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#and when you plug wires into it to download map and updates
Halo system link still holds up more than 20 years later
Halo system link still holds up more than 20 years later Halo system link still holds up more than 20 years later I just played some Halo on an original Xbox, and it was still very good. | Photo by Amelia Holowaty Krales / The Verge Moments after booting up Halo: Combat Evolved with some friends, stepping onto the legendary Blood Gulch map, and dying nearly instantly from a few well-placed pistol shots, I remembered exactly why wires are good. When my friends brought two original Xbox consoles along for a beach weekend, I expected that there would be some hassle getting them to work for our planned six-player matches. The game and consoles are more than 20 years old, likely predating even the dusty flat-screen TVs we were playing on. But to my surprise, just a few minutes after we had set up the consoles and connected them for system link play, we plugged in some controllers, made a Halo lobby, and began trash talking each other across the entire house. Modern multiplayer games can have some frustrating hoops The simplicity of jumping into Combat Evolved was a major counterpoint to how many hoops there can be in modern multiplayer games. Take Fortnite. My wife and I play the game nearly every day, but we play online across two different systems; I’m on the PS5 while she’s on the Switch. To play together, we both have to start the game; wait for it to load and download any necessary updates; party up; start matchmaking; and wait some more for the match to actually start. And then we can run around the Fortnite island. The whole process doesn’t take too long, but I spend a lot of time tapping my foot impatiently. Halo over system link was a lot speedier. One group would make a lobby that the other joined, then the lobby-maker would decide the map and the game rules, the game would count down, and then the match would start. Halo even lets you mash the buttons to speed up the countdown, which is something I now want in every local multiplayer game. With online games, I get that starting a match takes longer by design. The infrastructure that lets you play games with anyone across the world is inherently going to need more time to make sure that everyone’s synced up than two Xboxes lashed together. But it was really nice to be able to hop into a Halo match almost as soon as I sat down to play — LAN parties are good! Wired controllers are great, too It wasn’t just the networking that benefitted from a wired connection; the wired Xbox controllers were unexpectedly great as well. Later in the weekend, we wanted to play a few six-player matches of Super Smash Bros. Ultimate, but I had to spend a frustrating few minutes connecting controllers to my console. We had more than enough for everyone, though a couple people were stuck using a single Joy-Con because there’s a limit to how many controllers can connect to the Switch. And I thank my lucky stars that all the wireless controllers had charged batteries. If they didn’t, I would have just tossed the controllers on the floor out of frustration and switched to a different game. With Halo, on the other hand, we just plugged three wired controllers into each Xbox console and then everyone was able to play. LAN parties won’t be the only way I play multiplayer games in the future, and things weren’t perfect. We had to use a paperclip to force open the tray on one Xbox that was having trouble reading the disc. A couple of the controllers showed their age; I had to rest my controller on my legs in just the right way so that a frayed wire wouldn’t disconnect my controller. And completing Fortnite challenges is a near-daily ritual with my wife — I’ll happily deal with the extra waiting time to keep playing with her. But as tech companies continue to make gadgets and gaming hardware that’s increasingly wireless, it was nice to have an “it just works” experience with a game and consoles that are more than two decades old. And it helps that I had a few good Halo buddies to play with, too. https://ift.tt/r4yqnsC https://ift.tt/aNcLh5R
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lifyforall721 · 2 years
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libermachinae · 3 years
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Fault Lines Under the Living Room
Part II: Breathe - Chapter 6: Just Another One
Also available on AO3! Chapter Summary: Ratchet and Rodimus embark. Word Count: 5096
---
They could have left the last stage of planetbreak to autopilot, but Ratchet kept his hands wrapped around the yoke. If there was damage the shuttle’s sensors had missed, he said, better to have someone sentient piloting. Rodimus nodded along with his logic, like he hadn’t been aware the moment Ratchet decided he would do everything in his power to distract himself from… all this.
Rodimus had little room to feel offended. He was trying to dd the same, exploring the shuttle’s interface while background threads worked through anything he might have forgotten in their haste to leave. He hadn’t gotten around to telling the engineers about the ominous blinking panel in engine room 3, and he’d neglected to pick a replacement judge for the upcoming karaoke contest. His consciousness slipped between these background thoughts and exploration and Ratchet’s piloting, both of them trying so hard not to acknowledge the other than they jumped when the alarm went off.
“Frag.”
Rodimus grabbed for controls that failed to materialize in front of him.
“What?” he demanded, looking to the monitors for an incoming projectile despite the answer pooling in his mind.
“Haven’t reached exit velocity,” Ratchet said, punching commands into the console with one hand firm on the yoke. “Forgot how much power it takes to get these old war rigs moving. I’m adjusting the flightpath to buy us time to build momentum.” The alarm stopped. “There.”
