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#The Adventures of Andre and Wally B
capturingdisney · 5 months
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roseprincessarts · 2 years
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Did I Say You Can Have It?
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It was a beautiful sunny day, and André got himself some honey for a small picnic as he brought a table. When he left (to do his business), Wally B.'s nose got attracted to the scent of the hunny distance close as he walked by. Wally B. licked his lips after discovering honey and started eating from the pot. When André was back, his eyes were wide when his rival was eating his food. Wally B. jumped in a fright, seeing André with his wrists against his hips, looking with a scowl and a quirk. Wally B. backed away, luckily didn't eat the whole pot.
"Did I say you can have my honey?" André questioned the bee.
Wally B. nervously chuckled, didn't know it was André's honey and didn't know why he left it there.
"Heh heh... sorry." The bee winced in a nervous tone. Though, André, wouldn't accept his apology, still irritated and annoyed.
"Mhm, didn't think so." The android said.
After a few chuckles from the bee, Wally left in a dash, leaving André to sigh in annoyance, now has to eat half of his honey.
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This is not the best idea, but I couldn't help but to create this ^^;
This is the idea I had after watching André and Wally B. Some people may not like the short, but don't judge me ^^; I liked it and did this fanart, so PLEASE don't be rude about it ;_;
I had this idea if Wally B. had come back to eat André's honey without permission, and it annoys him after the bee's comeback XD
I know it's not creative, but I can't help it ;_; tell me what y'all think? These two are pretty easy to draw ^w^
André, Wally B. and The Adventures of André and Wally B. ©Alvy Ray Smith, Disney, Pixar Animation Studios and Lucasfilm Ltd.
Artwork ©SuperShadowSilver
No copyright infringement is intended
Used: regular costumized designed pencil, Crayola colored crayons, colored pencils and scented colored pencils and Cra-Z-Art colored pencils
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pixarponderings · 3 years
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The Adventures of Andrè and Wally B.
Wow, it all started here, way back in 1984. Although it is amazing to see how much the animation has improved in 37(!!!) years, the computer animation style in this short was revolutionary for the time and likely helped popularize this medium, leading to the Pixar classics we know and love today. 
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I thought the concept for this short was cute, and it was entertaining to watch. The medley accompanying the short, containing “Flight of the Bumblebee”, kept the mood playful and fun rather than frightening. “The Adventures of Andrè and Wally B.” is short enough to keep its audiences engaged without going into an in-depth storyline or character study. Even though it doesn’t look like much, this Pixar short is worth watching for historic value and to see the catalyst of 3D animation.
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thecartoonarchivist · 5 years
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On This Day In History
On December 18, 1984, The Adventures of André and Wally B was released to the public. This would be the first CGI-animated film in history. Although it wouldn’t bring any form of popular success, this film would lay the foundation from which Toy Story and Pixar animations would be built.
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Congratulations, André and Wally B! You won’t be forgotten!
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80smovies · 7 years
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onelinerminers · 6 years
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am i the only one who always thought this guy looked like flippy
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miscpav · 2 years
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Computer Graphics Special (1986 High Quality 60FPS Laserdisc CG Demo Reel)
This is the 1986 Laserdisc "Computer Graphics Special" (SS098-6022) which is a very early CG demonstration disc with behind-the-scenes video & some very interesting (and dated) narration. The video features CG clips created by Pixar, Robert Abel & Associates, Wavefront, ect & used by NBC, CBS, Nickelodeon, HBO, Bravo, & many other companies in the 1980's.
This disc was also released in the USA with minor differences as "Dream Machine #1: The Visual Computer" (V1001L).
