Tumgik
#and a level 3 person with the default avatar walked up and started cutting down a yew tree. i & everyone else around was shook
fingertipsmp3 · 2 months
Text
Need someone to make a “you wouldn’t last an hour in the asylum where they raised me” meme but with old school runescape
#GOD it was such a ride#my first ever account got hacked by someone who was doing that ‘runescape censors your password even if you type it backwards’ scam lol#another time i got scammed in a trade#someone pretended they were going to give me this whole set of armour in exchange for some gems i had#then took them back at the last second so i lost my gems#it was just uncut emeralds but i was really upset about it#i hadn’t figured out what to do with them yet so i thought they were valuable#some people there were SUPER nice though#i remember cutting down some trees on a new account; trying to get my woodcutting skill up#and a level 3 person with the default avatar walked up and started cutting down a yew tree. i & everyone else around was shook#someone said like ‘yo are you a bot or an alt or something’ and he said ‘oh i just don’t train combat. i don’t find it interesting’#he had like level 70 in woodcutting and a lot of others but never did combat#i also befriended somebody who was way higher level than me just randomly and we used to talk whenever we were both online lol#i complimented her ‘socks’ (actually boots) and she straight up showed me the dungeon you can go through to get them#which was awesome#and then when the grand exchange opened i lost like a weekend of my life#i was always getting nerfed by random events as well. that was the other thing#i really miss it sometimes. i don’t miss how grindy it was though#i think that was why i liked to train combat. it felt like less of a grind because you could break it up by picking up loot and organising#your loot. i used to always train prayer by burying the bones as well lol#on my best account i had probably level 20 prayer due to this#tl;dr you wouldn’t last an hour in the asylum where they raised me (2006 runescape)#personal
2 notes · View notes
manyblinkinglights · 3 years
Text
MY PERSONAL TAKE ON UNITY-”HUMANOID” FERAL AVATAR RIGGING FOR VRCHAT
First of all: this is actually not that bad. If you avoid the many pitfalls I will lay out for you in this tutorial, the worst thing about the hookup process is the same thing that’s bad about everything in Unity: dragging the little thingies into their little boxies gets kind of tedious. 
NUMBERED LIST: 
1. Start with Rigify’s meta-human. 
2. Modify it by deleting extra bones, and
3. altering the hips and legs and shoulders for compatibility with VRChat’s full-body IK, as per Kung’s YouTube tutorial. 
4. Build your quad model around the head, neck, chest, spine, and hips of your Humanoid. 
5. Lock your Humanoid legs and arms out of weight painting.
6. Rig your quad model, and
7. Get it into Unity. 
8. Start putting rotation constraints on all/most of your quad model’s bones (I’ll tell you TWO BIG SECRETS). edit: I forget what two things were supposed to be the secrets. Pick whichever two things helped you most and let’s just call those the secrets. 
9. Build and test your avatar, then start tweaking your constraint weights until you get the effect you want!
**
ADVICE: 
part A: You can test an activated quad leg rotation constraint directly in your scene by applying it, and then grabbing your humanoid thigh or shin transform and rotating that, but YOU HAVE TO CTRL-Z IMMEDIATELY AFTERWARDS. NEVER apply a rotation constraint to a bone that’s been left out of its default position!
part B: Always, always, ALWAYS and only, only ONLY work on your Armature in Blender from full X, Y, or Z isometric view with X-mirroring on.  
KNOWN LIMITATIONS: 
The levelling bone in your backbone always points directly back, relative to root, from the user’s hips; they twist up and leave it behind if they turn from side to side too far, all the way around, or, god forbid, hit VRCEmote 6 (backflip). You cannot sexy poledance or flop onto the couch in this style of avatar without making a spectacle of yourself. 
If there’s some crazy calculus that’d spit out the exact right leg lengths and constraint weights to perfectly eliminate foot-vs-floor clipping at every height, I do not know it. There are just too many variables at play; put whatever leg lengths onto your quad that it requires, and then try to come up with rough, biomechanically-inspired values for your constraint weights such that your quad feet wind up near the same elevation as your Humanoid core’s feet when you enter the Humanoid sit position. If you do this your end result will be PRETTY DARN GOOD at standing and bending/dancing heights, but it WILL get squirrelly as you approach crouch. That’s just the way it is; in fact I recommend replacing the prone and crouch animation blendtrees with the standing ones. While this tutorial will generate an avatar that crouches and crawls around prone okay/amusingly, you do get sent into the floor in crouch/prone and there simply isn’t anything to be done about it. 
There is also NO WAY to migrate rotation constraints from one avatar to another. You can copy a fully-constrained avatar and hot-swap in your own edited mesh, but you (basically) CAN’T EDIT bones in an already-constrained armature without turning it all into spaghetti. 
**
ONE.
You need a working, full-body-tracking compatible biped skeleton to start with. But... there aren’t any out there (that I’m aware of) to start with, so I recommend scaling up a meta-human out of the Rigify add-on for Blender... here’s a guy walking you through that bit of it: https://youtu.be/DS885Sk1gSs?t=30 (we will not be making an “animation rig,” we are just getting a human-shaped Armature into the project with almost all of its bones named correctly already. So just do that part.)
TWO.
...and then deleting the face stuff, some other stuff, and the extra four non-finger hand bones out of each hand (make sure not to accidentally nuke part of your thumb, like me, because you might not notice until way later that you’ve given yourself a stumpy single-jointed thumb). You want to go from this:
Tumblr media
To this:
Tumblr media
I mean, I guess you could leave them, but too many useless bones will come back to bite you later if Unity decides it can’t figure your shit out and makes you drag every. single. handbone. into. the L and R hand slots yourself. Set yourself up for success and don’t skip this deletion step. Also, now’s the time to rename your hips -> spine -> chest -> neck -> head chain, since Rigify has them all as like spine01 spine02 etc.
Your penultimate guy:
Tumblr media
THREE.
