#tips and tricks
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@hayatheauthor, as an author I really appreciate this as a source for inspiration, but my characters are telling you to STFU!
10 Non-Lethal Injuries to Add Pain to Your Writing
New Part: 10 Lethal Injury Ideas
If you need a simple way to make your characters feel pain, here are some ideas:
1. Sprained Ankle
A common injury that can severely limit mobility. This is useful because your characters will have to experience a mild struggle and adapt their plans to their new lack of mobiliy. Perfect to add tension to a chase scene.
2. Rib Contusion
A painful bruise on the ribs can make breathing difficult, helping you sneak in those ragged wheezes during a fight scene. Could also be used for something sport-related! It's impactful enough to leave a lingering pain but not enough to hinder their overall movement.
3. Concussions
This common brain injury can lead to confusion, dizziness, and mood swings, affecting a character’s judgment heavily. It can also cause mild amnesia.
I enjoy using concussions when you need another character to subtly take over the fight/scene, it's an easy way to switch POVs. You could also use it if you need a 'cute' recovery moment with A and B.
4. Fractured Finger
A broken finger can complicate tasks that require fine motor skills. This would be perfect for characters like artists, writers, etc. Or, a fighter who brushes it off as nothing till they try to throw a punch and are hit with pain.
5. Road Rash
Road rash is an abrasion caused by friction. Aka scraping skin. The raw, painful sting resulting from a fall can be a quick but effective way to add pain to your writing. Tip: it's great if you need a mild injury for a child.
6. Shoulder Dislocation
This injury can be excruciating and often leads to an inability to use one arm, forcing characters to confront their limitations while adding urgency to their situation. Good for torture scenes.
7. Deep Laceration
A deep laceration is a cut that requires stitches. As someone who got stitches as a kid, they really aren't that bad! A 2-3 inch wound (in length) provides just enough pain and blood to add that dramatic flair to your writing while not severely deterring your character.
This is also a great wound to look back on since it often scars. Note: the deeper and wider the cut the worse your character's condition. Don't give them a 5 inch deep gash and call that mild.
8. Burns
Whether from fire, chemicals, or hot surfaces, burns can cause intense suffering and lingering trauma. Like the previous injury, the lasting physical and emotional trauma of a burn is a great wound for characters to look back on.
If you want to explore writing burns, read here.
9. Pulled Muscle
This can create ongoing pain and restrict movement, offering a window to force your character to lean on another. Note: I personally use muscle related injuries when I want to focus more on the pain and sprains to focus on a lack of mobility.
10. Tendonitis
Inflammation of a tendon can cause chronic pain and limit a character's ability to perform tasks they usually take for granted. When exploring tendonitis make sure you research well as this can easily turn into a more severe injury.
This is a quick, brief list of ideas to provide writers inspiration. Since it is a shorter blog, I have not covered the injuries in detail. This is inspiration, not a thorough guide. Happy writing! :)
Looking For More Writing Tips And Tricks?
Check out the rest of Quillology with Haya; a blog dedicated to writing and publishing tips for authors!
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Ideas to Show Secret Pining
"Why don't you join me?"
"I'll give you a ride, don't worry."
*does something they don't like* "What? I like it."
*immense staring at every chance they get*
*thinking of their crush while listening to songs*
"You said you liked it so I brought it for you."
*finds ways to spend more time with them*
*friendly bullying intensifies*
"I'm looking forward to seeing you there."
"Are you gonna be there?"
"How about we sneak off, just you and me?"
"Why don't I cook for them? What's their favourite dish again?"
*aggressive google searches about how to propose to your crush*
"I'll join those dance lessons, maybe then she'll notice me."
*hopeless around them*
*failed flirting attempts*
*increased compliments*
"My problem is that I like them a little too much for my sanity."
*gets jealous* "So, are you seeing them or something?"
"Are you okay?" // "Completely okay!" (definitely not okay)
*tries to sabotage their crush's date*
*gets into trouble so they can be scolded by their crush*
"I want you to come with me, please?"
