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#but i think blacephalon and alolan marowak are a no
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GAMEFREAK ARE HIDING THIS FROM YOU BUT YOU CAN TECHNICALLY NOW HAVE A POKEMON TEAM FULL OF FIRE / GHOST TYPES!! HERE THEY ARE
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pcktknife · 8 months
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Putting a bet on Gourgeist for ghost!Miku bc it sings
That's probably the most likely there's only 3-4 ghosts that fit the singing/performer bill. gourgeist sings. alolan marowak and sensu style oricorio are dancers (chatot could fill the flying miku spot). and kind of a stretch and technicality but blacephalon is a clown in appearance. dont think it'll be that one but could u imagine another clown miku. I think its definitely between gourgeist and oricorio.
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ghostgymleaderhz · 1 year
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Rating every ghost type Pokemon because I'm bored
Gastly, Haunter, and Gengar: 8/10 a bit plain but a classic.
Alolan Marowak: 7/10 Ghost/Fire is a badass typing but it loses points since the Cubone isn't also a ghost type
Hisuian Typhlosion: 5/10 look like it's high but still sad they went extinct
Misdreavus and Mismagius: 9/10 perfect mons for spooky month
Galarian Corsola and Cursola: 3/10 meh in the looks department and honestly depressing to think about
Shedinja: 0/10 forgot this existed
Sableye: 6/10 not so much a ghost as a scrunkly gremlin but still love them
Shuppet and Banette: 10/10 perfectly scary and cute
Duskull, Dusclops, and Dusknoir: 10/10 amazing spectacular extraordinary
Drifloon and Drifblim: 2/10 they're just evil balloons
Spiritomb: 108/10 no comment
Froslass: 10/10 we stan a spooky girlboss
Rotom: 5/10 corporate sellout but I respect the hustle
Giratina: 9/10 loses points because he won't let me love him
Yamask, Cofagrigus, and Runerigus: 8/10 another classic
Hisuian Zorua and Zoroark: 10/10 WHY DID THEY HAVE TO GO EXTINCT THEYRE SO CUTE
Frillish and Jellicent: 0/10 forgot they were ghost type
Litwick, Lampent, and Chandelure: 9/10 you go you funky candles
Golett and Golurk: 5/10 also forgot they were ghost type but they're hella cool
Honedge, Doublade, and Aegislash: 6/10 I want one but also I like not having sword cuts in my furniture
Phantump and Trevenant: 9/10 super cool but I wish they could evolve without trading
Pumpkaboo and Gourgeist: 10/10 SPOOKY MONTH INCARNATE
Hoopa: 0/10 who???
Decidueye: 9/10 wish the other stages were also ghosts because a spooky Rowlett is my dream
Oricorio: 4/10 don't like it that's all
Sandygast and Palossand: 7/10 I respect the method but now I'm scared of the beach
Mimikyu: 10000/10 BESTEST BOY EVER AND I WILL DIE ON THIS HILL
Dhelmise: 1/10 forgot you exist
Lunala: 10/10 absolute unit and the wings are gorgeous
Necrozoma: 0/10 hate the vibes
Marshadow: 3/10 it's just a spooky toddler kinda boring
Blacephalon: 0/10 a disgrace to ghosts everywhere
Sinistea and Poulteageist: 10/10 I want one so bad but they aren't native to Unova
Dreepy, Drakloak, and Dragapult: 10/10 love the scrunkly babies that wanna be launched like bullets
Spectrier: 10/10 I WANT IT SO BAD LET ME LIVE OUT MY HORSE GIRL FANTASY
Calyrex: 0/10 ew
Basculegion: 5/10 it's a fish so meh but also really cool aesthetic
Skeledirge: 5.5/10 he gets points for Fuecoco and the skeleton markings but every time I look at it I can only think of Flat Fuck Friday
Bramblin and Brambleghast: 0/10 what even is this
Greavard and Houndstone: 7/10 don't like Houndstone all that much but Greavard is too cute I want it
Annihilape: 1/10 he's just and edgy monkey
Flutter Mane: 3/10 I'm okay with it being extinct since it's just misdreavus with long hair and can't evolve
Gimmighoul and Gholdengo: 8/10 Gimmighoul is perfection but it evolves into the Apple Jacks mascot
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Pokemon Teams--Fire
This is my mixed Fire team. None of the Pokemon are made by me, I just put the official art of them together. If the sizes seem weird, it’s because I stretched or shrank them to scale according to their stated height, which I took completely literally instead of interpreting it as length or whatever. And I also didn’t include floof, antennae, horns, etc.. And I also measured to the shoulder or hip for most of them, like real animals usually are, which makes some of them hilariously big compared to others, and to the human silhouette. I did make the silhouette myself. Nothing fancy, just an anatomically correct average adult human female (5′4″/162.5 cm in height).
