#Modron Magazine
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martyncrucefix · 5 months ago
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'Muzzle' - a new poem for the New Year
Happy New Year to all. here's anew poem for the New Year
Happy New Year to all of you. We are hoping for the best aren’t we? Come rain, shine or named storm, the poems go on, saying something at least for the individual, the social, for careful consideration of the world out there, the world in here, and the languages we use. I’m posting a poem which has just appeared on New Year’s Day at the excellent Modron Magazine, its strap line is ‘Writing on…
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limejuicer1862 · 3 months ago
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The Wombwell Rainbow Presents The Whiskey Tree Wave 2 Interviews: James McConachie
TWT Wave 2 can be purchased here: https://shorturl.at/ezFNn James McConachie Writing from rural Spain, James has poetry published by Iambapoet, Black Bough, Eat the Storms, The Madrid Review, Modron Magazine and essays/short stories for the Dark Mountain Project. His poems have been nominated for the Pushcart prize and Best of the Net. His debut collection, ‘Consolamentum’ was published in…
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thecreaturecodex · 2 years ago
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Modron, Primus
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Image © @tredlocity​
[The last of my modrons, and the last I will be playing with WoTC IP for a while. Better safe than sorry, right? The “reveal” that my version of Primus is a refugee from D&D was planned from the beginning, based on the flavor text written by Paizo staff in Dragon 354 [speaking of refugees from D&D]. This builds on 2e Planescape adventures like The Great Modron March and Dead Gods, which themselves were sequels to The Throne of Bloodstone, a late AD&D module.]
Modron, Primus The One and the Prime LN agender demigod Domains Artifice, Knowledge, Law, Magic Subdomains Construct, Divine, Memory, Modron* Concerns archiving, construction, efficiency, order Worshipers architects, craftsmen, judges, librarians Minions golems, modrons, shinigami Favored Weapon unarmed strike Holy Symbol a circle enclosing a half circle, triangle, square and pentagon Obedience spend one hour writing out ways for you, your companions or your community to be more harmonious and efficient. Make sure to archive this work so it can be accessed again. Gain a +4 sacred bonus to saves against paralysis, slow and stunning effects. Boons 1: arcane sight 1/day; 2: true seeing 1/day; 3; foresight 1/day *new subdomain, see below
Primus is the One and the Prime, the first axiomite and the prophet responsible for the ascent of the modrons onto the planes. At least, this is what they claim. In truth, Primus is a refugee from an alternate reality, and is by no means the first Primus. In Primus’ original reality, they were once a secundus, and the modrons were the established paragons of Law, That is, until their Primus was assassinated and impersonated by Orcus, throwing the modrons into chaos. Four secundi existed in that reality, and once Orcus’ deceit was uncovered, they went about attempting to claim the rank of Primus in the usual fashion—a contest to slay as many chaotic creatures as possible. One of the four secundi was corrupted by Orcus to evil, and by the time the situation was at hand, the modrons had lost much of their standing and even much of their home plane, Mechanus. The secundus who would be Primus lost the contest, and abandoned this version of reality to try another—moving from the Great Wheel to the Great Beyond and setting themselves up as a new Primus.
Primus has altered and reshaped the modrons according to their vision; increasing the distinction between castes and removing the barriers to communication that beset the Great Wheel modrons were their two highest priorities. Now that that is settled, Primus is focusing on expansion. The aeons and inevitables of Axis know that they are something of a fraud, not being descended from an axiomite, but they cannot convince the modrons of that fact, nor can they prove it. But the aeons are restrictive enough on Primus’ power that his true mythic potential can only be achieved in the Modron Cathedral. This building is the size of a mortal city, extending for miles both above and below-ground, and hosts the Energy Pool from which all new modrons are spawned. Primus wants to uproot the Cathedral, and indeed all of Regulus, to some planet or plane that will allow him total control, and perhaps elevate him to true godhood. Gods are rather safer in the Great Beyond than they were in the Great Wheel, and Primus fears assassination.
Primus would much rather negotiate than fight, and their first instinct to utterly hostile enemies is to let other modrons take care of the violence. If forced into combat, they usually attempt to banish extraplanar foes first, channeling a dictum spell into their fists and crushing enemies with the overwhelming force of law. Primus has learned the power of necromancy from their experiences with Orcus and his corrupted modrons, and so has mastered necromantic spells themselves. Once quarter has been offered and refused, Primus fights to kill with maximum efficiency. 
Modron Subdomain Associated Domain: Law Replacement Power: The following granted power replaces the touch of law power of the Law domain Fixed Initiative (Ex) You may choose, instead of rolling initiative, to treat your initiative as if you rolled a 10. You gain a sacred bonus to this roll equal to 1/3 your cleric level (maximum +6 at 18th level). You may use this ability a number of times a day equal to 3 + your Wisdom modifier Replacement Domain Spells: 3rd—clairaudience/clairvoyance, 5th—greater command, 6th—wall of force
Primus   CR 29 XP 6,553,600 LN Huge outsider (extraplanar, lawful, modron) Init 44 (fixed); Senses darkvision 60 ft., detect chaos, greater arcane sight, Perception +40, true seeing Aura shield of law (DC 33) Defense AC 47, touch 29, flat-footed 47 (-2 size, +15 Dex, +4 deflection, +2 insight, +18 natural) hp 706 (31d10+496 plus 40); regeneration 20 (epic and chaotic) Fort +30, Ref +38, Will +37 DR 20/epic and chaotic; Resist acid 30, cold 30, fire 30; SR 40 Defensive Abilities constructed, evasion, foresight, freedom of movement Offense Speed 60 ft., swim 60 ft., fly 90 ft. (perfect) Melee unarmed strike +46/+41/+36/+31 or +44/+44/+39/+39/+34/+34/+29 (6d8+17 plus 2d6 lawful) Space 15 ft.; Reach 15 ft. Special Attacks axiomatic strikes, flurry of blows, greater spellstrike Spells CL 20th, concentration +37 9th—astral projection, energy drain (DC 38), mage’s disjunction (DC 36) (D), mass heal (DC 36) overwhelming presence (DC 36), soul bind (DC 38), wail of the banshee (DC 38), quickened waves of fatigue 8th—quickened cure critical wounds (DC 31), discern location (D), quickened divine power, greater spell immunity, horrid wilting (DC 37), mass cure critical wounds (DC 35), mass inflict critical wounds (DC 37), mind blank 7th—caustic eruption (DC 34), circle of clarity, deflection, dictum (DC 34) (D), finger of death (x2, DC 36), quickened protection from energy, repulsion (DC 34) 6th—banishment (DC 33), forbiddance (DC 33), harm (DC 35, x2), heal (DC 33, x2), hold monster (DC 33) (D), unwilling shield (DC 35) 5th—breath of life (DC 32, x2), fabricate (D), flame strike (DC 32), major curse (DC 34), mark of justice (DC 32), plane shift (DC 32), quickened shield, slay living (DC 34) 4th—blessing of fervor, blood crow strike (x2), cure critical wounds (DC 31), enervation, imbue with spell ability (D), inflict critical wounds (DC 33, x2), sending 3rd—bestow curse (DC 32, x2), blindness/deafness (DC 32, x2), displacement, prayer, speak with dead (DC 32, D), ray of exhaustion (DC 32), vampiric touch 2nd—bull’s strength, calm emotions (DC 29), detect thoughts (DC 29) (D), ghostbane dirge (DC 29), make whole, owl’s wisdom, scorching ray, spiritual weapon (x2) 1st—divine favor (x2), identify, mage armor (x2), magic missile (x2), ray of enfeeblement (DC 30, x2) sanctuary (DC 28) 0th—light, mending, resistance, stabilize Domains—Artifice, Knowledge, Law, Magic Spell-like Abilities CL 29th, concentration +44 Constant—detect