#NPS Rustic
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Mount Rainier National Park Archives Photo of the Paradise Ranger Station with the park’s first naturalist, Ranger Floyd Schmoe, in the 1920s.
The Paradise Ranger Station was constructed in 1921 and was the first government-built structure of its kind at Mount Rainier. Built by the National Park Service in the Rustic style, its steeply pitched roof was designed to withstand the excessive amounts of snowfall at Paradise. The front has a full width 1-story stone porch accessed by stone steps, which descend directly onto the sidewalk. The NPS Rustic style uses native materials like wood and stone to minimize contrast from the natural setting. Shrubs and trees were also planted around the ranger station to better help it blend with the environment and not detract from the visitors’ experience of nature. The Paradise Ranger Station is part of the Mount Rainier Historic Landmark District.


NPS Photo of the ranger station in 1984 (left). Mount Rainier National Park Archives Photo courtesy Val Lou photo of the Paradise Ranger Station in the 1990s (right).
The first floor of the ranger station was originally used as an information and checking station, with living quarters in the second story. The information center has since moved to the Climbing Guide House behind the ranger station, but the Paradise Ranger Station still serves as office space for rangers today. Have you noticed this building when visiting Paradise?
#Historic Mount Rainier#mount rainier national park#Paradise Ranger Station#Paradise#National Historic Landmark District#historic building#ranger station#NPS Rustic#architecture
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Shrek
Grundo Rustic Waistcoat (NP/Grundo)
Grundo Rustic Shoes (NP/Grundo)
Grundo Rustic Shirt (NP/Grundo)
Grundo Rustic Trousers (NP/Grundo)
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How does Pinterest see you?
search up fashion, pantone, mood, food, and then save the first picture that comes up
Thanks for the tag @saradika ❤️




I feel like Pinterest sees certain aspects of me… but also has no fucking clue about me.
I basically live in sweatpants, but always dark shades. And that bag is hideous. [0.5]
I think all shades of red are my least favourite colour, as I prefer the cooler end of the spectrum (blues and greens). Damn you Pinterest for making me make the colour theme of this post red 😡. [0]
Okay I would love to sit on this gorgeous little rustic balcony. [1]
Pizza is probably my most favourite food ever. [1]
So Pinterest, I give you 2.5 out of 4 for accuracy. We can hang out occasionally and have pizza on my rustic balcony, but we’re far from besties.