Now modify its thighs and hips as per Kung’s tutorial: https://www.youtube.com/watch?v=2sfTEBAl8sA
Basically, for this armature in particular you need the tops of the thigh bones to be below the entire hip bone, as follows: 
Tumblr media
AND you need the hip bone to be above the thigh bones (Rigify’s is too far back). Personally, I got good results from just grabbing my legs and scooting them backward. 
Tumblr media
If you DON’T do this, PC people and three-point tracking people will still be able to use your avatar fine. But full-body people’s hips will jut forward in a super fucked up way. IF YOU FOLLOW THIS TUTORIAL EXACTLY and include a BEND bone, this will be a problem. IF YOU CUT CORNERS and disregard the BEND bone (and/or you choose to lock the hips out of weight painting--valid), you can skip this step. But you seriously might as well do it. 
IMPORTANT! The lengths and angles of your bones here determine, in part, the later behavior & vivacity of your finished model. I like this modified Rigify base because VRChat’s IK makes it nice and lively. If you use a different Humanoid base, like a ramrod straight turbocompatible one, or a cool but non-fullbody-compatible style one (hey, go for it! PC and three-point tracking people have rights too!) the flavor of your animations later on will be different! 
FOUR. Build your model around the head, neck, chest, spine, and hips of your inner Humanoid! Don’t hold me liable for anything that happens to you if you change the armature proportions, but based on this one time I helped a kid hook up their quad horse, you can get acceptable/interesting non-full-body-compatible behavior if you do change them (to perfectly follow your cool dragon neck or whatever). I will continue on as if you did not change them! Anyway, do your thing. If you’ve got someone else’s mesh for this step, do your best to pose it in a neutrally upright standing position, and then put the Humanoid in it like they’re the front half of a horse costume, scaling the whole rig up and down as necessary. Again, ANY CHANGES YOU MAKE TO THE PROPORTIONS OF THE HUMANOID RIG WILL CHANGE YOUR ANIMATIONS LATER, and break full-body compatibility if you go too far!  Here’s mine, see the little guy in there? Try to pick him out from the rest of the rigging:
Tumblr media
Your head needs to be placed so it does a good job aiming its head/so you can set the view orb so you more or less see out its eyes, and your neck, chest, spine, and hips should be in its neck and forequarters, but your legs and feet DON’T have to match up with your quad forelegs or forefeet! Your quad feet can be anywhere relative to your Humanoid ones so long as your quad is in its symmetrical, neutral standing posture. 
You can see that mine are a bit in front. It’s fine.
FIVE. Parent the mesh to the armature (or uhhh is it the other way around? Whichever way around it is, do it) with empty groups. Go into your Vertex Groups panel and lock out the limbs--that’s shoulders, upper arms, forearms, hands and fingers, thighs, lower legs, feet, and toes. You want them zero and kept at zero (unless your want your arms for a taur). 
https://www.youtube.com/watch?v=rG82fogtuCg WATCH THE ABOVE VIDEO IF YOU HAVEN’T ALREADY. :V You can run the auto weight paint from here and/or start dinking around with weight painting your quad’s neck however is most comfortable for you if you want, but you still need to
SIX.  rig your quad model! Okay, here’s the one big rule for your grounded legs (wings and funky lil extra limbs that just wave around can do whatever): 
you must leave your Rigify legs straight up and down, no angling outwards, and YOUR QUAD LIMBS MUST BE STRAIGHT UP AND DOWN, NO ANGLING OUTWARDS.  
See mine: 
Tumblr media
You don’t have to have them all perfectly in line from the front like I do, you could have your legs be set at any widths (say, wider stance in the armature hind legs than in the Humanoid ones, if your quad has wider hips), but they HAVE to all be exactly straight up and down, just like the Humanoid legs are. I tried matching my actual gryphon limb angles like in normal rigging once, and it resulted in incorrect foot placement/limb angles when standing neutrally (because VRChat’s neutral stance is not a perfect T- or A-pose). It’s fine if they’re different heights, though--here’s a side picture where you can see that my hind legs are lots taller, and my forelegs a little taller, than those of my Humanoid core:
Tumblr media
Okay so maybe this belongs up there under FIVE. but, since you CANNOT add any jaunty character to your quad by adding naturalistic/sideways angling in its armature, the mesh, instead, must deviate from the armature to give you the illusion of a jaunty stance, and I DO recommend doing (just a little of) this. Your bones don’t HAVE to be in the center of your mesh volumes to still work okay, especially when they’re only serving as relatively-restricted legs (knees don’t twist, and neither do a bunch of quad bones driven by them). So, feel free to “pose” your quad legs in an interesting way around their upright bones, especially when it comes to giving your hind legs a different character from your front ones. Otherwise it’ll be way more obvious they’re rigidly linked, despite their different proportions. I recommend angling the apparent set of your hind legs out just a little, so your hind feet seem to be set wider than your front ones.
Tumblr media
Not only does this help give each set of your legs its own character, to help with the illusion that they’re actuating totally differently, and that these are definitely your own original character do not steal’s full custom animations and not VRChat’s default ones--but your back legs are going to be operating the reverse of your front legs. This means that when the wearer adopts a wide stance, with their feet well apart from each other (as in many dances), YOUR BACK LEGS WILL CROSS. The amount of space I left between my gryphons’ hind legs, above, accommodates the normal amount of moving around that people do pretty well, but be advised that making a beautiful character with its hind legs neatly, narrowly posed might hit you with some heartbreak later! (You could get around this by instead rigging your quad to have its forelegs be the reversed ones, but this might be a little disconcerting for a fullbody wearer; or you could give yourself a “pacing” gait, where both your front and back left legs step forward at once, but this is a glaringly visible design choice for the kinds of people who notice these things. If you do this, make it a choice, not what-you-did-because-it-turned-out-you-had-no-choice.) 
(I did a bunch of bogus shit to make it so I could switch between regular locomotion and a pacing gait, but that’s outside the scope of this tutorial.)
Now, your BOB, LEVEL, and BEND bones!
BOB: Somewhere on your armature, put an unparented bone (any size) along your midline called BOB. (I put mine below my hips and called it dingle.dangle.) Ever ported a model in and left something unparented accidentally? Remember how it disconcertingly gets “left behind”? Well, we’re using that phenomenon to our advantage! BOB will be our rotation reference bone for LEVEL and BEND. 
