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#another dunk on revali
blueskittlesart · 11 months
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So, the discussion about Twilight Princess got me thinking, and I can't help but feel like that game was very much trapped in a "We can't do another Wind Waker, that was too cute, we need something dark and gritty and mature and grown up, like the other seventh gen consoles!"-kind of mindset. And how much that mindset limited what the game could have been.
I mean, just look at it: Low contrast browns and greys and greens everywhere? Check. Agressive Bloom levels that will sear your retinas right off? Check. Large but Empty open areas? Check. Story and Characterdesigns that REALLY try to be more "grown up" and "mature" and "gritty"? They are everywhere. Spectacular bossfights against huge enemies that look awesome but often end up rather straightforward? Yep.
I don't wan't to dunk on TP too hard, it still has lots of good elements in it, heck, I actually enjoy most of those bossfights, BECAUSE they look and feel spectacular! Some of the armor and weapondesign in this game is really good (whenever you can actually see the armor and the sea of blurry, low saturation colors, that is.).
Midna is the best.
But it feels so much like a game out of place, that was made as a knee-jerk reaction instead of truly considering what would and what wouldn't work on the Wii.
yeah. all of this. I think that tp definitely suffers from the devs attempts to make an overtly grown-up and gritty game, not necessarily because gritty, dark, atmospheric games are BAD, but because the zelda franchise is not a franchise targeted solely at adults. these games are very often coming-of-age stories centered around children and young adults. they are bright and colorful and very narrative-driven because they're meant to be enjoyed by anyone who is old enough to pick up the controller. children who can't enjoy the more difficult dungeon and fighting mechanics will still be captivated by the story and characters. some of my favorite zelda-related conversations i've ever had were with my three-year-old student who LOVED the vibrant characters and story of botw. (revali was his favorite.) twilight princess, in its quest to read as more gritty and adult, lost both its visual appeal AND its narrative appeal. what story it did have relied on nostalgia and plot from oot, alienating younger fans who hadn't yet had the chance to play that game. in order to compensate for its lack of narrative direction it padded itself with filler which showed off its willingness to go darker and scarier in terms of subject matter (look! we're going to kill this child if you don't rescue him!) so much so that the pacing and cohesiveness of the game noticeably suffered. so many elements of tp feel as though they were just thrown in because they looked cool and dark and freaky (the hero's shade, the bokoblin bridge fights, the aforementioned child-stealing segment, hell even the fucking wolf form didn't have any real narrative weight or significance!!!) with no thought to how they might actually impact the pacing and theming of the story. what results is a game with great dungeon design and boss fights but... not much else to speak of. we're left with a poorly-told, barely-comprehensible story that seems almost as if it was an afterthought, held together by some good dungeons. and it's fine if you like the dungeons and don't CARE about the story that much, but insisting that the game has a well-written narrative is just. wrong.
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pastelsandpining · 3 years
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My Only Wish (Naughty or Nice)
The fifth prompt in 12 Days of Christmas by @zelink-prompts​
Prompt List
Cover Art: coming soon!
Words: 2087
Summary: Zelda reads about a foreign holiday called Christmas and decides to bring to life one of the traditions for the other Champions. She’ll need a red suit and a bag of gifts, but luckily she knows just the person to pull off the holly, jolly Santa Claus.
BotW Pre-Calamity Zelink, not AoC related!
Zelink-mas 2020  l  Masterlist
Link was beginning to wonder if the pressure was getting to the princess. She was always pushing forwards in the face of adversity, but it wasn’t her frustration and sadness that made him believe she’d finally cracked. 
It was when they took up residence in her study and she whirled on him with a book in her hands about goddesses only knew what.
“I’ve conducted some research,” she began, which was not new to him but filled him with a sense of playful dread anyway, “regarding Hylia’s Day and other holidays we celebrate here in Hyrule. We know that culture and religion are the basis of all holidays, and the difference in what is celebrated and how stems from those traditions. I was curious about the world outside of Hyrule. I thought perhaps I could read something about their beliefs and traditions that could help me awaken my power, but I found a celebration that’s incredibly similar to ours.”
She dropped the book on her desk and cracked it open, beckoning for him to join her. He stepped over, standing close enough so that when he leaned forwards to join her over the pages of the book, he could smell the flowery scent of her hair. 
He couldn’t read anything on the page. Not when his attention was taken up entirely by her. So he listened to her speak again, following her fingers dancing along the page.
“A religion referred to as Christianity celebrates something called Christmas. For worshipers of the faith, this day is celebrated as the birth of their savior. But the holiday became something widely celebrated by people not of that faith. It became a day of giving gifts and spending time with family. People decorate with trees and lights and hold grand parties. And just like how Hylia brings joy and peace to families on Hylia’s Eve, they too have a figure that travels to every corner of the world, leaving gifts for the children! Multiple sources have claimed that this figure keeps a list sorting the children into categories—meaning whether or not they’ve been naughty in the past year, or nice. Naughty children are given coal, which is quite funny really. He goes by quite a bit of names, too. Father Christmas, Santa Claus, Kris Kringle, Saint Nicholas—but they’re essentially talking about the same figure.”
“There’s a lot of similarities,” Link agreed, glancing in her direction. 
“I know what you’re thinking. What does any of this have to do with the sealing power?” Her cheeks flushed, the pink tint reaching to the tips of her ears. “Well, ah… it doesn’t. But Hylia’s Day is coming up and… and everyone’s been so down and patience is wearing thin and I thought perhaps we could do something to cheer everyone up.”
He wasn’t sure what sort of unseen force compelled him to obey the princess. Yet he couldn’t even bring himself to think that the scheme she’d come up with was absurd. He’d follow her to the ends of Hyrule should she ask him to. 
It was why he wasn’t exactly surprised to find himself accompanying Zelda and a holly, jolly Daruk across Hyrule. Though he couldn’t believe the princess had actually crafted the entirety of Father Christmas’s red outfit.
“This Sandy Claws really doesn’t know fashion,” the Goron said, adjusting the hat upon his head. “The less restrictive the clothing, the better for movement.”
“You play the part very well,” Zelda assured, patting the towering boulder on the arm. “Besides, I read that he’s quite the eater. Children leave out cookies and milk for him, so perhaps you’ll get lucky tonight.”
“If the cookies are prime, crunchy rock, then I can hardly resist. Right, brother?”
Daruk slapped him on his back, sending Link tumbling forwards. Zelda’s arms caught him, and he was quick to regain his balance with the feeling that the Goron did that on purpose.
