number of players, drive the growth of the market.
The global smartwatch market is segmented based on product, application, operating system, and region. Based on product, the market is categorized into extension, standalone, and classical. Based on application, it is divided into personal assistance, wellness, healthcare, sports, and others. Based on operating system, the market is categorized as watchOS, android, RTOS, Tizen, and others. Based on region, it is analyzed across North America, Europe, Asia-Pacific, and LAMEA.
The major players operating in the global smartwatch market are Apple Inc., Google Inc., Garmin, Fitbit, Motorola, Sony Corporation, Samsung Electronics, LG Electronics, and Huawei Technologies Co. Ltd.
These players have adopted various growth strategies, such as mergers, acquisitions, collaborations, and partnerships, to strengthen their market reach and retain their position in the market.
Key Benefits for Global Smartwatch Market:
- This study presents the analytical depiction of the global smartwatch market along with the current trends and future estimations to determine the imminent investment pockets.
- The report presents information regarding the key drivers, restraints, and opportunities.
- The current market is quantitatively analyzed from 2017 to 2025 to highlight the financial competency of the market.
- Porter’s five forces analysis illustrates the potency of the buyers and suppliers in the market.
Global Smartwatch Market Segmentations:
By Product
- Extension
- Standalone
- Classical
By Application
- Personal Assistance
- Wellness
- Healthcare
- Sports
- Others
By Operating System
- WatchOS
- Android
- RTOS
- Tizen
- Others
By Region
North America
- U.S.
- Canada
- Mexico
Europe
- UK
- Germany
- France
- Italy
- Rest of Europe
Asia-Pacific
- China
- India
- Japan
- Australia
- Rest of Asia-Pacific
LAMEA
- Latin America
- Middle East
- Africa
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  Table of Content
CHAPTER 1: INTRODUCTION
1.1. REPORT DESCRIPTION
1.2. KEY BENEFITS FOR STAKEHOLDERS
1.3. KEY MARKET SEGMENTS
1.4. RESEARCH METHODOLOGY
1.4.1. Primary research
1.4.2. Secondary research
1.4.3. Analyst tools and models
 CHAPTER 2: EXECUTIVE SUMMARY
2.1. CXO PERSPECTIVE
CHAPTER 3: MARKET OVERVIEW
3.1. MARKET DEFINITION AND SCOPE
3.2. KEY FINDINGS
3.2.1. Top impacting factors
3.2.2. Top investment pockets
3.2.3. Top winning strategies
3.3. PORTERS FIVE FORCES ANALYSIS
3.4. MARKET SHARE, 2017
3.5. MARKET DYNAMICS
3.5.1. Drivers
3.5.1.1. Growth in demand for wireless fitness & sports devices
3.5.1.2. Increase in health awareness among the consumers
3.5.1.3. Entrance of large number of players
3.5.2. Restraint
3.5.2.1. High initial cost
3.5.3. Opportunity
3.5.3.1. Rise in investment on building connected ecosystem
CHAPTER 4: GLOBALSMARTWATCH, BY PRODUCT
4.1. OVERVIEW
4.2. EXTENSION
4.2.1. Key market trends, growth factors and opportunities
4.2.2. Market size and forecast, by region
4.2.3. Market analysis by country
4.3. STANDALONE
4.3.1. Key market trends, growth factors, and opportunities
4.3.2. Market size and forecast, by region
4.3.3. Market analysis by country
4.4. CLASSICAL
4.4.1. Key market trends, growth factors, and opportunities
4.4.2. Market size and forecast, by region
4.4.3. Market analysis by country
CHAPTER 5: SMARTWATCH MARKET, BY APPLICATION
5.1. OVERVIEW
5.2. PERSONAL ASSISTANCE
5.2.1. Key market trends, growth factors and opportunities
5.2.2. Market size and forecast, by region
5.2.3. Market analysis by country
5.3. WELLNESS
5.3.1. Key market trends, growth factors and opportunities
5.3.2. Market size and forecast, by region
5.3.3. Market analysis by country
5.4. HEALTHCARE
5.4.1. Key market trends, growth factors and opportunities
5.4.2. Market size and forecast, by region
5.4.3. Market analysis by country
5.5. SPORTS
5.5.1. Key market trends, growth factors and opportunities
5.5.2. Market size and forecast, by region
5.5.3. Market analysis by country
5.6. OTHERS
