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#Oldsunset
boringbones · 9 days
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Since learning how to model and create items for The Sims 3, I’ve been doing so much! I’ve been working on OldSunset again on a smaller district overhaul, and it’s been amazing filling out the map with little details, from foundation and roof ornaments to wired posts and other details that I’ve been adding as I learn to play around with cc more.
I wanted to share some of this progress with you all. My intention in the future is to share all of these assets so that they can be used by other creators to enhance their creations. <3
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rbuilds · 2 years
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Old Sunset town by @boringbones x x x x x x x x
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[ᴘʟᴇᴀꜱᴇ, ɢɪᴠᴇ ꜱᴏᴍᴇ ꜰᴇᴇᴅʙᴀᴄᴋ ᴛᴏ ᴛʜᴇ ᴀᴜᴛʜᴏʀ/ꜱ]
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cyber-sims3 · 1 year
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danielamilitaruart · 5 years
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O L D S U N S E T I'm thinking about making a "sea-themed" collection...🤔 Hmmm, maybe this'll be the painting that starts it. Vama Veche (look it up) has been a big part of my summers for the past 5-6 years as I have somehow made time to go there, even if it had been only for a couple of days at a time.  Almost like it was preparing for the upcoming sleepless night, the sea was always restless just before nightfall. One of my favorite things to do is to watch it being restless, waiting for the sun go sink under the horizon, bare feet in the sand and a beer in my hand 🍺...ha ha, I rhymed :). Original Painting Cotton Canvas - Acrylic Paint + Modelling Paste W 50 cm x H 70 cm x D 2 cm W 19.68 in x H 27.56 in x D 0.79 in Unframed Available on danielamilitaru.com (link in bio) #vamaveche #oldsunset #wonderingart #original #originalartwork #danielamilitaru #seapainting #restlesssea #abstractart #abstractpainting #originalart #paintingoninstagram #paintingsofinstagram #artist #artistoninstagram #artoftheday #paintingoftheday #acrylic #acrylicart #acrylicpainting #artworkoftheday #artwork #seaside #sunset #seasidesunset #waves #beerinthesand #paintstagram #modernart #fineart (at Chichester, West Sussex) https://www.instagram.com/p/B8O-FecFnh6/?igshid=1m3gdzgszevd4
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tragicpixel · 2 years
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OLDSUNSET BY @boringbones
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criquette-was-here · 3 years
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Anonymous said:
hi criquette! did you see those new 4t2 shopfronts from beautifulnerdkitty? they’d look super cool with your Simlish signs on them, don’t you think? \( ̄▽ ̄)/
Hey anon! Yes, I saw them and they’re great! It might be wonderful to have them feature those simlish shopsigns I’ve made. If somebody would like to do this, I’d be super excited :D
Anonymous said:
Is there a tutorial or anyway to make neighborhood terrain defaults. I cant find a clear one but I really want to do one for the dirt and concrete. Just some tips would be good instead. Thanks.
Hey anon! I’m not sure if there’s a tutorial on terrain defaults, but I know a way to make a DR. Just take the existing terrain default replacement, look up all the texture names in the package, find those textures in the game resources and export them. Assemble exported textures into new package, and replace Maxis’ textures with yours. This method is called ‘reverse engineering’ ;) I’ve used this method to create ‘Rural Charm’ just to calm down my conscience about using someone else’s DR as a base, lol
Anonymous said:
hi criquette :D i was wondering if you have any links or know where i can get info on how to resize sims 2 neighborhood deco? i have some buildings that would fit perfectly in my neighborhood but they are so big!
Hello anon! Oh, there’s only one way to resize TS2 neighborhood deco: you have to export the mesh and edit it in the 3D editor of choice. And then import it back again. So basically it depends on 3D software you’re going to use. 
@boringbones​ said:
Criquette, your trees have always been beautiful! I know you must have received this question before, but have you considered creating alternative versions of them? For example, they look amazing in the fall, I wish I could add them to the neighborhood even in the summer to create a more elegant contrast to the look, just like I did in my neighborhood at The Sims 3, OldSunset, it would be an amazing experience to have this contrast
Hi Erick! Yes, it would be really great thing to have, actually. I also thought about having some bare trees for the autumn, or dead trees for all seasons, just to add more character to the scene. But, with the lack of time I’m having right now, this could take ages to make.