“Besides, we’re really only visiting the other Champions. I wish we could do more, but we’re lacking the magical sleigh that can travel at the speed of light,” Zelda spoke again, tapping away at the Sheikah Slate. 
“Santa leaving Santa a gift, huh?”
“Oh, Link already took care of that. You’re not allowed to open it until the morning.”
Daruk turned to look at him, surprised. Link only shrugged with a small, only slightly smug smile.
“I’m sneaky,” he said. The Goron laughed and Link took a step closer to Zelda to prevent being slapped on the back and sent tumbling off of Death Mountain.
“So what did you deem me?” Daruk asked, his hands resting on his hips to Link’s utter relief.
“Nice, of course,” Zelda replied with a pat to his arm. “I can’t think of anyone who might be classified as naughty.”
Link could think of one.
But he didn’t voice his opinion and instead shrugged in agreement, and the three of them were off to Zora’s Domain. He had to admit wearing the green of the mythical Santa’s Elves was an experience—he felt a sort of respect for the color. But it was nothing compared to how Zelda looked in her costume. She’d really gone all out for this, with a green little hat and all. It was cute, and admirable really, that she was willing to go so far to spread happiness. 
Happiness they desperately needed right now, with the Calamity looming ever above their heads and constricting them like a snake.
Anyway.
He supposed it would’ve been hard for anyone not to react upon seeing three oddly dressed individuals, Zora guardsmen included. But all the Princess of Hyrule had to do was smile and they let it go without question.
“What’s your ruling on Mipha, Father Christmas?” Zelda asked, lifting the Sheikah Slate.
“Nice,” Daruk decided, rather unsurprisingly. But Link nodded in agreement.
“Sidon too. Can’t leave something for Mipha and not her little brother,” he pointed out.
“I’m hurt you think I hadn’t considered that,” replied Zelda with a satisfied smile. “Alright, each package is specifically wrapped. Mipha gets the red box with the blue bow, and Sidon is the blue box with the red bow.”
Daruk swung the red sack from his shoulder and rummaged through it.
“You might have to do this one, tiny princess. Not sure how the big guy does it without waking anyone.”
“Oh, I’m sure you’re more than capable! We’ll be right there with you,” Zelda encouraged, pulling something from the Sheikah Slate. “But if you feel you need it, I made an elixir that increases stealth.”
“What would we do without you?” 
The trip into Zora’s domain was relatively short after that. Zelda slipped into Mipha’s room to deliver the gift while Daruk and Link took care of Sidon, and she was pleased to know it’d been successful. Then, they were on their way to Gerudo for the next Champion. 
“Urbosa was incredibly hard to gift,” the princess said, thinking aloud. But Link was listening anyway, glancing over to her incase she decided to continue. 
“What did you end up getting her?” Daruk asked as he paused to rummage through the sack of presents. 
“Something of my mother’s,” Zelda replied simply, eyeing the small, wrapped box. “I think she would treasure it.”
A tiny smile graced her lips and Link felt his fingers twitch with the urge to take her hand. But she didn’t look sad. If anything, she looked comforted.
“You should deliver this one, Princess. I mean, Santa or not, Link and I can’t get into town,” Daruk pointed out. 
“I’ll be quick,” she promised before disappearing behind the walls of Gerudo Town. And while he knew she was safe there, he always felt an anxiety he couldn’t place.
“She’s real spirited,” said Daruk, nearly knocking Link over with his nudge. “It’s mighty kind of her to want to do this for us.”
“She wants to spread happiness,” he replied with a small shrug. 
“And is it working?” the Goron asked. Link didn’t answer, but he made a point to not look at Daruk and instead kept his gaze on the arching entrance to the town. A few minutes later, Zelda came back out and the group made their way to Hebra.
“Revali,” Zelda spoke, tapping at the slate. “What’s your ruling?”
“Naughty,” Link replied, without missing a beat. The Princess stared at him for a moment, then pressed a hand to her mouth to muffle her laughter. 
“I don’t want to agree, but..” Daruk said, scratching his beard, “he did call me an ‘oversized pebble’.”
“Revali’s just..” 
“Mean,” Link input, cutting Zelda off without really intending to.
“I was going to say young.”
“Well, so are you and the little guy here!” Daruk argued.
“Revali is a strong personality, and the Rito are a proud people,” Zelda stated, crossing her arms over her chest. “It would be rather rude to gift everyone but him.”
“I thought Santa’s whole thing was rewarding the good and punishing the bad,” said Daruk.
“Yes, but Revali isn’t bad, per say. Besides, we didn’t bring any coal.”
“I live on a volcano.”
“..Daruk.. tell me you did not pack coal.”
“That would be a lie, tiny princess.”
It was Link’s turn to fight back a laugh this time, biting the inside of his cheeks to keep it contained.
“Well, I can’t exactly stop you. But be sure to leave the real present too!”
But Daruk had disappeared into Rito Village, leaving the elf-dressed duo behind.
“I still think Revali would be on the naughty list,” Link said with a shrug. Zelda gave him a playful shove.
“Be nice,” she reprimanded, shaking her head.
“Do you think it’s possible for Revali to be nice?”
“I— I refuse to speak ill about any of my Champions,” but she was smiling through her words and that was enough of an agreement for Link. “I do hope Daruk hurries. I’m not sure how long the stealth elixir will last.”
“I’m sure that would make for an interesting sight to wake up to.”
To that, she laughed. Maybe the best part of the night was getting to spend time with her outside of Calamity related business. It almost felt like they were friends.
And then Daruk was back, and the group got ready to part ways. 
“Thank you, Daruk. It was fun,” Zelda spoke, setting a hand on his arm.
“The fun’s not done just yet, tiny princess. I’ve got two more on the nice list to gift.” The Goron pulled two more wrapped gifts from his bag, handed one to each of them, then set off for Death Mountain with a wink.
Link looked at the gift in his hands, something a little heavy with a beautiful wrapping job that could only have been done by nimble fingers. He glanced up at Zelda, who seemed just as surprised. 
Well, it seemed he wasn’t the only one who snuck something into the bag.
“Um,” she spoke, fiddling with her unopened gift. “I just.. it’s nothing big, but I.. I thought you’d enjoy it and you’re a Champion as well..”
Oh, it was a cue. Link nodded once, then carefully unwrapped the rectangular object. What remained in his hands was a book, and a fairly thick one at that.