5.6.1. Key market trends, growth factors and opportunities
5.6.2. Market size and forecast, by region
5.6.3. Market analysis by country
Continue…
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marketsreport-blog · 5 years
Text
E-campas Market Growth Drivers, Opportunities and Forecast Analysis to 2022
The report "E-Compass Market by Technology (Fluxgate, Hall Effect, Magnetoresistive), Type (1&2 Axis, 3 Axis, 6 Axis, 9 Axis), Application (Consumer Electronics, Aerospace & Defense, Automotive, Surveying, Marine) and Geography - Global Forecast to 2022", The e-compass market, in terms of value, is expected to grow from USD 808.6 Million in 2015 to USD 2,187.1 Million by 2022, at a CAGR of 14.57% between 2016 and 2022. The market, in terms of volume, is expected to grow from 1.60 Billion units in 2015 to 4.45 Billion units by 2022, at a CAGR of 15.00% between 2016 and 2022.
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The increasing demand for wearable electronics such as smart watches, fitness and sports trackers have created a huge demand for e-compasses as these devices are, in general, equipped with navigation functionality which has been made possible through the use of e-compasses. The GPS-based navigation technologies are able to provide a precise location only when they are in a range of GPS signals, however, the tilt compensated e-compasses does not rely on the GPS signals and continues to provide the right direction even in the absence of a GPS signal, hence making them extremely useful specifically for applications such as outdoor recreational sports.
Hall effect-based e-compass to hold the largest share of the e-compass market
The Hall effect-based e-compass is expected to hold the largest market share and dominate the e-compass market between 2016 and 2022, owing to the their increasing adoption within consumer electronics market which require low cost e-compass and compact sensors in devices such as smart phones, tablet computers, gaming consoles, and so on.
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Consumer electronics application held the largest market share in 2015
The consumer electronics application is expected to hold the largest market share and dominate the e-compass market between 2016 and 2022. The increasing penetration of wearable electronics and usage of navigation-based mobile applications are creating a huge demand for e-compasses within the consumer electronics segment.
APAC to hold the largest market share and grow at the highest rate during the forecast period.
The APAC region is expected to hold the largest market share and dominate the e-compass market between 2016 and 2022. The high growth and the large market can be attributed to the virtual monopoly of APAC in the manufacturing of consumer electronics, owing to the presence of companies such as Samsung, Sony, LG, Huawei, Lenovo, coupled with low-production costs, in terms of labor, has forced the consumer electronics manufacturers in the other regions to outsource a bulk of their manufacturing processes to countries such as China and Taiwan.
Furthermore the rapid penetration of handheld “smart” devices in the region is likely to continue during the forecast period; also the region has one of the fastest-growing markets for automotive, aerospace & defense which are the other key application markets for e-compasses.
The e-compass ecosystem comprises of chip designers such as STMicroelectronics (France), mCube (U.S.), MEMSIC (U.S.) and MagnaChip (South Korea) among others; component manufacturers such as NXP Semiconductors N.V. (Netherlands), Bosch Sensortec (Germany), Asahi Kasei Microdevices (Japan), Honeywell (U.S.) among others; technology providers such as InvenSense, Inc. (U.S.), Honeywell (U.S.), and Bosch Sensortec (Germany), among others; and system integrators such as TrueNorth Technologies (U.S.), Aichi Steel (Japan), among others who integrate these e-compass sensors and sell them to end users to cater to their unique business requirements.
