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#Tron: Evolution PSP
pantherpilz · 1 month
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I gotta finish prince of persia and tron 2.0 first but after that I'll give run/r and identity a try
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anonmonitor · 2 years
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Do you think that Disney put securom on evolution so that we'd be tempted to digitise ourselves into our computers and derezz it ourselves (ultimate immersion)
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misterradio · 2 years
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there are not enough full-body character references on the tron wiki literally how am i supposed to know what SHOES these characters wear
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tronverse · 2 years
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The Forgotten Hero of TRON: Evolution (PSP).
Beta, the main character in TRON: Evolution for the PSP, is a program created by Kevin Flynn in 1985 to become (under Tron's tutelage) a competitor in the first Game Grid Tournament. Although fully customizable in-game, Beta is shown with blue circuitry in the loading screens and in the screen that shows all the competitors in the tournament.
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mister-julius · 6 years
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All to play an Xbox port of Tron 2.0 and nothing else. It went so well when I did the same thing for the PSP version of Tron Evolution, what could possibly go wrong???
...I should rethink my life
buuuuuut I I’ll wait until next year to do that.
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romsmania · 5 years
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Descarga gratis la ROM de TRON Evolution en ESPAÑOL para PSP Recuerda que la ROM es sólo una parte. Para poder utilizar esta ROM necesitarás descargar un emulador de PSP. Existen emuladores para diferentes plataformas como Windows, Android, iOS y Mac OS X. La rom contiene los ficheros del videojuego y el emulador actúa como la videoconsola. Para poder jugar debes introducir la ROM descargada en la carpeta de tu emulador. Si todavía no dispones de un emulador visita nuestra sección de emuladores para PSP donde encontrarás emuladores para PC, Android, iOS y Mac que te permitirán disfrutar de todos tus
La entrada [ROM] TRON Evolution se publicó primero en RomsMania.
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Nintendo’s Brand Ownership
We're looking to explore the history of Nintendo, delving deeper into their successful marketing tactics. Nintendo is interesting because they have mostly only sold their games on their own platforms and were the first to break through many frontiers in the gaming industry.
We are interested in Nintendo’s unique take on the branding and marketing of their products. Unlike other game companies, Nintendo has kept their games available only on their consoles and haven’t branched out to other consoles. We’re also fascinated with the fact that the company has prided themselves on only marketing towards their own consoles, but very recently have decided to branch out to mobile apps. As a result, we’re interested in knowing why these changes have been made.
Nintendo has also been known to have a very similar art style throughout all of their games, something a lot of other companies tend to not be consistent with, so we’re interested in exploring this more. Lastly, we want to look into the rise, fall, and rise again of Nintendo with their earlier consoles, to their decline with the Wii U, and their rise again with the Switch. Nintendo has an interesting history, so beyond all of this, we truly just want to discover more about why they made the decisions they did in regards to certain things.
Nintendo is one of the least diverse gaming companies of today’s gaming era. Nintendo, for the most part, keeps its games on its own platforms and has very recognisable characters around which its games are based. For example, the Mario franchise stretches over 250 games over the past 36 years (“Category: Mario Games”). Understanding how media has changed over time with new advents of technology, Nintendo has adapted and stayed above with consoles like the Nintendo DS and Nintendo Wii in recent years. The question we seek to answer is how has Nintendo continued to stay on top and continued to grow despite the shortcomings that accompany the opportunity cost they take when not diversifying their products onto other consoles?
One of the attributes of Nintendo’s brand that makes it so interesting is that, unlike most video game production studios and companies, they do not branch out and collaborate with many other studios (Thier). For example, the Mario franchise is almost solely distributed on Nintendo consoles, aside from the application game on iOS and Android. The reason for this isolationist approach to video game production is because Nintendo’s philosophy is that branching out and collaborating with other companies will only give them a short-term boost in profit; whereas, keeping their games on their systems will cause their large following more incentive to invest in both their games and their consoles, giving them exponentially more profit in the long-term (Gaston). Nintendo’s business model has worked for this thus far. From an economic standpoint, having a more scarce, desirable product will yield more profit than a less scarce product based on the price elasticity of the gaming market.
