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#ZAU
nobigneil · 5 months
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Neil supporting and breaking Tales of Kenzera: ZAU
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currynatto · 6 months
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doodles i made of my friend @afkatu 's zombie apocalypse au of us teehee :3
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hardcoregamer · 5 months
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Review: Tales of Kenzera: Zau
Despite issues with its difficulty balance and some of the elements of the metroidvania genre, Tales of Kenzera: Zau is still a promising start for Surgent Studios, with its smooth, fast gameplay, astounding world, engrossing story and jaw-dropping visuals. 
Keep reading!
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omnigeekempire · 5 months
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Tales of Kenzera: ZAU Proved The Fight Against Sweet Baby Inc. & "Wokeness" Is Not Always About The Quality Games
Tales of Kenzera: ZAU, a Metroidvania video game developed by Surgent Studios and published by Electronic Arts, under its EA Originals label, has proven once and for all, that the fight against “woke” games was never about quality and original games, but also a fight to maintain the status quo of just White characters been the main characters in the video games. Continue reading Tales of…
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afkatu · 4 months
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kat y2/3
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belghast · 5 months
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AggroChat #476 - Viva New Vegas
AggroChat #476 - Viva New Vegas - Tonight we talked about how Older Fallout Games still hold up exceptionally well, and some Metroidvanias: Ender Lilies, Zau, and Tevi.
Featuring: Belghast, Kodra, and Tamrielo Hey Folks! We have a bit of a “Smol” show at least when it comes to cast.  Last week we had to take that off because Bel was in “duck and cover” mode do to the storm system tearing through the center of the country and producing over one hundred Tornados.  This week we had a bunch of folks with other commitments leaving it with just Bel, Kodra, and Tam. …
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strunmah-mah · 5 months
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bought Tales of Kenzera: Zau today. Y'all, this game is pretty, I love it so much! It's so colorful and Zau has all these graceful little animations as he's dancing around the screen
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barbarapicci · 2 years
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#Streetart by #MikaHusser @mika_husser in #SaintNicolasdeRedon, France, for #ZAU #ZoneArtUrbain, a project by #WestGraffiti @graffotransfo_westgraffiti More pics at: https://barbarapicci.com/2022/09/25/streetart-mika-husser-saint-nicolas-de-redon-france/ #graffotransfo #streetartSaintNicolasdeRedon #streetartfrance #francestreetart #art #graffiti #murals #murales #urbanart #muralism #streetarteverywhere #instastreetart #streetartphotography #streetartpics #streetartaddicted #streetartlover #igersstreetart #graffitiart #arteurbana #wallart #spraypaint #spraypaintart #contemporaryart #artecontemporanea https://www.instagram.com/p/Ci8JUb8LoZk/?igshid=NGJjMDIxMWI=
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44gamez · 5 months
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[Review] Tales of Kenzera: ZAU
System: Change Launch date: April 23, 2024 Developer: Surgent Studios Writer: EAAs the most recent title to be printed below the EA Originals label, Tales of Kenzera: ZAU joins an fascinating, eclectic assortment of video games of various genres and high quality. Because the debut title of Surgent Studios it stands out as being notably bold, jockeying for place in a style already oversaturated with memorable and top quality titles, and it takes clear inspiration from a few of the finest on the market and delivers its personal distinctive spin on them. Sadly, these are the issues that cease it from changing into all that it might be, and in the end make it a sport that's robust to suggest because of this.Kenzera is a story inside a story, though you’ll not often emerge outdoors of it. Zuberi, who has lately misplaced his father, discovers a e book he has written that tells the story of Zau, a younger shaman on a quest to revive his personal father. Becoming a member of him on his quest is Kalunga, a God of Dying who he has summoned and made a pact with: if Zau can efficiently seize three spirits and provide them to Kalunga, then he'll carry his father again to life. It isn’t a narrative that's crammed with any nice twists or surprises that you simply gained’t see coming nearly instantly, however is nonetheless one which stands out for its highly effective emotional themes, which is helped alongside by some really excellent voicework.What I didn’t count on from the sport going into it was simply how narrative-focused it was, or simply how brilliantly crafted and expertly delivered that narrative was going to be. For a style that's typically so mild on story, Kenzera stands out for doubling down on its storytelling and bringing it to the forefront at each potential alternative. The titular Zau’s quest is on the coronary heart of every part you do and in all places you go to, and the sport by no means permits you to neglect it; this isn't an idle excuse so that you can journey between the assorted areas to discover and accumulate no matter loot you'll find, however an lively, ever-present objective that you simply’ll be continually working in direction of, with each step in direction of that being commented on by each characters.
