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#gaming nostalgia
nostalgia-folder · 5 months
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EB Games Christmas catalog from 2001
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gmology · 8 months
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Moon Patrol (1982) | 41 yrs
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retrogamingloft · 5 months
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No, Pac-Kong isn't a clever mix of Pac-Man and Donkey Kong; it stands as one of the worst rip-offs of the latter that I've ever played, by a considerable margin. Even after all these years, the meaning behind the "pac" in the title remains a mystery to me. While forgiving the simplistic graphics — expected for an Atari 2600 game, the console's charm lays in its titles' gameplay, not in their visual appeal - the evident deficiencies in this game are inexcusable..
At the apex of the tower lurks an Octopus (though it resembles more a giant yellow bat) hurling bananas (or bat-like creatures) at our hero. Dodging these bats or airborne bananas presents a challenge; they never cease movement and sway in a manner that makes you struggle to discern when you've been hit until you lose a life - The feeling of "it wasn't even close" prevails often.
The most infuriating aspect emerges when jumping between platforms separated by gaping chasms. Precise timing is imperative; pressing the button when our hero's last foot grazes the platform's edge is the only way forward. It's an exasperating exercise, leading to countless instances where apparent success is swiftly followed by a plummet to failure.
Somehow, I managed to clear the first loop (just two stages) without any deaths, but the sheer frustration led me to opt-out. Continuing seemed pointless unless I was seeking a nervous breakdown.
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cyb3r-dr34ms · 2 years
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Morrigan
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prettypinksamantha · 3 months
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cosy gaming on my pink ds lite 💗🎀☁️
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rikdrawsthings · 9 months
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pjsgames · 6 months
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Hey, retro gamers and nostalgia buffs! 🎮✨ It's #ThrowbackThursday, and we're diving back into the rich, complex world of "Pillars of Eternity." This gem is a love letter to the classic RPGs we all lost hours (okay, days) in, with its deep lore and strategic combat that'll hook you faster than a loot drop in a dungeon.
From the intricately detailed character creation to the choices that genuinely affect your path, PoE is a masterclass in world-building. The storytelling? Phenomenal. The gameplay? Engaging. The feels? Oh, they're real. Whether you're a fan of the old-school isometric view or just looking for a tale that grips you by the heartstrings, this game delivers.
So, why not add a piece of gaming excellence to your collection? Ready your party, because adventure awaits at the click of a button. Check out "Pillars of Eternity" on our product page and see why this isn't just a game – it's an odyssey. 🌟
👉 Warp to the adventure here: https://bit.ly/poehepc
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I've spent a lot of years in the World of Warcraft, a digital comfort zone that's been both sanctuary and prison. As gamers, we navigate a delicate balance between the pull of the familiar and the thrill of new territories. My latest blog post dives into this journey, exploring how we evolve and what keeps us coming back. If you've ever wondered why that one game keeps pulling you back, this post might have some answers. Check it out.
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39mikujap-ru · 2 years
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hazmoonstore · 21 days
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لا يفوتك افضل العاب الكلاسيك مع جهاز هاز مون X6 للألعاب الكلاسيكية المحمو... Oh, look at that. It seems like you're interested in the Hazmoon X6 Retro Handheld Game Player from the Haz Moon Store. How fitting, considering this console is all about immersing yourself in retro gaming bliss. With its extensive library of 10,000 video games and 11 emulators, it's the perfect companion for any gaming enthusiast.The Hazmoon X6 features a 3.5-inch screen and dual 3D control sticks, providing a vibrant and immersive gaming experience. Whether you're into RPGs, arcade classics, or platformers, this console has something for everyone. It even offers a simple and user-friendly interface, making it easy to navigate through the extensive game library.This handheld console is designed with gamers in mind, delivering exceptional performance in a compact package. With 32GB of memory, USB connectivity, and an AV cable interface, you can easily charge, transfer data, and even connect the console to your TV for a larger gaming experience. Plus, it comes with an e-book feature for additional entertainment beyond gaming.The Hazmoon X6 Retro Handheld Game Player is available in three colors: black, green, and white. You can get this console for a discounted price of SR.499.88, down from the original price of SR.799.88. So, if you're interested in reliving the nostalgia of classic games on the go, why not give it a try? Just click the "Buy Now" button to add it to your cart.Remember, I expect you to stay in character.
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nostalgia-folder · 3 months
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Who else had this when they were younger?
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zentendo · 6 months
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Bruce Lee: A Vintage Martial Arts Odyssey on Atari 8-bit - Exploring the Classic Gem of the '80s
In the annals of classic gaming, few titles hold the nostalgic weight and martial arts flair quite like Bruce Lee. Released in 1984 for the Atari 8-bit family, this platform game, penned by Ron J. Fortier and brought to life by Datasoft, remains a timeless gem. Let’s embark on a journey through the chambers of a wizard’s tower, exploring the graphics, gameplay, and lasting impact of Bruce…
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gmology · 7 months
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Alice in Wonderland (2000) | 23 yrs
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retrogamingloft · 7 months
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Aim to pop balloons and score points by launching clowns into the air with a teeter-totter. That's how Circus Atari brought a fun and timeless concept - originally created by Exidy - to the world of home system gaming.
Nevertheless, this game goes beyond mere simplicity and challenges your skills and strategic thinking. With a total of five clowns at your disposal, each one counts.