Ratchet’s words were echoes of his thoughts, old knowledge by the time they reached Rodimus’ audials. Ratchet didn’t know how to fix that problem. Rodimus hadn’t realized it was a problem. Conversations between them were already a challenge, to add this new dimension was—
They were thinking about each other’s thoughts again. Rodimus rapidly shifted between menu options until the flashing light dragged him back out of his head.
“This sucks,” he said.
Ratchet grunted. He couldn’t keep up with all of Rodimus’ thoughts at once, and even hanging onto one was a strain, so he was trying to create hard divides between them. Right now, he was generating a list of all the medical supplies one could expect to find on a ship this size, basing it on a combination of Autobot guidelines and the kinds of repairs he had seen on POWs. Rodimus’ processor tried to latch on, but the thick jargon kept him slipping off, back to exploring the workings of their new home.
No, was home not the right word? The place they were living? Where they were captive? Their cosmic questing raft? The Decepticraft? The Drifter?
Ratchet withdrew the tracker from his subspace, ignoring the way plinking ideas sunk into his thoughts like lead nuggets into molten cadmium. Autobot and Decepticon tech was not designed to be compatible, but he had performed enough surgeries with parts scavenged from the battlefield to know how to jury rig the connection. As he pulled out a small utility knife, he thought sadly of the universal adapter he had stashed with the rest of his medical supplies, all of it now sailing away to parts unknown. Though he would knock a dent into Arcee if they ever caught up to her, he did hope his kit was getting put to use.
Rodimus wondered how long Ratchet had been preparing for his trip, when the planning had started (at the vote? Overlord?), how he could have missed it. Ratchet recoiled from the blunt curiosity and his list fell apart, dumped out of short term memory as his processor scrambled to pull up the answers to Rodimus’ questions.
Mistake, mistake, mistake.
“Just—stop,” Ratchet said, waving at Rodimus like he could dispel the corrosive thoughts with a gesture.
How do I stop? Does it hurt? You’re so quiet? Are you okay? Does it hurt? What do I do? Rodimus had never had reason to stop his processor before, and the effort of trying to now was making it worse.
Ratchet, though, had a lifetime’s experience forcing himself to focus in stressful situations. He stopped responding to Rodimus’ questions, and the thoughts that did come through were focused entirely on his hands as he stripped down the tracker’s cable. Once a physical connection had been established, he would need to register the tracker as a pilot in the navicomp, then reroute the transceivers in the shuttle’s communications array to increase their range.
His calm confidence guided Rodimus’ focus. The stream of questions would not abate, but they were no longer provoked from panic, nor did they interrupt Ratchet’s process.
Will it accept an Autobot ident?
Some even turned out to be helpful.
“Probably not,” Ratchet said, their connection helping Rodimus pinpoint which of his thoughts Ratchet was responding to. “Not a problem, I can just program a new one… dammit.”
The computer flashed red: outdated codes.
“Who was stationed on this ship they would bother updating their security?” Ratchet wondered aloud, his processor trying to piece together a workaround simpler than taking apart the entire navigation system.
Rodimus hesitated, but Ratchet caught it, so there was no point to staying quiet.
“Prowl passed me some intel before we left,” he said.
“Hm.” Ratchet’s thoughts turned sharp, a phantom pain that caused Rodimus to wince.
“Codes,” he said. “Just in case.”
He hadn’t asked where Prowl had gotten them, though Ratchet’s imagination filled in the gaps. Instead, Rodimus had been doing his best to appear professional and capable before Optimus’ infamous adviser. Prowl’s optics could not bother to emote for how unimpressed he was. That Rodimus had assumed this meeting concerning “galactic relations” would be about culture clash with their closest neighbors had not helped his image.
He had nearly run out of the office when Ultra Magnus commed to say he was actually late for another meeting, stopped only by the datapad forced his way.
“A few precautions,” Prowl had called it. Rodimus downloaded the files and stored them among the events on Kimia, tech specs for the waste disposal system, and other things he could willingly not think about.
Ratchet’s hand, poised over the keyboard, clenched and shook itself out.
“I hope you ran a virus scan on that thing before you plugged it into yourself,” he said, doing a commendable job not bringing up everything this subject of conversation was making him think about.
“No, but I passed it through my antivirals.” And it didn’t feel like Prowl was remote controlling him from the opposite side of the galaxy. He doubted Prowl had the processing capacity to pilot him through multiple rounds of volcanic derby racing, for one.
