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#Spagetti Western
zippocreed501 · 5 months
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...images from the lost continent of cult films, b-movies and celluloid dreamscapes
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Bud Spencer and Terence Hill westerns
God Forgives… I Don't! (1967) Ace High (1968) Boot Hill (1969) They Call Me Trinity (1970) Trinity Is Still My Name (1971) Troublemakers (1994)
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Fasthand is Still My Name (1973)
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suspiria76 · 6 months
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DJANGO
Italy
1966
Directed by Sergio Corbucci
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malditoportal · 9 months
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FRIKUMENTALES 124
DENN SIE KENNEN KEIN ERBARMEN - DER ITALOWESTERN (2006)
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hungrytravellers · 1 year
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From Mojácar To Nerja Via The Wild West
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View On WordPress
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jollibee-menu · 9 months
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Jollibee menu prices
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b-r-i-n-g-x · 1 month
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Got this random idea of Smg4 but replace Meggy with Desti
And so i grabbed gmod and reanimated a scene from Western Spagetti
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dasha-ko · 7 months
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I found a 30+ page unfinished comic story from 2016. This is prikvel to Monkey Punch's manga chapter 23 "Western Jigen" (or Spagetty Jigen) (vol 3 of Most Wanted series. The plot of this chapter was partially used in the ep 99 in Red Jacket series). Well, I'm going to do light-edit of the comic, do the text and translation into English. If you interesting in this project you can support me on my Patreon.
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adhdemongirl · 10 months
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Kind of a review of "Laika: Aged Through Blood"
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Over the past weekend I managed to put 24 hours into this little game and I have so many feelings about it that I decided to write up a review of it. So let's get into it:
Laika: Aged Through Blood is a 2D metroidvania by Brainwash Gang that released on the 19th October of this year. It's also a shooter with bullet time. And also one of those bike-platformers like the Trials games or Happy Weels. And a post-apocalyptic spagetti-western.
Gameplay: Like I've mentioned before, Laika plays a lot like one of those bike-platformers, meaning that you'll spend the vast majority of the game driving trough the desertificated ruins of civilisation, making sick flips and trying desperatly not to break all of your bones on the pavement. The major way in which Laika differs from those games is that it also gives you a gun and asks you to shoot facists with it. Because aiming while having enemies shot at you while also trying not to crash isn't that easy, the game throws you a bone (because your playing as a canaid, get it?) and activates bullet time as soon as you press down the trigger, firing the gun only when you release. This doesn't only alleviate the chaos, but also makes you feel cool as fuck! Your guns (of which threre are six in total) all have infinite ammo, but require you make a backflip to reload. You are also able to parry enemy bullets by pressing the turn button at the correct moment. Your parry only replenishes after doing a front flip. This is fucking brilliant, because it forces you to do tricks and tricks feel satisfying to pull of.
The metroidvania aspect of the game honestly falls a bit into the background. There are only 3 really new abilities that you unlock over the game, one of which doesn't get utilised enough. The gamplay at the end of the game doesn't feel that different from the beginning. Luckily enough, the gameplay that is there feels amazing and the game isn't long enough for this lack of evolution to become a problem. Still, it would probably be more honest to call this an open world game than a metroidvania, especially more so because while exploration is definitly a thing that happens, it happens more passivly while you are doing quests for the people in your village or other wastelanders. A couple of other (really minor) misgivings that I have are that I only really found myself using 2 of the 6 guns, that there should have been a couple more teleporters around and that the dash upgrade should have been a nitro boost.
Presentation: Laika has a really cute cartoony art stile that contrasts brilliantly with it's bleak world and gruesome violence.
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Even the most minor encounter will lead to mangled corpses and our heroine being soaked in blood (partially because this wastelands currency are the guts of your enemy)
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That doesn't mean there isn't time for more peacefull or communal moments though
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And honestly, the game needs an artstyle like this. Anything less and it's world would feel to bleak. A game this bleak and melancholic needs a bit of cartoony levity, else it would be to depressing.