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premayogan · 6 years
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22 Examples of Augmented Reality to Inspire Small Business Owners
The year 2016 witnessed the launch of Pokémon GO, a path-breaking innovation in the world of mobile video games, and the game earned tremendous acceptance globally with 100 million downloads on Google Play in one month. It is one of the top augmented reality examples among many more that have emerged in the past two years. Apple CEO Tim Cook said in 2016 that the augmented reality technology will become so essential that it will be as much a part of a user’s day as eating three meals a day. In the FIFA World Cup 2018, football fans got an engaging opportunity to extend their support for their favorite team by adding 3D face masks to photos and videos. This became the first international sporting event to implement Facebook’s augmented reality masks. Over the past couple of years, we have come across numerous augmented reality examples, either in the news or experienced ourselves. The world of augmented reality has finally become as real as peanut butter. Its capabilities which we have seen in sci-fi fictions movies like HER are now a science-backed reality in life. It offers an enriched experience by introducing elements of the virtual world into the real world using technology. From education to entertainment, healthcare to medical science, sports to tourism, product marketing to retail shopping, construction to telecommunication, engineering to manufacturing, environment to energy, AR has marked its presence everywhere. AR is here to stay and all set to become an indispensable part of our daily lives.
Augmented Reality and its types
Augment means ‘to add’ or ‘to enhance something’. Augmented reality is an enhanced version of the real environment by superimposing graphics, sounds, touch and effects for better user experience. The primary objective of AR is to ensure a superior audiovisual experience for the user. The implementation models and applications of AR are wide-ranging and unlimited. It can be applied to simple things like text notifications for better user experience as well as to prepare medical professionals to perform complicated surgeries. AR vs VR Both virtual reality and augmented reality are changing the way we perceive reality and set to have remarkable growth in the coming years. Although they sound similar, they are two different concepts. Augmented reality adds digital elements to an existing natural environment for enhanced user experience, whereas in Virtual Reality an imagined or real-world environment is recreated. AR aficionados classify Augmented Reality majorly into five categories, although the differences between each are not quite obvious. The different types of augmented reality are: Projection-based AR It projects digital images on physical objects in real space. Recognition-based AR You scan an image and it comes to life. Location-based AR It makes use of the location-detecting feature of the smart devices. Outlining AR It is similar to projection-based AR but uses object recognition to work. Superimposition-based AR It provides an ‘alternate’ view of a particular object. Therefore, it is used widely in healthcare and military AR applications.
The current “Reality” of “Augmented Reality”
The augmented reality ecosystem has evolved very quickly over the past few years and continues to grow at a rapid rate. The International Data Corporation (IDC) expects a five-year compound annual growth rate of 98.8% for AR and VR products and services during the period 2017-2021. Major industries have started exploring augmented reality for improving customer experience and interaction, workforce enablement, brand advertising, etc. The home furnishing market has already put AR technology into action to enhance brand experience for their customers. Siemens, the engineering company, has recently used AR to showcase the new range of magnetic valves. Major brands like Coca-Cola, Spotify etc., are using augmented reality applications to advertise their products. How tech giants are defining this new reality? Google and ARCore ARCore is the platform from Google for augmented reality apps. It enables developers to integrate virtual content with the real world and thereby offer numerous AR experiences for the users. The Expeditions AR, which was introduced to provide an augmented learning experience for students, is now free for all. Google Glass, the wearable augmented reality eyeglass launched in 2012, is often reviewed as a product far ahead of its time. Apple and ARKit The ARKit2, with an impressive list of additional features, was unveiled by Apple in 2018 at the Worldwide Developer Conference. It enables developers to build AR apps that ensure a deeper level of immersion for the users. Facebook and AR Studio Facebook introduced AR Studio, the augmented reality tool, for third-party developers in 2017. While Netflix used the AR Studio tools to launch its comic book series, Nike experimented with the Camera Effects Platform to employ AR with Messenger bots for its new line of sneakers. Amazon Sumerian and Amazon AR View Amazon has also stepped into the AR world with Amazon Sumerian and AR View. Amazon Sumerian lets anyone create AR apps quickly and easily using its tools. AR View is another amazing feature from the online retail giant which lets you view the products in your home before you buy it. Microsoft Hololens Microsoft launched Hololens in 2016 to mark its presence in the world of Mixed Reality. The release of the second version of Hololens is a much-awaited event in the tech world. It is expected to be launched this year with a custom AI chip for better performance. Magic Leap This highly funded Florida-based startup has come up with its futuristic pair of augmented reality glasses named as Magic Leap One. It is designed to enhance the real world with digital objects while you can interact with everything real that is going around you. Samsung Samsung Electronics has included augmented reality features in Galaxy 9, its recently launched smartphone model. The company has also used augmented reality tech features in Bixby Vision, the smart assistant in Galaxy Note 8, for better user experience. Well, the list is not complete as there are many other AR startups and tech companies working on AR-based products and services. AR is expected to revolutionize the way businesses operate in the near future. The global spending on AR and virtual reality technology will reach $215 billion in 2021. In the next couple of years, Apple and Google together will have 4.25 billion AR-capable devices. The AR industry is expected to generate revenue of $90 billion by 2020.