chaos, foresight, freedom of movement, greater arcane sight, shield of law (DC 33, self only), tongues At will—clairaudience/clairvoyance, dictum (DC 32) (M), dispel chaos (DC 30), greater command (DC 30), greater scrying (DC 32), greater teleport, order’s wrath (DC 29) (M), sending, wall of force (M) 3/day—anyspell (DC 34), empowered disintegrate (DC 31) (M), forcecage (DC 32), greater dispel magic, harm (DC 33) (M), quickened heal (DC 31) (M), moment of prescience, summon modrons 1/day—freedom, gate (DC 34), imprisonment (DC 34) (M)—can use the mythic version of this spell-like ability in the Modron Cathedral Str 44, Dex 40, Con 42, Int 41, Wis 45, Cha 41 Base Atk +31; CMB +50; CMD 70 Feats Combat Expertise, Combat Reflexes, Deflect Arrows, Dodge,  Empower SLA (disintegrate), Gorgon’s Fist, Greater Spell Focus (necromancy) (B), Improved Initiative, Improved Unarmed Strike (B), Medusa’s Wrath, Mobility, Power Attack, Quicken SLA (heal), Scorpion Style, Spell Focus (necromancy) (B), Spell Penetration, Spring Attack, Stunning Fist, Whirlwind Attack Skills Acrobatics +33 (+45 when jumping), Climb +35, Craft (clockwork) +37, Craft (metalworking) +37, Craft (stonemasonry) +37, Diplomacy +33, Disable Device +36, Fly +37, Intimidate +36, Linguistics +33, Knowledge (all) +37, Perception +40, Sense Motive +38, Spellcraft +37, Swim +35, Use Magic Device +37; Racial Modifiers +8 Craft, +8 Knowledge, +2 Perception Languages Celestial, Infernal, Modron, 18 others, telepathy 300 ft. (unlimited on same plane with other modrons), tongues SQ coordinated ally, encyclopedic knowledge, fixed initiative, flight, lord of modrons, monastic training, school training, ultimate craftsman Ecology Environment any (Regulus) Organization unique Treasure triple standard Special Abilities Anyspell (Sp) Three times per day, Primus can cast any 8th level or lower spell from any spell list as a spell-like ability. This spell has the normal casting time for that spell. This is treated as a 9th level spell. Axiomatic Strikes (Su) Primus deals +2d6 points of damage to any non-lawful creature they strike with a melee weapon or unarmed strike, as if their weapons had the axiomatic property. Encyclopedic Knowledge (Ex) Primus treats all Knowledge skills as class skills, and gains a +8 bonus on all Knowledge checks. Flight (Su) The fly speed of Primus is a supernatural ability. Flurry of Blows (Ex) Primus gains the flurry of blows class ability of a 20th level monk. Greater Spellstrike (Su) Whenever Primus casts a spell or uses a spell-like ability, they may choose to channel it into a melee attack. They gain a free melee attack with a wielded weapon or an unarmed strike, and if they hit, the spell affects the creature struck. The creature suffers a -2 penalty to any saving throws from the spell, but the spell only affects the creature struck, regardless of its original range or target. Lord of Modrons (Ex/Su) Primus is the One and the Prime, the first and greatest of the modrons. This grants them the following abilities
Resist acid, cold and fire 30
Telepathy 300 ft (unlimited  on the same plane with other modrons)
Primus’ unarmed strikes, as well as any weapon they wield, is treated as a mythic, lawful weapon
Mythic: Primus functions as a 10th mythic rank creature in the Modron Cathedral, including the mythic power ability (10/day, surge +1d12). It may expend uses of mythic power to use the mythic versions of any spell-like ability denoted with an (M) just as if the ability were a mythic spell.
Use of the following spell-like abilities at  will in the Modron Cathedral—demand, discern location, fabricate,  major creation, and polymorph any object (when used on objects or creatures that are native to Regulus, the polymorph duration factor increases by 6).
Use of the following spell-like abilities once per day in the Modron Cathedral—binding, miracle (limited to physical effects that manipulate Regulus or to effects that are relevant  to Primus's areas of concern)
Heightened Awareness (Ex): Primus gains a +10 insight bonus on Perception checks and Initiative checks in the Modron Cathedral
Rejuvenation (Ex) If Primus is slain, they are reborn in the Energy Pool of the Modron Cathedral. They cannot leave the Great Modron     Cathedral for 1 year, and if slain again in this time, they are     permanently slain. In this case, a new Primus is selected from the ranks     of the secundus modrons.
Monastic Training (Ex) Primus gains Improved Unarmed Strike as a bonus feat, and deals unarmed damage equal to a 20th level monk. They also gains proficiency with all exotic weapons with the monk descriptor. School Training (Ex) Primus gains Spell Focus and Greater Spell Focus feats for necromancy as bonus feats They may apply the effects of these feats to their spell-like abilities as well, including to appropriate spells simulated with the anyspell ability. Spells Primus casts spells as a 20th level cleric with access to the Artifice, Knowledge, Law or Magic domains. They may also prepare and cast spells from the sorcerer/wizard list as if they were cleric spells. Summon Modrons (Sp) As a standard action three times per day, Primus can summon a CR 20 encounter worth of modrons. Primus typically uses this ability to summon a tertian and two hextons. Ultimate Craftsman (Ex) Primus gains a +8 racial bonus to all Craft skills, and can create magic items as if they had all item creation feats. Primus can create non-magical items in ¼ the time as normal. By meditating for eight hours, Primus can change one or more of the Craft skills it is trained in to another Craft skill.
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thecreaturechronicle · 3 years ago
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Found this gem of a Tumblr page with PF stats to monsters I definitely use in my games. My favorite being the Modrons. I'm seeing you're on a break from this, but if you do return to doing monster stats, I noticed you stopped at Decaton. Would love to see the rest of the Modrons statted out, been looking for good ones since 3.0's Web Enhancement. Paizo did only the first 5 in Dragon Magazine (it seems everyone's scared to go past that point!) LOL
I had plans to convert all of the Modrons, but I got stuck on the Nonaton and never got any further. The problem with the Hierarch Modrons is that most of them are pretty samey - the only real difference in their powers is how many attacks they get and what level of spells they can cast. And my biggest weakness as a monster designer is that I'm just not very creative. I was pretty good at balancing monsters for their CR, but not at coming up with new abilities that aren't just copied from other monsters. So I got frustrated and dropped the project.
I'm not going to finish the modrons, I'm afraid, because my monster converting days really are done. I would like to share this art of the Nonaton I commissioned from my good friend @ingdamnit, though.
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sabrinasgrimoire · 6 years ago
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Patchouli
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Description: Patchouli is a plant that is a member of the mint and deadnettle family. This is a bushy plant with straight stems and small, pale, pink and white flowers. This plant grows very well in warm, tropical climates and thrives in hot weather, but not direct sunlight. Patchouli plants can be easily revived if withered. The strong scent of this plant means that it has been used in perfumes, incense, insect repellents, and alternative medicines for many years. Patchouli essential oil is also very popular, and distilled from the dried leaves of the plant. It is not suggested to ingest patchouli essential oil, but it works well on the outside of the body. There are three species of patchouli: Pogostemon Cablin, Pogostemon Heyneanus, and Pogostemon Hortensis Patchouli leaves also make a very nice tea. It is believed that patchouli got its name from the Hindu word “pacholi”, which means “to scent”.
Location: patchouli is native to the tropical regions of Asia, and is cultivated extensively in China, Indonesia, Japan, Cambodia, Myanmar, India, Maldives, Malaysia, Mauritius, Seychelles, Madagascar, Taiwan, Pakistan, the Philippines, Thailand, Vietnam, South America, and the Caribbean.
