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#ao naga
khlur · 11 months
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“How can a people’s history and culture be non-essential?”
The very act of buying and wearing this attire was significant: the history of traditional attire and artefacts have had to withstand many challenges, with the Naga people’s history of colonisation, the advent of Christianity that condemned traditional clothing and ceremonies, and a long period of militarisation. The pandemic was only the latest crisis. Imchen recalls the poignancy of Imlila’s thanksgiving prayer while handing over the costume, evoking the various tribulations that they have faced as craftspeople and holders of community knowledge
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everyryuujisuguro · 6 months
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rooneytooons · 5 months
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I remember how the memory of my mother’s special curry of sun-dried fish used to haunt me long after her death, as though the absence of this exotic dish from the family menu made her death more real than anything else about her. - Temsula Ao
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Estranged AU: In an alternate universe, Princess Iron Fan didn't choose DBK after his affair in the Journey to the West. She chose herself. Meanwhile, MK and Red Son end up in a fake relationship. 
Chapter 34: Longnü (A spin on S3 Episode 2 "Dragon of the East")
Summary:
“Let me get this straight,” Sun Wukong said. “You’ve been friends with Red Son this whole time?”
MK sweated at his skeptical stare. Yup, I can’t tell him. How was he going to explain he ended up in a fake relationship that became real with the very kid of the Demon Bull King?
Meanwhile, Mei meets her legendary aunt, the Naga Maiden of Bodhisattva Guanyin. After getting scapegoated like her ancestor Ao Lie, Mei looked forward to a dragon relative she could trust. The question is, can she trust Longnü?
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yeli-renrong · 1 year
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According to Coupe 2020, Northern Sangtam has /tʙ̥ nm/, as in the following examples:
tʙ̥āŋ 'needle'
tʙ̥ʌ̀ 'fence'
tsútʙ̥ū-ɹʌ̄ 'relative-ANMLZ'
léktʙ̥ʰīŋ 'bat'
tʙ̥ʰék 'cut by placing a blade on flesh and making a long straight incision'
kʰítʙā 'hip joint'
lītʙʰʌ̀ 'arrow'
nàŋtʙ̥ìŋ 'deaf'
tʙ̥ʰāŋ 'drum'
kūtʙ̥úk 'grey'
kʰítʙ̥á̰k 'groin'
síŋ-tʙ̥ák 'plank (wood-flat)'
nmʌ̄tʃʌ̀-pà 'forget'
à-nmʌ̄ 'body hair'
à-nmʌ̀ 'spirit/soul'
More from the data, not mentioned in the paper itself:
tʙ̥ʌ̀ 'be relieved'
tʙ̥ʰʌ̀ 'unkempt'
tʙ̥ʰʎ 'plate'
ātʙ̥á 'mother'
àtʙ̥ʰíŋ 'fin'
There's also a dictionary, but the signup gate is obnoxiously heavy, by which I mean I don't have a burner phone and don't give websites real data. Thankfully, there's STEDT:
anbü atsa 'fine hair'
chomilatpü 'widower'
anilatpü 'sister (younger)'
anüyotpü 'bride'
apülatpü 'sister (elder)'
atpa 'mother'
atpachi 'quiet'
amtpo 'hair (of body)'
ketphü-uza 'sparrow'
nangtping 'deaf'
nitpü 'wife'
nitpü-khyo 'married'
tpha 'pull'
tphüting 'naked'
tpü 'fence'
tpü 'garden'
tsulatpü 'daughter'
anbü 'soul, spirit'
nbüchü 'forget'
nbükhüm 'shadow'
(The first two words are from Kumar; the rest are from Marrison. Words like tpü 'fence', nbüchü 'forget', and tphang 'drum' confirm the reading of <tp tph nb> as /tʙ̥ tʙ̥ nm/.)
Where are these consonants from? Bruhn 2014 reconstructs *p(j)aŋ 'deaf' and *a-pjak 'flat', suggesting *pj > *pt > *tp > tʙ̥ for nàngtpìng and -tpák - and Bruhn notes that PCN *-aŋ can give Sangtam -aŋ, -iŋ, or -e, so the correspondences look regular - but two words isn't strong evidence.
(Why does Bruhn's discussion of Sangtam ignore these segments? He transcribes nangtping as naŋ-tə-piŋ, writing that "[t]he strange db/tp cluster in both Sangtam transcriptions likely represents a fast-speech compression of a prefix + root collocation", but it doesn't.)
Lotha and Yimchungrü preserve pj-. Are there Lotha cognates? Let's see... the dictionary on archive.org, bizarrely, translates banns but not bat. The Lotha Bilingual Dictionary (PDF) has otsolov 'daughter', which reinforces the suggestion of a -tpü prefix (for feminine kin terms?) in Sangtam words like tsulatpü.
Lotha words that look potentially related:
nopüng 'deaf' (but presumably from *paŋ rather than *pjaŋ)
epi 'fence' (probably not)
epyakü 'flat' (e-pyak-ü?)
tssanpyok 'gray (n.)'
mhechoa 'forget' (note also nnmhechokhoko /nm̥etʃʰokʰoko/ 'memorable', unless this nn- is a prefix?)
ophi 'plate' (maybe?)
On second thought, let's just search STEDT again. Within the 1.3.1 Central Naga group, we have:
tʙ̥āŋ 'needle': Yimchungrü tüpean, Lotha opyam ~ opyim. Why do none of these finals match?
tʙ̥ʌ̀ 'fence': Chungli Ao atsü (*py > ts? unsure, but Bruhn reconstructs only *p(ʰ)w *t(ʰ)j *lj for Proto-Ao)
léktʙ̥ʰīŋ 'bat': Longchang Mongsen Ao alepti; Mangmetong Mongsen Ao aləptì (maybe a Wanderwort?)
kʰítʙā 'hip joint': Lotha repyak (the Sangtam word would have to be mistranscribed for this to make sense, which seems unlikely since the final syllable has a mid tone rather than a high)
nàŋtʙ̥ìŋ 'deaf': Yimchungrü nükhünpeang
tʙ̥ʰāŋ 'drum': maybe something could be done here with e.g. Maring phung, Khoirao tung, Tangkhul p(h)ung? But these are likely unrelated even to each other - PCN *tuŋ 'stem, trunk' (via 'log drum'?) and PKC *khuaŋ 'drum'.
síŋ-tʙ̥ák 'plank (wood-flat)': PCN *a-pjak, Lotha e1-pjak2-, Yimchungrü amüpeak
nmʌ̄tʃʌ̀-pà 'forget': maybe a relation to PTB *b/m-la:p 'forget'? But I don't know if this would be at all regular.
tʙ̥ʰʎ 'plate': PTB *pu; Lotha Naga o1-phi1 'plate' or opfhu 'dish, pot'... but there's Lepcha fyu < *pu. IIRC Lepcha has preinitial *s- > medial yod (in some cases?), so given mhechoa < PTB *g/s-ma-t/n there could be something here? But probably not.
Overall, I don't see anything trivial and obvious, but based on 'needle', 'deaf', 'flat', and maybe 'hip joint', maybe they're from sequences of a labial initial and a medial yod?
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fandomsandfeminism · 2 years
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How are your adorable snakes?
So good!
I actually meant to try to feed Naga tonight (he's skipped the last few attempts because of a shed), but I got ao wrapped up in working in my book earlier and then going to sushi that I forgot to defrost his rat. Soooo we'll try tomorrow.
Elote and Horchata are both great though. Eating well and shedding well.
(Video of Elote munching on a frozen/thawed mouse. So...warning for that)
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mitologismo · 1 year
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Vishnu
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Vishnu é o aspecto conservativo da Trimurti, responsável por preservar a criação, até sua iminente destruição. É o guardião da Samsara, o ciclo da reencarnação, pois, apesar de que tudo, inevitavelmente, chegará ao fim, a alma é imortal e seguirá reencarnando até atingir a iluminação, momento em que ascenderia ao reino dos deuses. Vishnu também é o supervisor do Dharma, o caminho correto, o “destino”. Lakshimi, a deusa da sorte e prosperidade, é sua esposa, o deus-pássaro Garuda, é seu vahana (montaria sagrada) e Shesha, o rei do todas as nagas, lhe serve de leito para descansar.
O papel mais proeminente nos mitos pertence a Vishnu, devido aos seus diversos avatares, suas ‘intervenções’. Alguns de seus avatares mais icônicos foram: Matsya, o peixe do dilúvio; Kurma, a tartaruga do oceano de leite; Varaha, Narasimha e Vamana, os punidores de Rakshasi; Parasuram, o matador de kshatriyas; Rama, o herói e Krishna, o maravilhoso.
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beastofhearts · 2 years
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Forgotten Realms “simplified” timeline
Please note that while this dates were taken from reliable sources, mostly “Gran History of the Realms”, this post was made for my own understanding so some events that I don't regard as important might be missing. At the same time, there might be some details here that I find curious but are not necessary to understand the overall timeline. 
If you want a more concise timeline. I suggest this blog post
The Days of Thunder
–35.000 DR to –30.000 DR -> last glaciations ended and the great ocean receded to reveal dry land. Only one super continent exists: Merrouroboros. -35.000 DR -> Rise of the Sarrukth. Within a hundred years, Faerun is theirs. -34.800 DR -> Mhairshaulk is established on the Chult peninsula. The Sarrukth create the Naga, Yuan-ti, pterafolk and other races. -34.800 DR -> Okoth (the first Sarruth empire) falls to civil strife and many Sarrukth escape to the outer planes. -33.500 DR ->  yuan-ti take over Mhairshaulk after the Sarrukth go into slumber. The Betrachi empire rise and opposes them. -31.500 DR -> War between the Batrachi and the Titans. The creator race summons the primordial to aid them in battle, which brings the gods into the conflict as well. -31.000 DR -> Tearfall event -> During this war, Asgoroth the World Shaper hurls an ice moon down to the surface of Merrouroboros. The Sea of the Fallen Stars is created. Tens of thousands of dragon eggs hatch across Toril. ->  Before the world was completely destroyed, Lord Ao sundered Abeir-Toril into two twin worlds, Abeir (for the primordials) and Toril (for the gods). He then creates the Tablets of Fate -> Rise of the Aearee Empires
Dawn Ages
-30.000 DR -> Fall of the Aeree Empire with the first Flight of Dragons. -> The Golden Skin of the world serpent (Later call the Nether Scrolls) are created by the Ba’etith (a sarrukh organization that studies magic) -> Giants are created and Ostoria (the Colossal Kingdom) is founded. -> War of the Seldarine -> Lolth is born -29.500 DR -> the dragonfall war starts and persist to this day. -27.000 DR -> Feys open the door to the material realm so elves can migrate to Toril and help defeat the dragons. -26.000 DR to 25.000 DR -> War between Giants and Dragons. Ostoria is reduced to a shadow of its former self. -25.500 DR -> Firbolg, verbeeg, voadkyn, and fomorian are created in an affair between Othea (giant Goddess) and Ulutiu (God from the Savage Frontier) -25.400 DR->  Sun and Moon elves are created when Gold and Silver elves have offspring with Wild Elves. -25.000 DR-> First Dragon Rage. -24.500 DR-> Dragons attack one another for territory. -> Kobolds and Urds are created. -> The gnomes exist at this point in time. -> Orcs exist at this point in time and attack elven cities. 
The First Flowering
-24.000 DR to -23.000 DR -> Mhairshaulk has almost completely collapsed due to dragon’s attacks. Couatls arrive following advice of their god and soon after, a war breaks out between the two civilizations for control of the Chult Peninsula. This fight ends in a tie with the Hazur Mountains dividing both territories.
-23.900 DR to -21.000 DR -> Elfs create numerous settlements and expand. Some settlements have skirmishes with each other. -> merfolk, locathah, and sahuagin exist in Serôs around this time.
-17.600 DR -> The Sundering -> Hundreds of Elven High Mages cast a High Magic spell designed to create a glorious elf homeland. Faerûn is sundered apart by an unbridled force. As a result, hundreds of cities are washed away, thousands of elves lie dead, and the continents get separated. Evermeet (thought to be a piece of Arvandor and a bridge between worlds) breaks the surface of the Trackless Sea. The Tree of Souls is born.
