Tumgik
#barring the actual game elements this webcomic has
softesteshouten · 5 months
Text
Tumblr media
When Squared's done, I think I'd like to see the story fully from one of the kid's perspectives--like those POV viewers for Homestuck proper that exist.
I think it'd be interesting as hell to see, considering everything.
4 notes · View notes
destiny-smasher · 4 years
Text
My personal 2020 GOTYs
1) Hades
This game, dudes. THIS GAME. A fraction of the budget, a fraction of the dev team size, reportedly HEALTHY development schedule and management...and imo it offers at least some of everything I want out of a single player video game. I have poured over 60 hours into this and I see myself putting in some more over time and ALL of the time I have spent has felt rewarding and edifying. Clever design, smart writing, organic voice acting, sharp gameplay, and all done at a fraction of the resources of these big budget, bloated games. You love to see it.
2) Final Fantasy 7 Remake (Part 1?)
I went into this year not caring much about this game at all. FF7 was a game I played as a teen, enjoyed, respected, and moved on from pretty easily. This Remake, so far, has done more than I could’ve expected in terms of actually REMAKING a game. It’s literally a new adaptation, and I as pleasantly surprised at just how hard it went. From realizing the world of Midgar into something so full of detail and plausibility, to reiterating and doubling down on its postmodern anti-corporation themes, to making Barret the character I loved the MOST somehow?? Combining everything I love about real-time RPG action with a tactical strategy element long missing from the genre, reimagining and fleshing out characters and concepts into something deeper and more meaningful...I’ve never considered myself a huge FF7 fan but this game was really something, and I absolutely cannot wait for more (and praying they do my girl Yuffie justice). I’ve been super skeptical of Nomura as a director given...the mess that has become Kingdom Hearts, but as it turns out, when he has others to reign things in, some surprisingly nuanced stuff for an anime game can come out of it. It has its flaws, to be sure, but it’s still the most enjoyable experience I had with a big budget game this year.
3) The Last of Us Part 2
I feel conflicted over this one in particular - I feel Neil is not longer a director I respect the way I did back with the first game. I feel Naughty Dog is falling victim to all of the late capitalist issues plaguing big budget game dev. But I also love this game. It’s much more flawed than the first, but that’s mainly because it’s more ambitious and complicated. It’s THE most flawed game on this game, honestly, but overall as a game I am compelled to respect its writing, its gutsier decisions, its art direction, acting, presentation, etc. It’s an impressive game and the most technically impressive game I played all year if not all generation. Props where they’re due, but at the same time, I think this game was poorly directed and I love it in spite of issues with its production, rather than because of some strong vision. That’s the big Sony bucks, I suppose, matched with a dev team willing and apparently somehow able to fulfil what they want to create. I still get the impression there was a bit of ‘design by committee for a mainstream audience’ kind of shit going on - how could there not with something this big? - and as a result I think the game is a bit bloated. Shave off about 3-5 hours from a few spots and it’d be a more focused game, and maybe I’d feel more edified and satisfied rather than weirdly conflicted. Even so, a huge accomplishment and I hope to see more games tackle premises as ambitious as this down the road.
4) Bug Fables
This game technically launched last year but it debuted on console in 2020, and I didn’t play it until then. This is as close to a follow-up to old school Paper Mario as it gets, while simultaneously doing a lot to forge its own identity and even improve on the formula presented in the previous games. Its rough around the edges but that’s mainly because it’s an independent game, and it’s amazing just how well the dev team was able to reproduce the scope and details of this specific subgenre of RPG, all while continuously implementing new game design elements and multiple features that make it feel more modern in its direction. Fantastic stuff, I’m still not even finished with it because I’ve been taking my sweet time, though I intend to finally finish it this month, and I have to say, it’s quite a special game in my opinion.
5) Fall Guys: Ultimate Knockout
Absolute banger of a multiplayer game, really love the presentation, the concept, the overall execution, the way the team has been updating the game every month or so in response to feedback and implementing new content. So good to see the battle royale genre FINALLY pushed beyond just...arena shooting. Can’t wait to see where else this game can go over time.
6) Animal Crossing: New Horizons
Somehow this one slipped my mind when I first wrote this up, despite having poured well over 100 hours into it this year. I think part of it is that New Horizons did a lot of things I’ve wanted the series to do for so long, and yet is still far behind in terms of so many other things I wish they would do. Quality of life things prevent me from really re-investing into it, and yet despite that I have to admit it REALLY sucked me in for a solid few weeks and I continued to play off and on for months. It was the perfect game we collectively needed right when it came out and graphically I can’t think of how to really improve on that style. A really relaxing getaway I needed earlier this year, though like with previous AC games, I don’t find myself going back to it as much as I’d think I would.
7) Going Under
A surprise hit for me, this rogue-like swooped in from ‘heh that looks amusing’ to ‘oh wow this is legit just a great game.’ Its weird visuals, funky 3D gameplay, and surprisingly sharp storytelling make for a rogue-like unlike any other and one totally near the top for me.
8) Marvel’s Spider-Man: Miles Morales
Squeezed this in just this past week or so, and this one also satisfied me greatly. I wish we’d see more big budget open-world games like this -- laser focused, not wasting any time, and not being repetitious aside for completionists. So cool to see another team’s take on Miles after how much I fell for Into the Spider-verse, and very glad the team both homages that movie while subverting some expectations fans of the film might have, all while continuing to adapt Insomniac’s take on Spider-Man from a couple years ago.
