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#cant you hear me???
bugeatrr · 7 months
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intro to my blog
(or some gay shit like that)
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call me angel/archangel or lex, 17, weirdo, he/him (or wtv idgaf), isfp-t, not tcc but idc if ppl in tcc interact, music nerd (music gives my ears eargasms)
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if u dont wanna see the weird shit i post leave
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intrests
music, ZERO DAY, bugs, args, horror in general, soul eater, serial experiments lain, lucky star, spvtw, emo fashion/music, 90s grunge, 90s-early 2000s shit, psychology, saw 1-3, marble hornets, creepy pastas, gore
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music :3
i honestly listen to a lot of fucking shit so heres a condensed list
• MCR
• weezer
• nirvana
• deftones
• PTV
• the smashing pumpkins
• KMFDM
• korn
• radiohead
• the smiths
• $uicideboy$
• ICP
• duster
• alex g
• boâ
• gorillaz
• millionaires
• P!ATD
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youtubers i like
• kurtis conner
• drew gooden
• danny gonzalez
• chad chad
• sad boyz podcast (aka jordan adika & jarvis johnson)
• andy king
• penguinz0
• the group
• grumps
• ted nivison
• eddy burback
• jerma
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random
i get obsessed w things easily and depending on what it is i can be obsessed w it for months or years, currently its zero day and has been for awhile.
i dont condone crime but like to learn about it because shits fascinating
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this post was kinda balls, but not my fault! (it is)
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intotheelliwoods · 6 months
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he fell.....
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juniemunie · 10 days
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[Abandoned by the Lightners, his heart became cracked with hatred.]
Hitting a lil' too close to home?
#junie art post#ink sans#error sans#utmv#errorink#implied. but yea not the focus#this has been turning around in my mind for quite some time. im glad to finish it lmao idk if my ramblings make sense even.#so like listen. do you ever think about how similar the function of the utmv is to the dark worlds in deltarune.#in a meta narrative to fandom sense? idk the word#we are making exaggerated expanded worlds of the ordinary tools and entertainment of the real world and make it into something more#isnt that very very interesting?#and we explore every sort of possibility in that creation. both good and bad#and when all is said and done. every possibility found and the entertainment and secrets has all run out#we put it away. abandon and leave it behind#what is left? what happens to the world and characters we have created? can it sustain without us?#what of the ones left in the dark?#idk if yall saw me a few months ago but i reblogged comyet's old post of ink begging us not to leave him alone and to keep creating#yea that never left me#and seeing exactly THAT SCENARIO in deltarune made my brain iTCH#imagine an ink in King's position.... wait isnt that just underverse#mmmmmmm. darkner ink.....#also error is here too. not just for errorink or that i can't separate these two to save my life#but error is also one of the few people to be able to GET IT?? he can hear the creators too. ink cant#but hes pretty much programmed himself to avoid having a mental break down to this via reboot memory loss.#and ink has his own internal coping mechanism (hooray for short term memory loss)#these two idiots will do anything but confront truths lmfao#ahhh my favorite idiots. never change#mmmmm#deltarune
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Every doodle you do of Barnaby and Wally together being best buddies fills me with so much genuine joy you have no idea. They're both so precious in your style, my HEART!!!!
thank you!
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anonymouscheeses · 1 month
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LEE POMNI PLSSS LER GUMMIGOO OR RAGS!! <33
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La Pomni!! I was lazy mid way sorry for that buuuttt here's the way I like to draw her (not redesign just a fun way to draw her I like)
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Pomni y ella... amigos.... totally...
This might not be what you meant buuut I LOVE both ships equally so sooo much I couldn't let the chance go. Any funnygummy shippers??? 😭
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the-bi-fangirl-biatch · 11 months
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*gomens 2 spoilers*
.
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THE FACT THAT MOST OF THE "CLUES" THAT THEY HAD ABOUT GABRIEL LOSING HIS MEMORY ALL CAME FROM HIM AND BEELZEBUB LIKE
the matchbox -> that was where they put their gift to him that night in the pub, the first thing he was ever given
the song "everyday" by buddy holly -> it was a song that they liked that he REMEMBERED. he remembered it, declared that he liked it because they did, and then went on to make sure it plays in that pub in Edinburgh to comfort the afflicted
AND!! THE REASON HE LOST HIS MEMORIES IN THE FIRST PLACE WAS BECAUSE HE ENJOYED SPENDING TIME WITH THEM!!! HE WAS HONOURING THEIR AGREEMENT TO NO ARMAGEDDON!! AND THAT'S WHY HE LOST HIS MEMORIES!!
and not only fucking that
HE WAS ON HIS WAY TO GO TO THEM, AFTER HE KNEW HE WAS GOING TO BE PUNISHED.
he made plans, he wanted to go to them for help or protection or just to be there. when he asked aziraphale "you know what it's like when you don't know anything at all, and yet you're totally certain that everything would be better if you were just near one particular person?" HE MEANT BEELZEBUB!!!
