Flight Rising flights but as art mediums:
There are some overlaps in mediums since dragons are so tight knit and far spread
Earth: tile work/mosaics, jewelry work, ceramics, stone sculpture, chalk, clay work, plaster, leather work, rain chains
Water: plaster work, woven tapestries, shell jewelry and chimes, pearl inlays, decorative sails and flags, basket weaving, sandstone carving, watercolors, mirrors and glass sculptures
Shadow: optical illusions, black and white photography, puzzle boxes, uranium glass work, maybe iron work, mycology arrangements, shadow boxes, gouache, anything that involves glowing in the dark
Light: stone carving and gold foiled painting, sometimes tapestry weaving to depict an image or scene, impressionism, oil paint, tempera, portraiture, clothing and attire, mirrors, pigment making
Plague: hyper realism, and taxidermy, ceramics, bone carvings, tattoos, ink block prints, collage art, murals, leather work, totems and large outdoor installations
Nature: floral arrangements, dye work, wood work, candle making, hot wax painting, landscaping, rain chains, wind chimes, tapestries, needle felting, carpentry, animal cosmetics (haircuts, animal safe dye, nail and claw painting, etc), apparel/clothing, pigment making
Ice: needle felting, wood carving, quilting, ice carving and sculpture, snow sculptures, knitting, the art of tea blends, dried plant arrangements, carpentry, fabric weaving, tapestries, crochet, wood burning, blanket weaving, candle making, dye work, wood turning
Fire: welding, decorative weapon smithing, glass blowing, wood burning, wrought iron, stained glass, latticed metal, terracotta, ceramics, obsidian and basalt carving, graphite, slate, charcoal
Wind: paper mache, ribbon mediums, basket weaving, sonorous sculptures, wind chimes, feathered attire, really tall and thin structures/sculptures, jade carving, blanket weaving
Arcane: resin, stained glass, welding, intricate silver work, collaborative neon work with shadow (they need that special eye for glow in the dark), crystal carving, zen gardens, bonsai art, screen printing, photography, illuminated manuscripts, clothing and apparel, gold foil work, abstract art
Lightning: bronze cast sculptures, sand sculptures (when lightning strikes the sand and turns it to stone) aluminum casts poured into ant colonies/hills, pop art, up-cycled art, photography, art that is still capable of being utilized and interacted with because people and dragons are part of the medium, assemblage art, banners and flags
158 notes
·
View notes
kai, untitled (scene in snow with dogs), 2001, Laquer, paper, watercolor, varnish 40 x 40 x 4.5 cm
70 notes
·
View notes
Yesterday I watched "Wish" - a new feature film from Disney.
I swear, if at least someone didn't tell me that it was true from Disney, I thought that a small studio was engaged in the project, which is just trying its hand. Or even a game, it would look much more interesting if it were finalized.
But….
Seriously?
They just stuffed "references" from Snow White, Cinderella and Pinocchio with a taste of Frozen Heart???
And made the main villain a slave in the mirror?
From the very first minutes, the thought did not leave me that the color palette looks like this…insipid. And not accented.
If you look at the colors of the previous cartoons, you will notice that a certain color composition, (I forgot what it's called, the key colors in the scenes?) it can perfectly convey the atmosphere and mood in the scene.
The main character just gets lost on different backgrounds because there are too many of the same blue colors.
The emphasis on the yellow star? Yeah, great. But otherwise, if it had been placed somewhere in the crowd and the saturation with brightness had been slightly twisted, no one would have noticed it.
And where the hell are the complimentary colors (opposite in color scheme) that work so well in the very first works? The same Alice in Wonderland.
Alice - delicate blue and light shades, lightness and lightness.
The Queen of Hearts- is black and red, looks heavy and domineering. Here's a sharp contrast for you visually.
What about Atlantis or the Treasure Planet?
Good down-to-earth colors, overlaid with darker ones. The color scheme is more suited to the concept that we are used to in reality. Here you cannot predict who will be the villain. There are no very pronounced accents throughout the cartoon, only in a couple of cases perfectly suitable for narration.
The colors are played superbly. They can still be disassembled as a study for artists.
Light and shadows, tone perfectly harmonize with each other.
But here everything went to the trash can.
If this pretentious and polished male magician in a cape is a villain, then do the balancing of the colors damn it. Give him a little background, not a couple of cheap songs written by AI. Show the more repulsive side that he is duplicitous, that he has the brains to hold power for so many years. That he is obsessed with his beauty and surrounds himself with mirrors to encourage his exorbitant ego.
The simplest solution is to take the main character and make an inventive/negative of colors!
If the heroine has soft pastel lavender colors. Add a couple of color accents for the Villain in the form of yellow or green flowers.
Goddesses for the sake of not so pastel and faded! If you don't have everything in the same watercolor light colors! You're not shooting Winnie the Pooh!!
Or show his luxury in power, richer ones. Make silver shades colder, sharper, making feel prickly and heavy.
Sorry, I got carried away with the visual component.
But I absolutely did not like this cartoon.
No visual, no narration, no songs.
23 notes
·
View notes