-ashlee
#writers on tumblr#writerscommunity#writing#books#writer#write#writingtips#creative writing#tips and tricks#fanfic writing#writings#writing ideas#writing prompts#on writing#writeblr#writing life#writing tips#writers#prompts#writing inspiration#writing prompt#story prompts#story ideas#writing advice#writing community#writing tools#writingideas#dialogues#drabbles#dialogue ideas
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Developing Backstory: Bringing Characters to Life

1. Where It All Started: The Character’s Origin
Place of Birth: Where did your character first see the world? Think about the impact of this place—was it a busy city where they had to fight for attention or a quiet village where everyone knew everyone’s business? This location doesn’t just say where they’re from; it shapes how they see the world.
Family and Upbringing: What was their family like? Were their parents loving or distant? Maybe they were raised by someone other than their parents—a mentor, an older sibling, or even alone. Family (or the lack of it) is usually one of the most significant factors in shaping who someone becomes.
Society’s Expectations: What was expected of them when they were young? Possibly, they were born into wealth, with all the pressure to continue the family legacy, or maybe they were raised to be invisible in a world where survival mattered. How does this influence who they are now? Do they accept or reject those expectations?
2. Childhood Events That Left a Mark
First Taste of Conflict: Think about the first time the character realized the world wasn’t a perfect place. Maybe they witnessed violence or faced betrayal. What was that moment, and how did it stick with them? This moment usually lays the foundation for the character’s emotional landscape—fear, hope, ambition, or distrust all come from these early life lessons.
Childhood Dreams: When they were young, what did they want to be? Every child has dreams—did they want to be a knight, a scholar, or even just someone who could travel the world? Did they have to give up these dreams? How does that lost dream shape them now?
Formative Relationships: Who was their first best friend, mentor, or enemy? Childhood friendships and relationships often create deep bonds or wounds that last into adulthood. Did they have a mentor who taught them everything, only to betray them? Did they lose a childhood friend that still haunts them?
3. The Teen Years: Where They Start to Become Who They Are
Trials and Tribulations: What’s the biggest challenge they faced as they grew up? Was it losing a loved one, failing at something important, or maybe being forced into a role they didn’t want? These teenage years are where the emotional armor starts forming—how did the difficulties they faced shape them into the person they are now?
Education or Training: How did they learn what they know? Were they formally trained by an institution, learning everything by the book, or did they learn through experience, like a street-smart survivalist? What impact does their education or lack of it have on how they interact with others?
Teenage Bonds: Did they have a first love or a first major falling out with someone close to them? These experiences often create emotional scars or connections that they carry with them into adulthood. How does that past friendship or romance influence their behavior now?
4. Key Life Events: The Big Moments That Define Them
Trauma or Loss: Was there a moment that changed everything? Think about a significant loss—maybe a loved one, their home, or a sense of identity. How does this event affect their worldview? Do they build walls around themselves or dive into relationships with reckless abandon because they fear losing more?
Victory or Failure: Did they experience a moment of triumph or devastating defeat? Success and failure leave their marks. Were they celebrated as a hero once, leading them to overconfidence, or did they fail when everyone was counting on them, leading to crippling self-doubt?
Betrayal: Was there a betrayal that shaped their adult relationships? Whether it is a friend, family member, or lover, betrayal often changes how we trust others. Do they close themselves off, constantly expecting betrayal, or try to rebuild trust, afraid of being left alone again.
5. Where They Stand Now: The Present Moment
What Drives Them Today: What’s the one thing pushing them forward now? Is it revenge, the need to restore their family’s honor, or maybe even just survival? Whatever it is, this motivation should tie directly back to their experiences.
Emotional Baggage: What unresolved emotional wounds are they carrying? Everyone has scars from their past—some are visible, others not so much. How do these emotional wounds affect how they treat others, how they react to conflict, and how they move through the world.
Current Relationships: Who’s still in their life from their past, and how do they feel about it? Did they reconnect with someone they thought they’d lost, or are they haunted by unresolved issues with people from their past? Do they have any ongoing tensions or regrets tied to these people?
6. Tying Themes to Their Backstory
Cultural or Mythological Influence: How does their personal story tie into the larger world’s mythology or culture? Do they carry a family legacy, a curse, or a prophecy that hangs over them? How does this influence their interactions with others and their perception of themselves?