Gender: Masculine
Planet: Saturn
Element: Earth
Zodiac: Aquarius, Capricorn, Scorpio, Taurus, Virgo
Sabbat: Samhain
Day: Tuesday
Deities: Modron, Aphrodite, Pan, Osain
Magickal Uses: Patchouli is used to activate and awaken, attraction, the afterlife, to break hexes, harmony, creativity, the mind, money, banish negativity, attract love, clairvoyance, balance, the home, justice, money, sexual passion, prosperity, protection, banish spirits, relationships, release manifestation, fertility, grounding, and growth. Patchouli oil can be used to anoint doorways and windows for protection or you can scatter patchouli leaves in the wind to repel evil spirits or entities. Patchouli is one of the most loved essential oils of the witch, and can be used for aromatherapy, ritual work, and many other purposes.
Medicinal Uses: Patchouli is widely used in Asia because it is said to prevent the spread of disease. In China, Japan, and Malaysia, patchouli is used to treat nausea, headaches, colds, vomiting, diarrhea, and abdominal pain. This plant is also used as an antidote for venomous snake bites in Malaysia and Japan. In traditional Asian folk medicine, patchouli oil was used to treat dandruff, dry skin irritations, acne, eczema, and oily scalp. Patchouli also exhibits anti-inflammatory properties, anti-bacterial properties, anti-oxidant properties, and anti-depressant properties. It is also said to uplift negative moods, promote relaxation, ease tension, soothe inflammation, improve cognitive function, stimulate the libido, boost immunity, work as a natural deodorant, strengthen hair, regulate hormones, spread the healing of cuts and small abrasions, speed up the scarring process, and facilitate the removal of bodily toxins.
Folklore: In the 1800s, the scent of patchouli oil was used to determine the authenticity of Eastern fabrics like silk and to protect these fabrics from insects. It is believed that Egyptian Pharaoh King Tutankhamen was buried with 10 gallons of patchouli oil in his tomb. This plant is also highly regarded as the scent of the Hippie movement, which is when it gained popularity in recent years.
Works Cited:
Kynes, Sandra (2013), Complete Book of Correspondences, Llewellyn, E-book edition
Various, Various, Patchouli, Wikipedia, https://en.wikipedia.org/wiki/Patchouli
Unknown, Unknown, Patchouli Symbolic Meaning and Wicca, Thrive on News Spiritual Magazine, https://thriveonnews.com/patchouli-spiritual-meaning/
Unknown, May 2017, Patchouli Oil: The History, Benefits, Uses, And More!, New Directions Aromatic Blog, https://www.newdirectionsaromatics.com/ ... i-oil.html
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onion-souls · 8 years ago
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“Modrons” by Victoria Maderna for Dragon magazine #414 (August 2012)
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taniasinel · 7 years ago
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BEFORE & AFTER: THE MOVIE HOUSE IN “CALL ME BY YOUR NAME”
Have you seen the Oscar nominated movie that should win the title of “Worst Release Date of Any Hollywood Movie – EVER?”
As you know, this fall, Hollywood was rocked by a sex abuse scandal that exposed directors and movie honchos like Harvey Weinstein, and actors like Kevin Spacey, who was accused of pedophile behavior, preying on and abusing young boys.  The charges of pedophile abuse  in Hollywood involved both heterosexuals and homosexuals.   The Hollywood sexual abuse scandal then moved from movies to television to politics to sports to business and on.  In the end, no field was left untouched by the scandal.
It was in this highly charged atmosphere that a much anticipated movie was released – “Call Me By Your Name.”  Based on a book written by Andre Aciman – the movie chronicles a 17 year old boy’s first love affair with a 24 year old graduate student.    Perhaps if the 17 year old was 18, there would be no controversy.   But, these disparate ages are integral to the story.  And more, perhaps if the affair was between a 17 year old girl and a 24 year old man – would it still seem so taboo? 
Like I said before – this movie could not have been released at a worse time.
Regardless of the Hollywood scandal, Call Me By Your Name has been nominated for a host of awards all over the world, and with the Oscars upon us, it is up for four, including Best Picture.   It’s young star, Timothee Chalamet, is nominated for Best Actor.  I’m surprised Armie Hammer, the other starring actor of Call Me By Your Name,  didn’t get an Oscar nomination – he dominates the movie with his confident, swaggering good looks.
I do firmly believe if it were not for Harvey Weinstein, et al, the movie would have received many more Oscar nominations.    It’s just that good.
It will be interesting to see if Call Me By Your Name does win any Oscars in this currently charged atmosphere, but I doubt it will.  It would be like throwing dynamite or screaming FIRE.
  Call Me By Your Name is the kind of movie that once you see it – it stays in your mind for hours and even days. It’s impossible to shake.   Set in the early 1980s, it is both sweet and sad, heartbreakingly so.    Everyone can empathize with Elio, the shy, awkward 17 year old who is falling in love for the first time.  As good as the movie is, the book is even better.   A short, quick read – it’s impossible to not sob through its last 20 or so pages.
   The movie is set in northern Italy,  filmed in the Lombardy district.   It is a quiet European movie, heavy with atmosphere and beautiful cinematography. 
  The book was written as a lark when the author, Andre Aciman found himself artistically blocked while writing another novel.    It’s become a cult hit now that the movie has been released and there is even talk of a sequel to CMBYN.  
NOTE:  As a word of warning, there is just a little nudity, not much, but there are sexual charged scenes.  
Mostly, the movie is more sensual than sexual where every movement and every glance is filled with innuendo.    The Italian landscape, the town square, the food, the lazy afternoons, the hot summer sun, the fruit, the streams – the film is a feast for the senses.
Despite how fabulous the movie is, I wouldn’t be writing about it if there wasn’t a gorgeous house that goes with it.   The director, Luca Guadagnino, is no stranger to beautiful Italian houses.   He is most known for his movie “I Am Love” starring Tilda Swenson and the famous moderne Milan house where it was filmed:
“I Am Love” was filmed in this contemporary house, now a museum in Milan:  The Villa Necchi Campiglio designed by Piero Portaluppi. 
The director Guadagnino has quite the artistic eye.  He says he would be just as happy as an interior designer as a director.  He once joked he would like to design for “rich people who can afford to do things right.”
Luca himself lives in a centuries old palazzo:
 Luca’s apartment with its recently uncovered fresco ceilings.
  Luca lives outside Milan in an 3400 sq. ft. apartment set inside a 17th century Palazzo which had been empty for 40 years.  During a long restoration he found frescos hidden underneath the paint.
The piazza at director Luca’s palazzo.  I love the moderne furniture mixed with the classic architecture – although some was probably brought in for this photoshoot.  And I love the pop of lavender.
And here on the same piazza – a meeting with the cast of Call Me By Your Name.   Luca’s house is located very close to the Villa Albergoni, the house where the movie was filmed.
 Luca’s beautiful palazzo.
Luca’s palazzo is a short 15 minutes to Moscazzano, a small town where there sits a country house he has long admired.  He once wanted to buy it – but it was out of his price range.  Still, Luca never forgot that house – the Villa Albergoni – which sits secluded, hidden behind stone walls and greenery.   Moscazzano, in Lombardy near the Alps, sits between the town of Creama and Milan.  It was this house, Villa Albergoni, that became the summer vacation villa where Call Me By Your Name is set.   In the novel, the house sits on the Mediterranean, but in the movie, the villa is landlocked.
At Villa Albergoni – Elio talks with one of his girlfriends
  In Call Me By Your Name, Archeology Professor Perlman, his Italian wife and their prodigal son Elio, come each summer to this villa, joined by a different graduate student of the professor, who interns for six weeks.  This summer of 1983, the intern is the devastatingly handsome Oliver, played to perfection by Armie Hammer.  It doesn’t take long before Elio, played by Timothee Chalamet, a quiet bookworm and musical prodigy, falls hopelessly in love with Oliver, who seems to not even realize Elio is alive.  Or does he? 