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This is hypothetical since they won’t all be in Pokemon Go for a long time, and the main games no longer allow you to have them all. But still. It’s fun to think about.
So what am I doing for Water? Mega-evolving Charizard and using a Dragon move, relying on level for the rest.
What am I doing for Ground? Throwing regular Charizard at it.
What am I doing for Rock? Mega-evolving Charizard so she’s not completely destroyed, and uh, crying.
Honourable mentions: Alolan Marowak--Fire/Ghost Moltres--Fire/Flying Houndoom--Dark/Fire Reshiram--Dragon/Fire Baile Style Oricorio--Fire/Flying Turtonator--Fire/Dragon Blacephalon--Fire/Ghost Iron Moth--Fire/Poison
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feyariel · 2 years
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Fey's Entirely Irrelevant Pokémon Entries
Gen VII Favorites by Type
Though I've not made it through Gen VII yet, I think I like this one more than most. I mean, there are some pretty cool Pokémon in these games and the mechanical gimmick isn't just "you get big for a few turns."
Key: types in all caps, italics for "maybes" (not favorites/keepers, but still okay).
NORMAL: Pikipek. This one surprises me: not only are pileated woodpeckers not native to Hawaii (but they are native to Missouri!), but they're also not much smaller than toco toucans (length: 15-20 in. vs. 21-25 in. [including beak], wingspan: 25-30 in. vs. 17-20 in., weight: 8-14 oz. vs. c. 1-2 lb.). Even so, it's an unevolved Pokémon. Weirdt.
FAIRY: Tapu Fini. There are so many good Alolan Fairies, so putting Tapu Fini here was an exercise in putting others elsewhere. I like its eyes a lot; its overall design is okay for a mermaid (better than others).
FIGHTING: Marshadow. He's so cute and he does that ORA ORA thing!
FIRE: Litten, Blacephalon (tie). Litten is okay as far as cats go, but its coloration reminds me too much of Ronald McDonald (i.e., ketchup) and I think it could use a little work and better evolutions. Blacephalon is fun, yet disturbing.
FLYING: Minior. I specifically like the Shields Down forms. The idea there is grand. The form with the shield is not much to my liking, but whatever.
DRAGON: Ultra Necrozma. This is by default -- I dislike all of the other Alolan Dragon-types -- yet I like the four-winged, glowing wyvern. I just wish it didn't have to go through other crappy forms to get here.
ELECTRIC: Tapu Koko. I'm surprised at myself for liking a chicken, yet this little guy is great. I like that he looks like a warrior, yet isn't a Fighting-type. The weird claw/mask hands aren't to my liking, but the rest absolutely is. 9/10.
STEEL: Solgaleo. LIGER ZERO! :D
ROCK: Rockruff/Lycanroc (Midnight Forme). Another cutie; Rockruff is in my top five favorite Doggo Pokémon, stupid typing aside. Midnight Forme Lycanroc is better than Midday Forme because it has characterization (and there are better wolves out there), even if it is a furry. It's less of a furry than some given its anatomy (it's a wolf standing on its hind legs rather than a humanoid with lupine attributes), so it's not quite as bad in my book. The odd typing doesn't help. Still good, though.
GROUND: Sandygast/Palossand. This wasn't a great generation for Ground-types.
WATER: Pyukumuku. Hee hee, it's a sea cucumber bunny punches you with a fist made out of its stomach and intestines.