Recurring Symbols: Are there objects, dreams, or people that keep showing up in their life, symbolizing their journey? Perhaps a recurring nightmare haunts them, or they carry an object from their past that’s both a source of comfort and pain
7. Character Arc: The Journey from Past to Present
How Does Their Past Shape Their Growth?: Every character has emotional baggage that needs resolving. How does their backstory drive their arc? Do they need to forgive themselves, let go of the past, or accept who they’ve become to move forward?
Unanswered Questions from the Past: Are there any mysteries in their backstory they need to solve? Maybe they’re unaware of their true parentage, or maybe there’s a forgotten event from their childhood that will resurface and change everything.
#writerscommunity#character backstory guide#writer community#writerscorner#creative writers#writeblr#writerblr#writers on tumblr#writers#free resources#tips and tricks#writing advice#fantasy writing#fiction writing#tumblr writing community#writing a book#writing#writing guide#story writing#writing help#writing resources#writing stuff
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Friendly reminder!
#draw a dog tuesday#tumblr live#life hacks#illustration#tips and tricks#living the good life#public service announcement#helpful doggos
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want your favorite author to update but don’t want to be too pushy in their comment section?
here’s 5 things you can do to encourage them:
Reblog their fic link on tumblr (bonus if it’s with tags)
Bookmark the fic with a note about what you’re excited about/love in the fic
Recommend the fic to your friends or local discord channel
Draw art or create other media for the fic (as indicated by the author’s comfort level)
Leave them a comment when re-reading about the parts of the chapter/story that stood out to you the second time
#this isn’t about me#this is just what I think a lot of authors would appreciate#more than the ‘update soon!!!’ comments#fic#fanfic#fanfiction#ao3#archive of our own#writing things#writing#reading things#reading#tips and tricks
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Some writing advice
that I like to use when I write. None of this is meant to be taken as hard and fast rules, they’re just things I like to do/keep in mind when I’m writing and I thought maybe other people would enjoy! <3
Never say what you mean
This is an offshoot of the very common “show don’t tell” advice, which I think can be confusing in application and unhelpful for scenes where telling is actually the right move. Instead, I keep the advice to never say exactly what I mean in stories.
By using a combination of showing and telling to hint at what you really mean, you force your reader to think and figure it out on their own, which makes for a more satisfying reading experience.
You might show a character getting angry and defensive in response to genuine care and concern. You could tell the audience that the character doesn’t see/talk to their parents often. But never outright give the real meaning that the character feels unlovable because of their strained relationship with their parents and as a result they don’t know how to react to being cared for.
Your readers are smart, you don’t need to spoon feed them.
Be sparse with the important things
You know how in a lot of movies there’s that tense scene where a character is hiding from something/someone and you can only just see this person/thing chasing them through a crack in the door? You get a very small glimpse of whatever’s after the character, sometimes only shadows being visible.
Do that in your writing. Obscure the important things in scenes by overdescribing the unimportant and underdescribing the important.
You might describe the smell of a space, the type of wood the floor is made of, the sound of work boots moving slowly across the room, a flashlight in the character’s hand. And there’s a dead body, laying in a pool of blood in the far corner of the room, red soaking into the rug. Then move on, what kind of rug is it? What is the color, patterns, and type of fabric of the rug?
Don’t linger on the details of the body, give your reader’s imagination some room to work while they digest the mundane you give them.
Dialogue is there to tell your story too
There’s a lot of advice out there about how to make dialogue more realistic, which is absolutely great: read aloud to yourself, put breaks where you feel yourself take a breath, reword if you’re stuttering over your written dialogue. But sometimes, in trying to make dialogue sound more realistic, a little bit of its function is lost.
Dialogue is more than just what your characters say, dialogue should serve a purpose. It’s a part of storytelling, and it can even be a bridging part of your narration.
If you have a scene with a lot of internal conflict that is very narration-heavy, breaking it up with some spoken dialogue can be a way to give some variety to those paragraphs without moving onto a new idea yet; people talk to themselves out loud all of the time.