LEVEL: So, LEVEL. Your quad’s back/torso should be/have one big bone coming out of the back of your Humanoid hips, call it LEVEL. It should be the parent for all your quad’s limbs, except for anything you have coming out of the head or neck (idk, whiskers, chinwings, whatever).
BEND: BEND is optional, but recommended; a bone that also sticks out the back of your hips, and stretches out more or less to the end of your ribcage, maybe to the middle-ish of your ribcage. Mine is parallel to the floor but that doesn’t matter much, and weighted at around strength .4 to the ribcage behind my shoulders, a little bit of the back of my shoulders where they meet my body, and tapering off towards my waist. Basically when you wiggle this bone up and down, it should arch and bow your back a little bit, over the top of your other weight paints, in whatever way is visually acceptable to you. Mine does this:
Tumblr media
SEVEN.
Now, into Unity. Navigating Unity is mostly beyond the scope of this tutorial, but if you can add a VRC Avatar Descriptor, you can add a rotation constraint. It works the same, you just go find the bone (”transform”) in the hierarchy that you want and add a rotation constraint component to it. 
So, get your .fbx out of Blender and into your Assets folder or whatever. Click on it and go to Import Settings, set it as Humanoid, apply, configure. Pick out and add all the bones of your Humanoid armature to the Humanoid panel (if it hasn’t autopopulated--it might!), reset your pose and then enforce T-pose if necessary, delete the reference to Jaw, put Chest in and make sure there’s no Upper Chest, etc., all the usual things. You should see a little green T-posing person in the forequarters of your quad! Hit Done and you’re done. (Look up ordinary VRChat avatar 3.0 import tutorials if you’re having trouble with this step; you’re Humanoid at this point already, same as anybody). Now drag your newly-confirmed-for-Humanoid .fbx into your scene. Open up its hierarchy and look for the LEVEL bone; it should be under hips. Put a rotation constraint on this bone (click on it, Add Component button, search “rotation” or “constraint,” pick Rotation Constraint). Click the little plus to add a target, and drag BOB in there from the hierarchy. Leave the strength 1 above and 1 below (the 1 below will always be left alone at 1 unless specified otherwise), and click Activate. There! You did it! Now your whole entire ass won’t wave around!! You can hop right in and Test Avatar if you want--your head and neck will be the only things that move while your legs will all be stiff like a piñata, but by god, your back will be staying level. Try crouching and going prone!
Enjoy this first, sweet taste of quad success if you’ve gotten this far, because there are many, many ways to screw the rest of this process up, and even with me guiding you, you might find some brand new ones. Applying a rotation constraint correctly is as easy as above, but here are some pitfalls: if you move any bones in Unity with active constraints on them, or bones upstream of an active constraint, they get fucked up. If you activate a constraint on a bone that’s been moved, moving the bone back afterwards will fuck the constraint up. LEAVE YOUR MODEL IN ITS DEFAULT POSE AT ALL TIMES, UNLESS YOU’VE MADE SURE TO SWITCH TO GAME MODE. (Sometimes you get lucky and you can rescue a ruined bone by deactivating its constraint and then going to Modified Component -> Revert on the transform itself. But don’t count on it.)
If you change any values within a constraint while it is active, it gets fucked up. Uncheck “Is Active” before modifying any constraint!
But wait, there’s more! If you hot-swap your model (minimize Unity, open Blender, do edits, export your new .fbx, delete your old .fbx in the save dialog and replace it with your new .fbx, WAIT A FEW SECONDS because opening Unity in the middle of the hotswap borks everything, maximize Unity, it thinks for a second, then accepts your new model while hey presto preserving your rotation constraints), AFTER ARMATURE EDITS, so, again, if yo-- if you--*about to sneeze voice*--
If you hot-swap your model after armature edits, the whole thing can get fucked up and you might have to re-apply all your rotation constraints again. 
hhhhh that’s better. Now, you MAY hot-swap your model after wholesale bone additions and deletions, but rotation-constrained armatures lose their tiny minds if you change constrained bone lengths, positions, or angles!
Moving on! You just did LEVEL, now let’s do BEND.
BEND is constrained at .5 strength to BOB. Add a rotation constraint to BEND, set the strength to .5, hit the plus, drag in BOB. (Dial your reflexes in on this sequence because you are going to be doing it a lot.) The purpose of BEND is to bring a little life to your otherwise ramrod-stiff quad spine; you can experiment with strengths (of weight paint, of constraint weight, of bone length) but I recommend you try copying me to start. So that’s: BEND, a bone sticking out to about the end of your ribcage, weight painted at .4 or so to your ribcage and gradienting smoothly away, constrained to your unparented bone BOB at .5 strength (waving around without any constraint put too much wiggle in my gryphon). 
BOB, LEVEL, and BEND are the major engines behind my quad rigging giving an acceptable effect! You don’t need to throw $90 at Final IK if you’ve got some time on your hands and BOB, LEVEL, and BEND. :)
Now for ALL THE REST OF YOUR LIMBS!
A note before we begin. Unity rotation constraints can’t ever go past 1:1, that is, there is no way to “amplify” a motion to make it a bigger one. You can only approach parity with the reference motion, never exceed it. The clearest example I can think of is a tail. My tail is six bones, and I thought I could constrain each one to the head at .1 and they’d “stack” and make it so a small motion of my head would put an attractive curl in my tail. Lol, nope. The first one rotated the tail .1, the ones that followed each inherited that .1 rotation from their parent and had their constraints satisfied, and did nothing, and I had a tail that barely moved at all. (Blender’s bone constraints work differently and allow this kind of amplification; you can also test things out in there, but I could never figure out which settings would give me Unity-like behavior.) So, with that in mind, bring up a gait cycle of your target animal. If a video is too confusing, look for some static images (like an animator’s gait cycle) that show the gait. Try to see which bones rotate the most, and which rotate noticeably less. Use this to inform your constraint weight values later. If you picked a static image, you can even measure the rotations throughout the cycle to see which move most and least! I don’t know enough to use exactly specific language here, so, to the extreme literalists in my audience.... sorry about what I just said. If you find your ability to magically pick up on what I mean is poor, I’ll just give you my gryphon numbers later! Or you could just try some stuff, like having every bone at max strength & seeing what happens, and then picking just one to turn down to .5 strength and testing again. That should clarify the concept for you quickly.