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Chapter List (by scene): 00:14- PACIFIC DATA IMAGES "CHROMOSAURUS" 01:55- MASSACHUSETTS INSTITUTE OF TECHNOLOGY "MIT SKETCHPAD" 02:06- UNIVERSITY OF UTAH "ANIMATED HAND" & "TALKING HEAD" 02:31- EVANS & SUTHERLAND "CT6 GRAPHICS" 02:38- SOGITEC "CAMERA" 02:45- DIGITAL EFFECTS "WATER DROPLET" 03:11- CRANSTON/CSURI PRODUCTIONS INC. "KALEIDOSCOPE" 03:37- OMNIBUS COMPUTER GRAPHICS "TEXTURED CYLINDERS" 03:52- APOLLO COMPUTER "QUEST-A LONG RAY'S JOURNEY INTO LIGHT" 09:24- SOGITEC "ROBOT" 09:58- KLEIN &/CD TAYLOR "Z CHANNEL" 11:29- ABEL IMAGE RESEARCH "AMAZING STORIES OPENNING"(PROCESS) 13:26- INTELLIGENT LIGHT "KANSAS CITY ROYALS" 14:23- VMAX "CHANGING SPHERE" 14:31- SANDIA NATIONAL LABORATORIES "SPHERE PYRAMID" 14:41- EIHACHIRO NAKAMAE "FEAST OF LIGHT" 14:56- WAVEFRONT TECHNOLOGIES "LIGHTNING SPHERES" 17:58- VMAX "WHERE THE WILD THINGS ARE" 19:20- VMAX "FLYING BIRD" 19:45- MELVIN PRUEITT "CRYSTAL DOVE" 20:28- EVANS & SUTHERLAND "WIREFRAME WALKING PERSON" 20:06- PIERRE LACHAPPELLE "TONY DE PELTRIE" 22:51- ABEL IMAGE RESEARCH "BRILLIANCE" (PROCESS) 25:19- FEIGENBAUM PRODUCTIONS "PHILIPS LIGHTBULB" 25:27- SOGITEC "QUATRO" 25:48- CRANSTON/CSURI PRODUCTIONS INC. "TRW COMMERCIAL PROCESS" 28:02- W.A.C.S. PRODUCTIONS "EXPLORACOM" 28:23- ADVANCED ENTERTAINMENT ASSOCIATION "PILL GRAPH" 28:31- STRACTURAL DYNAMICS RESEARCH CORP. "HAIRDRYERS" 28:52- INTELLIGENT LIGHT "KITCHEN AID" 30:03- ANIMATICA "BRIDGE" 30:13- AUTODESK INC. "TRANS-AMERICA BUILDING" 31:18- ENGLISH MARKELL POCKETT LTD "GLOBE" 31:42- PIXAR "GEOGRAPHICAL MAPPING" 31:52- PRISM ARTS GROUP "EYE" & "NERVES" 32:31- PACIFIC PRESBYTERIAN MEDICAL CENTER "CEEMAX" 33:17- UNIVERSITY OF NORTH CAROLINA "GRIP" 33:25- NELSON MAX "DNA" & "TOMATO BUSHY VIRUS" 34:11- VMAX "WATER" 34:28- DIGITAL PRODUCTIONS "GRAND CANYON" 34:37- EVANS & SUTHERLAND "AIRCRAFT CARRIER FLIGHT SIMULATION" 35:42- EVANS & SUTHERLAND "SPACE SHUTTLE LANDING SIMULATION" 37:17- DIGITAL EFFECTS "GALAXY" 38:03- APOLLO COMPUTER "SPACE RUNWAY" & "QUEST-A LONG RAY'S JOURNEY INTO LIGHT" 39:58- DIGITAL PRODUCTIONS "COLORED MARBIES & CHROME" & "TRW COMMERCIAL" 40:41- ABEL IMAGE RESEARCH "PROCESS OF RENDERING STONE" 41:23- CRANSTON/CSURI PRODUCTIONS INC. "SPINNIG TEXTURED URN" 41:53- DIGITAL PRODUCTIONS "COKE CANS" 42:59- CRANSTON/CSURI PRODUCTIONS INC. "MOBIUS GEARS" 43:41- DONNA COHEN "PASTEL" & "SPACED" & "PILLARS" 43:54- J. MICHAEL O'ROURKE "LUMINESCENT MODULATIONS" 44:46- YOICHIRO KAWAGUCHI "GROWTH III-ORIGIN" 46:08- EVANS & SUTHERLAND "REALTIME TANK" 47:39- ELECTRON VIDEO CREATIONS PORTION OF "THE LONE BREAKER" 49:22- VMAX "JUGGLING CLOWN" 49:51- GREENLIGHT PRODUCTIONS LTD. "IZZY" 50:24- PIXAR "THE ADVENTURES OF ANDRE AND WALLY B" 52:10- PIXAR "YOUNG SHERLOCK HOLMES" © PARAMOUNT PICTURES 53:30- THE MOVING PICTURE COMPANY "PICTURE GALLERY" 54:51- PACIFIC DATA IMAGES "A COMIC ZOOM"
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There is an accompanying Japanese narration track which I'd like to add if/when YouTube rolls out multiple audio tracks to all YouTubers.
