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#but that could also be because i had to suffer nohr 3 fucking times and neither of the runs ive finished
elegyofthemoon · 2 years
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lord give me the strength to not download and play fe awakening or fates again theres only so much i can handle with the little time i have and i dont need my brain to be losing attention enough as is
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maxa-postrophe · 7 years
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About Fire Emblem - Conquest
Wow it was longer than I thought! Don’t worry, this is a one time thing only!
This text will explain my perception of the story of Fire Emblem Fates : Conquest. Expect some ranting,  spoilers (if you didn't play the game yet) and a lot of english mistakes (sorry for that). Also, I still have the final maps (27-28) to complete so I can't talk about the end of the game.
 This game... ah, well, to begin with, I must say that I liked this game  despite its flaws, as it's a really solid tactical rpg game. It's seem very odd why I want to write such a wall of text on a game, because it's not the only one with a story far from perfect, but, let's say it's professional deformation. As a comic author, I'm often thinking about stories I watch. I 'm not saying I would have done better, but this story in particular made my brain race for some reason.
As you already know, fates is about the hero/heroine Corrin choosing between two nation : Hoshido and her/his real family, or Nohr and her/his adoptive family. of course whatever story you choose, expect internal conflict, tragedies and drama. Since Nohr is the "invading ntion ruled by evil king", you can expect Conquest to be a thorny path. And, boy, I didn't exect that many thorns.
1 - Of Black and White
To put it bluntly, the story doesn't make mystery about making it a war between the white country of good and love versus the black EVIL country ruled by an EVIL king with EVIL monsters and basically anything EVIL you can find. And that's okay. The point is to support your adoptive family you care about and the nation you grew in, despite their flaws, over your newfound family whatever well intentioned they are. So by trying to end the war from the inside, you're between the hammer of our real family you're fighting and the anvil of your king (and adoptive father) you will betray.
On paper, I find it more interesting than magically making Hoshido an awful and demonic country all of a sudden. However, like everything, if you're not balancing some things, it falls. And in this case, it's a big, loud, hard fall. Hoshido and Nohr couldn't be more caricatured. It's not only black and white, it's plain PURE white versus EVIL black. From the first chapter, you discover a country that seem to be in an eternal night, dark and hostile, and aside your adoptive siblings who are pretty cool, you have all the time to see EVIL king asking you to do EVIL executions, then proceeds to do a couple of EVIL tricks like an EVIL terrorist attack, then you discover Hoshido and everything is  in light and there is flowers and everything is so welcoming (except Takumi, thank you for being an asshole in this ocean of sugar)... and in this time you don't have many occasion to sympathise with your Nohrian family, so they don't mean that much for the player at this point, so, in the end, when the game asks me to choose... I really, really searched for a reason to do so, and I didn't find any, aside "the nohrian royal family is kinda okay". I understand that siding with the ones you grew up with should be the "natural choice" I'm not talking about the country because the main character is spending most of his time in a tower so he doesn't know much about Nohr in the end), but the game made a terrible job at this and it doesn't seem natural at all. Anyway, I chose Conquest so hello, Nohr.
problem : The game concept IS to fight Hoshido's army, but your goal is to dethrone Garon. In other words, the main plot is contradicting the gameplay. And since the developers didn't want to make Hoshido look remotely bad in any way, all those battles against the white country seems really forced. Honestly, you could have kept the whole black and white stuff, only by making minor tweaks. The game suggests that Garon was originally not a bad ruler. I also read (may be false though) that one of the original ideas was that Nohr was a poor country so they had to invade Hoshido who was wealthy and didn't want to share anything... so the ideas are there for making an interesting setting. Unfrotunately, the gme don't say anything about that. Can't you at least explain us how this war originated? Plus, a lot of Nohrian characters are nice, aside from a couple of psychos like Camilla or Peri, when you see someone like Arthur, who is basically Captain Nohr, or any other nice people fighting with you, you can expect they wage war for a reason, right? But no, get only muhahahaha we will conquer the world and exterminate everyone.