“I had to beg every chef I know to get the recipes,” Zelda said again, taking a slight step forward. “It contains food from Faron to Goron City, as much as I could find. I also threw in some older recipes I found in cookbooks in the library, but I’m not sure how good any of them are.”
“I.. thank you,” Link replied, because there was really nothing he could say. He looked up at Zelda and offered a small smile, even if it wouldn’t be enough. 
She ducked her head and started to open her own gift. As soon as the treat was revealed, he found it was his turn to nervously explain.
“I heard it’s your favorite. I, uh, scribbled down a recipe I found, so if it’s not good..”
But she was smiling at him, and his words died on his tongue.
“My mother used to make a fruitcake every Hylia’s Day,” she said, and before he could give an apology or say anything else, she was hugging him. “Thank you.”
When Link returned to his quarters for the rest of the night away, he fell asleep with one thought in his head.
One day, he would love to cook every recipe in that book for the Princess.
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awkwardspontaneity · 3 years
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We Jumped off a Waterfall
Part 6 of Memories of You
BOTW Link x GN!Sheikah!Reader
Prev | Next
Summary: Fighting monsters in search of an important treasure leads to realizations and some embarrassment
regular= present   italic= memory
It was a bright and sunny day in Faron. It would have been the perfect day to relax or maybe take Epona for a ride to the springs. Unfortunately even the warmth of the sun couldn’t improve the day, only highlighting the shadow of the largest Hinox Link had ever seen. And it was right on his tail. Or, more accurately, Epona's tail. Link urged Epone faster with his knees, nocking two bomb arrows on Revali’s bow. Directing Epona to curve her path around the Hinox, he loosed the arrows directly at the beast's giant eye. The hinox fell to the ground with a thunderous roar, its arms coming up to hold its eye. Familiar with their routine, Epona raced towards the wailing creature. Link readied himself with his feet on Epona’s saddle and, when she curved in front of the Hinox, he threw himself into the air. Flipping, Link slashed through the Hinox’s gut, landing in front of it as it exploded in a cloud of dark dust. 
Link was starting to feel like a glorified errand boy with all the tasks he kept being given. He loved to help people, he really did. Still… Robbie could have at least warned him about the three Hinox’s guarding the shrine he had to find. 
Using stasis on the metallic ball, Link and Epona rode up the hill to the hidden shrine for the third time. It was a short trip and the moment the ball hit its place, the ground began shaking. Robbie had informed him that the item he was searching for would be hidden at the end of the shrine trial. The Sheikah had placed it there during Link’s hundred year's rest when the Yiga clan had begun attacking in hopes of finding it. The shrine and its hidden treasure were tucked beneath the earth for safekeeping. 
Until now.
------
It turned out that the trial of the shrine was getting the orbs from the Hinox brothers. Link had been quick to collect Robbie’s treasure, some kind of guardian power source that seemed familiar to Link, and a spirit orb from the monk. Once he stepped off the shrine platform Link mounted Epone and began his trip back to the stables. He didn’t get much farther than the area the largest Hinox had been when he heard the rushing water. He supposed he had been too focused on the battles to pay much attention to nature around him. It was nice.
Apparently Epona felt the same as him, because as she trotted to the bottom of the hill she headed to the pond at the bottom of the waterfall. They spent a few moments taking in the beauty of the waterfall, the soft crash soothing as it brought forth memories of his first time at this waterfall.
Link stood panting in ankle deep water. He would have been irritated with the water that would no doubt soak its way through his boots had it not been for the intense battle taking place. Y/n was currently running towards him, closely followed by a giant Hinox. 
Robbie had sent them in search of an important treasure his teacher had hidden away in the area. Unfortunately his teacher’s notes had failed to mention the trio of Hinox’s guarding the location. Thoroughly underprepared, the two champions were pressed to take on one Hinox each while dodging the thirds reaching fists. They had managed to find a rhythm of tricking them into hitting each other then rushing the third. The plan worked fairly well, especially with Y/n loosing bomb arrows into their eyes frequently enough to keep them at bay.
Link had finished off the second while Y/n distracted the largest one. Now they would take it down together. It was no doubt low on health after so much slashing, all they had to do was find an opening for the finishing blows. And Link had just found his opening. He rushed out in front of the Hinox, passing Y/n and sliding through the wet grass between the beast's legs. Popping up behind it, Link slashed its legs as hard as he could. 
With a roar, the Hinox turned towards Link only to fall  to its knees as they gave out beneath it. From behind the wounded creature, Y/n shot up using its shoulders as a springboard. Twisting in the air, Y/n loosed two quick volleys of bomb arrows, each one sticking to its chest. Y/n landed with a roll, shooting one more volley before they grabbed Link by the hand.
They raced into the swirling water and, with a shock, Link realized right towards the waterfall. Even this small waterfall still required jumping from a large enough height and falling. Link tugged on their wrist, urging them to stop and find another way. He didn’t care if he had to shield them himself so long as it meant they wouldn’t have to face their fears again.
“With how many bomb arrows I shot into that beast, it’s gonna be a big blast. We have to get out of range.”
They sounded so confident. They were always confident in their plans even when their body betrayed them. Even now, the tremble in their jaw paired with how tightly they were holding his hand. 
Y/n was afraid. 
The duo reached the edge and Link squeezed Y/n’s hand. He would be by their side no matter what they faced. 
They would never be alone.
They jumped over the edge right as the Hinox lit up in an explosion of malice and guts. As they fell towards the water below Y/n pulled Link closer. They hit the water with a crash. Link popped up from beneath the waterfall, sweeping his bangs out of his eyes. He let out a breathless laugh, sliding his eyes over to Y/n. “We did it Y/n.”
“Y/n?” Where were they? He splashed around frantically trying to see below the rippled water. They hadn’t come up yet. He had let go and now he had lost them. “Y/N!”
The water bubbled next to him and suddenly Y/n popped up. “Link I fou- oh!?”
Link grabbed Y/n as tightly as he could, pulling them into himself. Whatever it was didn’t matter to him. Y/n was safe. “Thank Hylia you’re alright. You didn’t come up, I thought…”
“Oh! I’m so sorry. I didn’t mean to let go of your hand.” Y/n wrapped themselves closer to him, their fingers running through his wet hair. “But, I came up beneath the waterfall and found a treasure chest. Might be what we’re looking for.”