Major applications categories of Augmented Reality
Social Marketing and Retail Gaming Utility Education and Training
22 of the most interesting, inspiring and innovative examples of Augmented Reality
The history of augmented reality can be traced back to the beginning of the 21st Century when Lyman Frank Baum published the illustrated novel ‘The Master Key.’ The first augmented reality device, named ‘The Sword of Damocles,’ was invented by Ivan Sutherland. Fast forward to 1990, Tom Caudell coined the term ‘Augmented Reality.’ And in the same decade, AR tech has taken its baby steps as a commercial commodity. Acknowledge it or not, AR is slowly becoming a part of our everyday life now. With numerous applications, AR is all set to transform our lives for the better. Check out below a curated list of the best AR examples put into action. 1. IKEA Mobile App – Put furniture on the streets The Swedish home furnishing company IKEA is a pioneer in taking advantage of augmented reality technology to enhance customer experience. It launched IKEA Place, the AR-based app, in the autumn of 2017. This app enables shoppers to see exactly how furniture items in the product catalog would look and fit in their homes before they buy it. It makes use of Apple’s ARKit augmented reality platform to take shopping experience to the next level. 2. Project Color App From Home Depot – Which shade for your wall?
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Will the wall paint make the bedroom look dull? Does the shortlisted bedroom furniture make the space jam-packed? Is the coffee table too small for the living room? These kinds of common shopping queries can become a thing of the past when home furnishing companies put AR into action. Decorating your home becomes a lot easier with the Project Color App from Home Depot. It shows the user how a particular paint looks in the wall before you actually finalize the shade. Similar to IKEA, the company has launched its dedicated AR app for home furnishing products as well. 3. Timberland – Say goodbye to fitting rooms Not many of us want to go to the fitting room repeatedly while we shop for outfits. Hence Timberland launched its virtual fitting room in a shopping center in Warsaw to offer a better retail experience. Launched in 2014, it uses Kinect Motion Sensing Technology to enable shoppers to try on different outfits virtually. You can see your face and similar-sized figure in various outfits before you buy it. 4. Sephora Virtual Artist – Virtual makeup anywhere, anytime Sephora Virtual Artist is an innovative and exciting AR feature available in Sephora’s app. It allows the prospective customers to try on thousands of Sephora’s makeup products to find the best-suited one. 5. MakeupGenius App – Unique virtual makeup experience The MakeupGenius App from L’Oreal Paris, one of the world’s top cosmetics manufacturers, gives you instant makeovers using real products and a real inspiration. By using the camera of your phone, it recognizes your facial features to offer a seamless virtual makeup experience. If you aren’t sure about which shade of lipstick or eyeliner suits you well, this app is what you need. 6. Pepsi Max, AR and the bus shelter in London A prowling tiger, a crashing meteor and an alien tentacle grabbing people in a bus stop! Well, this is not a scene from a sci-fi movie, but an astounding advertisement using augmented reality tech by PepsiCo. The company named the video campaign as “Unbelievable Bus Shelter.” 7. AccuVein for easier and safer IV insertion AccuVein is a leading example of how augmented reality application can be used to solve a real-world problem in healthcare. It uses projection-based AR to take away the guesswork involved in finding a vein. 8. AMC Theatres provides optimal convenience with AR The entertainment industry has already put AR into action in innovative ways. A perfect example is AMC Theatres which incorporates AR technology in their app to deliver the brand message at the right moment. Users can scan a film poster and receive relevant information about the movie using the app. They can go ahead and purchase the movie tickets as well. 9. Weather Channel’s AR entry to warn against winter driving hazards Weather Channel used AR technology to explain the hazards of winter driving innovatively and it garnered much attention in April 2018. The broadcast company used a virtual car through the studio to describe the hazards of driving on snowy roads. It had earlier used augmented reality technology to display a tornado in the studio. 