#VR Foundry
Explore tagged Tumblr posts
Text


https://sasyscarborough.com/2025/03/10/skin-fair-logo-pout-achroma/ #SecondLife #SkinFair #JuniperEvents
#Second Life#Flair#VR Foundry#VR Studio#Axis HUD Lelutka#Sasy Scarborough#Ebody Reborn#LOGO#Pout#Wasabi Truth Collective#Fashionably Dead#The Kiwi Co#Achroma#VelvetVue#DarkMouse#Skin Fair#Juniper Events
2 notes
·
View notes
Text
Get to Know Me Tag
Tagged by @dracolichbitch and @nyda-the-tav ❤️
Last Song: Science by Ashbury Heights
Last Movie: I'm watching Bridgerton season 3 right now and the episodes are so long they might as well be movies! I am alternatively cringing and swooning aha.
Currently Reading: Reality+ by David Chalmers, it's a book on 'Technophilosophy' and generally considers philosophical questions about the nature of reality through the lens of AR and VR.
Currently Playing: Besides BG3, most recently I've been playing the visual novel Andromeda Six and Molleindustria's agitprop game The New York Times Simulator.
Last Craving: I really wanted pistachio gelato the other day and ended up ordering this really good pistachio and rose milk cake.
Last Thing You Searched for a Fic: I wanted to know what Gothic arches are called so I could describe the Steel Watch Foundry as a church. They are "ogival arches", apparently!
Tagging @avani-telvanni and @darkurgetrash ❤️
12 notes
·
View notes
Text
Victorian Railways T class

Deniliquin and Moama Railway Company No.1 with Mixed Train, at Deniliquin on the Opening Day, 4 July 1876.
The Victorian Railways T class, they were built from 1874 to 1885. The class started with 2 pattern engines from Beyer, Peacock & Co. in Manchester, England. Theses 2 engines where a passenger type 2-4-0, and a goods type 0-6-0, they become Victorian Railway’s (VR) numbers 98 and 125. No more of the classes where order from Beyer, Peacock & Co. by VR. The class in total had 23 engines.
continued below the cut
But the newly formed Deniliquin and Moama Railway Company (D&MR) order 2 of the goods class in 1875 and D&MR would order 2 more in the next 2 years. The 4 engines owned by D&MR would get larger timber cabins for crew comfort and given tenders with 6 wheels. They were fired by the local redgum instead of coal. D&MR was apparently fitted with a diamond shaped funnel with a screen in it to help reduce the chance of fires starting from the cinders.
A decade later would see Solomon Mirls the newly appointed locomotive superintendent of VR, suggesting that 18 more engines based on the design of No.125 with modifications. Phoenix foundry in Ballarat, Australia was appointed the contract for the class. Theses engines were given the odd numbers from 249 to 283, from 1884-1885. The class was given the classification of the T class. The class looked like the 4 the D&MR ran.

class T no.94 built as No.265, Newport Railway Museum unknown date.
Between 1901 and 1906, all of engines of both the T and F classes, except class T No.281, were reboilered with a new design incorporating Ramsbottom safety valves and a boiler pressure of 160 psi (1,100 kPa) increased from 130 psi (900 kPa).
The engines were withdrawn from 1915 to 1953, as newer engines were taking their places. 5 where scrapped in 1916, Two were sold; No.279 in 1915 to Baxter & Saddler for track construction in South Australia and No.267 in 1921 to the Kerang and Koondrook Tramway. On the Kerang and Koondrook Tramway, No.267 was unofficially named "Bucking Kate" until withdrawn in 1951 and returned to the Victorian Railways. the fate of No.279 is unknown. The 4 owned by D&MR were acquired by VR No.1, No.2 and No.4 were transported to the Bendigo railways workshops and broken up. D&MR No.3 was a part of the 1924 engine renumbering scheme becoming the new No.96. 6 other engines in the class were renumbered from No.90 to No.95.

Museum Collection – Newport Railway Museum
16 more of the class were scraped between 1926 to 1933. The last 2 engines of the class No.92 and No.94 where modified, had their central driving wheel flanges removed retaining the outer sets and had their tenders replaced with ones from Baldwin W Class engines. They were withdrawn from service in 1953 and No.92 would be scrapped. No.94 was saved and cosmetically restored for the 1954 Victorian Railways centenary and was displayed at Spencer Street Station in its original lined Brunswick green livery and with a funnel taken from a withdrawn NA class locomotive. After the celebrations, it was placed into long term storage. In January 1962, it was donated to the then new Australian Railway Historical Society Museum (now the Newport Railway Museum) at Newport, Victoria and become one of the first exhibits at the museum. Sometime after this, the centenary funnel was swapped with a larger one from NA class 12A, at an unknown time.
Newport Railway Museum
#australia#steam locomotive#australian steam engines#steam train#victoria#new south wales#Victorian Railways#Deniliquin and Moama Railway Company#Newport Railway Museum
3 notes
·
View notes
Text
Oughhhhh friendly reminder from me to you to eat food and take care of your body while hyperfixating. Currently bent over clutching my stomach I’m so hungry, just waiting for the pasta to cook
In other related news, I did my first completion run in Everspace!!! (The original one)
WOW what a cool game. I honestly am not a rogue-like person, but rogue-lites are a lot more tolerable. ESPECIALLY WHEN THE RUNS ARE ALL SPACE COMBAT??? The graphics are gorgeous for 2017 but also not too intensive! It’s very well made where you have multiple things you’re trying to accomplish at any one time by running each run. Even if you don’t make it to the end, you can still unlock upgrades to help you with your future runs!