Speaking of melancholy, the soundtrack by Beícoli is hauntingly beautifull. Tracks like "The Whispers" or "Mother" will be spooking around in my head for a while. The soundtrack is also completely diagetic! Because not only is Beícoli a character in the game, but the songs you listen to are cassetes that you listen to with a walkman (that you can eject and replace whenever you want through your menu).
The rest of the sounddesign is also great. Menus have all the right clicky noises, your bike roars apropiatly and while I'm not completely satisfyed with the guns (could use more cracking) they still sound better than in some FPS games I've played.
Story and World: I'm honestly a little bit afraid to say too much about both, because I'm afraid to spoil to much of an amazing experience. I'll still try to give at least a (very tiny) ocerview. I'll also get into the content warnings for this game. Because besides the extreme, although cartoony, violence, the game also features depictions of extreme violence against kids and depictions and mentions of suicide, as well as mentions of sexual assault. Now the game itself warns you of these and it didn't feel like it relished in any of them. I still think that they are worth mentioning though.
As I've alluded to before, Laikas world is not a happy place. The world you inhabit isn't dying, it died a long time ago. And there are still people that want to deprive others of what little they have. Specificaly these racist as fuck birds with legally distinct guns and uniforms that definitly aren't a stand in for real world imperial powers, what are you talking about?
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(The birds in question)
The game beginns with a child having been brutally murdered by them and his father having gone out to take revenge. Our heroine, the anthro coyote Laika (whoever would've guessed that she's called that!?), follows him. soon enough she's sent out by her village to wage a one person war against the enemy. Luckily, Laika is cursed (ha), which means that she can not only see the ghosts of the recently decesed, but she's functionally immortal (because resporning at checkpoints is also diagetic, hell yeag!) Laika is also a single mom looking after her daughter Puppy (there is an actual story reason she's called that, the writers weren't just lazy). Laika doesn't want this fucked world to rob her Puppy of her childhood (for more reasons one). Her own mother, Maya (who she has a very strained relationship with at best), disagrees. Maya believes that Puppy needs to grow up to have a chance surviving. Both of these plotlines, Laika fighting the Birds and Laikas relationship with her family, are surprisingly nuanced, overlap at times and, most importantly, hurt me. Laika: Aged Through Blood is one of these stories that, even right after beginning them, you just know can at best end melancolic. That doesn't mean there is only tragedie to be had here, just be aware that you shouldn't play this game if your goal is only to feel great.
Final thoughts: I could talk about this game for hours (but that would involve heavy spoilers and isn't fitting for a review). I don't think I there was a moment in the 24 hours I spend with it that I didn't enjoy (mind that someone that was better at the game wouldn't need that long, I just fucking sucked at it, lol). It's a game that made me cry multiple times. It's a game that definitly deserves more attention than it is currently getting. It's a game that you can try out right now because there is a demo available! It's probably my game of the year.
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Note
Hollow Knight Resurrected really helped me get out of a massive writing slump when it started releasing, and has since been a huge boost of inspiration for the past couple of years. This series has been nothing but a lot of fun to watch, and I've enjoyed it alongside your analyses as well (especially the Ori ones, those are a riot).
That being said, which episode would you say you're the most proud of script-wise? And how long did you initially plan HKR to be early on? Did anything deviate from your initial ideas?