“Here.” Ratchet retrieved his portable med kit from his subspace and set it on his lap. The lists were moving back in: everything he’d lost versus what he had to work with now. Rodimus found himself sobered and accepted the antiviral chip when it was passed to him. “Load this and run another scan. You might experience a few seconds lag or disorientation; just ride it out and let the chip do its job.” A few very rare cases experienced sensory inversion, but longterm effects were uncommon enough Ratchet wouldn’t bother to mention them.
Rodimus cracked a grin as he popped open a port cover and inserted the chip. He grimaced as he installed the program—invasive medical programs were rarely comfortable to integrate—then ran Prowl’s files through it.
So, there had been a tracking signal that Rodimus’ programs had failed to uncover, but once that had been snipped out the rest were deemed safe. Rodimus tightbeamed the data to Ratchet who used it to finish building their fake Decepticon and finally got through. ‘Galeforce’ finished integrating the tracker and set the system to start searching for Drift’s signal.
“Thanks,” Ratchet said, a longer pause than normal between thinking the word and saying it out loud. Internal distractions compounded and inevitably led them to crashing into each other, so maybe talking would redirect enough of their attention to stop the spiraling before it could start.
Rodimus chanced a glance at him but could not catch his optic; he was still focused on the controls.
“No problem,” he said. Drift had once wasted a full off-shift failing to teach him how to meditate. The problem had not been Drift’s teaching: it was all Rodimus and his inability to let a thought go once it manifested. It was like they stuck him, coils of barbed wire wrapped round and around, each pinprick demanding his attention and—”How far is it to the outer rim?”
“Depends where we’re going, and if Drift’s on the move,” Ratchet said. The screen of the navicomp blinked, a pinwheel replacing the previous screen. “Might find somewhere to get comfortable. This part’s been known to go for a few hours.”
“Hours?” Rodimus repeated. Anything that could have once been considered comfortable was covered in junk. The captain’s chair had belonged to Ratchet before they had taken off, and the flight deck chairs were too abandoned to feel secure.
“The transceiver on Drift’s speeder isn’t strong enough to send a direct signal,” Ratchet said. “It’s going to have to bounce between Galactic Council transmission planets a bit before it makes it back here.” Assuming Drift had strayed close enough for one to grab his signal. From what Ratchet understood, though, they were almost impossible to avoid these days. “Whatever we get’s going to be a few days old, but it’s a start.”
Rodimus’ processor drew up a cartoonish map, a dotted line zigzagging between planets to show the path Drift’s signal would take. He recoiled from under Ratchet’s scrutiny, but all his haste could add was a backdrop of randomized stars.
“While we’re waiting, I’ve got us on course to slingshot around Scarvix’s star,” Ratchet went on. A note of surprise: Rodimus’ stress had caused his own cables to tense. “By the time the tracker gets us some coordinates, we should be ready to… This isn’t helping.”
Rodimus was distressed and Ratchet was spiraling. How were they going to make it all the way to the outer rim? What would they do if Drift had nothing for them? Refused to help? Rodimus couldn’t keep tying himself in knots, nor could he endure the sting every time Ratchet anguished over a possible future trapped together.
“I distract myself.” Rodimus forced his voice through the fog.
“How?” Ratchet was gripping the edge of the captain’s seat, squeezing until the hard edge reminded him which body was his.
“A lot of things work: racing, fight,” Rodimus said. “Anything that could get me out of my head for a few minutes.”
Meteor surfing, free all skydiving, asteroid spelunking. Any activity that teased the edge of mortality (crafting a spectacle was a bonus) was fair game. The rush of knowing he was solely responsible for the continued light of his spark never failed to wipe his mind of the stress of everything else.
Ratchet could not relate. Nor could he imagine how they were going to fit a racetrack into a ship just a bit larger than Swerve’s. Sparring might have been an option, were it not for the fact that every step risked tripping and landing face first on something volatile.
The idea hit Rodimus and he groaned.
“What about—cleaning?” Ratchet gestured around them. “I don’t want to put up with this chaos for longer than I have to.”
And there was something nostalgic about it. After the destruction of his Rodion clinic, Ratchet started practicing performative minimalism; anything of purely sentimental value had to be kept on his person, out of harm’s way. Prior to that, his offices had been littered with evidence of a life lived mostly within their walls: chickenscratch notes immediately forgotten, used energon cubes, and fond mementos from old friends he would get around to calling one of these days, for sure. Over days and weeks it would pile up, until he was using his lap as a desk and had no choice but to sweep it all back into a configuration resembling tidiness.
Rodimus balked at Ratchet’s fondness of those memories. Cleaning for him was performed on hands and knees, tips of steel wool sticking into his finish as he worked rust out of wash rack corners. Back and forth over the same spot, over and over and over, until boredom pressed down like it intended him to become one with the floor.
