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#Ninja Storm 3 Full Burst
plumsaffron · 1 year
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@theblackseachelle As you have sought (requested)
So you shall receive
Ino Slayamanakate
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@madaraservingcunt
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all-naruto-polls · 1 year
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Favorite Naruto Ultimate Ninja Storm Game
Storm, Storm 2, Storm Generations, Storm 3 Full Burst, Storm Revolution, Storm 4
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majin--vegeta · 1 year
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chinesefirethorn · 8 months
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Summary:
Naruto was so proud of Gaara for strengthening the bonds he had with those important to him, much like what he was doing with Lee now.
Or, Naruto obliviously catching glimpses of Lee and Gaara’s dating life over a span of five years while being a good friend.
Inspired by a game canon event in Naruto Shippuden: Ultimate Ninja Storm 3 "Full Burst": Friendship Event #10, where Naruto awkwardly third wheels on Lee and Gaara. GaaLee is canon.
Notes:
I got out of a long-term relationship recently, and my comfort ship has always been GaaLee. It was so good to come back to writing for this pairing! For some reason, I only found out about this game event recently and was inspired to make something out of Naruto’s obliviousness. He’s just so silly third-wheeling on Lee and Gaara’s date like that. So it got me thinking, what else would he not notice?
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shikakunaras · 1 year
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Shikaku Nara in Naruto Shippuden: Ultimate Ninja Storm 3 (Full Burst)
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ninwes · 9 months
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Update 03/01/2024
So it has been awhile now and the reason for that is, i have been bussy with life and work but i dindn't to forget to still upload some Stalker videos for you all to enjoy. What did i completed in these 2 months of update.
Completed
My Time At Portia
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I had alot of fun with this game also spend allot of hours on it, i think it really surprised me at the end. Start a new life in the enchanting town of Portia! Restore your Pa's neglected workshop to its former glory, grow crops, raise animals, befriend the towns quirky inhabitants and uncover the mysteries this charming post-apocalyptic land has forgotten! So go out and make a name for yourself, date, make friends or even marry.
The Dark Pictures: Little Hope
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A game with intrigue where any decision you make is final and depending on what you do how many wil survive at the end. Abandoned and all alone, 4 college students and their teacher become stranded in an isolated town miles from anywhere after their bus crashes in bad weather. Trapped by a mysterious fog in the town of Little Hope, they search desperately for a means of escape whilst visions from the past haunt them from the shadows.
Lego Marvel's Avengers
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It's lego what more can i say ;) Anyway the game really captivate the movies and even some of the heroes own movies in a really funny way.
Tales For the Borderlands
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Another Telltales game that is enjoyable in the world of the borderlands. Getting downgraded from hyperion you try one big score and from that moment everything goes wrong but as any telltales game your decisions mather what happens.
Monster's Den: Book Of Dread
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Just a short game that i once bought. You have to make your way trough different stage to get the the last boss, it is enjoyable for getting out of the big games but sometmes still hard.
Tsioque
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A dark but playful Point & Click adventure. You have to escape the clutches of an Evil Wizard and discover the secrets hidden within the spellbound castle of your ancestors. We take the role of princess Tsioque, imprisoned in a castle overtaken by the Evil Wizard.
Garshasp: The Monster Slayer
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A game i had in my backlog it is not actually bad if you get used to the controls, at times it is a hard game. Years after the confinement of Azhi Dahaka by Fereydun, the evil Deevs (Monsters) who were the commanders in the army of darkness led by Azhi Dahaka rose again in different parts of the ancient lands of Khunirath and rebelled against the humans who were celebrating the victory of the army of light. This game is based on ancient Persian mythology bringing to life the epic battles of the mythological hero, Garshasp, in the ancient lands against the evil monsters. You play as Garshasp himself, the strongest man in Persian Mythology, in a journey to revenge and reclaim the legendary mace of his ancestors which is stolen by the Deevs. A journey which proves to unlock more significant hidden mysteries. The main mechanics of the game revolve around melee combat, platforming and exploration.
Wolfenstein: Old Blood
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This game is a prequel to the first game. You play the same person where you find out what set him on the path to the first game and meet some people that where in teh game itself.
Chicken Police
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Also a game i thought i wouldn't like but you do get in the game the moment your playing it. The game it self is A wild tale of love, death, chickens, and redemption! Chicken Police is a buddy-cop noir adventure, with a carefully crafted world, a gritty story, and lots of absurd humor. The game mixes elements of classic adventure games with visual novel-style storytelling.
New:
Planet Explorers
Unpacking
The Legend of Tianding
Souldiers
SCP: Secret Files
Friends Vs Friends
Prodeus
Hardspace: Shipbreaker
King's Bounty II
Iratus: Lord Of The Dead
Naruto Shippuden: Ultimate Ninja Storm
Naruto Shippuden: Ultimate Ninja Storm Revolution
Naruto Shippuden: Ultimate Ninja Storm 2
Naruto Shippuden: Ultimate Ninja Storm 3 Full Burst
Sword Art online: Lost Song
The Pale Beyond
The Gunk
Nobody Saves The World
Midnight Fight Express
Last Call BBS
From Space
Expeditions: Rome
Elex II
Doom
Funtasia
Godstrike
Anuchard
Blood And Zombies
Time On Frog Island
Lost In Random
Mortal Shell
Neon Blight
Karma City Police
Ruin Raiders
Wounded - The Beginning
Dark Deity
Monster Harvest
Hunting Simulator 2
Empire Of Ember
To The Rescue
The Sinking City
Code of Princess EX
Werewolf: The Apocalypse - Earthblood
Accel World Vs. Sword Art Online
Out of Reach
Crysis Remastered
Conclusion:
As you noticed i did the 2 months update as i didn't do the one last month. So in the months i played Wolfenstein is my favorite just because when you play it i didn't feel i want to stop and you just try the slow apraoch and Monster's den my least favorite just wel there was not much to it, it was just a inbetween game. Also over the 2 months i got offcourse my choice games but there where also some nice bundles for sale. So i continue the Let's Play of stalker and see you guys on the next update.
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pjsgames · 10 months
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🎮 Throwback Thursday Spotlight 🕹️: Naruto Shippuden: Ultimate Ninja Storm 3 Full Burst 🌪️
Hey gamers! It's time to dive back into one of the most exhilarating and visually stunning fighting games of its time - Naruto Shippuden: Ultimate Ninja Storm 3 Full Burst. Remember the thrill of epic battles and the rush of mastering complex combos? This game brought the world of Naruto to life like never before, with a roster of characters so vast it felt like a real Shinobi World War!
The story mode is an absolute treat, seamlessly blending intense action with an emotionally gripping narrative. It’s not just about the fights; it's about experiencing the journey of Naruto and his friends, each battle a step closer to their dreams. And let's not forget the game's breathtaking visuals. The developers truly outdid themselves, crafting a world that’s both vibrant and incredibly detailed, making every Jutsu and Taijutsu move a spectacle to behold.
But what really sets Ultimate Ninja Storm 3 Full Burst apart is its dedication to the series. From the accurate depiction of characters to the faithful recreation of the anime's most iconic scenes, it's a love letter to Naruto fans. Whether you're a diehard fan or a newcomer to the series, this game offers something special.
Eager to relive the epic battles of the Ninja world? Head over to https://pjga.me/2VuN5H1 and grab your copy today. Believe it, this is one nostalgic journey you don't want to miss!
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coursesoffline · 2 years
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Naruto shippuden storm 4 computer
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The game features more than 75 characters (including supporting characters). Double click inside the Naruto Shippuden: Ultimate Ninja Storm 4 folder and run the exe application. Download Naruto Shippuden: Ultimate Ninja Storm 4 for Windows now from Softonic: 100 safe and virus free. zip file and click on Extract to NARUTO SHIPPUDEN Ultimate Ninja Storm 4 + ALL DLC’s.zip (To do this you must have 7-Zip, which you can get here ). Naruto Shippuden Games Ultimate Ninja Storm 4 Impact is Uzumaki fight. Once Naruto Shippuden: Ultimate Ninja Storm 4 is done downloading, right click the. New playable characters are introduced which Otsutsuki Kaguya, Rin Nohara, Hanabi Hyuga and the adult characters from the movie The Last: Naruto The Movie. Download and play Naruto Games: Ultimate Ninja Shippuden Storm 4 1.0.0 on Windows PC. Based on SteamDB they are working on DLC called 'HD NARUTO SHIPPUDEN: Ultimate Ninja STORM 3 Full Burst' for about 3 months now. NARUTO SHIPPUDEN: Ultimate Ninja STORM 4 now has a 60 FPS mode on PC. The base game contains 50 achievements worth 1,000 Gamerscore. There are also modes to play against opponents via internet. NARUTO SHIPPUDEN: Ultimate Ninja STORM 4 now has a 60 FPS mode on PC. Full list of all 53 Naruto Shippuden: Ultimate Ninja Storm 4 achievements worth 1,120 gamerscore. A lovingly curated selection of 135 free hd Naruto Shippuden: Ultimate Ninja Storm 4 wallpapers and background images. The game consists of different modes: story mode with boss fights Kabuto as a hermit against Sasuke Uchiwa assisted by his brother Itachi Uchiha, Naruto Uzumaki Tobi assisted by Kakashi Hatake as well as Maito Gai and many more yet.Īnother mode is introduced: you can change the main character in combat.
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Naruto Ultimate Ninja Storm 4 has the same combat system from the previous games, either in one against one or with two supporting characters in 3D arenas. The story takes place during the fourth great ninja war. Naruto Shippuden Ultimate Ninja Storm 4 PC Game freeload Full Version ISO Setup With Direct Download Links,Download Naruto Anime Free Full Naruto. Naruto Ultimate Ninja Storm 4 is a fighting game developed by CyberConnect2 and published by Bandai Namco Games.
