#and about javas
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potato-lord-but-not · 1 year ago
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a beautiful John as the fallen angel on this fine evening anyone?
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mikaikaika · 18 days ago
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YOU'RE A LUKEY MOD???
*gets on one knee* will you marry me for the sake of the investors x pangooners? (/J)
(sorry I had to ;u;)
- @java-the-fox
Haha sure java the investoooner wedding for the taxes /j
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reality-shitting · 1 month ago
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HANG ON
DANDELION WINE ISNT JUST A TEYVAT THING?????
IT EXISTS IN THIS WORLD TOO??????????
IM MARRYING THE MAN WHOSE SPECIALTY THAT IS AND I THOUGHT IT WAS FAKE?!!
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atomicbritt · 4 months ago
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@look-back-month-challenge
Day 15: Have you ever made a custom?
Boy, have I.
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I few years ago, I learned about doll customizing and got into thrifting and repainting old monster high dolls to look like characters from my webcomic @cirqueduroyale.
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Then I lost interest for a few years until I finally finished Unicorn Princess last year. Her custom was. The. Worst. She had 6 different faces, a split scalp, 4 different wigs, a lost outfit that I reordered just to find it after the new one arrived and that time I accidentally sprayed her with spray paint instead of sealant. 😮‍💨 But whatever, she's done now.
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Then I made Cupcake, who was so much easier omg.
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Her outfit was made by @dollelujah. She's a great doll fashion designer!
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ricopop · 2 months ago
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bob and finder date. although i wish bob's friends were normal
@superbellsubways
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stickia404 · 4 months ago
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"We do what we must, because we can"
Whenever you get an idea, you must ask your self some questions: is this possible? How long would it take? Is it worth it? Should I even do this? However, some ideas politely ignore all of these questions and go straight into action.
Introducing the World Slate:
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World Slate, The Great Work, Ghost-Circle, "Sophia why the fuck did you even think of making this," whatever you call it; it is a massive Spell Circle that is approximately 11 thousand blocks by 12 thousand blocks large. This covers about 30% of the overworld of the HexxyTest server.
For those who don't know Spell Circle Tech: a Spell Circle calculates ambit based on how big it could be, rather than based on where it does runs. So you can "trick" a Spell Circle into having a massive ambit by having a looping system that connects to outer "prongs" via a directrix. This is how the World Slate has complete ambit over 30% of the whole overworld. However, there is a large problem, lag.
Spell circles (shouldn't) gain lag while running; since they now, in 1.20, run each pattern while going over them. On the other hand, during a start-up a Spell Circle needs to calculate what slate it can run on, caching it into its NBT data. This seems like it could be a large source of lag, since it's doing a flood fill over possibly thousands of blocks; but, that is only half true. If all the slate blocks are in the same loaded area, the flood fill only takes a few milliseconds, barely anything. But, to get the block data to find where the slate could go, it has to load the chunk the slate in, which is not that bad, IF the slate does not go across ~1400 chunks. Loading, and calculating, that many chunks will lag a server badly (maybe even kill it); so the project seems hopeless.
But, there is a way to fix the lag of loading ~1400 chunks in less than a tick, optimizations.
Since I know Java and some bits about modding, I have been trying to fix some more laggy parts of Spell Circles. I have already fixed a moderate lag source of looping Spell Circles (chunk bans are fun!). So it hypothetically shouldn't be too hard to somehow optimize Slate Discovery.
There are 2 large problems with optimizing Slate Discovery though: How to locate them, and how to store the found slate. The 2nd problem is much easier to solve, rather than storing them in a set of raw Vec3s like it does now, it would be best to compress them down (maybe into a string representation or something) then uncompresses them when it is running. This could be done with a small, quick compression algorithm.
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However, optimizing the finding of the slate is another problem. The best system would be finding the slate without loading the chunks, but this is impossible, so we need to use a 2nd method.