“Punishment detail,” he said, though Ratchet had already guessed.
During the war he had bounced between barracks and military vessels, plugging into recharge docks still warm from their last occupant. How could he ever take pride over a cleaned room when neither the space nor the mess belonged to him? He had tried to improve his habits upon moving into the Lost Light, but there were reasons Ultra Magnus refused to meet him at his hab suite.
“It’s not just about the space,” Ratchet said. “It’s an emotional reset. When you have time to clean, it means the fighting’s over for now.” Ratchet’s memories had lost hold of entire days stationed in field hospitals, brought back only as he had wiped down his instruments and organized his remaining supplies. Rubbing cleanser deep into his joints to free them of the day’s residue was one small kindness he could afford himself.
Rodimus shrugged and twisted in the seat so he could rest his chin on the back of it. He scanned the room. It certainly looked like a fight had gone through.
“Right.” Ratchet did one better than him and stood up. “You’ve got decent knees, so you can start by hauling those shelves back into place.”
“Decent knees?” Rodimus repeated, allowing himself to crack a grin. He shoved himself from the chair and wandered out into the swamp, tripping once as he felt something snap under his heel. “Old joint all worn out, doc?”
“Just got them replaced,” Ratchet corrected, “and I’d rather not break them in on a mess that wasn’t even my fault.” First Aid would let him have it, and he was already due for a tongue lashing whenever they got back to the Lost Light. “This can be your penance.”
“Penance.” Rodimus laughed through the word, though he was already maneuvering around the shelves in question, trying to guess which end would be easiest to lift from given the state of the floor around them. “Right, because I’m the one who put you on this ship in the first place.” Neither would have been out here if Ratchet had just asked to go get Drift.
Nor if Rodimus had gone first—not sent him away—prevented Overlord—
“Here,” Ratchet said, clearing some of the space Rodimus had been tiptoeing around. “Let’s start with this.”
They started together, Ratchet picking through whatever was in Rodimus’ way as he heaved the shelves upright, but their tasks caused them to drift apart, Ratchet sorting through his findings while Rodimus shoved the room back into a semblance of order. He drifted into a rhythm of lifting and pushing, occasionally grunting with the effort of returning the room to its previous state. This plan was derailed almost immediately: he’d had other things on his mind when he first rushed onto the bridge, and the placement of the various shelves and crates had missed his attention entirely. Even Ratchet’s memory of the layout was imperfect.
So, he got creative with it, using the shelves to form a divider between the cockpit and what would have been the command zone. He used the crates to fill in the gaps and form uneven benches along the walls, and as he took to shoving the broken pieces and miscellaneous ends into piles, the bridge started to take the shape of a living space. Ratchet, glancing up from his work only to remind Rodimus not to lift with his back, had no complaints about the design choices.
He spoke up again when Rodimus paused before one of the larger crates, considering it carefully.
“It’s not a bad idea,” he said, “but I doubt you’re the first to have it. Why would the Cons waste space with chairs when they’re already tripping over storage cubes?”
“You can’t relax sitting on a block,” Rodimus said, although, he reflected, that was likely the point.
In the end, he settled for placing a couple smaller cubes on either side of the makeshift table, almost adding a third before he thought better of it and slotted it into a space on the wall, finally covering up the loosened panel from which red light continued to trickle. His cables relaxed and he became aware that he had been hearing a buzz (a melody?) in the back of his processor ever since the flare. The silence that swept in to fill the space was just as loud, but slightly less grating.
His optics swept the room; still chaotic, according to Ratchet, but Rodimus thought it was gaining a shape. Noticing that he had accidentally blocked the door at the back of the bridge, he went to clear it, and was surprised when it didn’t open automatically for him, nor did he see a control pad.
“Ident sensor,” Ratchet said. He had noticed it built into the upper frame of the door.
“What, more secret tech stashed back there?” Rodimus asked. Both their minds bloomed with possibilities, but Ratchet shut them down.
“Recharge docks, more likely,” he said. “We had similar systems on some of the larger warships. Kept bots to their assigned off-shifts.” On one occasion, a superior officer had tried to use the same tactic to lock Ratchet out of his medbay when he was supposed to be recharging. After the public fallout settled, no one else dared to try it. “I can rig up our transceivers with a couple more facsimiles, soon as I’m finished here.”
Rodimus grinned and waved up at the sensor. He thought he could feel a brush of radiation as it scanned him, but Ratchet rebuffed the notion; it wasn’t nearly that powerful.