Elio with director Luca
Interest in where the movie would be filmed was high – spurred on by Luca’s earlier movie “I Am Love” whose house was architectural important.  Elle Decor, Architectural Digest, Vogue and other important design magazines featured the “Call Me By Your Name” villa and it certainly did not disappoint.   The villa, inherited by the Italian Mrs. Perlman, had to be special, but not extravagant.  The Perlmans are academics, not socialites, and the villa needed to possess a faded, aristocratic atmosphere.   Villa Albergoni, the 15th century fortress, was perfect for the role.   Luca says he found the estate disheveled and a bit sad, although beautiful.   It was exactly this faded glamour that matched the Perlmans’ lifestyle.
The Professor, Elio and the intern Oliver
It’s one hot Italian summer – and no one, except the Professor, ever wears a pair of pants, opting instead for either a bathing suit or shorts.
The Set Designer is Violante Visconti di Modrone, an Italian duke’s daughter, and a relative of director Luchino Visconti.   She is not a Set Designer by trade, but has a keen eye for interiors and Luca loves her taste.  Violante actually even played a role in his movie “I Am Love.”  The Production Director was Samuel Dehors.  Together, Luca, Samuel and Violante furnished Villa Albergoni with antiques and decorative elements from the 1960s, 70s, and 80s.  Much of the furniture left in the house by the owners was also used in the film.
The entire movie was filmed in the Lombardy district between its small towns.  Tourists and locals swarmed the towns taking photos of different locations and matching it with the actual scene.  Above is one such photograph taken by a young girl who also took photographs at Villa Albergoni after the movie crew left.
And the actual scene – a glass of wine at the town square.
Because of the popularity of the movie and interest in Villa Albergoni, the owners have recently decided to sell it.   The announcement of the sale was last week and the internet exploded with the news.  Priced at $2.7 million, the house comes with several outbuildings and a separate smaller house.
The Villa is square shaped and has a large portico with two towers at its corners.  In more recent times, a service wing where the kitchen is located, was added to the east side.   There is a large center hall with rooms on each side.
What is so exciting is that after watching the movie and seeing the pictures from the photoshoots, along with the new real estate photos and photos of the villa from before it was a movie set – I have gathered all of them together to show the house in all its 15th century glory.
Enjoy!!!
Cars are rarely used in Call Me By Your Name except for long distances.  Mostly, everyone rides bikes to and from town.  Here Elio and Oliver in his “billowy blue shirt” ride to the bank.
And here, the boys are riding to town – leaving the Villa Albergoni.  This is the actual street that the Villa is located on.  In fact, its front brick wall is seen here on the left.
The Google map photo of the same above street where they were filmed riding their bikes.  There are two entrances to the Villa.  This street, Via Montadine, leads to the side entrance.
Villa Albergoni is seen here, its large estate is behind the red lines.  The side entrance gate off Via Montodine is marked.   The front door with the balcony above is where the arrow is.  The front gate is located on Via Roma, but apparently most people use the more convenient side entrance.
You can see the once elegantly landscaped Villa Albergoni has been abandoned to nature.  It’s just waiting for someone to bring it back to its former glory.  Word is that the gardens are currently being restored.   In this Google Map view, you can see the square shaped Villa with the additional Kitchen added more recently.  Also, you can see its two corner towers on opposite sides.
The side gate on Via Montodine - Google Maps.
A screenshot from Call Me By Your Name.  This gate is often used during the movie, as is the green door.
A fan took this beautiful photo on a wintery day of the now famous side gate.
The gravel paths inside the estate.
A watercolor of the original Villa – in Moscazzano.  It’s amazing how fanciful it was drawn.  But you can see the original square villa with its two towers.  Where the street is – there is a moat or stream.   There is even a side building.  It is not clear if this is how the house really once looked.
Villa Albergoni dates back to at least the 15th century or earlier, the date is uncertain.   The current palazzo was built on the ruins of an ancient fort that was built centuries before the 1400s.
It is also not certain if the two towers are original, but it is thought they were added on much later after the villa was built.
The front of the house is on Via Roma behind these elegant iron gates. 
In winter, the villa is very exposed at the front entrance, but here in summer – you can barely see it through the trees.   Google view.
The villa today from the front with its left corner tower.  Plane or lime trees block the entrance.
A closer view of  the front door and the balcony above it.  To the left is the newer kitchen building.
A view from the balcony above the front door.  To the left are a set of farm buildings that stand between the villa and Via Montodine.
The director Luca on the balcony.
Elio and Oliver waiting to take a trip in the Fiat 128 to an archeology find.  
The same view, from further away.   Everything looks so lush and green in the summer.
The back side of the kitchen wing, with its outdoor fireplace and sink.  This door leads into the kitchen.   A pergola, built by an landscape designer, is on the other side of the kitchen building.
On the back side of the villa is a set of stone steps with statues on the gateposts.  With a little manicuring, this could be so gorgeous!
The view from the top of the steps at the back side of the villa.
A view of the stair gateposts, probably taken from the upstairs of the house.
A closer look at the railings and statue.
And another statue framed by the plane or lime trees at the front of the house.  
Here the Professor and his Italian wife, their son Elio and intern Oliver enjoy meals at the table set under these trees.  One of these meals at night, by candlelight was so romantic, you just wanted to climb right into the movie screen and eat their pasta!!
In the dead of winter with all the shutters closed for the year – you can see the statue and the newly topped trees.  I don’t know why the French and Italians prune their trees like this!   In the south, we prune Crepe Myrtles exactly like this – and it is just a horrible way to butcher a tree – they never properly recover from this kind of pruning.
I call these plane trees – but the gardener for the estate said they are lime trees.  Either way, he doesn’t know how to properly prune trees!  
Regardless, you can see this is where the Perlmans had dinner and lunch – right under the trees that now look like huge hands grabbing for the sky.  Breakfast was always by the kitchen under the pergola.
Whomever buys this estate needs to first take a pressure washer to all the stone like this statue.  There is so much mold and mildew just begging to be sprayed off!
Armie and Director Luca sit under the lime trees.  In this view you can see perfectly how the topping of these trees while pruning has created “knuckles” on the trees, leaving them permanently deformed.  Still – what a beautiful setting!   Love the lights that were installed over the table.  Today, after the movie crew has gone, so has all this furniture.
A  closer winter view – something that I hadn’t noticed before – look at the carvings around each window!!!  Isn’t that unusual?  It looks like the Aztecs carved it, but I know it’s not.  I suppose I never noticed it before because the shutters were all open.   Very unusual!
Another winter view shows the tower and notice the tiny round holes above the second floor?  Those are in the attic which we will visit later.
A snowstorm in the dead of winter.
HISTORY:
The Villa was once owned by a wealthy iron industrialist in Creama.   In the 1950s, he sold the villa to Francesco Albergoni or Popi, as the Professor of Botany was known.  Professor Albergoni is similar to Professor Perlman, both being professors of the sciences.   Albergoni chose to leave a large portion of the estate in its wild state, hoping to repopulate the rabbits.  Each morning he would breakfast outside among the hares.   Villa Albergoni was inherited by his two sons.  A granddaughter is an actress in Los Angeles.
Luca, the director,  knew Jacopo, one of the sons, and arranged to use the house in Call Me By Your Name.  While many of the rooms of the house were movie sets, others were used for costume, makeup and hair.   Jacopo says that 80% of the furniture in the movie is owned by his family.   Oliver’s bedroom is where Jacopo slept as a child and the kitchen remains exactly as he remembers from his childhood, as is the Library.  Apparently, their piano was restored for the movie, but the famous pink sofa in the library was not restored, as you will see.    Jacopo says that what he most remembers of his childhood home is the perfume of the gardens.  The many fruit trees in the movie were already there, including the pomegranate.  But the apricot and peach trees were newly planted by the movie’s landscaper.  Jacopo says the gardens were the pride of his father. 