I typically am not a fan of games that don’t let you customize your loadouts entirely, and I do admit I first stuck my nose up at the realization that this game only has 3 pre-made loadouts for each of the 3 ships, but honestly I changed my mind! Those items are just the ones you START runs with, but you can find and make replacements with the resources you collect my mining things or blowing things up!
Speaking of the 3 ships (a 4th with the dlc), the balancing I feel like is really distinctive and well done. You start with a medium ship that has medium overshield and medium health bar, but if you can make $10,000 credits (which disappear every new run, so you’re intended to always spend them before starting again), you can unlock a heavy class ship that has no overshield but better armor and a rear gunner turret, or a light class ship that has puny shields and health but can teleport and cloak! Each of the three also has unique equipment that can be found during your runs, like different turrets for the heavy class or different shields for the medium and light!
I honestly don’t care a lot about the story, I’ve been imagining little kobold me piloting the ships this entire time (which have amazing looking cockpits and VR support (no motion controls 😔)) so every time I see the white male human protagonist I don’t pay nearly enough attention as I need to to understand what is going on
On the lore side, this game has unique factions and weapon foundries that all have their own lore pages, and there’s these ancient alien ruins guarded by aggressive black holes, and the human colonialists totally suck because they ofc started a fight with the aliens that already were there, and it’s all very fleshed out!
The game is pretty challenging too!!! I actually just play on easy mode, which you can change at the start of each run if you want to! Easy mode means you get 25% less credits but the game goes in your favor more often. I was just getting frustrated in the higher difficulties where I would need fuel to progress or nanobots to repair things but the game would SO RARELY give them to me.
Now that I’ve upgraded my ships and my pilot upgrades more, I might give the harder difficulties another shot tho! We’ll see!
Ok, just finished my food, time to hop back in!
17 notes
·
View notes
Text
This is your sign! Join Reliance Animation Academy for the ultimate B.Sc. in Animation and hands-on VFX Course in Andheri.
Are you someone who sees stories in sketches, emotions in motion graphics, and dreams in 3D characters? If yes, your future may not lie in a traditional path but in one that blends creativity, storytelling, and technology. A B.Sc. Degree in Animation, paired with a professional VFX Course in Andheri, might be the turning point you've been looking for.
Reliance Animation Academy in Andheri is not just an institute — it's a launchpad for the next generation of animators, visual effects artists, and digital creators. Whether you want to work on films, web series, gaming, YouTube content, or OTT productions, your journey starts right here.
Why a B.Sc. Degree in Animation Is the Best Choice After 12th
In today’s digital era, creative roles are no longer optional—they’re essential. The entertainment industry, advertising agencies, gaming studios, and even e-learning platforms now rely on professional animators and VFX specialists.
Choosing a B.Sc. Degree in Animation offers:
A full 3-year program affiliated with Savitribai Phule Pune University
Deep knowledge in 2D & 3D animation, graphic design, storytelling, and motion graphics
Structured mentorship and hands-on project development
A recognized degree that’s preferred by top employers in media and design
It’s a complete educational experience that blends traditional artistic training with modern digital tools, ensuring you don’t just graduate with theory but with real skills and a powerful portfolio.
What You’ll Learn in the VFX Course in Andheri
Visual Effects (VFX) is more than just eye candy — it's the heartbeat of storytelling in modern media. The VFX Course in Andheri at Reliance Animation Academy offers comprehensive training in:
Compositing and match moving
Rotoscoping and green screen techniques
FX simulation (smoke, fire, water)
Lighting and rendering
Motion tracking and camera mapping
Color correction and grading
Real-time VFX using Unreal Engine
You’ll also explore the science behind cinematic illusions and learn how to craft believable, immersive scenes for film, advertising, OTT shows, and even AR/VR content.
Why Reliance Animation Academy in Andheri Stands Out
There’s no shortage of animation institutes in Mumbai — but what sets Reliance Animation Academy in Andheri apart?
Affiliated University Curriculum: The B.Sc. Degree in Animation is recognized by top companies due to its academic backing and practical focus.
Studio-Like Training Spaces: The academy mirrors real animation studio setups, allowing students to practice in a near-industry environment.
Project-Based Learning: Every semester includes hands-on projects that directly contribute to your portfolio and showreel.
Expert Faculty & Mentors: You’ll learn from industry professionals who’ve worked on films, ad campaigns, and gaming projects.
Live Projects & Internships: Exposure to real-world assignments with production houses and design firms in Mumbai.
Personalized Career Guidance: Dedicated career cell for resume building, mock interviews, and placement support.
Software & Tools Covered in the Animation and VFX Program
Reliance Animation Academy’s curriculum ensures that you are proficient in industry-relevant tools used in studios worldwide:
2D Animation & Graphics
Adobe Photoshop
Adobe Illustrator
Adobe Animate
After Effects
3D Animation & Modeling
Autodesk Maya
Blender
ZBrush
Unity
VFX & Compositing
Nuke by Foundry
Mocha Pro
Fusion
Houdini
Unreal Engine
DaVinci Resolve
By graduation, you won’t just be aware of these tools — you’ll be comfortable using them to create professional-grade work.
Career Paths After a B.Sc. Degree in Animation with VFX
One of the most exciting aspects of this career is its flexibility. With a B.Sc. Degree in Animation and VFX specialization, you can explore high-growth roles like:
2D Animator / 3D Animator
VFX Artist / Compositor
Roto Artist / Matchmove Artist
Motion Graphics Designer
Character Designer / Storyboard Artist
FX Simulation Artist
UI/UX Animator for web and mobile
Virtual Production Artist
Game Asset Designer / AR-VR Content Creator
Companies hiring range from:
Bollywood studios
Netflix & Prime production houses
Gaming firms like Ubisoft and EA
Advertising agencies
Animation studios
EdTech and e-learning platforms
Freelance marketplaces and YouTube content teams
As you gain experience, you can grow into leadership roles such as Art Director, Creative Lead, or launch your own creative agency or YouTube channel.