Alternatively, the quick-and-dirty “I’m NOT HERE to acquire any sensitivities I don’t ALREADY HAVE” test is to just try to get your quad feet as close as possible to your biped feet’s level/height when the biped thigh is picked up to 90 degrees and the shin hangs straight down (the “sit position”).  Here’s how mine do:
Tumblr media
Now, that’s half of the challenge, noticing which bones in the legs ought to be more or less responsive, and then roughing out an idea of the relative weights/responsivities each leg bone needs to make that happen, deciding which bones are liveliest and should be set at or near 1 and which are stiffest, or least active, and should go around .5 (you might even dip to .3). But (you might scream) what are you weighting these guys RELATIVE to? What are their TARGETS? Well!
...I’m not going to try to explain this. I’ve confused everybody every time I’ve tried. :p Just start with the shoulder constrained to the thigh, then the next bone down to the shin, then the NEXT bone down to the thigh again, then the shin again, and so on (thigh shin thigh shin thigh shin). This will get you 98% of the way there because most of the bones in a tetrapod leg-chain operate in simple opposition to each other. Basically, by rotating the shoulder like the thigh, when you raise your leg, your quad will start to raise its shoulder. By having the next bone rotate like your shin, and then continuing the pattern after, contracting your knee will make your quad contract its whole leg. This breaks down a little at the paw-and-toes, or the distal complexities of the horse, but just start with this pattern by rote. Then test it, and if one of the bones is obviously backwards, swap its target to the other one and test it again.
Last concept: if you have two bones in a row weighted to the same thing (like where you’ve got two bones that do not work in opposition to each other), the second one needs to have a bigger weight to the target than its parent. Because it inherits the parent’s rotation, and then only adds whatever amount that’s bigger. So, for my forepaw, I have it at .5 to the shin, and then the toes are at 1 to the shin. The whole paw acts as a shin-unit, but weighting the hand less than the toes allows the toes a little of their own flair. :v
(Okay that was a third-grade-biology-textbook lie. I actually have my upper paw .5 to the shin and my toes/beans at 1 to the foot. I might have a little bit of weight to the foot in the upper hand/palm part of my eagle foreclaws too. But I don’t recommend you add any weighting to the foot until you’ve got a good baseline result with just weights to the thigh and shin!!!!! The foot does things that you might find confusing and upsetting and which can introduce a LOT of incorrect limb placement/clipping, especially the further up the chain you allow it to interfere; it should be used sparingly or (as in my hind legs) not at all.)
Finally, the more your bone lengths and angles resemble your target animal’s (use a skeletal reference!), and the better you are at deciding which bones should respond a lot (and be weighted with high values) and which should respond less (and be weighted with lower ones), the more visual interest and species-specific character your quad avatar will have! You can see my gryphon’s rig above; here are its constraint values (where I go LR to LR, the left bits of the Humanoid control the left bits of the quad; where I go LR to RL, the left bits of the Humanoid control the right bits of the quad):
Back: LEVEL: 1 to BOB BEND: .5 to BOB Wings: upper_arm.LR.001: .5 to upper_arm.LR forearm.LR.001: .5 to (forearm.LR .5, hand.LR .5) hand.LR.001: .5 to hand.LR Hindlegs (targeted to the OPPOSITE side human legs): thigh.LR.002: .7 to thigh.RL shin.LR.002: .6 to shin.RL foot.LR.002: .9 to thigh.RL toe.LR.002: .7 to shin.LR Forelegs - EAGLE: thigh.LR.001: .7 to thigh.LR shin.LR.001: .8 to shin.LR foot.LR.001: 1 to thigh.LR toe.LR.001: .5 to (shin.LR 1, foot.LR 1) toe.LR.003,5,6: 1 to shin.LR toe.LR.004: 1 to thigh.LR Forelegs - LION: thigh.LR.001: 1 to thigh.LR shin.LR.001: .5 to shin.LR foot.LR.001: 1 to thigh.LR toe.LR.001: .5 to shin.LR toe.LR.005: 1 to foot.LR Tail: tail.001: .5 .5 to head tail.002: .6 .6 to head, etc. ***
REITERATION OF IMPORTANT PROTIP: Again, the quick and dirty test of your targets and values is to switch to Game mode and hike your Humanoid’s leg up so the thigh is parallel to the floor and the shin’s straight down (the sit position). Does your quad also hike its leg up, so its foot is in the neighborhood of your Humanoid’s foot level? Are all of your bones bending the right way? (Any that aren’t need their target switched to the other kind of leg bone.) If your quad is more or less “also contracting its leg so now it’s up,” then you’re either finished, or really really close!! If your quad daintily raises up its lil’ ol’ leggy for you, test your gait in-game and decide whether it has the right “feel”. If one of the bones is too stiff or too crazy relative to your reference animal’s style of motion, change its value so it behaves better, and hang the sitpose test. People mostly spend time standing, anyway, and your quad will likely look great standing and moving around even if it doesn’t do well at the sit test. 
28 notes · View notes
myupostsheadcanons · 3 years
Text
Books “Read” in 2020
Previous entries: 2019, 2018, 2017
I don’t rank these based on actual literary quality, but by how much i enjoyed reading/listening to them. Hopefully with Audible’s new “Premium Included” feature it would cut down on so many Average/Below Average books next year, it’ll give me more of a choice on what kind of books/podcasts i want to listen to rather than given a handful to pick from a month.
