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#besides being able to generate more cash from an already billion dollar franchise?????
prideprejudce · 1 year
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the fact that reboots used to be like thirty or forty years apart and are now instead like 3-10 years apart is absolutely ridiculous. like are we so trapped in a capitalist hellscape that instead of us naturally cherishing a beloved piece of media like it deserves and looking forward to NEW stories with NEW universes we have to watch the same thing over and over and over again with reboot after reboot after reboot until that media has been so sucked dry that us as an audience are literally sick at the mere mention of it
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trendingnewsb · 6 years
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6 Signs That Disney Is Trying To Take Over The World
Proven fact: About 40 percent of all your happy memories have been brought to you by the Walt Disney Company. With almost a century’s worth of wholesome entertainment, Disney has become one of the most powerful — and more importantly, most beloved — brands in existence. But behind the happy Technicolor facade, the Mouse is cooking up megalomaniac schemes even their own copyrighted supervillains would admire. Between constantly developing invasive technologies, assimilating competitors, and squashing governments like Jiminy Crickets, soon Disney will rule all media with a white-gloved iron fist. The Micktatorship is coming, and it might not be as magical as we’d like.
6
They Won’t Stop Spying On Your Children
As surprising as it is to adults who still wear Minnie Mouse sweaters, Disney’s target market remains to be children. Kids are the most prized commercial demographic of them all, embodying the holy marketing trinity of being impulsive, easily manipulated, and clumsy. That’s why we’ve created additional protections, laws, and regulations that specify that kids can’t receive the same invasive spying us adults are subjected to. But the petty laws of man have no sway over the House of Mouse, which is constantly being accused of illegally and aggressively mining minor’s private information like it’s booger-covered gold.
Disney.wikia.comThe name is cute. Less cute is the fact that they probably know Hannah’s Social Security number, too.
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6 Insane Law Enforcement Stories (That Are 100 Percent True)
In the past, Disney used illegal internet trackers called “zombie cookies,” so called because they keep following you everywhere, pop back up after being destroyed, and we were collectively bored of them by the early 2010s. It did so through a widget company called Clearspring Technologies, which clearly picked its name based on how good it would sound during Senate hearings. At the request of their clients, Clearspring stalked children’s internet surfing and harvested “viewing habits, gender, age, race, education level, geographic location, sexual preference, what the users like to read, home address, phone number, health condition, and more,” which is enough info to make Disney more on the ball than an uncomfortable percentage of actual parents.
Then, in 2017, Disney itself got sued when it was discovered that 42 of their most popular apps targeted at children were in clear violation of the Children’s Online Privacy Protection Act (COPPA), containing malicious trackers which Disney used to sell private info to advertisers. Disney countered by saying they “look forward” to going to court, as “the complaint is based on a fundamental misunderstanding of COPPA principles” — the misunderstanding being that they think Disney gives a fuck about COPPA or principles.
Linda72/PixabayThey dont maintain a pool of voters to not get their way.
But why limit yourself to stalking kids on the internet when technology now allows you to physically track children around like they’re wayward house cats? In 2013, Disney introduced the MyMagic+ band to Disney World Orlando — a colorful microchipped wristband that serves as a visitor’s ticket, room key, and even digital wallet. Not only that, but the bands also allow the visitors to have a much more personalized interaction with the park, as they can recommend rides with short queues, tell Goofy it’s your birthday, and let you know which princesses have the fewest divorced dads circling them. And while children might be blown away by the kind of magic that lets the animatronic seagull from The Little Mermaid address them by name, that’s only because Disney is constantly slurping up all the information that the band collects, mostly without parental permission.
Though the bands were a massive success, Disney has chosen not to expand the trackers to their other resorts, acknowledging that the tech is a bit outdated. Instead, the company is experimenting with smartphone apps, which can achieve everything the tracking band does. And smartphones stay in kid’s pockets long after they’ve left a park. Speaking of which …
5
Their Theme Parks Are Practically Running The Cities Around Them
In order to keep on the right side of the law (but the wrong side of morality), Disney has obtained a lot more political sway than you might expect from a cartoon kingdom. But Disney also has real little kingdoms dotted all over the world: its resorts. And with these fiefdoms come the usual politics, like war, corruption, and the occasional peasant uprising.