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plumsaffron · 1 year
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How cute.
Her win animation is similar to her younger self in Storm 1
Looks like I'll upload Ultimate Storm 3 Screenshots Of Another.
(Keeps Forgetting To Add Link To No Hud Mod (well here))
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hmm
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dynapiner · 2 years
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Ninja simulator torrent
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#NINJA SIMULATOR TORRENT HOW TO#
#NINJA SIMULATOR TORRENT UPDATE#
#NINJA SIMULATOR TORRENT FULL#
#NINJA SIMULATOR TORRENT FULL#
Naruto Shippuden: Ultimate Ninja Storm 3 Full Burst is the latest installment in the Ultimate Ninja series.
#NINJA SIMULATOR TORRENT HOW TO#
Maybe I would’ve even been more satisfied having a more accurate loading bar that’s honest to how much stuff is currently loading in so I don’t how to feel my satisfaction drain once it somehow says “Finalizing Loading…” since naturally most people would expect that the loading that obviously needs to be finalized, is gonna be completed soon.Naruto Shippuden: Ultimate Ninja STORM 3 Overview By the time I do load in is when I begin to feel unmotivated to even play again, since it really should not have taken so long for everything to load. That’s not the bad part of course but it’s the fact that I’ve had to wait 15 minutes for it to effectively load in after the blue bar has completely reached the other end, listening to the god forsaken menu music on repeat until it does. I understand that it takes time to render in a lot of parts to the game so that it works efficiently but I’ve had to wait at least a couple seconds for it to say “Finalizing Loading…” and no. I’ve been playing this game almost nonstop ever since it first came out because it was great! Sure there were a few downsides to graphics but I understood that because it’s on a mobile platform now and so forth… But what I’m here to say is that I have a slight issue with the loading. When I reloaded sandbox mode the steaks were still in my hand and I couldn’t throw them away or put the on anything. I was making a meat mountain and when I was grabbing the meat the pan flung out of my hand and like 40 steaks got thrown into my hand and the game crashed. Įdit: okay, I found a glitch that stops me from playing the game.
#NINJA SIMULATOR TORRENT UPDATE#
Second, there are a few glitches, the physics are a bit messed up, I know this is a very early stage of the game and I hope the updates will catch up with the pc version, sometimes, mostly in sandbox mode, the plates are very messed up, when I go to pick a plate or bowl up, sometimes the just flop and explode everywhere, and it is missing the staple of the game on pc, WHERE ARE THE BREAKING PLATES!!! Third, the only thing I want to know is when the game will catch up to pc on updates even if you plan to update the game to its pc brother, I support this game 100%!!! Developers please read and respond to this. First, I know this is a very early stage of the game, and the graphics are great, but there a few things about that, first, the pumpkins look like cubes and the plates are a bit messed up. Hey devs, I have been playing this game on my iPad Air 4 for a day or 2 now, and I am blown away, just a few things. You can turn off the auto-renew for the subscription whenever you want in the settings after purchase. Your account will be charged for renewal within 24-hours prior to the end of the current period. Your subscription is renewed unless you turn it off at least 24 hours before the period ends. The payment is charged to your iTunes account after purchase confirmation. You can reach required level to unlock it or you can subscribe for instant access. EASY to understand, challenging to master!Ĭooking Simulator: Chef Game contains Sandbox Mode. Choose from many best quality ingredients Practice your cooking techniques and time-management skills Highly realistic, polished, well-equipped kitchen Stunning graphics and beautiful visual effects Unlock advanced recipes, make delicious food and become a legendary virtual chef Special features that make Cooking Simulator: Chef Game addictive and fun: Are you ready to begin a culinary journey with our cooking simulator? Do you like cooking? Do you like simulators? Are you a fan of addictive time-management cooking games? If you said ”YES”, you are in the right place.Ĭooking Simulator: Chef Game is the right game for you.
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caji29 · 3 years
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Super happy to get these titles on sale in eShop! 😍
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shisui-uchiha-anon · 2 years
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Shisui's anime play list
Shisui is real boy who loves to watch anime. This is his play list. The anime songs, endings and openings .
Blue Bird Naruto (Letra)
Epic Seven OST Story Theme 13
Princess Mononoke : Nobody Knows Your Heart
Wolf's Rain OST - Tsume no Suna
Black Butler Sebastian's Theme
Basilisk OST I - Jakumetsu
Dragon Ball GT: Ending/ Outro 3 (English)
Black Butler: Book of Circus
Most Emotional OSTs Ever : Hakuouki
精霊の舞~Dance of the Spirit
Yashahime: Princess Half-Demon Ending
K Project - Mikoto's Theme (Unit 01 Remix)
Kuroshitsuji BOtA Ost 20 Black Nature
K : return of kings ost mix
Dororo Opening Full『Ziyoou-vachi - Kaen』
Dororo Ending Full『amazarashi Sayonaragokko』
Wolf's Rain Opening
Hellsing Opening (Full Song)
It’s My Party (Obey Me! Ending Theme)
Wolf's Rain OST - Heaven's Not Enough
Naruto Shippuden Ending 4 : Mezamero! Yasei
Rap do Orochimaru (Naruto) - EU VOU VIVER PRA SEMPRE | NERD HITS
NARUTO OST guitar and vocal cover - SENYA (Itachi theme)
Naruto Opening 2 Full
Naruto - Ending 1 | Wind
Tempest Shadow - Open Up Your Eyes
Naruto Ending 13 | Yellow Moon (HD)
Naruto Badass Villain OST | AKATSUKI THEME | Guitar Cover
Naruto The Movie 2 OST - Temujin
Pain Hip-Hop Instrumental
Naruto Shippuuden - Senya [Itachi Theme] (DJFAB Trap Remix)
PIANO MEDLEY
Girei (Pain Theme)(David Sell Remix)
Naruto Shippuden - Ōtsutsuki Kaguya (Anigam3 Remix)
Naruto - Orochimaru's Theme (Kayou. Remix)
Nomedbeats - Naruto Blue Bird Hip Hop remix
Naruto: Ultimate Ninja Storm 4: ROAD TO BORUTO ‒ "Otherworld Divine Tree"
Become the Wind - Boruto Original Soundtrack (English Version)
Boruto Naruto the Movie OST - Spin and Burst
Itachi Uchiha- Tsuki no Ookisa
Akihisa Kondou - Black Night Town. Full
Sasuke theme kokuten extended
[Illusion Connect] Sinless Hell BGM
Rap da Akatsuki (Naruto)
Princess Mononoke
[ 킹스레이드 ] OST - "Not A Hero" (ENG ver.)
[KING's RAID] CH.10 Title Song "The Right" | Ⅹ: Rebellion
Attack on Titan S4 Episode 14 OST: Levi vs Zeke Theme (HQ COVER)
hello world - tsuda kenjiro project [nanami kento's va]
Don't Cry - Renka
Ancient Magus' Bride - "Here" (FULL Opening) JUNNA | ENGLISH ver | AmaLee
Kurenai No Ito - Instrumental Version (Hakuoki)
北へ (The North) - Hakuouki The Movie 2 OST15
Dawn Of A New Era - Hakuouki The Movie 2: Shikon Sokyu OST
Hakuouki Hekketsuroku - OST - Maikaze (Instrumental)
Takusare Ta Omoi - Hakuouki The Movie 2: Shikon Sokyu OST
Dragon Ball GT - Opening Song (English Version) HQ
Hakuouki AMV: Hijikata & Chizuru's Memories (1080p HD)
Rap do Tauz-Zoro ( One piece)
Tokyo Ghoul√A OST - Ajito
Tokyo Ghoul - Licht und Schatten - Yutaka Yamada [東京喰種-トーキョーグール- OST]
WITH YOU
Sesshomaru Theme
Inuyasha
Bleach Ost Fade To Black B03
Bleach ost A04a AND Bleach Irish Dance overlay HQ
Here opening Mahoutsukai no Yome Full
Dragon Ball - Makafushigi Adventure
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riwonregion · 3 years
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Riwon Pokedex
Starters
1. Seedeer (Seed + Deer) Seed Deer Pokemon Grass Type Seedeer will stay close to their parents until they are able to defend themselves. Ability- Overgrow Evolves at level 18 into Elkric 2. Elkric (Elk + Electric) Electric Deer Pokemon Grass/Electric Type Using the static that builds up on their fur Elkric can fend off attackers with a burst of electricity. Ability- Overgrow Evolves at level 38 into Moostorm 3. Moostorm (Moose + Storm) Lighting Moose Pokemon Grass/Electric Type The antlers of Moostorm can discharge incredible bolts of lighting for offense and defense Ability- Overgrow 4. Calva (Calf + Lava) Blazing Calf Pokemon Fire Type Calva play around the openings of caves, if cornered they will raise their body temperature immensely Ability- Blaze Evolves at level 20 into Volcanox 5. Volcanox (Volcano + Ox) Volcanic Ox Pokemon Fire/Rock Type Volcanox can shoot flames hot enough to melt rock and metal. They use this to create homes in the sides of mountains. Ability- Blaze Evolves at level 41 into Minorupt 6. Minorupt (Minotaur + erupt) Magma Bull Pokemon Fire/Rock Type When two Minorupt battle for territory the ferocity of the battles often cause volcanic eruptions Ability- Blaze 7. Dolphent (Dolphin + Student) Curious Pokemon Water Type Dolphent are curious about everything and are always trying to learn more about the world around them Ability- Torrent Evolves at level 16 into Schorsal 8. Schorsal (Scholar + Dorsal) Learning Pokemon Water/Psychic Type Using their psychic abilities Schorsal are able to collect an incredible amount of knowledge Ability- Torrent Evolves at level 36 into Profoise 9. Profoise (Professor + Porpoise) Wise Pokemon Water/Psychic Type According to folk lore if you capture a Profoise at sea it will answer a single question without error. Ability- Torrent 10. Wolk (Worm + Silk) Silk Worm Pokemon Bug/Fairy Type Wolk produce a material often used in making some clothing Ability- Shield