NP taglings:
@burntheedges @beskarandblasters @iamsherlocked-1998 @jjhayhay20 @josephquinnswhore
@la-vie-est-une-fleur29 @nerdieforpedro @penvisions @secretelephanttattoo @yorksgirl
+ anyone else who wants to play ❤️
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Excerpt from this National Geographic story:
The grizzly bear named 399, likely the most famous bear in the world, was killed by a vehicle on Tuesday south of Jackson Hole, Wyoming, a sad coda to the life of a truly remarkable wild animal, experts say.
At 28 years old, 399 was the oldest known grizzly bear mother in history, birthing at least 18 cubs. She had a yearling cub, Spirit, with her when she died, according to the National Park Service, but its whereabouts—and chances for survival—are unknown.
Not only was 399 a prolific mother, she was a famous sight in and around Grand Teton National Park, attracting a solid fan base of photographers who came to see her ambling around the park with her cub—or, in 2023, her quadruplets.
“I had never encountered an animal like her, and never will again. She was that special,” said nature photographer Thomas D. Mangelsen from the front deck of his rustic log cabin home near Moose, Wyoming, only a few miles from where he first caught a fleeting glimpse of her almost 20 years ago.
Scientists have speculated 399 chose to raise her young around busy park roads and highways to keep them safer from aggressive male bears, though that also put the family at risk of getting hit by a vehicle. Such wildlife collisions are common in the region, and one of her cubs was previously killed by a vehicle, according to the NPS.
Yet her visibility to the public has also inspired countless visitors to learn more about grizzlies and embrace their conservation, Chip Jenkins, superintendent of Grand Teton National Park, said in a statement.
“She changed the way the federal government and state agencies deal with bears, and the way she magnetized public attention put them on notice that a massive number of people care about bears. That kind of overwhelming sentiment didn’t exist before,” says Sue Cedarholm, a Jackson Hole wildlife photographer.
Born in 1996, 399 was part of a wave of bear recolonization pushing out from nearby Yellowstone National Park into wildlands where grizzlies had been largely eradicated for half a century. (Read how grizzlies bears are rebounding in the West.)
In 2007, 399 attacked a hiker who had approached an elk carcass. At the request of the hiker, then-Teton park superintendent Mary Gibson Scott, and Chris Servheen, the former U.S. Fish and Wildlife Service’s grizzly bear recovery coordinator, opted not to kill 399 or remove her and the cubs from the wild.
After that event, 399 became more well known, and onlookers anxiously awaited to see if she would emerge from hibernation each spring.
She often wandered with her cubs through downtown Jackson Hole and its suburbs. Cindy Campbell, a health care administrator and wildlife advocate who has lived in Jackson Hole for 50 years, has filmed 399 on remote video walking near her door at night.
“Even if people didn’t like grizzlies, it was hard not to have goodwill for 399,” Campbell says. “For the most part, our community embraced the heavy responsibility of her living so close to us, and 399 helped us understand our weaknesses.”
In the days after her emergence, 399 would sometimes draw up to a thousand people in what were called “bear jams,” gatherings that often put her and other wildlife at risk of being killed or involved in a human-wildlife conflict.
That’s why “399 was a symbol and a reminder of how we need to constantly be vigilant in exercising self-restraint,” says Servheen, now board chair of the Montana Wildlife Federation.
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Alter Ego of Truth and Lies: Hugues de Payens
You can view their full profile in English on Google Docs here https://docs.google.com/document/d/1fcOHw1i2ftt_iqz-YkrKhizXwmhE5NwVikrtOtcaDMs/edit… or Tumblr here https://douglysium.tumblr.com/post/733787549559062528/alter-ego-of-truth-and-lies-hugues-de-payens…
Class: Alter Ego
True Name: Hugues de Payens
Nickname: Alter Ego, Alter Ego of Truth and Lies, AERT, Hugues de Payens Prototype, Hughes de Payens, Grandmaster Hugues, The First Templar, The Most Righteous of Templars, “Big Sister/Brother,” “Mistaken Fool,” Hugues de Payns, Hugo de Paganis, Hues de Paiens delez Troies("Hugh of Payens near Troyes"), Ugo de' Pagani, Master of the Knights of the Temple
Personal Information
Addresses self as: Watashi(わたし), Jibun(じぶん)
Likes: Truth, God, honesty, Knights Templar, the countryside, rustic villages, Saint Mary(the mother of Christ)
Dislikes: Lies, demons, dishonesty, rumors, hearsay, heresy, Knights Templar, secrets, undead
Talents: accounting, managing money and finances, rallying people to a cause
Natural Enemy: Hassan-i-Sabbah, Salah al-Din Yusuf ibn Ayyubn, Caballeros Hospitalariosr, and the Teutonic Knights
Image Color: Blood Red, White and Silver
Affiliations:
Knights Templar
Family Members
Thibaud(Son)
Many possible descendants
Servant Stats
Type: Heroic Spirit
Source: Legends of the Knights Templars, Historical fact, Rumors about the Knights Templars
Region: Payens, France
Alignment: Lawful Good
Hidden Attribute: Man
Qualified Servant Classes