Link hummed softly, leaning into their touch. If it didn’t feel so good to have them combing his hair so softly Link would’ve been embarrassed by the soft snort that escaped them. Y/n brought their other hand up to rest lightly on his face and he opened his eyes. This time he did blush. The way Y/n looked at him, the reflection of the water making their eyes glitter like rubies. He reached op, linking their fingers together. Y/n smiled lightly, their face leaning ever so slightly forward.
Splash!
Both champions shot away from each other, scrambling for their weapons. They were met with the sight of their horses standing in the water. Link sheathed his sword with a sigh. He was about to turn to Y/n when his face burned up. Had that really happened? There was a light splash as Y/n dunked their whole head under the surface. Link took the moment to pat his own cheeks with the cool water. Part of him cursed their horses for their timing.
Y/n popped up from the water facing the waterfall. “We should go see if that’s the right chest.”
“Right.”
With a quick dive, the duo found the chest sitting on a single rock behind the waterfall. Link was the first to approach, reaching out to grab hold of the lid. He gave it a firm shake, then another. And then a third to be sure.
“It’s locked.”
“What!?” Y/n reached out giving the chest a shake. When it didn’t budge they groaned.
Link took over, finding a sharp rock and trying to pry it open as he grumbled. “You’d think Robbie would mention their being a key. Or I don’t know. Maybe give us one?”
“Oh!” Y/n snapped their fingers. “I know what to do!”
What Link was not expecting was for them to pull the stick from their hair. It was a thin needle with a red bead strung to the end of it. Y/n always used it to hold back their hair just like the rest of the Sheikah warriors. Strands of wet hair fell around their face. Their brow furrowed as they carefully stuck the needle into the lock. Link was barely watching what they were doing, far too distracted by the way they looked with their hair down.
An audible click echoed in the small cave as Y/n successfully picked the lock. They gave a laugh in victory as they grabbed the glowing power source from the chest. Y/n turned to look at him again only for their breath to catch in their throat at the way he was staring “What?”
“You’re beautiful”
A squeak escaped Y/n as Link choked on his breath. Had he really said that out loud!? “Uh, you’re really beautiful too! Ah wait, I meant handsome? Oh shoot.”
He laughed. Really laughed as Y/n stumbled over their words. They gave a sheepish grin. Both champions laughed, letting loose after how busy they had been. Even if it meant embarrassing themselves, it was nice to be able to let loose and laugh.
“We should get dried off before we catch a cold.” Link nudged Y/n, floating closer to the waterfall with a smirk. “I’ll race you to the horses!”
And he dove under the waterfall. 
“What!?”
Y/n dove quickly, racing after their partner. “That’s not fair! You are such a cheater!”
“You’re just too slow!” 
"That's my line!" The champions laughed. Once they could stand they raced through the water, pushing and splashing as they ran.
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I saw that you included the belly kink in that fic you wrote, loved it by the way. Can we get some more of that? Including stuffed kohga if you're into that?? The man loves eating, after all
You're asking for Sooga's fantasy, is what you're saying. You're asking for EVERY yiga's fantasy, essentially. Let's go
"Is everything ready?"
"Just about! Keep stalling!"
Mipha motioned for Sooga to get back into the dining hall. It was THE Master’s birthday today, and Sooga was running around this way and that to make sure it was perfect. The champions were here, the princess, and of course, every member of the clan. Mipha and Link were currently cooking in the kitchen, working on his cake, all while Kohga was being entertained in the dining hall. One of the blade master’s, conveniently enough, was a former performer, and was doing a rather good job at entertaining his master. It WAS rather impressive, though Sooga wished he didn't have to doge during the fire swallowing trick. Nearly singed his hair. Kohga clapped as the blade master bowed, totally entertained.
"Did you SEE that?! He just swallowed a fucking FLAMEBLADE!"
"Swallowing IS my forté, Master Kohga."
Sooga shot him a warning glance at that flirt, and it took so much of him NOT to beat his ass. He cleared his throat as he knelt down to the birthday boy.
"Are you having fun so far, Master Kohga?"
"Loads. But it'd be better if you stopped running around and started celebrating WITH me.”
Kohga grabbed at his chin, pulling him closer, and for a moment, Sooga contemplated just cancelling everything, and kicking everyone out of the room. But Kohga was worth far more than that. He chuckled, lightly bonking his mask with his.
“I will, I swear. But you’d be disappointing everyone who worked so hard to celebrate your greatness. Plus scheduling this took almost a whole week.”
“Fuss fuss fuss, that’s all you do.”
Kohga scoffed, finally letting him go. He could tell that despite his disappointment, he found Sooga’s affections sweet. So much work has gone to make HIS day even more special. Kohga looked like he was going to complain some more, when suddenly, from out of the kitchen, came not only a few blade masters, but the champions, helping carry the BIGGEST cake you’ve ever seen. That caught Kohga’s attention, and he sat up in his seat, clapping wildly. It wasn’t JUST this beautiful cake being brought forth (heavy on the caramel icing), but all types of food that he LOVED, all in one table. Fried bananas, meat stews, tabantha bakes, all types of creamy, thick soups, bowls of tender, delicious meat, and all types of various rice dishes. Best part? Not a SINGLE fish dish in sight. Kohga looked nearly excited enough to jump out of his special birthday chair.
“Is THIS what you spent so long doing? Is this why you ‘forgot’ my breakfast this morning?”
“Perhaps. Please, eat as much as you please. I take it you’re ready for presents?”
“Yes! Gimme ALL of them!”
Little did Kohga know, he’d be getting a VERY special gift tonight, thanks to Sooga.
-------------------------------------------
“Today was the best day EVER!”
“I couldn’t tell, given how much you were laughing and hugging everyone. Even Revali.”
“Hey he’s not bad when he’s sloshed.”
Kohga chuckled once Sooga set him down, bringing in his new presents right after. Hair clips from Revali, a friendship bracelet from Mipha, a birthday crown from Zelda, monster rice balls from Link (he didn’t question it), hard liquor from Urbosa, and LOTS of goron spice from Daruk. It was sweet, all of it was. Sooga chuckled as he finished bringing everything in, watching as Kohga sat there comfortably, rubbing at his VERY full tummy. Sooga sat down next to him, kissing the top of his head.
“Perfect birthday?”
“Almost. I ate so much other food, I didn’t get to try the cake.”
“Oh! I saved you a slice, just in case. It’s over...here!”
Sooga dug into the pile of stuff, and pulled out a plate. It held the neatest, biggest piece of cake he could get. Kohga chuckled, leaning over to lightly shove his shoulder.