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Dialogue between Zau and Kalunga is a frequent incidence as you progress in your journey and is all the time the spotlight of any given second: the 2 banter, berate each other for his or her actions and opinions, share recollections and experiences, and had been greater than purpose sufficient for me to proceed enjoying the title to the top even after I was at my most pissed off with its missing gameplay. Regardless of the intense and intensely private nature of the narrative, Kenzera’s dialogue has a really pure, down-to-earth feeling to it that provides its characters a shocking quantity of depth in such a brief period of time, and it strikes at a brisk tempo. Echoes, which you'll uncover scattered all through the map, additionally present some extra background lore and add some much-needed depth to the sport’s world, supporting the narrative however by no means feeling like required studying with a purpose to absolutely perceive and recognize it.From a gameplay standpoint Kenzera is a Metroidvania solely within the loosest sense, and is missing numerous the options that outline the style; in some ways it might be a wonderful start line for newcomers to the style, or for these much less inclined to spend hours getting misplaced in sprawling maps that offer you numerous instruments to experiment with and little or no steerage on what to do with them. There's little or no backtracking to be performed right here, with every space related to a central hub and being totally self-contained; you’ll solely want to go to every one as soon as over the course of the story, and there's no crossover between them, or choice to discover them in a most well-liked order. In line with the story, your focus is on reaching your subsequent goal reasonably than on exploration, and also you’ll discover few alternatives to deviate from the trail in direction of your clearly marked goal, and few causes to return to earlier areas when you’ve acquired a brand new power-up: there aren’t many collectibles to search out in every space, and most will be discovered naturally throughout your first time exploring the world. Kenzera is break up into 4 clearly-defined acts, one for every space plus a conclusion, and every will solely take a few hours to finish even for essentially the most meticulous of gamers. Regardless of this I by no means felt notably rushed by the sport, or as if an space had overstayed its welcome, and contemplating the character of the gameplay this reasonably brisk pacing with an absence of style padding was one thing of a blessing. However this linearity and the extreme give attention to platforming makes the title really feel extra like an motion platformer than a Metroidvania, and though this isn’t essentially some extent towards it, it's a level to bear in mind should you’re anticipating a extra conventional exploration-focused expertise.
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The primary measure of character development comes within the type of the Solar and Moon masks in Zau’s possession, which grant him entry to totally different talents relying on which one he's sporting on the time: the Moon Masks is targeted on ranged assaults and skills, with rechargeable photographs and swifter motion, and the Solar Masks focuses on melee assaults that are extra highly effective however lack vary. These will be swapped round at any time – and also you’ll very often have to – and each will be upgraded by way of a Talent tree. You can even discover Trinkets scattered internationally, often ready on the finish of a brief platforming-focused trial, for passive boosts to the standard stats, though you can not improve Zau himself within the conventional sense. You’ll additionally acquire some talents in every space outdoors of those to additional enhance your platforming capabilities, with the standard suspects of grappling, gliding, and dashing making an look. There's nothing right here that may shock anybody who has performed a Metroidvania earlier than, however to its credit score Kenzera has you make full use of every new skill that you simply purchase, and the smaller variety of them implies that you’ll grow to be extra conversant in them that a lot faster.The primary use of the Solar and Moon Masks is to defeat the hostile creatures which have taken up residence within the land, and Kenzera has all of the makings of satisfying fight with this, however sadly it fails to capitalize on it by making the encounters themselves fascinating. As a substitute, you’ll be repeatedly locked right into a small room and with a combination of the identical eight enemies thrown at you in waves, compelled to defeat all of them earlier than you'll be able to proceed. Lack of enemy selection makes fight grow to be an unwelcome interruption after the primary couple of hours of play, with the one slight variation between encounters coming within the type of enemies with shields that imply you’ll have to hit them with assaults from a selected masks. Boss encounters are a lot the identical factor, solely on a bigger scale: all you have to do is repeatedly pound on the boss when the chance presents itself to emerge victorious, which is slightly disappointing contemplating the distinctive, memorable designs of the few bosses that the sport has. Defeating enemies rewards you with expertise that may ultimately culminate in a ability level to put money into your masks which does result in extra harm and strikes, however even on increased difficulties fight isn't so difficult that you simply’ll by no means really want to utilize them, making this one of many extra underwhelming points of the sport.Fight will typically solely final a couple of minutes at most, which might make this a minor inconvenience if the remainder of the gameplay was of a better commonplace, however sadly Kenzera feels equally formulaic outdoors of its repetitive fight. Linear pathways with no hidden secrets and techniques to uncover, wall-jumping vertical shafts to succeed in increased ranges, and precision platforming will likely be the way you spend the vast majority of your time. However what makes this really feel notably irritating is that from starting to finish, the map is plagued by on the spot demise hazards; spikes, bottomless pits, lava; this sport has all of it, ready to kill it's best to you make even a slight misstep.