There is a mission about a vassal country of Hoshido, telling you that Hoshido too had some expansionist views, and since Hoshido is basically Japan, that didn't sound all that surprising, and I was really motivated about this imperialist side , thinking at least you could liberate a vassal counrty, but, hey, guess what, turned out is was a dirty plan, and the local chief is a total scumbag, because you know, you HAVE to be on the evil side, always, and Hoshido are GOOD, always, so when you're freeing any Hoshidian people by pure chivalry spirit (misplaced, you chose the evil path, why being so wary of ethics, now?) they express their gratitude by... actually they don't express their gratitude, because you're Nohrian scum, and they would totally do the same in such situation because they are the good people, so why just thanking you?
 And that's it, the only dot of black in all this white is the latent xenophobia of hoshidian, which will consider "Nohrian" as an insult by default. But honestly I'm not sure this racism thing is on purpose. I mean, after all, Nohr is the agressor, and they show an impressive display of dirty deeds, so in the end, such a behaviour isn't really  a surprise. And considering it's fantasy japan made by japan people, well... let's say there is room for doubts.
2 - You shall Suffer
I said it at the beginning, reading at the main plot, your hero can expect to suffer, and in Conquest, you will suffer even more. However, there is a thin line between telling a tragic story and create cheap drama. There is a simple rule , which is, not any chapter of a story can be a climax, because if there is too much dramatic spikes, it becomes flat. However, in Conquest, you know that something unpleasant will happen EVERY. FUCKING. CHAPTER. It works for some time, but, chapter after chapter, the process grows duller, to the point I was rolling eyes at each dickish move after a certain point. I am honestly really surprised Hinoka didn't die yet and Sakura didn't suicide herself at this point. It becomes really baffling in contrast with the support dialogues or paralogues who are often lightheaded and comical. Don't misunderstand me, I am welcoming the oxygen brought by those sequences, but those bubbles of humour and the dark, emo story are totally separated, so those two parts doesn't mix and it feels... really weird.
Come to think of it, it could have been a way to balance it : My Castle phases are those instants of peace of friendship that helps Corrin to remain strong and don't succumb to suffering and sadness... but you can't really say this is lampshaded.
One  thing to note is Garon HAS a real reason to act like a total dick with you, which is likely to make you suffer so much it breaks your spirit, so you can become a vessel for Anankos, so, as unpleasant as it is, this incessant display of cruelty has at least a plot motivated reason. However, this point is never really addressed, since your hero may be sad and discouraged, but we never see any sign of losing his sanity, so as soon as it becomes obvious hat the role will be fulfilled by Takumi (poor Takumi....joking, I hate Takumi), every additional dick move by Garon or Iago only seems to be gratuitous excuse to cause easy drama. So yeah, another missed occasion to make a more consistent storytelling, I'd say.
3 - Sockpuppet Rebel
Changing things from the inside is a tough task, and, as a hero, you're prepared to suffer and to dirty your hands...but, only to a certain extent. Honestly, I understand your avatar's problem. While you're trying to take the burden, you have your ethics and moral code, and don't want unnecessary bloodshed, so, at leas at the beginning, being hesitant and unresolved is fairly understandable. However, I got the impression that the creators were half-assed doing it. I'm not saying that Corrin should have turned into a cold blooded monster, mind you (could have been interesting, though), but from a practical point of view, the main character is making very weird decisions on a regular basis. So, punishing rebels, obeying your father's orders however vile, is okay, but, trying to get rid of Hans or Iago, for example, seems out of question. I can understand for Iago as it's kind of the first counsellor, but Hans, while still under Garon's protection to a certain extent, is a mere thug. You have the entire royal family on your side, you're a Nohrian prince yourself, and considering how he behaves, showing disrespect or even tried to kill you, you have plenty of excuse to execute him at least a dozen of times. You will tell me "But Garon could execute you". No, he can't. The game forgets it, but we're talking about a country. This country has several factions, every member of the royal family have vassals, which means lands and troops. No matter how ruthless Garon can be, he absolutely, definitely can't take direct action against you as long as you have the support of your brothers and sisters, and punishing you for killing a stupid thug can’t justify the risk of a massive rebellion. And even without that, he can't kill you, he needs you alive as a vessel for Anankos.