“You saved me a piece? Why did I expect anything else from someone like you?”
“I’ll take that as a complement. Here, I have a fork.”
Sooga sat back down, cake in his hand, when something in him..clicked. Maybe it was his Master being happy. Maybe it was the fact that he ate SO much food, so full of gluttony and greed. He was surprised anyone got any food to eat in his wake. And he saw it, in that big, full tummy of his. It looked even bigger, even grander than ever.
“Could I feed this to you?”
Why would he ask that? Why would ANYONE ask that? He was about to apologize, when Kohga chuckled, slightly shaking his head.
“I mean, sure. Less effort for me, why not? Long as I get my cake.”
Kohga lifted his mask up a bit, just for his mouth. Sooga froze for a moment as Kohga sat there, mouth open and expecting. He..shouldn’t keep him waiting, right? He nodded, grabbed a piece, and put it right in his Master’s soft, plush mouth. He licked the frosting off of his lips, nodding in approval.
“That is a VERY good cake right there. Nice and moist.”
“I..take all the food was to your liking?”
“Oh definitely. The chicken curry, salted greens, oh and the tabantha bakes! I LOVED the tabantha bakes!”
He kept feeding Kohga piece by piece, watching as his lips enjoyed bite after bite. Kohga...did eat a LOT tonight. So many plates of warm, hearty food.
“I could tell. You kept dunking them in the poultry pilaf.”
“Ugh, don’t remind me. I have no idea how many plates of those that I ate.”
“I’d be more concerned over how many bowls of rice and meat you ate.”
Kohga groaned, giving his stomach a nice, satisfied rub.
“Ugh that meat was SO good. The rice was nice and sticky, the meat was juicy, you could wring that shit out. Thank god you got that cake, I’m starting to get hungry again.”
Sooga nodded as he kept sitting there, putting more and more cake into his mouth. Kohga was ever so hungry. Big, beautiful body DID need so many calories to keep it running. Sooga eventually ran out of cake, and he found himself still glancing at his big, heavy tummy. Kohga saw there was no more cake, and pouted.
“Ugh. I kinda want more cake. You think I should fast after this?”
“No! Absolutely not. You eat until you feel satisfied, Kohga. If you want to eat, you want to eat. I can go into the kitchen, have them make you another cake. Maybe something else to eat?”
“I’d KILL for a mushroom omelette right now. But I don’t want you to leave.”
Sooga thought about getting Kohga’s food anyway, but he just. Kept looking at how Kohga kept massaging at his tummy. Clearly he needed his help.
“Then I shall stay. We can give you a nice, big breakfast in the morning instead.”
“Whatever keeps us both here.”
Kohga burped into his hand, and Sooga immediately felt awful. His poor master’s stomach was clearly in need of his comforting hand. He crawled up to him, suddenly finding both hands on his belly, rubbing it in small, slow circles.
“I’ll stay here as long as you need. You just relax, my Master.”
Kohga chuckled, looking as if he’d stop Sooga’s fussing, only to put his hands behind his head, and continue to let him. Kohga didn’t speak as Sooga tenderly massaged his belly, staring at it longingly. It was so big, so beautiful, so full of everything that was good in this world. Sooga was attracted to him for his hands, his voice, his confidence, but honestly? His belly was his favorite part of him. He could feel the softness under the yiga uniform, feel the warmth under his fingertips. It was so lovely, so precious, just the weight of it all.
“Jesus Sooga, you’re easy.”
“Pardon?”
Kohga used his head to motion downward. Sooga looked down, and found himself aroused. VERY aroused. He pulled his hands away, grabbing a pillow to cover himself.
“I’m sorry, I didn’t mean to-”
“I didn’t say you had to stop, you know. Go on, do your thing. Don’t forget, you haven’t given me my birthday present yet~”
Sooga thought about refusing, but...well, he hadn’t gotten him a gift just yet. And he really, REALLY wanted this. He put the pillow back, and buried his face into Kohga’s stomach. One hand was used to grab and grope at his belly, the other was used to free his cock from his cloth confines. Kohga had such a big, wonderful tummy, he hated how absolutely hard it made him.
“I...really like your stomach, Master Kohga.”
“Ah ah ah. YOU’RE jerking off because of my stomach, on MY birthday. You call it ‘poochy tummy’ like a good boy.”
“Must I?”
“You wanna cum, then yes.”
Sooga groaned. He hated that everyone called it that, it was stupid, But, if that’s what it took, so be it.
“I...really like your poochy tummy. A lot. Especially after you eat. You look so full and content after you stuff yourself.”
Sooga was already panting, grip tight and slow on his cock, just how preferred it. It didn’t help that Kohga put his hand on his head, affectionately petting him like he was such a good boy.
“That why you offered to feed me cake?”
“...maybe.”
“Pfft. Pervert. But I like it, it’s cute, knowing your cock gets so hard for my full belly. You could totally feed me again, would you like that?”
Sooga’s whine was stifled by Kohga’s big tummy, but Kohga was taking that as a yes. Sooga was sitting here, pumping his cock because he wanted to make his big belly even fuller. Such a cute bottom. Sooga liked this so much, he was already feeling himself at the edge.
“Master Kohga, I don’t think I’m going to l-last much-”
“You gonna stay there, or you gonna get up here and cum on my poochy tummy?”
The idea excited Sooga so much, he practically leapt up to sit right on him. With a slow, tender hand, Sooga sat there, pumping his cock (and even rubbing his cock RIGHT on him, like a dream). Then he came. Ribbons of cum came from him, littering his big, soft tummy, it reminded him of a nice, fresh cinnamon roll. Sooga sat there for a moment, trying to take in the fact that his cock was sitting there, amongst his own cum, right on Kohga’s tummy. Kohga chuckled, giving a light shake of his head.
“You JUMPED for that, didn’t you big boy? Not that I mind, I wanted some more dessert.”
Kohga swiped his finger across Sooga’s head, and licked that bit of cum off his finger.
Kohga may be the gluttonous one, but Sooga was truly the one who was hungry.
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botwstoriesandsuch · 4 years
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I’m gonna have to respectfully disagree with you there.
*ahem* In this essay I will prove why your opinion is wrong (jk you’re valid to that but you have given me a good excuse to rant about the soundtrack which is AMAZING)
So, open this cut to here me rant about music :P
I was once like you, someone who listened the the three piano chords that played while I was running out in the field, saying “huh, some soundtrack huh?” And yes, the Field Theme is probably the most dunked on song in Breath of the Wild, but it is actually probably one of the most intricately crafted. 