Short-Term Course vs. a Full B.Sc. Degree in Animation
You might wonder: “Why invest three years when I can take a short course?”
Here’s the answer:
Short-term courses teach skills.
A B.Sc. Degree in Animation builds a career.
The degree offers:
Academic validation
A broader skill base
Deeper industry exposure
Internship opportunities
Recognized certification for international job applications or higher studies
If you aim to work at Netflix, Disney, or a reputed gaming studio — the degree gives you an edge.
Admissions – How to Get Started
Ready to begin your journey into the world of animation and VFX? Here’s how:
Visit the official website of Reliance Animation Academy in Andheri.
Fill in the course inquiry form or request a free counseling session.
Book a studio tour or demo class to get a feel of the environment.
Submit academic documents (12th pass from any stream).
Choose from flexible payment plans or apply for scholarships.
The academy keeps class sizes small to ensure personal attention. Students with passion, basic computer knowledge, and a curiosity for storytelling are encouraged to apply.
Gen Z Approved – Modern Learning for a Modern Generation
Today’s learners don’t just want to study — they want to create, collaborate, and launch their brand before graduation.
That’s why the B.Sc. Degree in Animation and VFX Course in Andheri includes:
YouTube & Instagram content creation
Film hackathons and pitch competitions
Freelance portfolio building
Influencer projects and monetization opportunities
Mentorship from creators and studio professionals
Whether you’re dreaming of working in Bollywood, freelancing across the globe, or building your own studio — this program puts the power in your hands.
Frequently Asked Questions
Is the degree government recognized? Yes. It is affiliated with Savitribai Phule Pune University.
Can commerce and arts students apply? Absolutely. The course starts from foundational concepts.
Do students get job placement assistance? Yes. The academy supports with resume building, interviews, and industry connections.
Are scholarships or EMIs available? Yes. Financial support is provided based on merit and need.
Can I freelance while studying? Yes. In fact, it’s encouraged to help build a professional portfolio.
Your Creative Career Starts Now
Animation is no longer just entertainment — it’s education, business, marketing, and storytelling rolled into one. By joining Reliance Animation Academy in Andheri, you're not just choosing a course — you're investing in a lifetime of creative freedom.
A B.Sc. Degree in Animation combined with a VFX Course in Andheri opens doors across industries and continents. All you need to bring is passion — and we’ll take care of the rest.
Contact Details Reliance Animation Academy, Andheri Unit No. 14, Shri Alankar CHS, NADCO Shopping Centre, SV Road, Opp. Railway Station, Andheri West, Mumbai – 400058 Call: 9326591557 / 074004 00795 Website: relianceacademyandheri.com
0 notes
Text
Global Metalens Market: Trends, Applications, and Forecast (2024–2034)
What are metalens?
Metalenses, which are ultra-thin, planar optical components created using sub-wavelength nanostructures, are replacing traditional bulky, multi-element lenses with compact, high-performance metasurfaces. Their adoption is accelerating across multiple industries due to their ability to drastically reduce the size and weight of optical systems while maintaining or improving performance.
Frequently Asked Questions(FAQ’s):
What major trends are shaping the metalens market?
Rapid shift to wafer-level nano-imprint lithography (NIL) for mass production, demand for ultra-thin optics in smartphones and XR headsets, emergence of multifunctional metasurfaces (focusing + polarization/spectral control), and convergence with silicon-photonics and quantum-optics platforms.
Which regions will witness the fastest growth in global metalens market?
Asia-Pacific in shipment volume (driven by Chinese and Korean handset OEMs), while North America and Europe lead early adoption in automotive LiDAR and medical imaging thanks to strong R&D funding and supportive regulations.
What challenges could impede adoption of metalens?
High up-front CAPEX for NIL toolsets, yield losses at sub-50 nm features, fragmented IP/licensing landscape and export controls, plus stringent reliability qualifications for automotive and aerospace applications.
Where lie the biggest opportunities in global metalens market?
High-volume smartphone/XR camera design wins, compact automotive LiDAR modules, disposable medical endoscopes and OCT probes, and strategic partnerships linking metalens start-ups with large CMOS/MEMS foundries to scale production.
Market Opportunities
Integration with AR/VR & Holographic Displays: Metalenses offer compact, high-performance optics ideal for AR/VR and holographic displays. By replacing bulky multi-element lenses with flat metasurfaces, metalenses enable smaller, lighter devices with improved image quality and clarity, enhancing user experience in immersive technologies.
Partnerships between Start-ups and Semiconductor Giants: Collaborations between start-ups and established semiconductor companies are accelerating metalens adoption. These partnerships combine innovative metasurface technology with manufacturing expertise, allowing for scaled production and expansion into industries like consumer electronics, automotive, and healthcare.
Emerging Use in Photonic Computing & Quantum Optics: Metalenses have strong potential in photonic computing and quantum optics by enabling efficient light manipulation. In photonic computing, metalenses can improve speed and energy efficiency, while in quantum optics, they can enhance the performance of sensors and other quantum devices, opening doors to new applications.
What are the main technical challenges in metalenses?
Complex Fabrication: Metalenses require highly precise nanostructuring, which is difficult and costly to maintain at scale. Low production yields can also drive up costs.
High Capital Investment: Advanced fabrication tools like nanoimprint lithography (NIL) require significant capital, making it challenging for smaller companies to enter the market.
Material and Integration Issues: Limited material options and challenges in integrating metalenses into existing optical systems can slow adoption. Compatibility with CMOS processes is a key hurdle.
Regulatory and IP Barriers: Intellectual property complexities and regulatory restrictions, especially in defense applications, may hinder the widespread use and commercialization of metalenses.