If that was true, what was to stop the Decepticons from lacing their ships with invisible observation devices? What if it had already discovered the intruders and was sending alerts straight to the DJD who were—
Fifteen pounds titanium alloys, ten pounds compressed carbon, eighty pounds halogen…
Ratchet’s thoughts were calm, regular, and purposeful enough for Rodimus to latch on. He glanced around again. He could start clearing the stairs. Or sweeping up glass. He could create a designated pile of useful equipment, or check that all the navigation terminals were in working order, or perform a quick security sweep. So many options. So many ways to prove that he was taking this seriously and was ready to work to stay out of Ratchet’s way.
“Come here, Rodimus.”
Of course, thinking about his options accomplished none of them. Aware he would continue wasting time if left to his own devices, he complied, plopping down in front of Ratchet. He landed in a relaxed sprawl, his position calculated down to the bend of his fingers.
Ratchet glanced up to him, thoughts of energon stock briefly set aside.
“Maybe you should’ve paid more attention to those meditation lessons,” he said.
“Told you, it didn’t work.” Never mind that he hadn’t said that part out loud; it was the defining feature of that memory. Drift had tried so hard, patiently explaining each step and troubleshooting when Rodimus struggled. They had tried different techniques, positions, even locations, and at every one, Rodimus’ thoughts had caught up to him and refused to be ignored. And every time, Drift had nodded with gentle understanding and suggested something new to try.
Because that was who Drift was: patient, calm, nonjudgmental. A forged mentor.
Ratchet’s thoughts hit him like acid rain.
“Did you know your ‘best friend’ at all?”
Of course he did, he wanted to say. All the important bits! Like that he was more regimented than Magnus when it came to his refueling schedule: one cube at the start of duty shift, and one at off-shift, every single cycle. That with his years brought experience untold, solutions and advice always at the ready. That Drift had been, and still was, extremely dangerous.
But when he dove inward to find these answers, he discovered something else: another Drift, sharp, with tattered, ill-defined edges that nonetheless drew and intimidating silhouette. This Drift was cloaked not in radiant light, but wrapped himself in darkness like a shawl, and when he tried to speak it was in many voices, none of which Rodimus recognized.
“Real friends don’t worship the ground you walk on,” Ratchet was saying. “I know your perception’s skewed since you think you have to live up to the very scratches in Optimus’ finish, but that behavior’s not healthy and it’s not normal. Drift is a real person, not some sort of—of fantasy fulfillment for you to drain until your hero complex is satisfied.”
Impatient, masking over constant stress, deeply critical of everyone but wrestling with his own failings: the other Drift’s hand appeared not with a sword, but a gun.
“I’m sorry.”
And vanished.
Ratchet released his death grip on an energon cube and set it aside.
“Not me you need to apologize to.”
“I know,” Rodimus said. “But you’re here, and it means something to you.”
“It doesn’t.” Ratchet’s lie was scratchy, like a frayed wire. “Drift’s made plenty of bad decisions in his life.” You’re just another one.
That’s not any of your business.
Habit kept them civil on the outside, but nothing, least of all self control, could stop them from thinking their truths. Drift had taken his post-war freedom and handed it straight to Rodimus, his dripping optimism like a fresh protoform faith. He had taken every dirty, demeaning job the Lost Light required of him, because he was good at them, because he wanted to help, because it was the only thing he knew how to do, because Rodimus had asked. Rodimus had taken advantage of, given an opportunity to, betrayed, saved, sacrificed—trying his best and couldn’t help that—
“Cleaning,” Ratchet said. “Cleaning.”
It took Rodimus a second just to find his body, then remember the piles of cubes stacked between them.
“What?” he asked. Even with a mental warning, he startled at the cleaning rag that landed on him.
“Some of the cubes were damaged in the crash, but it’s impossible to tell which when they’re piled together like this,” Ratchet said. He picked one from the pile and nested it in his own rag, diligently wiping away the loose energon before he unwrapped it and held it to the light. “Clean ‘em and check for damage. Get a leaker, pour it into the can with the rest. We can feed them to the ship’s reserve cells.”
The flight time bought by even a full crate’s worth of cubes would be negligible, but that wasn’t the point. Rodimus took a cube off the top of the nearest pile, feeling along the buckled edges. Were it just his own head to deal with, it might have been enough, but Ratchet’s still burning fury would not be so easily shut off.
“He volunteered,” Rodimus said.
Had he? Ratchet hadn’t known that. Rather than calm him, though, the new information made the fire in his spark burn hotter.
“I’m not having this conversation,” he said.
The cube hit the floor with an unsatisfying thud and Rodimus stood up.
“Whatever.” He had a taste of grim satisfaction watching Ratchet freeze.
“Don’t—” Ratchet started, but Rodimus cut him off.