While it was just recently announced that the Villa was for sale – Jacopo says it actually has been for sale for years, using the word of mouth method.   With busy careers, the brothers could only visit Albergoni once a year, during the summer.  The upkeep is enormous.   Jacopo and his brother were tortured by the decision to sell their childhood house, so full of memories.   But, they feel that the popularity of the movie will drive the price for the villa up and now is the time to take advantage of that.  The long-time gardener says that tourists come by every day to pay homage to the house for its beauty, but mostly for the love story that they obviously felt moved by.
FLOOR PLAN:
Here’s a fabulous watercolor of the ground floor, without the kitchen wing, drawn by Floor Plan Croissant, an architect who is obsessed with movie houses, like we all are.  Isn’t this gorgeous?   She sells her work from postcards to the originals.   Go HERE to see more and to read her fascinating blog!!!    AND if anyone wants a custom drawn plan of their own house, inside or out – you should commission it!!!!
Here is Floor Plan Croissant’s drawing  - including the kitchen wing!!!!
And here is the upstairs – Elio and Oliver’s bedrooms, connected by a door and the bathroom.  A huge thank you Floor Plan Croissant for letting me show her work.  My own floor plan is so pathetic compared to these that I will save that only for my own eyes.  No wonder I never made good grades in Architectural classes at UT!!!
THE FRONT DOOR WITH THE BALCONY ABOVE:
REAL ESTATE PHOTO:   The center hall runs from the front door to the back.    There are two rooms on each side of the center hall.
The carved front door with the stucco carvings around it. 
REAL ESTATE PHOTO:   Here is how the center hall looks as it was.   Some of the owner’s furniture was used in the movie, but the Set Designer added quite a bit.
AFTER CMBYN:  This was taken after filming was over – I wonder if these chandeliers were added by Violante, the Set Designer.  They are quite pretty.
CALL ME BY YOUR NAME:     Here is the same hall as furnished for the movie by Set Decorator Violante.   This actually shows the back door.   You can see in the center of the hall – matching Spanish/Italian tables that face each other.    Large antique paper maps were bought to hang on the walls.  Further by the door is an antique Italian settee (the owners) in cream, along with more prints.    Stucco ceiling is coved.   Violante spent a month shopping for the house, even borrowing accessories from her father’s home to use for filming.
Violante gathered bamboo leaves each day for the vases – something she said that Mrs. Perlman would probably have done.  Myself, I don’t agree.  Mrs. Perlman was always too busy smoking to spend time in the garden!!!!
The center hall is one of my favorite rooms in the house.  I LOVE the way it was decorated for the movie.  Beautiful!!!
A Behind The Scenes look – shows the center hall with the film crew.  Lights off.
I think the maps are such a wonderful way to decorate.    This center hall reminds me of Lauren Liess’ new house – her center hall. 
Notice the Italian Terrazzo floor.   In the center hall it is cream and black with a black border.  But in the side rooms – the terrazzo is yellow and black.
And the director Luca, sitting on the antique Italian settee in the center hall.
I’m obsessed with these maps.   Such a wonderful element in the hall.  Their coloring looks so good with the terrazzo. 
Real Estate Photo:   A view of the house as it is today.  To the right is the Front Room – which is not seen much at all in the movie, just one scene.   At the left is the Drawing Room, the main room where Elio’s piano is.
THE FRONT ROOM:
The painted ceiling.
REAL ESTATE:  The smaller front room which is the size of the library across the hall.  There are not many before photos.  Be sure to notice the beautiful ceiling!
THE FRONT ROOM in CMBYN:  One scene where this room was used was at the very end of the movie – Elio goes in here during their Hanukkah Celebration dinner.   The large painting remains where the owners had it.
CMBYN:  Elio relaxes on the white slipcovered chair that belongs to the owners.  All the fireplaces are lit and popping – making so much noise, echoing throughout the ground floor rooms.
NOTE:  Throughout the movie while in the villa, one element was noise.   It was as if the house was a character, making its own noise, creating its own dialogue.   Each time the doors were closed - they are so heavy, made of solid wood – the noise would sound throughout the house.  The footsteps on the terrazzo floors also created a natural noise.   In one scene, there is a loud recurrent noise happening somewhere off screen as if it was a musical beat.   It was obviously a shutter that wasn’t secured and was banging in the wind.   Was it intentional or was it happening and the director left it in the movie? 
THE FRONT ROOM:  The noisy shutters.  Elio watches from the front room.
THE DRAWING ROOM:
CMBYN:   Here is the drawing room, dressed for the movie.  This room adjoins the Front Room via the two doors behind the piano which is an early 20th century antique.   The room itself has such beautiful Italian architecture.  The ceilings were painted in the 1500s by Aurelio Busso, a pupil of Raphael.   Only part of the fresco remains – you can see those by the window.   Notice the floor – it is more yellow here than in the hall.   Again – the set decorator Violante chose rather shabby, used furniture – nothing bought new.   Everything is used or antique.    
For the decor magazine photoshoots – the furniture was changed around.  In CMBYN, it’s not nearly as neatly placed as it appears here.
The opposite view – showing the large fireplace that is so tall, you can almost walk inside it.  Notice the door in the right corner – this is one of the corner towers.  At one point, there was a staircase in it.  Now, it has been converted to a bar.    
If I bought this Villa, cough (I wish!) – I would  paint the walls a soft white or cream, that matches the trim color of the ceiling. 
This sofa was added along with all these beautiful chinoiserie styled paintings.
A screenshot from the movie – Elio playing Bach for Oliver.
The same view – without Elio or Oliver.  Of course there are books everywhere.  Being academia – all anyone does is read in this house.  At one point Mrs. Perlman reads aloud a centuries old book in German to her husband and Elio, translating from German to Italian and English.    Some of this furniture was the owners – with slips in green.   A throw was just put on the white slipped sofa,  something that the Perlmans would do – rather than reupholster.   
Before Violante decorated this Drawing Room, shockingly, director Luca found it “rather sad and uninteresting” – wow!  What a biased Italian!  He must be so immune to beauty that an American can not even begin to understand!  
Violante used many Indian fabrics and throws, some of which were hers and others she borrowed from people she said were like the Perlmans.  The throw on the sofa is hers. At the other corner is a old TV from the 60s or 70s.   In the book, Elio makes a point of saying he has so much knowledge for a 17 year old because they don’t ever watch TV.   But in the movie, they unfortunately do.  
I love this view – you can see into the Front Room which the crew obviously used as a work room when they weren’t shooting in there!
A view of the center section of the ceiling. 
REAL ESTATE PHOTOS:   Here is how the Drawing Room actually looked.  All the furniture is white slipcovered.    Some of the paintings remain, they belong to the owners.  Through the door you can see the center hall, with the back door open.
The mantel looks much better without the painting – as it was in CMBYN.
BEFORE:  This view shows two pianos.  The mirror belongs to the house, as do the paintings above the door.   The other two large paintings are a surprise – these weren’t used in the movies, afaik.   And here, above the windows,  you can see how little of the original fresco remains.  Note – the mirror here to the left is the one that Violante moved to the library, above the sofa, where it remains today.
THE LIBRARY:
REAL ESTATE:   By the front door, on the left, is the library – most of these books were used in the movie, as was the very shabby pink velvet sofa.  This antique wood desk was not used in CMBYN, nor was the mirror or the red wallpaper behind the sofa.
