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#but i also like big buff stoic red as a prince
bunnygirl678 · 8 months
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Because I need to work on my WIPs and not add another I'm putting this out into the stratosphere, please as always (and literally any concept you see me throw around even if i wrote a fic about it i want more stories) feel free to steal it, draw it, write it, or use it to distract yourself from the pain radiating from the massive cut in your foot that has decided to just bleed all night (oddly specific bunny is not okay) anywhosers
-royalty au
-red is like the sole prince of a small nation, Pallet, his mom is the queen, despite the nation being small , they are increadibly strong thanks to pokemon trainer prince who beats everyone
-rocket nation with king gio had been attacking and waging a full out war but Red's pushed them back, now rocket nation is trying to form alliances, so Red's mom has to the do same thing
-a neighboring nation, Oakland (ha) had always fought with Red's nation over resources or something, but rocket is attacking them so they form an alliance
-and to form an alliance King Samuel sends his grandson Green to be married off
-cause daisy's the oldest so she'll be queen, and honestly the king thinks green is shit at everything so getting rid of him is a weight off his shoulders
-and green is pissed cause he's a strong trainer and had been doing a lot to protect his nation but his grandfather doesn't care
-red and green immediately hate each other but like they're married so they have to be around each other
-and green like snuck his pokemon with him and keeps sneaking away to train and eventually red catches him training and is like hey wait you like pokemon battling
-all the while rocket is forming alliances and planning a sinister take over of pallet then Oakland
-red and green bond over training
-and like all of the nobels and military leaders treat green like he's just arm candy but now Red's like hey wait you actually know stuff and are almost as strong as me
-green starts coming to planning sessions and the elite 4 generals dont take him serious or whatever then red is like okay go battle him
-green kicks their asses and earns their respect
-they do planning and training and all the while red and green are falling for each other but neither will admit it, cause they think the other just sees this as duty or whatever
-finally the battle comes rocket vs. everyone else
-it's going well until green gets hurt, like maybe he and red are joking around on the battlefield some cause it's easy and they're kinda having fun and flirting a bit, but then someone sneaks and stabs green or whatever
-one of the elite 4 take green away to medics and red goes feral (think achilles) he beats giovanni for good
-all of the allies meet up to divvy up rocket's territories, and green is like hanging on by a thread or whatever and his grandfather is like who cares he only exists to further Oakland's control
-red is pissed threatening to wage ware against oakland
-daisy ends up finding out green is hurt and immediately comes to pallet to see him (cause she actually loves her brother) and that calms red down
-red's mom ends up somehow getting oak to step down as king and daisy becomes queen
-green gets better and red's like hey i know you don't love me and were just forced into this by your grandfather so here is this country called Viridian it's yours youre the king now
-and before green can be like wait im in love with you too, red fucks off to mt. silver (cause of course right)
-green is devastated, red is devastated
-the story is over... or is it???
-it isn't obviously, cause bunny has to have her happy ending cause real life sucks ass so fantasy has to be great in the end
-prince gold from johto makes friends with green, hears the story, and how technically green and red are 100% still married
-so he and his merry band of mischief makers (silver, lyra, kris) go on a journey to bring red down
-they make up some story about green being in trouble
-red obviously rushes down the mountain to save green, but like green's just hanging out in his castle bored as hell playing spoons with alakazam or something
-he see's red and rushes to him and they embrace and kiss
-and green's like i can't stand it i'm in love with you and red's like oh shit me too
-then they merge viridian and pallet and have a second more fun wedding where it's happy instead of an arranged thing
-and they live happily ever after
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concubine-mamas · 6 years
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FE Heroes - Mamas and co. stat update
So I’ve been doing quite a bit of Heroes stuff myself lately, and I came across an older post featuring Heroes stats for Katerina, Ione, Livilla and Ikona. Since FEH has greatly evolved since that post, I thought applying some updates would be cool. Let’s get right to it!