Absolutely love hearing this! I'm real glad I could make something that could inspire someone else's writing! Like, it's shocking to me! And I'm sorry for the lack of updates. My entire life kinda imploded last year and I've been trying to put it back together. But I do intend to finish this thing (I've also been learning how to animate in blender which is a huuuuuge door opener that kind of allows me to do literally anything, including a few scenes that I just had no idea how I was gonna do.) So as far as script-wise, Absolutely gotta be the Grimm special. A lot of the episodes have Charlie just walking around and most of those bits are just jokes that came to my brain while either playing to get the footage, or while I'm looking at it on a timeline. Whereas most of the dialogue bits are the ones I write. The Grimm Special, is mostly dialogue. So that *entire thing* was script, which I hadn't done before, and on top of that it was enough script to fill almost 90 minutes! There's also just a lot going on, particularly w/regaurd to generational differences and how each of the Troupe deals with Grimms Plan and how it absolutely isn't going to pan out. And it changed pretty quickly from early on just because I didn't have a hellova lot of initial ideas. Like the first time charlie mentions getting to "The Bottom" is in like the 3rd episode. I didn't think to give the boy a goal until halfway through editing that one lmao. Most everything else has gone according to plan. Biggest surprise was actually the Grimm episode because until a month before I made it I had no fuckin' clue what to do with Grimm and His Boys until I remembered a throwaway line I gave to cloth about the "Iridescent Neo-streetfighting movement" (A play on the Italian Neo-realist movement. Because all of the fighting history is just simplified film history I put new words on top of And was like "You know, I could just take that and make that Grimms Circus act... But if that's the case... well so after that the big thing the Italian Film Industry got into was Spagetti Westerns, and then a little later Giallo so... Oh fuck Rodeos and Giallo is just The Weird Bloody Fighting Grimm Does for An Audience" And went from there. But aside from that there hasn't honestly been a tone of deviation from the original ideas I'd set in place since episode 3. Mostly I've just added bits and pieces here and there. Exept for maybe a lot of Hornet's stuff. This was meant to be a quick, few episode series as a prelude to the Silksong Videos i was Bound to have been finished with by now lmaaaaaaao Some stuff in particular was this idea that Hornets deal is that she can essentially See the internal song of someone, and that was going to be, like, a huge combat thing. Similar to how Charlie keeps changing his name, Hornet would keep trying to find a different song. Bringing back the My Body Is A Cage meme, and eventually having it switch to Swimmers by Zero 7 as she realizes she found her home and is ready to move on from Hallownest. I was going to make the Silksong videos the First Series Like This I did. But it's taking it's time and so am I so I s'pose I can't complain. Swear I'm the only human being on the planet who wipes a little sweat off my brow every time we *don't* get a release date. It's like "OH THERE'S STILL TIME FOR ME TO FINISH MY THING!"
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garanna · 9 months
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Happy New Year 2024
After weeks of work, I've finally finished my year-end illustration. And just to be more relevant than the 2022 illustration, the characters in this illustration all come from films, series, video games and other things released in 2023. Composed of Elephant Mario for Super Mario Wonder, Miles Morales for Spider-man: Across the Spider-verse, SMG4 for his "It's Gonna Be Perfect", "Western Spagetti" and other videos, Nimona from the movie of the same name, Ruby Gillman (the teenage Kraken), Princess Peach for Super Mario Bros the movie, Pomni from The Amazing Digital Circus, Sonic (classic version) for Sonic Superstar, Scott Pilgrim for the Netflix animated series, and the avatar from Pikmin 4.