Nintendo has stayed breaking the boundaries of gaming for the past 40 or more years by their advertising and branding. According to Sturken and Cartwright, the producer must “set up a particular relationship” (276) between the product and the consumer to sell the product. We see this clearly with consoles such as the Nintendo Family Computer, Nintendo Entertainment System, Super Nintendo Entertainment System, Nintendo GameCube, Nintendo Wii. and Nintendo Switch. The names themselves for the first few give a sense of belonging and family. Using words like “family” and “entertainment” create the desire to want the console. Once they cemented their foundation as a household name in gaming, they used advertisements, as we know them today, to capture the emotions and events that these gaming systems would bring. One of the best gaming advertisements that show this, especially one that has changed the way gaming has worked thereafter, is of the Wii (Muller). The brand of Nintendo has become one that is all-encompassing and self-sufficient. Nintendo not only provides its own games, but its games are only playable on their own systems. This cyclical business model has helped solidify them in the gaming market and therefore continued to help create their identity. The brand identity is crucial to the products they try to sell (Cartwright and Sturken, 291). Without an identity, some attributes and elements of gaming and characterisation that consumers recognise, consumers would not link gaming consoles or character serieses together as they do with Nintendo’s products. Establishing a visual motif is pertinent to creating this brand identity (Cartwright and Sturken, 290). This is also seen in brands like Apple and Nike.
Nintendo has broken barriers in more than just the home gaming console. In the portable gaming paradigm, the Nintendo GameBoy started it all. Selling nearly 120 million units before the release of its replacement, the GameBoy Advance (Reynolds), the GameBoy introduced the concept of “gaming on the go” and with it came it’s own set of series games, like Tetris and Pokémon. Expanding the brand identity to include portable gaming put Nintendo above its then rival, Sega (Kelion). The GameBoy is still influential. From the hardware interface design to the LCD screen to the expansion of Nintendo games onto the portable device, Nintendo exploited all of the features of having a mobile device for gaming by branding it in a Tron like manner (Reynolds). Nintendo separated the GameBoy (and its successors) from its console devices while still having loose ties by means of software which made concurrent sales for both types of gaming devices increase. Another great example of where Nintendo has uprooted and shifted portable gaming is with the Nintendo DS. With the dual screen -- one being touch sensitive, Nintendo revitalised their already monopoly on portable gaming giving them more possibilities in user experiences. According to gaming editor, James Rivington, the Nintendo DS is the “fastest selling gaming handheld of all time” which dwarfed the Sony PSP, its contemporary for portable gaming.
Over the years, Nintendo has had an interesting trend of sales as well as sales tactics. From the decline in sales between the NES and the GameCube and the dramatic increase with the release of the Wii, Nintendo has had an interesting journey to their current state with the recent release of the Switch. Along with the latest console release, Nintendo has also expanded into the mobile market after years of refusing. We’ll be exploring both topics in more detail within this section.
One important angle with researching Nintendo is the rise and fall of sales between the different consoles. More specifically, the massive decline in sales from the Wii to the Wii U as well as the rapid increase in sales from the Wii U to the Switch. I’ve found interesting trends from console to console. First off, from the NES to GameCube, sales slowly declined, mostly due to the seemingly minor changes made from console to console (Bogost 1). With the release of the Wii in 2006, sales skyrocketed, making it the most popular console for the company (Gilbert), but quickly dropped again with the release of the Wii U in 2012. The release of the Wii U hurt the company so much that they lost 80% of their value by the end of that year. The Wii U was unsuccessful due to many reasons including the fact that many new devices and technologies were coming out around the same time, overshadowing the Wii U, which was hardly any different than it’s previous iteration (Bogost 2). Above all, Nintendo seemed to be a dying company due to the conservative nature of the brand with a lack of risk taking. Fortunately for Nintendo, they were able to make a huge comeback with the release of the Switch this year. While looking into the release of the Switch versus previous releases, I found that the Switch sold more in the first few days than any of their previous consoles (Kamen). Much of the success from the new console has been directed toward the release of the new Legend of Zelda game, which has also broken record sales.