10. AR Poser – Take a selfie with digital avatars Disney Research has recently started to use augmented reality technology to enable users to pose with, or as, a digital avatar for enhanced user experience. The app named as AR Poser takes only 2 seconds to interpret an image and project the digital avatar. The team at Disney Research had earlier developed technology using AR to project colored images from a book into 3D renderings using a smartphone. 11. Pokémon GO – The game that made AR a household name Pokémon GO does not need any explanation. Niantic surprised the whole world with its augmented reality video game Pokémon GO. The game enjoyed overwhelming success leading to the massive popularity of AR technology among consumers. The company will soon launch its next game themed on Harry Potter series and is named as ‘Harry Potter: Wizards Unite’. 12. Google’s Measure – Forget the measuring tapes Don’t have a measuring tape handy? Here’s the virtual measuring app from Google that is available on any device that runs ARCore. It lets you measure smaller dimensions quickly by just using your smartphone camera. 13. Find Your Car With AR – In case you forget Do you often forget where you parked the car and waste time over searching for it? Here’s the right solution. ‘Find Your Car With AR’ lets you see where you have parked the car, the street address, date and time of parking and much more. This AR-based app is most helpful when you park the car in crowded areas like stadiums, malls, convention centers, etc. 14. Taco Bell – Product packaging with an AR twist 
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When Taco Bell released its new Doritos Locos Tacos, it placed an AR feature in its app. Users can scan the product box using the app to see product-related content in Twitter and Facebook. This way, the restaurant chain employed AR technology to create a sense of community. 15. Acura – “What a Race” in Augmented Reality Acura, the luxury vehicle marque of Honda, embraced augmented reality last year by hosting the world’s first-of-its-kind live augmented reality driving experience. Named as “What a Race,” it was broadcasted on Facebook Live as part of the marketing campaign of the new 2018 TLX from the Japanese automaker. 16. Volkswagen’s AR system for workforce assistance 
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The German automaker, Volkswagen has introduced an AR system to guide its workers in navigating through a factory. This AR system helps the worker move anywhere in their massive factories to find a specific machine and then overlay the information they need for the task, on the spot. The company plans to use AR technology for autonomous indoor driving and guide visitors inside the factory in the near future. 17. StubHub’s AR feature for Super Bowl fans StubHub wanted to help football fans who are uncertain about the location of their seats in the stadium for the Super Bowl matches. They came up with an AR-based feature in their iPhone app to improve the overall Super Bowl experience of ticket-buyers. They can actually visualize the location of their seats, parking garages and pre-game events in the surrounding area. 18. Wikitude – The AR browser app Wikitude app is appreciated by travelers as it provides location-based augmented reality experiences and geographically relevant information. You can also get information regarding accommodation, hotel deals etc. using the app. It includes many amazing features like 3D model rendering, image recognition, tracking, and video rendering to name a few. 19. Tactical Augmented Reality for the military force Augmented Reality has been intelligently put into action by the United States Army. The technology called ‘Tactical Augmented Reality (TAR)’ is majorly used to improve situational awareness of soldiers. TAR uses goggles with night-vision which are wirelessly connected to a tablet that soldiers carry on their waists. The exciting part of TAR is that when a soldier points a weapon, the image of the target along with their details can be seen through the eyepiece. 