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#Planet centauri console commands
saudimains · 2 years
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Planet centauri console commands
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Planet centauri console commands how to#
Planet centauri console commands install#
Planet centauri console commands manual#
Planet centauri console commands upgrade#
Planet centauri console commands full#
Gather information and make contact with alien civilizations
Travel to Alpha Repeculea and visit the fifth planet, Tywomia.
Now you can leave the Sol system.Įarth is going to need allies against the Scryve, the first stop is the Tywom homeworld. You will receive Navigator Wymdoo as a crew member, a Tywom Defender and a Tywom Cuddle Drive module for the flagship.
Return to the Star Control starbase to report everything.
Immediately after leaving Europa a Scryve Light Cruiser appears and engages you.
With all the parts gathered return to Wymdoo so he can fix his ship.
After finding one of the parts a Scryve probe will intercept your ship and a battle will commence.
The missing half of the ship is located on Uranus’ moon Oberon, while the two hyperdrive modules are on Mars.
Send the lander on it and make contact with the crashed ship.
Go to Triton, one of Neptune’s satellites.
This is the first quest the player receives in the game. The Triton SignalĪn alien signal has been detected by the Star Control starbase and it’s your job to track its origin. The main objective in Star Control: Origins is to save humanity from the Scryve menace. We recommend setting a thumbtack on that destination if you think you’ll be going back there. * You can enter a star system’s name in the sector map. If you do find a planet with lots of green or purple minerals on it, then that’s great! But otherwise, there should be a reason to land on planets unless you just enjoy collecting stuff. There are plenty of aliens who want help or lost treasures or things to salvage. * Planets are not your main source of income. But choosing A won’t mean that later on option C comes up but rather choosing enough of a certain type of reaction is likely to result in gradual changes to how the universe treats you. Under the covers, the game keeps track of those choices and it can affect whatother choices might show up. * All of your dialog choices matter in some way or other even if it’s not obvious.
Planet centauri console commands install#
* If you are going to install the module that has the AI fight your battles for you, pick a ship that is well, good. * You can use the mouse wheel to zoom in and out. Make use of this to make your ship more powerful.
Planet centauri console commands upgrade#
You can upgrade your engines, your thrusters, your weapons, and everything else about your ship and even your fleet. Use the Precursor starbases you find to help you. As you will soon learn, we humans in 2088 aren’t really ready for it. * Your ship is, well, not really cut out for interstellar travel. * Generally, planets are worthwhile if there’s something else on them.
Planet centauri console commands full#
Planets full of gray and blue resources are not This function is extremely valuable in marking planets with rare resources to get later on, traders, and other things. They will be collected in a handy list on the right side of the Map. * You can mark important places on your Global Map using markers of various colors, and even rename them, by clicking the “crosshair” icon when selecting a solar system. A landing quite near it will knock out some crew members, while a landing very far will destroy the lander in most cases. * The damage inflicted on a Lander when failing to land in the “safe area” while attempting a planetary descent, is proportional to the distance you landed from the safe zone. * If you run out of fuel while in space, a friendly spaceship will be called and eventually rescue you, but this will take some time, and while this happens some less friendly ships may come to you.
Planet centauri console commands manual#
* Going inside stars while navigating a solar system will not damage you: you will bounce off or scan the star if on manual drive, or pass through if on Autopilot. Even if discovered, such items will not be available in other places, but only from that specific trader. * Some traders will offer unique items sold only by them. Such parts will also become available to purchase in all other space stations and most traders. * Every time you visit an undiscovered Space Station, a new part will unlock in the Station Shop to be purchased. This means having a faster Hyperspace Device will not consume more or less, but will simply consume fuel faster as the distance will be covered in a shorter time. * Fuel consumption in Hyperspace is calculated per-meter traveled. * You will not consume fuel if you stand still while in Hyperspace. Scavenge those upgrade by finding all star bases.
Stop the Greegrox from attacking the Pinthi.