Did you know there are over 35 different variations of the Field Theme? Each of the chords, reversed notes, off keys, and hums are all dependent on the players actions. Whether it be standing still, running across the grass, or climbing over a rock, the Field Theme is made to be a subtle background that changes based whatever you are doing. Often, song’s like the Field, Riding, or Ruins themes are made to the beat of your foot steps, or your horses trot, letting the ambient sounds of the world take the forefront. These song fulfill their purpose wonderfully of letting you focus on the serenity of nature, yet at the same time letting you take in the silence of a broken world.
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Then again, I get it, the song isn’t that much of a bop, is it? Fairly certain “Field Theme” is no one’s favorite song. Yet, this reason is why the rest of the soundtrack is so so good. 
See, the goal of the botw soundtrack for the most part was to allow the player to be immersed in a beautiful and ruinous world. Half of it’s over world theme centers around the feeling of melancholy. Link has lost his memory, all his old friends are dead, and the world is left at the mercy of Calamity Ganon. 
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And I say half, because the other half of Hyrule is filled with life, hope, and energy. 
You cannot tell me, CANNOT tell me that the music for the town themes and battles are bad. Every song that is not centered around nature or exploration is great. Rito Village theme? Not only does it allude to Dragon Roost Island, but it expresses the comfort and warmth of a cozy town, like a mother bird with her chicks tuck away in the nest. Molduga Theme? An upbeat and CATCHY theme that actively changes during the tides of battle depending on what kind of attack you are doing. Ancient tech lab? Expresses character and contrast with a medieval kingdom. Same with the foreign nature (used with foreign/electronic instruments) of the Shrines and towers. The fun and bumpy nature of a Talus theme, which used real metal hammers for recording it’s intro. The way a Hinox stomps along with the xylophones and percussion of it’s jumpy and exotic music. The way the Champion’s themes are integrated into the Attacking Divine Beast themes. The way the music of a Diving Beast livens up as you slowly take control away from Ganon. Hyrule Castle, with the background marching of an army, and the blending of Ganon’s theme with the Hyrule Castle theme.The Calamity Ganon Fight with both Phase 1, 2 and 3 with Dark Beast Ganon, the way the music draws out as you let loose a light arrow, the epicness and energy!! *Chef’s kiss* 
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The music in this game is crafted so that while you go about the day with the soft ambient noises of nature, you are attracted to the important places as their more full music and melodies. 
Hell, even the Stable Theme and Kass’ Theme are songs that can be heard from a distance, and actively lead you towards them. This game literally lures you to places with its familiar melodies. Thaaaaaat’s just well integrated game design.
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It can convey safety, with the friendly nature of Hateno Village. Or instill fear, with the foreboding tone of the blood moon. Now would these fantastic themes and melodies have the same effect if they were played throughout the whole game? The answer is no. The silence and ambiance of Hyrule not only plays to its themes, but it helps to enunciate the more amazing pieces of the game. The silence enhances the effect of the songs. It shows off the quiet land of a ruined kingdom, to the energy of a bustling town getting through another day, to the mysterious nature of unexplored forests and ruins, to the tension and energy of striking the final blow that had been over 100 years in the making.
The best example of the music expressing these two halves of Hyrule is the Tarry Town Theme. Spoiler warning for one of the best side quests in the game, not even kidding.
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When you meet Bolson in Akkala, he has started the construction of a small house and plans to start a town. The melody when you first arrive is cute, but small. It’s expressive and hopeful, but lacks the real life and tone of an actual populated village. This initial theme shows the half of Hyrule that is dead, left to their own devices with nature. 
So, after blowing up trees and traveling across Hyrule, you go and find people who are looking for something more in life. You find people who have dreams and regrets, aspirations and longings, and point them towards Tarry Town. When they arrive at town and find happiness, that’s when the theme starts to change, and so too does the tone and dynamic of the town change. 
The Goron, tired of mining away all day at his job, joins the town, and when he does, a new trombone accompaniment is added to the theme. A Gerudo with a passion for fashion, and will eventually form a cute relationship with Bolson, adds a sitar flourish to the piece. The Rito shopkeep, introduces wind instrument and the Zora priest gives a background marimba. And the Hylians even give extra piano and percussion. All of these people give their own music (which is derived of the town themes of their respective races) and actively liven the Tarry Town Theme with their presence. What was once a more quiet theme, now it full of life and hope and town grew to a new size full of cheerful. It brims with new energy as people bustle about, and the best of it is, the side quest ends with a wedding, a symbol for a new beginning.  
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I could go on and on, about the lite motifs for each race and enemy (which use specific instruments according to their race), the seamless night and day transitions with varied tempos and dynamics, the relationship between the old Champions and the new Champions themes, the juxtaposition of the energy of fighting a Diving beast with the occasional flourish of the corresponding Champion motif, the contrast with a character’s personality to their music to convey character (*cough cough* REVALI *cough cough*), how battle themes are synchronized to the way you swing your sword or when you land a hit, the way the three variations of the Guardian theme strike unexpectedly, immediately alerting you of danger and can fill you with fear, the subtle  main Legend of Zelda melody and Zelda’s Lullaby that seems to watch over you as you traverse the land, Rito Village....just in general.
Compared to other games, the Breath of the Wild sound track is very...different. It doesn’t have the same heroines, or creepiness of other games, but that’s because the aim of it’s music and it’s themes are vastly unique.
Long story short, yes, the over world themes might not have much substance initially, but they fulfill their purpose of enhancing the world around you, and giving contrast with the more lively and active parts of the game. This soundtrack gives you both the feeling of soft melancholy of a meadow, the homeliness of a town, and the epic energy of a final battle, and focusing only on those three piano notes in one Field Theme doesn’t nearly do justice the work and care put into it’s music.
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Got time? I also love these videos on sound design (gosh the best sound design is the stuff you never consciously notice), theme, atmosphere, and basically just people explaining what I said but a lot better
I love this game and it’s music and no one can take that away from me.