Also, having the entire Hoshidian family imprisoned which means virtually the end of the war, isn't even raised as an issue because "it's neutral ground it's not right to do so". yeah, if there was a lot of countries, and if Nohr was wary of being invaded by a coalition after seeing a neutral place violated, I could understand, but since there isn't any other country of importance, well... this is a massive strategy mistake, even if you don't kill them, you could have keep them captive (and they die later anyway, so...).
So, my main gripe is the hero appears too passive, he is not working towards his goal, he is pushed by the current and can't seem to take a decisive initiative. You basically do everything Garon tells you for THE ENTIRE GAME minus three chapters! And since you are the "player", it's pretty frustrating, right?
 Now, you will tell me, yeah, but your nohrian family are spineless retards, they wouldn't move an inch to save you. Well it's true to some extent. Again, it's not like Conquest is totally wrong every time. Xander chooses to be blind by living with his memories of the good Garon the King was at one point. And regarding he others, they lived under terror of their father since their birth so, yeah, I can understand that they won't oppose openly to their father, and acts out of fear. Camilla even states something along those lines. In order to convince them to kill Garon, you must conquer Hoshido's throne... that sounds pretty good. But actually, I was imagining more something like an official coronation ceremony, where all important people of Nohr could witness that Garon became a monster, something that would prevent a rebellion because the king was assassinated (again, I recall this being stated in the game). But in the end, the only witnesses are your own family, so in the end, it's not that different than attempting to assassinate him more or less anywhere, except the only sacrificed life here would be yours (instead of countless hoshidian people). In the end, it's "all this for only that" ? Plus okay, let's imagine Garon isn't a slime monster.... well, does that change anything ? He is still an evil ruler, he is still committing war crimes and devastating foreign countries, so, in the end, it doesn't change much to the problem : Garon must be suppressed, I think even your stuck up adoptive siblings could understand that after a while, right?
4/ Routes
When you think about it Conquest could have been, with some tweaks, a splendid standalone game. less gratuitous drama, less black and white morality, less passivity, more boldness, more work on characters and even politics, less "I want to do something adult but not too much don't forget ethics", and you could keep a lot of current elements.
But the thing is, Conquest, Birthright and Revelations are meant to be a package, so, we don't have three games in one here, we got one game split into three, which means there are some holes that are left on purpose. Conquest is the hard path, the path of thorns. It's also the hardest of the two starting routes; so you can expect be rewarded to your effort, like a more satisfying end, or interesting plot points. However this would have deprived people buying Birthright, and, more than that, Revelation would become useless. And they WANT you to buy Revelations, so, no, you won't have your satisfying end (from what I read, revelations isn't that satisfying, though). So the reality is that they chose to sell you an incomplete game to make you spend more money on the other routes, making the flaws even more apparent.
5-Lost in translation
A last word about the localization. I understand that a good adaptation isn't about literal translation, however, changing characters personality (Effie for example who is supposed to be timid) and thus their dialogs is unacceptable, even if it's for minor support conversations. It doesn't matter that "original lines aren't better". translation isn't about thinking I can do better than the original. It's about keeping the core of a work and bringing it to you. I heard it's not the first time and I will really be careful about that in the future, because I don't want to ask myself each time "okay, but did he really say that ?". Also, censoring part of the game is also something I really don't like. I understand it's for a minor stupid petting game, I understand people not wanting to play it or reading embarrassing lines, but in this case, please, make it an option to deactivate it from the game, because whatever you call it it's "removing content", and I don't like the idea of having "removing content", especially from a game which already is already incomplete story-wise. But you wouldn't want age restriction to lessen the amount of copies sold, right?
In conclusion
As solid as the game is from a gameplay standpoint, it's leaving to me an intense frustration, that you can feel through the need of writing this huuuuuuuuuuuuuuuge wall of text. A lot a ideas, likeable characters and a story with a lot of potential, all of that was wasted to me. I really hope the next game will not repeat the same mistake and sacrificing a great potential on the altar of a commercial strategy.
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