As for Nintendo reaching into the mobile market, I found an article by Ben Gilbert on the many times Nintendo was quoted for not wanting to branch out into the mobile market. This article was written around the time Nintendo announced the new mobile game that would be coming. It also did a good job of pointing out a reason why they finally made the move. The CEO of Nintendo suggested that they have been around for 125 years, before TVs, and that they only now found it fit to pursue the mobile market now that smartphones seem to be at a good enough point to be “worthy” of Nintendo’s games. Nintendo has since released two apps: Miitomo and Super Mario Run. Miitomo came first, working as a free social app involving Nintendo’s mii-style characters. Interestingly enough, they eventually released Super Mario Run in 2016 as a $10 app, relying on the brand to sell the app for such a hefty price. Even though they did well with the amount of app installations, only 5% of people actually paid for the full app (Vincent). The most important aspect of Nintendo’s move into the mobile market is the fact that this was the first time they have created their own games for non-Nintendo ports, so who knows where this new market will take them next.
An important research angle on Nintendo is the company’s defining characters and branding and design. When the word “Nintendo” is heard, images that come to our heads include the infamous duo, Mario and Luigi, the Nintendo Gameboy, and more. By being one of the least diverse gaming companies in the industry, these defining features have followed all of Nintendo’s evolutions. The same set of characters have matured and become more modern as computational design has become more and more refined. The consoles have evolved to cater for the serious gamer as well as families.
Nintendo is often associated with popular characters such as Mario, Peach, Donkey Kong, and more. From the origin of Nintendo to today, the company has stuck with the same defining characters for their games and the marketing of their products. It’s interesting to see how the looks of these characters has evolved over the years, and how there is a lot of crossover between character appearances in games (McIntyre). Starting from the very roots of Nintendo, the Mario Brothers, Donkey Kong, and others appeared in the beloved game Tetris(Adams). Perhaps the best known crossover was on the Nintendo 64 game Super Smash Bros., with characters Mario, Donkey Kong, Link, Star Fox, Kirby, and more coming together for players to battle it out(McIntyre).
Also, from the 90’s to today, Nintendo has evolved to become a console that caters more towards not only the hardcore gamer, but also family. A Nintendo console from the 90’s sported a more powerful and standout aesthetic, with grey and black color schemes and a design that stood out amongst the TV and other surrounding furniture (Alund). The self-image gave off an idea of coolness and competitiveness with the use of the console. Fast forward to the 2000’s, Nintendo began catering their consoles more towards the family gaming style. Consoles such as the Wii and Wii U are designed with a more modern, sleek, and friendly design(Alund). With a new aesthetic, Nintendo consoles appeared more playful and more catered towards a family or casual gamers. Wireless controllers were also introduced, giving a hand-free aspect to the gaming experience (Alund).
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allcheatscodes · 7 years
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wwe smackdown vs. raw 2009 wii
http://allcheatscodes.com/wwe-smackdown-vs-raw-2009-wii/
wwe smackdown vs. raw 2009 wii
WWE SmackDown vs. Raw 2009 cheats & more for Wii (Wii)
Cheats
Unlockables
Hints
Easter Eggs
Glitches
Guides
Get the updated and latest WWE SmackDown vs. Raw 2009 cheats, unlockables, codes, hints, Easter eggs, glitches, tricks, tips, hacks, downloads, guides, hints, FAQs, walkthroughs, and more for Wii (Wii). AllCheatsCodes.com has all the codes you need to win every game you play!
Use the links above or scroll down to see all the Wii cheats we have available for WWE SmackDown vs. Raw 2009.
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Also Known As: SmackDown vs. RAW 2009 and SmackDown vs. Raw 2009: WWE
Genre: Sports, Wrestling Developer: THQ Publisher: THQ ESRB Rating: Teen Release Date: November 11, 2008
Hints
Flaming Table
To set a table on fire get your momentum up and press c. then pick up a table and set it up by pressing the a button again.
Playin The Guitar With Your Opponents Head
When one of the people in the crowd has a guitar throw your opponent to the person in the crowd with the guitar and push B+swing and you with grab the guitar and swing the wii remote to strum your opponents head on the guitar.