Alter Ego, Saber, Rider, Berserker, Shielder, Foreigner, Ruler, and Avenger
Parameters
Strength: A
Endurance: B+
Agility: D
Mana: B
Luck: C+-
NP: A+
Class Skills
Magic Resistance: B++
Riding: C
Madness Enhancement: E-
Personal Skills
Defense of the Faithful: C
Charisma of the First Grandmaster: B+
Vow to Renounce Temptation: C+-
Latin Rule: A++
Golden Rule: C
Innocent Monster: C+-
Noble Phantasms
Liber de Laude: Praise to the Righteous Templar- Rank A(Anti-Unit (Self)), Maximum Number of targets 1~20,000
Deus Vult: The Rallying Dream of the Crusaders- Rank A+(Anti-Army), Maximum Number of targets 1~1,000
Ignea Veritas et Fides: Burn Away the Heretic, the Liar, and the Non-Believer- Rank C(Anti-Unit), Maximum Number of targets 1~10
Secans Mendacium: The Blade of Burning Falsehood- Rank B-(Anti-Unit and Anti-Unit (Self)), Maximum Number of targets 1~10
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Attractive Wall Painting Colour Ideas for Your Home
Wall paint patterns and designs evolve constantly with every year we complete. Each trend has its own style and aesthetic, some that might go hand in hand with yours while others may not.There havea Quick Tips Regarding Wall Paint Colour Ideas.Browsing though an entire dictionary of designs to find one that matches your taste can be a bit tedious. Here are a few home painting colour ideas to make your journey easy and fun.
1.Bold Colours:
Utilising bold and loud colours that compliment each other within the same space spruces it up to perfection. Blues and greens – Deep Faith (NP AC 2093 A) and Green Feathers (NP AC 2105 A) – of the same temperament placed beside each other adds a touch of richness to your home making in undeniable lush and lavish.
2.Rustic Minimalism:
A plain white wall is and will always be a classic. It is something that will never change or be replaced by another; a constant in the domain of ever-changing wall painting colour ideas.
3.Bronze and Browns:
Browns give your home a natural and earthy feel. It makes you centred and down to earth. It talks of purity and sustainability.
4.Touch of Pink:
Nothing screams youth like a colourful and vibrant space. The perky pinks of the walls illuminate the entire room within the dome of its reflection while echoing with new experiences, memories and pure happiness.
5.Grey Area:
Utilising shades of grey is a neat and easy way to paint you home. Minimalism being the new in, greys truly uplift the space while maintaining its simplicity
Click here to know more about
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//on a brighter/funnier note re: fgo sa is that even as a master/human, she Insists on fighting besides her servants whenever possible. So during Ozys test battle royale in camelot shes Absolutely going to town on the sphinxes alongside everyone else
(Outside such relatively lax settings the Servants have a running gag of "mASTER NO--" n bodily yanking her out from fighting Literal Servants. Esp during events lmfao)
#mun babbles //#about // sasume#the final level of sas sword is in essence a living np of high grade due to its raw powe4#(she could absolutely kill multiple servants w it even as a human.)#(except its got built in RROD and she Reflexively knows no yea its 99% prollt gonna kill her For using itL#so most u get of it is the empathy powers aspect having her unconsciously tapping into a Fraction of it#and promptly hacking up a bloody lung n getting sick as a dog for a week over it LOL#(ft molten Silver eyes instead of Normal pissed off!amber)#((vs Normal not angry conscious activation of rustic gold#on top of other aesth bells n whistles))
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Farm at Antietam National Battlefield
Sharpsburg, MD
f8.0 1/125
#photography#photographers on tumblr#photographers of tumblr#maryland#md#antietam#antietam national battlefield#national battlefield#nps#civil war#farm#farmland#historic#historic farm#history#rustic#sepia#explore#explore more#adventure#wanderlust#wander
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the iron door: chapter 1
[ Also read on AO3! ]
---
grian had made quite the first impression when he had entered the hermitcraft server.
carrying a body bag that clanked whenever it moved in the slightest- some hermits even said it moved by itself- it was obvious as to why that was.
when xisuma had asked, he had simply grinned and laughed, saying it was an incomplete project he couldn't possibly leave behind.
what kind of project? a redstone one.
so that bag is filled with redstone parts? not exactly.
then what is in the bag? i told you- an incomplete project. nothing dangerous, don't worry...
there might have been a day or two of suspicion, but the minute that body bag disappeared somewhere unknown, no one really seemed to question it.
especially not when he had started a chain of events that led to a chaotic game of tag, a pickle shop with no exit, and after that came prank after prank after prank... and after that, there was the prank war, and the architechs, and sahara, and the build-off...
needless to say, with such a chaotic server, it was easy to forget something as minuscule as a large bag with, most likely, iron and redstone parts in it.
however, one fateful, chilly afternoon mumbo had received a flurry of messages from his good friend grian.
grianmc: do you remember the bag i brought with me into the world?
