#modron
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saintrabouin · 3 months ago
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My Rogue Modron character Q04RTZ, mad scientist and xaositect wizard, obsessed with a strange "spark" he found in Limbo.
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nmzuka · 2 months ago
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Doing some lore exploration with the human characters from the Primal Rage comics. Figuring out where I think they'd be leading up to the events of the 2nd game
Hexia (Vertigo's high sorceress) ends up p much possessed by Vertigo (its a whole thing I want to draw more for to explain)
And Sinjin is responsible for the deaths of two of others (Helicon who follows Diablo and Modron who follows Armadon)
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dailyadventureprompts · 2 years ago
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Villain: Finality 9, Arbiter of the End
For hours you and your allies have sheltered in place as the astral warships bombarded the city, feeling each impact as another block was levelled. Now you watch as the Flagship touches down, scarab like legs taller than spires unfolding from it's hull. It's going to be a bloody, brutal struggle fighting your way through the rubble and the burning streets up to the control deck, but It's your only hope of ending things without your home being razed to the ground.
The embodiment of a death sentence passed long before any of the heroes were ever born, the Marut Finality 9 and the Inevitable armada it commands serve only one purpose: to deliver violent and irrevocable endings to entities that should have died long ago.
Unfortunately for the party, whatever being(s) Finality 9 is hunting happen to reside on the same landmass as they do, and the Inevitable has no qualms levelling anything that gets in its way until the destruction of its target is confirmed. Like many creatures born from the shattered plane of order, Finality 9 and its construct legion have a very narrow set of operational directives, and "preserving life" ends up being the preview of a different order of celestial machines.
Finality 9's operations always follow the same protocol: After using divination to determine the vague location of their target Modron scouts will be sent to investigate, sending a transmission back to the ship to begin the invasion the moment they've determined the enemy's presence and threat level. After that it's bombardment and battalions in specified areas to soften up their target's defences before Finality 9 itself descends to finish the job.
Hooks:
One of Finality 9's scouts becomes attached to the party early in their adventures, following along and providing typical mascot antics until they stumble across evidence of the big bad. This starts a ticking clock for the party to find and oust this evil before the Inevitables arrive... a task the galactic forces of order were failing at for decades.
Every year the realm celebrates the festival of St. Altrin's Star, held on a night when a particular comet is viable to venerate the figure's many beneficent acts. This year however the comet is unusually bright, heralding the fact that it is not a star, but Finality 9's ship which has been circling the world for decades or even centuries waiting for the reemergence of a long dormant demi-lich which the party awoke earlier in their adventures.
The Inevitable does not warn or negotiate, and likely does not even speak the language of the lands it is razing but with some telepathy or a background in obscure astral dialects they might be able to get it to stop by presenting evidence that its target is already dead ( forcing them to do all the work) or that its actions are unlawful (which requires iron clad litigation skills and knowledge of multiple celestial law systems). If the heroes happen to have any favours with infernal deal makers or underworld bureaucrats, now would be the time to call them in.
In a desperate hour, the party must seek out finality 9's armada hovering dormant in wildspace in hopes of gaining their aid against a greater foe. Delving through the flagship in its hibernation mode will not be easy as not only are there defence systems to worry about but astral wildlife that have nested in the interior while the constructs within were in standby mode.
Art 1, Art 2
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crow-caller · 1 year ago
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1e decaton as if YOU even care
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themutantspacedancer · 11 months ago
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Saw this piece of writing in my playthrough of Planescape Torment and immediately felt an extremely strong urge to want to draw it.
If *only* you could be a heroic modron cube... If only....
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rokujolady · 10 months ago
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Modrons! I had fun practicing gradients with these. They are incredibly silly. The one on the right even has a little jeweled goatee? Soul patch?My SO mentioned that he did not think beings from a plane of pure logic should be so goofy. I only know them from Planescape Torment, though, in which their ridiculousness is kind of fun.
Anyway, I feel like a lot of the official minis are a bit lackluster, but these were at least unusual and caught my eye when I saw them.
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aerspyder · 1 month ago
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There are some days I could get behind this one.
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idiotg33k · 5 months ago
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more recent modroddities (modron doodles)
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desertdruidcrafts · 11 months ago
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Modron hierarchs (minus the Hexton, which I drew here back in 2019) and the last of the inevitables, the zelekhut. Going to need these in Sigil for sure. Got some humanoids coming next, including a bunch of bards
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gawrkin · 6 months ago
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Good(?) News for Morgan: Ywain may have versions where he's evil
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[...]
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Some Background:
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[...]
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ihearhercalling · 5 months ago
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𝔐𝔶 𝔇𝔢𝔦𝔱𝔦𝔢𝔰 || Modron
Also known as Morgan le Fay origin // cymru, y mabinogi, arthuriana domains // late summer & early autumn, samhain (as morgan) motherhood, avalon, sisterhood, the otherworld, herblore, witchcraft, fertility, priestess skills, sisterhood, fate, family dynamics, music, healing, trials & hardships as a form of initiation, bodies of water, life & death, sovereignty symbols // apples, ravens, august-september crops, mother & child dyad, blackthorn tree
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swadloom · 1 year ago
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No one gets that the problem with the modrons design ISNT that they look like the minions. the real issue is that they perfected the design with the Monodrone's :3 face and the rest have the. The fuckin. The Lips.
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bush-or-bald · 5 months ago
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Morgan le Fay (British Mythology): Bush or Bald?
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Also known as Morgana, Morgaine, or Modron, this magical milf is as mysterious as her occasional rival Guinevere. Sometimes, she is an ally of King Arthur, appearing as the Lady of the Lake (otherwise known as Viviane or Nimue). Other times, she is his enemy, goading her lover Sir Accolon to kill him and sieze his throne. She may even have been originally synonymous with her supposed sister Morgause, mother of the treacherous knight Mordred. She has been called sorceress, fairy, and goddess.
Her pube situation is equally enigmatic, but being the practical woman she is, it seems likely that she'd keep her enchanted forest intact. She can always cast a glamor down there when it comes time to seduce a lesser man.
Verdict: bush
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msvblight · 11 months ago
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Probably talked about this before, but for when I run spelljammer I want to reimagine Modrons as the "caretakers" of the multiverse. Or perhaps the immune system of the multiverse.
They exist within their own realm and when something causes, or tries to cause, damage to the fabric of reality they Modrons arrive and swarm around to destroy whatever is causing the problem and to set about repairing the issue.
In my mind the Modrons and the Mindflayers are ancient enemies. As Mindflayers will use Nautiloids to rip open violent gashes in the fabric of reality to pass through to other dimensions/realms.
Sometimes the Modrons intercept them - other times they can only arrive to fix the wound before "bacteria" (aka incomprehensible horrors that live in the nightmarish void between realms) can find their way through.
I figure that the Modrons are a pseudo hivemind. A strange mixture of independence but also refering to themselves as a single entity ("We are Modron.")
Beings of pure order they will work to fulfil their duties without interruption. The trouble is that they are true neutral, if someone even seems like they're going to cross through to another dimension - even by accident - the Modrons will destroy them. Not out of malice, but just because that's their job.
However they have been known to rarely interact with others. Sometimes even using other people for assistance.
Additionally it's possible to travel to other dimensions without pissing off the Modrons. Just usually on a small scale and the methods cause no damage/no lasting damage.
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hesy-bes · 4 months ago
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Encompassing All
Morgen a Modron, dual, yet a singularity. You encompass that which is Life, tree, rock, stream, sea. You embody the breathing life of the land itself. You are what we wade, walk, wander through, and in your arms, I finally see.
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birdsofrhiannon · 11 months ago
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