A small portion was removed featuring NBC's Amazing Stories intro due to copyright.
This was played back using a Pioneer HLD-X0 laserdisc player.
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olliewood232 · 4 years
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The History of Animation
Animation dates back all the way to 3000 B.C.in which they engraved pictures onto pottery which gave the indication of animals leaping. along with this in 1500 A.D. Leonardo da Vinci Virtruvian Man was drawn at different angles which alos shows the idea of movement.
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As time moved on and the industrial revolution began and so experimentation with machines started to roll out.The first of which was the Magic Lantern in 1603.This contraption consisted of an image projector which projected images from small sheets of glass. this was considered early animation because some of the sheets had moving parts.
In 1824, came the thaumatrope. the Thaumatrope was a simple rotating disk which had strings attached to each side. it was said to work on the idea persistence of vision. The disk would spin and the pictures would seem to fuse together.   
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A few years later, in 1831 the next stage of animation was the Phenakitoscope. This was a small spinning disks which reflected the images onto a mirror and this made the illusion of movement. 3 years later in 1834, this developed into the Zoetrope. it was simply a more developed idea. it was a hollow drum shape that could fit strips of paper that would spin and it made it look as if the images were moving.  
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the crazy thing is that it wasn’t until 1868 that the flip-book was actually created. it is a simple creation that only consists of paper and small drawings that change slightly to give the look of a small animation. It is said that the flip book was more inspiring than the actual machines created for the early animators. 
Then in 1877, came the praxinoscope. this built on the zoetrope as instead of a simple wheel it used multiple to rotate images and it is said that this is where the first initial animated cartoon images.
Once the 20th century hit, cartoons were becoming more prominent.  One of the many studios to open and thrive during this period was Bray studios in New York. Bray gave opportunity to many animators to help kick start there careers some of who created famous cartoons such as Mighty mouse, Betty Boop and Woody Woodpecker. 
In 1906, the first ever full animated film was created using stop-motion animation. It was called Humorous phases of funny faces. the film was produced by James Stuart Blackton. the film was a cartoonist drawing faces on a chalkboard and he faces were coming to life. Then in 1908 Fantasmagorie was created. this was the first animated film using hand-drawn animation. it was produced by Emile Cohl who was a french producer. it was also a silent film like the film created in 1906.
Jumping forward a couple of years Felix the Cat was introduced in 1914. Felix was considered the first animated movie star. Felix was first depicted in Feline Follies. He was created by Pat sullivan and Otto Messmer.
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After Felix in 1928, cam Walt Disney first actual credible piece of animation- Steamboat Willie. this animation was the first of its kind because it had sound printed onto the film. you may actually recognise this animation as it is sometimes shown as an opening credit at the beginning of some Disney films.
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Walt Disney was a world renowned animator and was the creator of so many famous faces such as Mickey mouse, snow white and many more. Walt was actually the original voice for mickey mouse and during his lifetime won 7 Emmy awards and 22 Academy Awards for his work. he was also very initiative as he turned his animations into theme parks all around the world.
Soon after came The Golden Age of American Animation. these were the years that homed the rise of the famous Walt Disney, Warner Bros and many others.
In 1930 Disney started to air the Mickey mouse series which proved to be a massive hit compared to his original animated series, Silly Symphony. Mickey mouse had more memorable and likeable characters hat everyone enjoyed.
The Golden age was a very important time for animation as it was when the want for animation was lowering in popularity however, it began to turn itself around. In 1937 Snow White was released by Disney. this was the first full-length feature to include fully drawn animated images throughout. this kicked off Disney as the famous animation movie maker he was. After Snow White he went on to create Pinocchio which was considered an incredible achievement by many and cost twice the amount that Snow white had. 
But as war broke out the studios had to move away fro there fun animations and instead were commissioned to start creating war propaganda to help with the war effort. the only film he was able to carry on with at the time was Bambi which released in 1942. However it bombed in the box office and had various reviews. It was later re-released where it did much better.
once the war ended, there wasn’t much money for studios to start back up previous pipeline projects. But soon after came the American animation TV age.