That 2nd method would be to break up slate discovery over time, so instead of loading ~1400 chunk all at once, we can just load 200 chunks each tick until we get all ~1400 chunks. This system does have some minor problems, and a big problem. The small problems would be: how to keep discovery going if the server closes, how would you serialize the discovery list, how would you tell the impetus to look over time, etc. And these problems are simple enough; however, the big kicker is that the player could move slate during discovery.
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As said by Chloe, people could move the slates in discovery, meaning they could cheat the system by moving the slates while they are being scanned, and still get "world ambit" for about fre. This is, unfortunately, just a problem that would have to be accepted for a system like this.
I do think that flaw can be somewhat ignored though. Since, if you are willing to make a Hex (or a massive contraption) that works every tick to move earth-shattering amounts of slate; then you can have world ambit fuck it.
Or you know, instead of doing this whole massive problem if optimizing slate scanning just do something like re-adding the slate limit
However, if you have any ideas of how Slate Discovery could be optimized; or if I am insane for starting this project; please let me know.
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5h0w1sh · 1 year ago
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Title Screen Art for my Sonic Fangame!!
(Background is subject to change- )
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dddddder · 5 months ago
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More screenshots of my chunky rabbit remodel, and a bedrock edition download link. This is my first real resource pack for Minecraft, so I really hope you enjoy it!!! I've also made a parrot remodel that I'm going to release soon too!
(also I have no idea how to do this for java but if I ever figure that out then I will 100% make a java version!!!)
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dseval · 6 months ago
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Hello audience. Unfortunately, I am still on my break. However, I am happy to announce that I am still alive and kicking. In fact, I decided to make use of my unemployment and revisit HTML, CSS, and JavaScript to create... A visual novel.
Good News: code is 100% reusable because I used a JSON (i do not know how that works, someone can kindly explain to me...)
Bad News: this code sucks ass, and NOTHING works except playing the story. Transitions? Doesn't work. UI/UX? Ass. Effects? Hell no... Also, 70% of the features aren't present yet I'm gonna do it later.
Oh, this is CrossDust, if you can't tell.
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Dust Sans by Ask-Dusttale, Cross Sans by Jakei
I'm gonna respond to asks and do requests later (After my break is over). This is just a small update teehee.
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chlorophylliccoyote · 10 months ago
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I uh, drew one of Copper's romantic partners, Ace. His boss wanted him to get out of the kitchen and serve some customers, so here he is serving up some chowder. The old sailors and various bears that frequent Stellar Java and Spirits enjoy the odd occasions when he gets put on waiter duty.
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mot-hesbian · 1 year ago
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I see your "Lorelai giving Luke the daisy" scene, and I raise you the "Lorelai, without any hesitation, gives Luke the rose" scene
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hashashafashasha · 3 months ago
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there is nothing more pathetic than mojang trying to desperately convince players that their new updates will be novel and interesting when in reality they're things modders have been doing much better for years
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trinfortnight · 16 days ago
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Like I know Java is objectively not a good language, but I love writing things with her so much. She’s my comfort language. We just fit so well together. I want to make many objects together with her. She’s a bit broken but her documentation makes my fans speed up with how horny I get. I let her use way too much resources, as a treat. Like my opinion is wrong but I love her nonetheless.
Anyway I’m way faster with her than I am with python.
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garygoldenbignaturals · 3 months ago
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"tzimisce that terrorizes tirta" concept .. i wont lie. translating wayangs into 3d forms is so. tricky. but bc its all vicissitude anyway you can just say it's flesh :) always wears that performer mask bc im sure nose up they do not have a human face. i'll leave it up to your imagination what it looks like underneath bc that's always fun ^_^
still a very first pass design heavily riffing on a kresna wayang. some other time i'll properly lay everything down i just want to get the basic ideas on paper ough. this design will be a bitch to draw over and over tho i just know it T^T
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venerascent · 1 month ago
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java, you'll always be my favourite neighbourhood gremlin <33 (happy b-day!)
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kitchenutensilfamilyau · 7 months ago
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How’d you pick out the names for your kids? (They’re cute but Mugman? Cuphead? Really??)
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There's few ways to peeve Joe, but talking even slightly and unintentionally ill of his family is an easy way to do it.
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