9) Demon’s Souls (Remake)
As a big fan of FromSoft who never got too far into this one originally, it’s been great to visit it as if it’s a new Souls game with an alternate art style. And a very clean art style it has. This was a good pick to be remastered because many, even FromSoft fans like myself, missed out on it, and it feels unique from its predecessors while still showing a solid foundation they’d go on to build from.
10) Crash Bandicoot 4
An amazingly well done follow-up to the original trilogy, this game GETS what makes old school Crash games good, and it improves upon things in a number of ways, from making Coco the alternate hero, bringing back old faces in new lights, going ham with the visuals both in raw art and unique filters when replaying stages, and giving incentive for completion with so many great costumes. Well done, great old school platforming with modern design sensibilities. 
Honorable Mentions:
CrossCode
This also technically launched before 2020 but I didn’t play it until this year, and I don’t think it hit consoles until this year. I wasn’t exactly sure what to expect going in, just remembering that I had enjoyed the demo well enough. This game delivers in most ways you could want from an indie game, with an expansive world of sidequests and RPG growth, a flexible combat system that can be nailbiting and engaging, and old-school dungeon designs with lots of environmental and elemental puzzles that really ask a lot of you. All of this capped with a surprisingly great narrative with characters I grew to love, including a much needed protagonist with a unique identity unlike any in games that I’ve played, as well as extra bits of detail and production values invested at JUST the right moments where the story needs it the most. It feels a bit tedious at times and part of me wishes more of the sidequest content involved direct interactions with the named, recurring characters, but it’s still one of the most impressive and well-done indie games I’ve ever played.
Katana ZERO
Razor-sharp game design, this one. It’s a brief but intensely focused experience that feels like the video game equivalent of a slick, experimental indie film. Could do with some more replayablity for those who want it but what’s here is just damn good and I gobbled this game down like a fantastic, hand-cooked meal at an atmospheric dive bar barely anyone knows about.
Necrobarista
Haven’t quite finished it yet but this is definitely one of the best visual novels I’ve ever experienced just due to how hard it goes on presentation and pushing for a more cinematic and thoughtful vibe than any other VN I’ve ever experienced. The characters and writing feel ripped out of an early 2000′s webcomic, for better and for worse, but all the same, it’s some fantastic stuff and it’s so refreshing to see a game set in Australia tackling a well-worn genre by giving it a new spin.
Slay the Spire
Another personal pick since this released in 2019, and I’m not quite sure which consoles it hit or when, but I didn’t get into it until early this year, and was totally hooked. Fantastically addictive, probably the most well-design deck-building rogue-like I’ve seen, certainly one of my favorite deck-building games in general. Apparently I’ve sunk 50 hours into it this year, more than most on this list, and I wouldn’t be surprised if that number spikes up again at some point.
6 notes · View notes
readingwebcomics · 5 years
Text
Analyzing Questionable Content: Pages 51-100
Tumblr media
No Faye, it only looks that way because he’s playing Final Fantasy X-2. Good God, I just realized that Final Fantasy X-2 is someone’s first experience with Final Fantasy. That’s a depressing thought. Although someone starting out the series with Final Fantasy XIII is probably way worse, now that I think about it. At least X-2 had fun.
…huh? Oh right, the comic. You sure you’d rather not listen to me write an essay on Final Fantasy, instead? I have this great point about how Final Fantasy IX has the most emotionally impactful narrative but as a game it only really clicks with long-time players of… no? Okay fine, let’s get back into QC.
The very next comic has Marten getting a tax return check for $1,100, and being the wise adult that he is, decides to spend that money on a new guitar. Tagging along, Faye brings up something that gives us new insight on her character:
Tumblr media
And clearly didn’t bore her, considering how much of that information she retained. Here we have yet another example of a shared interest between these two, Marten clearly being into Guitars if he’s invested enough to blow a fat wad of money on it and Faye carrying around quite a bit of information on the instrument herself. I’ve made the point in the last post, but to reiterate – at this point in the comic, it’s clear these two are clicking as far as interests go. They can keep up with each other, can and have provided support for one another, and challenge one another… okay granted that last one isn’t entirely true, it’s clear Faye challenges Marten more than vice-versa, but still. There is a clear, acting relationship dynamic between these two, whether platonic or romantic. The reason why early QC works as well as it does is because these two have clear characters to them and their relationship FEELS real – they feel like people you’d know who’d really be friends – or maybe more than friends. This is Jeph’s character writing at… well I hesitate to call it at its best because to imply he peaked as early as the 53rd comic would be an insult to him as a writer, and I’m not looking to do that here.
I’m looking to do that a little bit later on in this part when we discuss Faye’s “character quirk.”
Before that however, we’re going to get a little bit on insight on Marten:
Tumblr media
The story is elaborated on in a future comic, but here we get Marten’s backstory – traveling across the country for a girl, the relationship falling apart and leaving him stuck in this part of the country. This will go on to explain several of his character choices, including Pintsize (although that’s something we’re not going to approach until MUCH later on). It also further elaborates on Marten’s character as a whole: He doesn’t make many active actions as a whole, but when he does, it tends to shift the entire dynamic of how he lives. He decided he wanted to follow this woman across the country, and that action ended up completely upending his life. Could this be part of the reason why Marten is so passive? Does he skew towards this lifestyle because he’s been “trained” to take any kind of affirmative action as an intense, life-changing event?
While I’m not certain myself, and I have a damn good feeling Jeph wasn’t thinking that far ahead when writing Marten’s character, it’s an angle I’m willing to continue exploring as we further our journey down this comic’s history.