The “Top 10″
Forging Hephaestus / Bones of the Past: Villains' Code Series - Drew Hayes has became one of my fav authors over the past couple years, from his Vampire Accountant series, 5-min Sherlock, and his Spells, Swords, and Stealth books. FH is one of the few times he wrote Adult Fiction. This is the second time Drew created a world of super heroes (the YA Superpowereds), thus previous experience in dealing with the nuisances and meta of super meta dynamics. I love the main character, Tori, and especially love many of the side characters (like Ivan) and the comedy is the right tone of dark and not-in-your-face (not quite as well -written as something like The Venture Bros or The Tick, but being adult fiction you can get away with having characters named Johnny Three-Dicks and Captain Bullshit)
Dreadnought / Sovereign - the second super hero series I’ve placed on my top list this year, this one is Young Adult. This one is far more serious and deals heavily in issues like trans and women’s rights, mental abuse, and social acceptance. The main character is full of angst, but that should be a given for a 15 yo with lots of mental baggage and new social pressures. The main character is the main draw, most of the side characters are a bit more one-dimensional.
The Trouble with Peace: Age of Madness, Book 2. It isn’t a “First Law” book if you don’t want to strangle half of the main characters. Many are stepping outside of the shadow of the previous generation and finding themselves falling flat on their faces. If they aren’t at each other’s throats, they would soon have to deal with rebellion in the streets and the constant looming presence of Bayaz, who waits to sweep the board clear and rearrange the pieces the way he sees fit.
Michael J. Sullivan’s: The Riyria and Legend of the First Empire Books.
Riyria Revelations: Theft of Swords / Rise of Empire / Heir of Novron
Riyria Chronicles: The Crown Tower / The Rose and Thorn / The Death of Dulgath
Age of Death / Age of Empyre, Pile of Bones
After finishing the Legend of the First Empire books that came out earlier this year, I went ahead and read the prior series that takes place in the same world. I would suggest reading the entire series by Publish order, but they can be read Chronologically. I read the Legends books first, and it helped me see where Sullivan was heading and when he started to plan out the Legends books in more detail. (The early cameo of the Main characters from Legends in a mural in Heir of Novron, and knowing who is behind the events in Dulgath)
The Dresden Files: Peace Talks / Battle Grounds - They really should be read as one book, because that was how they were written. It is a Feast of Crows / Dances with Dragons situation, where the book got too long and got split up. The fans are pretty divided by the book(s) ending and how some of the main characters are handled, but these are Jim Butcher’s characters not theirs and he can drop bridges on whom ever he wants.
What Lies Beyond: Cycle of Galand, Book 6 - This is a “mythology” book (like Sullivan’s Age of Death was) where it introduces most of the Pantheon of their religion and corrects much of the mythology that had been lost over the decades. They seek a weapon to vanquish the Litch and save their world and the afterlife from oblivion, but not all of their Gods are happy about it.
Will Destroy the Galaxy for Cash - Yahtzee (Zero Punctuation!) has to be one of my favorite internet personalities for the past 10+ years, and I eat up every book he puts out and because he wrote the books, and is an actor himself, he could deliver the lines as they are intended to be. The sequel to Will Save the Galaxy for Food does not disappoint and even ups the stakes from the previous book.
The Girl Who Drank the Moon - This has to be one of the most charming books I’ve read. It is magic and wonder at it’s finest, no need for long explanations on how the world works. If you like Ghibli movies, you’ll be interested in this book. It has its dark moments but isn’t outside of what you’ll find in something like Spirited Away, Princess Mononoke, and Nausicca.
The Goblin Emperor - the youngest son of the Elf King finds himself emperor after the death of his father and brothers in an assassination. The only problem is, that he is only half-elf... his late mother was a Goblin, and he had been in exile as an embarrassment to the family for most of his life. He knows nothing of how the courts work and what’s left of his own family work against him just for being who he is.
Lost Gods: Brom - I liked this book more than I did American Gods (which I read a few years ago). It is darker and bleaker by the bucket loads. One of the few books with a downer ending that I actually liked. I would compare this book to books like All the Pretty Horses and No Country for Old Men-- but it is a Fantasy!
Above Average.
Siege Tactics (Spells, Swords, & Stealth. Book 4)  - What happens to adventurers after they retire? A fun concept that is explored with our party of NPCs running across a town full of epic-level characters that no longer have a player.
The Arthurian Saga - The Crystal Cave / The Hollow Hills  / The Last Enchantment / The Wicked Day - A more realistic version of the Arthurian tales, taking the POV of Merlin, bastard son of a princess, as he earns notoriety as a scholar and wizard.  The Wicked Day takes the POV of Mordred, making him far more sympathetic than other iterations of his character.
Arc of a Scythe - Scythe / Thunderhead / The Toll - Science and Technology eliminates death and in order to prevent over population and complacency an order of grim reapers are chosen to randomly deal out quotas of permanent deaths. An example of what happens when every need and want is satisfied by a higher force and the apathy that causes rot in human society and the superiority complex of those in charge of life and death.
The Diviners / Lair of Dreams / Before the Devil Breaks You / The King of Crows - Horror during the Roaring 20′s. Tackles issues as Racism, Poverty, Government Secrecy, Christian-Evangelical Cults, Nationalism Cult Mentality, Communism, Labor Unions, Eugenics, Post-WW1 trauma... It could almost pass as an adult fiction book. I wouldn’t recommend giving it to someone under High school age.
Ancillary Justice / Ancillary Sword / Ancillary Mercy - Artificial Intelligence takes over human bodies as a form of capital punishment, controlling ships and space stations. The dominate human empire outgrew the need to label any gender, using “she” to refer to everyone rather than the vaguer “them/they” pronouns, and only outlying colonies stick to the binary ideals. Think of “The Left Hand of Darkness” but on a more broader scale and as the default majority/ruling empire. Toss in a solid military action novel on top and it isn’t nearly as boring as Left Hand.
Children of Time / Children of Ruin - War destroys the human population of Earth and those that remain are the ones that headed out to the stars on tera-forming missions. A virus created to advance life forms to prepare a world for human habitation runs amuck with out its overseers, creating intelligent arachnids, crustaceans, and squid.