ICE: Alolan Sandslash. It's unsurprising that there aren't very many Ice-types in a generation set on a chain of tropical islands. This one is by default, but hey, it can be Sonic.
BUG: Cutiefly. It's hard for me to overstate how much I love Cutiefly. It's adorable, only barely cartoonified from a real-world beefly, and it learns several of my favorite moves (specifically Baton Pass).
GRASS: Morelull. Yet another cutie. Shiinotic isn't much to my liking (despite looking like an alien/elf), but Morelull's great. I love that it featured in Detective Pikachu.
POISON: Salandit (shiny). Regular Salandit is okay; it doesn't stand out as terribly interesting. Shiny Salandit, however, has nifty contrast going. Given that it's a repeat of Charmander (with different typing), I could see it getting mined for a variant Litten line.
DARK: Alolan Rattata/Meowth (tie). I like Alolan Rattata about as much as I like the original: the coloration is good and the bipedalism actually works without creating a furry, but the fluffy bits that look like a mustache aren't appealing; the typing is fantastic, save for the 4x weakness to Fighting. Alolan Meowth is so-so; I like that its mouth isn't as big, but otherwise eh.
GHOST: Alolan Marowak. I've been wanting a Ghost-type Marowak since Gen I came out, so now I have one. YAY!
PSYCHIC: Cosmog. This is by default, but it does look like a nebula or something out of Super Mario Galaxy, so that's good.
The only keeper not to make my typing list is Vikavolt. I like that it's a stag beetle yet isn't a walking vagina dentata like Pinsir (shudder).
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tonymacaroni5678 · 2 years
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Making a Monotype Spikemuth Cup Team Every day until S/V drop part 3: Fire
Just wanted to say my last team (Steel Monotype v2 that is) got me to climb into the 1300s on Showdown from literally 1000, so check that one out, it's fun and really not half bad. Still wishing I could have used a Tailwind mon on that team to really wreak havoc, but I'll settle for putting Urshifu-Rapid-Strike in its place.
Okay! On to today's team, Fire type. This one starts strong with the high-use-in-this-and-every-meta Incineroar, obligatory add for any team I can fit it onto. Volcarona and Heatran are also high-usage mons, and I really want to try to pull out the self-proc of Flash Fire if I can today. Torkoal is an obligatory answer to Trick Room teams, I have less confidence in it than I did in a dynamax meta, and I don't have any chlorophyll users to take advantage of the weather unfortunately, but it should still help. Talonflame is basically mandatory with Gale Wings Tailwind really helping the middling speeds of Volcarona and Heatran achieve what they can't on their own. That leaves one spots, I thought if one intimidate is good, why not two? Arcanine has.... less utility than Incin, but bringing both to one match might be useful. Honorable mentions to: Cinderace, Entei, Alolan Marowak, Blacephalon, Turtonator (criminally and perenially underrated, can't wait to Terastalize that thing if it's in S/V), and Rotom-Heat.
Did not win the first one. Felt like Incineroar v Dragapult is not a good matchup for me. Talonflame did everything I could ask of it (i.e. set Tailwind, do some damage, and then get KO'd so I can bring something else in). Volcarona definitely has some potential, it was tanking hits quite well. Eleki, however, laughed in the face of my string shot and STILL outsped my entire team lol. Maybe the more classic Rage Powder, Quiver Dance, Heat Wave, Protect is the way to go with the moveset, I felt like Bug Buzz helps with the inevitable Indeedee-F matchup, we'll see if we encouter one of those. Arcanine and Torkoal warmed up the bench here, I think Cinderace would have been a lot more useful here. Heatran was fairly disappointing as well, but against Suicune, what can it hope to do.
This one went long, and another loss (AKA opportunity for growth lol that's the Showdown mantra). Again Talonflame was a boss, did everything it needed to do and more. In hindsight, I wish I had taunted the opposing Mandibuzz sooner, but Taunt's utility on the moveset really showed up here. Incineroar was once again sort of lackluster, I'm thinking Shuca Berry and Parting Shot is better than AV/Snarl. Entei was a huge threat on the other team, and I think is ultimately what did me in. I brought Torkoal in the back to cancel hail if they brought in Alolan Ninetales, but it ended up being the only thing on my team that could really deal with Iron Defense Body Press Kommo-o and Mandibuzz, definitely didn't expect it to perform so well. I think I had a shot with this one if I don't let the opposing Mandibuzz get off Tailwind or Roost by taunting it sooner with Talonflame, Heatran got the better of Entei eventually.