“I get it,” he said. “You hate me. I’m used to it. I get people hating me for who I am way before they find out all the slagged choices I’ve made. But when you’re—you—”
Ratchet was treating Drift like a drone, unable to make any choice beyond its core programming, and Rodimus the cruel engineer who delighted in watching it shock itself. Rodimus could take lashing Ratchet delivered, but objectifying Drift and calling it righteous was a step too far.
“Except that’s not what I’m saying,” Ratchet said. His voice was steady and he stayed seated; he did not try to chase Rodimus. “Of course Drift is self-sufficient. I’ve never doubted that. And I believe you that he volunteered, because it’s the exact kind of glitched plan he would come up with. But the world is bigger than you, Rodimus.”
He knew—
Drift pledging life and spark to a leader whose words struck a thousand furnaces. Cast through self-revolutions of building and breaking himself, each new face patterned after what the last one lacked. Fighting his way up an eroding cliff face of rejection, reaching out…
“It’s more than you,” Ratchet said. “Drift might have volunteered. But I’ve got to check your conductors for rust if you think he wanted to go.”
“I know, but…” If Drift wanted salvation, who was Rodimus to deny him?
“His friend, allegedly.” Though Ratchet seethed with the word, there was a hidden gentleness behind it. Drift needed friends.
Rodimus had never considered that. He knew Drift was not well liked among some Autobots, a target of suspicion if not outright hostility, but Rodimus had always seen him rise above it. Strong and steadfast and as confident in himself as he was, isolation seemed no weight on his struts.
“He’s just a bot like any other,” Ratchet said. Well. Not any other. Neither knew anyone quite like Drift. “He gets slagged ideas, too, and as you’re friend, you’re supposed to tell him that.”
Ratchet had never hesitated to tell Optimus when he was being an idiot. Not much good it had done them all in the end, but memories of yelling at the Prime while elbow-deep in his wiring helped break the tension that had crystallized between them.
“I messed up,” Rodimus said quietly.
Ratchet gestured to the floor on the other side of the cube pile.
“You did,” he said, shaking his head at Rodimus’ ripe disappointment. “What do you want me to do? Say you tried your best and forgive you? You’re right, Rodimus. Whatever your reasons for not acting sooner, Drift’s the one who has to deal with your consequences.”
“I’m scared,” Rodimus admitted as he took a seat again. He picked up the cube he had been checking before and looked it over: no leaks. He put it in the intact pile and retrieved the next. “I liked what we had before, and I’m scared Drift’s going to hate me now that his big sacrifice turned out to be for nothing.”
“What you had before wasn’t sustainable,” Ratchet said. He had moved back into his own rhythm, optics on his hands while he spoke to Rodimus. “Want to talk about objectifying? You treated Drift like a personal worshiper.”
Rodimus ducked his helm. It sucked to feel Ratchet’s scrutiny even without those fierce optics on him, but he knew it was deserved. It had just been so nice to feel appreciated for once. To have someone tell him, without disclaimer or exception, that he was good at something and could help people. Everyone else was always searching for his flaw; Drift had been the first to explore Rodimus with the intention to find his virtues. It was the praise Rodimus missed most, second only to the camaraderie, and even while acknowledging it was for the best, it still stung to know he couldn’t have that back.
Ratchet set down a cube and did not immediately reach for another one.
“I can’t make any guarantees about what Drift will do, but I think you would actually find friendship without aftkissing to be more rewarding,” he said.
But I liked that, Rodimus thought, to his horror. Ratchet rolled his optics.
I’m sure you did.
“Of course,” he said out loud. “And you never doubted it? Never once thought, ‘Hey, this level of devotion from a bot I haven’t shared three words with is a little weird’?”
No. But a few moments slipped in from Rodimus’ memories. When Drift told him about his affiliation ceremony, there were embers of a once blazing inferno glowing behind his optics, a side of the ex-Decepticon that Rodimus told himself was but a lingering echo. Drift had given up that kind of passion on his road to atonement. At least, Rodimus had convinced himself as much.
“He told you exactly what you wanted to hear, knowing you would fill in the gaps,” Ratchet said. “He is a survivalist.” And to have survived so much, only to once more find himself without a home or support was a mockery of justice and everything Ratchet had believed the Autobots stood for.
That was why he needed to leave.
“And you’re getting your new chance because of it,” he said. “You didn’t earn it, but you’re getting one anyway. And if you really meant that apology, you’ll do something different this time.”
Rodimus knew that, could internalize the idea, but when so much of what he did felt like an externally sourced script running of its own volition, he struggled to make it a guarantee. He could intend, with every fiber of every cable, to do better the second time around. But so often the pressure of potential disappointment became its own self-fulfilling prophecy.
“Well, so long as we’re stuck together, you won’t be alone,” Ratchet said. “I’ll be there. I won’t let you do that to him.”