The two great hospitality monoliths in the U.S. are a) casinos and b) Disney resorts. And the Mouse despises gambling, as it goes against the Disney values of having adults spend all their money and free time on taking their kids to see Moana for the 17th time. The company won’t even allow casinos on its ships, despite gambling being the most popular cruise pastime besides contracting gonorrhea.
Disney Cruise LineUntil Goofy learns to run a craps table, I want no part of this.
So how does Disney fight this greedy industry of empty pockets and jumbo shrimps? By being the champion of the people, of course. In 2017, Disney spent $650,000 lobbying to change the Florida constitution. If successful, Floridians would have to go vote on whether they approve of any new casinos being built in the state. A victory for democracy, surely, allowing the people to decide how far they want to live from a row of soiled slot stools.
But Disney isn’t interested in getting its locals the rights to vote; it wants to control exactly when, how, and what they can vote on. Only a year prior, Disney was exposed for aggressively lobbying to prevent Floridians from being able to vote on a healthcare measure that would cost the corporation money. And during the 2012 election, the corporation spent $2.5 million on getting right-wing politicians in power, many of whom were anti-casino and all of whom were pro-Disney-tax-cuts. The result? An amazing drop in crime … only around Disney resorts, with a slight increase everywhere else, as cops are busy arresting teens for smoking pot near Space Mountain instead of investigating gun violence. At this point, Disney essentially owns Central Florida like it’s the only steel mill in town. It even boasts being responsible for getting 1 out of every 50 Floridians a job — mostly in local government, it seems.
Florida Development CommissionAnd more importantly, Florida welcomes their money …”
On the other coast, Anaheim, California — locally referred to as “Disneyheim” — suffers from the same overlord issues. Disneyland is nestled inside Anaheim Resort District, its own little perfectly landscaped utopia … paid for mostly by the city itself. Since settling there, Disney has managed to finagle over a billion dollars in tax exemptions, subsidies, and other incentives by bribing city officials — or as they called it after the ’70s, donations and “personal friendships.” That’s a billion dollars Anaheim couldn’t spend on its citizens, who are suffering from a serious crime and homelessness epidemic among those not lucky enough to live in the shadow of the giant mouse ears.
But the times are a-changing. During the 2016 election, the people of Anaheim backed a decidedly anti-Disney council majority, which has already dealt the corporation a few heavy blows, like blocking a $300 million proposal for the city to build a streetcar network which would mostly make it easier to bus tourists to Disneyland. Soon, Disney might have to start actually paying for their own boondoggles. Which reminds us …
4
Disney Will Invest Billions In Things Nobody Cares About
Did you know that Agents Of S.H.I.E.L.D. has been having terrible ratings? Since its first episode, the weird superhero-adjacent TV show has only been able to hang on to one-sixth of its viewership. So despite a generally well-received fourth season, ABC decided to cancel the money pit. That was a decision Disney, which owns ABC (of course), respectfully disagreed with, forcing the network to keep losing money on its mediocre Marvel property. There isn’t a clear-cut reason Disney would pull rank on a failing TV show. It can’t be the money, because Agents Of S.H.I.E.L.D. isn’t making any. That’s what Star Wars spinoffs are for.
Marvel TelevisionPictured: The Agents Of S.H.I.E.L.D. cast … probably. Were trusting Google on this one.
But it’s important to remember that Agents Of S.H.I.E.L.D. is the only Marvel show on terrestrial TV that Disney owns (all the others are Fox’s, and more on that later). Therefore, it’s the only thing keeping the franchise warm for your Netflix-illiterate mom and dad in the 2.5 weeks between new Marvel movies. To that effect, Agents Of S.H.I.E.L.D. is less a show than a really expensive advertisement, or a disease vector keeping Marvel Fever’s nerd mortality rate at its peak.
But propping up a dying series for the hell of it is nothing compared to the financial sinkhole that is Pandora — The World Of Avatar. Based on a very profitable movie people forgot existed five minutes after leaving theaters, Disney spent five years and half a billion dollars making a boring blue planet come to life. Of course, this was under the assumption that Avatar would still be relevant today, before James Cameron postponed the sequels by a decade and Disney realized that half of its visitors wouldn’t have been alive yet to be disappointed by the first movie. So the finished product was less an Avatar cash-in and more a generic weird alien jungle. Disney even decided not to include any of the movie’s memorable cast, like Retired Guile, Snagglepuss Smurfette, or Man.