Dust Evolves at level 10 into Yarnoon 11. Yarnoon (Yarn + Cocoon) Yarn Cocoon Pokemon Bug/Fairy Type Yarnoon are covered in a soft yet sturdy casing made of a yarn like substance Ability- Shed Skin Evolves at level 15 into Knitterfly 12. Knitterfly (Knitting+ Butterfly) Knitting Pokemon Bug/Fairy Type Knitterfly can create incredible works of art with their knitting Ability- Compound Eyes 13. Emborm (Ember + Worm) Ember Worm Pokemon Bug/Fire Type Emborm use their fire to find food at night. Ability- Shield Dust Evolves at level 10 into Burnpa 14. Burnpa (Burning + Pupae) Burning Pupae Pokemon Bug/Fire Type Burnpa cocoon themselves in a red hot cocoon to defend themselves Ability- Shed Skin Evolves at level 15 into Flamefly 15. Flamefly (Flame + Firefly) Burning Pokemon Bug/Fire Type Flamefly use their burning flames to stun predators Ability- Compound Eyes 16. Squeakey (Squeak + Key) Lock pick Pokemon Normal Type Squeakey use their sharp teeth to break open any lock they find. Ability- Frisk Evolves at level 22 into Hoardent 17. Hoardent (Hoarder + Rodent) Hoarding Pokemon Ground type Hoardent are said to have hidden hoards of items they steal Ability- Pick Up 18. Solra (Solar + Ra) Solar Bird Pokemon Fire/Flying Type Solra will always fly following the path of the sun. Ability- Flame Body 19. Anubone (Anubis + Bone) Skeletal Hound Pokemon Dark/Ghost Type During funerals Anubone are often seen in the distance howling as if welcoming the departed to the afterlife Ability- Cursed Body 20. Neutrail (Neutral + Quail) Neutral Pokemon Normal/Flying Type Neutrail respond to how they are treated in kind. If they are treated with kindness they respond with kindness, if they are treated with hatred they respond with hatred. Ability- Normalize Evolves into Doveace at level 20 with happiness Evolves into Warak at level 20 with unhappiness 21. Doveace (Dove + Peace) Peace Pokemon Light/Flying Type Doveace spread peace wherever they go often intervening in fights before they escalate. Ability- Friend Guard 22. Warak (War + Hawk) War Pokemon Dark/Flying Type Warak spread war wherever they go often escalating minor disputes into full blown fights. Ability- Anger Point 23. Spidread (Spider + Dread) Dread Pokemon Poison Type This spider pokemon spins its web in the woods and has been known to wait for days until it catches its prey Ability- Arena Trap Evolves at level 16 into Scarchnid 24. Scarchnid (Scare + Arachnid) Arachnid Pokemon Poison/Dark Type These pokemon can throw their webbing like a rope, the venom of Scarchnid can paralyze a grown adult for days Ability- Arena Trap Evolves at level 30 into Terrotula 25. Terrotula (Terror + Tarantula) Terror Pokemon Poison/Dark Type Even the webbing of this pokemon is oozing with its dangerous venom Ability- Arena Trap 26. Tempu (Tempest + Tengu) Pecking Pokemon Flying type Large groups of Tempu gather on rooftops during windy days Ability- Big Peck Evolves at level 14 into Tengale 27. Tengale (Tengu + Gale) Gale Pokemon Flying/Psychic type Using their psychic powers Tengale increase the power of their wind Ability- Big Peck Evolves at level 26 into Tornadai 28. Tornadai Tornado Pokemon Flying/Psychic type Tornadai usually reside in the center of strong tornadoes Ability- Big Peck 29. Pronin (Proton + Ronin) Ronin Pokémon Light/Steel Type Pronin train all day and night for the day they become Samuray Ability- Justified Evolves at level 20 into Samuray 30. Samuray (Samurai + ray) Samurai Pokémon Light/Steel Type Their katana are said to move faster than light. They are so dedicated to their duty that many use them as bodyguards. Ability- Justified Evolve at level 40 into Shogleam 31. Shogleam (Shogun + gleam) Shogun Pokémon Light/Steel Type Shogleam have been known to lend their skills and strength to causes they deem honorable. Ability- Justified 32. Ninjark (ninja + dark) Ninja Pokémon Dark/Steel Type Ninjark are easy to spot due to their lack of training. As a result they often practice during the night. Ability- Dark Aura Evolves at Level 20 into Noxitsu 33. Noxitsu (Nox + ninjitsu) Ninjitsu Pokémon Dark/ Steel Type A Noxitsu is able to hide perfectly within a shadow. Ability- Dark Aura Evolves at level 40 into Shadobi 34. Shadobi (Shadow + Shinobi ) Shinobi Pokémon Dark/Steel Type A skilled Shadobi is said to be able to infiltrate any stronghold without being seen. Ability- Dark Aura 35. Decibelle (Decibel + bell) Stage Fright Pokemon Sound Type Decibelle are naturally skilled in music however they are also naturally shy. As a result they practice in secret and will remain silent if they believe anyone is watching. Ability- Punk Rock Evolves at level 15 into Ampt 36. Ampt Performance Pokemon Sound Type Ampt are more comfortable performing in front of others and often practice in groups. Ability- Punk Rock Evolves at level 32 into Konsert 37. Konsert Superstar Pokemon Sound Type Konsert will only perform in front of large crowds and some actually go on “tours” finding large audiences to perform before. Ability- Punk Rock 38. Graselle (Grass + Gazelle) Gazelle Pokémon Grass/Fighting Type Graselle have strong hooves and horns to fight off predators and is swift enough to evade the stronger threats Ability- Grass Pelt 39. Gorrior (Gorilla + Warrior) Armored Gorilla Pokemon Grass/Steel Type Each Gorrior makes their own set of armor and weapons, no two are identical. Ability- Battle Armor 40. Vibant (Vibe + Ant) Ant Pokémon Ground/Sound Type Vibant is blind from a life spent mostly underground so it has adapted to see with echolocation which doubles as a way to defend itself from predators using sound attacks. Ability- Anticipation 41. Terragon (Terra + Dragon) Digging Dragon Pokemon Ground/Dragon Type Terragon are so skilled at digging they are often used by people to help with construction projects Ability- Infiltrator 42. Vulcano (Vulcan + Volcano) Blacksmith Pokémon Fire/Steel Type Vulcano use their hammer to forge items for those who treat them kindly but if they are treated wrong they leave faults in the items Ability- Flame Body 43. Calfarm (Calf + Alarm) Alarm Pokemon Sound Type Calfarm are highly skittish and will sound a blaring alarm at the first hint of trouble. Ability- Punk Rock Evolves at level 25 into Giaren 44. Giaren (Giraffe + Siren) Siren Pokemon Sound Type Giaren keep a watchful eye over Calfarm and will sound a piercing siren to ward off threats Ability- Punk Rock 45.  Zerage (Zebra + Mirage) Mirage Pokemon Light Type In order to distract enemies Zerage create mirror copies of themselves though they are sometimes flawed. Ability- Prism Power (Boosts power in sunlight) Evolves at level 25 into Zebgram 46. Zebgram (Zebra + Hologram) Hologram Pokemon Light Type Zebgram are able to create perfect holograms of themselves they use to confuse and distract enemies Ability- Prism Power 47. Pangorollin (Pangolin + Rollin) Pangolin Pokemon Ground/Rock Type Once a Pangorollin picks up speed it’s wise to get out of the way. Ability- Rock Head Evolves at level 30 into Armadrillo 48. Armadrillo (Armadillo + Drill) Armadillo Pokemon Ground/ Steel Type Armadrillo are armed with sharpened drills they use to dig through soil and rock Ability- Rock Head 49. Groach (Gross + Roach) Garbage Bug Pokemon Poison/Bug type Groach are often seen in hordes in dumps Ability- Toxic skin 50. Crocogator (Crocodile + Alligator) Waterfall Pokemon Water Type Once a year Crocogator gather at the regions tallest waterfall to hold a race to the top. The winner is declared leader of the Crocogator for the next year. Ability- Drizzle Astral Exclusive 51. Hipponball (Hippo + Cannonball) Big Splash Pokemon Water Type Hipponball will often gather at large pools of water to see who can make the biggest splash Ability- Drizzle Astro Exclusive 52. Despairado (Despair + Desperado) Bandit Pokemon Dark/Steel Type Is known to ambush people traveling in the desert and steal things, fortunately it usually takes useless objects Ability- Pick Pocket 53. Woodril (Woodpecker + Drill) Drill Beak Pokémon Flying/Steel type Woodril use their drill like beak to find food within trees Ability- Infiltrator 54. Scareb (Scare + Scarab) Scarab Pokemon Bug/Ghost Type Many believe that Scareb are the embodiment of the wrath of the unjustly killed Ability- Swarm 55. Phobix Fear Pokémon Ghost Type Phobix can appear as a person’s worst fear. Some therapists use Phobix to help patients identify their fears. Ability- Intimidate 56. Cloumbo (Cloud + Dumbo) Flying Elephant Pokemon Flying Type Cloumbo fly using their wing like ears while generating gusts of wind with their trunk Ability- Levitate Evolves at Level 20 into Elephind 57. Elephind (Elephant + Wind) Wind Elephant Pokemon Flying/Ground Type As Elephind grow their weight causes them to require more time between flights. Ability- Aerilate Evolves at Level 40 into Tornaderm 58. Tornaderm (Tornado + Pachyderm) Tornado Elephant Pokemon Ground/Flying Type Despite being unable to take flight Tornaderm are still able to use their ears and trunk to create strong winds and gusts. Ability- Aerilate 59. Orangutrain (Orangutan + Train) Training Pokemon Fighting Type Groups of Orangutrain will gather in the jungle to spar and train Ability- Inner Focus Evolves at level 20 into Gorring 60. Gorring (Gorilla + Ring) Wrestling Pokemon Fighting/Normal type Gorring will often pick fights with any enemy they deem strong enough to pose a challenge Ability- Inner Focus Evolves at level 40 into Chimpion 61. Chimpion (Chimp + Champion) Champ Pokemon Fighting/Normal Type Chimpion will sometimes train those who seek a teacher in combat Ability- Inner Focus 62. Watthog (Watt + Warthog) Warthog Pokémon Electric Type Watthog uses the electricity between its tusks to ward off predators. Ability- Static