mumbojumbo is typing...
mumbojumbo: why yes, i do!
mumbojumbo: you said it was an "unfinished project" right?
grianmc: yes yes
grianmc: this may sound a bit odd but can you,
grianmc: keep an eye on it while im away for the week? like... just some regular maintenance checks
grianmc: nothing too difficult, promise
curious as to whatever (likely horrid and broken) contraption grian had been working on over the season, mumbo agreed without much thought.
mumbojumbo: sure i can!
mumbojumbo: where are you going?
grianmc is typing...
grianmc: just to an old server. to check up on things
grianmc: and thanks. i mean it
grianmc: i also made some recordings and stuff to help, uh
grianmc: guide you through the maintenance checks and stuff
grianmc is typing...
grianmc is typing...
grianmc: the, project, is in the sunken ship- the one that was my starter base.
grian mc is typing...
grianmc: dont freak out when you see it
the last message made mumbo pause, his fingers hesitating over the keypad of the communicator as he typed out his own response to it.
mumbojumbo: why would i freak out?
> grian has left the world.
mumbojumbo: grian?
---
that night, mumbo had flown over to the sunken ship-in-a-bottle, as grian had instructed.
although his clothes got quite damp from the trip down, which left him in a sour mood, the comforting, almost rustic atmosphere calmed him down greatly and nearly instantaneously.
the plain, simple garden in front of the ship was also still well taken care of, even after nearly a year and a half of the season starting.
wringing out his tie and hair, mumbo quickly shook the water off of himself, hugging himself to warm up as best he could.
as he entered the actual shipwreck itself, a strong scent of wood filled the room. although it was cramped and rather small, was very cozy and welcoming.
entering the next room over, mumbo's eyes landed on a sign that was placed above an iron trapdoor- on the wooden floor in front of it was a stone button.
mumbo
(or whoever might have come here instead):
push the button and go down the ladder
to check on the project
placing his foot on the button, mumbo pressed down and quickly climbed down the ladder, which seemed to go on for quite a long while. the pathway down was dark and cold, unlit and chilling to the bone.
by the time he had reached the end, he could see void particles rising through the floor and felt the familiar, faint tug of the void.
in front of him was an iron door.
the iron door's windows were blocked with stone, and there seemed to be no button or lever to open it.
the room he himself was in was hardly decorated and was made entirely of stone and gravel and dirt.
the only light source was a redstone torch placed in the corner of the room- how there were no mobs that had spawned, mumbo did not know.
but as he stepped closer to the iron door, he began to hear a faint noise.
ignoring the unease he felt, mumbo pressed his ear against the door...
and he heard breathing.
whirred, raspy, and heavy breathing, pressed against the other side of the iron door.
the breathing came out in near gasps, the breathing seemed desperate and hysterical.
mumbo quickly stepped back, uncertainty swallowing him whole and leaving him with nothing but dread and unrelenting unease.
stumbling backwards, mumbo nearly tripped over a small device that lay clattered against the floor.
upon closer inspection, he saw the faint outline of a communicator, a dim red light overlaying the screen.
upon the darkened screen was a simple audio file, titled "MCHECK_01.mp3".
with only a few seconds of hesitance, mumbo opened the file, and turned the volume up.
"um... hello, hello? is this thing on?"
grian's voice echoed throughout the empty room.
"ah, good! so, erm... hello! this is grian, though i hope that's obvious. thanks for taking on the job, um- whoever it is that accepted."
mumbo slowly sat himself on the cold ground, gaze unwavering as he stared at the iron door.
"now, i know it's super dark and all down here, but... think of this as rule #1. DO NOT! i repeat do NOT! put any more light sources in here than there already is. he- i, i mean it doesn't like bright lights. at least not in this state."
"its just a simple NPC, so it shouldn't be too dangerous to maintain. if you go through the door, which, uh, you'll have to make your own button or lever- two of them actually, it should be slumped against the corner all broken-machiney like."
mumbo paused the recording, slowly pulling out a button from his inventory.
grian said it wouldn't be dangerous- plus, what were the chances that grian would make some sort of dangerous machine that would harm him? close to none, he'd say.
he firmly pressed the button aside the door until it was fully mounted on the wall, and held the palm of his hand over it, reluctant to press it.
he pressed his ear against the iron door once more, hand slipping away from the button on the wall.
the breathing was gone; the room was dead silent.
letting out a breath he was unaware to have been holding, mumbo picked up the communicator on the ground and firmly pressed the button, stepping inside of the other room.
the door shut with a clink, and once again he was met with a dark room with a single redstone torch in the corner.
the only difference he could see was that the room was made of spruce wood and logs, and was much more narrow than the previous opening.