Another loss :'( this time to (what was likely but never proven to be) choice scarf Dracovish. Noting things like this is important from a Bo3 standpoint, I think my last team had great consistency, this current team not so much. It took me until this battle to realize I had given Heatran 252HP/252SpA and only 4 EV in speed which is.... certainly a bad choice lol. Incin desparately wanted Parting Shot here, but once again Talonflame outperformed my expectations, definitely staying in v2! Kangaskhan is a good choice from my opponent for a Fake Out user, definitely would have had my ghost team cornered, but I played the first two turns perfectly, absolute textbook performance. After Dracovish came in, I felt like I lost control of the game, and it sort of spiraled from there, I don't have a great answer for a Water/Dragon type on my current mono-Fire team unfortunately. I'm surprised I didn't run into any Watershifu in these three games, I feel like it sort of walks all over my team, especially with Choice Scarf next to Whimsicott, but there isn't much I can do about it besides set up my own Tailwind, hope it doesn't hit Talonflame, and then go for Brave Bird the next turn, that was my gameplan.
Some notes on the EV Spreads for v2: Talonflame with Naive nature and 236 EV in speed outspeeds Whimsicott for a possible KO with Fake Out or after matching Tailwinds. Similarly, Timid Volcarona with 236 EV in Speed outspeeds Urshifu, which I thought might be important.
After a few test battles with v2, it definitely still lacks some coverage, so much that I even considered running Electro Ball on Cinderace lol, but overall it is a much improved version of v1, and Incineroar specifically feels a lot easier to use with the updated set.
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mars-ipan · 3 years
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ok here’s all the dream smp pokemon teams i’ve got so far! let me know if there’s any suggestions you have for people i’ve yet to give teams, preexisting teams, or nicknames for these pokemon!
this is gonna be a longer post so all teams under the cut!
tubbo’s up first! he likes bug types (who doesn’t?) he has a vespiquen, a scolipede, a frosmoth, a magcargo (which he got from tommy), a heracross, and a reuniclus (bc i said so).
next is tommy, who’s big on fire types. he thinks they’re the strongest (he’s wrong). tommy’s got a turtonator, a pyroar, a volcarona (which he got from tubbo), a typhlosian, a magmortar, and a perrserker.
up next, techno! he tries to go for a pretty diverse team of really strong pokemon but he has a soft spot for dragon types. he’s your standard pokemon statistics nerd. he has a mamoswine, a dragonite, an avalugg, a goodra (which he got from wilbur), a snorlax, and a blissey.
next comes wilbur, who’s much more casual than techno. he likes normal types. will has a miltank, a lumineon (don’t ask), a dubwool, a furfrou, a slaking (which he got from techno), and a chatot!
philza time! he likes pokemon that tend to be somewhat nurturing, as well as flying types. he has an audino, an eldegoss, an altaria, a frost form rotom (don’t. fucking. ask.), a drifblim, and a leavanny.
fundy fox boy is a dark type man. that’s all. he has a theivul, a krookadile, a malamar (which he got from dream), a spectrier, an absol, and a zoroark.
the big man himself, dream, really likes pokemon he considers to be weird or creepy. so he’s drawn to psychic types. (he secretly likes grass types but shhh.) dream has a hatterene, a hypno, an appletun (which fundy gave to him as an applin), a mr. mime, a gothitelle, and a zarude.
george likes grass types! although, recently, he’s taken a liking to fairy types, as well as pokemon resembling mushrooms. he has a vileplume, a jumpluff, a meganium, a leafeon, a shiinotic, and a florges.
sapnap also likes fire types. basic. he’s a rock type fan too though. he has a talonflame, a coalossal, a volcanion (which he got from karl), a chandalure (which he got from quackity), a salazzle, and a flareon.