The Licanius Trilogy - The Shadow of What Was Lost / An Echo of Things to Come / The Light of all that Falls -  It is very heavy on info overload, there is a lot to keep track of, so much so there is a summary of book one and two at the start of the third. I like the twist at the end of the first book and that the villain is actually trying to help save the world, and you spend most of the second stuck between who thinks they are doing the right thing and who is actually doing the right thing - a lot to talk about doing the lesser of two evils.
Mythos - Steven Fry - A humorous retelling of Greek mythology. I read Mythology - by Edith Hamilton prior to this book, which is a more scholarly take on the myths, and helps if you are unfamiliar with classical mythology prior to reading Fry’s take on it.
Iron, Fire and Ice: The Real History That Inspired Game of Thrones - a nice history book about Iron Age royalty. It is actually refreshing to read after going through so much faux fiction that is in Philippa Gregory’s books.
Will My Cat Eat My Eyeballs? - Children ask questions to a Mortician about death and what happens to bodies after people die. I listened to her autobiography last year/year before and it is worth picking up this one along with it.
Average, but still good.
Jack Campbell’s Lost Fleet Universe: Triumphant (Genesis Fleet, Book 3) / Tarnished Knight: Lost Stars, book 1 - The realistic space battles just drag me back in each and every time.
The Case of the Damaged Detective: 5-Minute Sherlock - Drew Hayes can’t write a boring book. It isn’t quite on point as his other series, but still fun to read. Hayes is really good at making YA books with Adult Protagonists. It is a road-trip book, the main character is a washed-out operative that is getting his second chance playing bodyguard and future assistant to the 5-minute Sherlock.
Locked In / Head On - Do you remember “Surrogates”? that Bruce Willis movie where people walk around in robotic avatars, well... it’s almost the same thing. A virus kills millions, save for a select few that experience “lock in” syndrome and are able to connect to robots via their brains and the internet.  The main character is gender neutral and you get a choice to listen to the book with a male or female reader.
Murder by Other Means: The Dispatcher Book 2 - more John Scalzi! The first book was in my top list a few years ago, and i enjoyed the sequel just as much. Between Scalzi’s The Dispatcher and Locked In series, i like the Dispatcher more.
The Shattered Sea Trilogy: Half a King / Half the World / Half a War - Joe Abercrombie’s attempt to make Young Adult books. It keeps all the grim dark, but lacks all the swearing and humor that made The First Law books more enjoyable. Many of Joe’s favorite character tropes are still present and is one of the better “Fall to Darkness” stories I’ve read. It also has different POV characters each book and is one of those “faux fantasy” settings.
Mage Errant: Books 1, 2 & A Traitor in Skyhold: Book 3 - If you are wanting to get away from Harry Potter, pick up this book series. It takes place in magic school, but it is its own world and setting and not just a hidden world within our own. The main group of kids are misfits among the school, unable to master their powers, that get taken up by the badass librarian to be trained in more unconventional ways.
Dawn of Wonder: The Wakening Book 1 - the main character has ptsd from growing up in an abusive household, and i thought it was handled rather well. He would be rather competent and cleaver most of the time until he gets triggered into an episode, he fights really hard to overcome this short-falling of his. Standard classic affair else wise, family leaves home because the local authority figure doesn’t want them around anymore, goes to big city, kid wants to do good and avenge the deaths he was accused of, joins the badass school of hard knocks...  big powerful evil thing trying to consume the world.
The Rage of Dragons - It shares a lot of tropes and story points with Red Rising... just in a fantasy setting, not in space. If you are wanting fantasy with POC main characters and a non-European-centric culture, that doesn’t pull any punches, give it a shot.
Earthsea - Tehanu and Tales from Earthsea - I had read the first three books several years back, and i did re-read them in order to refresh myself prior to reading the final two.
The Secret Garden - I absolutely loved the movie from the 90′s as a kid, and finally got around to listening to the book.
Six of Crows - A heist book in fantasy world with the magic users being heavily “Jewish / Slavic” coded by how they are treated and persecuted. I might have thought more favorably about the book if i hadn’t read other books with “street rat slum” main characters. (Seriously, after spending six books with Royce in Riyria someone like Kas is just second bananas)
Unconventional Heroes / Two Necromancers - Comedic Fantasy, the humor’s not on par with say MogWorld, and has more jokes than Fred The Vampire Accountant. It is still a parody of villains and heroes in fantasy worlds. I would find it safe for a 12/13yo to read, cursing and all, though they might not be aware of many of the tropes that are being deconstructed. The reader of the book did better in this one then he did with Six of Crows and Beezer, still the audio needed some editing because it repeats itself a few times.
Once More Upon A Time (Free Audio Book)  - I don’t always care to read romance stories. I like the idea behind it however, to trade their love for each other in order to save their partner’s life, then learn to re-love one another again.
Monster Hunter International - If you think Dresden is too liberal, this takes a hard turn to the right.. replace the magic with GUNS, lots and lots of GUNS. An organization that hates the government but hunts monsters for government bounties. The main cast is multi-ethnic and they do make fun of that at one point. There isn’t a lot of thought into the plot, because action is #1, but it is fun enough to ignore the politicking.
The Chronicles of Narnia: The Collection - i bitched about there not being an omnibus last year, and then Audible uploaded one. The ending is still one big clusterfuck.
Stephen King’s Insomnia - this book is the bridge between Steven King’s two universes. It is a sequel to IT and brings up the Darktower often. IT dealt mainly with childhood fears, Insomnia deals with Elderly and feminine fears.
D’Arc / Culdesac: War with No Name - I liked D’Arc more than i did Mort-e, and Culdesac is more on track with Mort-e. The virus that mutated the ants and animals reminded me of the virus from Children of Time/Ruin, even though i read Mort-e first, reading D’Arc after CoT let me notice it.
Michael McDowell’s:  The Amulet / The Elementals / Gilded Needles / Blackwater - From the guy that wrote the screenplay of Beetlejuice, and the pioneer of the Southern Gothic Horror. Gilded Needles is a bit out of place, taking place in 1890′s, and is more of a social horror rather than a super natural horror the other books are.