Tumblr media
This comic was written in 2003. I’m half-tempted to believe Meme culture can be tracked by indie bands now. Wonder if there was any zeitgeist with neo-nazi indie bands ten or fifteen years ago then, if that theory holds true?
…I just made myself really, really sad.
Later on, Pintsize proceeds to eat a cake when he really shouldn’t – again – and we are gifted with… this lovely image.
Tumblr media
Okay. I understand Pintsize is an AI, so it makes total sense for him to be able to be uploaded to a PC like this (ignoring for the moment modern commercial hardware can’t possibly support the resources necessary to maintain human-level sapience and ESPECIALLY not in 2003), but this is one of the freakiest fucking things I’ve seen from this comic. Mostly because at the time of writing we’re on comic 4000 and AI as a whole take an entirely different turn in the world of QC around that time, so… this is just kinda surreal to look at.
…We’ll get to AI in regards to QC’s universe later on when it becomes more relevant. Needless to say, it becomes one of the core “themes” of the comic as a whole.
The narrative reason for this turn of events is simple:
Tumblr media
Pintsize is now in a new visually appealing model, capable of moving his joints around so he can do more than just stand around and talk!
Tumblr media
…also one that has a horrifying government-level laser built into it! Believe it or not, this DOES become a relevant plot-point later and it’s not just for the sake of a gag. This is a great example of Jeph taking a tiny detail he may have originally written in as a joke and building off it to create conflict… although I’ll be getting more into that later on when it actually DOES become relevant.
Pintsize agrees to turn the laser off, and a few comics later Marten and Steve go to the bar to discuss their lives – specifically Marten’s love life.
Tumblr media
Further showcasing of Marten’s passive nature and his straight-up lack of confidence.
Tumblr media
Say goodbye to Sara everyone – for real this time, I’m fairly certain this is the very last time we ever see her. I could be mistaken, but I highly doubt it. Plus, while we don’t see it in detail we get enough information to gleam Steve as Marten’s exact opposite – charming without being overwhelming, confident without being cocky. Steve is just straight-up a cool dude, and it’s easy to see how he can easily get into relationships while Marten stays there floating along, too scared and/or passive to make the move that comes to Steve naturally.
Wait. Shit, I may have the hots for Steve. Abort, aboRT, ABOR-
Tumblr media
I’m showing this in part to showcase the next point of conflict and also to draw attention to the new style Jeph is trying. He’ll do this throughout the run of QC, trying out brand-new styles to see what fits and what doesn’t. I’ll be including this in my comparison pictures at the very end of this post to give a clearer image of what changes and how he improves… although you can see even in this comic he’s struggling against old habits as Marten’s face in the final panel looks drastically different than in the rest, looking more akin to how he looked in older comics. That’s okay! Habits die hard, it’s worth applauding the fact that Jeph is trying. God knows I can’t draw to save my fucking life, so I’ll always support artists trying new things.
Tumblr media
I’m mostly including this panel for two reasons: The fact that Faye’s stuck in the closet right now – if you don’t get why that’s funny, you will in about 3700 comics from now – and the way she’s talking. Do you notice something different about the “feel” of Faye’s dialogue? Keep an eye on it, I’ll try to include more panels of her talking from this point onward.
Anyway, Marten dismantles the previously established conflict by revealing he managed to get Faye’s prescription for her and got her a new pair of glasses.
Tumblr media
Mark this as the second time Faye has actually displayed real physical aggression against Marten.
Tumblr media
Again, depending on how much you know about AI in QC’s world from future comics this could either be a lot funnier or a hell of a lot less funny. Although… the subject of AI mortality would make for an EXTREMELY interesting plot point in more recent comics. Remind me to touch on that when we get further along.
Tumblr media
Again: Pay attention to Faye’s dialogue in this comic, especially in that last panel. You’re noticing it, aren’t you? The fact that she sounds a little… different? Give me a little more time, I promise I’ll touch on it a little later.
Tumblr media
Hey, guess what? It’s later!
Faye does not punch Marten whenever she says something nice about him. In fact, she has ever only assaulted Marten twice – both times for completely arbitrary reasons not related to her saying anything to or about Marten. Nor has Faye ever spoken completely without contractions, as you see she’s doing now. Later comics will go on to point out how odd it is that Faye only speaks with contractions when she’s drunk and dips into her southern accent… when we’ve seen in previous comics that she is capable of speaking with contractions and talking like a normal human being. This change has shifted the entire “feel” of every line of Faye’s dialogue, as she no longer “sounds” like the Faye we started the comic with.
These are both examples of a writing mistake that a lot of long-form regular updating writers make, be it fanfiction or daily comics – retcons. If you’re reading this, you most likely know what a retcon is. For the few of you that don’t, a retcon – short for retroactive continuity – is the practice of in later works of an ongoing series introducing a fact that changes what was previously established in previous works. This is most commonly seen in Superhero comics from Marvel and DC, but the kind of retcon I’m talking about is more common on smaller scale works, like fanfiction or unedited novels or ongoing RPs.
See, when the writer realizes they wanted to change up something, introduce a plot element that would require them to go back and change something previously to make it make sense and find that for whatever reason they can’t, they may go ahead and introduce the plot element anyway while assuring the reader that no, of course this element was always included. That’s what’s happening here – Jeph had an idea for a plot element he wants to include, realized he can’t exactly go back to older comics and change them considering it’s a regularly updated webcomic, and so decided to retcon these facts by introducing them like they’ve always been a part of things and assert their truth while continuing on.