Cure yourselves of the Pinthi infection.
Find lost records belonging to The Measured.
Planet centauri console commands how to#
Learn how to communicate with the Measured.
Stop the Drenkend from attacking innocent beings.
Find out what the Mu’Kay want to speak about.
Investigate the Scryve Facility in Alpha Satori A.
Gather information and make contact with alien civilizations.
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15. What is your character afraid of?
Planet 1231-2 ‘Cantus’Two years after the drop site massacre.
Imperial army troops were dissapearing.Most assumed it was desertion. Some thought treachery and betrayal.
The solution came from an astartes of the blood angels legion. Bomb collars for the lot of them.
Armed with the fact that every man was rigged to die, acting major Jan Harlock crept with his men into the eerie, empty outpost.
“Spektor, any contacts?”
“None but i can tell there was some fighting. Blood here and there, and some shell casings. This place went quietly though. Not enough damage.”
Harlock squirmed. This dreadful world of perpetual darkness unsettled him.
“Could it be the night lords? This looks like their work…”Harlock stepped into the hq and tapped at some terminals. They were unresponsive.
“It could be anything. We dont have answers yet, sir.”
Harlock looked up and around at the men standing next to him. They were already scared.
“Okay unit, listen up. Our job here is just to remain in this point. No more no less. First and foremost, investigate the base armory for anti astartes gear. Everyone move in packs of 20 or more. Report any suspicious activity. Once we secure the armory, i want a slow sweep of the whole facility multiple times over. Check everything. Look for holes in the defenses.”
Harlock turned to his staff. “Klicke, see what turrets or heavy guns were deployed here. Tarantulas, heavy weapons platforms, anti air guns, i need to know.”
Harlock regarded the vox man. “Give command reports every 45 minutes. Listen into vox channels for relevant information. In the meantime, check for any odd voxnet traffic or blocked frequencies.”
Harlocks forces moved as he commanded. The roving search parties discovered several rooms coated with gore, but no bodies. Power was also deliberately sabotaged. Most generators were completely gone. The base did have some manned perimeter guns, and tjese were staffed. But still, Harlock could feel it… a dark taint over his heart. Horus’ presence lingered somehow.
Still, he was no fool. Harlock wemt to lengths to give the centauri a plasma gun and melta in every squad. Astartes would suffer if they snuffed the star rifles out.
Harlock awoke in a cold sweat. A simple idol of the secret imperial cult dangled on his naked chest, as he clothed himself. Something was wrong, somehow.
He stepped into the hall and looked about. His sentry was missing.
The major grabbed his fine blade and plasma gun and walked through the hall.
In the distance, he heard bizarre chuckling as a wet noise was made. Harlock’s blood raced. He crept up and peered into a open door, daring to make no sound.
Before him sat about a dozen dead riflemen. Harlock saw that their eyes were plucked out, mouths sewn shut, and were dressed in old tatters that were once civilian clothes.
Orchestrating this stood a marine of the emperors children. The marine, himself bearing a bizarre mantle of iron on his face, looked at his collection.
“Yes, now eat. Eat her meal.” The marine force fed a still living sergeant something through his poorly sewn lips.
“So delicious. You love it. What lovely puppets.”
Harlock steadied the pistol. A single round of plasma streamed out and blasted the head of the offemding marine with a crash, its ceramite covered body toppled down.
Harlock could see immediately that the soldier was being fed a comrades organs, and vomited from sheer revulsion.
He approached the still living soldier.
“Rifleman, what happened? Where are the others? Why was there no alarm or noise?
Harlock could only hear sobbing and moaning. After a minute, he said a silent prayer and stabbed the mans heart.
The acting major crept out again, and saw more chaos handiwork. A set of eight hands were nailed to a bulhead to form a star shape, and he found more evidences of horror.
Silently he moved to the next compound, to be greeted by a lazy centauri sentry.