-17.100 DR to –16.800 DR -> War of Three Leaves -16.000 DR -> First Dwarf Settlements -15.000 DR -> First big dwarf kingdom is located deep under the Shaar. -14.000 DR -> Tribal human barbarians wander Keltomir
The Crown Wars
-12.000 DR to -9.000 DR -> Crown Wars -> war rage between elvenkin after the Vysan Clan rises to power in Aryvandaar (a sun-elf kingdom) and tries to annex Miyeritar (a moon/dark elf empire) by force. This escalates quickly with multiple conflicts around Faerun. -11.400 DR-> Sudden influx of elves entering the Inner Sea as they escape the war. This migration ignites the first major conflicts with merfolk and sahuagin. -11.200 DR -> The sea elves expand militarily and establish 4 kingdoms. -11.000 DR -> The illithid enclave, Oryndoll, is settled by refugees from Glyth. -> great dwarf exodus that will lead to the creation of Shanatar and the birth of the Shield Dwarfs (Mountain Dwarves in 5e) -10.800 DR -> The Cloaker Wars -> The Wyrmskull Throne is created and Brightaxe is founded -10.500 DR -> The dark disaster -> Miyaeritar is destroyed by -many believe-  the High Mages of Aryvandaar. Only what is now known as “high moor” is left. -> The eight sons of the king of Shanatar set off to found their own kingdoms. -10.000 DR -> Corellon’s magic, through his priests and mages, transforms the dark elves, whether the corrupt Ilythiiri clan or others, into the drow. -> Elves are summoned by the Seldarine to restore peace between the clans -9.900 DR -> Aryvandaar persecutes high mages and priests. -9.839 DR -> First Serôs War -> the sea elves allies with the merfolk against the sahuagin -9.800 DR -> Aryvandaar forces occupy all elf realms (except Keltormir) and start the colonization of Evermeet. -9.600 DR -> First 2 Drow Cities (Talanticuar and Tualilidurth) -9.000 DR -> The crown war ends with Aryvandaar being defeated and exiled from the High Forest -> Drows take over a dwarven city. A large group of surviving dwarves flee to the Chultan peninsula. They will eventually become known as the wild dwarves. -> One isolated branch of dwarves settles on the isolated peaks of the Novularond, eventually becoming known as the arctic dwarves. -> Spawn Wars -> Skirmishes (and then, warfare) break out between the 8 subkingdoms of Shanatar as each fights to extend its borders.
The Founding Time
-8.938 DR -> 35-mile-long Sharksbane Wall in Seros is completed. -8.900 DR -> Human Tribes settle in the Endless Waste -8350 DR to –7975 DR -> Numrut Period of the Imaskar (Human) Civilization - 8.298 DR to 8.282 DR -> Second Seros War. Despite not being involved in the conflict, the Kuo Toas are almost rendered extinct in the Inner Sea. -8.170 DR to  8137 DR -> The Spider Wars -> Drows take advantage of the Spawn Wars to take Brightaxe Hall. The dwarves forge an armistice to defeat the drow. In triumph, the 8 kings pledge to never fight one another again. -8.137 DR -> The dwarves of Shanatar are united under a new king and starts trading with elves. -8.100 DR to –8.080 DR -> Mindstalker War -> The illithids attack the eastern subkingdoms of Shanatar. They are driven back but Clan Duergar is carried to the mindflayer realm to be experimented upon. After a millenia, the grey dwarves are born.
-7.975 DR to –6.422 DR -> Dinastic Period of the Imaskar -> Transdimensional Magic with Batrichi runes allows for rapid expansion across East Faerun. -7.800 DR -> The noble djinni lord Calim arrives and takes control of the South. He then founded what is now known as Calimport. -7.700 DR -> Rogue marids from the Calim Empire enter Serôs, allying and sharing their power with the other aquatic races. (Their states and many marids will disappear on -6.100 DR) -7600 DR -> The dwarves return to the Great Rift and establish the Deep Realm. These dwarves will be known as Gold Dwarves. (Hill Dwarves in 5e) -6950 DR -> Star elves gather in Yuirwood, leaving the other elf nations behind. -6500 DR -> For over 4 centuries, there are several battles between the forces of Callim (Djinn) and Mammon (Effretti). The Callim dessert is created. -> The elves use high magic to imprison both of them -6150 DR -> Third Spider War -> the drows won Brightaxe Hall but the dwarves take the Wyrmskull Throne with them.
-6.000 DR -> Human travel the shard and start trading with dwarves. -5.960 DR -> First dwarven kingdom on the surface -> High Shanatar. -5.800 DR -> Jhaamdath -> Human Nacion of Psionics. -5.400 DR-> Dwarves kill tomb robbers, including the heir to Coramshan, and create a 3 millenia war with the humans of Coramshan. -5.360 DR -> Giant Wars -> 5000 giants die on their conflict with dwarves. The giant realm of Nedeheim is reduced to scattered clanholds   -5.000 DR -> The Twelve Nights of Fire -> Uvaeren is destroyed by a meteorite. -4.800 DR -> Creation of the Fey’ri (demon-elf crossbreed) in Siluvanede. -4.770 DR -> the Plague of terrors and the Sunset Plague devastate Calimport. -4.070 DR -> Shevarash, the black archer, turns to demigod and hunts Lolth. -4.000 DR -> Duergar rebell against the MindFlyers and create their own holdings deep beneath the great glacier. -3.917 DR -> Menzoberranzan is founded –3.859 DR to –3534 DR -> First age of Netheril civilization. -3.830 DR -> The elves, after watching the Netheril, start to teach them magic. -3.778 DR -> Hobgoblins made their settlement near the river Ith -3.654 DR -> A sarrukh lich (Arthindol) disguised as a human archwizard appears to the Netherese and teaches them secrets of magic. Over the centuries he reappears to help them with various subjects.  -3.649 DR -> The Netherese begin to enslave rock gnomes. On - 3.520 DR elves start helping them escape. -3.800 DR -> The orcs of the north coalesce into tribes. On -3.600 DR they will create the first orc horde
The Age of Humanity
-2919 DR -> The Ironstar Kingdom of shield dwarves is founded -2.250 DR -> The great glaciar is formed after Ulutiu exiles himself to the Astral Sea and his ice-necklace sinks -2.488 DR -> With help from their gods, the Imaskari slaves revolt against their masters. The Imaskar empire falls. -2.381 DR -> The beholder city of Zokir, the City of Orbs, is established -2.207 DR to  -1.206-> Netheril golden age. -2.300 DR -> “Serpent Curse” in Netheril -> the Ophidians are exiled. -2.200 DR -> The First Baelnorns are created. -2.103 DR -> Illusk falls to an attack from a horde of orcs, giants and ogres -2.100 DR -> Illusk’s survivors go to Icewind Dale and become the Reghedmen
-1.838 DR -> A female red dragon rules over Calimport (until -1.726 DR) -1.800 DR -> Duerra, duergar queen, is rewarded and ascends to deity. -1.732 DR -> Deep Netheril is founded in Seros (will Fall in -1.660 DR) -1.706 DR -> Orcgate Wars -1.588 DR -> After failing to raise a Mythal over the sea elf capital and feeling betrayed by the Seldarine, Coronal Essyl succumbs to the whispers of Dagon  -a primordial, obyrith and demon lord- and starts descending into madness. This will cause the third Seros War (-1.539 DR to -1.502 DR) -1.509 DR -> Dagon sets in motion his plan to control the depths of Seros and opens a portal to let shalarins arrive at Seros from the Sea of Corynactis (west to Maztica). They arrival adds to the conflicts of the war -1.428 DR -> Beholders rule over Calimport (until -1.402 DR) -1.400 DR -> first crude ships sail the open waters of the Inner Sea. These ships are the standard for sea travel for the next two millennia. -1.375 DR -> the Angardt barbarians left the magic-fearing Rengarth tribe -1.205 DR -> A chardalyn mine is  discovered in Low Netheril. -1.114 DR -> The High Netherese begin experimenting to travel to other worlds. This stops a decade later when travelling to other worlds is deemed too dangerous and unprofitable. -1.100 DR -> Illefarn (founded on -22.500 DR) calls for a retreat to Evermeet and while the remnants of the elf empire fragment into independent realms, the capital is magically razed and virtually nothing is left to indicate its existence. -1.071 DR -> Gruumsh kills the deity Ra in the first known deicide. -990 DR -> Intermittent plagues ravage the populations of Schamedar and Calimport. Sorcerers of Jhaamdath’s are suspected but nothing is ever proven. -819 DR -> A Dukar (wizards that channel their magic with coral implants)  allegedly assassinates Coronal Lynsal. Her daughter begins sanctions to all wizards throughout the Sea of Fallen Stars, in response Dukars from the Pamasi Order counterattack. -790 DR to -530 DR-> Night Wars -> Drows attack Cormanthyr and other surface powers of southern Faerûn. -789 DR to -777 DR -> 5th Seros War -> sea elf kingdom vs the Shalarin kingdom, after the second Shalarin passing. The war ends with the passing of Vaequiis II (the sea elf ruler) and her kraken allies, but not before the destruction of the Shalarin kingdom. -760 DR-> The shalarin survivors create a new kingdom in the deeps. -741 DR -> A Calimport’s wizard creates the aranea to fight drow attacks
-696 DR to - 340 DR ->The Shadowed Age of the Netheril civilization. -681 DR -> A few Netherese travel to the Demiplane of Nightmares. The energies there twist their descendant into creatures know as the Night Parade -555 DR -> After being attacked by an army of demons of Narfell, the gnomes veil their city with powerful illusions, hiding themselves from the rest of Faerun -550 DR -> The Xothol, an arcane collage for shield dwarves, is created in secret as a protection against the increasingly antagonistic Netherese. (will close on -286 DR) -489 DR to -371 DR -> Seven Sigil Wars ->. The Netherese create a extra-planar portal trying to conquer settlements within the Outlands. However, planar beings send their armies trought the gate to Netheril. -461 DR -> The phaerimms cast spells that lead to the creation of the Great Desert of Anauroch and the abandonment of Low Netheril. -427 DR -> Phaerimms spells bring down to Netherese floating cities. The other Netherese cities set up wards against this form of attack -425 DR -> Netherese refound Illusk as a magocracy -375 DR -> The Empire Plague strikes the Shining Coast for five years. -361 DR -> Ophidians find the ruins of an ancient sarrukh city and powerful ha-naga named Terpenzi. He proclaims himself King of Najara. -354 DR -> The Host Tower of the Arcane is created with powerfull spellwards to protect Illusk from the Phaerrim -350 DR -> The Netherese migration to Illusk reaches its peak as many try  to escape the depredations of the phaerimm -> 3 phaerimm take over Ooltul (beholder city) and ruled it ever since. -345 DR -> Arthindol appears for the last time to warn the Netherese that the goddess Mystril is about to face her greatest challange. One that could alter the Netherese perception of magic forever
-339 DR -> Fall of Netheril.
Nearly all of their cities fall and are destroyed due to disruptions in the Weave brought about by the casting of a 12-level spell (Karsus's avatar) and the subsequent death of the goddess Mystryl.
Two cities escape the destruction by transporting the enclave and its population to the Gates of the Moon (ysgard) and the Shadowfell.
A huge whirlpool is created from the surface of the Inner Sea down to the mythal in Serôs, destroying many buildings and dragging surface ships to watery graves. The floting Netherese enclaves crash into the Inner Sea and are destroyed.
Establishment of the Netherese survivor states (Anauria, Asram, and
Hlondath), as well as the city of Philock in the underdark.
The archwizard Larloch escapes the destruction builds present-day Warlock’s Crypt
-329 DR -> the Shattered Shield Clan flee from the Slaying Slumber plague -320 DR -> The ophidians of Najara summon the Hss’tafi tribe (yuan-ti) to increase their strength against the Netherese survivor states. -310 DR -> In gratitude for their aid in the Shadow Wars, elfs allows some reformed, surface-acclimated drow to settle in remote lands of Cormanthyr -304 DR -> The serpent god Sseth founds the yuan-ti empire of Serpentes.  Serpentes immediately wage war against the humans of Lapaliiya, weakened by the Empire Plague. -286 DR -> Westgate falls in a single night to a small army of elite mercenaries led by the vampire Orlak -276 DR -> Jhaamdath come into conflict with the elves of the Chondalwood. Over the next 20 years, Jhaamdathan forces hunt and slaughter the elves - 256 DR -> Satama, a Durpari trader, begins preaching the Adama (spiritual belief held on the Shinning Lands. Its core principle is that everything IS Adama: the gods, the word and evyerthing in it) - 255 DR -> The twelve city- states of Jhaamdath are destroyed by a gargantuan tsunami raised by the elven High Magic. This event reshaped the coastline known in the present day. -> Sixth Seros War -> The fall of Jhaamdath sees the end of the Aryselmalyr Empire. All the powers fight for control of Serôs. (until -215 DR) –247 DR to –238 DR -> Tyr bursts from a portal and leads a force of two hundred archons in an effort to pacify the remnants of Jhaamdath, which had fallen into lawlessness. -238 DR -> Second Dukars’ War -> Nantarum (Dukar kingdom) is founded. -227 DR->  Calimport increases in population and area to its largest size ever. For the next eight centuries, Calimport remains the largest and most frequented port on Faerûn’s shores. -220 DR -> End of the Second Dukars’ War: Nantarum loses the war to merfolk forces. When the forces swam the city, they found only one sea elf alive, his mind destroyed. His 30 Dukar followers and “nobility” all transformed into coral statues with looks of contrition on their faces. -200 DR -> Candlekeep is founded. -170 DR to -166 DR -> The Eye Tyrant Wars -160 DR -> An undead Stone Giant (DodKong) appears. He gathers the stone giant clans and refounds the old kingdom Nedeheim as Cairnheim -> The great Conflagration: War between Narfell and Raumathar. This will involve the summoning of demon lords and an avatar of Kossuth. At its conclusion, both combatants lie in ruins. -148 DR -> Rashemen falls under the rule of the demon lord Eltab -120 DR -> rise of the Batiri, a tribe of bloodthirsty goblins.