Funny Weapons
In an Extreme rules match, use a superstarand throw your opponent out of the ring and throwhim out at the side of the ring that you see thecrowd first. At the beginning of the match, throw him out andswing the nun-chuk and make the control stick go up. Depending on the superstar you pick, they will dodifferent things with the weapons. When you’re out, throw him to the side you see the weapon. Here’sthe list of items. Crutch- Your superstar will make your opponentfall on their knees. Then swing the remote and hewill hit the guy in the head. Soda cup- Your superstar will throw your opponenton to the barricade making him land on hisstomach. Then you get the soda cup and swing yourremote up. Your superstar will drink it then spitit on your opponent and the crowd. Guitar- Your superstar will knee your opponent inthe gut then you will ask for the guitar from thecrowd. He will then strum the guitar with youropponent’s head. Then he’ll give it back.
Flaming Barbwire 2×4
In a extreme rules match, get your momentum up completely and then press C. Then go under the ring and select the piece of wood wrapped in barbwire. You will automatically pull a match from your shoe an set it on fire.
Thumb Tacks
on Nintendo Wii version of Smackdown vs. Raw 2009 the stairs on the left side of the annoucers pick up the stairs and there’s a bag with thumb tacks in it.
Cheats
Kelly Kelly’s 2nd Costume
Enter KellyKG12R to get her 2nd costume.
Create A Match
Enter iwantamatch.
Automaticly Win On Any Match
Enter autowinmatch123 as a code.
Play As Tazz
Enter UnlockECWTazzSvR2009 as a code.
Play As Vince Mcmahon
Enter VinceMcMahonNoChance as a code.
Play As Ric Flair
Enter FlairWoooooooooooooo as a code.
Play As Jillian Hall
Enter PlayAsJillianHallSvR as a code.
Unlock Hornswoggle As A Non-playable Manager
Enter HornswoggleAsManager as a code.
Unlock The Saturday Night Main Event Arena
Enter SatNightMainEventSvR as a code.
Unlock Alternate Attire For Chris Jericho
Enter Ryder&HawkinsTagTeam as a code.
Unlock Curt Hawkins And Zack Ryder
Enter AltJerichoModelSvR09 as a code.
Play As Boogeyman
Enter BoogeymanEatsWorms!! as a code.
Play As Layla
Enter UnlockECWDivaLayla09 as a code.
Play As Snitsky
Enter UnlockSnitskySvR2009 as a code.
Unlockables
How To Get The Inferno Match
You must beat Road to wrestlemania as John Cena.
Road to Wrestlemania Unlockables
To get the Road to Wrestlemania unlockables listed below, complete the corresponding requirements. Backstage Area – Pin Morrison in the Punk/Big Daddy V/Morrison Triple Threat Match in CM Punk’s RTWM. Brothers of Destruction entrance – Complete Undertaker’s RTWM. CAS Moveset 1 – In Batista/Rey’s RTWM have Batista win the Rumble, Rey lose to Edge at NWO, and Rey lose the tag titles against Morrison and Miz. CAS Moveset 2 – In Batista/Rey’s RTWM, have Rey win the Rumble, Batista lose to Edge at NWO, and Batista lose the tag titles against Morrison and Miz. Cena and Tony’s Military Vehicle Entrance – Complete Cena’s RTWM. Chris Jericho Classic Attire – In Jericho’s Road to WrestleMania, question Jeff Hardy about being The Masked Man. Then defeat him. CM Punk’s Attire B – Put Elijah Burke through a table in RTWM. Code Tron Video – Accuse Kennedy of being the Masked Man. D-Generation X Attire, Entrance Music, Video and Animations – Beat HHH’s RTWM. Evolution Music and Video – Beat Batista in Triple H’s RTWM in under two and a half minutes to unlock Evolution’s music and entrance video. Finlay’s Zombie Attire – Have Undertaker help Rey beat Finlay in his RTWM. Gauntlet Match – Finish John Cena’s RTWM. Hornswoggle (Non-Playable Manager) – Defeat Santino Marella in Undertaker’s RTWM, then defeat Finlay in a faster time. Layla – Defeat Big Daddy V at the No Way Out PPV in under two and a half minutes during CM Punk’s RTWM. Masked Man – Complete Chris Jericho’s RTWM. More Moves for Create-A-Move Set Mode – Pin Edge in Triple H’s first match in RTWM. Moveset 3 – Pin Edge in the Triple Threat Match. Mr. McMahon – Finish Rey & Batista’s RTWM. Santino Marella’s Zombie Attire – Have Undertaker help Rey beat Santino in his RTWM. SNME Arena – Perform a finisher on all 3 opponents in your 2-on-3 tag match. Tazz – Finish CM Punk’s RTWM. The Boogeyman – Completed The Undertakers RTWM Story. Tony – Give both Umaga and Regal an ‘FU’ during Cena’s RTWM Storyline. Tribute to the Troops Arena – Defeat MVP via submission in John Cena’s RTWM. Unlock Snitsky – Make MVP bleed in Cena’s RTW. WCW Heavyweight Belt and WCW Faction – Pin Finlay in Week 3 of Chris Jericho’s RTWM. Zombie Santino Marella – Complete Undertakers MOTW.