20. Wiring worries of Boeing solved with AR Boeing, the aircraft manufacturer, uses an AR solution to speed up the wire repair process and eliminate wiring errors in the plane. This hands-free device, similar to a Google Glass, lets technicians see the wiring in the plane and gives step-by-step directions using voice commands. Additionally, workers can get expert advice from remote engineers as well, using a special feature in this AR-based solution known as Skylight. 21. Aecomis uses Mixed Reality for complex projects Architects and engineers at Aecomis work in collaboration from its Hong Kong, Denver and London offices using Mixed Reality. The company uses Microsoft Hololens Technology that projects 3D engineering models as holograms at multiple locations. The team members can walk through the visualized models of complex projects from their respective locations and thereby avoid architectural errors in the projects before construction. 22. SAVED – An oxygen mask with smart glasses Inflight smoke, fume or fire is the leading cause of emergency landing and delays. To solve this problem, FedEx Express cargo will soon introduce an oxygen mask that will include smart glass. The pilot will get the display of flight controls quickly in the mask and thus ensure safe landing of the plane immediately. ODG has come up with this AR-based technology and it is named as Smoke Assured Vision Enhanced Display (SAVED).
AR is the reality of our future
Augmented Reality is a technology in its infancy. The biggest benefits of augmented reality technology are yet to come. It has opened up tremendous possibilities. Your imagination is the only limit when it comes to AR technology. The above-mentioned examples will probably inspire you to use this new technology innovatively to grow your business. The power of AR tech is undeniable. If you are reluctant to embrace it now, your brand may be left behind in the race. Brands that acknowledge this and take necessary action will be well-positioned to capitalize on this transformation. Adding AR into your business strategy is slowly becoming a need of the hour. It can be cleverly put into action to improve the business processes, enhance customer experience and boost customer engagement, to name a few. The above-listed examples are just a tip of the iceberg. The imaginative concepts you have seen in science fiction movies can now be transformed into reality with the right AR technology. Read the full article
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wiseguyreport1221 · 6 years
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Mobile Sports and Fitness Ecosystems Market 2019 Global Analysis, Opportunities, Industry Applications, Key Developments And Forecast To 2025 - WENY News
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anitakumarigrewal · 4 years
Text
Rise in Demand for Wireless Fitness & Sports Devices Expected to Drive Global North America Smartwatch Market: Ken Research
Smartwatch is a wearable electronic device, which is worn on the wrist. It is a portable wearable device with touch-screen display and comprises of various apps to control & access one’s mobile phone. It provides various features like connecting to the internet, making calls, running mobile apps, checking caller ID, messaging via text or video, providing fitness monitoring capabilities, accessing stock & weather updates, offering GPS coordinates & location directions, and more. Based on operating systems for instance Tizen and proprietary operating system, some smartwatches are anticipated to show considerable growth during the forecast period.
Referring to the study, “North America Smartwatch Market 2020-2030 by Product Type, Operating System, User Gender, Age Group, Distribution Channel, Application, and Country: Trend Outlook and Growth Opportunity” some of the key companies operating in the North America smartwatch market are Pebble Technology Corporation, ASUSTeK Computer Inc., Apple, Inc., Huawei Technologies Co. Ltd., Connected Device Ltd., Neptune Pine, Google Inc., Qualcomm Inc., Fitbit, Inc, Sony Corporation, Samsung Electronics, Razer Inc., Timex Group Inc., Xiaomi. Key vendors are focusing on acquiring patents related to cameras, displays, and sensors to integrate advanced technologies in the next-generation smartwatches. This will assist them gain a competitive advantage over the other vendors.