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officialotakudome · 7 years
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New Post has been published on Otaku Dome | The Latest News In Anime, Manga, Gaming, And More
New Post has been published on http://otakudome.com/nintendo-announces-doomwolfenstien-ii-for-switch-kirby-battle-royal-for-3ds-and-more/
Nintendo Announces Doom/Wolfenstien II For Switch; Kirby Battle Royal For 3DS and More
Nintendo has announced a large deal of information for the Nintendo Switch & 3DS:
REDMOND, Wash.–(BUSINESS WIRE)– The next few months for Nintendo Switch and Nintendo 3DS owners are going to be overflowing with a wide variety of first- and third-party games in wildly different genres. Or, to put in another way, the future for Nintendo Switch and Nintendo 3DS owners is looking quite awesome. During a Nintendo Direct video presentation, Nintendo provided details for more than 40 games launching for Nintendo Switch and the Nintendo 3DS family of systems over the next several months.
Some of the highlights include details about key third-party games coming to the Nintendo Switch system like DOOM, Wolfenstein II: The New Colossus, L.A. Noire and Resident Evil Revelations, as well as the announcements of arcade classics coming to Nintendo Switch and a new Mario Party game for the Nintendo 3DS family of systems featuring 100 of the series’ top mini-games. The jam-packed video presentation also provided additional details for upcoming games like Project Octopath Traveler (working title) from Square Enix, Super Mario Odyssey and Xenoblade Chronicles 2.
“Momentum for Nintendo Switch is in full swing, and Nintendo 3DS continues its stellar run with a series of triple-A releases,” said Doug Bowser, Nintendo of America’s Senior Vice President of Sales and Marketing. “Between all the first-party, third-party and indie games coming to both systems, this is one of the most diverse lineups we’ve had in years. It’s a great time to be a Nintendo fan.”
To view the Nintendo Direct video in its entirety, visit http://www.nintendo.com/nintendo-direct. Additional highlights for the games and systems revealed in the video include:
Nintendo Switch
Super Mario Odyssey: New information about Mario’s upcoming adventure was revealed during the presentation, including more story details, locations and modes. Additionally, a special hardware bundle that includes a download code for the game, Mario-themed red Joy-Con controllers and a special carrying case will be available at a suggested retail price of $379.99. Super Mario Odyssey lands exclusively on Nintendo Switch on Oct. 27.
Xenoblade Chronicles 2: This massive sequel takes place in the world of Alrest on the backs of giant Titans. The journey through the clouds begins when Xenoblade Chronicles 2 lands on Nintendo Switch on Dec. 1. Alongside the standard version, fans can also pick up a special edition of the game that includes a sound selection CD, a special metal game case and a 220-page hardbound art book at a suggested retail price of $99.99. A Nintendo Switch Pro Controller themed around Xenoblade Chronicles 2 will also be available on Dec. 1 at a suggested retail price of $74.99.
Project Octopath Traveler (working title): The producers of Bravely Default at Square Enix present a new RPG brought to life through a mixture of CG, pixel art and visual wizardry. Project Octopath Travelerlaunches worldwide in 2018. But fans can try out a free demo for the game in Nintendo eShop on Nintendo Switch starting … today!
DOOM and Wolfenstein II: The New Colossus: Bethesda Softworks is bringing the iconic DOOM and Wolfenstein II: The New Colossus to Nintendo Switch. The fast-paced action of DOOM will hit this holiday season, while Wolfenstein II: The New Colossus launches in 2018.
Kirby Star Allies: Revealed at E3 2017, the first Kirby game for Nintendo Switch has some charming new tricks. By throwing hearts, players can recruit up to three enemies to become Kirby’s allies. Whether playing alone or with up to three friends**, mixing up abilities to create new powers is a big part of the fun. Kirby Star Allies launches exclusively for Nintendo Switch this spring.
Splatoon 2: Back by popular demand, the Kelp Dome stage is returning as part of a free software update on Sept. 15. A new stage called Snapper Canal and an extra-large Brella weapon called the Tenta Brella are coming in the future.
ARMS: A free software update that goes live today allows players to remap the game’s controls to the buttons of their choice, and adds the new playable fighter Lola Pop.
Fire Emblem Warriors: Originally seen in the Fire Emblem game for the Game Boy Advance system, fan-favorite character Lyndis (or “Lyn,” as all her companions call her) was announced as part of the sprawling cast of Fire Emblem Warriors. The action-packed game launches for Nintendo Switch on Oct. 20, also available as part of a special-edition bundle.
Arcade Archives: Some of Nintendo’s classic arcade games are coming to Nintendo Switch, starting with Arcade Archives: Mario Bros., which launches Sept. 27. Others, like VS. Super Mario Bros., VS. Balloon Fight, VS. Ice Climber, VS. Pinball and VS. Clu Clu Land are coming soon. These arcade games contain subtle differences that can’t be found in their NES counterparts.
Snipperclips Plus: Cut it out, together!: This expanded version of the original snipping-and-clipping puzzle game includes more than 30 new stages, new challenges and new features … and it’s coming to stores for the first time! Players who already own the original digital version of the game can purchase all the new content in Nintendo eShop as DLC for $9.99. Snipperclips Plus: Cut it out, together! launches on Nintendo Switch on Nov. 10 at a suggested retail price of $29.99.
The Elder Scrolls V: Skyrim: The open-world masterpiece from Bethesda Game Studios can be played anytime and anywhere on Nintendo Switch. The Elder Scrolls V: Skyrimlaunches on Nov. 17.
Rocket League: This new version of the popular rocket-powered sports-action game includes all the modes of the original, plus Nintendo Switch exclusives including Nintendo-themed Battle-Cars and customization items. Local wireless multiplayer*** will also be available when Rocket League launches this holiday season.
Dragon Quest Builders: The hit fantasy game combines the fun of building with the combat of an action-RPG. The Nintendo Switch version will allow players to ride a Great Sabrecub in the game’s free build mode. The Sabrecub boosts players’ speed and grants them special materials by defeating enemies. Dragon Quest Builders launches this spring.
L.A. Noire: Rockstar Games is bringing L.A. Noire to Nintendo Switch on Nov. 14, including all of its downloadable content, new collectibles, detective suits with special abilities, a Joy-Con mode with gyroscopic gesture-based controls and new wide and over-the-shoulder camera angles. Plus, the hard-boiled game will include intuitive touch-screen controls for portable detective work.
NBA 2K18: With big game-play improvements and stunning graphics, NBA 2K18 will be a slam dunk for sports fans when it launches on Sept. 15 in Nintendo eShop on Nintendo Switch and in stores on Oct. 17.
EA Sports FIFA 18: The most immersive, social and authentic soccer game out there can be played anywhere on Nintendo Switch. FIFA 18 launches on Sept. 29.
WWE 2K18: To complete the trifecta of awesome sports games that can be played on the go, WWE 2K18 is also coming soon to Nintendo Switch. Launch details will be announced at a later date.