20th Century FoxAt least they didnt try to adapt this into the worlds creepiest FastPass.
When Pandora finally opened in May 2017, early reviews were great, but the novelty is quickly wearing off. Yet despite the public responding with a resounding “meh,” Disney greenlit the construction of two additional attractions and a themed restaurant in the area. Because it doesn’t matter what we think. Pandora Land is happening because Disney wants it to happen. Agents Of S.H.I.E.L.D. is staying because Disney wants it to stay. You will think what Disney lets you think. You will go where Disney lets you go. And you will only know the sweet freedom of death when Disney lets you die. Which will happen only after you visit Pandora. Now only $99 for a one-day pass.
3
Disney’s Video Game Division Was A Tornado Of Hubris
While it might seem that Disney can make anything happen (which sounded a lot less ominous a few paragraphs ago), it does have one white whale it’s failed to spear: video games. After years of letting others profit from its licenses, in 2007, Disney finally decided to cut out the middleman and start up its own game company. To that end, it started snatching up developers like they were part of a Steam sale, expecting to simply ride into the industry on a wave of talent and money. There was only one issue: Disney don’t game.
Virgin Interactive EntertainmentAs anyone who broke a controller over their video games can angrily attest.
When it comes to generating massive profits from movies, TV, theme parks, or toys, Disney has turned itself into such a fine-tuned predictor that it might as well be staffed by precogs. But they didn’t have the same auto-success formula when it came to video games, which meant they would have to take a few risks — a word that hadn’t been uttered at Disney since they recklessly decided to start making movies in color. To make things even more complicated for their developers, they mixed their hesitation with their tradition of being difficult to please, disregarding the fact that they were now just jerking themselves off and couldn’t settle on which hand to use.
As a result, Disney had set their new branch up to fail. They bought gaming studios known for making innovation-heavy indie darlings and had them make family friendly puzzlers, then switch mid-development to mobile games, then to free-to-play, stopping short of telling them to develop new IPs for the burgeoning cup-and-ball platform.
Square EnixSpoilers for the next Kingdom Hearts game.
After a string of flops and even more cancellations, Disney did the only natural thing a company with billions in profits, a talented group of developers, and all the time in the world to get it right can do: They shut it all down. By 2016, Disney had sunk all the companies it had bought. It even shuttered LucasArts, firing everyone and just keeping the name (because it meant something before Disney got its hands on it). It went back to selling its licenses to real game companies, so they at least stand a chance of making a decent game and the corporation can go back to bossing them around without any risk.
Which brings us to our next scheme …
2
Disney Is Using Star Wars To Extort The Media
Were you looking forward to The Last Jedi? Did you book the tickets months in advance? Did you flood your Facebook feed with Finn/Poe ship memes? Are you going to see it twice? Thrice? You’re in the theater right now, aren’t you? Well, good news! Disney noticed your love and devotion to Star Wars, and decided to use it to bully movie theaters and journalists into doing their bidding. Who ever said fandom doesn’t have power?
Because of Star Wars‘ unparalleled popularity and rabid fandom, Disney realized it could get the most out of its franchise by holding it ransom. For the privilege of screening The Last Jedi, Disney handed movie theaters a strict list of demands as if it was waiting for the pizzas and helicopter to arrive. Among the most stringent were its demand that every theater fork over 65 percent of its ticket profits to Disney, the biggest cut theaters have ever seen. Venues also had to promise to show the movie for four weeks without interruption, or else be fined another 5 percent in “Pay us, we’re Disney” tax.
LucasfilmAt least they backed off the demands for themed soda fountains.
While a four-week mandate and a mobster-level taste of the action doesn’t deter anyplace with a couple of IMAX screens and backroom full of lightsaber-colored M&Ms to shill (they’re nothing but regular M&Ms with the brown ones picked out), such demands are ruinous for small-town theaters that only have a single screen. Many of them had no choice but to not screen The Last Jedi, as it would have to count on everyone and their cattle seeing the movie several times in a row to turn a profit. So if you had to leave your moisture farm and travel several parsecs to get some porg action, you know who to blame.