Dialogue is also about what your characters don’t say. This can mean the character literally doesn’t say anything, they give half-truths, give an expected answer rather than the truth (“I’m fine”), omit important information, or outright lie.
Play with syntax and sentence structure
You’ve heard this advice before probably. Short, choppy sentences and a little onomatopoeia work great for fast-paced action scenes, and longer sentences with more description help slow your pacing back down.
That’s solid advice, but what else can you play with? Syntax and sentence structure are more than just the length of a sentence.
Think about things like: repetition of words or ideas, sentence fragments, stream of consciousness writing, breaking syntax conventions, and the like. Done well, breaking some of those rules we were taught about language can be a more compelling way to deliver an emotion, theme, or idea that words just can’t convey.
Would love to hear any other tips and tricks other people like to use, so feel free to share!!!
#tips and tricks#writing#writing advice#writing tips#writing help#writers#writers block#writers on tumblr#writeblr#writing community
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How to wear wrist guards
[eng by me]
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Keep track of every item on your character. I often make the mistake of giving a character an accessory and then putting them in a scene where someone would wonder where that accessory went.
Be sure not to skip them putting it aside, losing it, destroying it, etc.
I.E, if they carry a bag but they arrived home and are about to do their face routine, make sure to add that they set their bag down on the chair or something
#writing#writers on tumblr#writeblr#writerscommunity#writing tips#ao3feed#ao3 fanfic#ao3 writer#tips and tricks#tips and advice
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how to build bridges and make meaningful connections ❀•°❀
for the girlies who want more than just superficial relationships
1. be the kind of energy that people want to stay around
be light, not draining. bring warmth, humor, and softness where you can. I always try to smile at people when I talk to them or see them, and people notice how I'm happy to hang out with them. just bringing a positive energy immediately draws people towards you.
try not to complain. everybody has struggles, and while venting can feel natural, it can also quietly drain the energy from conversations and people listening. personally, I struggle with this too. but, when we constantly focus on what's wrong, we unknowingly push people away. no one wants to feel like every conversation is a weight to carry.
instead, try adding something lighter or more meaningful. instead of saying, "I'm so stressed," try "this week is super busy, but I'm making time for a break soon." it's not about pretending that life's perfect, but being mindful of the energy you bring to a space.
show up with consistency. make plans for lunch and actually show up. remember small things that they say in conversations. it's always the greatest feeling when someone remembers that I had an important performance or difficult test and then ask me about it afterwards.
2. connect through conversation
make eye contact. it's uncomfortable, I get it. but, when you look someone in the eye while they're talking to you, it makes you look 1) more engaged about what they're saying, and 2) more genuinely appreciative of their presence. practice doing it little by little every day, and soon, it will become like second-nature.
share stories, not just facts. I think that conversations come alive with small stories with details that make moments memorable. for example, instead of just saying “I had a phone as a kid because I was on the soccer team” (fact), i added layers: “I got a phone because I went to soccer matches as a kid! I was terrible at soccer, but I helped the team by tricking opponents into thinking I’d get the ball. basically, I was a glorified decoy” (story). true story, by the way.
3. acknowledge them, even if you are not actively hanging out.
greet them by name. when you see them while walking, make an effort to remember their name and say hi. I feel that greetings come off as much more genuine when I address them personally.
if you don't know their name, still make an effort to smile and wave. I would still appreciate it if someone takes the time to acknowledge me, even for a little moment, because it shows that they care.
4. embrace compliments and connection
take compliments. I'll be the first to admit, I struggle with this too. but, isn't it a bit awkward when you give someone a compliment and they instantly deflect it with "oh but I look so ugly today like my hair is whack and my eyeliner is uneven" (calling myself out...)? instead, I think it's best to thank them genuinely for noticing you, even if you don't fully agree with their compliment. receive it with gratitude, not self-criticism. it's not about actually being perfect, but appreciating the kindness behind their words.
compliment them back, and be observant about it. you could just say, "you look amazing too" (though that's still nice). but, the next step could be noticing something specific, like their earrings or the way they carry themselves. or, share what you actually admire about them, like their kindness or determination. it's about making your compliment feel personal and thoughtful.
if you admire someone, tell them. it only sounds fake if you make it fake.