"Evening sir. Alls clear at this post. Doing a nightly walkavout sir?”
Harlock was mortified. They had no idea.
“Attack” he whispered, wide eyed.
“No sir. All quiet.”
“Were under attack! Theyre in the base! Get inside and lock that!”
Harlock pushed the man in and slammed his hand on the console controls.
“Wake everyone, come on! Hurry man!”
The pair opened the door to the hallway to find an emerors children marine woth perfect flowing white hair and a mouth torn open and defleshed by metal wire, exposing his teeth and mouth, which seeped gore. In his hands were two dead riflemen.
“Oh.” The marine rasped. “You saw me. That’s different.”
The sentry screamed in terror and backed away, while Harlock drew his blade as the marine casually dropped his bodies and drew a knife forged of living twisting metal.
The marine stabbed down, his attack unstoppable. Harlock dived down and attempted to climb the marines back, only for a hand formed of three awful fleshy tendrils to rip him off and hold him before the marine.“
"Lovely. Your passions will feed my princess. Your pain will satisfy my lord. And when it is done i will feel such unimaginable things.” A massive inhuman tongue extended and caressed Harlocks face.
Suddenly a stream of fire glanced off the marines armor. The terrified rifleman clutched his namesake in his hand, hyperventilating.The marine glanced away; an opening long enough for harlock to stab the creature in its black lidless eye.
“Come… come with me. Set the alarm, soldier. Good work.”
… by the nights end kill teams had cleared the entire facility. The children had teleported into some simple storage room. Only a single tactical squad of them. Yet in total they had killed over 120 riflemen. As they died, the sick marines laughed and gargled in pleasure.
After three more days, command agreed to burn the base and be done with it. It was a minor skirmish in the war gor Cantus. But it never left Harlocks dreams.
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ciathyzareposts · 4 years
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Game 361: Planet’s Edge (1992)
Note that the game’s title screen does not technically exclude the possibility of returning from this point.
          Planet’s Edge
United States
New World Computing (developer and publisher)
Released 1991 for DOS, 1993 for FM Towns and PC-98
Date Started: 5 March 2020             Because it took me so long to get Planet’s Edge up and running, I had time to do more background research first–the kind of thing that I usually save for the “Summary and Rating” entry. I learned from Wikipedia that the game grew out of a desire to merge the boardgame Star Fleet Battles with an RPG. I learned from an RPG Codex interview that the developers wanted to put “Might and Magic in space.” Nowhere did the authors report a direct influence from any other game, so it was a surprise when I fired it up and found myself looking at . . . Starflight. It has the same type of base where you enter different buildings to accomplish similar tasks, the same type of ship with commands arranged by “station,” the same approach to galactic exploration, the same variety of weird alien races to meet, and the same take on combat. Sure, it does some things differently, but the core of the game was clearly cribbed from Starflight. Was it so hard for the developers just to admit “we wanted our own version of Starflight“?      There is some confusion about a couple of elements in the header. First, the title. My policy is that a game’s “official” title is the best two out of three on the manual cover, box cover, and in-game title screen. If all three conflict, I go with the in-game title screen. In the case of Planet’s Edge, the box includes a subtitle (The Point of No Return) that both the manual and in-game screen lack. Second, a while back, commenter shankao made a case for the game being released in 1992 instead of the official copyright date (and MobyGames date) of 1991. His argument is based on the fact that no reviews appeared for the game until comparatively late in 1992. I didn’t find any conclusive evidence, but I decided to accept shankao’s argument and move the game to 1992.                  
Judging by the animate intro, the backstory is “some guy escapes a cruiser by shooting a guard and stealing a ship.”