63. Singian (Sing + Simian) Conductor Pokémon Sound Type When groups of Singian gather their songs fill the jungle with beautiful music Ability- Punk Rock 64. Descald (Desert + Scald) Oasis Pokemon Fire/Water Type This crab pokemon is found in desert oasis, the water in its shell is boiling hot. Ability- Sand Veil 65. Iverno (Ivy + Inferno) Flame plant Pokemon Grass/Fire Type Inverno use their jaw to immobilize prey for its fire to cook them Ability- Strong Jaw 66. Mirrusion (Mirror + Illusion) Mirror Pokemon Light/Fairy Type Mirrusion hide inside mirrors, most people only see them in the corner of their eye Ability- Magic Bounce 67. Cerborm (Cerebral + Worm) Empathy Pokemon Psychic Type Cereborm are usually found near scenes of negative emotions, they actually feed upon them Ability- Telepathy Evolves at level 18 into Mesmereite 68. Mesmerite (Mesmerize + Parasite) Mesmerizing Pokemon Psychic/Bug Type Some therapists use Mesmerite to help patients calm themselves and move past traumatic events Ability- Telepathy Evolves at level 30 into Telepite 69. Telepite (Telepath + Parasite) Therapy Pokemon Psychic/Bug Type All those near Telepite feel only positive emotions as the pokemon feeds upon negative ones Ability- Telepathy 70. Piscero (Pisces + Aero) Flying Fish Pokémon Water/Flying Type Piscero fly above the water but need to submerge once an hour. Ability- Water Absorb 71. Glomeow (Glow + Meow) Glowing Pokemon Light Type Glotah use light to distract their prey to make it easier to catch them Ability- Illuminate Evolves at level 16 into Feshine 72. Feshine (Feline + Shine) Shining Pokemon Light Type Feshine use the light to conceal themselves from their prey Ability- Illuminate Evolves at level 36 into Hikat 73. Hikat (Hikari + Cat) Luminous Pokemon Light Type Hikat can turn themselves into light for a short period of time to drastically increase their speed Ability- Illuminate 74. Pupic (Puppy + Sonic) Sonic Pokemon Sound Type While they are still young Pupic use their howls to notify their parents should they end up in danger Ability- Cacophony Evolves at level 16 into Loboom 75. Loboom (Lobo + Boom) Sonic Boom Pokemon Sound Type Loboom can cause temporary deafness in people with their howls Ability- Cacophony Evolves at level 36 into Howolf 76. Howolf (Howl + Wolf) Howl Pokemon Sound Type Researchers believe that Howolf can communicate with each other using sounds the human ear cannot hear Ability- Cacophony 77. Whodini (Who + Houdini) Escapist Pokemon Psychic/Fairy Type Whodini can escape from any trap and it is believed that they will only stay with trainers they respect and like otherwise they would just escape from the pokeball. Ability- Run Away 78 Jackill (Jackal + Kill) Scavenger Pokemon Dark Type Jackill will wait for other pokemon to finish their meals before rushing in to steal the scraps Ability- Pick Up 79. Monklide (Monkey + Glide) Gliding Pokemon Grass/Flying Type Monklide always keep a large leaf on them at all times. They use this leaf to glide from tree to tree. Ability- Levitate 80. Kamantis (Kamen + Mantis) Masked Pokemon Bug/Fighting Type This pokemon has been seen defending weaker pokemon who cannot defend themselves, using its strong legs it leaps high into the air and launches a devastating kick attack to the opposing pokemon Ability- Compound Eyes 81. Discorb (Disco + Orb) Party Pokemon Light/Sound Type Discorb can be found wherever there’s a party. Ability- Dazzling 82. Speedah (Speed + Cheetah) Speedy Pokemon Ground Type Long before long range communication was possible messages would be delivered via Speedah Ability- Speed Boost 83. Trakguar (Tracker + Jaguar) Tracking Pokemon Ground Type Once a Trakguar is on the trail it will not give up even if it passes out from exhaustion. Ability- Steadfast 84. Kindnouse (Kind + Mouse) Kindness Pokemon Fairy Type Kindnouse have a symbiotic relationship with Roarior and will heal their injuries after battles Ability- Friend Guard 85. Roarior (Roar + Warrior) Protector Pokemon Fighting Type Roarior will protect Kindnouse as gratitude for their healing them. Ability- Friend Guard 86. Leapmur (Leap + Lemur) Leaping Pokemon Normal Type Leapmur are timid pokemon who will only come out of the trees when they think nobody is around, at the first sight of trouble they will leap up into the safety of their trees. Ability- Wimp Out 87. Burrun (Burr + Bun) Bunny Pokemon Ice Type Burrun live in frozen environments and are most at home in the frigid cold Ability- Ice Body Evolves at level 16 into Hoppreze 88. Hoppreze (Hopping + Freeze) Hopping Pokemon Ice Type Hoppreze enjoy hopping around during snowstorms and their fur coats will usually end up coated in snow Ability- Ice Body Evolves at level 36 into Chilare 89. Chilare (Chill + Hare) Hare Pokemon Ice Type Chilare can travel inside blizzards with little effort and in some places are used to help travelers find their way through the storms Ability- Ice Body 90. Dammer (Dam + Hammer) Builder Pokemon Water/Ground Type Using the hammer on its tail Dammer build massive dams in rivers and trainers often use them to help with construction projects Ability- Keen Eye. 91. Banscream (Banshee + Scream) Banshee Pokemon Ghost/Sound Type The scream of a Banscream can induce feelings of dread and fear and have been known to knock some people unconscious Ability- Cursed Body 92. Valmander (Valor + Salamander) Valor Pokemon Dragon Type It is said that Valmander seek out only trainers with true valor in their hearts Ability- Flame Body Evolves at level 26 into Couragon 93. Couragon (Courage + Dragon) Courage Pokemon Dragon/Fire Type Only the bravest of the brave will not be burned by their flame Ability- Flame Body 94. Tique Watch Pokemon Steel Type Tique are quick but their attacks are weak. Ability- Steelworker Evolves at level 21 into Toque 95. Toque Clock Pokemon Steel/Fighting Type Toque are stronger but their attacks are slower as a result Ability- Steelworker Evolves at level 35 into Cloque 96. Cloque Grandfather Clock Pokemon Steel/Fighting Type Cloque are more methodical with their attacks only striking at the key moment to do maximum damage. Ability- Steelworker 97. Scripthor Author Pokemon Normal Type Believed to be a relative of Smeargle this pokemon is almost always writing in a “book” that it always carries. Researchers are so far unable to translate the writings Ability- Writers Block (new ability, contact with this pokemon has a 10% chance of confusing the enemy pokemon)
98. Pebbick (Pebble + Chick) Rock Chick Pokemon Rock Type Pebbick eggs are laid inside hollow rocks for added protection. Ability- Sand Force Evolves at level 20 into Osterock 99. Osterock (Ostrich + Rock) Rock Bird Pokemon Rock/Fighting Type An Osterock can kick open a solid boulder with a single kick. Ability- Sand Force
100. Coaler (Coal + Miner) Miner Pokemon Rock/Steel Type Coaler are found in deep caves digging for the minerals they eat   Ability-  Pickup Evolves at level 25 into Shinmond 101. Shinmond (Shine + Diamond) Diamond Pokemon Steel/Rock Type Shinmond are coated in diamonds formed from minerals that covered their body as a Coaler Ability- Battle Armor 102. Tasepole (Taser + Tadpole) Taser Pokemon Electric Type Tasepole generate a strong current in their body to fend off predators Ability- Static Evolves at level 15 into Stunfrog 103. Stunfrog (Stun gun + Frog) Stunning Pokemon Electric Type The impact of a Stunfrog’s tongue is enough to stun a full grown person. Ability- Static 104. Typhloon (Typhoon + Loon) Storm Bringer Pokémon Water/Flying Type Typhloon are often spotted before a storm hits. Ability- Drizzle Astral Exclusive 105. Huricrane (Hurricane + Crane) Storm Ending Pokémon Water/Flying Type When a storm ends Huricrane are often spotted Ability- Cloud Nine Astro Exclusive 106. Beedger (Bee + Badger) Honey Badger Pokemon Bug/Fighting Type Beedger produce and store massive amounts of honey. They will defend their hive with their lives. Ability- Sturdy
107. Rubbull (Rubble + Bull) Bull Pokemon Rock Type Rubbull have sharp horns made up of rock like material Ability- Rock Head 108. Needill (Needle + Ill) Needle Pokemon Poison Type The quills of a Needill are coated in a highly toxic substance Ability- Poison Point Evolves at level 23 into Pinject 109. Pinject (Pin + Inject) Pin Pokemon Poison Type Mere contact with a Pinject’s toxin is enough to cause nausea in grown adults Ability- Poison Point 110. Deejay Music Pokemon Electric/Sound Type Deejay love music and will often be found in areas with a lot of music playing. Ability- Punk Rock 111. Molh Mole Pokemon Ground Type The tunnels of Molh are sometimes large enough for people to travel through Ability- Sand Force 112. Rhinose (Rhino + Nose) Bone Pokemon Normal Type Rhinose are born with two skeletons, one internal and one protective external Ability- Battle Armor Evolves at level 26 into Spino 113. Spino (Spine + Rhino) Spine Pokemon Normal Type As a Spino the external skeleton has grown even stronger and the horn even sharper Ability- Battle Armor Evolves at level 46 into Skuorn 114. Skuorn (Skull + Horn) Skull Pokemon Normal Type A Skuorn can stop and puncture a speeding car with no problems Ability- Battle Armor 115. Scorpyro (Scorpion + Pyro) Flame Scorpion Pokemon Fire/Poison type It is said that being stung by a Scorpyro is one of the most painful experiences on the planet. Their venom actually burns the victim as it poisons them Ability- Poison Touch 116. Slimoss (Slime + Moss) Moss Snail Pokemon Grass Type Is usually found in meadows and forests feeding on moss Ability- Liquid Ooze Evolves at level 15 into Molloot 117. Molloot (Mollusk + Root) Root Snail Pokemon Grass/Ground Type Found feeding on roots along the ground, A shell resembling a seed has begun to form on its back Ability- Liquid Ooze Evolves at level 25 into Arbail 118. Arbail (Arbor + Snail) Arbor Snail Pokemon Grass/Ground Type The slime left by its trail has similar properties to fertilizer, the shell on its back now resembles an acorn Ability- Liquid Ooze 119. Mandroar (Mandrake + Roar) Mandrake Pokemon Grass/Sound Type When startled Mandroar unleash a piercing scream that was once rumored to cause insanity. Ability- Soundproof 120. Bukfinear (Buccaneer + Fin) Pirate Pokemon Water/Dark Type Bukfinear are a constant risk to ships carrying precious cargo on the oceans. They are attracted to shiny objects and will use their teeth and razor fins to reach the prize Ability- Pickup 121. Quesand (Question + Sand) Question Pokemon Psychic Type Quesand are highly curious about many things and will often follow people to learn more Ability- Forewarn Evolves at level 15 into Phraddle 122. Phraddle (Pharaoh + Riddle) Riddle Pokemon Psychic Type Phraddle will continue to follow people to gain knowledge and will even follow children into schools Ability- Forewarn Evolves at level 30 into Spharoh 123. Spharoh (Sphinx + Pharaoh) Knowledge Pokemon Psychic Type Spharoh will pass their knowledge onto the Quesand and Phraddle who follow them. Ability- Forewarn 112. Mageist (Magma + Poltergeist) Poltergeist Pokémon Fire/Ghost type Mageist appear near sources of heat and flame Ability- Flame Body Name- Magma+ Poltergeist= Mageist