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To the sport’s credit score, at instances that is used to good impact: on the uncommon events the place you’re allowed to deviate from the crushed path to discover, you'll be able to problem quick platforming trials with prizes of Trinkets or Echoes, and these really feel far more rewarding due to this. When utilized accurately, as non-compulsory challenges with extra rewards, Kenzera can really feel fairly satisfying to beat, as you’ll have to make full use of your talents to beat the obstacles offered.Nonetheless, this strategy being adopted throughout all the sport leads to some weird problem spikes, and the demand for precision platforming turns into particularly problematic at instances as a consequence of some notable enter delay. Greater than as soon as when gliding I discovered myself dying as a consequence of a have to momentarily drop in altitude by releasing my maintain on the B button, solely to be unable to realize it once more to keep away from the hazard under me as a result of the sport didn’t register that I’d held the button down once more. Different mid-air actions that required split-second enter proved equally troublesome, and I skilled a short window the place I used to be unable to maneuver in any respect nearly each time I exited from the menu, one thing I wanted to do very often to examine the map. To make issues worse, the sport will deposit you again to the closest checkpoint, which is usually firstly of an prolonged platforming sequence, that means you have to to re-do all of it with a purpose to get again to the place you had died beforehand. At instances, that is extraordinarily irritating.Regardless of having a hanging visible model, Kenzera isn’t a sport I might suggest enjoying in handheld mode, because it typically turns into an vague blur, with low decision textures on character fashions specifically typically making it troublesome to find out what's going on throughout fight. There are additionally occasional stutters that may make the precision platforming extra irritating than it must be, and loading instances are lengthy sufficient to be noticeable at instances. That is unlucky, as a result of the sport has some beautiful backdrops which solely often endure from the identical low decision that could be a fixed presence within the foreground, and every space you go to feels fairly distinct regardless of sharing what is basically the identical type of format in linear pathways, slim vertical shafts, and numerous on the spot demise hazards. The sport’s UI is equally enticing, with a stylized (though not particularly helpful) map display screen, and a few improbable illustrations.The Verdict
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I didn’t take pleasure in my time with Tales of Kenzera: ZAU as a lot as I might have favored. Though the story elevates the expertise effectively past what's commonplace for the Metroidvania style, every part else drags the sport down and makes it at finest mediocre, and at no level does the gameplay match the usual set by the narrative. However as a debut title from a brand new studio, it’s a valiant effort that isn’t totally with out benefit.Tales of Kenzera: ZAU copy offered by the writer for the needs of this evaluate.Associated Source link Read the full article
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luzdaimagem · 1 year
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Luio e a arte urbana do Neopop, Zau.
Mural pintado por Luio, Zau, numa expressão artística num festival do Neopop em Viana do Castelo. O muro, dos antigos Estaleiros Navais de Viana do Castelo, actual WestSea, estaleiros navais, permanece desde o ano de 2015. O Neopop, festival de musica electrónica, realizado anualmente em Viana do Castelo, à excepção deste ano de 2020 que devido à pandemia do coronavirus, viu cancelado este e…
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currynatto · 26 days
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more @afkatu's zau content yippeeeeeeeee
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gardenergulfie · 10 months
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CRITICAL ROLE IS HELPING SUPPORT A VIDEO GAME???
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courtana · 9 months
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TALES OF KENZERA: ZAU (2024) | dev. Surgent Studios
Adventure into the beautiful and treacherous lands of Kenzera as Zau, a young shaman who bargains with the God of death to bring his Baba back from darkness.
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2700lagostas · 9 months
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Tales of Kenzera: ZAU - Reveal Trailer
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diversegaminglists · 5 months
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Tales of Kenzera: ZAU is out now.
Inspired by Bantu mythology and folklore.
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ludinusdaleth · 3 months
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well it only took an entire year but bg3 finally went on sale and i could buy it, so..... i guess expect gifs of anything and anyone but the vampire twink soon
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