BEFORE:   On the front side of the room is a large fireplace.    The trim work and doors are all painted black throughout the house.   The wall behind the sofa is where the kitchen addition was added.  Therefore – the window in this room was closed up – which might account for this odd niche behind the sofa.
AND – access to the corner tower is no longer from this room, it’s on the kitchen side.
CMBYN:  Here, you can see the different desk that was used, along with the chairs, including the Ming antique.  Another huge change was the paper behind the sofa.  Violante covered the red wallpaper with a brocade from Dedar.  As a nod to Professor Perlman, Violante added the collection of antique cameos of Lombardian kings.  She also added books on Greco-Roman sculpture, antique maps and a globe.
Luca wanted to get rid of the sofa, but Violante asked that it remain.  She felt that it was exactly the comfy sofa that Professor Perlman would have.  Notice the two old brass sconces flanking the sofa.  They look like ones that Restoration Hardware sell now!!
Such a pretty photo!
CMBYN:   Another updated view of the library.
CMBYN:   Violante did straighten up the books and added volumes on antiquity sculpture.  Through the side door is the stairwell.  On the desk are antique crystal ink wells.
CMBYN:   As so it begins….Elio meets the traveling intern Oliver when he first arrives in his blue billowy shirt.
I love the way Violante decorated the back wall with the cameos.
The library is the setting for one of the most powerful scenes in the movie – a talk between the Professor and his son Elio.
Every time I say “the Professor” – I think of Gilligan’s Island and its theme song:  “The Professor and Marianne, here on Gilligan’s Isle!!!”
That back wall is perfection!  And the stylist really made that shabby sofa look very nice!
NOTE:  Using this idea of tiny frames surrounding the mirror in a niche is a great design idea that you could emulate - without a spending a huge amount of money.  I love how this vignette looks – fabulous!!!
TODAY:    And here is how the library looked after the movie crew left!   You can see the new wallcovering remained, as did the mirror which had been moved from the drawing room, but all the tiny frames surrounding it are gone – probably owned by Violante.  
A young Italian girl was recently allowed in Villa Albergoni and many of the “after” photos shown are hers.  To see the entire collection of her photos – go HERE and this is her twitter account if you want to follow her.
FACTOID:   When the girl first posted all the photos she took chronicling all the film locations (like above) – she received instant Internet fame and even got to appear on a television show with the entire cast of Call Me By Your Name!!
THE STAIRWAY:
BEFORE:    The ground floor has such tall ceilings – that to reach the second floor you must go up two flights of steps.   Along the way are original frescos on the walls.
BEFORE:  Looking down at the main floor.  Through the door is the center hall.  It looks like the owners had a stand up piano which was moved out for the filming. 
FOR THE MOVIE:  The lobby to the stair hall was cleaned up and edited.  The piano was moved out and the shelf was dressed.
The beautiful painting on the left was in the film.  The stairs are said to not be original to the house, they were replaced at some point, after the house was built.
CMBYN:   Elio and the painting.  Above are lights for the filming.
AFTER THE MOVIE CREW LEFT:  Through this door is the kitchen wing – and also the entrance to the left tower.
BEFORE:   The guest bathroom with painted walls and trim.
THE DINING ROOM:
BEFORE:   On the other side of the staircase is the dining room – used by the family as a billiard room.   So THIS is where that cream antique Italian settee is from!!   Through the door is the center hall.
BEFORE:    Notice the fireplace and ceiling.
AFTER:   FURNISHED FOR THE MOVIE CMBYN.  The main scene filmed here was the very last scene, unfortunately.  Although we barely see this room in the movie, it is beautifully furnished.   Through the left wood hanging door is a pass-through to the kitchen wing.
CMBYN:   Another pretty photograph from the movie set!   You can see the kitchen through the pass through.  Most of the paintings came with the house, while the dining table was brought in for the film.
CMBYN:  A screenshot of Elio in the dining  room.  He is standing next to the marble fireplace which gives you an idea of how huge they are all!!
And here is the last scene, Elio looking into the loudly crackling and snapping fireplace in the dining room, while the Oscar nominated song plays.
THE KITCHEN:
BEFORE:  The kitchen in the adjoining wing that was built much later than the main house.  At the right is the breakfast room.   Love the Italian case clock, painted blue. 
BEFORE:  Here is the “moderne” kitchen with marble countertops and a large farm sink!   White tiles on the walls.   Cork or tile floors?
HOW THE KITCHEN LOOKED DURING THE MOVIE, CMBYN:  Not much was done to the kitchen, except to accessorize it.  A red check fabric was added to the sink, along with a collection of copper pans.   A wooden table was added next to the sink.  I think Violante installed the light fixture too.    This looks just perfect for an old Italian family kitchen. 
CMBYN:  Aftermath of a lunch with all the plates.
This is real life styling - all for show for the movie!  Looks so authentic! 
CMBYN:  The cook rules the kitchen and the family.   Who didn’t have a TV like that?  Notice the old small appliances.  Those plugs!!!
FOR THE MOVIE:  Outside the kitchen door - landscaper Gaia Chaillet Giusti built the pergola and added the lushness.  This is where breakfast and brunch was served along with soft boiled eggs and peach (!) juice.
Of course the Perlman’s chairs wouldn’t match.
AFTER THE MOVIE CREW LEFT:   This is all that remains!  Sad!
The young girl who took these “After” photos reported that the garden was being restored when she was there.
THE TOWERS:
The two old towers both once contained stairs that lead up to a look-out view over the land and to the attic space over the house.   One tower was changed into a bar, while the second remains a staircase.  Notice the view-holes in the walls of this tower:
It’s hard to get a photo of the staircase inside this tower.  This movie scene only lasts a few seconds, but here you can see Elio goes up the tower – to the attic.  The daylight is from the holes in the stucco tower.    This tower was probably once accessed through the library.  Now you must go through the kitchen wing to reach it.
The second tower – off the Drawing Room.   This is now a bar that is reached through a short door in the Drawing Room.   Shield-shaped windows were added in the bar – you can just barely see one of them here at the side of the tower.
DURING THE MOVIE CMBYN:   In this dramatic scene, Elio gets a nosebleed and he used the ice from the refrigerator in the bar – through the short open door,  seen behind him.
Sorry for the bad screencaps – but there are no other photos of the bar in the tower.  Here you can see the window AND the stucco cutout with the grille over it. 
On the other side of the tower – you can see more of the stucco cut out with the window open.
What a nose bleed!   LOL.  It’s lasting forever!!!   Not really. 
The bottom of the tower bar with cabinets.  I’m obsessed with the towers – especially since they are now different and both serve a purpose as opposed to just for security.
THE SECOND FLOOR:
The upstairs is like the downstairs.  Two major rooms are on each side with the center hall in the middle.
DURING THE MOVIE CMBYN:   Here is the master bedroom as decorated by Violante.  She redressed the bed and changed the hanging fabrics.
The scenes shot in this room didn’t make it into the movie.  There are rumors that the movie was almost four hours long before it was cut – I would love to see all those scenes that were left on the editing room floor!
Through the side door is the blue tiled bathroom, also not seen in the movie.
CMBYM:  Another view.  Notice the trumeau that came with the house as did most of this furniture.  Through the door is the hall with the door to the balcony.
CMBYN:   In the corner – Elio’s mother’s dressing table.
CMBYN:   A close up of that dressing table – think of how much time Violante must have spent getting this vignette just right – and then, you don’t even see it in the movie!!!!! 
BEFORE:   And  here is how the master bedroom in the house actually looks – faded glamour.    The new fabrics and bedding really made the room come alive!!
Another view.
Notice the chair propping open the door.  Many needed to be propped open or else they slammed shut with a loud noise which reverberated throughout the house.   During the movie the sound of these heavy wood doors was a continually used element.
BEFORE:  The second master bedroom as it really looks.