Not that I can necessarily blame the man – in a situation like this, realizing there’s an important plot element that you want to work with but can’t due to you leaving it no room in what you’ve previously published, there’s not much else you can do besides either retconning things or accepting you can’t introduce that plot element and just move on. However, there are other ways you can work with this that abide by previously established continuity and lets you introduce a plot element you want to introduce. For example, Faye punching Marten: You could introduce it as something she feels more comfortable doing the longer she’s around him. Have more frequent comics of her following saying something nice up with a punch, let us see her actually assault him more, and draw a correlation between her getting more comfortable around him and her getting more physically aggressive – something Jeph does touch on later, so it is entirely possible to introduce this new dynamic without asserting things have happened that we clearly see haven’t happened.
…as for Faye not speaking in contractions however, that’s just stupid. It’s a gimmick for her character, plain and simple, without adding anything to her as a character. If you want something big to showcase she’s keeping herself restrained, just continue as you were, having her speak in a southern accent when she’s drunk. That works as a fun gag to attach to her character without seeming like a dumb gimmick. And I’m sorry to say… this whole “Faye doesn’t speak in contractions” thing? It’s a dumb gimmick.
Okay, now that I’ve gotten that all off my chest, let’s introduce ourselves to the new main character of QC…
Tumblr media
This is Dora, the owner of the Coffee Shop that Faye works at. She’s a cool cat and (seemingly) supremely chill. She’s introduced as another secondary character like Steve, but will swiftly become a mainstay character and join what will become a growing ensemble cast.
Also, potential conflict is seeded when it’s revealed she’s totally crushing on Marten.
Tumblr media
And if you doubt Faye’s assessment, let’s hear it from the woman in question herself.
Tumblr media
Also say hello to Dora’s cat. The cat has a name, I just can’t remember it for the life of me considering the little fella joins Sara on that island eventually. But yeah, Dora DEFINITELY has the hots for Marten, sewing another potential seed for conflict later on – Marten and Faye are certainly in the “will they or won’t they?” phase, and here sits Faye’s own boss with a clear, vested interest in Marten. Will she make a move and push Faye to take action? Time will tell.
Tumblr media
Jeph enjoys trolling his audience, and Marten is suffering because of it.
Tumblr media
Dora goes on to establish herself in the reader’s minds by having a clear, distinct personality that bounces off Faye’s beautifully. They banter so comfortably with one another it makes it so much fun to read, which goes on to make Dora a more appealing character to the reader. The more she talks, the more you want to see her because she’s such a genuinely charismatic individual… which can further serve to establish her as a very real conflict in the potential Marten and Faye relationship. After all, what’s a greater spanner in the works of this “will they or won’t they?” relationship than a character who will gladly say “Yeah, I will” that the audience likes enough that they are completely on-board with seeing go through?
The most dangerous thing to a romcom relationship is a third wheel that a good portion of the audience prefers over the teased relationship, and that creates good drama.
(Also Sara’s name is spelled wrong but eh it’s not like she’s around to complain anyway)
Tumblr media
…that said, Dora goes on to assure Faye that she has no intention of swiping Marten off his feet away from her when it’s clear Faye’s interested in him. Then again… the more Faye insists she’s not interested in him, the more likely it may be that Dora believes her.
Tumblr media
True story, I found this concept so funny that in a campaign I ran a few years ago, I actually had one of the players – who was supposed to be stuck as a worker in a dreary 9-to-5 job that he’d desperately want to escape to go onto adventure – be labeled as the Office Bitch. My only regret is that I didn’t print out a real business card for his player. That either would have gotten a laugh from the table or gotten me punched.
Tumblr media
This here is Scott, Marten’s boss. He’s a cool dude, but for reasons that will become evident later on we don’t see very much of him. At first, I thought he was going to end up being the future husband of Marten’s father – and if you haven’t read through QC yourself that sentence will probably completely catch you flat-footed – but looking it up later I found that Marten marries a man named Maurice, not Scott. I only thought they were the same person because they’re both blonde and the art style changes so much later on anyone could look like anyone else.
Actually, fun fact: I started reading QC when 2512 was the most recent comic, so before she was introduced I thought Faye and Marigold were the same person because of how drastically the art style changed and I only recognized “curvy white girl with glasses and brown hair”.
Anyway, Scott’s pretty chill and… yeah. Yeah, that’s pretty much it. He’s a chill dude to work for, and that’s probably the only reason Marten hasn’t outright quit his job yet. The worst job in the world can be made tolerable with a good boss, and the best job in the world can be made unbearable with an awful boss.
Tumblr media
Further evidence of the lack of contractions hurting the way Faye’s voice comes across than anything else. Seriously, is it just me or does this not sound like Faye? Like, at ALL? I’m open to being told I’m wrong, just… seriously.
Tumblr media
Aaaand here we have Steve officially having broken up with Sara. Also, it’s a small thing but like I’ve said, I’ll give Jeph credit where it’s due – that visible wince on Marten’s face is the most expressive any of his characters have been thus far. Good work man, I’m happy to see you improving with your art!
After drinking together, Marten and Faye decide to go to an all-night diner for some drunken late-night pancakes when we get this bit of information from Faye:
Tumblr media
That is Faye, if you can figure out which of the two Martens your fist will connect with. But yeah, the fact that Faye speaks in a southern drawl while intoxicated went from a joke to actual character – she’s legitimately from Georgia and that’s her natural way of speaking. Which may raise the question to the reader, why does she repress that voice so much? Don’t worry – they touch on it in later comics. For now though, another round of applause to Jeph for slowly and organically creating new information about his characters.