karl doesn’t have a preferred type. however, he absolutely loves ridiculous looking pokemon and has built a team using them. he adores the galar fossil pokemon. karl has a bruxish, a dracozolt, a darmanitan (from sapnap), a cursola (from quackity), an arctovish, and an eiscue.
quackity likes ghost types, and also likes water types. he shares karl’s appreciation for weird pokemon. quackity has a dragapult, a trevanant, an alolan marowak (from sapnap), a blacephalon (from karl), a male jellicent, and a cramorant.
niki runs a battle cafe, and she has a lot of food-themed pokemon as a result, as well as pokemon who help her cook. she has an alcremie, a polteageist, a vanillux, a cherrim, a lilligant (from puffy), and a heat form rotom.
this list is far from complete! the only person i don’t really want to include here is schlatt. feel free to give me suggestions for the others!
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strawbebbyy-shinies · 3 years
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Bought a second copy of Ultra Sun so I can hunt blacephalon, a second type: null and a second poipole. I’m thinking my team will be wishiwashi, alolan ninetales, alolan marowak, vikavolt, bewear, dhelmise
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tonymacaroni5678 · 2 years
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Making a Monotype Spikemuth Cup Team Every day until S/V drop part 1: Ghost
Let me preface this by saying I am not good, nor do I claim to be. I want to improve my teambuilding and play prior to S/V dropping so that maybe someday I can be a true pokemon master. I've been working on some monotype teams for fun to use on the Spikemuth cup ladder on Showdown, and I thought it might be helpful for me to write out my process here so I can see where best to improve. The idea is to post the original team, and some thoughts about why I made it the way I did, post a few replays where things work out or don't, analyze the replays, then revisit the team and update it with the insight from the replays.
Obviously I had to do ghost today for spooky reasons. Just went with my gut on the six that I chose, I'll be honest, ghost type is not the best for this challenge. Dragapult is an excellent mon, and Shedinja is good for endgame plays. Choice Scarf Blacephalon and Chandelure is cheesy (maybe cheesier than shedinja), and unfortunately Blacephalon even with scarf still gets outsped by Eleki. Mimikyu is an excellent TR setter, and I thought Jellicent might be a good Incineroar counter and perform well in trick room. Honorable mentions would include Dusclops, Dusknoir (which never gets the respect it deserves), Alolan Marowak, Gengar, Spectrier, Sableye, and Drifblim. These mons will all be considered later in the post when I update the team after a few battles.
For the EV spreads, most are min/max, Mimikyu was shamelessly grabbed from Pikalytics Series 9 data, looks like it outspeeds a common G-Moltres set from that point in time, and is generally decent in bulk. Just at a glance, we may invest more or less in speed depending on how often TR gets set up. Like I said earlier, scarf Blacephalon even at max investment doesn't outspeed Regieleki which is unfortunate, but at 124 EV it hits 143 Speed, which scarf boosts to 214, outspeeding opposing max speed dragapult, and investing the rest in HP to increase bulk (maybe? guess we'll find out). Jellicent can live a grassy glide from grassy seed, adamant, 252+ Rillaboom. Hopefully this calc won't be used, the idea being to use Chandelure and Blacephalon to deal with Rillaboom prior to Jellicent entering the field. Chandelure outspeeds Tsareena with a positive nature, which might be relevant. At this point I was considering min speed Chandelure instead, which will "outspeed" Indeedee-F under trick room, so we'll see if that's something we want to go with later.
As far as strategy, my leads are usually pretty reactive, so a lot depends on what my opponent brings. I think my most obvious lead would be something like Dragapult/Blacephalon with Chandelure in the back if it looks like Mind Blown is going to pop off. Mimikyu/Chandelure bluffs double TR, and Shedinja in the back is often a good option if it looks like the opponent won't have an answer for it in the endgame.