I CAN'T FUCKING BELIEVE THIS IS REAL
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warper-in-training · 4 months
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Barbatos's room has a very strong soundproofing curse casted on it. not because of the weird portal-ish noises or sex but because he likes to sleep while he plays metal music with very loud speakers. and se
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first meetings (bonus panel under the cut!!)
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i didnt wanna add it to the main post bc it's a different size and it would mess up the format lmaooo
i think about these two a lot i think they could be really fun together in several ways. monty golf is right next to the daycare after all!!
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ganondoodle · 9 days
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(totk rewritten)
finally, all the arm and spirit abilities- for the first half of the game (rauru) and for the second half with the shiekah arm replacing links arms instead and the spirit abilities gained through ganondorf
(please excuse my handwriting and sometimes repeated info on the first two, i lost motivation/patience at the end and couldnt get myself to basically redo it all from scratch just to make it a bit more cleaner)
note, the camera rune is unconnected to the arm, its the shiekah stone copy link has (zelda carries the one from botw, a copy was attempted to be made for link but it lacks all runes except the camera, the map and its teleportation, and journal/archive)
note for the heal effects of some spirit abilities- im also reworking the healing system, making it more like the older games, so healing isnt as easy and much more restricted, thus making those effects of spirit abilities more valuable ( lil potion icon on the d pad will act a little bit like in skyward sword, opens your limited selection of healing items and if chosen link switches to holding it and letting you consume it with -a- while walking around in real time- to avoid more pausing and mass healing on regular items while in menu)
additional note, the automatic recharging of the magic meter depending on the environment gives you a reliable but less abusable way of using abilities and allows for even more creative dungeon/challenge design by using it effectively- it works by absorbing magic from its surroundings, so if its an area with little magic it recharges slower, if its a very spiritual or healthy place it will recharge faster, it can be used to make things more challenging and also as subtle storytelling (example, theres a graveyard with the magic energy around being off the charts, even if there are no spirits to see, it could hint at the people buried not having died peacefully, no matter what their gravestone says...)
the usage of magic and how much the different abilities cost also allows for a much more dynamic fighting style for players to choose and try out, balancing them all out with their cost instead of a fixed timer, and the recharging beign affected by the environment perhaps forcing players that favor high cost magic abilities to use the lower cost ones for example, or not being able to charge one up bc the enemy is too fast and doesnt give you enough time to charge it
about half of the small overworld dungeons (not shrines) are also locked/inaccessible for the first half and new quests appear as the second half commences- together with the additional changes raurus return brings with it (sonau buildings, enemies being mostly cosntructs that he summoned etc) and whole set of new abilities giving you a fresh new way to play while (hopefully) not making you feel too restricted for the first half
... making these detailed concepts took me longer than id like to admit q-q
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isatartdump · 8 hours
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Would do the entire dialogue but drawing Bonnie crying is the bane of my existence! HA
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Anyway my reaction to when this entire dialogue was over was just. Hihi.
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92-sobbinghorses · 8 days
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Some days you find twenty bucks on the sidewalk, sometimes you realize that your friends will refuse to hear you out and Instead make fun of you because ypu want to fuck pac-man
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cobblestone-butch · 2 months
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Looking at Etho with my big ol' eyes. Why do you have a pattern of becoming quickly attached to people who bully you. Yes they're doing it lovingly teasingly jokingly but how is the easiest way to get your attention to be a bit mean to you? Over here leaving mail and statues at Joel's like a cat bringing mice to his doorstep. Stealing from Gem and being in her general vicinity after she roasted you during a boating trip and constantly calls you washed up. The first time you see Cleo in last life you're like heyyy so I bet on you to die first, can you do that for me? and when she rightfully calls you out for being rude you just ask "don't you like that sort of thing?". Not to mention all of limited life followed by secret life. What's up with that. Hey get back here
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bubblesbinxs · 3 months
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Had a dream where instead of A Date With Markiplier i was on a date with dark and trust me when i say i had the most horrible time realizing none of it was real the moment i woke up. anyways here’s some self-indulgent art hihi ^.^
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bassisafish · 4 days
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Things cant-a get any-a worse right??
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souporsaladnatural · 13 days
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I think that in the revival dean and cas should lean their foreheads together and also maybe close their eyes and cry a little but also I'd probably flatline if this came to pass so. Yk
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xx-j4nu5-c4t5-xx · 9 days
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"An ideal Sims game would have Sims 2's gameplay mechanics, Sims 3's open world, and Sims 4's graphics!"
I absolutely despise this take, and I want to explain why. This is a very long rant and it is full of piss and vinegar directed at everything in the Sims 4. I'm gonna try to keep everything kinda professional as much as I can but I can't guarantee an unbiased opinion.
If you'll let me talk your ears off for a moment, I'd like to explain, from my own experience as an artist and a casual player, my issues with the art style and direction of The Sims 4 compared to The Sims 2. (I'm not really going to comment on 3 because I've never played it.)