               Planet’s Edge is set in 2045. Humanity has colonized the Moon and has seeded Earth’s orbit with various space stations, satellites, and other craft. The denizens of these orbiting habitats become humanity’s only survivors when the rest of the planet is sucked into a “space-time warp.” The warp is the result of an electro-magnetic burst fired from an extraterrestrial craft, although it is unknown whether it was accidental or deliberate (a Chinese space station had disobeyed U.N. orders and fired missiles at the craft just before the event). Either way, Earth’s gravitational influence somehow remains, keeping the Moon and satellites in orbit.              
The Luna Base commander gives orders.
             Commander Mason Polk of Luna Base takes charge of humanity’s remnant. Without Earth’s resources, the base will run out of food and life support within a few years, so time is crucial. From the crashed alien spaceship, scientists recover the device that caused the disaster. They call it the “Centauri Device” and identify eight parts that they need to reconstruct it and possibly reverse its effects: a N.I.C.T.U. (but no K.L.A.A.T.U. or B.A.R.A.D.A.), an Algocam, a K-Beam, a Harmonic Resonator, a Mass Converter, a Gravitic Compressor, Krupp Shields, and Algiebian Crystals. How they came up with these names is left a bit vague. A ship dubbed the Ulysses is commissioned to scour the galaxy for these items and otherwise try to find out why the extraterrestrial ship visited and destroyed Earth. It’s a little unclear how we suddenly have the ability to travel outside our solar system, or given that we have said ability, why there’s a time limit on survival at Luna Base.            
I wonder if K-beams glitter in the dark.
          Gameplay begins at Luna Base, where the player can visit the shipyards (build and modify ships), the warehouse (offload cargo), the crew quarters (view and clone crewmembers), the research lab (check on progress with the Centauri Device), and the launchpad (head out into the universe). The items that you can build for your ship or characters depend on the resources that you bring back from other places–resources such as organics, heavy metals, alien isotopes, and rare elements.            
Luna Base and its various buildings.
          The crew consists of four fixed characters. The pilot is William Robert Dean from Tulsa, Oklahoma. Osai Lin Tsakafuchi from Tokyo is the ship’s physician and chief scientist. Engineering duties are handled by Nelson T. Ngatadatu of Babaishanda, New Gwelo (a fictional place, but “Gwelo” is a place name in Zimbabwe). The combat specialist (both ground and flight) is Katya A. Mershova from Muntenia, Romania. Each character occupies one of the ship’s four stations, some doing double duty if anyone dies. Each character has fixed attributes in body, intelligence, agility, and luck, as well as fixed skills like “Leadership,” “Light Weapons,” “First Aid,” and “Computers.” I don’t know whether these attributes or skills are capable of developing, but I don’t see any sign that they are.               
Attributes for my engineer.
          Each character has a personal inventory, drawn from the supplies on Luna Base or found in the galaxy. The first thing I did was give them all flak jackets and weapons.
I found the ship modification process confusing enough that I decided to save it for later and just blasted off in the default ship. Once in space, commands are organized among four “consoles”: navigation, weapons, engineering, and science. For instance, to communicate with another ship, you select the “Weapons” console (counterintuitively) and then “Communicate.” To heal crewmembers, you select “Science” and then “Heal Crew.” There are far less than 26 commands, so I don’t understand why each couldn’t have its own key. However, Planet’s Edge does a little better than previous games using this structure by at least allowing you to hit single keys on the submenus rather than arrowing through them. Also, a few very common commands like Navigation | Starmap and Navigation | Enter Orbit can be called from the main view with individual keys, without having to go into the stations first.            
I couldn’t make heads or tails of this screen.
            Moving around is a combination of elements seen in Starflight and Star Control II. As you fly away from a planet, the map’s scale changes to show a larger area. As you enter a star system, it changes to show a smaller area. When you’ve locked onto a planet, you O)rbit it, at which point you can S)can it for information or B)eam down if it’s appropriate. (There’s no landing craft, just a transporter.) Making things a little difficult is that the planets continually whiz around their stars, unrealistically fast, so it’s tough to identify which ones you’ve already approached.           
Note how the navigator turns and looks at me while waiting for my order.