Anonymous said:
Hello, I absolutely love your old neighborhood decos. However, the roads don't really match your rural charm set. I was wondering if there was a cc set that you know of that edited your old nh decos to match rural charm roads? Or if you have uploaded one before and I just haven't been searching enough ^^'
Hey anon! Thank you! I don’t think there are any ‘charmed’ versions of my old neighborhood decos around. And I’m afraid you’ll have to wait too long for me to update them -_- Real life is going hard right now.
Anonymous said:
Hola yo instale el juego pero me aparece todo azul
Hola anon! No creo que soy una persona adecuada para resolver problemas generales con el TS2 como este. Tengo zero experiencia en este tema y lo único que te puedo aconsejar es buscarlo. Lo único que me parece raro, es que lo tienes todo azul y no roso. Y eso me hace pensar, que estas hablando no del juego mismo sino de algún CC que acabas de instalar. De todos modos, con mas detalles es mas fácil conseguir alguna solución.
Nonnie is saying that they’ve just installed the game and everything appears blue. I reply that I’m not the right person to resolve general TS2 issues and my advise is look it up somewhere. The only thing that bothers me is that everything is blue, not purple which makes me thing that the anon is talking about CC they recently installed rather than the game itself. All in all, more details would help resolve this.
Anonymous said:
Hello Criquette!  I hope I'm not bothering you with my question, but there is something driving me bonkers about my game that I hope you can help me with.  Whenever I load up my game and go into "lot" mode, the area next to the roads where normally the sidewalk would be is a darker shade of green than the rest of the environment. This ONLY happens when it is night time, during the day everything matches perfectly. Any ideas what could be causing this? FYI I use your terrain and road replacement
Hi anon! I can feel your pain here. Yes, that drives me crazy too, but there’s not much we can do about it, unfortunately. I mean, probably it is possible to edit that particular part of lighting system TS2 has, but.. Imagine trying to replace a book with other book at the bottom of a huge pile of books trying to prevent the pile from falling ^^
Anonymous said:
Hi. I'm hoping you'd know the answer to this. Voleste shared a beautiful hood a few years ago, but did not include the sc4 file. Do you know how I would be able to edit the hood in SimsCity4 to add a few roads?
Hello, anon! I don’t think that’s possible. There’s no conventional way to export a TS2 terrain back into SC4 map. There’s one thing you can do though. You can try to recreate the road layout in Simcity4, keeping in mind that SC4 tile is 2x2 neighborhood TS2 tiles and the map is mirrored. Make it as accurate as possible in terms of planning, but ignoring the height and relief factor. Then, make the edits you want to make and create a neighborhood with that new SC4 map. Then you have to swap only roads with the neighborhood you wanted to edit in the first place. That will make your roads levitate or underground depending what relieve the target neighborhood has. To fix that, you have to use the terraforming cheat and move terrain vertices along the roads up and down again to make the road stick back to the surface of the earth. Not a conventional way too, but you don’t have to study coding and programming to create a stand alone SC2 terrain editor with a ‘export to SC4 map’ option ^___^
Anonymous said:
Привет, Criquette. Я переделываю участки в городке под квартиры и обношу границы задних двориков невидимым забором. Но в городке есть один дом, где дворик общий для двух квартир. Есть ли какой-нибудь способ через SimPE, убрать коллизию у забора так, чтобы игра всё ещё воспринимала его как барьер, но симы могли проходить сквозь него?
Привет, анон! В теории, у любого забора есть свойство, которое включает и выключает пересекаемость этого забора симом. Это позволяет низким оградам (клумбам, например) не быть преградой для симов, но мне кажется именно эта переменная и отвечает в том числе и за изолированность пространств друг от друга. Если это могло бы сработать, то проверить это можно разделив общий дворик кирпичным или деревянным бордюром для клумб. Но что-то мне подсказывает, что игру это не устроит. А Нуменоровские кастомные стены никак не подойдут? Я точно не помню какие именно там есть, но вдруг.
Nonnie is saying that they’re converting houses in the hood into apartments using invisible fence to keep backyard boundaries safe. But there’s a house in the neighborhood where the backyard is shared by two apartments. The question is: is there a way to edit a fence in SimPE so that sims would cross it, but the game would still think it’s not a single room but rather two separate rooms. I reply that there is an option that makes a fence possible/impossible to walk over, but I’m pretty sure that this very option is also responsible for the room type and how the game sees it. The easiest way to check this theory would be to divide the room by wood or brick flowerbed fence, but I doubt it’d work. I also suggest Numenor’s custom walls, probably there’s something there that would fit the situation.
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boringbones · 13 days
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Working on the modularity project has opened my mind to so many ideas! I spent the day today building a curb from scratch, customized to meet my specific design needs. Although there are already some great curbs out there!