 -111 DR -> The orc Marches -> Great orc hordes stream south from the Spine of the World to lay waste to all in their path. Illusk, Delzoun and Gauntlgrym fall to this onslaught. The elves unite to halt the orc rampage. -108 DR -> Humans displaced by the Orc Marches rebuild and resettle Illusk. -> Start of the Seventh Serôs War -> The war ends in -106 DR -> Tritons forces appear from the deeper trenches of the Sea -102 DR -> Desva, a cleric of Malar, attains a position of power among the ghostwise halflings and begins leading them into darkness and evil. -91 DR -> Rise of the Triton Protectorate of Ahlors in Serôs. -75 DR -> Elab is defeated by the Witches of Rashemen,  a secret sisterhood formed in the dying days of Raumathar to preserve that empire’s magical lore. -68 DR to -65 DR ->  The Hin Ghostwars -> In response to the evil acts of the cleric Desva and the ghostwise halflings, The Strongheart and Lightfoot tribes unite and begin exterminating its members. Almost all ghostwise are either slain or driven out of the Lluirwood. -33 DR ->  The Netherese state of Asram falls to a plague sent by Talona, from which there are no survivors.
3 DR -> Rise of Aleaxtis (Sahuagin kingdom) in Seros, claiming half the sea 10 DR -> The realm of Serpentes goes into rapid decline when Sseth vanishes. The once-allied yuan-ti tribes begin to feud over the succession 14 DR -> Beluir is founded in Luiren (land of the Halflings) 26 DR -> Cormyr is founded. 27 DR -> Begins the Sixth Age of Calimsham -> Dinasty of Shoon. 64 DR -> Northmen begin settling in the coastal area between present- day Neverwinter and Waterdeep 75 DR -> The High Mages of Cormanthyr use their magic to sever the “creeping evil” from Moander and imprison the corruption, weakening the Darkbringer’s presence in Toril 87 DR -> Eigersstor (Neverwinter) is founded. 90 DR -> SS’thar’tiss’ssu is destroyed by the armies of Ebenfar and the serpentfolk of Najara is scaterred. 106 DR -> Crusaders of Myrkul attack and (temporarily) destroy the dracolich that had been guarding the prison of the demon lord Eltab. in exchange for ninety-nine years of service to the Church of Myrkul, they agree to release him. With his aid, the followers of Myrkul seize control of the city of Shandaular. 114 DR -> Representatives from several drow cities below the Unapproachable East decide to meet and connect their cities through a web of portals for mutual protection. 147 DR -> Azuth worshipers formally break with the Church of Mystra and establish the House of the High One Ascendant 152 DR -> Orcs capture Illusk and rename it Argrock. 163 DR->  Last reported used of the Ring of Winter in Faerûn 168 DR -> Halaster Blackcloak builds a tower and fortified ramparts in the middle of the Deepwater Plateau. 207 DR -> The dwarf realm of Ironstar falls to orc invaders. 216 DR -> Many orc bands fight for supremacy. Thousands of goblinkind perish 220 DR -> Coronal Eltargrim opens the forest of Cormanthor to non-elves, primarily druids, great wizards, and crafters who can add to the glory of Cormanthyr. 232 DR -> several rock and deep gnomes clans build the city of Dolblunde
240 DR -> Elminster Aumar is made a Chosen of Mystra 249 DR -> The cabal of wizards calling themselves “The Black Flame” is no more due to different reasons. They leave behind many powerful spells that later form much of the arsenal of the Red Wizards of Thay. 253 DR -> The panther Guenhwyvar is transformed into a unique figurine of wondrous power. 261 DR -> The elf city at the heart of Cormanthyr is named Myth Drannor. Cormanthyr becomes an open realm, accessible to all non-elves. 262 DR -> Formation of the Eldreth Veluuthra: Five elf houses depart Myth Drannor as they wont support the liberal attitude towards non elves, nor the continued encroachment of humans into ancestral elf lands. 267 DR -> An army 10,000 strong from Chondath marches into the Chondalwood. After less than a day of fighting with the wood elves, only 200 men escaped. Two logging towns are destroyed by the attacking elves.
292 DR -> Aloevan, laranla of Ardeep, embraces the service of both Mystra and Sehanine and is made a Chosen of both goddesses 307 DR -> After decades of debate, the elves decide to allow non-elves to join the the army of Myth Drannor. More than five hundred eagerly enlist. 309 DR -> Halaster Blackcloak rules the Underhalls 319 DR -> 8th Seros War -> shalarins and  merfolk against the ixitxachitl. It ends on 321 DR with the destruction of the demon-ray kingdom 320 DR ->  A plague characterized by mild fever and mania strikes several cities of Calimshan. Combusting corpses during the plague-filled summer lead to the Plague Fires in Calimport. 324 DR -> The Harpers are formed in secret deep in the Elven Court woods. 329 DR -> The Anauroch Desert ceases to spread when the sharns finally defeat the phaerimms 346 DR -> Seven elf officers are found responsable for the Darkwood Massacre (on 335 DR) and are exiled from Cormanthyr -> the first 3 Baneblades are commisioned (they will be finished on the 358 DR) 379 DR -> Incanistaeum is build in Myth Drannor as the first school of wizardry open to all races of the city. 400 DR to 1000 DR ->  Golden Age of the Payit (in Maztica) 400 DR ->  Northkeep is attacked by massive army. Over 40.000 nonhumans wizards, clerics and druids perform a dark ritual helping gruumsh in the sinking of the island. 418 DR -> The first aarakocra arrive in northern Faerûn from Maztica, after generations of migrating from island to island across the Trackless Sea. 426 DR -> The shadow dragon Augloroasa is born to Shhuusshuru. 450 DR -> Fall of the Soon imperium after Amahl Shoon VII is assesinated. 457 DR -> The School of Wizardry in Neverwinter is funded by Aganazzar. 480 DR -> Lyonarth, a white-furred androsphinx, claims the crown of Westgate. 511 DR -> A new leader ascend to the throne of Najara, ending the power struggle that began with the dead of Jacinica (Terpenzi ‘s brood) on 452 DR 523 DR->  The Tri-Crowned Kingdom of Phalorm is founded as a response of the rising power of orc hordes in the North. 527 DR -> Slaves begin years of major unrest in all the cities of Calimshan 531 DR -> The kuo-toa city of Looblishar is founded. 533 DR -> The Mameluk slave warriors overthrow the rulers of Calimport and the other major cities and establish a free country without slavery. 534 DR -> Sphur Upra (gleaming’s city) reaches the material plane 574 DR -> Silver Village grows to become Silverymoon 600 DR -> Numerous powers in Faerûn establish major trade lanes across the sea, though the majority of sea traffic remains within sight of land. 605 DR -> People of Thindol (in Chult) unmask yuan-ti infiltrators. This leads to months of anarchy and fear as the serpentfolk are rooted out and slain. 611 DR -> Orcs erupt from the Spine of the World, engulfing the North in war. Illusk and is left in ruins, but the Host Tower survives. Neverwinter survives, thanks to the aid of Palarandusk, a gold dragon. 616 DR -> In response to a call for aid against the Orcs, the Lich Iniarv floods the land drowning both armies. The mere of Dead man is formed, the orcs flee and Phalorm collapses when the elves abandon Faerûn for Evermeet. -> Lyonarth dies in battle and Farnath is named king. Beings the Ilistar Dynasty 626 DR -> Mirabar is founded over the ancient dwarf capital of Gharraghaur
630 DR -> Fluvenilstra is founded 633 DR -> the gatekeeper’s crystal is stolen by Lyraclea (a chosen from Auril). She uses it to destroy Myth Ondat, which spreads awareness of her might. 634 DR -> Clan Jaezred, shadow dragons that conquerer the drow city Chaulssin, is overthrown by its half-drow/half-shadow dragon progeny (Zekyl) 640 DR -> Yeenoghu’s cult rises among the gnoll tribes of the Shaar 648 DR to 657 DR -> The Bloodforge Wars 653 DR to 656 DR-> Ninth Serôs War -> The merrow kingdom are destroyed and more  than 80% of them flee or are driven behind the Sharksbane Wall. 659 DR -> Silverymoon becomes a center of magical and mundane learning. 660 DR -> The Laws of Battle are drafted by the merfolk, shalarins, and Dukars to avoid the kind of genocidal slaughter seen in the battles against the merrow. 667 DR -> After the Claiming Ceremony fails and The Srinshee dissapears, the Council of Twelve rules over Myth Drannor. The city is without a coronal for the first time in its existence. 673 DR -> the Covenant -> alliance of mages created to promote peace among the human kingdoms and prepare them for future conflicts with the orcs. 675 DR -> By openly accepting half-elves among its direct succession, House Ulondarr suffers censure, grief and attacks from the other houses of Myth Drannor for fifty years.  684 DR -> The Book of Black is discovered. From its cursed text, the Dark Diviners crib the Leaves of One Night. Both text are stolen by followers of Shar. 690 DR ->  The Incanistaeum is disbanded and dismantled 697 DR -> The machinations of Lalondra sweep away the leaders of the clergy of Shar overnight. Worshippers of Mistress of the Night riot due to this. 698 DR ->  Dolblunde is abandoned after an attack by followers of Urdlen 709 DR to 750DR -> Tenth Serôs War -> all the races living in the Inner Sea. 710 DR -> A portal to the Abyss opens above Westgate and a large host of tiefling warriors invades. Their leader, Iyachtu Xvim, seizes the throne. 711 DR to 714 DR->The Weeping War -> A demonic army attacks Cormanthyr. This results in the death of many heroes and Harpers. Myth Dranor falls. 717 DR -> The Dukar slowly withdraw from all political sectors. By year’s end, they vanish and their schools either dissapear or remain mute behind massive and impenetrable shields of magic. 720 DR -> With the Dukars gone, sahuagin parties slaughter the remaining guardians of Myth Nantar and try to destroy as much as possible.They soon abandon the city due to the uncomfortable (for them) nature of the mythal. 734 DR -> Warned by the god Vhaeraun, the Chaulssinyr withdraw into the Plane of Shadow to escape an attack from Menzobarran. There they found the Shadow City of Chaul’mur’ssin
761 DR to 767 DR -> Mystra posesses a half elf woman to give birth mortal vessels of her power. This are known as the Seven Sister, all chosen of Mystra. 792 DR -> House Jaezred is formed to find and kill shapeshifting interlopers 802 DR to 831 DR -> Conflicts between the nation of Dambrath and the drow city of T’lindhe. The drow win with help of half-elf priestesses of Loviathar and Cathyr agrees to rule Dambrath on behalf of the drow. The city is renamed in her honor and she becomes the realm’s first queen 806 DR -> Laeral Silverhand seeks to rebuild Illusk due to its strategic location. 812 DR -> Illusk is largely rebuild. Trade from Mirabar brings great prosperity 851 DR -> Sammaster becomes a Chosen of Mystra and learns from Elminster 863 DR -> The Chultan city of Mezro became invisible and causes magical confusion to whomever close to its borders. 864 DR to 874 DR -> After its relationship with Alustriel ends badly, Sammaster befriends Algashon, priest of Bane, who will turn him towards bitterness, resentment and evil. 875 DR -> Sammaster is stripped from his Chosen powers after attacking and wounding Alustriel. This turns him into insanity, embracing evil 880 DR ->  influenced by the fey’ri, human wizards summons the first demons to Ascalhorn. After its fall, the place will be known as Hellgate Keep. 886 DR -> Harpers place a Wall around Hellgate Keeps to trap demons there. 896 DR -> Extensive poverty and famine from this year to 900 DR. 905 DR ->  Sammaster finishes his principal work on the Tome of the Dragon. Copies begin to appear across Faerûn as the philosophy of the Cult of the Dragon spreads 911 DR -> Bollus el Kahdan attemps to eliminate the evil powers beneath Calimport by filling the ancient sewers and avenues beneath with oil and setting it all afire. It then proclaims itself syl-pasha (ruler) 912 DR -> Demons tunneling under Hellgate Keep reach the Nether Mountains 913 DR -> Sembia is founded 916 DR -> The Harpers and clergy of Lathander ambush Sammaster and his Cult of the Dragon.Sammaster is seemingly obliterated. -> After Sammaster’s downfall, Algashon leads the Cult of the Dragon underground for the first time. Algashon’s Cult adopts many of the revenue-generating schemes required to finance the group’s operations. 922 DR -> Chardansearavitriol (Ebondeth) becomes a dracolich 927 DR -> The wrath of the orc god Yurtrus falls upon the Sword Mountains, causing the Blood Plagues 935 DR -> Orcfastings War 936 DR -> Nimoar’s Hold grows and prospers, and the community becomes known as the town of Waterdeep -> Eleventh Serôs War -> The sea elf kingdoms of Serôs unite and try to to use magic to conquer the Inner Sea. It last until 942 DR 940 DR -> Orc bands try to attack Waterdeep trought subraterraneans routes of the Underdark, but Palarandusk destroys the orc horde. 950 DR -> Cult of the Dragon cells number near one hundred, the height of Cult power across Faerûn since the organization’s inception. 971 DR -> The Cult of the Dragon’s further expansion in the south is halted by the church of Tiamat. 972 DR to 995 DR -> The Cult focuses its reefforts to expand in the North.The only failure to infiltrate occurs in Silverymoon. 972 DR -> The scattered derro tribes unite against the duergar of Gracklstugh and succeed in slaying their king. The sucessor launces a crusade to enslave and exterminate the scattered derro clans of the Northdark. 974 DR -> Castle Waterdeep is completed. Laroun, Waterdeep’s first female War Lord, takes up residence therein. 992 DR -> the Harpers found the Heralds of Faerûn. 933 DR -> Many of the lizardfolk tribes that had long inhabited the northern Serpent Hills migrate into the newly forming Marsh of Chelimber -> The deity Gargauth is freed by Tuelhalva Drakewings of the Cult of the Dragon. When he tried to breaks from the cult, Algashon musters the dracoliches of the Cult. Both are slain in the destruction of the realm