Excited to learn more about Metalens Market, Click Here!
Learn more about Automotive Vertical by clicking here!
Conclusion
The Metalens Market is experiencing rapid growth, driven by advancements in nanoimprint lithography (NIL) and increasing demand for miniaturized, high-performance optics across industries such as consumer electronics, automotive, healthcare, and aerospace. Metalenses are replacing traditional bulky lenses with compact, efficient alternatives, enhancing applications in smartphone cameras, AR/VR headsets, LiDAR systems, and medical imaging. While challenges like fabrication complexity and high capital investment exist, ongoing innovations and industry collaborations are overcoming these obstacles. With emerging opportunities in AR/VR displays, photonic computing, and quantum optics, metalenses are poised to play a key role in the future of optical systems.
0 notes
Text
Advanced Lithography Tools Pave the Path for Tech Innovation
In an era where microchips are the backbone of everything from smartphones to satellites, the technology behind their creation has never been more important—or more advanced. At the heart of semiconductor manufacturing lies lithography equipment, the critical tool that enables the miniaturization and performance of modern electronic devices.
As the world demands faster, smaller, and more energy-efficient chips, the lithography equipment market is booming. Driven by the rise of artificial intelligence, 5G, automotive electronics, and cloud computing, chipmakers are in a race to achieve technological superiority—and lithography tools are central to winning that race.
What Is Lithography Equipment?
Lithography is a core process in semiconductor fabrication, where patterns are transferred onto a silicon wafer using light. Lithography equipment does this by projecting a blueprint (called a photomask) of micro-circuit designs onto a wafer coated with light-sensitive material (photoresist). The exposed regions are then chemically etched to form intricate microchip structures.
It's a process that must be repeated dozens of times to build a fully functioning chip, layer by layer. And as chips get smaller, the precision required becomes extraordinary—often measured in nanometers.
Download Detailed Sample Brochure from here- https://www.transparencymarketresearch.com/sample/sample.php?flag=S&rep_id=38480
The lithography equipment market size stood at US$ 22.1 Billion in 2022. It is expected to increase at a CAGR of 7.2% from 2023 to 2031, reaching US$ 41.3 Billion by the end of 2031.
This impressive growth is driven by a surge in demand for advanced semiconductors across high-growth sectors such as AI, electric vehicles (EVs), IoT devices, and consumer electronics. As chipmakers expand production capacity, investments in cutting-edge lithography tools are becoming a strategic priority.
Key Drivers Behind the Market Growth
Several trends are accelerating the adoption and innovation of lithography technology worldwide:
Miniaturization of Chips: As the industry moves from 7nm to 3nm and beyond, lithography equipment must evolve to handle smaller features with higher accuracy.
Surging Demand for Semiconductors: From automotive to data centers, chips are the essential fuel of digital transformation, pushing fabs to scale up.
Emerging Technologies: Applications in 5G, AI, AR/VR, and quantum computing require new chip architectures that depend heavily on advanced lithography.
Foundry Expansions: Major players like TSMC, Intel, and Samsung are investing billions in new fabs, which require the latest lithography systems.
Government Support: To reduce dependency on global supply chains, countries are incentivizing domestic semiconductor manufacturing—driving equipment sales.
Types of Lithography Equipment
There are several types of lithography tools, each serving different segments of the semiconductor market:
Deep Ultraviolet (DUV) Lithography: Uses 248 nm and 193 nm light sources and is the most widely used technique for mature node production.
Extreme Ultraviolet (EUV) Lithography: Operates at 13.5 nm wavelength and enables sub-7nm chip production. EUV is the forefront of advanced lithography technology.
Nanoimprint Lithography (NIL): A cost-effective alternative for high-resolution patterning, particularly in display technology.
Electron Beam Lithography: Offers ultra-high resolution and is commonly used in R&D and low-volume production.
Each technology has its own application scope, with EUV leading the future of high-performance chip manufacturing.
Industry Segmentation and Applications
The lithography equipment market is segmented by:
Equipment Type: DUV, EUV, NIL, mask aligners
Wavelength Source: ArF, KrF, i-line
End-Use Industry: Semiconductor foundries, integrated device manufacturers (IDMs), R&D institutions
Applications span across:
Logic and memory chips
System-on-Chip (SoC)
MEMS devices
Image sensors
Display technologies
The demand is particularly strong in logic and DRAM sectors, where advanced nodes are most critical.
Leading Market Regions
Asia-Pacific dominates the lithography equipment market, thanks to the massive semiconductor manufacturing base in Taiwan, South Korea, China, and Japan.
North America, led by the U.S., is a key market due to major players like Intel and the growing federal support for domestic chip production.
Europe is home to ASML, the global leader in EUV lithography systems, and continues to be a crucial contributor to equipment innovation.
Rest of the World: As new semiconductor hubs emerge in India and the Middle East, demand for lithography systems is expected to expand.
Key Players in the Market
The lithography equipment landscape is highly consolidated and technologically complex, with a few key players leading the charge:
ASML: The undisputed leader in EUV technology, headquartered in the Netherlands.
Nikon Corporation: A major supplier of DUV systems, particularly in Japan.
Canon Inc.: Known for i-line and KrF lithography tools.
Ultratech (now part of Veeco): Specializes in advanced packaging and MEMS lithography.
These companies invest heavily in R&D to stay at the forefront of resolution, throughput, and overlay precision.
Challenges Facing the Market
While growth prospects are strong, the lithography equipment market faces a few challenges:
High Equipment Costs: Advanced lithography machines like EUV systems can cost over US$ 150 million per unit.
Complex Supply Chains: The precision components and optics required often involve dozens of suppliers from across the globe.