But movie theaters aren’t the only ones suffering from the tyrannical yoke of the Empire’s distributors. Disney also tried to use Star Wars to quiet dissent among the rabble-rousers, i.e. journalists. Remember Disney’s shady dealings with the city of Anaheim from two bathroom breaks ago? It was The LA Times that broke that story, running a whole series exposing Disney’s corruption. As a response, Disney decided to punish the paper by banning its reviewers from attending screenings of The Last Jedi. When confronted about this, Disney reps simply stated that they would not play nice with a paper which “showed a complete disregard for basic journalistic standards,” specifically the part that warns that snitches get stitches.
LucasfilmAnd you do not want to get shanked with one of these.
It took almost the whole of film journalism to temporarily grow a backbone and refuse to review the movie for Disney to back down from its petty tyranny. Because at this point, nothing less than a whole industry can still stand up against the Mouse. And Disney has found a way to fix that, too.
1
Disney Can’t Stop Buying Up Other Companies
Like bossy kindergartners wearing princess dresses, Disney tries to control everything: the press, entire cities, even our children. But that is nothing compared to the zeal with which the corporation is taking over all of the entertainment industry. In the last decade, Disney has already vacuumed up Pixar, Marvel, and Lucasfilm, creating a near monopoly on the concept of arrested development. And they might soon own that show too, as Disney is laying siege to its last remaining rival titan of pop culture: 21st Century Fox. Since 2017, Disney and Fox have engaged in on-again, off-again talks about one evil monolith being taken over the other evil monolith’s TV and movie departments, leaving Fox with only its two greatest tentpoles: sports bloopers and fearmongering.
Pixar… And with Pixar, theyve got a pretty strong foothold in that, too.
By absorbing Fox, Disney would obtain the last piece of a puzzle that looks like Goofy throwing a guy wearing a Wolverine shirt over a barrel, as 21st Century Fox owns literally every scrap of Marvel (X-Men and Fantastic Four) and Star Wars (A New Hope) that Disney hasn’t devoured already. Also, did we mention Fox owns Avatar and its upcoming sequels? We’re running seriously low on red string and thumbtacks over here.
ESPNAt least they dont control sports yet (except yes, of course they do).
While owning all of Marvel and Star Wars would do wonders for Bob Iger’s OCD, Fox has something a lot more valuable which Disney wants: TV shows. Buying Fox means getting their gloves on the entire back catalog of The Simpsons, Futurama, Family Guy, and more. With Fox and Pixar in its pocket, Disney would basically own most of Western animation, leaving anti-Disney people with few things to binge on besides South Park and old anime — otherwise known as a 4chan Friday night.
Studio GhibliExcept not all anime, because guess who distributes the good stuff.
And so we finally arrive at Disney’s next big step in entertainment world domination: streaming. As a business model, streaming relies on “nostalgia programming,” which is coincidentally also the term for how Disney brainwashed us into giving a crap about The Lion King, even though we haven’t seen the movie in 25 years. By 2019, Disney will have removed all of its content from Netflix so it can start its own streaming service. And between its half-dozen geek movie franchises, Fox’s TV shows, and its own century’s worth of content, it will without a doubt blow all the competition out of the water.
But this isn’t the only way Disney intends to burrow itself into the digital age. For years now, the corporation has been quietly dominating the under-12s internet with what is now called the Disney Digital Network, a string of Disney-only blogs that look like if China’s propaganda arm was run by BuzzFeed. Now it’s ready to go after the real internet prize: YouTube commenters. In 2014, it bought Maker Studios, which hosted a network of over 60,000 YouTube channels, including massively popular ones like Epic Rap Battles Of History. Disney then gutted and absorbed the studio into its new network, assimilating its 1,000 most worshiped streamers into the Disney brand, luring their massive Gen Z viewership to the Disney side of the internet like some weird reverse pedophile ring.
Which, if you’re keeping count, only leaves social media, surely a platform too chaotic and under-performing for Disney to bother with, right? Wrong. Disney has already shown a great interest in acquiring Twitter, the favorite social media app of comedians and Nazis. And the app has been struggling for a while now, and will most likely be sold off to the highest bidder. Which will be Disney. It will always be Disney. It’s only a matter of time before every moment you goof off at work, every minute you sit on the toilet scrolling through your phone, every weekend you waste binging on a show you’ve seen a million times before, you’ll get it in the face by the squiggly D.