I've been slowly creating new pieces to share with you all when my set is released publicly. There are 43 pieces available now, but if the project continues to grow there should be even more in the public release.
And it's a personal commitment to keep updating and improving this feature of the game. I'm going to adopt the Roof Decorations category for myself xD I wanted to share a little bit of all this to demonstrate the power of modularity in different areas of the game! I bet it will win you over, if it hasn't already!
If you have any ideas or suggestions, feel free to share! Modular roofing was a suggestion I received and what a great and wonderful idea!
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boringbones · 9 months
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The central area will be full of lots and activities for your Sims. From cinema, spa, bookstore, comic book store, grocery store to places such as laboratory, office building, hospital, bistro, library, school, cafeteria and even work lot for burglars. However, there is still a lot to do and several places to incorporate, to ensure that the city center is busy, charming and dense!
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One of the things I'm prioritizing at this stage is well-executed night lighting, to ensure that the neighborhood looks beautiful not only during the day, but also at night!
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I know the new layout may initially sound strange, however, I am no longer building inspired by Sunset Valley, my inspiration comes from the idea of a bustling, bustling city with active places. That at the same time conveys the idea of a village/neighborhood.
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boringbones · 9 months
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Maxis' older games like Ts1/Simsville have a timeless charm. I decided to bring this to #OldSunset, replacing the previous theater with a revamped version inspired by Simsville and completely adjusted to work at night as well as during the day. What did you think of the result?
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boringbones · 9 months
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Hello everyone!! Overhauling lighting has been one of OldSunset's top priorities this month, but it's not the only one! Check out the post to find out more about how OldSunset is evolving towards 2024
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boringbones · 9 months
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Now that we have reached 10K I would like to share a special gift with all of you, who have been following every part of the OldSunset production process over the years. Thank you very much for all your support and involvement!
DOWNLOAD NOW
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Come back and tell me your favorite thing about Oldsunset! <3 Remember, on my YouTube channel I have an optimization playlist for The Sims 3, where I teach you how to make your game look the same as my game while maintaining performance. Bon voyage!
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boringbones · 9 months
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We are breaking the city, breaking with the years of dominance of straight-line perfectionism. Bringing organic forms into the city, giving OldSunset a dense, new and authentic atmosphere. Do you like the changes?
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boringbones · 1 year
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OK. Imagine bugs (butterflies) could fly FREELY in The Sims 3! No longer being restricted to flying around spawners. Can you imagine? I couldn't either until @mahlopesss-blog​ did it! (fireflies like the ones in the video will come in the future!) 
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boringbones · 9 months
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The beginning of each year takes us in different directions that converge towards new horizons. OldSunset is undergoing a huge change and at the same time it will open the doors for many who want to experience what the map has become so far. Tell me what you think of the idea!
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boringbones · 9 months
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So far you've seen several incredible maps for #Ts3, but none of them, even those focused on nightlife, have taken into account one of the most controversial aspects of Ts3: Lighting. That's about to change! Stay tuned for the news that is coming throughout this month
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boringbones · 4 months
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When I started oldsunset, I had little idea that Ts3, even with all its progress, wouldn't be able to support a giant map with more than 180 lots while still conveying a feeling of liveliness and movement. I didn't have very analogical thinking at that time, I was just dreaming about the future.
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With time and modern techniques, OldSunset could go from being a reproduction of Sunset Valley to something much bigger and even more beautiful! But now we are in the present and all of this has consequences.
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Size is document in ts3. And the bigger, the worse. The more Sims, the less responsiveness. The more world, the more likely the ram limit will reach its limit.
I resolved all of this by going back. By reducing the size of the map, we achieved adequate responsiveness, with the ideal number of sims, lots, etc. But, I LOVED how the map looked with a filter and when we are creating a map, the ideal scenario is that everyone can see it according to the lenses we used to create it. I wondered if I would be able to convey that same feeling, but to someone who wasn't using the filters. (1 with filter / 2 without filter)
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The answer is: a lighting mod here, a color adjustment there, and it's very likely yes. For me, it means going from 50 fps to 200 fps in an incredibly optimized tiny world. It's not much, but the fluidity is absurd. And once you feel this fluidity in the game's tools, you don't want to go back xD
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Of course, the work doesn't end here. This requires small adjustments to obtain the same tone in the colors (as you can see, I removed too much saturation) and then, it requires me to go through each of the plants to adjust the contrasts and saturations. But, it can work and it can be good. People will be able to see OldSunset using the lenses I built it for, but without paying the fps price I had to pay over time.
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