.·:*¨༺ ༻¨*:·..·:*¨༺ ༻¨*:·..·:*¨༺ ༻¨*:·..·:*¨༺ ༻¨*:·..·:*¨༺ ༻¨*:·..·:*¨༺ ༻¨*:·.
remember, real connections are built on authenticity and kindness. it's not about being perfect. it's about being genuine, showing up, and appreciating the people around you. now, you just have a few more tools on how to make these connections and be the friend that you would appreciate in your own life.
thank you for reading all the way through as always. wishing everybody all the good things in the world and a blessed rest of your day <3
sending lots of love, q's playlist
#qs playlist#gaslight gatekeep girlblog#girlblogger#girly things#just a girlblog#girlblogging#live laugh girlblog#aesthetic#dream girl#girlblog aesthetic#kindness#positivity blog#self-kindness#friendship#relationships#it girl#that girl#becoming that girl#glow up#it girl energy#self love#self improvement#tips#tips and tricks#practical
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how to get the "watch along" experience with any show — old or new (and avoid spoilers, too!)
step 1: look up the dates when each episode aired
step 2: go to the tumblr search bar
step 3: type the show's tag + advanced search operators "since:YYYY-MM-DD before:YYYY-MM-DD" to target the range of days after the episode you watched came out but before the next episode aired
step 4: enjoy posts, discussions, meta, gifsets, memes, etc. that are relevant to the specific episode you just watched — spoiler-free!
happy watching!
(note that because of some backend tumblr limitations, this only works for shows that aired in 2017 or later. sorry early 2010s shows 🥲)
#this is how I've been watching peaceful property and honestly it's been so fun#theo.txt#tumblr search operators#tips and tricks#100#500
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Psssst! Hey! Yes, you! We need to talk about clubs:
Using the Clubs for Immersive Gameplay
Of all the systems that Sims 4 has, the club feature is probably one of my favourites (Restaurants are a close second, but they're not why we're here today!) Clubs are one of the easiest ways to increase your immersion when you play and make the random townies that show up on community lots just a tiny bit less random.
The Basics
Often, people are mostly concerned with the groups their active sims are in. You might already have a club to keep track of your sims' closest friends, study group, or baby daddies, we don't judge here.
Clubs are also a great way to automate what you want your sim to be doing with less micromanaging, but for immersion, we're actually more interested in clubs for the sims you don't (or rarely) play.
WTF are the neighbours doing?
Most of the pre-made clubs are kinda meh. I prefer to add my own so I can make my community lots just a bit more lively and make sure people's activities make just a tiny bit of sense because the autonomy in this game is not great. These are just for inspiration based on clubs I often add to my own game:
A group of teens who meet at the retail clothing store to try on clothes and gossip about Nancy's nose job or whatever.
A local bowling league (complete with uniforms) who meet and bowl - just don't fuck with The Jesus.
An HOA of Karens who meet at the park to clean, raise property values, and be mean to people.
Geeks and gamers who meet at the local arcade to awkwardly flirt over pizza.
Comedians who meet at the local comedy club - you can even use the club doors to make a VIP backroom only for the performers.
Sports teams - such as a basket team who meets at a local basket court, or a swim team who meets at the local pool (you can even give them tiny matching speedos!)
Scouts! The scout feature is cute but it's a rabbit hole, boo! But you can make a Scouts club, complete with uniforms, and have them show up in parks where they can do various activities and work on their badges. Add a teen or two to supervise the younglings, their parents will be so proud, aww.
A sorority or fraternity in university who meet up at the local bar in matching varsity jackets to make all the other students feel inferior.
A group of old ladies who meet at the park to knit or cross-stitch and brag about the accomplishments of their descendants.
A "business" club, usually CEOs, lawyers and such, who meet in fancy bars to hold important business meetings and probably commit white-collar crimes, so predictable.
If you have a sim with an office/work from home job and you'd like to pretend they actually go to work, you can make an office building and a group of "coworkers" who'll show up to drink coffee, chat, and work on computers next to them in the office. It'll even simulate rotating desk assignments for an instant capitalist hellscape!