There is no escape.
Cedric Voets really wished he’d gone on the teacup ride one last time before writing this article. You can find more of his commie ravings on Twitter.
We know you want a pair of those darn Mouse ears. Here’s a 12-pack.
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Read more: http://www.cracked.com/article_25410_6-signs-that-disney-trying-to-take-over-world.html
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junker-town · 7 years
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The NFL is being devoured by its own economic model
This is a very boring, simple explanation as to why the NFL’s ratings are declining. It is not an opportunity for you to shoehorn in your feelings about Colin Kaepernick protesting the game. No one really cares about your feelings about Colin Kaepernick’s protest, because if you are the kind of person who gets really offended about Colin Kaepernick, then your feelings in 2017 are the most boring and predictable thing about you, and telling on you in a deeply unflattering light.
The simpler and also boring systemic problem with the NFL that might actually explain something is its success, and how that success made the ownership class in the NFL fat, lazy, and locked into a business model they have no real reason or incentive to change, even with falling TV ratings.
The absence of real risk of failure is a start. Stakeholders in the NFL cannot lose—at least not under the league’s current structure. Owners split money from the league’s massive TV deals and other media revenue streams. That stream is so dependable, so huge, and so guaranteed that it’s done what large, intractable pools of cash have done since the invention of markets. It has altered and distorted the very thing that created it, and broken the basic exchange between consumer and seller that made the NFL successful in the first place.
It’s a form of laziness, and a special kind different from the standard laziness in the NFL. Laziness bred from prosperity isn’t a new problem for NFL ownership and management. For every old-school Rooney or Mara or Hunt family intent on making at least an honest show of competing, producing a good product, and paying at least paltry attention to the demands of the consumer, there has been a Culverhouse or a Smith, owners who ran their franchises with the least possible effort and expenditure. The slumlords of the NFL took their rent, often without providing anything close to a finished building.
Note: This may be literally true of the 1970s and 1980s Buccaneers, whose stadium sort of looked like concrete that never set exactly right, so they just went with it and said, “yeah, it’s supposed to be shaped like a melted frisbee.” What you call a mistake, the 1970s called architecture.
That approach towards maximizing your dollar with the bare minimum of effort became more sophisticated over time. As the league’s revenues boomed, they became something less like points of civic pride run as passion projects by the locally wealthy, and something more like attractive investment properties with a promising rate of return for billionaires — particularly those billionaires who entered the NFL as strangers to the league, but as intimate familiars of a corporate culture dependent on squeezing every profitable dollar, and trimming every wasteful one from the budget.
For instance: The legend of Dan Snyder tells a story of someone who was “passionate” about the Washington franchise on a personal level. It sometimes leaves out his ruthless economizing of the franchise, a focus on the bottom line interrupted periodically by splashing free agent signings to keep fans semi-interested in the team. That he moved them to the worst stadium in the league, charged for everything short of oxygen, and rolled out a consistently mediocre product didn’t matter: His great gift as an NFL owner, after nearly 20 years, has turned out to be a deep understanding of knowing exactly how little actual quality he could slip into the product without breaking the customer’s dependence completely.*
*Side note: Dan Snyder would be an amazing MDMA dealer.
Photo by Patrick McDermott/Getty Images
That level of sophisticated coasting in the name of profitability became a laudable thing for owners. Jerry Jones, in particular, emphasized profitability and value for the league, leaning hard on new television contracts, stadium deals, corporate tie-ins, and whatever else he could grab in order to boost the value of the Cowboys to its limit. The momentum for moving the Raiders — one of the league’s oldest recognizable brands, with one of its most insanely loyal fanbases — from Oakland to Las Vegas came largely from Jones, and mostly for the holy grail of profitability. Jones is the crowning example of the NFL’s gargantuan gains in the financial weight room: Since buying the Cowboys for $140 million in 1989, Jones has grown the value of the franchise to $4.2 billion. The team makes a publicly declared $227 million a year.
The NFL was able to do this because, at a certain point, wealth outstrips the power of the assets that created it. In 2017, the league split over $7.8 billion between teams. The money and the success the league enjoyed became so huge that they attained their own gravity, and became separate from the main product that built the league in the first place: professional football.