the floor creaked beneath him as he reached out to grab onto the redstone torch propped on the wall.
so far, he did not see any machine- though it was more likely that said machine was just in the other corner, which had no light reflected onto it.
bringing the torch closer to the other side of the wooden room, mumbo stalked forward with caution, squinting his eyes to try and make out any outline of a machine.
what he stumbled across was more complex than any redstone contraption he'd ever seen.
what he came upon was a disturbing sight that sent shivers up his spine.
collapsed in the corner of the room was a replica of grian.
the side of its face was sprawled open, revealing its internal metal skeleton, and oil and redstone were bubbling down the side of that skeleton's mouth, staining its iron teeth.
its eyes were cast downward, dull and black, and the bottom half of its shirt was torn off, revealing an iron ribcage with missing bolts and cut wires, burn marks and scratches.
its right leg up to its knee was missing entirely, red and blue uneven wires sprawling out across the floor. its hands were missing a few fingers.
it was hard to look at an NPC replica of your close friend and call it an... well, "it".
especially in the condition it was in.
shakily leaning down and placing the torch upon the floor, never looking away from the machine, mumbo pulled out the communicator and continued playing the audio file.
"...so, you probably saw it, and freaked out a little bit, am i right? well. i guess it's pretty normal to do that- sorry for the scare. i guess we can just move along with the maintenance check ASAP, huh?"
the head of the machine creaked ever so slightly, turning to look at mumbo the minute his eyes looked downward.
"for now, you can just push any parts of its body that have... popped out, so to speak. sometimes it's its face, sometimes it's its arm... i think its locks are kind of broken. all you gotta do is push it back into place until it clicks. after that, just make sure it's powered down all the way- the power button is on the back of its neck. if it's green, press and hold until it turns red."
the recording ended; the communicator shutting off by itself.
looking up at the NPC, he froze up, eyes locking instantly with black and empty eyes.
hadn't it been facing towards the ground...?
no, no, he must have just been imagining things, there's no way the broken down and tattered machine in front of him could have moved.
it was as still as a stone, unmoving and unwavering.
swallowing a lump in his throat, mumbo reached his hand forward, pressing against one of the three sections of the NPC's face, and clicked it back into place.
reaching both hands out this time, he swiftly pushed the other pieces of its face back, retreating his hands the minute the pieces clicked into place.
why was he so nervous? there was nothing to be nervous about.
it was just a broken machine, nothing more and nothing less.
pushing its head forward, mumbo peered behind the NPC, a chill running down his spine as he saw a bright green button on the backside of its neck.
recalling grian's instructions, mumbo quickly pressed the button, holding it down for one second, two seconds, three seconds, and finally-
"HELLO, MY NAME IS NPC GRI-AN- NPC GR- NP- N- N- N- N-N-N-N-N-"
jumping back with a scream, mumbo fell onto the floor, scrambling away from the NPC fearfully, its voice screeching loudly and its body twitching sporadically.
his heart beating loudly in his chest, and he locked eyes with the reddened irises of the machine before him.
after a few more seconds of jittering and glitchy screaming, the NPC seemed to shut down completely, its eyes flickering back into nothingness.
mumbo heaved, stumbling up to his feet once more. after quickly and skittishly checking to see if the power button was red (which it was), he quickly ran to the iron door, slamming a button down and opening the iron door immediately.
elytra equipped and rockets in hand, mumbo flew upwards and out of the sunken ship as fast as he possibly could.
even as he reached his base, he could feel his heart racing still.
---
#hermitcraft#hermitcraft au#hermitcraft fanfic#hermitcraft fanfiction#hermitcraft fanart#mumbojumbo#mumbo jumbo#npc grian#npcgrian#grianmc#hc grian#grian#the iron door
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Mount Rainier National Park Archives Photo of the White River Ranger Station, circa 1931, with the porte-cochère extending out over the road.
White River Entrance is in the northeast corner of Mount Rainier National Park and was built between 1929-1931 in anticipation of the opening of Sunrise Road in 1931. It replaced an earlier entrance station that had been built in 1915. The new White River Entrance was modeled after the Nisqually Entrance, the first entrance in the park located in the southwest corner. The White River Ranger Station, which served as a combined office and checking station, was constructed of whole logs with a cedar shingle roof in the NPS Rustic style of architecture. A large porte-cochère, a roof extending out over the roadway, was added to the design to help serve visitors during poor weather. A few years later, a very similar porte-cochère was added to the Nisqually Entrance checking station.