Twitter(X): FR(SFW): https://twitter.com/GarannaCelias EN(NSFW): https://twitter.com/GarannaNSFW DeviantArt: https://www.deviantart.com/garanna Furaffinity: https://www.furaffinjty.net/pikanic/ Pixiv: https://www.pixiv.net/en/users/17642849 Instagram: https://www.instagram.com/garanna_celias/ Bluesky: https://bsky.app/profile/garanna.bsky.social Mastodon: https://mastodon.social/@Garanne
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zippocreed501 · 5 months
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They Call Me Trinity (1970)
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Kill Them All and Come Back Alone (1968)
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kenobihater · 2 years
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so we all know how disco elysium pays homage to the noir genre through its premise and tone, right? but have you thought about how it also hits a lot of the same plot beats as a spaghetti western? there's a lot of overlap between de and spaghetti westerns, so just stick with me babe, okay? firstly, the morality of the game is anything but clean cut. you can have harry do some fucked up shit because you're playing a cop and the game wants to hit home that legality and morality are not synonymous. harry just needs to do his job for the plot to progress. he doesn't have to be a good person to finish the game. next, alcoholism features heavily as a plot point. alcohol was everywhere in spaghetti westerns, and characters often struggle with alcohol addiction, though it's rare for the protagonist to be an alcoholic. a relatively surface level similarity is the fact that guns are present in both spaghetti westerns and de. then there's the fact that harry is a lawman. spaghettis feature lawman main characters often, if not in title then in spirit. even if a spaghetti doesn't explicitly name the progonist as a sheriff, he often fills the role of a peacekeeper or lawman through his persecution of the villains. also, martinaise is a great stand in for the common spagetti setting of a run down railroad town. practically all of the industry has left or been quashed out, leaving a town that's filled with the past and well on its way to becoming a ghost town (the fishing village especially). and another thing, babe - the townsfolk are (rightfully) hostile towards harry and kim, which is another common trope in spaghettis, a trope that's exacerbated not only by their status as lawmen, but by their status as outsiders (harry could even be called a drifter, if you play him as a hobocop). but one of the biggest similarities between de and the spaghetti western genre is the climatic shootout, right? you see, it's the culmination of the mounting tension weaved throughout the entire game. it takes place in the town square, and features most of the main players in the game. no matter what you say, it always ends in bullets and blood because that's the genre standard. you can't talk your way out of a standoff, in de or in a spaghetti western. the bad guys die, but so do some good guys, and you learn to live with it. then here's the big thing, so listen up: the number one similarity between spaghettis and de in my mind is the sense of time they both give you in their setting. spaghettis often deconstruct the concept of 'the wild west' by taking place in the twilight years of the west and showing the metaphorical death of the cowboy, or by showing a wild west that is bloody and cruel rather than whitewashed and hays-code friendly like the hollywood westerns were. de does both of these things - it's set after the revolution fails during a time of decline and failure, and it also doesn't shy away from the violence and death that comes with such a setting. so, even though it isn't a deliberate homage, i think de is a great example of a- oh shit, they're selling peanuts over there, babe, i'm gonna go get some, brb
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tanukifucker91 · 11 months
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Many video games borrow from popular genres of literature or cinema, they pay homage or they "celebrate" them through emulation on some level or through adapting certain aesthetics. Red Dead Redemption (2010) and Red Dead Redemption 2 (2018) however only rarely borrow from the idyllic and romantic American wild west shows or pulp fiction, and when they do, they do so cynically. It borrows-or outright steals-rather from the spagetti western of the 60s, which akin to cowboy fables, tell stories of karmatic retribution on a backdrop of misery and violence. But what they borrow most of all is the story telling techniques, the music, a few character archetypes, especially among the support cast. Red Dead 1 and 2 are not fables, and while spaghetti westerns are ready to engage with matters of live and death, oppression and justice, the larger scope of the world and the state of America is a back drop or seen through glimpses where the viewer is encouraged to simply consider and then no more. Red Dead Redemption 1 and especially 2, go beyond this. They unravel the myth of the Americas. They lay it bare. The man who inherits a fortune but because of his poverty he cannot claim it, only to die. The plantation owner's son who is the head sheriff. The displaced natives who's blood is worth less than the oil on their land. Red Dead Redemption 1 and 2 is the story of the foundation of the American police state, how the dehumanizing of criminals in turn transform the poor and the marginalized to second class citizens. In Red Dead 2, these themes are mirrored inside the dynamic of the gang itself; while painting itself as a idyllic found-family style community, it's a hierarchal structure where love and support is highly conditional and only given in exchange for loyalty. I always couldn't help but notice how Dutch only calls Arthur his son when he wants something from him.
And that is why Red Dead Redemption 1 and 2 do ultimately not simply "borrow" or "pay homage", unlike the wast majority of video games. Red Dead inherits the western genre. It's not simply a celebration, it's a succession.
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hangingoffence · 1 year
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the only types of fancasts ill allow for rdr2 movie is either THE cast that the game already fucing has or moviestars from old spagetti westerns
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