Fossils
125. Sabredon (Sabertooth + Smilodon) Hunter Pokemon Dark/Rock Type Sabredon would sharpen their teeth and claws by chewing on and scratching  rocks and boulders. Ability- Deep Cut Evolves at level 35 into Savash 126. Savash (Savage + Slash) Ruthless Pokemon Dark/Rock Type Said to be one of the most relentless hunters of the ancient world, this saber-toothed pokemon would use its claws to cut through any obstacle in its way Ability- Deep Cut- Breaks any defense 127. Mammist (Mammoth + Mist) Mammoth Pokemon Ice/Rock Type Revived from the Tusk Fossil Although it appears to be shivering Mammist is protected from the intense cold by its thick fur Ability- Thick Fur Evolves at level 35 into Cyrodon 128. Cyrodon (Cyro + Mastodon) Mastodon Pokemon Ice/Rock Type Ability- Thick Fur With its tusks and thick fur there were very few predators that could harm Cyrodons. It used its trunk to shoot ice at enemies 129. Clubter (Club + Hunter) Hunter Pokemon Rock/Fighting Type Revived from the Club Fossil Clubter used heavy rocks to hunt their prey. There is evidence they may have even carved the rocks into primitive tools. Ability- Pure Power 130. Shineon Shining Pokemon Light Type Shineon are drawn to bright lights and will often reside near cities as a result Evolves from Eevee after leveling up while holding Prism Ability- Prism Power (new ability, increases power when in direct sunlight) 131. Echoeon Echo Pokemon Sound Type Echoeon will sometimes mimic the sound of others and can also throw sound to give the appearance of ventriloquism Evolves from Eevee after leveling up while holding Microphone Ability- Echo (new ability, any sound move that hits will increase the users attack power) 132. Posivolt Positive Pokemon Electric Type Posivolt charges its attacks with immense electrical power Ability- Plus 133. Negabolt Negative Pokemon Electric Type Negabolt super charges its body with electricity giving it great speed Ability- Minus Plusle and Minun evolve into these if they are in the party together and they both reach level 30 Posivolt has stronger attacks and more HP Negabolt has stronger defense and more speed Posivolt is bipedal while Negabolt is quadruped 134. Camoleon (Camouflage + Chameleon) Camouflage Pokemon Normal/Light Type Camoleon uses light to conceal itself to the point of total invisibility. Evolves from Kecleon if leveled up while holding the Prism. Ability- Color Change
135. Kangaskid Joey Pokémon Normal Type Kangaskid are unused to walking on their own outside the pouch Evolves into Kangaskhan if Female and Gengaroo if Male at Level 15 Ability- Wimp Out 136. Gengaroo Parent Pokémon Normal Type Gengaroo are much quicker than Kangaskhan but their attacks are weaker A spikier and sturdier version of Kangaskhan with reversed color scheme All male species Ability- Parental Bond 137. Tentaken (Tentacle + Kraken) Kraken Pokemon Water/Poison Type Tentaken use the barbs on the end of their tentacles to inject toxin into their prey. It is said they often get into battles with Walords. Evolves from Tentacruel at Level 50 Ability- Poison Point
138. Mooxen (Moo + Oxen) Tiny Calf Pokemon Normal Type Mooxen stay in groups to better defend against predators Bred only at the Daycare center in the Riwon Safari Zone At level 15: M- Evolves into Tauros F- Evolves into Miltank Ability- Run Away 139. Hitmonbo Staff Fighting Pokemon Fighting Type Hitmonbo is a master of staff fighting in all its forms. Ability- Inner Focus Evolves from Tyrogue at level 20 if holding the Staff item 140. Hexen (hex + Vixen) Human Shape Pokémon Ice/ Psychic type Hexen are found near the tops of mountains and will ward climbers away when they sense an oncoming blizzard. Ability- Oblivious Evolves from Jynx at level 45 141. Eclipsidian (Eclipse + Obsidian) Eclipse Pokemon Rock/Psychic Type Eclispidian are said to only appear in the wild during a solar or a lunar eclipse. Evolves from Lunatone when exposed to a Sun Stone Evolves from Solrock when exposed to a Moon Stone Ability- Levitate 142. Purigeist (Purified + Poltergeist) Purified Pokemon Ghost/Light Type When a Spiritomb is brought to a special tomb a process can be preformed to purify it of its evil allowing it to evolve to Purigeist. Ability- Dazzling 143. Doduo (Riwon Variant) Twin Bird Pokemon Fairy/Ground Type Riwon Doduo have larger feathers and more prominent wings but remain unable to fly. Ability- Early Bird Evolves at level 31 into Dodrio 144. Dodrio (Riwon Variant) Triple Bird Pokemon Fairy/Ground Type Riwon Dodrio have stronger legs than the usual Dodrio and are able to run much faster as a result Ability- Early Bird 145. Girafarig (Riwon Variant) Long Neck Pokemon Fighting/Psychic Type Riwon Girafarig have longer necks and tails than they do in other regions. They use these longer limbs as clubs to ward off attackers. Ability- Inner Focus 146. Tridantis (Trident + Atlantis) Trident Pokémon Water Type Tridantis use their trident like tail to fend off predators Ability- Rough Skin Evolves at level 23 into Nepidon 147. Nepidon (Neptune + Poseidon) Water Type Titan Pokémon Nepiden decorate their crown like fins with rocks they find on the ocean floor Ability- Rough Skin 148. Dragogear (Dragon + Gear) Metal Dragon Pokemon Dragon/Steel Type Dragogear are found in old junkyards hording piles of junk and scrap. Ability- Steam Engine 149. Chaboa (Charm + Boa) Charm Pokemon Sound/Poison Type Chaboa use their melody to communicate with other Chaboa Ability- Shed Skin 150. Gharmor (Ghost + Armor) Ghost Warrior Pokemon Ghost/Steel Type Gharmor are spirits of fallen warriors who have possessed suits of armor in order to continue fighting even beyond death Ability- Battle Armor 151. Trukyu (True + Kyu) True Spirit Pokemon Ghost/Fairy Type Unlike their previous form Trukyu are able to reveal their true forms without hurting people. However their appearance seems to vary depending on the person observing them. Evolves from Mimikyu at level 35 with full happiness. Ability- Dazzling 152. Batura (Bat + Aura) Aura Bat Pokemon Dark/Psychic Type Batura are attracted to strong auras and can be found flying around crowded cities as a result. Ability- Dark Aura Evolves at level 24 into Vampura 153. Vampura (Vampire + Aura) Aura Vampire Pokemon Dark/Psychic Type Vampura feed on aura and a group can drain the aura from a grown adult in a single night Ability- Dark Aura Evolves at level 48 into Dracura 154. Dracura (Dracula + Aura) Vampire Pokemon Dark/Psychic Type A single Dracura can drain an entire city’s aura if left unattended too long Ability- Dark Aura 155. Unasea (Unagi + Sea) Eel Pokémon Water Type Unasea make their home in the vast depths of the ocean and are known to attack swimmers if they get too close. Ability- Rough Skin
Legendaries
Trio 156. Sharquid (Shark + Liquid) Liquid Pokemon Water/Ice Type Sharquid’s body is liquid at all times. This allows it to evade attacks and boost its own. Ability- Adaptability 157. Solidion (Solid + Lion) Solid Pokemon Rock/Steel Type The hide of Solidion is said to be one of the hardest materials on the planet. Ability- Adaptability 158. Eagas (Eagle + Gas) Gas Pokemon Flying/Poison Type Eagas is made out of gas and is able to alter the composition of the gas to create many different types of gas such as knock out gas or even toxic gas. Ability- Adaptability
Mascots
159. Mentacle (Mental + Tentacle) Astral Squid Pokemon Psychic Type Legend says that Mentacle’s touch can calm even the most troubled mind. Ability- Healer 160. Starwale (Star + Whale) Astro Whale Pokemon Fairy Type Legend says the movement of the stars is due to the wake left by Starwale swimming through the cosmos. Ability- Healer 161. Atornal (Atone + Eternal) Lone Warrior Pokemon Steel/Fighting Type Legend says that during an ancient war Atornal was tricked into betraying his master leading to a horrible massacre. Since that day Atornal has walked the world seeking redemption for his actions. Even now he protects the weak. Ability- Sturdy 162. Meteormite (Meteor + Mite) Alien Pokemon Fairy/Rock Type It is said that on nights of meteor showers you can find Meteormite inside a crater. This pokemon is said to contain power from beyond the stars. Ability- Fairy Aura
7 notes · View notes
capsicrew · 3 years
Text
semi-live reactions to the LL;
Okay well, I think I'll just summarize.