Mount Rainier National Park Archives Photos: a ranger handing out the first visitor permit, 7/15/1931, (left), and the ranger station in 1960 with the center kiosk (right).
The White River porte-cochère was altered three times over the years, at one point extending over two lanes with a fee kiosk in the middle, before ultimately being downsized to its current smaller configuration that no longer allows vehicles. The current entrance kiosks were built in 2001 and the historic ranger station now serves as the White River Wilderness Information Center. White River Ranger Station is a contributing building to the Mount Rainier National Historic Landmark District.

NPS/E. Brouwer Photo of the White River Ranger Station in 2014.
Did you visit White River Ranger Station when it was still the checking station or have you stopped to get wilderness information there during the summer?
~kl
#Historic Mount Rainier#mount rainier national park#White River#White River Entrance#White River Ranger Station#history#historic structure#NPS Rustic#rustic architecture
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Hercules: The Legendary Journeys
Rustic Male Usul Warrior Wig (NP)
Rustic Male Usul Warrior Bracers (NP)
Rustic Male Usul Warrior Shirt (NP)
Rustic Male Usul Warrior Trousers (NP)
Rustic Male Usul Warrior Boots (NP)
Xena originally appeared in Hercules: The Legendary Journeys on 3 episodes. She boomed in popularity, so they gave her her own series. It overtook Hercules: TLJ in ratings and popularity, and even lasted longer by 2 years
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On This Day: The Civilian Conservation Corps
A Conservation Legacy
The park development made possible by the CCC still plays a significant role in how today’s visitors experience park landscapes across the country.
On April 5, 1933, President Franklin D. Roosevelt issued Executive Order 6101 and the Emergency Conservation Work (ECW) officially commenced. This was the first formal name for what came to be known as the Civilian Conservation Corps (CCC). More informally, the CCC was known as “Roosevelt’s Tree Army.”