Tumblr media
Faye is clearly not telling the whole story – the lack of eye contact being a key indicator of just that. Still, we’re getting a little bit more information on her, and the fact that she kept her wording vague leaves a lot to still explore in her future. Needless to say… it was a LOT more than just her mother being over-protective that led her to moving up north.
Tumblr media
Marten’s just kind of accepted his lot in life by this point. Although when I was first reading through these I honestly thought this was going to be the headbutt-into-crotch moment.
Once again, if you haven’t read through QC yourself that sentence made zero sense to you. I’m kind of giggling at the thought of someone reading that and doing a double-take, actually.
Finally, we have the last comic of this batch, setting up a bit of conflict for our next batch…
Tumblr media
Wuh-oh! Marten walked in on Faye changing! One really nice detail is that you can see the scar on Faye’s chest right there in the first panel, which means Jeph had a LOT of Faye’s backstory already planned out while he was drawing this stuff. Which just leaves me to wonder… how far back did he have this planned? When Faye first showed up in the third comic? When he had her start speaking in a southern accent while drunk? When he decided to have her stop speaking in contractions? I’d love to ask him, but I know for a fact he wouldn’t give me the time of day. Oh well, either way: He’s got shit planned out, shit that we won’t see until Comic 500 or so, and that’s always good for a long-form comic like this.
Like last time, let’s do some quick comparisons between the first comic of the batch, the comic where Jeph made a clear and active effort to change the art style, and the last comic of the batch:
Tumblr media Tumblr media Tumblr media
It looks like Jeph found a happy medium between the style he was originally going for and the newer style he tried to incorporate, keeping the relative size and position of the characters’ facial features while rounding out everyone’s faces, making things much less angular than previously. The bodies are also beginning to get some real texture to them, looking closer to real human bodies than stick figures with a shirt.
Overall, what did I think about this batch of comics? Well aside from my complaints about Faye’s lack of using contractions and the sloppy way Jeph tried to incorporate that into the narrative, I thought it was better than the first batch! Marten and Faye are getting into a comfortable rhythm with each other, and we’re falling in-line with that rhythm ourselves. We just met a new character who’s going to be a mainstay of the series and in the few comics she’s shown up in, she’s made her presence stick with the reader. Even if I didn’t know how important Dora would become, I’d be saying I’m looking forward to seeing more of her.
You know what time it is now? That’s riiiiiight! Data compilation time!
Between comics 51-100, the following characters’ proportional “screen time” as it were are as follows:
Marten: 46/50 – 92%
Faye: 45/50 – 90%
Pintsize: 12/50 – 24%
Dora: 8/50 – 16%
Steve: 6/50 – 12%
Sara: 2/50 – 4%
Scott: 2/50 – 4%
Dora’s Cat: 1/50 – 2%
And the grand total of each character’s screentime, not including non-canon or guest comics, from most to least time shown:
Marten: 91/100 – 91%
Faye: 83/100 – 83%
Pintsize: 27/100 – 27%
Steve: 14/100 – 14%
Dora: 8/100 – 8%
Sara: 7/100 – 7%
Jim: 2/100 – 2%
Scott: 2/100 – 2%
Raven: 1/100 – 1%
Dora’s Cat: 1/100 – 1%
Yes, I’m counting Dora’s cat among the statistics. I’ll change the name when I learn what the critter’s name actually is. Also, I was reminded that when the Secret Bakery becomes a thing later on in the comic there will be another character named Jim, with this particular construction worker being called Jimbo instead. I’ll change the name properly when he’s called “Jimbo” proper in the comic, don’t worry. I’ll be doing my best to keep this list from getting confusing… it’s in as much my best interest as yours seeing as I want to keep track of everyone properly.
Tune in next week when we see the exciting conclusion of this spicy “Marten happening to walk in on Faye undressing” drama! And Dora flashing someone. See you then.
2 notes · View notes
theonyxpath · 4 years
Link
Because, honestly, after this last week, diving into a world where problems can be solved with magic sounds pretty damn sweet!
So, I’m not going to have much mind-space to write my usual faux-Stan Lee kind of editorializing and rah-rah this week. In fact, I’m pretty much going to skip all that and just post the topics our Monday Meeting crew discussed today:
Black Lives Matter
As much as it shouldn’t need to be said, it does.
The Legendlore Kickstarter starts tomorrow, and we talked a lot about the various Actual Plays that will be showing up on Twitter, including two that are detailed below in the Onyx Path Media section. We’re hoping that folks give them a watch so they can see how the characters and setting interact.
TC: Aberrant art of Bene “Bounty” Manata by GONG Studios
We reviewed the M20 Technocracy Reloaded Kickstarter that ended last Thursday and were really thrilled by pretty much the whole thing, although it ended oddly with a reoccurring glitch on the KS side. Really not much we can do there with the whole “technical difficulties” thing outside our control, as it may well have been out of KSs.
Scion Companion art by Chris Bivins
We reviewed the plans for the Onyx Path Virtual Gaming Convention, which is ready to start on June 12th -14th to “provide fans and players of tabletop roleplaying games with a uniquely online convention experience. Onyx Path Gaming Con will be completely digital and accessible to anyone with a laptop, computer, or cellphone, allowing fans and players of Onyx Path games to connect with one another over their favorite game”. Check out more details below in the Conventions section of the Blurbs.
TC: Aberrant art of Pratima Splash Basham by GONG Studios
We decided to investigate further as to whether there are accessibility issues with some projects.
Aaron Voss continues to get up to speed with our project scheduling set-up, and with getting books to press and out to KS backers and distribution, so there were questions and answers reviewing each of the projects headed to press right now. Since we have added Studio2 as a sales link to distribution and thus into stores, we also now need to be sure that they have the info they need to solicit distributors once books are ready to go on sale.