Easter eggs
Currently we have no easter eggs for WWE SmackDown vs. Raw 2009 yet. If you have any unlockables please feel free to submit. We will include them in the next post update and help the fellow gamers. Remeber to mention game name while submiting new codes.
Glitches
Currently we have no glitches for WWE SmackDown vs. Raw 2009 yet. If you have any unlockables please feel free to submit. We will include them in the next post update and help the fellow gamers. Remeber to mention game name while submiting new codes.
Guides
Currently we have no guides or FAQs for WWE SmackDown vs. Raw 2009 yet. If you have any unlockables please feel free to submit. We will include them in the next post update and help the fellow gamers. Remeber to mention game name while submiting new codes.
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anonmonitor · 6 months
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My favourite part of Tron Evolution on the psp is when the disc in the console went "pspspspspspsp" and exploded all over the place
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mewtwowarrior · 2 years
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This is one of the songs that plays during the tank battles in Tron: Evolution PSP.
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mewtwowarrior · 3 years
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To my knowledge, this is a list of all of the game-only programs in the Tron: Legacy era video games (Tron: Evolution, Tron: Evolution Battle Grids, Tron: Evolution DS, and Tron: Evolution PSP).
Programs that you play against or are mentioned by name:
Aetos Argus Aristo Axelia Axiom Ayrton Baxter Bevan Blaze Bytor Callstack Cardinal Chiron Crash Deacon Debian Dell* Demas Dorak Euler Falda Flash Fulcrum Galina* Galois Ghassan Glider Hamilton Heap Hiro Hue Ismena Jack* Johnson Kernel Lazarus Nala* Necker Nestor Nim Panos Pappus Pascal* Pythia Radix Skordev Slave Soroban Talbot Tarski Tasck Tasram Theano Theseus Thiele Ulcmar Varignon Webster Weema Yosan Zarek
Programs with plot importance, but only show up in one game:
Blaze Bosh Calchas (ISO) Doran Kalev Odion Tenaes
Game-only programs that are very important or player characters:
Abraxas (virus) Anon Beta Gibson (ISO) Jalen (ISO) Radia (ISO) (Called Ophelia in Tron: Betrayal)
*These names are audio-only, so the spelling may be different than what I've written here.
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mewtwowarrior · 3 years
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A much better version of the ending cutscene of Tron: Evolution PSP.
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mewtwowarrior · 3 years
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You get a special screen if you beat Tron or Clu at a game in Tron: Evolution PSP.
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mewtwowarrior · 3 years
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This is the music that plays on the game selection areas in the Single Player campaign of Tron: Evolution PSP.
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mewtwowarrior · 3 years
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This is the final cutscene in Tron: Evolution PSP when you win the tournament. The sound is pretty bad in the beginning, but gets a little better.
Update: A much better version has been uploaded here.
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mewtwowarrior · 3 years
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The many faces of Clu in Tron: Evolution PSP.
You can also use the character creator to make something of a bootleg Clu:
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