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#XDefiant tips
hardcoregamer · 4 months
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How to Unlock All Characters in XDefiant
XDefiant has been off to a high-flying start, as the brand new FPS looks to make a mark in a market that has been primarily dominated by Call of Duty over the last twenty years. One unique aspect of XDefiant is the numerous characters inspired from other Ubisoft titles, and they all bring their own unique abilities to the game.
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XDefiant By Ubisoft
Over the last few days I got to try the closed beta for Ubisoft's next free to play title, Xdefiant. And in this blog I want to share my thoughts on the game and how I feel about its future.
The first thing that grabbed me about the beta was, despite the few bugs and server issues there was a fully fleshed and decent-looking game. That offered a fun experience that left me wanting more, and in its state I don't think a full release isn't too far away. So what type of game is Xdefiant? Well from what I played it kinda feels like a cross between old school call of duty, and the tactical hero based shooting of overwatch. Essentially you pick a character from a roster of iconic Ubisoft ips, each with there own abilities, kit them with a weapon load out and then jump right In. The game modes available in the beta were simple base defence type modes and a push objective mode, there was also a linted hot shot mode that I didn't get to try sadly.
As it's a beta I'm happy with what was on offer as each game mode was fun, fast paced and the maps played out from some iconic locations and I enjoyed it. But I hope there is more expansion of the game modes at launch, I was actually hoping for a good old team deathmatch mode as I'm nor very good with objective based challenges haha. What I did enjoy a lot about the matches I played, was how fast paced and tactical they felt, there were a lot of moments where I had to choose when and where was the best place to drop my abilities. And as confirmed by one of the lead team members on twitter, there was a lot less bunny hopping so gun fighting felt fair and wasn't a challenge of how to hit a bouncing kangaroo with a gun. And this could be a big win for the game, as I feel games where players can bunny hop out of range is annoying.
So with a lot of positive experience with the game, I feel the future is bright for this.little game but it won't be easy. First of speaking from a console point of view as that's where I play, there isn't too much competition for a free hero based shooter, the only 2 games I know of that feel similar are overwatch 2 and rogue company. But Xdefinet doesn't feel like any of them, it feels unique and its own thing, so with this in mind unlike Hyperscape that had to compete with other big battle royals, like fortnite, Apex legends and War zone. There isn't room for this game to fail by being dwarfed by bugger games, and this puts less pressure on the devs to try and do something better than what's on offer.
But there are 2 areas I feel this game could stumble with, the first is the biggest one in my opinion and that's transparency. For any game to succeed players and communities need a little transparency on bug fixes, known issues and updates to playlists and features. What I saw during the beta gave me hope, as the twitter socials were very active in spreading news about the server issues and responding where they can. If they can do this on a more manageable scale for them, I could see there being a tight knit community around the team that feels heard by the developers. The second issue that I know feels odd to be less important than transparency is monetisation. All free games need to make money as games aren't free, and with hero shooters there are 2 pitfalls that I don't want the team to fall into. First is the hero's only earnable through cash, this is a big issue as It can tip the game into pay to win territory. And pay to win is essentially how it sounds, giving advantage to players.with cash this can form a sorta of meta where non paying players use free heroes and skilled players with cash can use bought hero's. This creates an unfair balance.
The second pitfall is non-earnable currency. We can guess the bread and butter of this game's monetization will be cosmetics and battle passes. These have been proven to be successful and fun in certain games, but sometimes players may not have cash at hand to get a new skin or a shiny emote. So having events where players can earn currency could be useful then that way both paying and non paying players can invest in skins and potentially battle passes.
Overall I think this game is already on track to success, what I played in the beta was a lot. more than I expected. It was fun, fast-paced and tactical, there are also plenty of Ips in the Ubisoft portfolio they could.dip into, and this makes me excited to see what's on the horizon for this game.
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theworldofgaming · 2 years
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Tom Clancy's XDefiant Kommt das, 2021 angekündigte, Free2Play Game jetzt bald ? Etwas genaus können wir noch nicht sagen aber es gibt ein "Lebenszeichen" von Ubisoft. Also steht der Release vielleicht bevor ?! #xdefiant Ⓗⓘⓓⓓⓔⓝ-Ⓒⓞⓡⓔⓖⓐⓜⓔⓢ Unbezahlte Werbung / Unpaid ads ⚠️ Bitte PEGI / USK der Games beachten! Weitere Informationen zu PEGI / USK: https://pegi.info/de https://usk.de/ #theworldofgaming #hiddencoregames #VPlay4You #vp4u #gaming #ps4 #playstation #videogames #xbox #streamer #pc Markennamen und geschützte Warenzeichen sind Eigentum ihrer jeweiligen Inhaber. Die Nennung von Markennamen und geschützter Warenzeichen hat lediglich beschreibenden Charakter. Genannte Marken stehen in keinerlei Partnerschaft oder Kooperation zu http://linktr.ee/HiCas / Hidden-Coregames. Die Angabe der Marken erfolgt durch den jeweiligen Autor/Nutzer. Irrtümer vorbehalten. Wie betreiben keine Affiliate Sales o.ä. Ob ihr die von uns empfohlen Games kauft oder nicht - wir haben weder Vor- noch Nachteile. Die Empfehlungen sind unsere persönlichen Tips. https://www.instagram.com/p/CnSjr_Ko8Yw/?igshid=NGJjMDIxMWI=
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