All notes below the cut.
As expected, the live letter is focusing on job adjustments and additions. -They're trying to make major abilities across all jobs maintain a 60 or 120-second cooldowns, with some exceptions. With the intention being to align more of those "burst windows," in parties, especially in endgame raiding/content. -They re-emphisize that not all abilities will be on these 2 timers and YoshiP specifies Ley Lines will remain 90 seconds and regrets BLM being "neglected" lmao. "Everybody gets their burst, then I come in 30 seconds later with my lay lines"
Okay, job action video before they get into specifics, lets see what I can spot lmao;
[originally I had all my reactions to the trailer here, to keep organized, I'm combining that with the specific job notes]
That was a lot, sorry lmao. I think instead of typing more, I'll just add notes about the jobs as they go in depth after my first impressions above ^ Sounds like Summoner has the most hype with the audience. They made a comment that Summoner is now Ultima Weapon lmao.
Job Class notes: Tanks; -I guess using certain buffs in combination with certain skills increases their benefit? Not very specific, but I guess an incentive to think more about which cool downs you use and when and in concert with other skills. -Combo chains will no longer be broken when using ranged attacks. Nice! Sounds like this is being added to melee dps as well. -Looks like both Phys and Magic Damage will differ and be an important aspect? They sure talk a lot about this but I'm not sure the practical application. I guess just in determining to use tank skills that decrease either phys damage or magic damage? I guess they just adjusted some stats through the game and are just saying the numbers will be different so raiders don't piss themselves.
YoshiP is a cat boy lmao. Yoshi-nyan dskjfl lmao "I'm 48 years old!"
-Paladin: Trailer: [Looks like updates to skills and attacks with new graphics, or just new skills. Don't know PLD well enough to say for sure. Looks like Passage of Arms also included an attack of some sort while the PLD was immobile. 3 new attacks that look like AOEs that rain swords down on the enemies in various forms.] -Requiescat is no longer depending on MP value. -Ah, the sword-rain is a new 3-part combo starting with Confiteor (the level 80 PLD skill) -Gap closer is now 20y instead of 15y. -No drastic changes otherwise. About what you can expect from ShB with just other tweaks to match overall gameplay changes.
-Warrior: Trailer Reaction: [Has a cooldown that gives you little fire embers aesthetically. Looks like base combo attacks might get buffed.] -Abilities that increase damage are now extended (and even triggered) by the AOE combos. (instead of having to weave-in, like, Storm's Eye in the middle of a combo, especially for AOE combos) -Onslaught and Upheaval no longer drain the Beast Guage. They're now on a charge-use basis, I guess? And Onslaught will have a new combo move. -New skill being added when using Inner Release. Inner Release now has 60s cooldown, increasing use-frequency.
-Dark Knight: Trailer: [New/updated aoe attack, and can cast a shield on a single party member. Frey summon looks more in synch, but I haven't used that a lot so idk if that's different.] -Salted Earth will now just be placed at your feet (instead of being a placable aoe), and now combos into a new move. YoshiP admitted to having a macro to do this pre-EW, so they all decided that was silly. -lmao, Fray/simulacrum will also be sure to learn new skills as the player does. -Single-target defense buff. -Delirium cooldown decreased to 60s. -Gap closer also increased to 20y, like PLD.
-Gunbreaker: Trailer: [Either I don't play GNB enough or most of it looked the same except one cartridge aoe skill at the end lol. They do have a 3rd cartridge that can be stored, though.] -The Gnashing Fang+Savage Claw+Wicked Talon (lvl 60 skills that use a cartridge for the first skill) combo will now be reduced to a single action that switches between the 3 skills, to reduce the space it takes on the hot bar. -Continuation will now (only?) follow Burst Strike. I'm not 100% sure if they're saying Continuation is getting an additional action to follow Burst Strike and will also combo with the Gnashing Fang combo, or if it's JUST Burst Strike, now. -Getting a 3rd cartridge, as I noticed. -Gap closer also increased to 20y.
Melee DPS: -Feint will now decrease both physical and magical damage on the target, but the physical debuff will be more potent. (sounds like Addle will get a similar change) -Again, combos will not be broken by using ranged attacks. Consideration for when phys dps needs to move away from targets for aoes and such.
-Dragoon: Trailer reaction: [Got some flasy moves that look like new aoes, but mostly just new attacks looks like. Summons two dragons for some kind of ultimate end-combo move. And has a flowery attack that reminds me of FF9's dragoon flavor with Freya] -Increasing the AoE rotation. A lot of jobs could use this, so this was on my hopes list for EW. -Adding new actions if you do your base rotations right. lmao They comment on how flashy they are, which is true. -Sounds like many skills are being increased in power rather than adding a bunch of new skills to fill our hotbars. -Blood of the Dragon will now be a trait, rather than a skill that needs to be kept up constantly. (nice!) -Spineshatter Dive (DRG's earliest gap closer) will now have 2 charges instead of the one use, for increased mobility. -Lance Charge (self damage buff) has recast time decreased to 60s. Battle Litany (party crit buff) recast decreased to 120s.
-Monk: Trailer: [Has a new gauge added to its other, but no greased lightning gauge. Collecting more stickers ala BRD and SAM. Looks like their gap closer was updated to stack or be used multiple times quickly. Impressive looking attacks and aoes, but I don't play MNK enough to comment much lmao. Hope its less tedious!] -DAMN LOOK AT THAT JOB ART -Greased Lightning gone forever, so; -Chakras unlocked at a lower level. -New system; After using Perfect Balance, the player can use a new skill called Masterful Blitz. How the Blitz executes and what it does will change depending on what skills the player uses while using Perfect Balance. (much in line with Sabin's Blitz skill in FF6, it sounds to me). -Sounds like the player needs to use skills with some thought to maintain a balance of yin and yang chakras. Sounds like the translator is trying her best, but I think it'll come across better with some practice or seeing it in action better than the job trailer. -Oh, they are going to show a video-- -Showin off Thavnarian a little bit, lol -Each skill seems to have a specific association when used in Perfect Balance, that then add to either Yin or Yang (not final names sounds like). And if you get a charge of each, the next use of the skill unleashes a larger attack. I guess it's similar to trying to get three specific suits as AST. -I guess more/better info to come during the media tour. -Perfect balance with have a 2-stack charge, charging every 40s. -Sounds like some or more MNK skills will have their directional requirements removed to make this new system more manageable. -Shoulder Tackle (gap closer) is being removed, and is being replaced with a new gap closing action. Sounds like it wont do damage, but can be used to close the gap between both enemies AND allies (like Aetherial Manipulation with BLM). It comes with 3 stacks! Thats a lot of movement at once, with 30s recharge per charge.
-Samurai: Trailer: [Looks like Meikyo Shisui (the buff that lets you use your sticker-granting skills without doing the full combo) either has a massively reduced cooldown, a way to refresh it faster or just a second charge. Looks like the same is true of Tsubame-gaeshi (the skill that lets you use a sticker-using skill a second time)(I swear I don't have these names memorized, I only know their pictures. I'm looking them up). Possibly a new attack that uses meditation stacks, or I just forget what the level 80 skill looks like. Finishes with some kind of massive attack. So just lots of deeps for SAM.] -Mid-combo attacks that grant buffs can now also be obtained from aoe skills as well, like WAR. So that you don't either have to perform a single-target combo in the middle of fighting multiple targets, or don't have to just go without those buffs. -I was correct; Meikyo Shisui and Tsubame-gaeshi now each have 2 stacks. -You also get the mid-combo buff if you use the final move of a combo under the effect of Meikyo Shisui. Nice nice! Exactly things I wanted for SAM.