Titanomachy art by Shen Fei
Tomorrow we have two more Developer Town Hall gatherings, and we reviewed who has indicated they are coming and when. Reminder- it’s your last chance to send me any questions in the Comments that I can ask the attending devs.
TC: Aberrant art of Ricardo Carambola Montoya Bernal by GONG Studios
OK, folks. Please stay safe, and we sincerely hope that this thing we do can provide you a break during these times.
Many Worlds, One Path!
Blurbs!
Kickstarter!
This Tuesday, June 2nd at 2pm Eastern US time, return with us to The Realm of Legendlore!
Grab your friends and escape to another world!
You’ve found an enchanted portal — a transition point — between worlds. The portal, called a Crossing, takes you to a world you thought only existed in novels and films: a magical land where dragons roam the skies, orcs and hobgoblins terrorize weary travelers, and unicorns prance through the forest. It is a world where humans join other peoples such as elves, trolls, dwarves, changelings, and the dreaded creatures who steal the night. It is a world of fantasy — of imagination.
It is the Realm.
It is Legendlore.
Onyx Path Media!
Our crew sit down with all the Exalted creators they can for a no-holds barred Exalted Roundtable! What’s coming for 3rd Edition and Exalted Essence? How soon will Exigents be ready to Kickstart? Answers to these and many, many, other questions to be revealed next Friday!
As always, this Friday’s Onyx Pathcast will be on Podbean or your favorite podcast venue! https://onyxpathcast.podbean.com/
This week is all about Legendlore, which is why we’re excited to announce not one, but two Legendlore actual plays commencing this week, with a third starting the week after! You’ll really want to follow us on twitch.tv/theonyxpath and tune in to Friday’s first session run by the game’s developer, Steffie de Vaan, and stick around for the evening slot where Legendlore: Lost in the Crossing commences with character creation.
We’re very excited about all of these actual plays, but let’s highlight Lost in the Crossing for a moment. We’re pleased to announce that Jen Vaughn of Haunted Vault Studios is running this four-part campaign for us, that it’ll take you into some of the real meat of the Legendlore setting, demonstrate a lot of the fun system and world elements of the game, and introduce you to a wonderful assembly of players.
Here’s the crew behind Lost in the Crossing:
Kikka Delarose Pronouns: She/Her Bio: Kikka Delarose is a tabletop player, representation panel coordinator, and creator of A Lonely Haunt RPG ( https://kikka.itch.io/a-lonely-haunt )Twitter handle: @KikkaVO  
Teo Acosta Pronouns: He/Him Bio: Teo Acosta is an award winning Cinematographer, Storyboard Artist, and Sequential Artist. He is the co-founder of Haunted Soup Pictures and avid Tabletop Enthusiast! Check out Teo’s comics at http://www.wizardsandcuteshit.com and his other work at http://hauntedsoup.com IG/Twitter: @teo_acosta @HauntedSoupPictures 
Logan Timmins Pronouns: He/him Bio: Logan is a queer, Aussie, forest-loving, tattooed, trans NERD. He is passionate about tabletop roleplaying games and the improvised storytelling that they create which is nothing short of magic. Find Logan at: https://breathingstories.itch.io/ & @Ink_And_Stories & @StrikeOut_TTRPG Twitter: @Ink_And_Stories  
Bones K. Leopard Pronouns: They/Them Bio: Bones Leopard is a twin and nonbinary writer and artist who currently resides in Los Angeles. Their projects include the twice successful Kickstarter project [SUPER]NATURAL ATTRACTION, and their webcomic MR. HARE & MR.BEAR. In 2018 they successfully funded the kickstarter PANDORA’S BOOK OF MONSTERS which led to writing PANDORA’S LEGACY for BOOM! Studios. Bones is currently working on launching their next webcomic, a D&D based fantasy comic: ReDux this year! Check out their comics work here:  https://www.bonesleopard.com/ Twitter: @BonesKLeopard IG: @BonesLeopard 
Jen Vaughn Pronouns: She/they Bio: Jen Vaughn is cartoonist and narrative designer for video game company/space cult Very Very Spaceship. She runs a weekly Twitch show on Tuesday nights featuring a new RPG every month on the Big Dun-Jen Show (@bigdunjenshow) and plays D&D with the all-women fam-friendly podcast, d20 Dames (d20dames.com). Find more of her RPG adventures and comics at www.hauntedvaultstudios.com Twitter/IG: @thejenya
On Lost in the Crossing, the intrepid players cross over into East Azoth to discover that fantasy is not all unicorns and sweet mead. They’ll encounter the Garbage Pit of the Children of the Highlands; Earthly relics – that some might called trash – left from previous waves of visitors; help return lost relics to their homes; and learn about the dangerous beauty of the Nightlands lunar cycle all while making friends with the Realmborn people. Will the players be able to make it back to Earth and do they even want to return? Find the answers to all these questions and more on Fridays in June, 7-9pm PT on twitch.tv/theonyxpath
It’s an excellent crew and we’re looking forward to seeing what they have planned!
We shouldn’t depart from our Twitch coverage without highlighting that this week also sees the finale of Changeling: The Lost- Littlebrook Reunion, which Chris (the Primogen) has diligently and excellently ran for us since near enough when we started our Twitch streams in earnest.
Thank you so much, Chris, and see you down the road!