During this time many still popular shows were created. the industry began to shift from only animated films and started to created Cartoon shows and this was the start of many favourite channels such as Nickelodeon and  The Disney channel. 
the first show to be released was The Flintstones this was a popular cartoon show based around a family living in the stone age. It was fun for everyone and many people still like it to this day. It was released in 1960. A year later yogi bear was created and debuted on national TV. it was a spin off form a previous animated creation called Huckleberry Hound. the creator of this masterpiece was Hannah Barbara.
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1964 was also a big year. during this year. Pink Panther won the best animated film and also the first ever adult cartoon was released. this was the first animated series to be aimed towards the entertainment of adults . the show was called Fritz the cat.
In 1980, the modern age of animation began. this was when CGI really kicked off. 3D modelling took over the original stop-motion done through drawing.  and so computer aided animation began to kick off throughout the world.
 The first full animated CGI film was released in 1984 it was called The adventures of Andre & Wally B. the creators of this short film were The Graphics Group. This company was what Pixar was originally know as. And in 1987 the Simpsons hit the worlds TVs. the Simpsons was created by Matt Groening for the Fox channel. The Simpsons is the longest running american sitcom. since its first showing it has had 30 seasons and people still love to this day. It sits currently with a 8.7 rating on IMDB. it also had a film release in 2007.
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In 1995, the first fully computer animated film was released, Toy story this was Pixars first full-length feature film that was computerised animation. the films executive producer was Steve Jobs. the movie made  worldwide amount of $362 million.
Once the 2000s hit animation began to fly even further with models becoming more realistic than ever. Studios began to release cartoon movies multiple times each year and pipeline projects that had been in the works for years began to be seen on the big screens.
As you can see animation has come a very long way. And it will continue to grow and flourish from what we know at the moment.
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callumbriggsbth · 4 years
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History of animation+
The History of Animation
Over the years the art of animations has come a tremendous way, and it is a privilege that we are able to explore the progress that we have made throughout its history.
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1824, The Thaumatrope
The Thamatrope was on old optical toy which had a disk connected to two strands of string. On this disk there were two images that were similar, for instance a man standing and then a man jumping. When this disk was span with the string it would create the illusion of movement. Therefore creating the first form of animation.
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1831, The Phenakitoscope
This device was a circular disk which had images around it. When this disk was spun it would make a fluid and clear illusion of movement, for the time this was incredibly revolutionary and many consider it to be a foundation for future animation. In addition to this it was extremely widespread with most families owning one.
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1834, The Zeotrope
This form of animation was a drum that had little slits in the side of it. When spun and viewed through the slits an animation will be created as the illustrations on the inside of the drum move and create a fluid animation. This device would one day be transformed and upgraded into the Praxinoscope.
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1877, The Praxinoscope
This device is essentially the upgraded version of the Zeotrope. The difference between the two is the way in which you go about watching the animation. In the centre of this device are an array of mirrors, these mirrors allow for the animation to be views from any angle which is more comfortable than the Zeotrope, as to watch the animation with that you need to squint through the tiny slits which was considered  extremely tedious.
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1919, Felix the Cat
Felix the cat was an extremely popular funny animal animation. What contrasts Felix the cat to other animations such as snow white is the fact that it was created in the silent film era. This is very important as it means that the animation had to tell the story by itself. Such an impressive feat required fluid and clear animation with a very concise story. Some however may argue that the story for Felix the cat was entirely up to the viewer to decide on, as there was no dialogue the viewer had to imagine what the character was saying during each reaction.
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1930, Merrie Molodies
Merrie Molodies was the first colour cartoon produced by Warner Bros production that wast completely silent. This 2D animations was considered to be revolutionary as it confirmed the success of the animation industry as a whole, you see with this animation being as successful as it was with sound being a very large sentiment to that it inspired other production companies to follow in there foot steps.
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1937, Snow white
Snow white was the very first film that was created using 2D animation. This was an extremely huge step for the animation industry, having an colour animation on the big screen had essentially confirmed that animation was going to be an extremely popular and loved form of entertainment. In addition to this as Snow White had been released by Disney, they had become a big deal in the animation industry and would forever hold them as a staple of it.
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1984, The adventures of Andre and Wally B
The adventures of Andre and Wally B was a short film produced by Pixar, this film was created entirely out of CGI similarly to Disney with Snow White the release of the adventures of Andre and Wally B set in stone a giant of CGI animation being Pixar. The Movie at the time was highly appreciated as not many people had seen an animation like this before.