The possibilities are endless, and I find the club feature really useful to add little interesting scenarios to the background of my gameplay.
Thanks to SQOTD for inspiring this!
📩 Simblr question of the day: according to you, what are the most underutilized gameplay features in the sims games you played, dlc included? - @simblr-question-of-the-day
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Some Tumblr Tricks
1. Get a random blogpost from a blog
You like the content of a blog but theres just so much content and you want to see some older stuff? Great, just append /random to the URL and a random blogpost from that blog will be shown:
BLOGNAME.tumblr.com/random
2. Use Keyboard Shortcuts
When you are on your dashboard you can use the following keybinds:
J -> Scroll forward K -> Scroll backward L -> Like the current post N -> See the number of notes Shift + E -> Add post to your queue Shift + R -> Fast reblog Z + Tab -> Quickly switch between dashboard and blog Z + C -> Quickly compose a post Space -> View photoset in a lightbox or start playing a video post
3. More URL tricks
Show all posts with a specific tag:
BLOGNAME.tumblr.com/tagged/<tag>
Sort entries with a specific tag in chronological order
BLOGNAME.tumblr.com/tagged/<tag>/chrono
Get all Posts from a date
BLOGNAME.tumblr.com/day/JJJ/MM/TT
PS: Do not forget you can go totally crazy with the custom theme editor by for example adding a music player https://www.scmplayer.net/ or whatever. Make personal websites cringe again!
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Dialogues to Kick-start your Chapter/Writer's Block
"Excuse me?"
"Why?"
"Where?"
"How?"
"When?"
"What?"
"No."
"Yes."
"Hell no."
"Hell yes!"
"Fuck off!"
"Fuck me!"
"In what world!"
"Which time?"
"Are you sure?"
"I don't think so."
"Not really,"
"Maybe, if you think about it—"
"What the fuck."
"Okay, catch this (insert ridiculous proposition)"
"So, I'll meet you at 6?"
"For the millionth fucking time—"
"Ya think?"
"This is it, then?"
"Come to my place. Now."
"She's called you. Right now."
"Oh, we're so screwed!"
"Hey."
"Don't do that."
"You've lost it. Completely lost it."
"What were you thinking?"
"I am confident that you belong in an asylum."
"I think you should get some help."
"Shove it up your ass!"
"Piss on it."
"I have a list and you're the top 5."
"I'd never do that."
"I'd definitely do that."
"It does sound like something I'll say, but I didn't say it. I swear!"
"Do you have any idea how hard it is?"
(as a response to the above dialogue ^) "Not harder than me for sure." / "It's not hard. Or else you wouldn't be doing it at all."
"Maybe I just need a little alcohol."
"Smells like jealousy to me."
"Lord, please."
- ashlee
#write#writers on tumblr#writerscommunity#writing#books#writer#writingtips#creative writing#fanfic#fanfic writing#fiction#drabbles#dialogues#dialogue prompt#female writers#writers#writing ideas#writing inspo#prompts#writing prompt#writing prompts#ao3#ao3 author#ao3 fanfic#ao3 writer#wattpad fanfics#wattpad writing#wattpad#tips and tricks#writing tips
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Very messy and bad lineart tutorial I made a couple days back. I hope this is helpful to someone even if it’s a bit incoherent LMAO

Take my advice with a grain of salt, of course. I wouldn’t want anyone to think that my way of doing art is the only “right way”. There is no right way to do art! Just make art!!! Dingus!!!!! /lovingly
#digital art#commisions open#procreate art#cartoonist#artist#oc stuff#art advice#advice#art tips#begginerartist#begginer artist advice#art style#lineart#lineart advice#art tutorial#tutorial#tips and tricks#tips and advice
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Adding Texture Into Your Campaign
What is Texture?
I'm talking about all of the little details that add up to create a complete description. Texture is the color of a sword's hilt, the sound of distant rumbling thunder, or the smell of baked pies as one passes through a village. It's knowing the reason why the villain is so villainous, and hinting at secrets that are never revealed. Everything that makes the world feel like a place where people live, rather than just an exercise in problem-solving.