The Present Age
1001 DR to 1006 DR ->  Factionalism within the Cult of the Dragon increases, with most members joining either Algashon’s Bane-influenced camp or the pragmatic faction led by Tuelhalva Drakewings. 1018 DR -> A Rage of Dragons devastates the Heartlands, the lands around the Shining Sea, and the coasts of the Inner Sea.  1022 DR -> Refounding of the Harpers after an attack from Thay Mages that forced them underground in 1021 DR 1032 DR -> the Lords of Waterdeep are formed 1038 DR -> The Great Glacier retreats from the lands of Damara, Vaasa, and upper Narfell. Many folk migrate to the newly uncovered lands. 1063 DR -> King Tarngardt VII frees the city’s derro slaves and grants them all the rights and privileges. The derro form the Council of Savants. 1065 DR -> Harpers kill a dracolich, seize its hoard for Harper coffers and invest it in valuable properties and businesses in cities on the Sword Coast 1071 DR -> Ranressa Shiard, a noted adventurer, prompts Waterdeep to create wards against dragons. 1081 DR -> The Red Wizards of Thay kill Aganazzar. By year’s end the Covenant and the Red Wizards of Thay are engaged in a titanic wizardwar. 1116 DR ->  The Heralds of Faerûn break from the Harpers. 1136 DR -> House Jaezred returns to Chaulssin and establish secret fosterages in seven drow cities ruled by followers of Lolth. 1142 DR -> Rage of Wizards -> Several pirates, including the notorious Redsail, retire to Aglarond bringing with them much wealth. They carouse but also invest widely in businesses, and property, shifting mercantile dominance of Inner Sea trade 1148 DR -> stablishment of a small trading settlement that will become Skullpor 1150 DR -> A great plague sweeps the Sword Coast, coupled with increased attacks by troll and orc tribes. Worship of Talona and Loviatar soars. -> Khelben Arunsun arrives at Waterdeep and builds the Blackstaff Tower. 1164 DR -> rise of piracy in the Inner Sea. 1182 DR to 1222 -> Harpstar Wars 1215 DR -> The House of Wonder, a temple dedicated to Mystra, is established in Waterdeep. 1233 DR -> the chitines are created by Drow of the House mylyl 1235 DR -> The largest orc horde in history besieges countless settlements -> Shallos Ethenfrost seizes control of Silverymoon while it is besieged by the orcs. A Harpers army destroys the orcs and Alustriel slays the self-proclaimed High Mage Shallos Ethenfrost in spellbattle. Alustriel is unanimously chosen by the people of Silverymoon to rule as High Lady Mage. 1236 DR -> Moongleam Tower is built. 1244 DR -> After a nine-year siege, Illusk falls to the Bloody Tusk orc tribe. 1245 DR -> Worship of Loviatar gains great popularity. 1246 DR -> First recorded use of bombards by Lantan 1248 DR -> Verovan, last king of Westgate, dies and is stablished the  Croamarkh: An elected head of state whose term of office lasts four years. -> Guilds are formed in Waterdeep marking the formal beginnings of the Waterdhavian nobility. 1250 DR -> A surprise attack by githyanki lead to a mortal wound of the elder brain of Ch’Chit before it can attack Waterdeep. 1256 DR -> The Council of Guildmasters grows to govern Waterdeep (The Guildwars begin and last until 1262 DR) 1261 DR -> The Zhentarim is founded. 1262 DR -> The Shadow Thieves grow in strength and influence in Waterdeep. 1267 DR -> A bountiful harvest year throughout Faerûn. 1275 DR -> The Eldreth Veluuthra establishes in the Forest of Tethir. 1277 DR -> King Errilam is killed in a hunting accident—the work of assassins of the Eldreth Veluuthra— and many whisper that the elves are responsible for his death. The king’s nephew begins persecuting the elves of Tethyr 1285 DR-> An adventuring party of twelve paladins kill the physical form of the Lich Sammaster. 1298 DR -> A tenday of fighting between the Shadow Thieves and the City Watch that culminates in the death or flight of the guild’s members.
1302 DR -> llusk is retaken and rebuilt by Neverwinter, then renamed Luskan 1306 DR -> Thunder Blessing -> the dwarve birth rate increases 1307 DR -> Sulasspryn suddenly collapses, dropping into a large sinkhole. An entire city, and 7,500 people, are crushed in less than ten minutes. 1310 DR -> A vast pirate fleet conquers Luskan. The leaders declare themselves the new rulers of the city, each taking the title of High Captain. 1311 DR -> The Brotherhood of the Arcane is founded 1315 DR -> an armed temple of Tempus, the Hold of Battle Lions, is established 1317 DR to 1323 DR -> Plague of Dragons (Disease) 1320 DR -> As a result of the Thunder Blessing, the gold dwarves’ burgeoning population forces them to seek out new caverns, upsetting the long-held status quo of the southern Underdark 1321 DR-> The Harpers are reorganized. They become more regimented and hierarchical in behavior and organization. 1325 DR -> The Lords’ Alliance is established in Waterdeep, with membership coming from most of the cities and settlements of the Sword Coast North. 1328 DR -> Drizzt Do’Urden flees from Menzoberranzan. 1331 DR -> More than 30 high-ranking wizards abandon their positions to depart on some mysterious mission within the Marching Mountains. 1332 DR -> Goblin and hobgoblin tribes are on the move on the western Marching Mountains. Some have wizards at the heads of these hordes—the same ones who went missing late last year under some mysterious calling. 1337 DR -> Laeral Silverhand finds and dons the crown of Horns and go mad. 1340 DR -> Tyranthraxus, the Possessing Spirit, claims the Pool of Radiance. 1344 DR -> The Retreat -> Most elf communities retreat to Evermeet 1346 DR -> After centuries of silence from the Dragon Queen, an aspect of Tiamat summoned 1347 DR -> Drizzt Do’Urden arrives in Icewind Dale for the first time 1350 DR -> Bane tries to draw Moonsea cities into the nether regions. Its plan are foiled and the cities return, but The Warhammer of Tyr is stolen by Bane. 1351 DR -> The Crystal Shard is found in Icewind dale after centuries hidden. 1353 DR -> The Night Masks become secret rulers of Westgate 1354 DR -> The High Captains of Luskan come fully under the sway of the Arcane Brotherhood, cementing its secret rule over the city. 1356 DR -> Drizzt Do’Urden  and Wulfgar kill the white dragon Icingdeath. -> Bruenor Battlehammer slays a shadow dragon and drives out the wyrm’s servant duergar. Bruenor proclaims himself the Eighth King of Mithral Hall -> the Tome of the Unicorn is stolen. Luskan and Ruathym attack each other 1357 DR-> The forces of Luskan sucessfully plunder of Ruathym. They establish a presence there and subjugate the local population and shipping.  -> Moander, god of corruption, is accidentally woken from a magical slumber. He causes much devastation before being banished. ->The Tome of the Unicorn is stolen from Ruathym by a Calishite wizard. He manages to summon and communicate with the spirit of Shoon VII. -> Laeral is freed from the influence of the Crown of Horns and slowly nursed back to sanity over the next three years in Blackstaff Tower -> Waterdeep negotiates a truce between Ruathym and Luskan, but it backfires when both cities forge an alliance to raid settlements along the Sword Coast.
1358 DR - Times of troubles -> Cast out from their domains by the overpower Lord Ao, the gods wander the Realms as mortals searching for the stolen Tablets of Fate. Magic becomes unpredictable and prayers go unanaswered. By its conclusion, Cyric, Midnight (Mystra) and the Red Knight ascend. Bane, Bhaal, Ibrandul and Myrkul are killed and Torm is killed and rebirthed.
The Untheric pantheon comes to an end after most of their gods are killed. The Unther empire falls into Chaos.
The Captain’s Confederation is formed. Ruathym is freed from Luzkan.
The demilich Shoon VII is free from its prision as it posseses a female moon elf wizard ( Zallanora Argentresses)
> Era of Upheaval (Until 1480 DR) > Wild and Dead Magic Zones are dirrect effect of the Times of Trouble > Because of the destruction of the Tables of Fate, the planar barrier that separated the worlds of Aber and Toril weakened, allowing both words to exchange small, almost imperceptible, parts of their lands between them 1359 DR -> Gareth Dragonsbane having stolen the Wand of Orcus, shattered it in the blood of an avatar of Tiamat and returned with the blessing of Bahamut. 1361 DR -> The Golden Legion discover Maztica. The native city of Ulatos is taken over by Amnian forces, and Helmsport is founded -> The First Banedeath -> purging of the Banite faith from Zhentil Keep -> Waterdeep, along with the rest of the Lords’ Alliance, threaten war when Luskan once again conquers Ruathym. 1362 DR -> King Bruenor Battlehammer abdicates his throne 1363 DR -> The ancient city of Mezro reappears in Chult. The Ring of Winter  is discovered within by a Harper agent Artus Cimber. 1365 DR -> New Waterdeep is founded in Maztica 1366 DR -> The Zhentarim relocates its resources in the Citadel of the Raven 1368 DR -> Opening of major trade routes to and from Maztica. -> The Red Wizards open an enclave in Phsant . The place is an instant hit with merchants up and down the Golden Way -> The lich Velsharoon ascends to godhood. -> The Font of Knowledge, a temple to Oghma, is established in Waterdeep -> Cat’s Gate (A portal) is unearthed and seized by agents of Iyachtu Xvim 1369 -> Iyachtu Xvim, the demipower and son of Bane, frees himself from his prison and his acolytes raise his status to a lesser god -> Twelve Serôs War -> Iakhovas (an ancient megalodon) led denizens from under of the plague the Sword Coast, attacking Waterdeep, Baldur’s Gate, Calimport, and other random ports. At its end, the Dukar Orders make themselves known to Serôs for the first time in over six hundred years. -> War of Gold and Gloom -> Gold Dwarves and Duergars fight over reclaiming the lost caverns of Deep Shanatar. The war ends on 1383 DR when they join forces against Oryndoll’s thrall army and march together to Shanatar. -> Hellgate Keep is destroyed by the Harpers using the Gatekeeper’s Crystal. -> New Waterdeep is destroyed. Waterdeep cannot send help due to continued sahuagin attacks at the sea. -> Halaster’s Higharvestide -> Halaster Blackcloak is abducted from Undermountain. The Mad Mage’s wards are disrupted, releasing all manner of monsters through Waterdeep’s streets. 1370 DR -> The shaking plague -> The orc hordes of King Obould Many-Arrows lay siege to Mithral Hall -> Trade between the sea folk of Serôs and ports on the Inner Sea increases -> First conflict between them ocurr as Thayvian wizards believe anything undersea that does not help them must be harboring the enemy. -> the bottom of Pythan Trench falls away and reveals waters beneath filled with sunlighst. This displace the sahuagin since they cannot stand the light, fighting everyone they see and preventing investigation of  “the Light Below.” -> The Harpers put Khelben on trial. Blackstaff admits his guilt and resigns from the Harpers. Soon after he forms the Tel Teukiira -> The deity Velsharoon shifts his allegiance from Talos to Azuth 1371 DR -> the Silver Marches is formed. -> Evereska, one of the last elf stronghold, is besieged by phaerimms -> The svirfneblin city of Blingdenstone is destroyed by orders of Triel Baenre -> Evermeet is attacked by rebel gold elves, drow and the Malar--unleashed Elf-Eater but defeats its foes. The Towers of the Sun and Moon are destroyed, and many High Mages are slain. -> The Prince of Evermeet and his followers travel and establish Auseriel as a new refuge for the fair folk. They bring the Tree of Souls with them. -> H’Calos is awakened from his centuries-long hibernation beneath the city of Ixtul and breaks havoc throught Maztica. Is defeated on the same year -> The final Shalarin passing -> permanent portal between the two seas.