Alrighty here goes game 1
Lead: Up against a pretty TR focused team with Indeedee-F, Hatterene, Stakataka, Torkoal, Rillaboom (so versatile honestly, functions great in and out of TR) and the wild card Landorus-I for outside of TR. So turn one I pulled it off lol, I didn't see any huge resists for Mind Blown besides Torkoal, and figured they wouldn't lead that. I thought ideally knock out either Hatterene or Stakataka and prevent TR from going up.
Turn 1: They lead Stakataka and Rillaboom, just asking for a Mind Blown. My lead is good. I think my Dragapult can survive Mind Blown, but I'm not exactly sure how much damage it will do. The juicy flash fire play is right there, and I'm too weak to resist it. Mind Blown OHKOs the Rillaboom (which didn't go for grassy glide), triggers flash fire, and does a tremendous amount of damage to stakataka, definitely 2HKO range. Staka is able to get the trick room off, and I don't know it yet but my fate has been sealed. Changes I would make: Just use dragon darts man, don't go for the switch, and guarantee the KO on Stakataka to prevent TR from getting up.
Turn 2: TR is up, Torkoal comes in. Blacephalon is choice-locked onto Mind Blown, probably won't survive to use it though. I switch in Jellicent in that spot to take whatever Torkoal is going for better. For chandelure, I click Shadow Ball onto Staka, trying to net a KO and covering a wide guard play from them. Staka goes for Gyro Ball, dealing a little less than half health to Chandelure, and Torkoal goes for Earth Power on Jellicent, rewarding my switch handily and dealing only 21% damage. Changes I would make: I still think Shadow Ball is a safer play than Heat Wave, though in retrospect, Heat Wave could have ended up winning me the game, getting some amount of damage on Torkoal and still netting the KO on Stakataka; the caveat here being that it doesn't miss lol. The switch was good, and although I'm on my back foot at this point, my opponent is not running away with this game.
Turn 3: Landorus has entered the chat. Under TR, it is basically guaranteed to go last unless my opponent has done some deranged EVs. I'm wondering if this Torkoal has solar beam; but that's a moot point since this Jellicent set doesn't have protect. Despite sun being up, Water Spout is likely my best play with Jellicent, and now I can safely click heat wave with my boosted up Chandelure, likely going before Landorus. Torkoal could click earth power into Chandelure at this point, my goal on this turn is to damage, hopefully KO this Landorus, then I can stall out the remaining 2 turns of trick room and deal with Torkoal. Torkoal ends up going for eruption, which I think is a misplay on my opponent's part, and this does little damage to Jellicent and none to Chandelure. Jellicent's water spout also does very little damage, thanks to the sun and the chip damage it has taken so far. Heat wave misses Landorus, which matters a great deal. It does 58% to Torkoal, which is more than I expected, and I was able to run the calc for if it had hit Landorus; guaranteed OHKO without investment 252 SpA Chandelure Heat Wave vs. 0 HP / 4 SpD Landorus in Sun: 175-207 (106.7 - 126.2%) (Please note that this calc takes Flash Fire into account)After deftly avoiding my heat wave, the Landorus fires off an Earth Power into Chandelure, KOing it. Changes I would make: This situation begs a moveset change on the Jellicent I think to include Protect, which would have covered for solar beam from Torkoal, or to add a different water stab that could have either done more damage (Hydro Pump) or at least given my Chandelure a shot at surviving the turn (Muddy Water possibly reducing Lando's accuracy).
Turn 4: I'm salty, but I'm still up 3-2 and definitely have a shot here. I bring Dragapult in, hoping to get a Dragon Darts off, then protect next turn to stall out trick room. I'm thinking unless the opposing Landorus has Grass Knot, Jellicent's recover can outpace the damage done to it this turn. Torkoal's Heat Wave crits Jellicent for 32% damage, nice, but Lando's Earth Power OHKOs my Dragapult before it can move. Is that a guaranteed OHKO? 252 SpA Life Orb Sheer Force Landorus Earth Power vs. 4 HP / 0 SpD Dragapult: 152-179 (92.6 - 109.1%) -- 56.3% chance to OHKO No it is not, but it would have happened more times than not; Life Orb recoil would have certainly led to a KO. Changes I would make: Maybe this is my delusion, but I think I made the right moves. Perhaps a protect here from Dragapult would have been better, but then I would have been in basically the same position with it next turn.