Katerina - Shield of Nohr (5★) “First Queen of Nohr, and Garon’s first wife. Said to be a goddess of battle.” = Type: Green Axe Mov: Cavalry Weapon: Bölverk - 16 Mt. Grants Spd +3. Deals +10 damage when Special triggers. After combat, if Special triggered during combat, deals (inflicted damage/3) damage to foes within 2 spaces of target. Stats: 42 HP / 34 Atk / 30 Spd / 35 Def / 16- Res = BST 156-157 Assist: Harsh Command Special: Ignis A-Passive: Brazen Spd/Def 3 B-Passive: Axebreaker 3 C-Passive: Def Tactic 3
I’ve tried to differentiate Katerina from Walhart in terms of usage. Her overall kit makes her noticeably speedier than Walhart, potentially reaching similar Speed to Spring Alfonse, and Bölverk lets her rack up some AoE damage as well. Might be fun when combined with an AoE Special. Of course, she reaches her full potential on cavalry-oriented teams.
Ione - Stoic Sorceress (5★) “Camilla’s mother and concubine to Garon. As solemn as she is beautiful.” = Type: Blue Tome Mov: Infantry Weapon: Poltergeist - 14 Mt. Grants Atk +3. At start of turn, inflicts Def/Spd -4 on foes in cardinal directions with Res < unit’s Res through their next actions. Stats: 35 HP / 34 Atk / 19 Spd / 26- Def / 38+ Res = BST 150-152 Special: Glacies A-Passive: Distant Defense 3 B-Passive: Quick Riposte 3 C-Passive: Atk Ploy 3
Ione’s job is to ploy things, be it for herself or for others to then slay the opposition. Just like hexes, ploys are a nuisance to deal with, and Ione’s massive Res makes sure she’ll almost always get her ploys off. Poltergeist further drives her function home, allowing her to quad-ploy similarly to Arvis and Saias, just with different stats. Of course, you want a Res Ploy seal on her for that.
Theodora - Sly Strategist (4-5★) “Leo’s mother and strategist for Garon. Easily beguiles and manipulates others.” = Type: Colorless Staff Mov: Cavalry Weapon: Panic+ Stats: 34 HP / 30+ Atk / 34 Spd / 20 Def / 27- Res = BST 144-146 Assist: Rehabilitate Special: Windstorm Balm+ - When healing an ally with a staff, grants Spd/Res +6 to all allies for 1 turn. B-Passive: Dazzling Staff 3 C-Passive: Savage Blow 3
Theodora’s pretty straightforward. Atk superboon might make Razzle Dazzle strats pretty fun, especially considering she has innate Savage Blow. Aside from that, Windstorm Balm lets her allies become even faster when triggered.
Livilla - Vying Servant (4-5★) “Elise’s mother and maid in Krakenburg. Always vying for her Garon’s attention.” = Type: Green Dagger Mov: Infantry Weapon: Venom Dagger+ - 12 Might. Effective against infantry foes. After combat, if unit attacked, inflicts Def/Res -5 on target and foes within 2 spaces of target through their next actions. Stats: 35 HP / 30+ Atk / 37+ Spd / 23 Def / 26- Res = BST 150-152 Assist: Swap Special: Reprisal A-Passive: Triangle Adept 3 B-Passive: Poison Strike 3
Livilla mostly exists to plague Blue Mages, especially Ione. With Triangle Adept and Venom Dagger+, she can dish out nasty damage to any infantry mages – and wouldn’t you know it, most of the good ones among those tend to be Blue. Other than that, she’s pretty flexible, with more mixed defenses for a mixed approach.
Ikona - Sunset Queen (4-5★) “First Queen of Hoshido and wife to Sumeragi. Has faced a lifetime of hardship.” = Type: Colorless Dagger Mov: Cavalry (Mechanist) Weapon: Barb Shuriken+ Stats: 32 HP / 31 Atk / 38+ Spd / 14 Def / 30 Res = BST 145-146 Assist: Draw Back Special: Glimmer B-Passive: Desperation 3 C-Passive: Fortify Cavalry 3
Unfortunately, Ikona’s frailty isn’t doing her any favors here. Physically she’s about as frail as a piece of paper, but rapid-firing Glimmers with insanely high Speed is always fun enough to warrant being used.