1372 DR ->The City of Shade returns to the Faerun ‘s skies, along with the archwizards of Netheril (The city will be destroyed by Elminster in 1478 DR) -> The Warhammer of Tyr is recovered. Miltiades is restored to life as a reward -> The god Bane burst forth from the skin of Iyachtu Xvim. With his divinity restored, Bane quickly becomes a greater power. 1373 DR -> Wailing Death Plague. Within few tendays, most inhabitants of Neverwinter are dead or dying -> The Shadovars are melting the High Ice and crippling the Heartlands -> In a battle between the City of Shade and Cormyr, Tilverton is destroyed. All that remains of its dark concave space filled with shadows and flitting regions of deeper darkness. -> The elves and their allies drive the Pharrim out of Evereska -> Lolth falls silent, denying her followers divine magic. The Jaezred Chaulssin take advantage and attack and destroy many drow-ruled cities. -> Millennia of Deep Imaskar isolation ends. Spies are sent to the outer world. -> Lyraclea is killed by the white dracolich Zethrindor -> precipitation of the last Rage of Dragons due to a Dracorage mythal created by lich Sammaster. The dracorage mythral is destroyed 1374 DR -> Lolth’s silence ends. She has turned to a greater goddess. -> Auseriel comes under concerted attack by a family of white dragons. Tree of Souls goes back to Evermeet while the followers provide a rearguard defense. -> The prince returns to Auseriel with reinforces, but only found and empty city and a dozen white wyrm corpses. No trace of his wife and followers. -> Rain of Fire -> A large rock comprising the Tears of Selûne moves much closer to Toril, causing a total solar eclipse in the Inner Sea. After a day it plummets, separating into five large chunk and later in a  thousands of smaller pieces. This is seen as an Ill omen by many -> Tchazzar returnes to life and Toril by the will of Tiamat. Overpowers and rules over Cimbar in Chessenta from the Palace of the Sceptenar -> Sammaster is destroyed, and the Rage comes to an end. The great platinum dragon Bahamut is released from his ancient prison
1375 DR -> Faerûn is beset by great lightning strikes that mark the impact point of an unusual year-long rain of meteors. Bahamut and Tiamat instruct their respective followers to seek out such sites, for each contains some form of draconic egg within -> The Gatekeeper crystal is used to free the fey’ri within the Nameless Dungeon. They later gather an army and attack elf villages, including Evereska. This attack fails and they go back to Myth Drannor, destroying Morninglord’s temple and killing most of its cleric. -> Daelegoth Orndeir recovers the Shard of the Sun, a holy relic of Amaunator. He then cast a miracle spell, asking his god to break the drought affecting much of Faerum -> Disaster is narrowly avoided in Chult, where the serpent god Sseth is nearly allowed to escape from his prison on the Abyss. -> House Dlardrageth destroys Standing Stone and allies with House Jaelre. -> the Risen Sun heresy, calls to witness the first sign of Amaunator’s ascension. They then casts a spell, which brings forth a second sun over Elversult. Word spreads quickly across Faerûn and many seek to convert to the “church of Amaunator.” -> elves from Evermeet overruns Myth Drannor, and House Dlardrageth falls. A handful of fey’ri escape -> Beggining of the Cormanthor War -> Zhentarim vs Myth Drannor. -> Followers of Shar and Cyric are discovered using a false temple to Mystra to kidnap spellcasters and bring them into the Vast Swamp. -> The lost enclave of Sakkors is raised to once again fly free over Faerûn. The Empire of Netheril is reborn. -> Khelben Arunsun dies creating Rhymanthiin, the Hidden City of Hope. -> Shadowstorm ->  A planar rift is torn open and a portion of the plane of shadows pours forth. Ordulin is destroyed in the cataclysm and Volumvax, Chosen of Mask, emerges amid an army of shadows and shadow giants.
1375 DR -> Fox-at-Twilight discovers a fallen Netherese enclave beneath the sands of Anauroch, from which she barely escapes with her life, her sanity, and a new companion, the exile goliath Gargan -> With help of adventurers the Shadowdale break free from Zhentarim control -> A long earthquake strikes Waterdeep. The city suffers little damage, but a number of people are struck with visions of Halaster the Mad Mage. It soon becomes clear that Halaster destroyed himself while attempting a ritual of tremendous power and send those visions to adventurers and arcanist. -> Lolth and Eilistraee battle to the death in a divine game of chess, with the fate of the drow hanging in the balance. In the end, Vhaeraun is killed by Eillistraee when he attempted to kill her.
1376 DR -> Nilshai are encountered en masse in the Yuirwood and Simbul enacts a bounty on them due to their bloodiness depredations 1377 DR -> The Srinshe returns and offers the Rulers’ Blade to lsevele Miritar. The queen of Evermeet brings the Tree of Souls as a gift to Myth Drannor. 1379 DR -> Lolth attempts to destroy Ghaunadaur but fails. 1380 DR -> A canal finally completes and is able to link the Sea of Fallen Stars and the western oceans 1381 DR -> A freak cold snap freezes the ground of Northern Faerûn. The dip in productivy causs many go hungry and die of starvation of malnutrition even in the lasgest and wealthiest cities. 1383 DR -> Moradin leads the deities of Dwarfhome against Hammergrim. Gorm Gulthyn & Haela Brightaxe perish in battle, As well as Ladunguer and Deep Duerra. The plane of Hammergrim disperses into the Astral Sea. 1384 DR -> In missunderstanding and bound by their honor, Tyr kills Helm in a duel they both agree on. Though nothing can be proved, the gods sense the hand of Cyric in Helm’s death.
1385 DR -> The Spellplague -> Cyric, aided by Shar, kills Mystra. The magic runs wild in Faerun and the surronding planes, some which are destroyed. Only greater deities prove strong enough to maintain their realms against the chaos. Tyr, Lathander, and Sune imprison Cyric for one thousand years.  
1480 DR to 1489 DR -> Second Sundering
Unkown. Between 1488 DR and 1492 DR - Death Curse. People cannot be resurrected and undead creatures wither and die
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some-stale-bread · 2 years
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Sunbeam snakes are located in Southeast Asia, therefore Cielo is a deep tan, on his upper half. Sunbeam snakes have iridescent finishes on their scales, with dark brown or black pigments under the finish, Cielo has dark brown pigments; Cielo has their scales going up half of their spine. Cielo's tail is 7 feet long, while his torso is 1 foot 6 inches tall; his waist is around 16 inches in width. He prefers damper areas as the Sunbeam snakes does, he also prefers cooler temperatures, of course humidity and water is appreciated as it's a necessity to avoid his tail drying out. While he's nothing poisonous, he prefers meat of course not humans, as stated he's not poisonous. Cielo, is an introvert, his type of naga live in particularly burrow like homes, however he's quite a bit more outgoing than other Sunbeam Naga's; he's not too feisty at all, though he ironically is scared of normal snakes. He's rather quiet, because he's embarrassed by the typical influence on the letter S and his longer sharper tongue.
He wears a Ao Dai, a shorter one so he can stay up in it and not get it wet, it's a honey colour, with a reaching spark type design. His eye colour is dark dark blue close to being black, and he has long unkempt black hair, as people don't typically like Naga's.  He does sometimes put it up in a ponytail though.  An Ao Dai is a traditional Vietnamese clothing.
If you want the backstory please talk to me about him. I love him.
pleas e give me a backstory this is cool af
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harvestmoth · 2 years
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*pulls you under the bed*
IDEA TIME! YOU WILL NEVER ESCAPE
Mayu - Rokurokubi (Beautiful long ass neck woman)
Tsumugi - Futakuchi Onna (Woman with another mouth at the back of her head)
Manaka - Fire Elemental
Ria - Nymph
Yuna - Oni
Juri - Dragon or Tiger Hybrid
Ao - Naga
Hikaru - Normal human
Ikumi - Living Porcelain Doll
Ryo - Maybe an Invisible Girl. She herself is invisible, but you can still see her clothes.
Yuuna - Exorcist, Sepharim, or Normal Person
Kako - Book Tsukumogami (Item past 100 years that gains life)
hey anon hows it hangin :]
these ideas are all really interesting! honestly not sure how to draw your ideas for mayu, tsumugi, manaka and ria, but i did have a similar idea for juri and ao! ive actually drawn a dragon juri a couple times and snake ao once or twice but i never posted her.
my original idea for yuna and hikaru were a but different though, with yuna being a tiger thing and hikaru a centaur, but normal human hikaru still being called a horse despite being the only human of the 4 is very funny.
ikumi and ryo im also not sure how to draw, but thats mostly because im not good with dolls or clothes! but theyre both very very cool. invisible ryo makes for good photo taking
and yuuna i actually know nothing about her despite having her in game, ive just heard tales of the twins shes friends with and it. yea i think i wanna stay blissfully unaware of them. but yuuna and yukika both have very interesting designs, but i think her as an a sort of exorcist could be funny, given how my idea of mami has adopted a ghost
and finally kako! i absolutely adore her group i think theyre all really fun, and her being a hundred year old book is also very fun. i dont know how ghat would look either, maybe just a kako colored book who talks that nanaka and them found? idk but its all very interesting!
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pandapupremade · 2 years
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✨✨✨ my memory is bad apologies but i believe for a meme that was 'tell me your type and I'll assign you a crop haven character' you assigned me a basilisk/naga character? tell me about them! (if I'm wrong then your choice!)
Send me ✨ for a random thing about one of my OCs! (Optional: You can specify one!)
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you are correct, I did! I don't have an updated portrait for him or any new art at all really, but here is his reference again
✨ Naga is very very very long/big. he's like 30 feet long and his "humanoid" portion is very big too. gee naga who let you be the biggest monster around aside from the character who is literally a god
✨ Naga lives deep in the forest, and is usually spending his time sleeping and eating. he's very rude and uncaring to humans and even other monsters and. yeah he isnt above eating anyone if they annoy him enough. that said, hes very protective and territorial if he DOES like you.