Franklin D. Roosevelt is served a meal during a visit to a CCC Camp, August 1933 (NPS Photo / Shenandoah National Park).
The legislation that formed the basis for this order was commonly called the Federal Unemployment Relief Act. Part of the New Deal, it was a response to high unemployment rates of the Great Depression. The bill outlined the provisions for ECW enrollment and wages.
As it was signed into law in late March of 1933, representatives of various agencies gathered at the White House to discuss how it would be implemented.

Enrollees from CCC Company #411 pose behind the Officers Quarters at Camp NP-5, Kephart Prong (NPS Photo / Great Smoky Mountains National Park).
Throughout the existence of the CCC (1933-1942), the program employed youths and initiated conservation measures on forest, park, and farm lands. Improvements to roads, campgrounds, and trails also provided the nation with increased recreational opportunities.
By mid-May of that year, the National Park Service was prepared to have 12,600 men employed in national parks and monuments in 63 approved camps. The work performed by the CCC included forest improvement projects, construction and maintenance of fire breaks, clearing of campgrounds and trails, survey work, plant eradication, bridge building, campground construction, and road building.

Hillside Spring retaining wall and basin, built by the CCC in 1935 (NPS Photo / Chickasaw National Recreation Area).
By the time the CCC was ended, a total of around two million enrollees had performed work in 94 national parks and monuments. The park development made possible by the CCC still plays a significant role in how today’s visitors experience park landscapes across the country.

Rainbow Bridge, near the summit of Halemau'u Trail in the CCC Haleakalā Crater Trails District of Hawaii, is a spectacular natural feature improved by the CCC (NPS Photo).
Discover More
Source: Paige, John. Civilian Conservation Corps and the National Park Service, 1933-1942: An Administrative History. National Park Service, 1985.
Celebrating FDR’s Conservation Legacy
Roosevelt’s Tree Army: The Civilian Conservation Corps - Digital Public Library of America
The Living New Deal: Find New Deal projects, including CCC work in and beyond national parks. The New Deal map can be filtered by agency and category.
NPS Rustic Architecture and Roosevelt’s Emergency Programs
National Parks and Cultural Landscapes
Civilian Conservation Corps - Theodore Roosevelt National Park
CCC Oral Histories - Shenandoah National Park
Civilian Conservation Corps - Ozark National Scenic Riverways
CCC Haleakalā Crater Trails District in Haleakalā National Park
Cultural Landscapes of Chickasaw National Recreation Area
#OTD#National Park Service#Cultural Landscape#History#CCC#Civilian Conservation Corps#Landscape History#NPS#Landscape Architecture#Rustic#New Deal#Conservation
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Mixing industrial, rustic and glam all in one room. Wow!! By @poppatievents Submit your photo: dreamweddings.co/insta-tise 💫 Active link in bio (at The NP Event Space) https://www.instagram.com/p/Bp0S2FEAedY/?utm_source=ig_tumblr_share&igshid=1w0hf0n4nkk8b
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Logan Pass Visitor Center
If you’ve visited Glacier in the summer, it’s likely you made a stop at the Logan Pass Visitor Center as you drove over the Going-to-the-Sun Road. That building, which opened in 1967, wasn’t the first building at Logan Pass, however.
The George Grant photo shown above, taken July 12, 1933, shows the rustic stone comfort station, opened in 1932, that preceded today’s visitor center. The men in this photo are clearing snow from the parking lot in preparation for the Going-to-the-Sun Road dedication ceremony on July 15, 1933. Back then, the parking lot had a number of irregularly shaped islands around which cars would park. When the new visitor center was built in the 1960s, the parking lot was redesigned and expanded to provide more parking spaces. The photo below shows the comfort station in 1952.

Construction of the new visitor center was part of the Mission 66 movement, a program initiated in conjunction with the 50th anniversary of the National Park system that sought to expand visitor services through infrastructure improvements. The new building’s design was a departure from the traditional rustic style “Parkitecture” favored by the NPS in the 1920s and 1930s. Instead, the Mission 66 style reflected modern post-World War II architectural theory that emphasized open interiors and the use of natural materials to blend the building into its adjacent landscape. The photo below shows the new visitor center in 2016, on the National Park Service’s 100th anniversary.