BEFORE:  Another view of this room, with a stove heater!  This room was not used in the movie.
BEFORE:  The blue tiled bathroom with the stained glass window which looks like it has gotten a recent repair.  Again – this bedroom was not used.
After the movie crew left:   This was Elio’s room, while Oliver is staying there.  Such a pretty bed.
FOR THE MOVIE - CMBYM:   The same bedroom fitted out for the movie – as how a teenaged boy would live.  Notice how the upstairs  rooms have such beautiful wood floors!!
For the movie – this small room is supposed to be what the family used as a storage room.   Elio always moved out of his room during the intern’s stay.  Since it is a storage room – Violante added lots of old things, making it more of a messy, catch-all room.
CMBYN:  Elio and his girlfriend watch Oliver arrive to the house for the first time.
CMBYN:  Just like a movie by Nancy Meyers, each detail needs to be fleshed out for the screen.  Here is Elio’s desk, piled with his school and comic books.
The beautiful blue tiled bath between Elio and Oliver’s rooms.  I think this is so pretty!!!
If you bought this villa – would you restore this bathroom, or leave it exactly how it is now?  Hmmm. 
Another view.  Oliver’s room is straight ahead.
CMBYN:   Violante used the owner’s vintage twin beds for Oliver’s room.  Old posters from the 80s were put on the walls.  Peter Gabriel – Live In Concert!!!
CMBYN:  And another view.
THE ATTIC:
The left tower – with the staircase that Elio uses to go to the attic.  Notice the tiny round holes in the stucco, above the second floor windows.  Those holes are where the attic is.  Notice the second round hole has a security spotlight installed in it.  You’ll see this again!
SCREENCAP FROM CMBYN:  The dark attic – which the family uses for storage – there’s an old sofa here, a lamp shade, a chandelier sits in a chair.  See the round opening in the stucco – and the window that closes it off – this is the round hole above the second story windows.
Elio comes up here to be alone – the doves are cooing and you think it must be a dovecote.  Perhaps doves do roost in the tower.  Not sure.  It’s really only when you watch this scene a few times, to prepare a blog story(!), that you realize this is actually the attic.  On the first view, I thought it was the dovecote. 
SCREENCAP FROM CMBYN:   Violante said this was her favorite room to decorate – but it was barely seen except for a few short scenes.  In this window behind Elio – you can see the spotlight that was installed to illuminate the yard.  This is the spotlight you can seen from outside.
THE ESTATE:
Even though the house is so fabulous – much of the activity takes place outside.  All meals are eaten either under the pergola or under the plane/lime trees out front.
Here, breakfast and cigarettes are served.
And behind the scenes, what really goes on.  The same scene shown above – being set up.  Poor Mrs. Perlman – she has to chain smoke throughout the movie.
The gardener tends to his apricot and peach (!) trees – which don’t really grow here, but were brought in for the movie by the landscape designer.
The area by the side gate – which you can see here at the back left with the urn on top of the post – this is where the faux swimming pool is.  As usual, bathing suits!!
After the movie, this photo was taken by the young girl who visited this winter.   The same area as seen above, from afar.  You can see how large the front yard is – this row of buildings line the street where Elio and Oliver ride their bikes. 
The swimming pool was built by making a trough and surrounding it with recycled stones purchased from a warehouse – which were then painted to look old.  Had me fooled!  I thought the pool was real!
Of course the director, Luca, was behind the rustic, small swimming pool.  He said a family like the Perlmans would never have a fancy, new pool – it would be too nouveau riche for them.
This shows how high the stones were for the “faux” swimming pool.   I wonder if they left this – it would make a great fountain!!
In the end, despite the beautiful Italian villa and wonderful landscape – Call Me By Your Name is a poignant story of first love – and all the heartbreak that goes with it, as you can see here.
Elio!
I am hoping Timothee Chalamet wins for Best Actor and the movie wins for Best Picture.  If The Shape of Water wins, I might never watch another Oscar award show!!  But that’s personal.  
If you’ve seen the movie – read the book.   It’s much better than the movie, if that is even possible.  Six days now and I still can’t get the movie out of my head.
Even Oprah, with Elio, agrees with me!!!! 
To order the book, click the photo below:
AND….
For something completely different…Fixer Upper’s The Gaines have just introduced their new spring collection at Target, just in time for Easter:
Here is part of the collection showing the beautiful plates that are a cheaper take off on Juleska plates which cost a small fortune.  And, aren’t those bunny egg cups to die for!!!  SOOOO CUTE!!!!!  I like the glasses too with the Juleska (again!) detailing. HERE
The plates with the Juleska styling.  The charger is made to mimic a birds nest.  HERE
More darling white pieces for spring!!   LOVE!    HERE
ANOTHER PART OF THE SPRING COLLECTION HERE
THIS IS THE MATCHING MAGNOLIA STOOL AND PILLOW IN DIFFERENT COLORS  HERE
CHAIR IN BLUE, BLACK OR GRAY HERE 
TO GO WITH THIS TABLE – ALL FROM TARGET!!!
TABLE HERE
from COTE DE TEXAS http://cotedetexas.blogspot.com/2018/02/before-after-movie-house-in-call-me-by.html
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thecreaturecodex · 2 years ago
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Modron, Tertian
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Image © @tredlocity​
[The tertian is, oddly enough, the modron with the most adventure appearances in D&D 3.5. Which isn’t saying much. But two different high level Dungeon Magazine adventures, “The Quicksilver Hourglass” and “Diplomacy”, used the presence of a tertian as an indicator that the forces of Law were interested in the particulars of that plot. I ran the latter adventure when I was in college, and wore a DEVO energy dome as an indicator when I was speaking in character as the modron.]
Modron, Tertian CR 19 LN Outsider (extraplanar) This metallic humanoid is tall and broad, with a head like a triangular helmet. It carries an oversized mace, and a ball of similar size and composition grows from its tail.
Tertian modrons are the judges of Regulus, and they represent Law among Primus’ hierarchs, even more so than other modrons. In all legal matters concerning modrons, tertians are judges and experts, and they may act as ambassadors or attorneys to represent modron interests. Even when they are not arguing a case, their very presence may be used as a tool by the highest ecclesiasts of lawful churches. Creatures in a tertian’s presence are compelled to tell the truth, and thus tertians may be used as witnesses for especially important trials, contracts and treaties. They are the highest ranking modron that can regularly be found outside of Regulus, although they do most of this travel through astral projection.
A tertian’s actions are deliberate, to the point where they can choose to accept the average result when attacking, defending or using one of their skills. A tertian usually seeks to incapacitate rather than kill enemies, using a combination of melee and magic to batter an enemy unconscious and to stun, paralyze or otherwise hinder foes. Most tertians are comfortable in the thick of melee, using Whirlwind Attack to strike at multiple enemies and Spring Attack to avoid being pinned down.
The courts of the modrons are intimidating to mortals, but not inherently hostile. The death penalty is typically reserved for rogue modrons, chaotic outsiders or other creatures seen as beyond redemption. Mortals are considered able to be swayed, and thus sentences handed down by the tertians are more often community service, compelled by geases and marks of justice, if need be. If a defendant is seen as requiring more severe punishment, or is judged to need to be removed from society completely for a time, they are trapped in an imprisonment spell to await the months, years or centuries deemed to be a suitable sentence.  