We’ll be back with our YouTube (www.youtube.com/user/theonyxpath) coverage and profiles of other actual plays, reviews, and interviews next week, but before we go, here’s the always amazing Occultists Anonymous with more Mage: The Awakening:
Episode 102: Witching Hour The cabal takes a late night trip to the now-empty cemeteries to investigate who might be behind this and why, then prepare an old-fashioned stakeout… with some magical assistance. https://youtu.be/qJmFpBvGQa8
Episode 103: Lives On The Line  Facing off against antagonist Mages, the cabal try to talk with them first, but are quickly drawn into a Duel Arcane with their lives at stake. Red Dread is called in to officiate outside of the bounds of the New York Consilium. https://youtu.be/vcO_wtfh5co
Please check these out and let us know if you find or produce any actual plays of our games! We’d love to feature you!
Electronic Gaming!
As we find ways to enable our community to more easily play our games, the Onyx Dice Rolling App is live! Our dev team has been doing updates since we launched based on the excellent use-case comments by our community, and this thing is awesome! (Seriously, you need to roll 100 dice for Exalted? This app has you covered.)
On Amazon and Barnes & Noble!
You can now read our fiction from the comfort and convenience of your Kindle (from Amazon) and Nook (from Barnes & Noble).
If you enjoy these or any other of our books, please help us by writing reviews on the site of the sales venue from which you bought it. Reviews really, really help us get folks interested in our amazing fiction!
Our selection includes these latest fiction books:
Our Sales Partners!
We’re working with Studio2 to get Pugmire and Monarchies of Mau out into stores, as well as to individuals through their online store. You can pick up the traditionally printed main book, the screen, and the official Pugmire dice through our friends there! https://studio2publishing.com/search?q=pugmire
We’ve added Prince’s Gambit to our Studio2 catalog: https://studio2publishing.com/products/prince-s-gambit-card-game
Now, we’ve added Changeling: The Lost Second Edition products to Studio2‘s store! See them here: https://studio2publishing.com/collections/all-products/changeling-the-lost
Scion 2e books and other products are available now at Studio2: https://studio2publishing.com/blogs/new-releases/scion-second-edition-book-one-origin-now-available-at-your-local-retailer-or-online
Looking for our Deluxe or Prestige Edition books? Try this link! http://www.indiepressrevolution.com/xcart/Onyx-Path-Publishing/
And you can order Pugmire, Monarchies of Mau, Cavaliers of Mars, and Changeling: The Lost 2e at the same link! And now Scion Origin and Scion Hero and Trinity Continuum Core and Trinity Continuum: Aeon are available to order!
As always, you can find Onyx Path’s titles at DriveThruRPG.com!
On Sale This Week!
This week we dig up the Buried Bones: Creating in the Realms of Pugmire advance PDF! On sale on DriveThruRPG on Wednesday!
Buried Bones is the ultimate guide to creating in the Realms of Pugmire. Whether you’re making your own products for the Canis Minor community content program, want to make your personal Pugmire chronicle as accurate as possible, or are just interested in some of the behind-the-scenes details of the world, Buried Bones is the book to read! It includes:
The writer’s guide shared with all Pugmire and Monarchies of Mau creators
A number of blogs related to the Realms of Pugmire, rewritten for this edition
A handy guide to help people convert material from the 5e OGL to Pugmire or Monarchies of Mau
Answers to frequently asked questions about the lore of the world and the mechanics of the RPGs
Also this Wednesday we will be adding a fantastic new Art Pack for Scion: Hero to the Storypath Nexus Community Content site to add even more amazing and evocative art for your community content projects!
Conventions!
As I mentioned above, we are holding the first-ever Onyx Path Virtual Gaming Convention on June 12th – June 14th!
Onyx Path Virtual Gaming Convention focuses on all our sci-fi, fantasy, and horror tabletop RPG settings and systems. This three-day event will consist of virtual organized game sessions, actual plays of your favorite game lines, and TTRPG industry professional workshops, along with panels featuring audience favorite content creators and game developers. Onyx Path Publishing is partnering with Gehenna Gaming for tabletop RPG fans to connect with each other  and industry professionals to explore old favorites or discover new games. Some charity proceeds will go to The Bodhana Group.
Though dates for physical conventions are subject to change due to the current COVID-19 outbreak, here’s what’s left of our current list of upcoming conventions (and really, we’re just waiting for this last one to be cancelled even though it’s Nov/Dec). Instead, keep an eye out here for more virtual conventions we’re going to be involved with:
PAX Unplugged: https://unplugged.paxsite.com/
And now, the new project status updates!
Development Status from Eddy Webb! (Projects in bold have changed status since last week.):
First Draft (The first phase of a project that is about the work being done by writers, not dev prep.)
Exalted Essay Collection (Exalted)
Adversaries of the Righteous (Exalted 3rd Edition)
The Clades Companion (Deviant: The Renegades)
The Devoted Companion (Deviant: The Renegades)
Saints and Monsters (Scion 2nd Edition)
Dead Man’s Rust (Scarred Lands)
Trinity Continuum: Anima
Redlines
Dragon-Blooded Novella #2 (Exalted 3rd Edition)
Hundred Devil’s Night Parade (Exalted 3rd Edition)
Trinity Continuum: Adventure! core (Trinity Continuum: Adventure!)
