Unfinity Update to the Un-tensity Scale!
Hiya everyone! Some time ago I compiled the complete Un-tensity Scale for the un-cards from Magic: the Gathering. These cards don’t work under the normal rules, so I compiled the list to divide them into how close to being rules-compliant they are, from the ones that could work without a problem to those that require you to balance cards on your head. The latest unset, Unfinity, came out a few days ago, so I updated the list! In this post you can find the placements of the Unfinity un-cards, but you can also check out the complete Un-tensity Scale if you want!
Un-tensity Scale for Unfinity acorn cards:
Level 1: Basically Black Border — Cards that perfectly work under the current Magic rules.
White: /
Blue: Fluros of Myra’s Marvels
Black: /
Red: /
Green: Killer Cosplay, Tug of War
Multicolored: /
Colorless: Gallery of Legends
Level 2: Almost There — Cards that would require minimal amount of tweaking, either in their rules text or in the Comprehensive Rules, to perfectly work in black border.
White: /
Blue: /
Black: Scooch
Red: Goblin Blastronauts
Green: /
Multicolored: /
Colorless: Nearby Planet, Gift Shop, Push Your Luck
Level 3: Experimental — Cards with experimental mechanics, most of which have varying levels of rules issues, but are generally fine when played.
White: Far Out, Solaflora Intergalactic Icon
Blue: /
Black: Animate Graveyard
Red: Omniclown Colossus, Trigger Happy
Green: Icing Manipulator, Sole Performer
Multicolored: Claire D’Loon Joy Sculptor, Grand Marshal Macie, It Came From Planet Glurg, Truss Chief Engineer
Colorless: Urza’s Fun House, Centrifuge, Log Flume
Level 4: Printed-card Specific — From this point on, cards can care about things black border can’t: art, watermarks, lines of text… Gameplay-wise, things start to get more silly.
White: Assembled Ensemble, Bar Entry, Jetpack Janitor, Katerina of Myra’s Marvels, Knight in ________ Armor, Leading Performance, Main Event Horizon, Park Re-Entry, T.A.P.P.E.R.
Blue: Busted!, Decisions Decisions, How Is This A Par Three?!, Treacherous Trapezist
Black: Disemvowel, Gray Merchant of Alphabet, Haberthrasher, Nocturno of Myra’s Marvels, Rat in the Hat
Red: Aardwolf’s Advantage, Don’t Try This At Home, Goblin Girder Gang, Ignacio of Myra’s Marvels, Vorthos Steward of Myth, Well Done
Green: Alpha Guard, Hardy of Myra’s Marvels, Jermane Pride of the Circus, Plot Armor
Multicolored: Angelic Harold, Lila Hospitality Hostess, Meet and Greet “Sisay”
Colorless: Greatest Show in the Multiverse, Park Map
Level 5: Physical/Vocal/Outside-the-game Requirements — Here, anything goes, from outside assistance cards to physical or vocal components to any kind of outside-the-game interaction.
White: Form of the Approach of the Second Sun, Get Your Head In The Game, Gobsmacked, Hat Trick, Impounding Lot-Bot, Now You See Me…, Surprise Party, Trapeze Artist
Blue: Animate Object, Astroquarium, Bag Check, Blufferfish, Focused Funambulist, Mobile Clone, Octo Opus, Phone a Friend, Plate Spinning, Super-Duper Lost
Black: Exit Through The Grift Shop, Knife and Death, Photo Op, Questionable Cuisine, A Real Handful
Red: Amped Up, Art Appreciation, Carnival Barker, Devil K. Nevil, Goblin Cruciverbalist, Juggletron, Opening Ceremony, Rock Star, Ticking Mime Bomb
Green: An Incident Has Occured, Mistakes Were Made, Pie-Eating Contest, Spelling Bee, Tchotchke Elemental
Multicolored: “Brims” Barone Midway Mobster, Pietra Crafter of Clowns
Colorless: Standard Procedure, Autograph Book, Blue Ribbon, D00-DL Caricaturist, Souvenir T-Shirt, The Big Top, Cover The Spot, Dart Throw, Guess Your Fate, Memory Test, Scavenger Hunt, Squirrel Stack, The Superlatorium, Trivia Contest
Changes:
Do-It-Yourself Seraph and Socketed Sprocketer go from Level 2 to Level 1, thanks to Exchange of Words and Centaur of Attention respectively being black bordered!
Thoughts on some placements:
Fluros of Myra’s Marvels (level 1): While this card technically works in black border, it is acorn because the whole partner cycle is acorn, as they decided to be consistent with this cycle’s acornness. However, I don’t think this one has power level issues.
Killer Cosplay and Gallery of Legends (level 1): Both can make copies of creature cards. While the mechanic can work in black border, it has slow play issues, because it asks you to have an encyclopedic knowledge of the 20000+ cards that exist in the game, and, especially in the case of Killer Cosplay, it is a dangerous ability to make legal in Legacy/Vintage.
Tug of War (level 1): another card that technically works within the rules, it’s acorn because now subgames are deemed acorn. I can understand that: subgames can be a logistical nightmare in black border games, where the participants probably want a less messy experience. In acorn games however, this card is a blast, just like all other subgame cards!
Scooch (level 2): Scooch can’t be black border because you can’t target dice rolls! However, in a wordier way it might work outside of acorn, so in level 2 it goes.
Goblin Blastronauts (level 2): This card asks you to copy spells or abilities that already resolved, so it doesn’t work within the rules, even though it’s extremely intuitive and probably closer to black border than the level 3 stuff.
Nearby Planet (level 2): Nearby Planet has some rules issues from what I understand, but it’s acorn mostly because it might have been a dangerous card to put in tournament formats, as its level of synergy is super high.
Gift Shop and Push Your Luck (level 2): Both are level 2 just because the Teddy Bear token is pink. Literally just that. So, my thoughts about them are similar to those on Water Gun Balloon Game and Sword of Dungeons & Dragons: play them, and if you don’t like pink just rule it to be colorless or some other stuff ;)
Astroquarium and Juggletron (level 5): While these two cards care about their own art (and caring about art is level 4, not 5), the specific way they do is, I believe, over the line. First of all, they reward specific dimensions for the stickers, but most importantly they reward specific placement too, which arguably falls into dexterity issues. I can see the argument for them being level 4 though, and I would absolutely allow them in level 4 games.
Memory Test (level 5): Normally, in Magic, you can note stuff that is revealed and then hid again, as a memory aid: face-down creatures that have been looked at (Smoke Teller), cards revealed with a spell like Duress, the list goes on. However, Memory Test specifically asks you to play a game of Memory (which is the reason it’s acorn in the first place), so in level 5 it goes!
Conclusion:
Unfinity looks like a blast and I can’t wait to play it; thanks for reading! I hope you found this post interesting and I hope you have a wonderful day!
Enjoy! I will return now to my usual tomfoolery :D
Complete Un-tensity Scale
In-depth Explanation of the Un-tensity Scale
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