Turn 5: In comes Blacephalon, it's now 2-2. My Jellicent is close to full health and will be dealing close to maximum damage with Water Spout at this point, barring another Heat Wave crit, so I choose that, and my Blacephalon is scarfed, so I click Shadow Ball onto Landorus. Torkoal KOs Blacephalon with Earth Power before it can move. Water Spout does respectable damage on both mons, KOing the opposing Torkoal and hitting Lando for 37%. Earth Power does an alarming 61% to Jellicent, and Trick Room runs out. Changes I would make: Clicking Protect on Choice Scarf Blacephalon is VALID thank you, it would have bluffed a non-choice set (I never officially revealed to my opponent that it was faster than my Dragapult), and forced a choice of who to KO with Landorus the following turn. Ultimately, I'm pretty sure my goose was cooked before this turn, but that would have been a better play in my opinion.
Turn 6: Landorus KOs Jellicent with Earth Power.
Analysis after one battle: Okay, so turns 1 and 3 are where I identify some misplays, and the Jellicent and Blacephalon sets are a little sus. Running protect on a choice scarf mon? Bogus; however it might have actually helped me in the endgame if I had the guts to click it. I'm comfortable with the 4 I brought, I don't think I would change that.
I did say I would take a couple battles to change the sets/mons/spreads, so I'll go into battle #2 without any changes, aside from replacing Protect on Blacephalon with Trick.
Okay, battle number 2. Up against Eleki, Dragonite, Heatran, Rillaboom, Urshifu, and Cresselia. Looks like hyper offense with a Creasselia stuck on there to reverse trick room. I'm seeing an opportunity for a possible TR setup here, so I lead Mimikyu and Dragapult, with Jellicent and Shedinja in the back. It's my guess that the Urshifu is Rapid Strike, so I need to deal with Dragonite and Heatran before Shedinja can run wild. Mimikyu and Dragapult can handle Dragonite for sure, and Jellicent was brought for the Heatran, and that's basically exactly how the battle played out.
Turn 1: They lead Watershifu (as predicted) and Dragonite. I'm hoping Dragon Darts is smart enough to net the KO on Dragonite after popping Multiscale, and I click play rough on the opposing Urshifu. Urshifu moves first (definitely scarfed), and Dragapult handles Surging Strikes very well. To my surprise, Dragon Darts does a massive amount of damage on Dragonite, making me think that it must be Inner Focus for some reason. Dragonite uses Ice Punch on my Dragapult, netting the KO, and then Mimikyu cleans up the Urshifu with Play Rough. Changes I would make: Eh, none really, although protect on Dragapult looks pretty nice in retrospect. If this were a Bo3, I would definitely note the scarf Urshifu, and the apparent lack of Multiscale on Dragonite.
Turn 2: I'm thinking Heatran is going to come in, so I bring in my Jellicent. I am correct. Dual Wingbeat from Dragonite goes first, and after busting my disguise deals a fair amount of damage to my mimikyu. Heatran's Flash Cannon finishes it off. I think they were trying to prevent Trick Room, which is what I had clicked with Mimikyu, but it wasn't necessary for the win. Jellicent cleans up the little HP Dragonite has left and does 60% to Heatran, setting me up for a 2HKO. Changes I would make: Shadow sneak would have gotten me more damage output from Mimikyu if I thought it was going down this turn.
Turn 3: Shedinja comes in, a little early for comfort. It's down to 2-2. Predicting a grassy glide from Rillaboom into Jellicent, I use Ally Switch with Shedinja and Water Spout with Jellicent. I predict correctly. Heatran's Heat Wave connects with Shedinja and brings me down to sash. Water Spout KOs Heatran and does 18% to Rillaboom. Changes I would make: None, I played real good here.
Turn 4: Jellicent can go down, and Shedinja can take this as long as Rillaboom doesn't have Knock Off. I Water Spout for maximum damage and Poltergeist. As predicted, Grassy Glide hits and KOs Jellicent (the calc from the beginning makes this basically all but assured, it can live one but not with the chip damage it has gotten to this point). Poltergeist does 52%. Even with grassy terrain recovery, Next turn should net me the win. Changes I would make: The Jellicent moveset is again begging for a change, Protect would have been nice here, or some other damaging move maybe. This matchup is always going to be rough for Jellicent though, and the EV spread is as good as it can get.
