#blargy post
Explore tagged Tumblr posts
Text

W
. WHERE AM I?!. AND WHY IS IT SO DARK.. and.. ..i feel weird.. Probably just my body being weird..... I hate my chubbyness...
2 notes
·
View notes
Text
Bloodthief Demo Update: Play the Latest Version Now

Bloodthief demo update, the fast-paced vampire melee runner game is now sharper than ever on Linux and Windows PC. All thanks to the creative mind of solo developer Blargis. Experience fresh thrills at every corner, which you can play for Free on Steam.
Solo dev and YouTuber Blargis – yeah, the same guy whose devlogs have pulled in over 4 million views – just released a major Bloodthief demo update for Steam Next Fest. And if you’ve got a thirst for blood, speed, and medieval mayhem, this is worth sinking your teeth into.
You play as a relentless vampire tearing through haunted castles and grimy dungeons. It's a high-speed, first-person vampire melee runner. The game’s all about hacking, slashing, and sprinting your way to glory. Let’s be real: nothing feels better than vaulting off a wall, slicing through some cursed knight, and drinking their blood mid-air. This boosts your speed like a turbo-charged Dracula.
This isn’t just another dark fantasy romp. Every ounce of blood you collect fuels your powers and your speed. That’s right – the faster you kill, the faster you move. Whether you’re carving your path through hordes or discovering dark shortcuts, Bloodthief keeps the adrenaline pumping around every corner. This is powered by the exciting demo update.
Bloodthief - Official Demo Update Trailer
youtube
Now here’s the juicy bit: with the Bloodthief demo update, there’s a whole new level, a new bladed weapon (yes, it’s as brutal as it sounds), and three hidden artifacts you’ll need to find to unlock it. The demo takes about an hour to beat if you're just blasting through. If you're a completionist like me, expect up to 20 hours of exploring every dark corner, unlocking powerups, encountering enemy types, and unravelling the secrets that haunt the walls.
Oh, and Blargis isn’t stopping there. He’s kicking off a gameplay with a Speedrunning Challenge. It runs from June 9, 2025, at 10AM PST to June 16, 2025, at 11:59PM PST. Your mission? Complete a “Full Game Inbounds” run of the demo and post it on Speedrun.com. With this Bloodthief demo update here, if you’re fast enough – and I mean fangs-bared, pixel-perfect fast – you could also win one of five Steam gift cards. These range from $100 to $25.
Even if you don’t top the leaderboard, everyone who submits a valid run gets a custom Discord role and a special in-game badge when the full version launches. That’s some eternal bragging rights right there.
Here’s a taste of what you’re in for:
Speed is survival – wall-running, vaulting, and blood-boosting through levels at breakneck speed.
Combat that hits hard – chop, slash, and kick enemies across the map with a variety of brutal melee weapons.
Secrets behind every stone – discover hidden paths, unlock deadly new abilities, and reveal the chilling lore buried in these cursed halls.
Best part? With the Bloodthief update out now, the demo is fully playable on Linux and Windows PC via Steam, and it’s localized in a bunch of languages including English, French, German, Spanish, Brazilian Portuguese, Polish, Russian, Simplified Chinese, and Japanese.
So what are you waiting for? Fire up Steam, grab the Bloodthief demo update, and show the world you’ve got the fastest fangs in the castle. Or just come for the vampire melee runner chaos – we won't judge. Since you can try for Free on Linux or Windows PC.
#bloodthief#demo update#vampire melee runner#linux#gaming news#blargis#ubuntu#windows#pc#godot#Youtube
5 notes
·
View notes
Text
blargy blorb i dont know how this website works yet but ill try and keep posting actively that project i mentioned earlier is going smoothly blrotgurghoagy
3 notes
·
View notes
Text
Devlog #1: Sept 19th, 2024
My time this week was primarily spent familiarising myself with Godot and its strengths, as well as looking at a lot of insights from other developers, from AAA to indie. The biggest insights I found were about finding ways to cut down tedium when designing tiles, ways to iterate on prototypes, being mindful of developer time as well as the time spent by the player to play my game. I will link the relevant videos at the bottom of my post. Fleshing out the ideas phase of our game and getting feedback was crucial, I feel, to the success of our project. “Finding the fun” as many call it is something that seems very nebulous and hard to grasp, but is incredibly practical for making a strong foundation for our game that will be enjoyable to play and memorable. This upcoming week will be spent prototyping mechanics and refining what works, dropping whatever does not work for our plans going forward.
Overall, I’m very excited by the ideas of this concept from Aden, and will work very hard to flesh it out in a way that is fun and challenging, without bordering frustration. I think I will be looking at more indie devlogs from other projects using godot to find some more advice, insights, and tricks of the trade for getting certain features created and iterated on. There is a lot of work to be done in this regard, and I am hoping we can execute well.