-Ninja: Trailer: [omg, a skill that grants auto-Huton I love it <3. Either Bushin now ends with a finisher skill (like automaton queen), or NIN has a new ranged attack. Oh shit!! A gap closer that actually does damage! Looks like it combos off of Raiton (lightning ninjutsu). Oooh, and there's a second follow-up lightning attack as well! NIN is gonna be interesting!] -New actions linked to Raiton (lightning ninjutsu), Doton (dot ninjutsu) and Huton (that ninjutsu you need to have on all the time for decreased weaponskill cooldown) being added. -Single action to apply the effect of Huton added * 0* <3 <3. Both applies it and resets the timer. -Additional actions added while under the effect of Bunshin (the level 80 skill). For just ninjutsu, I think? -Tried to not get the ninjutsu actions even more complicated. No 4th sigil lol. -Shadow Fang (ogcd dot skill) is removed :(
-Reaper: Trailer: [Starts with some kind of charge attack? Gap closer leaves behind a portal (very neat!). Guage looks like a combo of MCH+DRK. You need 50 of the "heat guage" to summon the void monster. The monster didn't come out of the portal that was left behind, but it disappeared when the monster appeared. Oh, the gap closer is more like NIN's Shukuchi, or maybe like SAM's movement options. The Reaper teleported "backwards" and left another portal, used a couple ranged attacks then TP'd right back to the portal. Very neat. Looks like the monster never stays out permanently, but is summoned in a few ways, finishing with a timer that upgrades attacks. Kinda like DRG with dragon imagry.] -Reiterates that attacks are done with the scythe and the avatar in combination, or "serve as the avatar's vessel" to use more powerful attacks. -Has party utility, granting a buff or two. -"Unique and specialized actions give them an edge in specific combat situations" ??? Seems to refer specifically to the portal movement skill. Shukuchi+Aetherial Manipulation. -MCH-like UI tracks two guages: the Soul Guage on top in red, which slowly fills and is used to use attacks in tandem with the avatar. The Shroud Guage is on bottom in blue, and fills as attacks using the soul guage are used. Once it fills up, it allows you to become the avatar's vessel to do even bigger attacks. Very similar to the Automaton Queen in use, it sounds like. -The one I called the DRK-looking seems to actually be more like SMN's Bahamut gauge, and simply acts as a timer to tell you how long you'll have the avatar using you as a vessel. -Switched to the video. Tiny Lala reaper lmao. -Looks like the portal ability works like DNC's An Evant--you charge in a single direction for a set distance, but Reaper has the ability to port back to it for a certain amount of time. Looks like 15 seconds with maybe an additional effect if you do it within 10 seconds? -Oh! The movement skill is actually two actions that allow you to "en avant" forward OR backwards, then teleport back -Looks like the character very visually changes form while acting as a vessel for the avatar, including equipment and some evil eyes. More than just the glowing eyes WAR has for inner beast. -Mentioning that with the gauges, the job isn't really one you charge up to a burst like others, but is rather just a building crescendo. -They're not talking about it, but it looks like the "you are the vessel" gauge either expires based on a timer OR the execution of a certain number of big attacks. -There's gonna be a couple positional-based skills, but just ones involving the avatar. Similar to DRG which only has, like, 2. -Sounds like a fun job, I'm please looking forward to it. -No LB3 shown yet. YoshiP comments that the "big flashy move" Zenos uses in the Benchmark trailer is basically the Reaper's LB3.
--break time--
Ranged DPS: -Just the comment about phys dps # values changes that they've already been saying. -Timers on Troubadour, Tactician and Shield Samba have been decreased to 90s.
-Bard: Trailer: [New addition to their gauge, looks like 3 icons that keep track of what songs have been played. The gauge also says what song is currently playing, though idk who needs that. New cone aoe, looks like--Maybe an aoe version of Refulgent Arrow? Some kind of buff or party skill that uses the 3 saved icons from playing each song once, no indication of what it does. Finishes with either a new move or one that combos off of Apex Arrow, the last skill brd learns in ShB.] -Why does she look so surprised in the art? -As I noticed, playing each of the 3 songs once each grants a new action for a party-wide buff. -New action to follow-up Apex Arrow, as I also noticed. -Battle Voice cooldown reduced to 120s (from 180 :o! ) She also says Wanderer's Minuet, but that's one of the base songs already on a timer of 80s?? That doesn't seem right.
-Machinist: Trailer: [Some kind of large shotgun! Looks like an ocg aoe, but they used it very shortly after bioblaster, so its not on the same cooldown as air anchor/bioblaster. Standard combo might have slightly new animation--the bullets look like they're hitting harder or smth but it might just be a trailer thi--there are cars behind him lmao tHEY HAD CARS IN GARLEMALD THIS WHOLE TIME. Anyway... OH SHIT It looked like they just shot a bunch of BUZZ SAWS!  Oh, and they just used Drill. They have Drill AND Air Anchor. Oh, Queen Automaton's final move looks bigger.] -New Skill; Chain Saw! (many folks were expecting this after they started theming many of the MCH skills after Edgar's skills in FF6. Chain saw was basically the only one missing) -As I noticed, new action for Automaton Queen. No word on the missing Bishop... -Reassemble will have 2 charges (!) They then specifically advice to keep it constantly in use lmao -Job is mechanically the same, but there will be some ability updates (like that shotgun).
-Dancer: Trailer: [Looks like they get some kind of scremin berd that does some feather attacks but doesn't cost a feather guage. Looks like a follow-up combo with Saber Dance as well. Improvisation seems to have a follow-up or possibly a new effect when it ends. Not clear what it does.] -Instead of the single-target and aoe skills having separate effects, they will be shared between the two versions. (presumably; originally you needed different weaponskill buffs to execute Reverse Cascade (single) or Rising Windmill (aoe), but now their combo moves can activate a buff to use either of them). -New actions added after successfully using Technical Finish, Improvisation and Devilment. -Again, job is mechanically the same--mostly just some tweaks and evolution into level 90. -AoE weapon skills will transform into the dance step buttons the way the single-target ones do. -Espirit gauge will fill more consistently rather than randomly.
-brief complaint about BRD's songs not applying to the BRD themself. They've gone with "no comment at this time." YoshiP-lease
Casting DPS: -Like Feint, Addle has been changed to reduce both magic and physical damage dealt by the target, with the magical debuff being more potent.
-Black Mage: Trailer: [Has a new addition to the guage that looks like a larger fire/ice needle. Activated when they switched to Astral Fire from Umbral Ice via Fire 3. Looks like they used it to cast some very nice looking fire/ice attack that refreshed the timer on Astral Fire. The special new needle also activated when they switched from A.Fire to U.Ice. The Ice move they used to switch was also new, though they still had Blizzard 3, which they opened with. Looks like Freeze granted 3 ice needles instead of 1. The new fire/ice move was also used in U.Ice mode and refreshed the timer. New fire move transitioning back to A.Fire, which they use instead of Fire 4 in standard rotation--new aoe? Flare, Despair and Xenoglossy appear to be the same.] -Enochian is now a trait! It is automatically applied when under the effect of either A.Fire or U.Ice! Rejoice! Apparently this was a long-ruminated decision. -As I noticed, new actions are available while switching correctly between A.Fire and U.Ice. Apparently its more than just the fire+ice attack. -BLM is considered "pure dps" like SAM, so they focused on its attacking ability rather than other party utility. They specify "no raise" lol -Firestarter/Thundercloud procs have had their timers extended. -Fire 2 and Blizzard 2 are each going to get buffs, increasing AoE damage. They joke about the japanese names for what is basically now Fire 5 and Blizzard 5 and what their offical names are, lmao. They had to go to the "FF Brand Committee" to nail-down the japanese names of these spells, with no precidence of spells of this level. Sounds like he's leaning towards High-Fira and High-Blizzara rather than, like... Firgyo or something completely different, lol. -Sharpcast now has a second charge.
-Red Mage: Trailer Reaction: [Has 3 buttons added to magic meter, which filled with melee attacks (both the aoe one and the normal single-target combo). Jumped back with what looked like a brief healing bubble. All 3 charges spent on what looks like an aoe version of verholy/verflare (verdispair?). Verholy looks like it was buffed, or is possibly an aoe version, and Scorch (the final rdm combo) looks updated as well, and is followed by a big aoe-lookin move that does damage in a wide row between the rdm and the target, similar to DRG's Nastrond.] -New action coming after Scorch, as I pointed out. Lots of thorns. -Verflare, Verholy and Scorch will now all be AoE attacks, added as part of the AoE rotation [in addition to their current use?] -Adding a party-wide defense buff. Probably that verassylum-looking skill I noted. Apparently its just called "Magic Barrier" rather than something fancy or ver-y, lol -Amount of mana in the guage used for weapon skills has been reduced. Manafication seems to add a full use of the melee-skills for free, rather than affecting the mana gauges. -Potency of Displacement and Engagement will become the same value, so there's no dmg loss in making the right choice.