Gardens of the Moon: The Malazan Book of the Fallen, Book 1 - high fantasy dark fiction. if you really want some CHONKY door stoppers, there’s over 10 of them in this series. Could’ve done less with the manipulative bastard mage that speaks in 3rd person. I had read The Willful Child, an attempted comedy science fiction novel by the same author, and it showed that the author was unfamiliar with that kind of genera and should stick to grim fantasy.
The Knife’s Edge / Citadel of Fire: The Ronin Saga - This is one of those series that I’m always going “oh, that reminds me of [insert another better series]”  At times it reminded me of The Licanius Trilogy, Shades of Magic, Arc of Scythe, Riyria, Korra... It is just shy of being as good as them, and is rather firmly in that Sci-Fi Fantasy Ghetto and has a bit of “anime” feel to it with their magic users having ‘power levels’ and the power creep. 
In Calabria - My only problem with the book is the massive age-gap between the Main character and his love interest. Outside of that, the whole Unicorns in the modern world concept is done very well.
Pout Neuf (Audible Free Book)  - Journalism and romance during WW2. A quick read and the book really shows that research had been done about the setting and time period.
Nut Jobs: Cracking California's Strangest $10 Million Dollar Heist: An Audible Original - Not only does it talk about the heist, it actually touches on the subject of migrant farmers and slave labor, as well as the desertification of the California Valley.
The Science of Sci-Fi: From Warp Speed to Interstellar Travel (Free Audio Book) - a neat little informative podcast if you are looking for an introduction to some of the harder science fiction.
Mythology - by Edith Hamilton - Text book about Greek Mythology. Like “used in schools” text book. It is a good read if you don’t want to go through Ovid, Virgil, Homer, and all the other classical writers on your own.
The Space Race: An Audible Original - America didn’t win the Space Race. Russia did just about everything first. The only thing we did first was put people on the moon. It also goes into detail about how the inventor of the Nazi’s V2 rockets became employed with the US Space program. As well as the government’s announcement to let space travel become privatized.
Pale Blue Dot / Cosmos: A Personal Voyage - It’s Carl Sagan. Come on! Everyone should be reading them. Pale Blue Dot was being turned into an Audiobook in the 90′s but with Sagan’s death, only the first few chapters were read by him and his partner reads the rest of it (she does a decent job, and i understand why they wanted her to read it, it should’ve been done similarly to Cosmos, with guest readers doing each chapter)
Thicker Than Water (Free Audio Book)  - start up pharmaceutical company scams people out of millions with promises of a miracle machine that was ahead of its time. Story told from the whistleblower himself as he recounts what his job was within the company and how he knew the owner/founder of the company and how coming out about what was going on ruined his relationship with his family and friends.
Don't Panic: Douglas Adams and the Hitchhiker's Guide to the Galaxy - biography on Douglas Adams and the history behind the creative process behind the Hitchhiker’s Guide series.
The Genius of Birds - It reminded me a lot of “The Soul of an Octopus” in quality. It is rather informative about birds, how they behave, and how we judge intelligence in non-human animals.
It’s “ok.”
Les Miserabes - I can see why people favor movies and theater versions because of how dense the book is, getting the cliff notes version of the book instead of reading several chapters about the Battle of Waterloo. 
Viva Durant and the Secret of the Silver Buttons (Audible Free Book) - It’s cute, and I spent the next several weeks humming that freaking song.
Challenger Deep - A book about mental illness by the same person that brought us The Arc of a Scythe series. It isn’t a bad read, but if you are prone to get panic attacks and have mental illness yourself, you might get too into it and make you uneasy. It can help with neurotypical people with understanding how some illnesses work.
Into the Wilds (Warriors, Book 1)  - Ah, the cat book. It is prob because there are soooo many books in this series that it over-saturates the kids impressionable minds.
House of Teeth (Audible Free Book)  - I read this book prior to Monster Hunter International, and thinking back on this one, i am reminded about the other. Save for this one is PG. So... the kid friendly version.
The Martian Chronicles - Space Horror, on Mars. If you like old science fiction, like Classic Trek, Wells, or Forbidden Planet stuff. There is a lot of zerust.
Andrea Vernon and the Corporation for UltraHuman Protection - The third superhero series I’ve read this past year. It is not as ground breaking nor subversive as Villain’s Code or Dreadnought. The humor is a bit too forced and parts of it falls into “we can be more offensive because it is an adult book” category.
Interview with the Robot - Don’t really care for books or programs that are set up in the “interview” format where it is two people talking to one another. (I have no fucking idea how this book got top Kids book of the year on Audible, it is more of a YA book... it must been because it was Free and lots of people picked it because the rest of the choices that month were complete garbage)
Micromegas - perhaps one of the oldest examples of Speculative Science Fiction. Written by Voltaire, it is about a giant from another solar system that is so big that humans and life on Earth are microscopic. “what value are the lives of ants to a man?”
The Three Musketeers - i had forgotten how much espionage there was in this book. I would say this is a good companion book to Don Quixote, as it takes its fair share of inspiration from and even name-drops the character a couple times. 
Charles Dickens: Oliver Twist / David Copperfield / A Tale of Two Cities - DC is the standout IMO among the three, it is Dickens’ Magnum Opus. Les Mis did a far better job with the Revolution than Tale did as well. I felt rather obligated to reading these books because of the subplot in the Age of Madness books being about Poverty during the Industrial Revolution and Workers Revolts against the Ruling Class.
20,000 Leagues Under the Sea - the version i listened too made most of the Americans sound like GWB... which is funny because one of them is Canadian, and the Comic Relief character about how boorish Americans are.
Stuck (Free Audio Book) -  it is a neat idea, getting jarred free of time but everybody else isn’t and doesn’t remember. It gets a little heavy for a kids book near the end, edging into YA territory as the character gets older mentally and the people around him age physically.
Phreaks (Free Audio Book) - i knew a lot about Captain Crunch and other phone hackers of the 60′s. There is a subplot of the big radioactive corporation covering up causing cancer to their workers, and the father (voiced by Christian Slater) being in the closet but still homophobic about it.