Turn 5: Poltergeist misses and my opponent disconnects lol, they used High Horsepower, indicating to me that they didn't have Knock Off and basically guaranteeing that I would have eventually won.
Analysis after two battles: I trusted Dragapult more this time to be a damage dealer, and I feel that it paid off. Shedinja shenanigans won the day, feels like in a Bo3 my opponent would work harder to preserve Dragonite or Heatran or both for the endgame, I doubt this strategy would win me a game 2.
Battle 3
Okay, this one's on me for bringing Shedinja to a sand matchup lol. Up against Tyranitar, clearly Sand Rush Dracovish, Kartana, Incineroar, Tapu Lele, and Urshifu. I didn't even get to see which Urshifu it was, although I would guess that it's Dark type.
Turn 1: I lead Mimikyu and Dragapult, trying to get off a Trick Room, with Shedinja (bad choice) and Jellicent in the back. They lead Kartana and Tyranitar, setting up sand and making me immediately regret bringing Shedinja. I'm thinking "I can totally get Trick Room up here" Dragon Darts deals a pitiful amount of damage to both opposing mons, Kartana breaks disguise with Smart Strike, and then Tyranitar hits Rock Slide.... and gets the flinch on Mimikyu. Changes I would make: I think the optimal play is probably to use Will-o-Wisp with Dragapult on the opposing Tyranitar, thinking ahead to bringing in Jellicent under Trick Room. Obviously, if I could get the TR off, the rest of the game goes differently, but Shedinja remains dead weight and I don't think Jellicent can carry this against Kartana.
Turn 2: Yeah it's downhill from here. I use Shadow Sneak to try to get off a little damage with Mimikyu before it gets KOed. I use Will-o-Wisp with Dragapult on Kartana, wishing I had both of these mons burned before I'm forced to bring in Jellicent. Smart Strike KOs Mimikyu and Crunch from Tyranitar KOs Dragapult. Changes I would make: Honestly this turn was pretty optimal from my end, all things considered. Changes I wish I could make? Bring a different team lol.
Turn 3: Shedinja has to come out now, and Kartana has Aerial Ace, so it's triple dead. Crunch does a huge amount of damage to Jellicent, crippling my Water Spout. I'm almost able to KO Kartana with Poltergeist, and Water Spout is able to finish it off but only hits Tyranitar for 14%. This is screaming AV to me, which in a Bo3 would be valuable information. Changes I would make: This once again begs a change in the Jellicent moveset. Something like Hydro Pump or Muddy Water would be great here, not reliant on HP and me getting TR up. Otherwise, I think the plays were correct.
Turn 4: Out comes Dracovish, and KOs my Jellicent with Crunch.
Analysis after 3 battles: This one was lost at team preview, I think. Like I said earlier, it plays out better for me if I end up getting the Trick Room off, but Jellicent cannot carry this team. I ended up bringing Jellicent to all three battles, which I did not expect but seemed okay at the time. Mimikyu never got to Trick Room. Chandelure performed super well in the battle it got brought to, so that was exciting. I think updating the Jellicent set to have another water STAB and giving it protect will improve the team greatly. I didn't find any reason to use Breaking Swipe on Dragapult, although in that last game it may have helped more than trying to Will-o-Wisp twice, so I switched that for Phantom Force. I don't see any reason to change the Mimikyu set or spread, I'm curious if I did ever get TR off if I would be able to use Swords Dance or not. Blacephalon and Chandelure only came to one battle and did what they needed to, so I wouldn't change those either, although if I were going to change moves the last one on both of them are just improved coverage options that especially on Blacephalon might be superfluous. Here's the updated team paste
I'll probably try it out on the ladder a few more times today, if you try it or if you have suggestions, let me know! In any case, thanks for reading my ramblings, this is really about me making myself a better player but who knows it might help someone else too
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