I want to start off by explaining the difference between better graphics and higher resolution. The Sims 4 absolutely blows Sims 2 out of the water when it comes to textures and polygon counts on sims, no contest. But I'd argue that the graphics themselves... aren't better. They're worse, even, so much fucking worse. The biggest problems come from the stylization and the animations, in my opinion, so I'll explain what I mean.
Have you ever felt like the Sims in 4 just look... weird? Not quirky, not kinda strange, but off. Distressing. Uncanny. Whatever the fuck the kids call it nowadays. When you strip away the packs and the CC and the shaders, the sims in the base game look bad. They're very close to being human; they walk like us, talk like us, have families like us, but they don't look like us, not exactly. There's always something off about them, no matter how close you try to get. Proportions will be a bit off, or your eyelashes will be like three polygons for some fucking reason, and the jig is up. The illusion is gone.
This is one of the instances where a higher resolution and more detailed models and meshes work against you. You aren't making believe. You are beyond the point of pretending that the pixelated shapes are real clothes and bodies and faces, because at this point, they're close enough that you don't need to. There's no gap to bridge. But that doesn't necessarily mean that they're lifelike, at least, not enough to be completely human. In some ways, they're still tethered to being cartoony and plasticky and fake. Just enough to frighten you. Enough to put you off. They're not using it to their advantage anymore, and instead, it's holding them back.
When the Sims 2 came out in 2004, the developers knew that they weren't going to make a perfectly accurate life simulator. They physically couldn't render every wrinkle in the face or fold in the clothing. In some animations, things clip strangely or the facial expressions are sort of janky or there's just some form of roughness around the edges. But that's okay; your brain doesn't need a perfectly accurate representation this time. That's not what you're here for, anyway.
The Sims 4 is basically Icarus-ing itself into disaster. The entire game sacrifices style for complete realism, a goal that was unachievable ten years ago, and is unachievable now.
The Sims 2 never thought of itself as a completely realistic life sim, though. It has cartoony, low poly meshes and exaggerated proportions and wild, raunchy storylines that would never occur in real life. BECAUSE IT ISN'T REAL LIFE. And it isn't like real life, not because it's failing to be, but because it doesn't want to be!
The Sims 4 is not ever going to completely replicate human looks or interactions or dynamics. And if it's trying to, it's doing a shit job of it. That shouldn't be the goal in the first place. If I wanted to watch a lonely college student talk to himself in the mirror to try and get better at interacting with people, I'd close the computer and go look at myself. It somehow highlights the most mundane parts of life without any of the whimsy and goofiness that the earlier installments had. It takes itself too fucking seriously for its own good, and it's killing both the gameplay and the art style.
The other point I'd like to bring up is the animation. The Sims 4 allows for much more customization of both sim and environments, but at the cost of dynamic animations. How many times is that grab animation reused? How many times is the same set of animations used for sims with wildly different personalities? Your sims barely feel alive with how little they express themselves.
Now, look, I'm a digital artist. I've dabbled in animation, but only briefly, and only in 2D. I've got no clue how 3D animation works, much less how it worked 20 years ago, but I can see the passion in every single animation in the Sims 2. The more niche interactions allowed for more expressive animations than in 4. They could afford to have a distinct animation for mean sims throwing the football extra hard to be assholes, rather than every sim using the same generic football-throwing animation to save time and money. I get where they're coming from. I get the idea. But in one move, you've both made the art style stiffer and less expressive, and you've made the personalities of the sims seem meaningless. Everyone acts the same, regardless of what their moodlets or their traits say. It's hollow. It's stifled. It's a waste of potential.
But for what Sims 2 lacks in polygons, it makes up for in smaller animated details. Quality over quantity. The sims have hair physics, they open the door before they get in the car, they take utensils out of the counters when they cook, they jump on the couch and the cushions smush under their weight. When they dance, the weight is realistic, and when they smile, it tugs at every one of the few dozen shapes that make up their faces. The sims are lively. They dance and sing and love and hate just like humans, and rather than being some strange attempt at mimicry, it's almost a tribute. They were made with love. You can tell that they were drawn up and rigged and animated by a bunch of people working together, studying each other and making faces in the mirror for reference and watching their kids and neighbors and dogs and hands for reference. The sims are not human, and not trying to be, but they're taking the most human parts of us and making them their own.
You could never have a game with the Sims 4's graphics and the Sims 2's gameplay. The gameplay and graphics are inexorably connected, and the Sims 2 just has so much glorious detail baked into it, that you could never really make it work underneath the limitations of the later games. The developers of 2 knew what their limits were, and they worked tirelessly to make the game as full and complex as they could within those limits. The developers for the Sims 4 just did not have those guidelines, and thus, the drive to bend the rules was no longer there. They didn't go wild in rebellion because they were never told they couldn't in the first place. They spent the entire time chasing a goal they couldn't meet, and lost sight of what made the series fun to begin with.
It wasn't the realism you came for; you had realism already surrounding you. It was the caricature of it that made it interesting.
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