You can read more about the influence of Mission 66 in Glacier here: https://www.nps.gov/glac/learn/historyculture/mission-66.htm
[Top image: A black-and-white photo shows a stone building in front of a mountain. Several men in the foreground clear snow from an unpaved parking lot. Middle image: The same stone building is shown in front of the same mountain, in color this time. In the foreground, several cars are parked in the unpaved parking lot. Bottom image: Color photo showing the new visitor center in front of the same mountain from the first two photos. The building features a sloped roof and stone facade. People walk along pathways leading to the building. Two flag poles fly the flags of Canada and the United States.]
#history#glaciernps#glacier national park#logan pass#tbt#historical photo#mission 66#visitor center#throwback thursday
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How To Choose The Right Wall Texture Designs For Your Style
Selecting a suitable wall texture design is a crucial step in transforming the ambience of your living space. The texture of your walls can significantly impact a room’s overall style and atmosphere. From contemporary to rustic, choosing the appropriate wall texture design allows you to express your taste and enhance the aesthetics of your home. This blog will explore critical factors when selecting wall texture designs, focusing on living rooms. Understanding these considerations and incorporating suitable wall texture designs can create a visually appealing and harmonious living space.
Identify Your Style
Before choosing wall texture designs, it is essential to identify your style and the overall theme of your home. This identification will serve as a guiding principle in selecting the appropriate wall texture design for your living room. For example, a sleek and smooth texture on our may complement a modern and minimalist style. A popular colour choice for such a style is Amazing Touch (NP N 1924 D) by Nippon Paint India, which is a grey tone and is the most versatile of all. In contrast, a pronounced texture like roughcast would complement the aesthetic style. Understanding your style preferences and the colours you envision will help narrow the options and create a cohesive look throughout your home.
Consider the Functionality
When choosing a wall texture design for your living room, it is crucial to consider the functionality of the space. Consider how you will use the room and the atmosphere you want to create. For instance, a textured design such as a soft stucco or a warm wood grain might be suitable if you desire a cosy and intimate setting. For example, Nippon Paint’s Eggshell (NP OW 1012 P) or Genteel (NP OW 1088 P) may pair very well with both of the above styles of texture. Understanding the functionality and lighting of the space will help you select a wall texture design that enhances the desired atmosphere.
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August 18 still traveling north to Timber Creek
Before we move on I want to share some pretties I found at Jasper Gorge.


There were lots of Bauhinia trees - one of my favourites this one was very old. This little collection gives an idea of the life cycle of the bauhinia - almost. L to R,Top to Bottom. Seed pod developing out of the remains of a flower, maturing seed pod, a tree full of deep red leathery seed pods looking for all the world like flowers. Finally spent leaves. This is a semi deciduous tree and the fallen purple leaves create a pretty purply crunchy carpet.

Look at the size of those leaves - Elephant Ear Wattle I think. The seed pods in bottom right are from a Brachychiton I think (kurrajong)

And huge chunks of jasper were scattered about. One of my favourites- amongst many. Last time we were here it was a bit more rustic and I found some boulders with crystals growing inside. I like to pretend they were amethyst but perhaps they were only quartz. No matter they were lovely.
The next day we tore ourselves away from the tranquillity of Jasper Gorge to head ever closer to Timber Creek and the Border Crossing!! The road deteriorated the further we traveled.

We had heard and seen the calling card from wild donkeys at Jasper Gorge. Here they strolled nonchalantly across the road giving us only a perfunctory glance. These are descendants of those beasts of burden that the explorers used in the 1800s.

The sign points to Judbarra NP along the Tuwakam Track an extreme 4WD track only 20km which we drove 4 years ago; it took us 3 hours to drive! We made it up the Buchanan Hwy, Route 80 over 400km of rrrouggh road. A challenging exhausting drive for our champion driver. Awesome job! That night we lined up with lots of other happy (and not so happy!) campers at Timber Creek awaiting the big exodus into WA.
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