        I guess the player is kind of an invisible “fifth” crewmember. I base this on the fact that, according to his mission directives, he’s expressly forbidden to beam down with the rest of the crew. Also, when you’re activating the consoles in the ship, each of the crewmembers turns and looks at you, as if you’re sitting in a central chair. Despite this, you don’t get to name yourself or anything.
A map accompanying the game shows Earth’s solar system (“Sol”) at the center of a galaxy occupying coordinates from -64 to 64 on two axes. Sol is the point of convergence of eight “sectors” which grow outwards from the center like irregular pie wedges: Alnasl, Ankaq, Zaurak, Alhena, Algieba, Caroli, Izar, and Kornephoros. (Most of these are actual stars). There are a handful of systems at the fringes of the map that occupy no sector. It’s not really clear at the outset of the game whether the sector designations are geographic or political. Either way, note that the names of the missing parts suggest that we’ll find one part per sector.
I had a few false starts as I got used to navigation. Alpha Centauri is so close that it’s easy to blow past it on your way out of the solar system. I got killed three times in a row by hostile aliens who either attacked immediately or demanded cargo I didn’t have. I haven’t even begun to figure out ship combat. Since you can’t save in space, I kept restarting on Luna Base and having to try again.             
Meanwhile, my crew is saying, “Oh my god! It’s an alien!”
            On the fourth try, I took things more slowly and explored the solar system before leaving it, although it appears you cannot land on any of its planets (which makes sense).        
Mars can be scanned but not visited.
         I then carefully made my way to Centauri. The first planet, Centauri Prime, was too inhospitable to land. The second wasn’t a planet but an “alien outpost.” When I scanned it for information, the computer called it the “Omegan Outpost” and said that it was a “contact point for observers who were assisting with the failed Centauri Drive experiment.” I guess we know all these things because of data recovered from the crashed alien ship.             
Orbiting Centauri Prime. It’s a nice looking planet, but we can’t do anything there. I was hoping we’d meet Londo.
         The four expendable crewmembers beamed down and were immediately attacked by robots firing laser guns. Combat in the game is turn-based and like nothing that New World has developed before. It is perhaps most like Ultima VI, occurring within the main exploration window and using a targeting cursor to attack particular enemies. In fact, once combat was over, I found that regular exploration was also a lot like Ultima VI. As the leader moves, the other characters kind of organize themselves around him or her. You can switch between lead characters with the number keys (although there’s no “solo mode”) and do other common things like L)ook, T)alk to NPCs, and do a variety of things with inventory items. You can’t manipulate the environment to the same extent as Ultima VI, and (annoyingly) you can’t move on the diagonal, but nonetheless, by including this level of ground exploration and combat, New World has definitely gone a step beyond Starflight and Star Control II, even if the rest of the game seems similar.           
Combat with robots in the outpost.
               A door led from the surface of the planet to the interior of the “welcome station,” where a friendly message invited us to browse various newscasts. As we moved from room to room, we faced several more combats, and I had to use medpacks (which we found strewn around the area) several times. We also found some better armor than we were wearing (kevlar) and some extra weapons.            
A character inventory.
          We ran into an android who somewhat explained the situation: the station had been attacked by unknown aggressors who stole “various tactical data about the sectors.” Another android offered that the disappearance of Earth was “a tragic accident” and he encouraged us to continue our quest to find the various pieces of the Centauri Device. He specifically recommended going to Algieba Sector since “there’s a part that is named after one of that sector’s stars, after all.”              
But . . . Earth scientists named that part! They don’t know where it really comes from!
             Beneath a plaque labeled “Sector Izar,” we saw an image of a spacecraft that looks a lot like the extraterrestrial ship that visited Earth. A recorded message was saying that “something is malfunctioning with the drive” and “the experiment may have been sabotaged.” The overwhelming suggestion is that Earth’s disappearance was an accident, but we still don’t know what the aliens were trying to accomplish.