Lost Sphear: This modern take on traditional RPGs from Square Enix is coming to Nintendo Switch on Jan. 23.
Sonic Forces: Join the uprising by fighting back as Modern Sonic, Classic Sonic or one of many custom Hero Characters players can create in Sonic Forces, launching on Nov. 7.
Resident Evil Revelations / Resident Evil Revelations 2: The Nintendo Switch library will get two creepy survival horror classics when Resident Evil Revelations and its sequel, Resident Evil Revelations 2, both launch on Nov. 28.
Flip Wars: Fans that are enjoying the multiplayer fun of Flip Wars can enjoy a free update soon. Once downloaded, the update adds a new stage, new mechanics, local wireless multiplayer, Class Matches and a new online* battle mode.
Morphies Law: Players can change their size to change their powers in Morphies Law, a local and online* team-based multiplayer shooter launching first on Nintendo Switch as a console exclusive this winter.
Arena of Valor: Explore and command a roster of more than 35 fearless heroes in this free-to-start multiplayer online* battle arena game. With roles like Tanks, Assassins, Mages and Warriors, build a powerful team with friends to crush opponents in real-time battles. The Arena of Valor beta test version will be available for free this winter.
Nindies! Nindies! Nindies!: Dozens of indie games are coming over the next few months. These include the underground platforming action of SteamWorld Dig 2 and the golf-RPG Golf Story in September; the four-player** action game Nine Parchments and combo-based puzzle game Battle Chef Brigade this holiday season; randomly constructed sequel Super Meat Boy Forever in 2018; and tactical RPG Tiny Metal launching in the future.
amiibo
The Legend of Zelda Champions: Four amiibo figures based on the Champions from The Legend of Zelda: Breath of the Wild – Daruk, Mipha, Revali and Urbosa – launch in stores on Nov. 10 (sold separately). Tapping these amiibo while playing the game will summon special headgear for Link based on that Champion’s Divine Beast. Additional functionality for these amiibo will be revealed in the future.
Nintendo 3DS
Pokémon Ultra Sun / Pokémon Ultra Moon: The new games feature customizable main characters who embark on a new adventure. An untold story unfolds on a grand scale, where the Legendary Pokémon that steals light, Necrozma, has transformed into two new forms: Dusk Mane Necrozma, who took over Solgaleo, and Dawn Wings Necrozma who took over Lunala. Fans who purchase and activate**** the game by Jan. 10 can get a special gift Rockruff, who will evolve into a Dusk Form Lycanroc, new to the world of Pokémon Ultra Sun and Pokémon Ultra Moon. Fans who download the digital version of Pokémon Ultra Sun or Pokémon Ultra Moon by Jan. 10 will receive 12 Quick Balls. Finally, a cool Poké Ball-themed New Nintendo 2DS XL system will launch separately two weeks prior on Nov. 3.
White + Orange New Nintendo 2DS XL: On Oct. 6 the White + Orange edition of the New Nintendo 2DS XL system will launch in stores at a suggested retail price of $149.99.
Mario Party: The Top 100: For the first time, 100 of the top mini-games from the console Mario Party games can be played on a hand-held system. Mario Party: The Top 100 supports local Download Play, so up to four players who each own a Nintendo 3DS family system can enjoy the game together with only one game card. Take a tour through all the mischief, magic and memories the series has to offer when it launches on Nov. 10.
Kirby: Battle Royale: Kirby is about to enter a tournament against his toughest rival yet … himself! The pink puffball’s new game offers a variety of ways to fight in both single- and multiplayer modes. Kirby: Battle Royale launches on Jan. 19. Fans can head to https://kirby.nintendo.com/poll to celebrate Kirby’s 25th anniversary and vote for their favorite copy ability!
LAYTON’S MYSTERY JOURNEY: Katrielle and the Millionaires’ Conspiracy: Katrielle Layton, daughter of the famous Professor Layton, is on the case! Detectives-in-the-making that play the game on a Nintendo 3DS family system will receive an exclusive in-game Flora costume. The game launches on Oct. 6.
Mario & Luigi: Superstar Saga + Bowser’s Minions: When the game launches on Oct. 6, players will be able to use the new Goomba and Koopa Troopa amiibo – or the existing Boo amiibo – to get additional stamp sheets that offer items in both of the game’s modes. More information about amiibo compatibility will be revealed in the future.
YO-KAI WATCH 2: Psychic Specters: With new content and features, YO-KAI WATCH 2: Psychic Specters is the definitive version of YO-KAI WATCH 2. The game launches on Sept. 29, but anyone that owns any version of YO-KAI WATCH 2 can download a free “Oni Evolution” software update starting Sept. 14. It adds the Yo-kai Watch Psychic Blasters mode with additional bosses to battle against, the chance to befriend new Yo-kai and more. This update is also required to transfer save data from YO-KAI WATCH 2: Bony Spirits and YO-KAI WATCH 2: Fleshy Souls to the YO-KAI WATCH 2: Psychic Specters game.
Minecraft: New Nintendo 3DS Edition: Fans of Minecraft will have another way to play the hit creation game when it comes to New Nintendo 3DS systems. This portable version of the game comes with Survival and Creative modes, five skin packs and two texture packs. Minecraft: New Nintendo 3DS Edition launches in Nintendo eShop today. The packaged version will launch at a later date.
The Alliance Alive: Nine characters’ paths will converge in this old-school RPG from role-playing powerhouse ATLUS. The Alliance Alive launches in early 2018.
Radiant Historia: Perfect Chronology: The gorgeous launch edition of Radiant Historia: Perfect Chronology will include a collector’s box with an art book and decal sheet. Radiant Historia: Perfect Chronology launches for Nintendo 3DS in early 2018.
Etrian Odyssey V: Beyond the Myth: Starting today, fans of the Etrian Odyssey series can download a free demo for Etrian Odyssey V: Beyond the Myth in Nintendo eShop on Nintendo 3DS before the game launches this fall.
Shin Megami Tensei: Strange Journey Redux: When Shin Megami Tensei: Strange Journey returns on Nintendo 3DS in early 2018, expect it to do so with new story content, additional endings, a new dungeon to explore and enhanced graphics.
Two New Games, Two Beloved Series: The next game in the Ace Attorney series, Apollo Justice: Ace Attorney, launches in November. The action-packed Fire Emblem Warriors game launches Oct. 20 for New Nintendo 3DS systems only.
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