Silverswift (Free Audio Book) - If you like fairy tales set in modern times, it is worth a look. It is similar to In Calabira in that way. The mom being the nonbeliever and thinking grandma is off her rocker, but the granddaughter knows it in her bones that grandma is telling the truth.
Sleeping Giants - alien mechs from the distant past, once mistaken as the titans and gods form mythology, now being studied and experimented on by the government. This is another “interview style” story telling.
Celtic Mythology: Tales of Gods, Goddesses, and Heroes - there is a lot of names and stories, it is worth prob getting a physical copy of the book to keep things straight and to use as a reference.
How to Defeat a Demon King in Ten Easy Steps - A love letter to The Legend of Zelda’s Ocarina of Time and other RPG games.
Casino Royal: James Bond - the movie was rather faithful, including the part of being tied to a chair. I do wish they kept more of the book’s ending where Bond was ready to retire prior to his secret-spy love interest gets killed.
Aliens: Bug Hunt - a compilation of Alien stores about people landing on various planets and encountering aliens, not always the Xenomorphs we know, but the term “Bug” came synonymous to any dangerous alien lifeforms encountered.
Macbeth: A Novel - retelling the story of Macbeth but in a novel form. If you can’t get past the language of the original play, this would help. It sets it more firmly in historical fiction.
Hannibal: A Novel -  I went ahead and re watched the tv show after finishing the book. I’ve seen the movie a dozen times, and i understand why they changed the ending to the movie. The book is the main one that characterizes Hannibal and the show uses a lot of the plot. Hannibal Rising wasn’t really needed because Hannibal (in this book) does think/talk about what happened to his sister and home, and i can see why Harris didn’t want to write that book either. The audiobook is rather poor quality, they talked too fast in places and i don’t really care for their acting...
The Power of Six - I read I am Number 4 several years back and this one popped up on sale so i nabbed it. I like Neil Kaplan, and i think this one is better than the first one and actually gets into the meat of the story.
Cut and Run: A Light-Hearted Dark Comedy - body parts harvesting.... mmmm.
Calypso - non-Fiction, biography of the author. Talks about his family, his life with his partner, and what he does. Much of it is charming and it is read by the author. this was prior to him loosing his marbles about retail workers and becoming a karen.
Our Harlem: Seven Days of Cooking, Music and Soul at the Red Rooster - the history of Harlem and the Harlem Renaissance. I didn’t mind this podcast so much because i was reading The Diviners during the same time.
Malcolm and Me - another biographical book. one of the free books i got during Feb’ Black History Month.
History of Bourbon (Free Audio Book) - Informative about the liqueur industry in America.
Junkyard Cats: Shining Smith Book 1 - post apocalyptic action science fiction novel. the moment that guy showed up i was “that’s your bf.” and it was so... the plot wasn’t hard to figure out, it’s all about the action and setting.
The Moon is a Harsh Mistress - One of the better Heinlein books. The man can’t write romance and he is rather big on casual polygamy and open marriages. An anarchist-revolution book written by someone that is more on the Libertarian side of the aisle. Mycroft (the computer) comes off as rather antiquated, an AI that runs on a closed server, communicating through the telephone lines and printed paper, makes me wonder what Heinlein would’ve done if he was told about the internet and Deep Fake tech. (the book takes place in like 2075, but written in 1966)
Caffeine: How Caffeine Created the Modern World - the production of coffee and it’s prevalence around the world.
The Life and Times of Prince Albert - Exactly what it says on the can. *rimshot*
The Real Sherlock: An Audible Original - a biography of Sir. Arthur Conan Doyle.
The Design of Everyday Things - using psychology to improve the design of systems, products, and the modern business model.  It gives proper terminology for several common design features and how to improve on existing structures.
Bottom of the Barrel.
The Pagan World: Ancient Religions before Christianity. I was hoping there would have been something in there about European Religions, there isn’t, and the book was mostly Greek and Roman life styles and how gods are worshiped. It let me know where the word “auger” came from and why it was used in the Licanius Trilogy.
Life Ever After - disjointed at best. a couple that aren’t good for each other spend the next several hundred years in a crappy relationship.
Beyond Strange Lands: An Audible Original - The audio was complete crap on half of the voices. Which is bad because this could’ve been better. It is a Pod Cast Show and the director couldn’t make sure everybody had decent recording equipment and the sound effects often drown out the actors.
Henrietta & Eleanor: A Retelling of Jekyll and Hyde: An Audible Original Drama - They were going for a modern telling, but the language used is archaic. They speak like Dickens characters even though they talk about cellphones and computers.
A Crazy Inheritance: The Ghostsitter book 1 - The concept is there, but it is too nerfed. It was made for the 8-12yo crowd in mind by people that don’t know how to write for children.
Tell Me Lies (Free Audio Book) - It really wants to be smart. Who’s playing who and who is the actual villain of this story? If you want a quick “who done it?” maybe look into it.
Evil Eye (Free on Audible Plus) - told through phone calls between a mother and daughter. The whole genera of evil boyfriends/husbands isn’t really my cup of tea, and the boyfriend’s actor was too fake and the set up to the meat of the story was annoying.
The Half-life of Marie Curie - I didn’t mind learning stuff about Marie Curie... falls squarely in “made for TV lifetime movie” quality though. You should not carry around a vile of uranium where ever you go.
Alone with the Stars - A girl in Florida hears the call for help from Amelia Earhart, but nobody listens to her. Part fiction, part biographical. It would’ve been better as a biography and talking about various conspiracy theories about what happened to her and finding the pieces of the airplane.
Beezer - The son of the Devil learning to become a good person with a found family... however, most of the characters are annoying.
The Year of Magical Thinking (Free Audio Book) - very heavy on the subjects about loss and death.
Complete Garbage.
The Getaway (Free Audio Book) - A man being a POS by stalking and abducting women. It broadcasts just about everything that is going to happen.
Agent 355 (Free Audio Book)  - Do you like “American Mythology?” Like the whole “the founders are the greatest people in the world” kind of vibe? I don’t. I also hate the main character for being one of those “i’m smart, because i read books that women aren’t supposed to” girls when she doesn’t really think for herself at all.
3 notes · View notes