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1987, the Simpsons
The Simpsons released in 1987 was the first and most popular series that has been created through the means of 2D animation. This was rather revolutionary as people had only expected to this form of animation on the big screen however Matt Groening made sure to surprise everybody. The subjects presented in the Simpsons showed the world what could be achieved with animation in comparison with real life media, for instance the design of the Simpsons is creative enough having there skin yellow may intrigue many viewers. This however may have been to much of a risk as other people may have been turned off by the design of the yellow Simpsons.
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1995, Toy story
Toy Story is the very first film that was creating using entirely CGI. This film took an incredible 4 years to create and was an innovation for the time as it came out in 1995. The release of this film pressured other film companies other than Disney to create full CGI feature films. After the release and success of toy story many films followed in its footsteps.
As you can see there was a long process in animation to get to where we are today. If an animation was to be created in the modern era I have no shadow of a doubt that it would be created using full CGI. This is so incredible to me as Toy story the very first film made completely out of CGI took around 4 years to create were as it takes no were near the same amount of time as it does now.
This clearly shows the evolution of animation and how far we have come in mastering it.
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capturingdisney · 2 years
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Artwork by John Lasseter.
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joshrunit23 · 5 years
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The History of Animation
Before we get into the history of Animation, we would need to know what animation is. According to ‘Computer Hope’, an animation is a series of photos or images which create the illusion of movement, these photos are to be presented in rapid succession.
The Mediums of Animation:
During the industrial revolution in the West, in the 18th and 19th centuries came into experimentation mechanisms which would make images appear to move.
In 1603, the ‘Magic Lantern’ was created. It was a projector which used sheets of glass. Some sheets of glass had moving parts so it is considered to be the first example of projected animation.
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A couple hundred years later the ‘Thaumatrope’ was invented in 1824. This was a device which house a rotating mechanism with a different picture on each side. When the device was rotated the user would see the combined image (Also known as persistence of vision).
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7 years after the ‘Thaumatrope’, the ‘Phenakitoscope’ was invented in 1831. This was a device which used spinning disks reflected in mirrors that made it seem like a picture was moving. A similar devices was created in 1834 which has the same concept as the ‘Phenakitoscope’ called the ‘Zoetrope’, where a hollow drum housed with images on long interchangeable strip spins and made images appear to move. In 1877, the ‘Movieola’ or the ‘Praxinoscope’, expanded on the idea of the zoetrope, using multiple wheels to rotate images, people considered that this device showed the first prototypes of animated cartoon.
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In 1864, the ‘Flip-Book’, also known as the ‘Kineograph’ was invented, the user would flick through the book so that the images in the book were seen in rapid succession. This medium of animation would reach a greater audience and has inspired early animators.
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1900′s - 1930′s: The Silent Era
In the early 20th century, theatrical showings of cartoons started to appear. The years between 1900 - 1930 were considered to be The Silent Era. Animation studios were being formed, the most successful being Bray Studios, which helped cartoonists launch their careers. 
‘The Enchanted Drawing’, by J. Stuart Blackton, is too be considered the very first instance of animated video. The film consisted of Blackton drawing a face which reacts to Blackton’s actions. 
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In 1906, Blackton then created ‘Humorous Phases of Funny Faces’ which is a film which was entirely animated.
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In 1908, a French cartoonist and animator Émile Cohl created one of the earliest examples of hand-drawn animation, many historians consider this film to be the very first cartoon. Instead of drawing on blackboard Cohl used paper, the blackboard effect was created using negative film. 
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In 1914 Winsor MCay created the very first animation which featured a character with an appealing personality this is what set him apart from the earlier animators like Blackton and Cohl. Gertie the Dinosaur was also the first animation to use keyframe animation. 
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1919 was the year in which cartoonist Otto Messmer created Felix the Cat. This character was featured in two animated films, ‘Musical Mews’ and ‘Feline Follies’. 
1928 was the year when Walt Disney Studios gained notable success with Steamboat Willie. This animation contained the now famous Mickey Mouse. This animation was also the first cartoon to have sound printed on the film.
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1930′s - 1950′s: The Golden Age of Animation
At this point of time, animations have became an important part of pop culture. During this era, we see the rise of Walt Disney, The Warner Brothers, Metro-Goldwyn-Mayer and Fleischer.