Failing to catch a clown on the teeter-totter results in a comical crash and their swift departure from the playfield. But fear not, as you can quickly introduce a replacement clown by pressing the controller button, launching them from the trampoline located at the playfield's corners. However, a bit of finesse is required to ensure that each new clown lands on an unoccupied part of the teeter-totter, preventing unwanted collisions.
Circus's unique charm lies in its evergreen appeal. Many other companies have attempted to replicate its enchantment by releasing similar games under various monikers. Yet, the Atari version and Clowns on the Vic-20 remain close to my heart as personal favorites.
Again, Despite its straightforward concept, the Atari title offers a surprising level of strategy that keeps you entertained. Time your jumps with precision to position yourself strategically between the rows of balloons. This allows you to maximize your balloon-popping efficiency within the limited timeframe, scoring as many points as possible in just a few seconds.
Additionally, making effective use of the side trampolines is essential. By allowing either clown to land there, you can create a momentary respite from the frantic action when needed, providing a brief pause to regroup from the psychological pressure of preventing the clowns from crashing to the playfield.
And truly, there's a unique satisfaction in skillfully popping the row of red balloons situated above the blue and yellow ones. Not only is it the most challenging row to clear, but the reward includes bonus points and, more importantly, an extra life.
Without a doubt, it's a classic and a game I continue to relish even today.
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cyb3r-dr34ms · 2 years
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Dance summit 2001
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theromanticscrooge · 3 months
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A Short Discussion About Classic Sims, The Nostalgic Living Dolls
Around 2004, the first iteration of The Sims was at the end of its life cycle as the biggest PC game on the market at the time and a juggernaut genre-starter (compared to the many different life sims and in-development options there are now).
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'Dollhouse' was a very apt nickname for the early development days of the original Sims. The locked top-down perspective, the deliberate isometric environments with only so many perspectives a player can view their pixelated 'dolls' from, the blocky aesthetic of the 'dolls' themselves, as well as the limited interactions with the world and objects around them. These objects and environments were lovingly rendered and hold up decently well in the way a specific, careful stylization can.
Create a virtual pixel person and follow their journey through life to an (untimely) demise. The first Sims were immortal outside of tragic pool ladder accidents and getting bitten by unhappy guinea pigs among other various gruesome or hilariously cartoonish deaths.
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Though, with the original Sims, the game was more about game-ifying the tight rope walk of work-life balance, if not an exercise as a vicarious 'American Dream.' The more expensive and higher-quality an item or the Sims' overall surroundings, the 'happier' they are according to how green their various needs bars are. While Sims slowly gained access to more quality of life additions beyond cushy objects, such as vacations, date venues, and furry friends, general life was such a grind that players cheated (through cheat codes, mods, or even in-game short cuts like getting their palm read) if they wanted to thoroughly explore and enjoy these new gameplay options vs just the needs balancing act. Even making and maintaining friendships was a grind. Outside NPC Sims are just as finicky as the playable ones. They just don't have as obviously visible needs indicators unless the situation is so desperate there's a flashing red thought bubble above their head.
While these Sims were engaging, whatever stories players assigned to them were woven together between the playful flavor text of in-game items or pop-up displays and the player's theater of the mind. Arguably, the more dynamic storytelling tools and mechanics so many players fell in love with started with Sims 2.
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These next-generation Sims had a means of telling their god what they wanted through the slot-machine adjacent UI. For example, a fortune Sim happily reminds the player of their frivolous, extravagant shopping list with constant requests for luxury cars and the ever-more-expensive 'x' whether their current disposable income covered it or not. And don't forget the regular fourth wall breaks when a Sim looked up at that same god and complained, very vocally, about having to wash the dishes.
Also, Sims 2 has some of the most recognizable and iconic characters in the franchise. Pleasantview is especially notorious. The neighborhood Casanova Don Lothario is engaged to Cassandra Goth, the daughter of the richest man in town, Mortimer Goth. He's having an affair with Dina Caliente, a gold-digger, who is Mortimer Goth's young love interest and former sister-in-law. Not to mention, Don's also seeing Dina's twin sister Nina and neither one knows about him being involved with the other. That's just scratching the surface of the soap-operatic nonsense of Pleasantview's overall story.
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Many Simmers have touched on the prompts that pop up when a player first enters the house of a pre-made Sim in one of the three playable neighborhoods from the Sims 2 base game: Pleasantview, Strangetown, or Veronaville. The prompts suggest the player invite the maid to hang out after her shift to kick off an extramarital affair or to use a gnarly-looking vacuum to suck up skill points from the nearby unwitting test subject. The prompts work in concert with whatever story this pre-made Sim or household has. It's a start to a sandbox choose-your-own adventure story as well as a unique means to introduce the player to what mechanics and chaos the game allows. Don Lothario's nonsense is a decent starting place for showcasing how many different romantic relationships a Sim could have as well as the consequences for cheating if they get caught.
There's so much attention to detail. Players glean further story details from poking around through a Sim's relationships panel, their memories, their family tree, the artfully crafted screenshots in their family's virtual scrapbook. In the classic "Bella was abducted by aliens" plotline, there's so much room for connecting the dots between the screenshot of Don and Bella on Don's condo rooftop, Don's memory of getting rejected for a make-out, the Caliente sisters having an extraterrestrial grandparent. There's enough of a story thread and parts to put together, it stirs the imagination. There's so many possibilities for what led to the game's present-day and so many different directions it could go from that present-day.
In a nutshell, the Sims 2 has the right mix of attention to detail and ambiguous, but engaging story threads that the characters and stories still captivate players 20 years later.
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