Tertian CR 19 XP 204,800 LN Large outsider (extraplanar, lawful, modron) Init 27 (fixed); Senses aura sight, darkvision 60 ft., Perception +38, true seeing Aura shield of law (self only, DC 26), truthfulness (60 ft., Will DC 28) Defense AC 34, touch 21, flat-footed 26 (-1 size, +7 Dex, +1 dodge, +4 deflection, +13 natural) hp 334 (21d10+189 plus 30); regeneration 10 (chaotic, force) Fort +20, Ref +23, Will +26 DR 15/chaotic; Resist acid 10, cold 10, fire 10; SR 28 Defensive Abilities constructed Offense Speed 50 ft. Melee +3 adamantine heavy mace +33/+28/+23/+18 (2d8+18 plus commanding blow), tail slap +28 (2d8+5 plus pummeling) or 2 slams +30 (2d6+10), tail slap +28 (2d8+5 plus pummeling) Space 10 ft. Reach 10 ft. Spell-like Abilities CL 21th, concentration +27 (+31 casting defensively) Constant—aura sight, shield of law (DC 26, self only), true seeing At will—atonement, clairaudience/clairvoyance, greater command (DC 23), greater teleport, mark of justice, order’s wrath (DC 21), protection from chaos (DC 19) 3/day— dictum (DC 25), dispel chaos (DC 23), geas/quest, quickened greater dispel magic, wall of force 1/day—freedom, imprisonment (DC 27), mass hold monster (DC 27) Spells CL 19th, concentration +29 (+33 casting defensively) 9th—astral projection, gate (DC 29), miracle, summon monster IX (lawful only), true resurrection 8th—dimensional lock, fire storm (DC 28), greater spellcrash (DC 28), mass cure critical wounds (DC 28), shield of law (DC 28) 7th—control weather, destruction (DC 27), dictum (DC 27), greater scrying (DC 27), repulsion (DC 27), symbol of weakness (DC 27) 6th—greater dispel magic (x2), harm (DC 26), heal (x2, DC 26), hold monster (DC 26), mass owl’s wisdom 5th—break enchantment, breath of life (DC 25), commune, dispel chaos (DC 25), disrupting weapon, planeslayer’s call, plane shift (DC 25) 4th—air walk (x2), cure critical wounds (DC 24), divine power, freedom of movement, order’s wrath (DC 24), tongues 3rd—daylight, magic circle vs. chaos (DC 23), mark of obvious ethics (DC 23), prayer, protection from energy (x2), speak with dead (DC 23) 2nd— align weapon (lawful only), bear’s endurance, bull’s strength, cure moderate wounds (DC 22), life pact, make whole, shield other, spiritual weapon 1st—bless, divine favor (x2), obscuring mist, protection from chaos (DC 21), sanctuary (x2, DC 21), shield of faith 0th—detect magic, light, mending, read magic Domain: Law Statistics Str 30, Dex 24, Con 28, Int 27, Wis 31, Cha 27 Base Atk +21; CMB +32; CMD 54 Feats Bludgeoner, Combat Casting, Combat Expertise, Dodge, Mobility, Multiattack, Power Attack, Quicken SLA (greater dispel magic), Skill Focus (Sense Motive), Spring Attack, Whirlwind Attack Skills Bluff +32, Diplomacy +32, Intimidate +32, Knowledge (arcana, local, nobility, religion) +29, Knowledge (history, planes) +32, Linguistics +29, Perception +38, Profession (lawyer) +34, Sense Motive +44, Spellcraft +29; Racial Modifiers +4 Perception, +4 Sense Motive Languages Celestial, Infernal, Modron, 21 others, telepathy 100 ft. (64 miles with other modrons) SQ coordinated ally, deliberate, fixed initiative Ecology Environment any land or underground (Regulus) Organization solitary or tribunal (3) Treasure double standard (Large +3 adamantine heavy mace, other treasure) Special Abilities Aura of Truthfulness (Su) Any creature within 60 feet of a tertian must succeed a DC 28 Will save or be compelled to speak nothing but truth for the next 24 hours. A creature that saves successfully is immune to the aura of truthfulness of that tertian for the next 24 hours. A tertian automatically knows who has or has not been affected by this aura. This is a mind-influencing compulsion effect, and the save DC is Charisma based. Commanding Blow (Su) Whenever a tertian modron hits an enemy with a manufactured weapon, that creature must succeed on a DC 28 Will save or be compelled to action, as per a command spell, for 1 round. Any command applicable to the spell may be given. A tertian modron can only use this ability once per round per creature struck, but it may give different commands to different enemies. This is a mind-influencing compulsion effect, and the save DC is Charisma based. Deliberate (Ex) A tertian can choose to take 10 on any attack roll, combat maneuver roll, skill check, ability check or saving throw regardless of whether it is distracted or threatened. Pummeling (Ex) A creature struck by a tertian’s tail slap must succeed a DC 30 Fortitude save or fall prone and be stunned for 1 round. The save DC is Strength based.
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thecreaturecodex · 3 years ago
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Modron, Duodrone
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Image by Julie Dillon, © Wizards of the Coast
[Probably the modron with the most Oz vibes, and that’s saying something. I like the distinction in the Dragon Magazine version that they’re surprisingly strong for being such goofy little dudes, and so continued with that theme. Something that basically all editions of D&D after AD&D 1e forgot was that monodrones and duodrones had a swim speed. I took swimming off of the monodrone in order to lean into the wings, but have restored that to the duodrone.]
Modron, Duodrone CR 2 LN Outsider (extraplanar) This boxy humanoid is made of metal. Its upper and lower halves are divided by a gear-like waist, and its limbs are thin with prominent joints. Its upper half is taken up by an eerily organic-looking face. It carries a spear seemingly too large for it.
Duodrones are the second tier of the modron hierarchy, and are more intelligent and versatile than monodrones (albeit not by much). Unlike monodrones, a duodrone can multitask, albeit only with two goals at once. They act as supervisors of monodrone laborers and soldiers, and are stronger on the battlefield. Duodrones are amphibious, their hands and feet spreading out into flippers when they come into contact with water. Thus, duodrones are often put to work in flooded environments where monodrones cannot maneuver easily.
A duodrone will fight to defend itself even without orders, although if in a group, one member of the group will typically retreat to inform a superior (or send a monodrone with a message to do the same). Duodrones consciously work to flank opponents and set up tactical advantages, sometimes to the point of leaving themselves exposed. Most duodrones use their surge of strength at the beginning of combat.
The closest a duodrone comes to having an individual personality is in favoring a particular weapon over others. Few duodrones use ranged weapons to any great extent, and they have a fondness for polearms. A few of them, particularly those who come into contact with non-modrons on a regular basis, may gain a nickname based on their weapon of choice.
Duodrone              CR 2 XP 600 LN Small outsider (extraplanar, lawful, modron) Init 11 (fixed); Senses darkvision 90 ft., low-light vision, Perception +7 Defense AC 13, touch 11, flat-footed 12 (+1 size, +2 natural) hp 23 (2d10+2 plus 10) Fort +1, Ref +3, Will +3 Resist acid 10, cold 10, fire 10 Defensive Abilities constructed Offense Speed 20 ft., swim 20 ft. Melee 2 slams +4 (1d4+1) or spear +4 (1d8+1/x3) or Lucerne hammer +4 (1d12+1) Ranged spear +3 (1d8+1/x3) Space 5 ft.; Reach 5 ft. (10 ft. with Lucerne hammer) Special Attacks surge of strength Statistics Str 13, Dex 11, Con 12, Int 6, Wis 10, Cha 5 Base Atk +2; CMB +2; CMD 12 Feats Power Attack Skills Craft (any one) +3, Perception +7, Stealth +9, Swim +14 Languages Modron SQ coordinated ally, fixed initiative, oversized weapon Ecology Environment any (Regulus) Organization solitary, pair or squad (3-12) Treasure standard (2 Medium spears, Medium Lucerne hammer, other treasure) Special Abilities Oversized Weapon (Ex) A duodrone can wield weapons designed for creatures one size larger than itself without penalty. Strength Surge (Su) Once per day as a swift action, a duodrone can grant itself a +4 racial bonus to Strength for 1 round.
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