-Summoner: Trailer: [Right off the bat I see they have a carbuncle instead of an egi? Curious about the update to the Bahamut gauge which looks like it has a stop-light of gemstones under it--same colors as ifrit, titan and garuda. Standard attacks with some updated graphics, so just, like, Ruin 5 or smth. Summoned Bahamut right away, no "Dreadwyrm Trance" phase. Bahamut seems to have a new attack. oh SHIT OH SHIT. NO EGI, MOTHERFUCKER JUST SUMMONED GARUDA REAL. Garuda appears briefly and uses a big attack. She's gone, but the emerald button is now Garuda and has a timer--all of the summoner's attacks look different, and the carbuncle is using the garuda-themed attacks. Summoned Titan now! Uses Landwaster, and now all the summoner's attacks are earth-themed. I Think I know where this is going-- Yeah, there's Ifrit with Hellfire, and now all fire-based attacks, which appears to include a gap-closer and a follow-up melee attack. Carbuncle stayed the same color throughout, so I think we'll still keep the carbuncle glamors, maybe get more colors I hope? Summon Phoenix looks the same.] -Summoner completely reworked for the 4th expansion in a row apparently, they can't keep getting away with it-!! -DoTs GONE! No Bio. No Miasma. I guess too many people complained about it. -As mentioned, Egis are gone, and the summoner now fully summons Ifrit, Garuda and Titan. Okay, they are not literally the Primals, but are nicknamed; Ifrit-Ruby, Garuda-Emerald and Titan-Topaz. Just mostly for lore-compliance... summoning is bad in this world. -Again, as I noticed; the Summoner's abilities are augmented depending on which has been summoned. -I guess they largely wanted to address the down time between summoning bahamut and phoenix where you're just standing around casting Ruin 3. -Base rotation is as I outlined above; You summon Demi-Bahamut, which gives you the power to summon the 3 primal-gems in turn, augmenting attacks as you go, then ending with the summoning of Phoenix, which lets you then summon the three primal-gems again, then back to Demi-Bahamut. No more 50-step opener or w/e lmao -Order doesn't matter--they did Garuda, then Titan then Ifrit in the trailer, but they can be summoned once each in any order. They emphisize planning on when you want to have each summon (including Bahamut and Phoenix) during fights and different phases. -Actions on the hotbar will change automatically as each primal is summoned, rather than needing 4 or so different set-ups, lol. -Summoner will keep Resurrection. But apparently it only just BARELY survived. -Display size is customizable for the carbuncle, but is only client-side. Also for each of the summons. YoshiP has some very small primals. Tiny-Titan is especially good, lol -Sounds like all glamors for the carbuncle/egi will remain, including the primal egis. The Emerald Carbuncle is used in the trailer and the live letter video because its what YoshiP likes most. -Each summon has 2-stacked special skills executable while summoned, such as Ifrit's gap-closer and melee move. -Summoning the primal-gems has a little bit of casting time to offset the amount of power behind them. Sounds like Ifrit has a longer cast time than the others, so maybe they're each slightly different. -All of Titan's attacks are instant-cast, while Garuda leaves an aoe floor dot at the target (which was an egi skill previously). -apparently did their best to not turn SMN into BLM 2 lmao
Healers: -Adding single-target buffs to all healers. -Reduced cast time for offensive spells (!!!) -Limit break area has been increased to 50y lmao, then the guy applauds it. As someone who has suffered the shorter range... I get it. -As they said before, they're splitting between 2 "pure" healers (WHM and AST) and 2 "barrier" healers (SCH and SGE) -Decreased cast time for certain healing skills, nice!
-White Mage: Trailer: [Glare II. Oh, looks like they planted some kind of flower on the battlefield? WHM Earthly Star, maybe? Looks like it explodes in a wide range of healing magic either periodically or with certain triggers (looks like it took damage from an enemy aoe and responded with an auto-medica or something). Finally an update to Holy that isn't *quite* as blinding. ...okay, now I watched it again and its still pretty blinding lmao] -Adding a "functionally and visually distinct" restorative field action. So... Earthly Star for WHM. -Beyond the global changes, though, little is changing about WHM, it will be relatively the same, being the base "pure healer." -Update to Holy, which also helps add lillies to the job gauge. -Fluid Aura, if you remember that, has been removed lmao. -Divine Benison is gaining a charge.
-Astrologian: Trailer: [Looks Minor Arcana just draws one of the 2 minor arcana cards, rather than "transforming" a currently drawn card. This card has its own space on the guage, so it can be held while continuing to draw/use regular cards. Oooh, a very nice looking buff to Gravity, which is followed by an attack(maybe also a buff like Assize?) that looks like shooting stars overly a wide range--very pretty. Some kind of shield or delayed heal--looks similar to SCH's Excognition.] -Being changed into a "pure healer," as has been discussed. -Diurnal and Nocturnal Sect are both being removed, and actions that were affected by this will now only have their Diurnal Sect effect. -Neutral Sect (level 80 skill) will have its effect slightly adjusted to add barrier effects to the adjusted skills. -Divination is receiving some adjustments. Now it can be used under "normal circumstances" ??? -I guess its including new enhancements for the user depending on the seals used? Not very clear on these points. -Redraw is no longer a charge action, and can only be used once after using Draw. -Adjustment to Minor Arcana, as I noted above. -New AoE spell that heals allies and damages opponents (the shooting star skill). Largely to balance with WHM having a great aoe in Holy, but making it different enough that the 4 different healers still have individuality.
-Scholar: Trailer: [My main. Adlo either gets buffed or might have a new animation. Looks like they used Sonsolation without transforming the fairy into Seraph. Updated basic attack, Broil III or w/e. Looks like a new aoe heal/shield or update to Succor. Power/animation update to Art of War. ... that's it??] -Oooh, a new ability that increases the party's movement speed--like Pelotan, but keeps its effect during battle. They don't say exactly how much faster compared to Sprint and Pelotan, but says it wont stack with Sprint. Apparently the base action is meant to be a damage reduction buff with the added benefit of speed increase. -SCH was aleady their base for "shield type" healers, so it's largely the same with more focus on the shields and barriers. -Getting a "powerful enhancement" that can be cast on a single party member. -That's it. :(
-Sage: Trailer: [Not sure what to say since this is new. Appears to use a gauge resembling a cross between BRD's and AST. Graphics on attacks look very nice. Cool beam attack! Ooooh, and a gap closer?? Looks like they also have an instant-cast aoe that damages opponents and heals party members.] - "Possesses all the actions essential for a barrier healer." Thanks. -Seems to have increased number of skills that attack and heal/shield allies simultaneously. Seems to work similar to AST's Synnastry--you specify a party member and when you attack, that party member gets passive heals. -Has a DoT that... applies when it feels like? -Adder's Gaul. Some charge in the job guage that powers instant-cast skills. -Also the gap closer. They say it's a very technical job and difficult to explain in just words. -Looks like the Sage's gauge is passively filling constantly, even outside of battle, until it fills 3 charges. -The Synnastry-like skill (Cardia) can target the self as well. Like a constant Regen as long as you're dpsing. Useful for solo-play. -I guess you have the one base attack, but can press a button that augments it into the DoT version. And it seems it can augment other attacks as well--looks like changing one skill from a base healing move to a shielding move or adjusting how aoe heals or attacks appear. -Looks like it's a decent amount to memorize and use, but no more than some other jobs, and it looks pretty fun in that technical aspect! -Lots of comparisons to Gundam from the chat regarding the sfx, lol
Huh, nothing about BLU. Weird.
-YoshiP about choking seeing how long it took them to get through the first part lmao
--break time--
-Reiterates/clarifies that Summoners will retain their egi glamors.
Battle Adjustments: -Raid Finder for Savage duties will specifically search for one pure healer and one barrier healer each. -Normal Duty Finder will remain the same, regarding healers (just one healer queue).
-In the Party Finder, people making parties can specify pure/barrier healers for the party they're making. -Addition to Party Finder to filter for players that have "yet to receive weekly completion rewards." -Searching for parties will now exclude parties you cannot join due to their "one player per job" requirement. Based on YoshiP's experience playing lol
-"Trials with weapon drops will now drop a weapon coffer in addition to the original weapon reward." Folks will still get a direct drop of the weapon, but also there will be a coffer for folks to vote on loot for weapons. -Final parts of hard raids up to 3.5 (Bahamut normal and Savage and Alexander Savage) will drop a weapon-specific coffer in addition to its original loot -High-end raids through SB will drop gear coffers as well in the same way Eden Savage does.
-"Conditional enhancements" can be separated in their own category on the HUD. Proc-type buffs (firestarter, straight shot, etc.) These elements can also have their sizes changed individually if you want them to be more noticeable.
-Improvements to "ground target functionality." -Includes an option to prevent the target from moving beyond it's placable range. We play with controllers, so idk how much this applies.
-New HUD element in the party list that shows which letter target (or # ally) the party members are targeting when they cast spells/abilities. -They specify its main uses are to see which target in a group the party is targeting easier or; -even better; can show which party member a healer is currently hard-casting Raise/Resurrection/Etc on so the other healer can know they're being raised and target another party member or w/e. -Doesn't work for instant spells/abilities because the element wouldn't have enough time to show up, lol
-players with 0% HP will have an empty health bar above them, which originally only showed if someone had the "always show health bar" UI setting, rather than "only when HP is below 100%"
-Unreal trials going away for a bit. Oh no, I'm very concern... -Just because of the raised level cap and the job adjustments, before they tweak the unreal trials to fit the new changes. -Planned to return in 6.1 -No comment on the rewards only available from doing this.
-Belts gone. Can't wear 'em. Can't get 'em. No new notes on this. -The Very Special Belt you can get in Eureka: Pagos for a speed boost will be replaced with a ring and can be exchanged for the belt. -After 6.0 releases, you can no longer extract materia from spriritbound belts; buy or sell belts; use belts for leves or supply missions or use coffers that contain only belts (from quest rewards). -But you can still RETRIEVE fused materia in belts. Belts can still be sold to npc vendors, be desnythesized, used for expert deliveries or be... thrown away. -PANTS FRALL DOWN NOW -More Downscaling of values. I don't really care about this.
-HQ Item Removal??? -"Prevents the unintended procurement of HQ items via gathering and other activities, reducing overall inventory bloat." -Gathered items, enemy drops, Tokens and Non-craftable materials "obtained from certain content" will no longer come as HQ. -Pre 6.0 HQ items will stay HQ, but they will no longer provide bonuses when crafting. -Crafted items (including crafted items only used for crafting, like flour or ingots) and Gear will still be available as HQ. These HQ items will remain functionally unchanged. -Gatherer skills that used to increase HQ will now be adjusted, mostly to affect item yield instead. Fishers will be adjusted as well. The catch's size will still be taken in consideration. -And, of course, Quests, challenge log entries and achievements that require HQ items will be changed accordingly -More details in next Live Letter
-Aethernet Updates: :o -Adjustments to teleportation fees. -No more upper limit to teleportation fees. :) pain -Teleporting across the world will be over 1200 gil, but teleporting to Norvrandt, the fees will be cheaper -Fees to nordvrant are considered via map distance between mor dhona and the crystarium -Other fees have been reduced, so closer teleports will be much cheaper. -In game economy. [ancientaliensmeme.jpg] -Updates to the Aethernet UI, sure. Will include a more detailed list and a map to help with navigation. -Progress towards Fisher's Intuition will remain even after logging out. Fair. Weird time to log out, but things happen.
-Data Center travel system scheduled to come after 6.0 but before 6.1.
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