the goobers. might draw the result of this later
[Image description: Bill Cipher and Peppermint Butler shaking hands. Peppermint Butler has a slight smirk, and both blue flames and dark magic are around the hands that they're handshaking with. Both of them are floating, and the background is a greyscale version of a room Peppermint Butler performed a couple of spells in the show. There are two versions of the image- the first has regular peppermint butler as he appears in the show, but the second is a friend's headcanon version from after he drinks the Coconteppi ichor, with a closed second pair of eyes that resemble eyebags, and curved stripes. End Description]
(Bill's hand is flipper because I didn't think about the hand positioning oops. Just handwaving it away as him being able to do it if he wants. lalalala)
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changed the hair back to its previous design before, how we feelin :3
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So sorry I don't have any new art yet! Life has been very hectic lately. The ones I've been working on are almost done. I just have shading and lighting left to do on one, and then I can post them!! For now, here's Peppermint Butler on a fork taped to a pen that I did at work, lol
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A Timed Adventure
New portfolio piece ! I’m looking for work btw wink wink
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Being 100+ makes you staff in my mind.
Another one chosen by Patrons over on the Patreon, shout-out to everybody who helps make this stuff happen.
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Do you ever think about how when BMO plays pretend, they favor nomadic/loner roles like a cowboy, a hard-boiled detective, a traveling salesperson, etc., which is pretty in line with their directive from Mo. But when they really are on their own (eg in BMO Lost) they immediately, desperately establish a family from their surroundings.
And how one of those universal struggles of people, especially in the context of growing up (including but not limited to childhood) is dependence vs. independence. Wanting a hand to hold and wanting to be able to drop it at will. And how some people need to hold that hand less often than others, and how some people really don’t want to even when they really need to.
Finn and Jake get frustrated with each other and try to solve a dungeon separately, only to be met at every turn with a challenge that they can’t face without the other. Marceline travels for a thousand years and settles down here and there and picks back up because the people around her aren’t constant so she doesn’t want to be either. PB and IK each create an entire kingdom because they’re lonely, and neither of them feel whole because, just like the quarters of Ooo in Elements, living in those kingdoms is too much like living inside their own heads.
Every episode of Distant Lands is about characters who both resent and long for the versions of themselves they used to be— the versions who needed other people, the versions who could still insist they didn’t — and have to reconcile with the fact that they never really stopped being those people, but also that they can never really be those people again.
Every major character in the series is building connections and love and safety using whatever tools they have, and distancing themselves with equal effort. So they’re all kind of just alternating between playing cowboy and playing house, figuring out how to balance both and where they fit in between.
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