Skilled Labor Shortage: Operating and maintaining these machines requires high-level technical expertise.
Geopolitical Tensions: Export controls and trade restrictions may impact the availability of advanced tools in certain regions.
Despite these hurdles, the innovation pipeline remains strong, and demand is expected to continue outpacing supply in the near term.
Future Outlook: What’s Next?
Looking forward, the lithography equipment market will likely continue to evolve along these lines:
Smaller Nodes: Demand for 2nm and eventually 1.4nm nodes will fuel further EUV development.
High-NA EUV: The next generation of EUV systems will offer higher numerical aperture (NA) for even finer patterning.
AI and Machine Learning Integration: Smart lithography systems with real-time diagnostics will reduce defect rates and optimize throughput.
Sustainable Manufacturing: Focus will grow on reducing energy consumption and carbon footprint across fabs.
Final Thoughts: The Engine Behind the Chip Revolution
Lithography may happen behind the scenes, but its impact is everywhere—from the phone in your hand to the car you drive. As chips become more powerful, the tools to make them must rise to the challenge. The lithography equipment market is not just about machines—it's about enabling the technologies that shape our digital future.
With growing investment, continuous innovation, and relentless global demand for semiconductors, the lithography equipment market is poised to remain one of the most critical pillars of the electronics value chain for decades to come.
0 notes
Text
Visual Effects (VFX) Software Market Growth Driven by Demand for High-Quality Content in Film and Gaming
The Visual Effects (VFX) Software Market Growth is gaining momentum as the global demand for high-quality digital content intensifies across the film and gaming industries. With consumers increasingly expecting realistic visuals and immersive experiences, content creators are investing heavily in advanced VFX tools to meet and exceed audience expectations. This shift marks a significant evolution in how entertainment is produced, consumed, and valued worldwide.

Rising Demand from Film Industry
The film industry remains one of the primary drivers of the VFX software market. Blockbuster movies and streaming services are competing to deliver visually stunning narratives that captivate global audiences. Studios are leveraging VFX software to create lifelike characters, breathtaking environments, and complex action sequences that would be impossible or cost-prohibitive to film in real life.
High-profile films and series are integrating VFX at every stage—from pre-visualization to post-production. As a result, production companies are prioritizing software that offers advanced simulation, compositing, and rendering capabilities. The continuous evolution of 3D modeling and motion capture technologies has also expanded the creative possibilities for filmmakers, fostering innovation and visual storytelling on a whole new level.
Gaming Industry: A Powerhouse for VFX Innovation
Parallel to the film industry, the gaming sector has become a dominant force in driving VFX software adoption. Modern video games now feature highly realistic graphics and intricate visual effects that mirror cinematic quality. Game developers utilize VFX software to craft dynamic environments, fluid character movements, and special effects such as explosions, weather patterns, and light reflections.
The popularity of immersive gaming experiences, including virtual reality (VR) and augmented reality (AR), is pushing VFX software to new heights. These platforms require even more detailed visual elements, prompting software developers to innovate continuously and provide tools that support real-time rendering and efficient asset creation. Consequently, the gaming industry's rapid technological progression is accelerating the growth of the VFX software market.
Technological Advancements Fueling Market Expansion
The market is also benefiting from advances in cloud computing, artificial intelligence (AI), and machine learning (ML). These technologies are revolutionizing the way VFX software operates, offering faster rendering, improved workflow automation, and greater scalability. AI-driven tools can assist artists with tasks like rotoscoping, texture mapping, and facial animation, significantly reducing production timelines and costs.
Cloud-based VFX platforms allow teams to collaborate globally, enabling studios to access a broader talent pool and maintain continuity in cross-border productions. This flexibility has become especially valuable in a post-pandemic world, where remote work remains a common practice in the creative sector.
Market Opportunities and Competitive Landscape
There is a significant market opportunity in developing cost-effective VFX software tailored for indie filmmakers, small studios, and mobile game developers. As the democratization of content creation continues, demand for scalable and user-friendly software solutions will grow. This presents opportunities for new entrants and established players to tap into emerging customer segments.
Major players in the VFX software market include Adobe, Autodesk, Foundry, SideFX, and Maxon, among others. These companies are investing in R&D to enhance their product offerings, integrate emerging technologies, and retain a competitive edge. Strategic partnerships, acquisitions, and licensing agreements are also common as firms aim to expand their global footprint.
Future Outlook
The Visual Effects (VFX) Software Market is poised for sustained growth in the coming years, driven by increasing content consumption, rapid technological innovation, and heightened competition among entertainment platforms. As digital storytelling becomes more sophisticated, VFX software will continue to play a pivotal role in shaping the future of visual media.
In conclusion, the demand for high-quality content in film and gaming is not just a passing trend—it is a long-term catalyst that will continue to elevate the VFX software market. Stakeholders who prioritize innovation, flexibility, and user experience will be well-positioned to thrive in this dynamic and rapidly evolving landscape.
0 notes
Text
Mobile SoC Market Expansion Strategies and Growth Opportunities to 2033
Introduction
System-on-Chip (SoC) technology has fundamentally transformed the way modern smartphones and mobile devices are designed. By integrating all critical computing components—including CPUs, GPUs, modems, AI processors, and other subsystems—onto a single chip, Mobile SoCs have enabled sleeker, more powerful, and energy-efficient devices.
As 5G networks, artificial intelligence, augmented reality, and edge computing become central to mobile computing, the global Mobile SoC market is set for significant growth. This article explores the market’s key trends, drivers, challenges, segmentation, and growth forecast through 2032.
Market Overview
The global Mobile SoC market was valued at approximately USD 115 billion in 2023 and is projected to reach USD 240 billion by 2032, growing at a CAGR of around 8.4% during the forecast period.