Novas Worldwide (Trinity Continuum: Aberrant)
Exalted Essence Edition (Exalted 3rd Edition)
M20 Rich Bastard’s Guide To Magick (Mage: The Ascension 20th Anniversary)
V5 Children of the Blood (was The Faithful Undead) (Vampire: The Masquerade 5th Edition)
V5 Forbidden Religions (Vampire: The Masquerade 5th Edition)
Wild Hunt (Scion 2nd Edition)
Second Draft
Many-Faced Strangers – Lunars Companion (Exalted 3rd Edition)
Kith and Kin (Changeling: The Lost 2e)
Dearly Bleak – Novella (Deviant: The Renegades)
Mission Statements (Trinity Continuum: Aeon)
Contagion Chronicle Ready-Made Characters (Chronicles of Darkness)
Under Alien Suns (Trinity Continuum: Aeon)
V5 Trails of Ash and Bone (Vampire: The Masquerade 5th Edition)
Development
TC: Aberrant Reference Screen (Trinity Continuum: Aberrant)
Across the Eight Directions (Exalted 3rd Edition)
Contagion Chronicle: Global Outbreaks (Chronicles of Darkness)
M20 Victorian Mage (Mage: the Ascension 20th Anniversary Edition)
Exigents (Exalted 3rd Edition)
N!ternational Wrestling Entertainment (Trinity Continuum: Aberrant)
Assassins (Trinity Continuum Core)
Manuscript Approval
Crucible of Legends (Exalted 3rd Edition)
Post-Approval Development
Scion: Demigod (Scion 2nd Edition)
Editing
Lunars Novella (Rosenberg) (Exalted 3rd Edition)
Mummy: The Curse 2nd Edition core rulebook (Mummy: The Curse 2nd Edition)
Player’s Guide to the Contagion Chronicle (Chronicles of Darkness)
Contagion Chronicle Jumpstart (Chronicles of Darkness)
TC: Aberrant Jumpstart (Trinity Continuum: Aberrant)
Trinity Continuum Jumpstart (Trinity Continuum)
Masks of the Mythos (Scion 2nd Edition)
LARP Rules (Scion 2nd Edition)
Heirs to the Shogunate (Exalted 3rd Edition)
The Book of Lasting Death (Mummy: The Curse 2e)
They Came From Beyond the Grave! (They Came From!)
Scion: Dragon (Scion 2nd Edition)
Post-Editing Development
City of the Towered Tombs (Cavaliers of Mars)
W20 Shattered Dreams Gift Cards (Werewolf: The Apocalypse 20th)
Cults of the Blood Gods (Vampire: The Masquerade 5th Edition)
Hunter: The Vigil 2e core (Hunter: The Vigil 2nd Edition)
Trinity Continuum: Aberrant core (Trinity Continuum: Aberrant)
Deviant: The Renegades (Deviant: The Renegades)
Monsters of the Deep (They Came From Beneath the Sea!)
Legendlore core book (Legendlore)
Pirates of Pugmire KS-Added Adventure (Realms of Pugmire)
Tales of Aquatic Terror (They Came From Beneath the Sea!)
Terra Firma (Trinity Continuum: Aeon)
One Foot in the Grave Jumpstart (Geist: The Sin-Eaters 2e)
Indexing
Art Direction from Mike Chaney!
In Art Direction
Scion Titanomachy
Tales of Aquatic Terror
WoD Ghost Hunters – KS final art: One more piece coming in still.
Aberrant – AD’d.
Hunter: The Vigil 2e
Mummy 2
Deviant – Dividing up among current artists.
Legendlore – Ready for the KS.
Technocracy Reloaded (KS)
Cults of the Blood God – Rolling along.
Scion: Dragon – Waiting on art notes.
Masks of the Mythos – Reviewing art notes and considering artists.
Scion: Demigod – Reviewing art notes.
They Came From Beyond the Grave! (KS) – Art is arting.
TC: Adventure! (KS) – Cover art finishing.
In Layout
Yugman’s Guide to Ghelspad
Vigil Watch
TC Aeon Terra Firma
V5 Let the Streets Run Red
Pugmire Adventure
Proofing
Trinity Aeon Jumpstart – New artist taking care of finishing missing art.
Lunars: Fangs at the Gate – Finishing Backer PDF errata.
Contagion Chronicle – Corrections are being input.
Cavaliers of Mars: City of the Towered Tombs
Magic Item Decks (Scarred Lands)
Yugman’s Guide Support Decks (Scarred Lands)
Dark Eras 2 Screen and booklet at Paradox/WW for approval.
At Press
Night Horrors : Nameless and Accursed – PoD proof books were sent to me by the person who received them through a shipping mishap.
Scion Companion – Backer PDF out to backers for errata.
TCFBTS Heroic Land Dwellers – Prepping PoD files.
TCFBTS Screen and Booklet
They Came from Beneath the Sea! – Files at press.
Creature Collection 5e – PoD files uploaded. Tradional files sent to printer.
Pirates of Pugmire – Prepping files for press and PoD.
Pirates of Pugmire Screen – Prepping files for press.
Duke Rollo Book – PoD ordered.
Buried Bones: Creating in the Realms of Pugmire (Realms of Pugmire) – Advance PDF on sale this Wednesday on DTRPG.
Scion: Hero Art Pack for the Storypath Nexus Community Content site released on Weds.
Today’s Reason to Celebrate!
Today in the birthday of our very own Ian A. A. Watson! Ian is, of course, the person who created both the extremely useful unofficial White Wolf Wiki, and who continued the online dialogue about the Trinity Continuum through the dark years until I was able to bring the setting to Onyx Path. He has also been the unsleeping helmsman keeping us on course on our social media sites. Ian also emphatically agreed to sharing this space with another Reason to Celebrate, which is that today marks the beginning of Pride Month, when the world’s LGBTQ communities come together and celebrate the freedom to be themselves.
0 notes