That separation of the product from the wealth it creates should be familiar to any American consumer. A large company takes control of an entire economy, becomes so large it cannot fail, and thus has no real incentive to do anything but seek rent on that endless, belching pipeline of cash. The product produced generally does not improve, and often without the pressure of competition doesn’t have to improve at all. It might even get worse, or at least watch things like customer service and satisfaction take nosedives.
It’s not exactly a monopoly, but it’s also not-not exactly a monopoly, either.
The value in that kind of behavior doesn’t come from the product. That flatlined in terms of utility a long, long time ago. (The Patriots remain unusual for not only trying, but trying intelligently to produce a good product.) An NFL owner no longer needs that to continue to boost the value of the franchise using anything that happens on the field. Value comes from getting a new stadium someone else paid for, moving the franchise to a more valuable piece of real estate and doubling the value of the franchise overnight. Value comes from leveraging and re-leveraging your existing assets, not by creating anything new.
If you see an NFL franchise as just another asset to be maximized and squeezed for every dime, being good at football — i.e. producing a good product — doesn’t matter. It’s not even rational to put effort towards anything but “value creation,” i.e. shuffling around pieces of the franchise until they sit in the most profitable positions. The Rams doubled their value overnight by leaving St. Louis and moving to L.A. They are a miserable football team run by a despised owner playing in an empty stadium, but the Rams could care less. The fourth most valuable team in the NFL sucks by design, and shines bright enough on the balance sheet to eliminate any real concerns about how bad the product is on the field.
Photo by Jeff Gross/Getty Images
The Rams, the 49ers, and the Washington team are all in the top 10 most valuable NFL franchises. There are other reasons for that besides their efficient disinterest in making a good on-field product — the real estate and cost of doing business in expensive places like L.A., the Bay Area, and D.C. being a huge one — but the lesson for anyone acquiring an NFL team as an asset is pretty clear. Strip the place to the frame, gorge on TV money, and only do the bare minimum to keep people interested.
That distancing of the product — and its overall quality as an experience — from revenue makes for a dysfunctional exchange between the consumer and the producer.
What does that mean, exactly? It means that because the Rams don’t have to worry about quality, they can slog into the Coliseum, wait for a new stadium to be built, and bill themselves as a content company while playing in front of hundreds of bored fans. It means that being good, for a lot of teams, is an accident, or a periodic spasm to regain fan interest spaced between long troughs of minimal effort.
*The NFL is you at work! Congrats, you too could be America’s most successful sports enterprise.
This explains why the NFL now functions less like an open market business, and more like a cartel. (Not a cartel exactly, economics pedants, but cartel-ish.)
A cartel really doesn’t care what you want. It knows what you need, and has it. All behaviors from that point forward only protect the cartel and its control of supply and delivery. There will be no innovation, no new ideas not in service of that maintenance of revenue streams, and no serious competition between cartel members. In fact, they’ll all cut the quality of the product wherever possible to take home the most possible cash.
The NFL isn’t alone in this in sports, and not even in football, either. The disease of guaranteed revenue has bitten college football, too. Texas, the most profitable athletic program in the nation, is a prime example of the strange incentives huge profits can create within a sports franchise. The more money the program makes, the less consistent or important the quality of the product has been to the priorities of those at the top running the cash machine.
But as the most popular sport in America — and one that pools profits — it is the most visible, and most visibly prone to this leveling by the demands of the spreadsheet. Even a distancing by slight degrees, like turning your basic exchange from one of fans opting into an experience into one of a television product given to captive subscribers, is enough to change how ownership behaves.
There is a structural reason live audiences aren’t even necessary anymore: Ticket sales make up such a shrinking percentage of team revenue that the Rams and 49ers might as well play on sound stages, if you think they don’t already. The distance between the sport and the mammoth business it built will only grow, and in that space will be those who loved the NFL, but now watch the condensed version of the NFL on RedZone, and those who make it begrudgingly while looking to the next successful investment opportunity.
That next something might be something like eSports, which the owner of the Patriots just dropped $20 million on via investment in an Overwatch league. When will we know eSports made it? When there are commercial breaks after load screens, fights over gaming arenas being paid for with public money, and a class of owner looking for nothing more than the next grandiose and guaranteed font of cash. eSports is lucky, for the moment: Kraft seems to enjoy making a quality product. It’s when the Haslams and Stan Kroenke show up that gamers should panic.
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