The market’s growth is fueled by:
The rapid adoption of 5G smartphones,
Increasing integration of artificial intelligence (AI) capabilities at the edge,
A growing demand for power-efficient chips, and
The rise of IoT-connected devices that rely on Mobile SoCs for performance.
Download a Free Sample Report:-https://tinyurl.com/yjhyn3va
Key Market Drivers
Proliferation of 5G Connectivity
The global rollout of 5G networks has led to unprecedented demand for advanced SoCs capable of handling higher data rates and supporting multiple antennas through integrated 5G modems. SoCs with 5G support are becoming a baseline requirement for smartphone manufacturers aiming to remain competitive.
Rising Demand for Edge AI and On-Device Processing
AI-driven features such as voice assistants, computational photography, facial recognition, and real-time language translation rely heavily on on-device processing. This has led to the emergence of AI accelerators embedded directly into SoCs, such as Apple’s Neural Engine or Qualcomm’s Hexagon DSP, creating a strong demand for smarter, AI-ready chips.
Increased Adoption of IoT and Wearables
Mobile SoCs aren’t limited to smartphones anymore. Devices like smartwatches, AR/VR headsets, wireless earbuds, and health trackers all leverage SoC architectures to deliver efficient performance in compact form factors. This diversification is expanding the market beyond mobile phones.
Performance and Power Efficiency Improvements
Consumers expect high performance and longer battery life. Manufacturers are racing to develop SoCs with lower process nodes (currently at 3nm and heading toward 2nm) to deliver more transistors per square millimeter while reducing power consumption.
Market Challenges
High Design Complexity and R&D Costs
The design and verification of cutting-edge Mobile SoCs are increasingly complex, requiring substantial R&D investment, sophisticated simulation tools, and long development cycles. Only a few players like Qualcomm, Apple, Samsung, and MediaTek can afford to remain at the cutting edge.
Supply Chain Vulnerabilities
The semiconductor industry has faced significant disruptions, especially in light of the COVID-19 pandemic and geopolitical tensions affecting Taiwan’s foundries (TSMC) and China’s tech manufacturing base. This can limit supply and delay the production of next-generation SoCs.
Thermal Management Issues
As SoCs pack more cores, modems, GPUs, and AI accelerators into smaller dies, heat generation has become a design bottleneck, especially for high-performance phones and compact devices.
Market Segmentation
By Type
Application Processors Responsible for running the device’s OS and apps.
Baseband Processors Handle mobile communication protocols (3G/4G/5G).
AI Accelerators Dedicated cores for machine learning inference and real-time decision-making.
Connectivity SoCs Support Wi-Fi, Bluetooth, GPS, and cellular connectivity.
By Application
Smartphones
Tablets
Wearable Devices
Automotive Infotainment Systems
Smart Home Devices
AR/VR Headsets
IoT and Edge Devices
By Region
North America Driven by strong demand for high-end devices and early 5G adoption.
Europe Growing emphasis on data security and AI-enhanced smartphones.
Asia-Pacific The largest manufacturing hub and consumer market for smartphones, especially in China, India, South Korea, and Japan.
Middle East & Africa Rising mobile penetration rates and increasing adoption of 4G/5G networks.
Latin America A fast-growing market segment with budget smartphones and IoT device demand.
Technological Trends
Smaller Process Nodes
The ongoing shift to 3nm and 2nm semiconductor technology enables faster performance and lower energy consumption. Companies like TSMC and Samsung Foundry are leading this transition.
Heterogeneous Computing
Modern SoCs combine CPUs, GPUs, Neural Processing Units (NPUs), and Digital Signal Processors (DSPs) to distribute workloads efficiently, offering better performance for AI and AR applications.
Chiplet Design
Instead of building a single monolithic die, manufacturers are exploring chiplet-based architectures, allowing them to mix and match processing units, connectivity blocks, and AI accelerators more flexibly.
Open-Source Architectures
The rise of RISC-V as a viable alternative to ARM’s proprietary cores is beginning to reshape the SoC design landscape, offering cost-effective, customizable solutions.
Competitive Landscape
The Mobile SoC market is a battleground for a few dominant players, each striving to push the boundaries of performance, efficiency, and AI capability.
Key Companies
Qualcomm Technologies Inc. — Snapdragon series
Apple Inc. — A-series and M-series SoCs
Samsung Electronics — Exynos series
MediaTek Inc. — Dimensity and Helio series
HiSilicon (Huawei) — Kirin series (limited by trade restrictions)
UNISOC — Expanding footprint in entry-level smartphones
Google — Tensor SoCs for Pixel devices
Future Outlook
The future of the Mobile SoC market will be shaped by the convergence of AI, 5G/6G, and edge computing. Here are a few trends to watch as the market matures:
On-device AI capabilities will become standard, making cloud dependence optional for complex tasks like real-time video enhancement and augmented reality overlays.
Energy optimization will become a defining feature as mobile devices increasingly rely on AI for everything from photography to app optimization.
Vertical integration (like Apple’s in-house chip design for iPhones) will increase, as tech giants aim for tighter control over performance, security, and power efficiency.
Open-source architectures and emerging fabrication techniques (e.g., extreme ultraviolet lithography) will lower barriers for new entrants and foster more innovation.
Conclusion
The Mobile SoC market stands at the crossroads of multiple technological revolutions: the rollout of 5G/6G networks, the proliferation of edge AI, and the emergence of smart and autonomous devices across industries. Despite facing headwinds like supply chain fragility and design complexity, the sector is set for long-term expansion.