Kameko - Adventure Chaser (4-5★) “Mother of Kaze and Saizo. A spirited woman with an insatiable curiosity and wanderlust.” = Type: Colorless Bow Mov: Infantry Weapon: Firesweep Bow+ Stats: 36 HP / 32 Atk / 35+ Spd / 26- Def / 22 Res = BST 150-152 Assist: Rally Up Spd+ - Grants Spd +6 to target ally and allies within 2 spaces of target (excluding unit) for 1 turn. Special: Moonbow A-Passive: Steady Posture 2 C-Passive: Odd Spd Wave 3
Again, not a whole lot to say, but Rally Up Spd+ lets Kameko spread some Speed buffs to her entire party provided they’re within range. Otherwise, pretty decent Firesweep Bow+ user, though she could also work with Slaying Bow+. Mixed defenses also help her a bit on multiple fronts, as with Livilla.
Cadros - King of the Waves (5★) “King of Valla, and Azura’s father. A serious yet compassionate man who used to be Anankos’s friend.” = Type: Blue Lance Mov: Infantry Weapon: Verðandi - 16 Might. If Sing or Dance is used, grants Atk/Spd/Def/Res+3 to target. Stats: 39- HP / 32+ Atk / 19 Spd / 30 Def / 30 Res = BST 149-151 Assist: Sing Special: Dragon Fang A-Passive: Close Defense 3 B-Passive: Geyser Dance 2
This good king takes to the battlefield with a holy lance to sing to his comrades! Like father, like daughter, like grandson. Being the good king that he is, Cadros steps in supporting his allies with additional turns and some valuable stat buffs. Like Performer Azura, his Prf is sure to further aid him in his buffing duties. Unlike daughter dearest, papa’s a bit more resilient, though he doesn’t like to run around if he can help it.
Asher - Nohr’s Sunshine (5★) “Second prince of Nohr. A fleeting ray of sunshine in his kingdom.” = Type: Red Sword Mov: Infantry Weapon: Sterling Blade - 16 Might. Grants Def +3. Effective against cavalry and armored foes. Neutralizes foe’s bonuses during combat. Stats: 43 HP / 34 Atk / 37 Spd / 31+ Def / 23 Res = 168-169 [Trainee] Special: Growing Light A-Passive: Atk/Def Bond 3 B-Passive: Spd/Res Link 3 C-Passive: Infantry Pulse 3
To make the young prince stand out from the infantry sword crowd, Asher is a Trainee unit with an effective Prf that lets him stand a good chance against armored and cavalry teams alike. He works best when supported with another unit and directly adjacent to them, as he can buff all of his own stats that way. Either way, Asher does his best, so be sure to cheer him on, alright?
Cecil - Paranoia Paramount (5★) “Third prince of Nohr. Serves his father unconditionally and is perpetually on edge.” = Type: Blue Lance Mov: Flier (Wyvern) Weapon: Anthracite Pike - 16 Might. Grants Def +3. If unit is not adjacent to an ally, grants Atk/Spd +6 during combat. Stats: 41 HP / 38+ Atk / 33 Spd / 35 Def / 16- Res = 162-163 Assist: Smite Special: Blazing Thunder A-Passive: Distant Counter B-Passive: Vantage 3 C-Passive: Hone Fliers
To conclude, everyone’s favorite spear-swinging Wyvern Lord and preeminent pretty man of the blog! Cecil’s stats can grow incredibly beefy with the right setup; just make sure you’ve got a Blue or Green Mage ready to take him out. He works best on flier teams, as he comes with innate Hone Fliers to support his… ‘allies’. He’d rather get them out of the way, though; this big boy fights his battles alone, no matter whether they’re fought up close or from afar!
And that just about does it! I really hope you’ve enjoyed this read, especially if you’re a FEH player yourself. I’ve had a blast writing all of this, since I love doing data- and number-related stuff like this. Anyway, thank you very much for reading! Feel free to comment in whichever ways possible if you’ve got any suggestions; I’ll gladly listen. Have a nice day!
this was done by @end-of-paradox and I’m so touched by how well done this is!! thank you again! ;w;
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