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#Shin Megami Tensei 1
demifiendrsa · 1 year
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Shin Megami Tensei 30th Anniversary Thanksgiving in KT Zepp Yokohama key visual illustrated by Rokuro Saito
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meoxura · 9 months
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SMT buddies and a little digital devil buddy :D
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blazescompendium · 1 year
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BABE WAKE UP CLASSIC SMT PROTAGS NEW ART JUST DROPED
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weirwoodweb · 1 year
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chaos girlfriend
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evnihlvy · 2 years
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ablekable · 11 months
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smt 1 cast but the heroine is the only one I didn't use the newer design for
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rottenmatcha · 3 months
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Reopening my shop after some reorganization and I have some new charms! Been wanting to make smt charms for a while and i finally did!
Preorders are open until 3/12. Reblogs are appreciated 🤗
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elementalsgaming · 11 months
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I forgot to post this here, but I made this a while ago. I recently started playing SMT1 on my Twitch, and I wanted to draw mah boi, so I made him a P5X card.
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I made this back in April, so it's not very good lol. Hope y'all like it.
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gasterkei · 1 month
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A cover of the Home theme from the first Shin Megami Tensei game, taking inspiration from both the Super Famicom and the Sega CD versions.
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vixy-exists · 5 months
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What do you mean Halloween is over?
Took me some time (cough two months cough) but uhh... Yeah, I will just not joke with this more, just have some Halloween chibis~
Why did it take me more than 2 months to make this? University.
Anyway, this piece actually taught me a lot. First of all, I shouldn't expect myself to be done with something in time (especially if I have uni on the side and I want a piece to turn out good) but I also learned how to shade better, how to draw chibis and that I shouldn't stick to a small canvas (though I only learned that after I was done with the line art so uhh...)
Also, these guys individually, because I said so. In order, they are Vampire, Werewolf, Witch and Vampire Hunter! (All V-s of some kind I guess lol)
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demifiendrsa · 2 years
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The 1st game in the Shin Megami Tensei series was first released for the Super Famicom in Japan on October 30, 1992.  Happy 30th Anniversary!
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meoxura · 9 months
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I drew 2 of these kazuya’s in my sustainability lectures
(The ones with the most detail lol)
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kefkamspaint · 10 days
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Chaos Hero - SMT 1
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dj4jungshook · 13 days
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Lilith 👿 🍎🐍
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cake-apostate · 1 year
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Kichijoji in Shin Megami Tensei I and Persona 5 Royal
I may be late to the party, but I just discovered something.
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This is Kichijoji in Shin Megami Tensei I. Keep in mind that the Super Famicom came out a little more than two years before this game did, so graphics are primitive. Those two red things are houses (Kazuya lives in the one to the north), those purple lines are the train tracks and the purple shack is the train station, and those yellow tubes are the mall. Inokashira Park is a bit to the south, out of frame.
For the longest time, I wondered about why the mall was such a weird shape. Why a tube? Then I remembered that the iOS version called it the Arcade rather than the mall; turns out that 'arcade' can also mean 'street covered by an arched roof lined with shops.'
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This isn't a building, no matter what it looks like on the inside. I'm guessing that high, arched ceilings would have been a hassle for a place you only visit once.
(Also, if you see the inside map, it's more of a T block than a + sign, which is why there's no east exit. Later versions had it as a T block, but you don't really get the same 'tube nestled in buildings' sense. It's also not an arch anymore.)
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This is Kichijoji in Persona 5 Royal. Other sources show that it's clearly based on Kichijoji Sunroad Shopping District. The station is right behind you.
Thanks to this Reddit thread, I have this picture of where things from SMT I correspond to in real life (I added the red markings). We can see the shape of the t-block surrounded by buildings.
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I found some interesting stuff when checking with Google Maps.
First, the train station (circled in red on the right) is more to the east than the south. You can see it better in the newer versions, but it looks like the in-game map was rotated. At this point, though, I'm mostly impressed that they got 'there's an entrance right next to the station' right; I'm not going to complain about the orientation.
The second interesting thing: that's Kichijoji Sunroad, circled in red on the left.
See that alleyway on the left? That's not an alleyway. That's one of the entrances to the Arcade. It's the 'south' entrance you see in SMT I.
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If Joker was just allowed to go left, we could have seen a revamped version of the Arcade from Shin Megami Tensei I.
(I personally think it would be awesome if Joker could purchase the same sort of things as Kazuya could, in approximately the same locations. The knife shop and the 'antique' store might be weird, though; since the Phantom Thieves explicitly don't use real weapons, I guess they could be gift shops rather than equipment stores. Even if it would be cool if Joker at max Charm could get the antique shop owner to sell him real guns, it wouldn't fit with the themes of the game.)
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ablekable · 11 months
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My friend has been playing SMT 1 and let me tell you the character designs are so good
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