As smartphones evolve into AI-powered personal computing hubs and wearables become more sophisticated, the importance of highly integrated, power-efficient, and AI-ready Mobile SoCs will only grow. Stakeholders who innovate in energy efficiency, AI capability, and manufacturing resilience will lead the way through 2032 and beyond.Read Full Report:-https://www.uniprismmarketresearch.com/verticals/semiconductor-electronics/mobile-soc
0 notes
Text

https://sasyscarborough.com/2025/03/10/skin-fair-2025-catwa-autograph-velvetvue/ #SecondLife #SkinFair #JuniperEvents
#Second Life#Flair#VR Foundry#VR Studio#Axis HUD Lelutka#Sasy Scarborough#Catwa#Autograph#Ebody Reborn#Alt3#Elikatira#Fashionably Dead#Breathe#Mina Hair#VelvetVue#DarkMouse#Skin Fair#Juniper Events
2 notes
·
View notes
Text
eDP 1.4 Tx PHY, Controller IP Cores with Visual Connectivity
T2M-IP, a leading provider of high-performance semiconductor IP solutions, today announced the launch of its fully compliant DisplayPort v1.4 Transmitter (Tx) PHY and Controller IP Core, tailored to meet the escalating demand for ultra-high-definition display connectivity across consumer electronics, AR/VR, automotive infotainment systems, and industrial display markets.
As resolutions, refresh rates, and colour depths push the boundaries of visual performance, OEMs and SoC developers are prioritizing bandwidth-efficient, power-conscious solutions to deliver immersive content. T2M-IP’s DisplayPort 1.4 Tx IP Core answers this need—supporting up to 8.1 Gbps per lane (HBR3) and 32.4 Gbps total bandwidth, alongside Display Stream Compression (DSC) 1.2, enabling high-quality 8K and HDR content delivery over fewer lanes and with lower power consumption.
The market is rapidly evolving toward smarter, richer media experiences. Our DisplayPort v1.4 Tx PHY and Controller IP Core is engineered to meet those demands with high efficiency, low latency, and seamless interoperability enabling customers to fast-track development of next-generation display products with a standards-compliant, silicon-proven IP.
Key Features:
Full compliance with VESA DisplayPort 1.4 standard
Support for HBR (2.7 Gbps), HBR2 (5.4 Gbps), and HBR3 (8.1 Gbps)
Integrated DSC 1.2, Forward Error Correction (FEC), and Multi-Stream Transport (MST)
Backward compatible with DisplayPort 1.2/1.3
Optimized for low power and compact silicon footprint
Configurable PHY interface supporting both DP and eDP
The IP core is silicon-proven and available for immediate licensing, supported by comprehensive documentation, verification suites, and integration services to streamline SoC design cycles.
In addition to its DisplayPort and eDP 1.4 IP solutions, T2M-IP offers a comprehensive portfolio of silicon-proven interface IP cores including USB, HDMI, MIPI (DSI, CSI, UniPro, UFS, SoundWire, I3C), PCIe, DDR, Ethernet, V-by-One, LVDS, programmable SerDes, SATA, and more. These IPs are available across all major foundries and advanced nodes down to 7nm, with porting options to other leading-edge technologies upon request.

Availability: Don't miss out on the opportunity to unlock your products' true potential. Contact us today to license our DisplayPort and v1.4 Tx/Rx PHY and Controller IP cores and discover the limitless possibilities for your next-generation products.
About: T2M-IP is a global leader and trusted partner cutting-edge semiconductor IP solutions, providing cutting-edge semiconductor IP cores, software, known-good dies (KGD), and disruptive technologies. Our solutions accelerate development across various industries, including Wearables, IoT, Communications, Storage, Servers, Networking, TV, STB, Satellite SoCs, and beyond.
For more information, visit: www.t-2-m.com to learn more.
1 note
·
View note
Text
3D Rendering Market Size, Competitive Landscape, and Forecast 2032
The 3D Rendering Market was valued at USD 4.07 billion in 2023 and is expected to reach USD 23.02 billion by 2032, growing at a CAGR of 21.27% over the forecast period 2024-2032.
The global 3D rendering market has witnessed remarkable growth in recent years, driven by the increasing adoption of 3D visualization across industries such as architecture, automotive, gaming, film, and healthcare. As businesses and designers strive to deliver immersive, high-quality visual content, the demand for advanced rendering software and cloud-based rendering solutions is surging. The market is evolving rapidly, supported by technological advancements such as real-time rendering, augmented reality (AR), and virtual reality (VR). These innovations are reshaping how professionals create, present, and experience digital content.
3D Rendering Market Size, Share, Scope, Analysis, Forecast, Growth, and Industry Report 2032 explores how the market is poised for sustained expansion, with an increasing number of organizations leveraging rendering solutions for product design, marketing, simulation, and customer engagement. From photorealistic architectural walkthroughs to complex industrial visualizations, the applications of 3D rendering are diverse and growing. As industries embrace digitization, the integration of 3D rendering into workflows is becoming a competitive necessity, further fueling market growth and innovation.
Get Sample Copy of This Report: https://www.snsinsider.com/sample-request/4934
Market Keyplayer
Autodesk (Autodesk 3ds Max, Autodesk Maya)
Chaos Group (V-Ray, Chaos Phoenix)
NVIDIA (NVIDIA Iray, NVIDIA Omniverse)
Blender Foundation (Blender, Cycles)
Maxon (Cinema 4D, Redshift)
Solid Angle (Arnold, Arnold GPU)
Luxion (KeyShot, KeyVR)
Unity Technologies (Unity 3D, Unity Reflect)
Epic Games (Unreal Engine, Quixel Megascans)
Red Giant (Universe, Magic Bullet Suite)
Otoy (OctaneRender, OTOY Render Network)
The Foundry (Maya Render, Modo)
Next Limit Technologies (Maxwell Render, RealFlow)
Pixar Animation Studios (RenderMan, Presto)
Autodessys (FormZ, Rendering Suite)
KeyShot (KeyShot Animation, KeyShotXR)
SimLab Soft (SimLab Composer, SimLab VR Viewer)
Artlantis (Artlantis Render, Artlantis Studio)
Daz 3D (Daz Studio, Daz 3D Render)
LightWave 3D (LightWave Render, LightWave 3D Modeler)
Trends
The 3D rendering market is influenced by several key trends that are driving transformation and accelerating adoption across sectors:
Rise of Real-Time Rendering: With the growing demand for immediate feedback and interactive design environments, real-time rendering technologies are becoming essential. Tools like Unreal Engine and Unity are empowering industries to deliver lifelike visuals in real time, especially in gaming, automotive, and real estate.