There were a couple of alien newscasts to watch. One suggested some kind of war developing in Sector Caroli. Another reported on a “white hole”–a kind of space volcano–forming in Sector Zaurak. Unforutnately, they were just text; they didn’t show anything, so we couldn’t see what type of alien they were talking about.      I was happy to find that you can save while on “away missions” and that you can turn off the relentless soundtrack with ALT-M. The rest of the sound effects are okay, except that when you view inventory, there’s an annoying and unnecessary “ding” as you move from one inventory item to another. Scrolling through a lot of them sounds like you’re demanding a bride and groom to kiss. On the positive side, every item seems to have a unique description, which I always think is cool.             
I confess I don’t understand this, though. Wouldn’t the adjustment have to be on every cartridge?
         In the final room we explored, an android gave us a key that would unlock the various “android heads” strewn around the base. There were eight heads, each offering information on one or more of the galaxy’s eight sectors. Some of them were explicit about the technology and military level of these sectors, I guess suggesting a rough order of exploration. From lowest to highest, these are:                
Sector Algieba, where the Algiebian Empire has a low level of technology. This is the second explicit suggestion to go there first.
Sector Zaurak, ruled by the “Rana Collective,” which controls the resources and means of production and thus has kept development at a minimum.
Sector Kornephoros, settled by refugees fleeing oppressive governments in Sectors Izar and Ankaq. Their technology is mostly good, but inconsistent because it is based on scavenging.
Sector Caroli. The android says that at the end of something called the Grand Survey, Sector Caroli was reserved for “recreation and housing for lower tech societies.” There, I’ll find Oortizam Labs and the Life Gallery. The only native species is the Eldarin.
Sector Alhena has no government. Two races called the Evian and the Scroe are in a war for its resources, while a race called the Dhoven tries to negotiate. It is a mix of mid- and high-tech ships and weapons.
Sector Ankaq, ruled by a planet called Shadowside, has a high level of technology.
           The android head’s rundown on Ankaq.
         Sector Izar is where Centauri and the station itself are located. The android warns against penetrating further into the sector because the OMEGA (unsure whether this is the race or the name of an organization) is capable of easily destroying everyone but the Ominar.
Sector Alnasl, ruled by the Ominar. Lately, they have been reporting bouts of insanity and mass violence, and other races are advised to keep away. “These developments,” the head noted, “may well be connected to the disaster of the Sol Experiment.”
             If this really is an exploration order, it’s too bad that the developers included it instead of encouraging the more open-exploration approach of both Starflight and Star Control II, not to mention previous New World games. Thus, I decided to defy it by heading direclty for Alnasl, one of the farthest stars in Sector Alnasl. I made it there with no problem, but when I arrived, a scaled alien told me that I was in violation of some “space conducts mandate” and refused to allow me to contact the single space station orbiting the star. I never figured out how this resolved because I had to take a break to reconcile my bank statement with Quicken, and Quicken decided it needed to update and took over my screen with its request for administrative rights, and whatever I did to make my DOSBox sessions survive such screen changes was undone when I restored the default configuration to play Planet’s Edge. (In its default configuration, DOSBox always crashes for me any time anything causes a major screen change, including unplugging or plugging in an extra monitor, opening or clsoing the laptop, and getting a demand for administrative privileges.) Thus, when I reloaded, I was back on the Centauri outpost. I guess this is a good place to end for now.         
If I’m “irrelevant,” why don’t you let me land?
          So far, it’s a decent game that evokes the best of Starflight and Star Control II, although I suspect the alien interactions are going to be less interesting and I worry that the blatantly suggeted exploration order will be essentially required. I also think it’s too bad that New World, which has a lot of experience in more traditional RPGs, didn’t bring more of their mechanics to character development and space combat. But it’s early. We’ll see how it goes.
*****
Time so far: 3 hours
source http://reposts.ciathyza.com/game-361-planets-edge-1992/
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