✨ He really likes ore and fossils. He likes to collect them, and he and another character Ao are both very good at identifying the fossils. It's just Naga won't give them back to the player and keeps them for himself -
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luiz-henrique · 7 months
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="[ A GRANDE CLAVÍCULA -: 💎LIVRO QUARTO ( QUATRO)💎-: SECÇÃO H , SUB - SECÇÃO H- SIGMA -: DIVIDIDA EM (...)-: H- SIGMA PRIMEIRO , H- SIGMA SEGUNDO , H- SIGMA TERCEIRO e H- SIGMA QUARTO ]"=
="[ ESTA -: H- SIGMA PRIMEIRO ]"=
" Da Estação Oculta , sua Plataforma Configurada Quíntupla , no Invisível Vigiada por Terríveis Guardiões e que Asperge Rumo à Vias , Caminhos e Sendeiros que Dão Acesso a Ondes Distintos, Nesta Terra, em" Mundos por Detrás de Mundos " , e em Além do Universo e do Espaço, com suas Facetas de Tempo , se em Mundos Outros por Detrás desta Terra , em Facetas Diferentes Outras do Tempo , Ligadas ao Mais Abrangente do Tempo , que se Co- Integra Ligado ao Mais Abrangente do Espaço -: Contidos no Universo, como já Mencionado , e Rumo ao Além do Universo , no Quanto a " Criação Mais Abrangente , Ante a qual, o Universo é como um Mero e Insignificante Grão de Areia , no Quanto a Plataforma Específica, Olhe as Letras Associadas a Notas Musicais (...)-:
" 🎼 Ã(Dó)- Ã(Fá)- Ã(Dó)- Ã(Ré) - Ã(Si- Bemol) 🎼 (...)!!! "
" MELUSINA , DOMINA INEXORABILIS (….) ! "
" ZAIS : ARCÁDIA ..., AVALLON..., ASGARD... , JINAS..., AES- SIDHAE : AES - SIDHES (...) !!! "
" CAOS ..., Não o Excedente a Cosmológico, mas o Cosmogônico (...) ! "-:
YOG- SOTHOTH : IAK - SAKAKK !-:
TIAMAT !-:
"HU- KADARN , O GALHUDO : COROADO DE CHIFRES (...)!!!"-:
" ABRA - HAD - ABRA- SH "
HAD- ABRA - SH
ABRA- SH
" SH "-:
Z !
Ante GIMELA , a mesma NAGA , pois -: NAHASH , a Serpente 🐍, está NAGAINA , a Encantadora de Serpentes , Aquela Feérica ou de Natureza Não - humana e Elemental , no Mais Além (...)!-: E do " DE TENEBRARUM REGIS NOVEM PORTIS ...", seus Terríveis Guardiões, da Primeira à Nona e Última das Portas ..., portanto Ante a mesma Árvore, e Enroscada Nesta , a própria Serpente 🐍 (...) !!!-:
GHOTH ! -: para a Primeira Porta 🚪, no dar Acesso Desta , ao Outro Guardião -: VORDAVOSS com o Signo de YARNAK , UMA ALA SINISTRA DO ABISMO e Àdiante o Terceiro Guardião -: NATHANASS com o Signo de YHU-GHO , que Concede aos Elegidos Raros ," A CONQUISTA DA FORÇA (...) ! "
YOG- SOTH , que Não Deve Ser Confundido com YOG - SOTHOTH , é o Guardião da Segunda Porta 🚪-: Porta que é um Mundo e também sua mesma Chave 🗝️ , Ante o Guardião Terrível com Sua Espada Aterradora e a " Névoa de Fogo 🔥 (...)-:
" IN- RI : AO INVERSO -:
IN NEGIS RENASCOR INTEGER ,
DA MORTE RENASÇO PURO E INTACTO (...)!!! "
E por Detrás da Terceira Porta 🚪 está -: YMNAAR , Repleto da " Força que Seduz...", ao Lado do Outro Guardião que é -: NIGYR - KHORATH , Investido da " Força que Destrói ...,"
Entretanto (...)-: " A PÉROLA PERDIDA GUARDA O SEGREDO (...)!!! "
Ante o Vislumbrar da " Grande Serpente 🐍 do Abismo...," que Mira em desde o " Além da Eternidade...," eis que Após o" Renascimento Outro" do Raro Elegido está a Quarta Porta 🚪 , e seu Guardião -: THORION , que Não Deve Ser Confundido com THERION , um Aspecto e Faceta Masculina da BESTA , Onde Nesta Vertência, o Aspecto e Faceta Feminina da BESTA , seria BABYLON , pois -: BABALON , e mesma BABILÔNIA -: Um Reflexo Espelhado de LILITH , que Nunca Foi Concubina de LÚCIFER , é Rainha do Inferno , e Tem Outros Reinos , Desta também é um de Seus Inumeráveis Reflexos -: AZ - JEH , que Reina ao Lado de AHRIMAN (...) !-: Ante a Quarra Porta 🚪 está Escrito -:
" O DESTINO NÃO É IGUAL PARA TODOS ! "
Vença as Provas do Guardião e Ele te dará o Acesso (...) !!! -:
Assim da Árvore da Vida com sua Sombra , Ante a Serpente 🐍...,
Há o Desvendar de Três Véus de Luz...,
da " LUZ QUE SURGIU DAS TREVAS (...)" !-:
No ABISMO...,
KINYAN , a Luz Azul...,
YOTH , a Luz Rosa...,
e NAKAY , a Luz Negra...,
que se Forma pela POTÊNCIA (...) !
Já por Detrás da Quinta Porta 🚪 , Há o " ESCONDIDO DIAMANTE 💎...,"
Diante do Guardião -: CYAEGHA...,
" PEDRA " com Poderes Ocultos , como um " ENIGMA À SER DESVENDADO...,"
Onde CYAEGHA é o Sétimo Guardião, que Zela pelo " SEGREDO DO TEMPLO...," A LUZ QUE SE RETRO- CONVERGE AO REVERSO , DE VOLTA ÀS TREVAS (...)-: "
" DESDE SI , COMO A SUA TRADUÇÃO COMO A CHANA NEGRA DO VIRTUOSO ÓDIO, DA QUAL RESSURGE A PHÔENIX : FÊNIX -: DO ESPECTRO MULTI COLORIDO DE CÔRES INIMAGINÁVEIS QUE SE EQUIPARAM AO INDIZÍVEL , PRÓPRIO DAS " TREVAS ABSOLUTAS QUE SE EXPLANAM NA ESCURIDÃO ABSOLUTA, EM DESDE A GRANDE OBSCURIDADE ABSOLUTA , ORDENADA POR DEUS (...) !!! "
Passa por CYAEGHA e Chegará ao Outro Guardião, o Oitavo...,
que Zela pelo ESPAÇO - TEMPO...,
Aquele de Nome à ser -: DAOLOTH , o Terrível Guardião...,
Ante o " DESCORTINAR DA ETERNIDADE...",
e o " ALÉM DA MESMA ETERNIDADE...,"
que por sua vez , " SE ESPARGE PARA (...)-: O MAIS ALÉM (...) !!! "
E Assim , o OBSCURECER SE REVELARÁ NEGRO...,
" ANTE OS ÓLHOS TERRÍVEIS E BRILHANTES DA GRANDE SERPENTE 🐍..., QUE SE ENROSCA NO ÉDEN , EM TORNO DA ÁRVORE DA VIDA E DE SUA SOMBRA, A ÁRVORE DO CONHECIMENTO , E MESMA , DA MORTE ...,
A SERPENTE 🐍 , QUE DEUS A ORDENOU , TAMBÉM, COMO A RAINHA DO INFERNO , SOBERANA DO ABISMO E DOS OITO TERRORES DO SOBRENATURAL , MENCIONADOS POR HOWARD PHILIPS LOVECRAFT...,
ESTA , A SENHORA DAS TREVAS , E MESMA -: RAINHA DA NOITE -:
A SOBERANA DA MORTE : HEIRMAMENÉ : A FATALIDADE , SANTA MORTE COM SUAS REPRESENTAÇÕES, JARDINS , REINOS E DOMÍNIOS...,
ESTA CUJO NOME É MORTE , E LHE ACOMPANHA O INFERNO ...,
À GLÓRIA MAIOR DO PRÓPRIO DEUS (...) !!! "
E por Detrás da Sexta Porta 🚪 , está -: YIBB- TASLI , o Nono Guardião...,
ao Lado do Décimo Guardião -: XADA - HAGLA (...) ! -:
THELEMA : A VONTADE ANTE O AGÁPE , AQUI O " GRAAL NEGRO " , " O CALDEIRÃO DE CERIDDWEN : KHERIDDWEN...," o " AHBH OBSCURO...",
SOB OS DOMÍNIOS DADIVOSOS DO NEGRO E VIRTUOSO ÓDIO SUBLIME E QUE ZELA COMO A ESPADA ESVIAÇANTE SOB A SOMBRA DA ÁRVORE DA VIDA , EM DESDE -: " OMISTÉRIO DOS MISTÉRIOS... " , FUNDAMENTADO E ESTABELECIDO POR DEUS , EM POR DETRÁS DO -: " MAIS QUE ETERNO CÂNTICO DE ASSIM SEJA (...) !!! "
Onde ALÉM " Deste Obscurecer " ,
Diante da Sétima Porta 🚪 do Abismo, Entretanto Desta Vertência e Faceta do Abismo , está o Décimo Primeiro Guardião -: UBBO- SATHLA...,
e os " SEGREDOS DO ALPHA E ÔMEGA , O COMEÇO E O FIM , QUE SE PERDE NO ALÉM DE TODO O PRINCÍPIO E DE TODO O FIM...,"
" 🎼🌈💎A ULTRA TRANSCENCÊNCIA INDIZÍVEL💎🌈🎼..., "
QUE DESEMBOCA DE SEU ALÉM , ANTE O VISLUMBRAR DO INOMINÁVEL , que Aqui Não se Refere ao " Inominável " dito por Lovecraft, que Até pode Simbolizar " o Apontar para Este ...,"
O INOMINÁVEL , POR MIM , HENRICH: CHYREN, QUE MENCIONO É DEUS -:
IHVH ...,
AHEIEH ASHR EHEIEH...,
TETRAMMATON...,
HWH-IOD-HÉ- SH( G: GUI ; Z )- VAU- HÉ- HWH...,
EHEIEH...,
SHADAY EL CHAI...,
IAO , THEOS , DEO , JÉU , SABAOTH...,
ALLAHU AKBAR...,
ALLAH...,
DEUS COM VÁRIAS FACETAS , E COM SEUS NOMES E MISTÉRIOS SAGRADOS (...)-: " Os que Não Vivem por seus Mistérios , Morrem por Estes (...) !!! "-:
" E ANTE DEUS , ESTÁ O DEMÔNIO 👿 , QUE DE DEUS CONHECE SEUS SEGREDOS MAIS PRECIOSOS , E DEUS LHE ORDENOU PARA QUE O DEMÔNIO 👿 , SIRVA E ENALTEÇA A DEUS , A SEU MÓDO👿 (...) !!! "
A Porta 🚪 , a Chave 🗝️ , e o Guardião -: São Um Só..., Diante do Anfitrião e Descortinar de uma " Outra Realidade e Mundo...,"
" 🎼🐍📖🗝️💎🌈🎼(...)-: "
"ANTE O MAIS INDIZÍVEL , QUE ENALTECE , DE DEUS , A SUA GLÓRIA MAIOR (...) !!! "
BEHEMOTH E LEVIATHAN -: Guardam as Portas do Éden (...) !
Onde JAKIN E BOHAZ SE PERDEM ...,
ZOMIKALIR ET DIEITER (…) !