Cloud-Based Rendering Services: Cloud rendering is gaining traction due to its ability to handle large-scale rendering projects without heavy investment in hardware. This model allows faster processing times, scalability, and collaboration, making it particularly valuable for architectural firms and creative studios.
AR and VR Integration: The fusion of 3D rendering with augmented and virtual reality is opening new avenues in simulation, training, and customer experience. Industries like interior design and e-commerce are using AR-based visualizations to allow customers to “see” products in real-world environments.
Use of AI and Automation: Artificial intelligence is being applied to streamline rendering workflows, automate lighting and texture selection, and enhance final output quality. AI-powered upscaling and denoising tools are also significantly reducing rendering times.
Sustainability and Green Design: As sustainable design gains importance, 3D rendering is playing a crucial role in visualizing eco-friendly architecture and green infrastructure, aiding decision-making in early-stage planning.
Enquiry of This Report: https://www.snsinsider.com/enquiry/4934
Market Segmentation:
By Component
Software
Services
By Operating System
Windows
MacOS
Linux
By Organization Size
SMEs
Large Enterprises
By End User
Architecture, Engineering & Construction
Automotive
Healthcare
Gaming
Manufacturing
Media & entertainment
Market Analysis
This growth is driven by increasing demand across sectors such as architecture, product design, and media. The Asia-Pacific region is emerging as a major growth hub, fueled by rapid urbanization, infrastructural development, and growing digitalization. Meanwhile, North America continues to dominate in terms of market share due to the presence of major tech firms and early adopters.
Key players in the market include Autodesk, Adobe Systems, Dassault Systèmes, NVIDIA, Chaos Group, and Luxion. These companies are investing in R&D to improve rendering speeds, quality, and user interface. Partnerships with cloud service providers and integration with emerging technologies are also helping expand their customer base. Startups and smaller firms are entering the market with specialized rendering services, making the competitive landscape more dynamic.
Future Prospects
The future of the 3D rendering market is promising, with expansive applications beyond traditional design disciplines.
Healthcare Visualization: The medical field is increasingly using 3D rendering for surgical simulation, anatomical modeling, and medical training, enabling higher precision and better outcomes.
E-Commerce Transformation: Retailers are embracing 3D product visualization to reduce returns, boost online engagement, and personalize the shopping experience. Virtual fitting rooms and interactive 3D product demos are set to become standard practice.
Smart City and Infrastructure Planning: Governments and urban planners are leveraging 3D rendering to visualize smart cities, traffic flows, and infrastructure projects, ensuring better planning and communication.
Education and Training: Interactive 3D environments are revolutionizing education, especially in technical fields, by offering immersive, hands-on learning without physical resources.
As rendering technology becomes more accessible and powerful, its applications will continue to expand across sectors, creating new market opportunities and transforming workflows.
Access Complete Report: https://www.snsinsider.com/reports/3d-rendering-market-4934
Conclusion
The 3D rendering market is at the forefront of the digital visualization revolution, offering immense potential for innovation, efficiency, and engagement. With the convergence of real-time rendering, AI, cloud computing, and immersive technologies, the market is entering a transformative phase. As industries adapt to increasingly visual communication methods, 3D rendering will be a critical tool for design, decision-making, and storytelling.
About Us:
SNS Insider is one of the leading market research and consulting agencies that dominates the market research industry globally. Our company's aim is to give clients the knowledge they require in order to function in changing circumstances. In order to give you current, accurate market data, consumer insights, and opinions so that you can make decisions with confidence, we employ a variety of techniques, including surveys, video talks, and focus groups around the world.
Contact Us:
Jagney Dave - Vice President of Client Engagement
Phone: +1-315 636 4242 (US) | +44- 20 3290 5010 (UK)
#3D Rendering Market#3D Rendering Market Scope#3D Rendering Market Growth#3D Rendering Market Trends
0 notes
Text
Ok... Is it strange that I think VR-LA and the Tale Foundry Robot would get along amazingly?
15 notes
·
View notes
Text
The City Limit
LeLutka released several new heads today. To read the full release notes, visit LeLutka‘s update post. I’m wearing Spencer in this post, along with YS&YS’s latest skin for LeLutka heads – Emilia.
Spenceris really unique when you take a look at it. I found the eyes were particularly striking. The cheeks are nice to work with on the sliders as is the chin. I really think this will be a great…
View On WordPress
#2017#Empire#Everglow#Ison#Lelutka#Mina#Second Life#SL#Slink#Uber#Virtual Fashion#Virtual World#Virtually Dressed#VR Foundry#VR Posestand#Whimsy Winx#YS&YS
0 notes
Photo

Fluidized sand casting bed vr 2.0! Now with removable welding table top for easier access to molds durring bronze pouring! #foundry #fluidizedbed #sand #bronze #progressnotperfection #happyplace http://mission-foundry.com/ https://www.instagram.com/p/B7BvVlfFDPX/?igshid=iu2ciob20qe0
6 notes
·
View notes