The Warner Brothers:
The Warner Brothers were a group of 4 brothers, Albert, Sam, Harry and Jack. They started off as travelling exhibitors showing motion pictures across the Ohio and Pennsylvania with their portable projector. By 1907 they operated in a converted store, bothers Albert and Harry were selling tickets, whilst Sam operated the hand crank and Jack sang during the intermissions.
In 1931 the Warner Bros. produced the animated cartoon series ‘Merrie Melodies’ featuring characters from the sister series ‘The Looney Tunes’ who have been ingrained into pop culture. 
Walt Disney:
Founded in 1923 in Los Angeles, California the Disney brothers produced a series called the ‘Alice Comedies’ which were live action.
In 1937, Disney created their first full length animated feature, ‘Snow White and the Seven Dwarfs’
1960′s - 1980′s: The Television Era
The Television became the new medium of consuming entertainment, the animation industry started to adapt to this new medium. Studios created these animations using a ‘limited animation’ style. Cable channels like Nickolodeon helped cartoons be everywhere on television. 
1980′s - Present: The Modern Era
The next step on the journey of animation is through ‘Computer Generated Imagery’ or CGI for short. 3 dimensional models replaced the drawing from the animation, CGI is essentially virtual stop motion. 
In 1984, The Graphics Group (currently known as Pixar) created the first fully CGI animated short film ‘The Adventures of Andre and Wally B’. 11 years after Pixar released Toy Story, the first fully CGI feature film.
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The Evolution Of VFX In Movies
Starting with the 60s, VFX or visual effects started to make their way into films, a famous example is the skeleton battle in “Jason And The Argonauts,” Ray Harryhausen did this all in stop motion and managed to edit them to interact with the real actor, although this hasn’t aged particularly well this was groundbreaking in the VFX industry for its time.
The 70s were a rather good time for VFX when advancements started to be made because in the early 70s VFX was hit with the industry’s recession but with star wars VFX made a staggering return. The amount of effects in this film was outstanding and this film even spawned a special effects house, Industrial Light And Magic. The film “The Exorcist” incorporated effects such as Matte Paintings and the infamous 360 degrees head turn, with the evolution in gruesome and big scale effects the 70s were a rather good time for VFX.
The 80s had great advancements in VFX especially with advancements in stop motion animation and the 80s introduced the first ever CGI scene in a film which was groundbreaking at the time and the 80s also had the first ever 3D animated short film with the title “The Adventures Of Andre and Wally B,” The 80s also introduced with using many small models to act as large models of objects which was a pretty large advancement in the VFX industry.
The 90s were just continuing on from the 80s and continued to improve with CG technology and they made advances in movies such as “Jurassic Park” which created large scale scenes with a lot of CG which was groundbreaking and still holds up well today. The 90s also introduced and utilized the first motion capture technology in the film “Total Recall” in a short X-Ray sequence. Easily the biggest advancement in VFX in the 90s was the first full length feature film created entirely in CG; this being “Toy Story.” This spawned the success of Pixar and let many other movies be more adventurous with the CG that they would use. For example “The Matrix” was extremely innovative with the VFX and CG it used, for example the bullet dodging scene which utilized many different effects and CG to achieve and it payed off because it is now one of the most recognizable scenes in media. 
The 2000s just continued to increase in the clarity and quality of VFX and CG, a famous example is “The Lord Of The Rings,” this made a huge advancement in motion capture technology, this film managed to use motion capture technology to put an actor’s face and features onto a fully CG creature and this was a huge advancement in VFX. This influenced more movies to perfect this technique, other films used facial motion capture to help enhance the actor’s performance even further and to help capture realistic character movements.
In present day we are just making more advances in VFX and CG technology and creating even more ways to create realistic movements with facial and body capture technology.
https://www.pluralsight.com/blog/film-games/evolution-vfx-movies-60s-till-now
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olea · 3 years
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The Adventures of Andre and Wally B (1984) from Kiba on Vimeo.