GOG ET MAGOG -:
E- TEMEN- AN- KI -:
ANNA : CÉU , KIA : TERRA , DESDE -:
ANSHAR E KISHAR ...,
BABILÔNIA...,
CTHAH666 : CHIOA : ZHYON ...,
FENRIR : FENRIS , O MASCULINO E JORMUNGANDR, A FEMININA (...)-:
" ZIKHUR! "-:
" SHAYTHAN DEVE HONRAR DEUS !!! "-:
" HYDRA E DRAGÃO - SERPENTE - ESCORPIÃO DE OITO CABEÇAS , E DE NOVE POR DETRÁS DO SETE , ONDE A SENHORA ESCARLATE , VESTIDA DE SANGUE , MONRADA SOBRE A BESTA É A MESMA BESTA , A NONA CABEÇA DA HYDRA , E PRÓPRIA HYDRA, NA FACETA E MANIFESTAR FEMININO DA BESTA ( BESTIA ) , UM REFLEXO ESPELHADO DA " GRANDE RAINHA DA NOITE...,"
QUE ESTA..., ME ENVOLVA DENTRE SUAS ASAS NEGRAS E ME ASCENDA ÀO MAIS ALÉM (...)-:
KOVEC NIHI TREKATSCH (...)!!! ! !!! "
E Assim por Detrás da Oitava Porta 🚪 do Abismo , se Encontra o Décimo Segundo Guardião -: MLANDOTH...,
Diante dos Escritos que dizem (...)-:
" A MAIS ALTA EXPRESSÃO do "Verdadeiro e Desconhecido Amor " , É O VIRTUOSO ÓDIO , QUE REFULGE DO FUROR DO TERRÍVEL (...) !!! "
ESTA É A FORÇA DA ESPADA...,
ONDE (...)-:
" O REINO DE DEUS SE ENCONTRA SOB A SOMBRA DE ESPADAS ⚔️ ⚖️🙏⚡🖤(...)! ! ! "
" DEUS QUE CRIA MONSTROS E TERRÍVEIS GUARDAS , GUARDIÕES E DISTINTOS , PARA PROTEGER E ZELAR POR SEUS REINOS , IMPÉRIOS , DOMÍNIOS E SAGRADOS MISTÉRIOS (...) !!! "
" E por Detrás da Nona e Última das Portas 🚪 do GRANDE ABYSSAL EM ANTE O SEU ALÉM...,
Jaz o Décimo Terceiro Guardião (...)-:
UMM - AL - TAWIL , Também Chamado , UMM- AT- TAWIL...,
QUE É UM REFLEXO ESPELHADO CO- AUTÔNOMO , SURGIDO DO PRÓPRIO -:
YOG- SOTHOTH , Também Chamado de IAK- SAKAKK ...,
QUE DESCORTINA AS PORTAS , PÓRTICOS E PORTAIS DO VERO E DESCONHECIDO TERROR , E DE SUA EXPRESSÃO TRADUZIDA COMO HORROR ...,
ANTE SHAYTHAN , QUE ESTÁ DIANTE DE DEUS, QUE É O INOMINÁVEL, COM SEUS NOMES E MISTÉRIOS SAGRADOS (...) -: GLORIA IN EXELSIS DEO 🙏-:
ALLAHU AKBAR 🌈⚖️⚔️⚡💎🖤❗❗❗ "
( Continua em H- Sigma , Parte Segunda )
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informationalnews · 9 months
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Nagaland: Unveiling the Enchanting Traditions and Cultural Splendor of India's Northeast
Welcome to Nagaland, a land of enchanting traditions and cultural splendor nestled in the northeastern region of India. Known as the "Land of the Naga Tribes," Nagaland offers a mesmerizing glimpse into the rich tapestry of indigenous cultures, vibrant festivals, and breathtaking landscapes.
Nagaland is home to diverse Naga tribes, each with its distinct customs, languages, and traditions. Exploring the villages, you'll witness the unique architecture of Naga houses, adorned with intricate wood carvings and vibrant paintings. The warmth and hospitality of the Naga people will make you feel welcome as you delve into their fascinating way of life.
The cultural heritage of Nagaland is best experienced through its festivals. The Hornbill Festival, held annually in December, is a grand celebration of Naga traditions, music, dance, and craftsmanship. It is a vibrant extravaganza that brings together various tribes, showcasing their cultural performances, indigenous games, and traditional attire. Immerse yourself in the rhythmic beats of tribal dances like the warrior dance of the Ao tribe or the graceful movements of the Chang tribe's bamboo dance.
One cannot explore Nagaland without encountering its rich artistic traditions. The state is renowned for its exquisite handloom and handicrafts. The intricate Naga shawls, woven with intricate designs and vibrant colors, are a testament to the skill and creativity of Naga weavers. Visit the bustling markets in Kohima and Dimapur to witness the craftsmanship firsthand and take home a piece of Nagaland's cultural heritage.
Nagaland's natural beauty is equally captivating. The rolling hills, lush valleys, and cascading waterfalls create a picturesque backdrop for exploration. The Dzükou Valley, nestled at the border of Nagaland and Manipur, is a paradise for nature enthusiasts. Trek through its pristine landscapes, adorned with vibrant flowers and crystal-clear streams, and be rewarded with breathtaking panoramic views.
For adventure seekers, Nagaland offers thrilling opportunities for trekking and wildlife encounters. The Japfü Peak, the second-highest peak in Nagaland, presents an exhilarating trekking experience, rewarding climbers with stunning vistas from the summit. Meanwhile, the Intanki Wildlife Sanctuary provides a chance to spot rare species like the hoolock gibbon, golden langur, and Blyth's tragopan, a colorful bird endemic to the region.
Nagaland's cuisine is a delectable reflection of its cultural diversity. The Naga cuisine, known for its unique flavors and use of indigenous ingredients, will tantalize your taste buds. Try the famous Naga pork curry, prepared with aromatic spices and local herbs, or indulge in smoked pork and bamboo shoot delicacies. Don't miss out on the opportunity to savor the fiery Naga chili, a key ingredient that adds a distinctive kick to their dishes.
While exploring Nagaland, it is important to respect the local customs and traditions. Engage with the local communities, listen to their stories, and learn about their beliefs and folklore. Participate in traditional rituals and ceremonies, such as the Sekrenyi festival of the Angami tribe, to gain a deeper understanding of Naga culture.
Nagaland is a cultural paradise waiting to be discovered. It is a place where ancient traditions merge with contemporary life, offering a glimpse into the rich heritage of India's northeastern region. Embark on a journey to Nagaland, and let the enchanting traditions and cultural splendor of this land leave an indelible mark on your heart and soul.
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pix3lplays · 9 months
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Ao what about Jing Yuan, Blade, Gepard and Sampo whit a naga reader
And please take care of yourself
Thank you, I’ll try! I’m afraid Nagas aren’t really my thing, but feel free to send in another request!
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beneficios · 1 year
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Revisão e teste do corretor NAGA – Quão boa é a plataforma?
Se você não ouviu falar NAGA ainda, você vai muito em breve. Está em uma trajetória clássica de 'estrela em ascensão' da fintech, pois constrói o que será sem dúvida a rede de investimento social mais avançada até hoje.
Esqueça o eToro; NAGA é onde está acontecendo agora. Está desenvolvendo diligentemente todo um ecossistema de inovações financeiras para permitir que todos negociem e invistam nos mercados financeiros, criptos e bens virtuais.
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O que é NAGA?
NAGA foi fundada em 2015 e partiu em uma missão louvável de revolucionar e interromper o mercado financeiro descentralizando sua tecnologia subjacente. E dando a todos acessos às melhores ferramentas para participar.
Apenas dois anos depois, o NAGA foi lançado no Bolsa de Valores de Frankfurt no que viria a ser uma das 50 principais ofertas iniciais de moedas de todos os tempos. A Oferta acabou sendo a décima oitava maior venda de tokens do mundo, com mais de 63.000 assinantes de estreia e alcançando uma avaliação de mais de $50 milhões em questão de meses.
Determinada a abrir um caminho distinto, a NAGA aplicou sua visão aos tipos de contas. Em vez de um conjunto de contas diferentes destinadas a traders específicos, a NAGA opta por uma abordagem tudo-em-um. Não há necessidade de comparar e contrastar contas. Há apenas um. E praticamente faz tudo. Embora uma abordagem de tamanho único possa levantar algumas sobrancelhas, faz sentido. Você tem acesso, por exemplo, negociar e investir em mais de 750 instrumentos, incluindo forex, commodities, criptomoedas, índices e muito mais.
Além disso, você tem acesso a Negociação social da NAGA recursos, um MasterCard da marca NAGA. Você pode negociar criptos e armazenar moedas em uma carteira NAGAX segura. O que também diferencia o NAGA é que é uma comunidade genuína de traders que interagem para discutir e analisar as condições do mercado por meio de bate-papos públicos, individuais e em grupo.
A história de fundo do NAGA é um conto interessante e digno de ser recontado. A empresa com o logotipo do chili foi criada em outubro de 2015 por Yasin Sebastian Qureshi e Benjamin Bilski quando lançaram seu inovador aplicativo de negociação social, o NAGA trader. Em poucos meses, a NAGA conseguiu financiamento de um dos bancos mais antigos da Alemanha e ganhou seu primeiro prêmio internacional em Londres. Em meados de 2017, a NAGA ganhou mais financiamento de uma das maiores empresas de investimento da China e foi cotada na Bolsa de Valores de Frankfurt. A estreia atingiu um retorno sobre o investimento de 260% com base no preço de emissão.
O ano seguinte foi igualmente agitado, com o fundador da NAGA, Benjamin Bilski, sendo adicionado à lista Forbes Under 30 e selando sua reputação como uma das estrelas jovens mais brilhantes da tecnologia. 2018 também viu novos lançamentos de produtos da carteira de criptomoedas da NAGA, negociação de itens de jogos virtuais e troca de ativos digitais.
Em 2019, a NAGA lançou seu MasterCard vinculado para gerenciar fundos no NAGA Trader. E desde então, tem sido uma litania de mais inovação e progresso.
Regulamento e segurança do NAGA
A NAGA é uma empresa de tecnologia financeira com sede na Alemanha, listada na Bolsa de Valores de Frankfurt como The NAGA Group AG (WKN: A161NR). Seu Número Internacional de Identificação de Valores Mobiliários (ISIN) é DE000A161NR7, e o símbolo é N4G.
A empresa opera com um capital nominal de 42.049.903 euros, aproximadamente $50 milhões. Faz parte da NAGA Global Ltd., constituída em São Vicente e Granadinas e registrada como empresa internacional (IBCN24501IBC2018). A empresa e suas subsidiárias são licenciadas e regulamentadas pela Comissão de Valores Mobiliários do Chipre (Licença nº 204/13).
As sedes estão localizadas:
O escritório registrado da NAGA Global (São Vicente) é Trust House, Bonadie Street, Kingstown, St. Vincent and the Grenadines.
Enquanto isso, a NAGA Global (Chipre) Ltd tem sede no terceiro andar da Torre Euro sure em Nicósia, Chipre.
E a sede da empresa NAGA Technology fica em Hamburgo em Neustadter Neuer.
No total, a NAGA opera em sete escritórios em todo o mundo e emprega uma força de trabalho de 150 profissionais.
Termos da empresa:
Você pode baixar os termos de negócios da empresa e outros documentos legais na página de documentação legal do site. Os documentos que podem ser baixados incluem o Contrato do Cliente, Avisos e Divulgação de Riscos, Política de Privacidade e Política de Cookies.
(Aviso de risco: 75.53% de contas CFD perdem dinheiro)
Condições de negociação
A NAGA é provavelmente uma das corretoras com o mais amplo espectro de ativos de negociação ao redor.
Você pode negociar:
Forex
Ações reais
CFDs
ETFs
Criptomoedas
Índices
Mercadorias
e Futuros
No entanto, suponha que você prefira sujar as mãos e voar sob o radar. Nesse caso, você pode negociar como de costume nas outras plataformas da NAGA, MetaTrader 4 e 5 para desktop e celular e web. No total, são mais de 950 instrumentos e taxas baixas, spreads baixos nas principais moedas, dados de gráfico em tempo real, preços de pip fracionados e execução de mercado ultrarrápida. A negociação de ações reais é isenta de comissões.
A NAGA diz que seus usuários desfrutam de spreads de mercado baixos porque estão continuamente ajustando os spreads para oferecer aos clientes as melhores condições em todos os mercados. Vale a pena notar, no entanto, que os spreads da NAGA são variáveis e, como tal, tendem a ser mais baixos do que os spreads fixos. Por esse motivo, não há pagamento de prêmio de seguro. Ao contrário de outros corretores forex, A NAGA não impõe restrições comerciais durante as últimas notícias e eventos.
Sementes:
Eles também são diferentes com seus preços de pip fracionados. Ao contrário da regra padrão da 4ª casa decimal, a NAGA arredonda seus pips para cima ou para baixo até a 5ª casa decimal para garantir um preço melhor para os clientes dos provedores de liquidez da NAGA.
Testando a plataforma de negociação NAGA
Você pode acessar os serviços da NAGA em vários dispositivos de qualquer lugar do mundo, como seria de esperar. São cinco opções de escolha: MetaTrader 4 e 5 para desktops, o aplicativo da web NAGA e opções móveis MT4 e 5 para Android e iOS. Mas você pode usar uma mistura de todos eles, se desejar, se usar muitos dispositivos diferentes.
MetaTrader 4 e 5 são melhores para traders experientes que precisam de uma plataforma avançada com ferramentas pesadas para negociar vários instrumentos. Cada um é personalizável para que você possa organizar os indicadores, barras de ferramentas e outros móveis para refletir seu estilo de negociação e preferências pessoais.
Ambas as variantes são muito práticas e focadas na negociação, com uma extensa variedade de ferramentas e gráficos.
MetaTrader 4
MetaTrader 4 é icônico e um padrão de plataforma da indústria. É simples, mas um pouco desajeitado em alguns aspectos.
É familiar para muitos e uma ferramenta de negociação adequada da velha escola que ainda corta a mostarda no ambiente frenético de hoje. Mais, ele sincroniza com seu perfil para que você não perca seguidores de cópia automática e um pouco de dinheiro extra.
Características do MT4:
Uma interface personalizável
Três tipos de execução de ordens
Quatro pedidos pendentes
30 indicadores técnicos integrados
E 31 objetos gráficos.