Based on product type, North America smartwatch market is segmented as standalone, extension and classical. Standalone segment holds major share in global market owing to rise in awareness over the advanced versions of the products at affordable prices. Based on operating system, market is segmented as Tizen, watchOS, Real-time Operating System (RTOS), android and others. Based on user gender, market is segmented as men and women. Based on age group, market is segmented as age <18, age 18-24, age 25-34, age 35-44, age 45-54 and age >55. Based on distribution channel, market is segmented as organized retail chain, un-organized retail chain and online e-commerce store. Based on price range, market is segmented as low price, medium price and high price. In addition, based on application, market is segmented as sports, wellness, personal assistance, medical & healthcare and other applications.
The North America smartwatch market is driven by increase in health awareness among the consumers, followed by rise in demand for wireless fitness & sports devices and emergence of large number of players in the market. However, high initial cost of smartwatch and growth in complexity of wearable devices & limited use of features, augmented with security risks may impact the market. Moreover, growth in technological advancements in the wearables market and rise in investment on building connected ecosystem are key opportunities for market.
It is predicted that future of the North America smartwatch market will be bright as a result of presence of leading smartwatch manufacturers, early adoption of advanced technology, increase in disposable income, rise in health & fitness-focused features in smartwatches and, emergence of built-in LTE smartwatches over the forecast period. The North America smartwatch market is also predicted to grow by 20.7% annually in the forecast period and reach US $48.25 billion by 2030.
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North America Smartwatch Market Research Report
Related Report:-
Global Smartwatches Market Report 2020 by Key Players, Types, Applications, Countries, Market Size, Forecast to 2026 (Based on 2020 COVID-19 Worldwide Spread)
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joshuajacksonlyblog · 7 years
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Movement App – Revolutionary Ecosystem that Rewards Users for Physical Activity
From the dawn of man, the physical activity was one of the main means of life. Even though nowadays humanity is able to enjoy a lot of technical progress and automation, exercising has never been as popular as it is right now. Blockchain developers behind Movement App strive to create a beautiful amalgam of engineering thought and exercising for tokenizing physical activity into a worldwide decentralized fitness platform.
Movement App is a decentralized platform based on Ethereum blockchain. It is a unique ecosystem, where everyone would be able to get a reward for beating distance and exercising. Users will get RUN coins for walking, running, jogging outside or using a treadmill. Coins could be spent in the in-app store or exchanged into ERC20 MOVE Tokens. The Pre-ICO project, Movement App, will start selling Tokens on December 15.
The main feature of MOVE Tokens in Movement Economic System is to form an efficiency multiplier and serve as a bonus coefficient applied to the number of RUN coins rewarded by the Movement App API. That is the main investment case for MOVE Tokens. As more users start using the app the demand for MOVE Tokens will grow.
It is the first mobile app of its kind that implements blockchain technology into the development of fitness apps that not only collects the workout data but also rewards users for it.
Large numbers of people around the world are passionate about running, jogging and sports walking or use walking as their main mode of transportation.
There is no service or platform with a real-life economic system, at present time, which offers users the opportunity to earn real-life valuable tokens for their activities. The development of blockchain technology and smart-contracts allows our engineers to implement such functionality into the Movement App.
The Movement App development team is striving to create a unique platform that is designed to motivate people to lead a more active lifestyle, control health conditions and get in shape while getting rewards for exercising.
Movement App will support Smart Watch technology as well as integration with all most popular smart accessories and apps for sports and health & activity tracking such as Fitbit, Google Fit, Apple Watch, Apple Health Kit, etc.
The upcoming Pre-ICO on December 15, 2017, will go on until December 25, 2017, which will be followed by the official ICO campaign set to begin in February 2018 until March 2018. Movement App has set a total cap of 21,172,000 MOVE, of which 3,072 million will be available in pre-sale and 10 million at the time of ICO. During pre-sale, early investors can purchase MOVE tokens with a 100% bonus.
The proceeds from the token offering will be invested in the further development of Movement App as well as a global marketing campaign.
It is important to mention that the Alpha-version of the Movement App is going to be released in March 2018. All the participants of the Pre-ICO phase will be able to participate in the testing process.
Movement App Website: (http://ift.tt/2hq0MJi)
Bitcointalk: (http://ift.tt/2yACaAW)
Images courtesy of Movement App, Wikimedia Commons
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