Pixar Short Films Collection - Volume 1 01 - The Adventures of Andre and Wally B (1984)
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kahkol · 3 years
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i would pay so much money to see old 3d animation tools in action. id kill someone to go back in time and watch something like the adventures of andre and wally b being made
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davestl · 3 years
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Doing a week of animated bee characters. Starting with Wally B. from Pixar’s The Adventures of Andre & Wally B. for Monday's (5/24) lunchbox drawing. #lunchboxdrawings #lunchbreakdrawings #lunchnotes #postitnotes #postit #cartoon #cartooncharacters #illustration #illustrationoftheday #artoftheday #drawingoftheday #dailydrawing #drawings #draw #drawingart #dailysketch #sketch #inking #inkillustration #colorpencil #bee #beecharacters #pixar #pixarmovie #pixarcharacter #theadventuresofandreandwallyb https://www.instagram.com/p/CPQUiAbj9tJ/?utm_medium=tumblr
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kmmasnuproject · 4 years
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SNU - Research:
My task this week was to research experimentation within my area of practice (animation), and review the successes and outcomes of the practice. As my practice is visual, I have decided to research different examples of experimentation in the animated medium.
Firstly, I researched a PhD thesis that investigated creating a new method for posing characters in 3D animation. In the thesis, Fonseca analyses a range of artworks and performance, commenting on the strength of posing in the form of lines of action, power centres, and serpentine lines (s-curves). I find their hypothesis interesting as it is similar to my question and experimentation for my project. Whilst my project focuses on the effectiveness of performance to communicate emotion in animation, Fonseca’s project identifies posing as an important factor for animation, arguing that it could be added to the 12 principles of animation due to its necessity. Fonseca also makes some interesting statements that I would argue are the basis for his reason to create a new posing system to aid animation. These statements are below:
‘[A]lthough the golden poses alone are not enough to exactly how the character moves - the acting - they may tell a lot about the personality, the mood and attitude of the character during their intended action’ (p.31).
‘[I]n order to create a good pose the animator needs to organize [sic] the character’s body in a way that matches the representation of physical movement with the motivation that justify it, as mentioned by Wells (2009, p.60), while revealing the character’s personality and mood’ (p.34).
Fonseca created a posing system to illustrate their understanding of posing in art and theatre performance. The system is simplistic, and creates a line of action, and an s-curve, with a ‘spirit level’ to ensure that the actions are ‘pushed’ to be expressive.  Fonseca also refers to Chekhov’s imaginary centre, which is described as being having a similar effect to a power centre. This suggests that there are many different methods to achieving a strong pose in animation, which I should research further to identify what makes them distinct, and how I could apply this to my animations.
Fonseca discovered that their posing rig worked well, however after trial and error, they found it difficult to apply the rig to more complex character rigs, suggesting that the posing rig may be beneficial to new or less experienced animators. They also test their prototype system by replicating poses from famous sculptures, noting the importance of creating a pose using a 3D space, rather than from only a 2D perspective. I had not considered this for my project, however I will analyse my animations from 360 degrees to test the strength of my character posing.
I think that Fonseca’s experiment was successful, and whilst it arguably could be improved to work with more complex animation rigs, I think that the posing system created works effectively if the animator’s aim is to create a strong key pose for animation or another other creative art, such as character rendering or for illustration.
I also researched technological advancements in the animation medium to look at how the animation medium has progressed through successful and unsuccessful experimentation. Whilst I initially wanted to look at the advancements in CGI animation, I also found some academic articles that showcase some of the advancements of digital 2D animation as well (New York Film Academy, 2015). The majority of these films and short films use CGI graphics for objects and wireframe, though human models are used as well. The music video for Dire Straits’ Money for Nothing was the first music video to use CGI animation (The Los Angeles Film School, 2017), which is arguably an experimental method for both creating a music video, and also creating a CGI animation. The first animated short film to use entirely CGI was The Adventures of Andre and Wally B., which experimented with squash and stretch in animation. This shows that CGI animation has always been experimental, and CGI character animation was a newer concept that has been developing over time as technology evolves. The evolution of software meant that animators can now use more CGI animation in film, and allow further areas for experimentation.
Fonseca, J. (2015) Character Body Expression in 3D Computer Animation: a Posing Approach. Available at: http://eprints.bournemouth.ac.uk/24898/1/FONSECA%2C%20Jose%20Antonio%20dos%20Santos_Ph.D._2015.pdf (Accessed: 10th February 2020)
The Los Angeles Film School (2017) Animation Milestones. Available at: https://www.lafilm.edu/blog/animation-milestones/ (Accessed: 11th February 2020)
New York Film Academy (2015) Available at: https://www.nyfa.edu/student-resources/cgi-animation-history-defining-and-awesome-moments-in-cinema/ (Accessed: 11th February 2020)
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