“Okay,” Rodimus said. He had heard promises like that before, from bot who promised to support him only to turn tailpipe once they learned what that meant.
But now he could feel Ratchet’s resolve. Not to Rodimus, to whom his emotions were turbulent and untrustworthy, but to Drift and giving him what life would otherwise conspire to keep away. He thought Drift a fool for the role he had assigned himself at Rodimus’ side, but he would not deny him his agency if that was something he wanted to regain.
The navicomp beeped. They stood simultaneously and Ratchet moved back to the captain’s chair to inspect the screen.
“We’ve got a hit,” he said. “Vitreous.” An organic planet, according to the report. Neither of their databanks could produce any further information.
“A week?” Rodimus’ voice was tight as Ratchet scanned the details.
“Give or take,” he said. “If we need to refuel, that will add a couple days.”
“Sure.” Rodimus was trying very hard not to think about what a week of this would be like.
Ratchet was doing it enough for both of them.
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treeib277 · 3 years
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Xbox 360 Pc Wireless Gaming Receiver Driver Download Vista
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Win 10 Xbox 360 Pc Wireless Gaming Receiver
Xbox 360 Wireless Receiver Driver Download
Xbox 360 Pc Wireless Gaming Receiver Driver
Old title: PC Wireless Gaming Receiver for XBOX 360 controllers I have bought the hardware recently, unfornately the software will not install(presumably got a broken CD). Download Microsoft Xbox. Drivers available for Windows Vista and Force Feedback for the Wireless Racing Wheel. Xbox 360 Wireless Gaming Receiver Driver Xbox. Xbox 360 Wireless Gaming Receiver For Windows. I bought a wireless gaming receiver for my XBox 360 controller this week. Download the drivers. Xbox 360 Wireless Gaming Receiver For Windows. I bought a wireless gaming receiver for my XBox 360 controller this week. Download the drivers.
Discover greater precision, comfort, and control. The Wireless Xbox 360 Controller for Windows delivers a consistent and universal gaming experience across both of Microsoft's gaming systems. Experience the ultimate gaming experience on Windows and Xbox 360. I bought a XBOX 360 wireless controller and a wireless gaming receiver for my laptop. However, I cannot connect the controller to my laptop. Anyone know how to connect it to my laptop? Jun 07, 2010. When I plug in the xbox 360 wireless receiver the drivers will not. Xbox 360 PC wireless gaming Receiver. Xbox 360 Wireless Receiver for Windows.
Old title: PC Wireless Gaming Receiver for XBOX 360 controllers
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I have bought the hardware recently, unfornately the software will not install(presumably got a broken CD). So I was wondering if I can get a driver online for this specific hardware. I cannot find it anywhere.
If you have Windows 7:
1. Click start, right click computer and then click device manager!
2. right click where it says unknown device, then sear internet for driver
(it will say cannot find driver but below will say search driver myself from list!)
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3. Click search from list of drivers, scroll down to Microsoft wireless controller!
4. Highlight The microsoft controller and click next, a list of microsoft gaming accessories will appear!
5. Click on Microsoft wireless receiver and then next! (it will say it is not recommended to install driver because unknown publisher, but if you installed software from http://www.microsoft.com/hardware/download/download.aspx?category=Gaming&type=Gaming you know the driver came from there! and then.........ENJOY!!!
As the latest wave of gaming consoles have offered more powerful hardware and more sophisticated online experiences, PC gaming has seemed on the defensive. The first-person shooter, once the exclusive denizen of the PC, is already firmly entrenched on the Xbox 360 and PlayStation 3, while role-playing games and even real-time strategy titles are popping up on consoles as well. But Microsoft is hoping to breathe new life into PC gaming. The company's Vista operating system and a new Games for Windows drive is a one-two punch aimed at making the free-for-all of PC gaming a more standardized plug-and-play experience--in other words, a lot more like playing games on a console. The Xbox 360 Wireless Gaming Receiver for Windows ($20 list) is the latest salvo in that campaign. It's a tiny peripheral that lets you use your any of your wireless Xbox 360 accessories on your Windows XP or Vista PC.
The biggest thing about the Xbox 360 Wireless Gaming Receiver for Windows is its mouthful of a name. The device itself is a sliver of white plastic that's smaller than the tiniest of cell phones. It's featureless except for a single green LED and a button, and connects to your PC with a 6-foot long USB cable (once again, going 'wireless' always seems to require wires). As such, the Gaming Receiver is not much different from a dongle that might have come with your wireless mouse or keyboard, except that it's designed to communicate with any and all Xbox 360 wireless peripherals. To date, that's a pretty exclusive list: the standard 360 wireless gamepad, the Xbox 360 Wireless Headset, and a wireless racing wheel for racing games. If and when additional 360 wireless peripherals are released, however, they should also be compatible.