MetaTrader 5
Quanto mais ágil e flexível, o MetaTrader 5 permite negociar uma variedade maior de ativos, incluindo ações reais. Portanto, se você deseja obter pagamentos de dividendos em seu portfólio, o MetaTrader 5 é a versão MT para acompanhar.
Outros recursos do MT5 são:
Costumização
Nossos tipos de execução de pedidos
Seis tipos de pedidos pendentes
Transferências de fundos entre contas
38 objetos técnicos
E 44 objetos gráficos
Outros recursos no MetaTrader 5 que você não obtém com o 4 são:
Compensação
Profundidade do mercado
Calendário econômico
Testador de estratégia multi-thread
E bate-papo da comunidade incorporado
Tanto o MetaTrader 4 quanto o 5 podem ser baixados diretamente do site da NAGA. Está disponível para Android, iOS, Windows e macOS.
Aplicativo da web NAGA
Se você não é um grande fã de MT, pode acessar todos os recursos e ferramentas do NAGA diretamente do seu navegador. Você pode acessar tudo, desde a configuração de alertas até a cópia automática.
O aplicativo da web NAGA oferece acesso a quase todos os recursos, incluindo negociação social, disponíveis nas outras opções da plataforma. Vocês pode negociar mais de 500 instrumentos em uma plataforma web que é avançada e fácil de usar.
Para ter um gostinho da experiência na web, você pode fazer login como convidado aqui.
NAGA para iOS
O aplicativo da Apple está disponível na App Store, onde obteve uma classificação muito alta de 4,8 de 5. O aplicativo requer iOS 13.0 ou posterior e 140 MB de espaço de armazenamento.
NAGA para Android
No Google Play, o aplicativo NAGA classifica apenas 3,7 de cinco pontuações de quase 4.500 classificações. A classificação mais alta do iOS foi baseada em apenas 45 avaliações.
Embora os usuários do iOS estejam satisfeitos com o aplicativo, recentemente tem sido o sentimento oposto em geral dos usuários do aplicativo Android.
Dois outros grandes motivos para baixar o NAGA são:
Você obtém um gerente de conta pessoal que fornecerá suporte profissional por telefone, e-mail ou bate-papo.
E o NAGA Messenger, o primeiro serviço de troca de mensagens instantâneas do mundo.
Como negociar
Enquanto você obtém uma conta demo como padrão quando se inscreve em uma conta NAGA, não fique tentado a pensar que isso é suficiente para você começar.
Aproveite a conta demo, com certeza. Mas tenha em mente que é dinheiro de fantasia, e mesmo as melhores demos são apenas pálidas imitações da coisa real. Procure em uma conta demo como um meio de descobrir a plataforma NAGA e se familiarizar com todos os mostradores e alavancas. Por si só, não é um ponto de entrada no mundo do comércio. Mas sim um passo a passo dos controles.
Uma conta demo é um ambiente livre de riscos para traders mais experientes testarem novas estratégias e ideias de negociação sem colocar dinheiro real em risco.
Os comerciantes iniciantes devem usar a conta demo em conjunto com os recursos educacionais e de treinamento fornecidos pela NAGA. Comparado com muitos outros concorrentes, o que eles têm a oferecer é agradavelmente abrangente. Combinado com suas perguntas frequentes e a central de ajuda, a maioria das pessoas deve, no mínimo, ter uma boa base sobre o que fazer em seguida.
Você pode ter uma boa ideia do que esperar entrando no site da NAGA no modo convidado. Você pode acessar a NAGA Academy e descobrir por si mesmo o nível de materiais de aprendizagem oferecidos. Entre as FAQs e a NAGA Academy, a maioria das questões vitais são bem abordadas.
Mas não negligencie o blog. Este é um tesouro de artigos e informações que vão desde começar a negociar como um novato completo até um guia completo sobre alavancagem e como você pode usá-lo com sucesso.
Como abrir uma conta
Abrir uma conta na NAGA é simples. Clique no botão Sign-Up na página inicial do site. Em seguida, você será solicitado a se inscrever por e-mail usando o formulário on-line ou por meio de sua conta do Facebook ou do Google. Feito isso, a próxima etapa é iniciar o processo de verificação. Para verificação, você precisará fornecer:
Um número de telefone
ID da imagem
E comprovante de endereço
Para iniciar o processo, você precisa atualizar sua conta demo padrão para uma conta de negociação real. Você faz isso na seção Upgrade, onde você precisa preencher um questionário completamente.
Quando isso for concluído, você será redirecionado para a área de Verificação para fazer o upload dos documentos necessários. A verificação é necessária para cumprir os regulamentos de combate à lavagem de dinheiro e Conheça seu cliente.
Para Prova de Identidade, você precisa fazer upload de uma cópia colorida, legível e válida de:
Um ID de emissão do governo
Ou um passaporte
Se o documento não estiver em inglês, você deve fornecer uma tradução.
Para o Comprovante de Residência, você precisa comprovar um documento com seu endereço físico atual. Os documentos aceitáveis incluem contas ou extratos de:
Empresas de serviços públicos
Um documento emitido pelo governo
Ou autoridade judiciária
Conta tudo em um
Embora a NAGA diga que eles têm apenas uma conta, existem seis camadas nela. Cada um tem especificações e condições variadas, bem como limites mínimos de depósito.
O primeiro nível é o Iron Trader, seguido por Bronze, Silver, Gold, Diamond e Crystal. Com cada camada, o negócio e os recursos ficam cada vez melhores. Embora o que é comum a todos eles é o acesso à alavancagem de 1:1000.
No entanto, supostamente, o nível mais popular é o Gold, e possui a melhor combinação de recursos e condições de negociação para atender à maioria das pessoas. No entanto, o depósito mínimo é de $25.000, então você pode testar a água com o Iron Trader e um depósito mínimo de $250 primeiro.
Conta de demonstração
Todos os usuários, experientes ou não, podem ter uma conta demo para praticar ou experimentar novas estratégias de negociação, além de uma conta de negociação real.
As contas demo são um método prático e sem riscos para se familiarizar com a plataforma NAGA, descobrir como ela funciona e exercitar seus novos músculos de negociação com um saldo de conta virtual. No entanto, mesmo com os melhores esforços, uma conta demo é apenas um fac-símile das condições de negociação ao vivo. No caso do NAGA, alguns de seus recursos, como a negociação de cópias, precisam de uma conta real totalmente funcional.
Dito isto, uma conta demo é uma ótima introdução, é livre de riscos e não há como você perder sua camisa se seus negócios forem em forma de pêra. Depois de se registrar na NAGA, você obtém uma conta de negociação de demonstração por padrão. É gratuito e não há obrigação de continuar com uma conta ativa.
Existe proteção de saldo negativo?
Sim, mas você precisa vasculhar o Contrato do Cliente para encontrar qualquer menção a ele. O que é muito mais acessível é o NAGA Protector, que ajuda os traders a minimizar as perdas e garantir os lucros.
Isso requer a entrada do usuário para definir os parâmetros de stop loss e take profit. Quando a negociação atinge seus valores predefinidos, o NAGA Protector avança e fecha a negociação. Para configurar o NAGA Protector, você insere a quantidade ou taxa desejada. Você então puxa o gatilho nos limites verde de Take Profit e vermelho de Stop Loss.
Depósito e saques
Com 20 maneiras disponíveis para financiar sua conta, é improvável que você fique preso tentando depositar em sua conta NAGA. Alguns são específicos do país, mas os principais métodos são:
Cartões de crédito/débito: MasterCard, Visa, Maestro
Transferência bancária: Bancos, incluindo Eurobank, Donner & Reuschel, Guaranty Trust Bank e quatro bancos tailandeses
Pagamentos alternativos: Sofort, Neteller, Skrill, Giropay, EPS, iDeal, p24
Criptomoedas: Bitcoin, Ethereum, Bitcoin Cash, NAGA Coin, Litecoin, Dash.
Independentemente da forma de pagamento, o depósito mínimo é de $250. No entanto, você não deve tentar depositar em sua conta até que sua identidade e método de pagamento tenham sido verificados e aprovados pela NAGA. Classificar todos os três primeiro evitará uma dor de cabeça mais tarde. Seus documentos de identificação também precisam ser verificados antes que você possa fazer uma retirada. Para cartões de crédito e transferências bancárias, você precisa fornecer à NAGA uma cópia ou digitalização do cartão ou extrato bancário.
Você pode verificar o status do seu método de pagamento fazendo login e abrindo a página Métodos de pagamento. Aqui você verá rapidamente se precisa obter aprovação. Você pode fazer upload de quaisquer documentos solicitados através da seção de Gerenciamento de Documentos. As retiradas, por sua vez, são instantâneas para quantias de até $1.000, dependendo do método de pagamento utilizado. Você também só pode sacar um valor definido em três dias.
Suporte e serviço
A NAGA tem alguns excelentes recursos de autoatendimento em sua central de ajuda. É extenso e abrange todos os problemas mais comuns que você provavelmente encontrará como um novo cliente. Você deve ir lá primeiro e verificar as perguntas frequentes e os artigos para obter uma resposta.
No entanto, se a solução de problemas DIY não estiver funcionando para você, o NAGA é facilmente contatável.
Sua equipe de suporte está disponível e ansiosa para ajudar de segunda a sexta-feira, das 9h às 20h, horário de verão da Europa Oriental (EEST). EEST é UTC +3 horas.
Os números de idioma inglês do suporte global são:
+44 20 3318 4345
+44 33 0808 8867
Os números de escritórios internacionais estão listados na página Fale Conosco para:
Chipre
África do Sul
México
Peru
Índia
Indonésia
Malásia
Tailândia
Vietnã
Nova Zelândia
Na página Fale Conosco, você também pode iniciar um bate-papo ao vivo com um agente de serviço. Para consultas menos urgentes, você pode enviar um e-mail para [email protected] e obter uma resposta em 24 horas.
➔ Abra sua conta de negociação gratuita com a NAGA agora
Países aceitos e países proibidos
A NAGA, fiel aos seus ideais de acessibilidade, aceita clientes que vivem em todo o mundo. No entanto, existem algumas exceções a essa regra. A NAGA não pode aceitar clientes residentes nos seguintes países:
Os Estados Unidos
Canadá
Cuba
Irã
Síria
Coreia do Norte
Iraque
Ofertas especiais
A NAGA não faz ofertas especiais na forma de bônus de depósito ou esquemas de fidelidade. Isso está se tornando cada vez mais raro hoje em dia, à medida que os reguladores financeiros em todo o mundo reprimem esses tipos de incentivos. No entanto, a NAGA tem muitos recursos para seus mais de 500.000 e crescente base de clientes.
Seu centro de ajuda, por exemplo, é impressionante. Você deve verificá-lo, pois possui perguntas frequentes abrangentes que cobrem introdução, verificação de conta e documentos, depósitos e saques, negociação de cópias, Meu perfil e Meu feed, segurança da conta, carteira NAGA, horas e taxas de negociação e outros problemas diversos.
Se você não conseguir obter a resposta, clique no centro de suporte para obter ainda mais perguntas frequentes e artigos. Como alternativa, você pode iniciar um bate-papo ao vivo ou encontrar um número de telefone para obter suporte.
Ou você pode ir até a igualmente impressionante academia NAGA para artigos de educação gratuitos, vídeos, webinars e tutoriais. Há tudo lá para você se atualizar na negociação e evitar explodir sua conta na primeira semana.
Conclusão da revisão:
NAGA é um novo concorrente dos corretores online
NAGA não é apenas uma plataforma de negociação social. Nem meramente uma corretora ou exchange de criptomoedas. É tudo isso e muito mais. É a entidade proverbial 'maior que a soma de suas partes'.
Desde que foi criada em 2015, a NAGA deu saltos rápidos e gigantescos na ruptura e redefinição dos mercados financeiros. Está empenhada em tornar o comércio online mais aberto e acessível a todos. Ambições dignas, de fato. Mas enquanto outros entram na onda dos novatos, a NAGA, sem dúvida, fez isso em primeiro lugar. E nos últimos seis anos vem fazendo um ótimo trabalho ao orientar a direção das viagens com suas inovações.
Crucialmente, porém, a NAGA tem sido orientada para o comércio social desde o primeiro dia e investiu significativamente em educação para garantir que os comerciantes possam tomar decisões comerciais totalmente informadas. Em suma, o NAGA não é uma farsa.
Se você gostou deste artigo curta e deixe sua opinião nos comentários para estimularmos nosso senso crítico e para que eu continue postando mais conteúdos como este.
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