Chances are, you already have some texture in your game. If you are running a pre-published adventure or world, there are almost certainly many little details that you normally don't see in your homebrew adventures. The goal is to add enough texture into your game so that your players won't notice the difference between a store-bought adventure and a homebrew.
I use the word "texture" for these details because for me, they are the difference between a flat, predictable description and one that is alive and vibrant. When adding details to your game, your goal should be to have enough volume so that the descriptions blur together into a patina of verbal imagery.
Texture cannot exist in a vacuum; if one part of an image has texture and the remainder does not, it will be obvious. Players should not be able to pick out what is important to their plot based on the level of detail in your description. For example, pretend your DM gave you the following description:
You enter the wizard's study. There are some bookcases, a desk, and a chair. There are books all over the place, and a single red quill pen, eight inches in length, stands in a brass pot of ink on the desk.
Nine out of ten players will go immediately for the pen. Why? Because it was the only item in the room truly given texture. The rest of the area was painted in only in the broadest of strokes. If the DM was trying to set that quill up as a clue of some kind, he has now robbed the players of the opportunity to discover that on their own. Now, consider the following alternative:
You enter the wizard's study. A musty smell fills the air, and swirls of dust follow you as you move. A pair of oak bookcases sit on opposite sides of the room, each filled with leather-bound tomes in assorted shades of brown. On the left bookcase, one shelf has broken, spilling its contents over the shelf below and onto the floor. A massive desk, at least seven feet in length, fills the center of the room, with dozens of tiny brass-handled drawers. A large book lies open on the desk, near a single red quill pen, eight inches in length, standing in a brass pot of ink.
The DM has given the exact same description of the pen, but has instead hidden its importance by giving detailed accounts of the room's furnishings. He knows that the only important clue in the room is the pen, but the players do not. Their actions will thus deal with the entirety of the room rather than the metagame thinking that would lead them to the pen. One might decide to check out the broken bookshelf, another might want to check the desk drawers. If they eventually look at the pen and discover its relevance, they will feel that much more of a sense of accomplishment.
This example also illustrates one of the key features of texture: it is most often irrelevant. In other words, if the players have a mission to accomplish, most of the texture you put into your descriptions will have no direct bearing on that mission. But that's the point; if I go to mail my phone bill, the fact that I pass a parked police car on the way to the mailbox isn't important. It does, however, tell me something about the immediate area and what might be going on there. This is why adding texture to your game creates the illusion of reality; you are basically giving players proof that the world is turning with or without them.
Here are 5 simple ways you can add texture to a room or character description:
Color: People spend a lot of energy making sure the things they own are a pleasing color. Anywhere intelligent beings live, there is the opportunity for changing the color of the walls, the doors, the furniture, the upholstery, the curtains, etc. Of course, natural settings can also have a bewildering variety of unexpected color. Why talk about a tree when you can talk about an ancient, grey-barked tree with green mossy overgrowth climbing its branches?
Brokenness: Things break, often. Whether they have been repaired or not is a good indicator to the players about the level of attention a room receives. How well they are fixed might also be a clue; if the bookshelf was propped up with another book but generally left broken, it says that the owner doesn't care too much.
Juryrigging: Spaces are often not used in the manner for which they were designed. People tend to adapt a room or object to the purpose they require, rather than the crafter's intent. This is especially true of dungeons, where the current inhabitants almost certainly did not build the place. Think about how they may have altered the room's purpose, and what changes they might have made as a result.
Bodily Functions: Living creatures need to eat, sleep, eliminate, and possibly mate. If you set up a monster's lair in a location where the occupant cannot realistically achieve all of these needs, it will be far less believable. Likewise, NPCs also need to fulfill these functions, and often at the worst possible time.
Scars: Creatures who are surviving in the wild or who fight regularly should be scarred, especially if they do not have access to healing magic. Scars hint at a story that the player's don't know; they imply that the creature has lived an entire life up to the point when it appears "on screen". An Owlbear with a jagged scar across its beak is more memorable, and perhaps more fearsome, than one without.
Those are just my opening thoughts on the subject. I'll be posting more examples of Campaign Texture in the future. In the meantime, dm me! I'd love to hear about descriptions from your campaign of which you are particularly proud of!
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