The Wireless Gaming Receiver is a tiny USB dongle.
The idea is great: being able to use peripherals interchangeably between the PC and the 360 means you don't have to buy PC-specific controllers. And as more PC games adopt the 360 control schemes (most games with the Games for Windows label on the box should work), developers and players get a standardized game environment. Ideally, that means you won't have to spend the first 15 minutes after your game's installation customizing a litany of mouse and keyboard commands.
We loaded the software package from the included CD and then plugged the Wireless Gaming Receiver into our Windows XP machine. After installing the software from the included CD, just plug in the dongle. We tried syncing the two wireless controllers and a headset by pressing the Xbox 360 Guide button on the former and the power button on the latter. At first they didn't connect--but then we heard our Xbox 360 power up in the next room over. Lesson learned--after unplugging the 360 (leaving the PC as the only compatible device in the area), we tried again, but the green lights just spun on and on. Thankfully, hitting the wireless sync button on the receiver and the devices--that little key with the three wavy lines--got them talking to one another. Once synced, tapping the Xbox 360 Guide button will show a small status icon on the computer screen, similar to the Xbox Live pop-ups on a 360. It reveals how many controllers are connected (up to four will work, but we only tried two), as well as the battery status and any other relevant info.
Not content with a single PC, we also tried the wireless receiver on a second XP machine and a brand-new Vista box as well. On the second XP PC, we were unable to get the wireless headset working. It was recognized, but Windows kept asking us for a compatible driver--which we could neither locate on the disc nor download. We did find an updated version of the software on Microsoft's Web site (version 1.10.120.0, versus the version 1.00.81.0 that ships on the CD), but the problem persisted after installing that version as well. Truth be told, that particular XP machine has quite a few issues, so the fault is likely attributable to the PC more than the wireless receiver. Still, we did notice quite a few complaints on Microsoft's own forums while investigating the issue.
When we went to install on a Vista machine, the new OS pre-emptively warned us that the newer software was available, so we were able to install that one straight off the bat--and it worked perfectly. But we did find it strange that the 'check for updates' function that pre-installs with the CD version did not notify us that the newer version was available on the XP machine.
Win 10 Xbox 360 Pc Wireless Gaming Receiver
The Wireless Gaming Receiver lets you use your Xbox 360 wireless peripherals on your XP or Vista PC.
The good news is that once the controllers were set up and synchronized, everything worked smoothly. We used to test things out. The game--where you play through the events of the original Star Wars trilogy as if it were set in a universe of Lego toys--isn't the most typical PC title, but it's difficult to control with a mouse and keyboard. With the 360 gamepad, on the other hand, playing was a breeze. And because the game is a certified Games for Windows title, the controller was preconfigured to work--no additional setup was required, though you can further customize the controls to your liking, if needed.
On older games, however, your options will be limited. If the individual title supports gamepads, you won't have a problem, but otherwise, you'll be out of luck. We tried configuring and to work with the 360 controller using the in-game control menus, and had mixed results. Some of the hard buttons were usable in F.E.A.R., for instance, but we weren't able to map the analog control sticks for movement. Quake 4 was a total bust--we couldn't map any of the controls to the pad. Yes, Microsoft wants to position the Xbox 360 compatibility as a forward-looking feature for new games, but it would've been nice if the company had provided some way to support legacy titles. One poster in the aforementioned Xbox forums suggested that the Pinnacle Game Profiler was a good workaround. The third-party software is free to try, but it'll cost you $20 to buy the full version.
The wireless headset is a bit more flexible--it should work in pretty much any situation where headphones or headsets would. It worked fine for all PC applications and games, so it's a worthwhile option for everything from Skype to Counter-Strike. Newer games such as will let you split the radio chatter on the headset while the environmental audio stays on the PC speakers.
Xbox 360 Wireless Receiver Driver Download
The rated range on the Wireless Gaming Receiver is 30 feet, and it was still working for us when got far enough away that we could no longer see the screen. In other words, even if you have your PC connected to a projector or a big-screen TV, you should have no worries in terms of keeping a connection.
Xbox 360 Pc Wireless Gaming Receiver Driver
Is the Xbox 360 Wireless Gaming Receiver worth getting? Considering the $20 price tag, it may well be hard to resist for gamers who ping-pong between Xbox 360 and PC titles on a regular basis. For now, it's hardly a must-have PC gaming peripheral, but as more Games for Windows titles are released--titles like and Halo 2 are due later in 2007--that may well change. In the meantime, we hope that Microsoft continues to tighten up some of the software and driver issues that seem to have affected some users.
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