As well for next week, I will be looking at getting the foundations of the frenzy mechanic in place as soon as I can, focusing on the dash mechanic and testing out a manual trigger for the frenzy mode. Getting the feeling and balance right on each of those mechanics will be the crux of what will make this game fun, and the rest will fall in place as we go. Bosses will be a feature in this game that will require a significant amount of dev time to make fun and engaging, so making sure we set aside some dev time for that will be important, so time is of the essence here.
Here are some links to some of the videos I found very inspiring for certain techniques, ideas, and how to “find the fun.”
https://www.youtube.com/watch?v=i67BQEGGK8k ��You Got This.” – dogma.questlog
https://www.youtube.com/watch?v=jEWFSv3ivTg “Draw fewer tiles – by using a Dual-Grid system!” - jess::codes
https://www.youtube.com/watch?v=BtexfEcmdts “1 Year of Developing My Game in Godot” – Blargis
https://www.youtube.com/watch?v=-49L25Q0YAU Be Mindful of the Time Players are Giving You [Planning & Game Design] – Masahiro Sakurai on Creating Games
0 notes
Text
he hit 50k!! been here since like 5k and have loved watching him grow. such an amazing guy. so proud of my blargy!!
#closer#he liked my insta and twitter posts#he is my fave and love being able to be to him and talk on stream#like blargy 🥺😭❤#og ig#olivia talks a lot#blarg#blargmyshnoople#gbg#gay baby gang
6 notes
·
View notes
Text
Life Update
Hey all! Gonna chatter about my life below ye olde cut.
I’ve been eating better lately, and it’s... making a big difference in my quality of life, actually. You can read more about why I started making changes and see some of what I’ve been eating here. But in addition to eating good things, I’ve reduced a lot of bad things, like fried food, refined sugar, and refined carbs. I’m not saying I cut them out entirely, but I probably cut down on them about... 85%.
In short, my digestive system is working better, my hormone-based mood swings are easing, my period was the smoothest I’ve had in ages, I have more energy, and I’m overall just... less moody and blargy. I’m kind of mad that I haven’t taken this step sooner, although it was intimidating and unpleasant at first. It gets easier once you start feeling the benefits, though.
Job wise, I’m in a bit of a pickle. My boss is leaving the company- she’s been there over 15 years. I heard it through the rumor mill (she’s on vacation right now). A few months ago, I would have kept my mouth shut and had a lowkey anxiety meltdown until my boss returned, but I went to her boss (the head of my group) and asked him about it, instead.
He confirmed the rumor that my boss is leaving and told me I have two options: learn something new with him, or do what I do now with one of the three people in my company that I dislike. Adding to my skills is always appealing, and I have to avoid this coworker for my sanity, so I asked to work with him. They are hiring a replacement for my boss, and I get to interview the candidates and have some input.
I’m change averse, but I’m cautiously hopeful that everything will work out. It’s hard to lose my old boss... Sometime this year, I learned how to work with her better with the help of my therapist, and we were getting along great. She also recommended me for a promotion, so I hope that will still happen, although she knew she was leaving when she told me, so it’s probably fine. But I want to learn new things, and with luck, I can help find a new good boss.
Everything has been so up-and-down since... Honestly, since I broke my foot in late 2017. But if I zoom out and take a look, I see that I’m becoming more balanced, more emotionally level, more willing to take action on behalf of my mental and physical health. Therapy and self-awareness and purposeful change are... intimidating and sucky and difficult, and even a little scary, but... The benefits are clear (I wrote a post about my therapy experience here). And the more aware I am of the benefits, the easier it is for me to believe that the effort is worth it, and everything gets easier.
I think the hardest and most important thing is to be kind to yourself when you fail (ie, feel too shy or overwhelmed to ask someone a question that could help quiet your mind, eat a fried meal and spend a few hours feeling sick, fall into a mood and let it sour a day off), but also firm about doing better the next time. If you’re too hard on yourself, you might give up. But if you overlook failure and don’t try again, you don’t improve. So... that attitude of “I-will-fail-sometimes-but-I-will-do-better-next-time” is huge.
My focus, energy, and interest in my favorite activities are slowly, slowly returning. I’m nowhere near where I used to be, which is kind of devastating, but it is improving. Right now, reading is the easiest thing for me. I’ve been listening with a hungry heart and taking notes when something an author says means something to me. I haven’t been writing as much, but I have been filling my mind with Important and Interesting Things. You can read a bit about that here.
It’s all very strange, because in some ways, recovery still seems far away. In others, I can tell that I’m doing better than ever, that I’ve improved as a person and figured out how to live with damage done to me in the past. But the only reason I started on this road is because I hit rock bottom first, as they say. I never had energy, I always felt a push away from emotional overload, I had no interest in things I loved, I could barely take care of myself when I used to go out, play guitar, exercise, read, play video games, write 200K+ words a year, etc.
I hit critical failure, and even though I’ve improved some things beyond where they ever were before, I’m still patching up the damage I took when I was at my worst. But if I keep going...
Sometimes, I think about recovering what I was, but carrying everything I’ve learned, and I get excited.
7 notes
·
View notes
Text
For.. Anyone wondering.. I'm. Fine...
0 notes