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#chaosx
tailschannel · 1 year
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Third major Project '06 installment featuring Silver the Hedgehog out
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Silver the Hedgehog's campaign in Project '06, a fan-led development of the 2006 multiplatform mainline title by Argentinan artist ChaosX, was released late Wednesday.
The third major installment came with the full release of Silver's campaign, as well as performance enhancements in Sonic the Hedgehog and Shadow the Hedgehog's trial campaigns.
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The new release is a significant step forward for the fan-led project, beloved by fans for its efforts to revitalize the commercially unsuccessful title.
"It's been long overdue, with each release, the project continues to grow in almost every way. To say this release in specific was harder to work on than the last one would be an understatement, so from me and all who helped in this release, we hope you enjoy this new release!"
The installment coincided with the launch of Project '06's development nearly six years ago.
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thatguyoverthere · 10 months
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Ya'll ever just sit back and think that the thing kept Solaris anchored in Sonic's dimension, the strong consciousness that Elise felt in the second phase... was Blaze? That somewhere in that blazing core, Blaze was keeping Solaris there so that Sonic, Shadow, and Silver could destroy him.
Sonic 06 had so much potential, and I'm so glad that Project 06 is a thing. Shoutout to ChaosX on Twitter/X
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segadriven · 1 year
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laughdamnyou · 1 year
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It's done?! WHat?
I have always been an Adventure era fan, I'll admit. I never was big about modern Sonic games except for the Storybook (Black Knight my beloved), Unleashed, and recently Frontiers. But I had always wanted to play 06. However, I didn't have the system to. Not to mention I heard it was too buggy. So when I heard that this amazing person was remastering/remaking 06, I was elated. So I decided to wait until all three stories and the final story were done. And from the sounds of it, they are! I am excited to play this (and figure out if my terrible understanding of computers can help me figure out how to download it)
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blastthechaos · 2 years
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I probably change my mind if I ever play it, but ChaosX P-06 does look like a pretty fun game that does try to fix or change the original game in fun ways.
It's not rewriting history because the original game and all the wrongs it brought are still here and no fan remake is ever gonna change that, but to say it's barely changed the original game feels a bit misleading and kinda tones down the work than went into that remake.
Funny enough though, ChaosX never ever touched the original game, he just watched videos.
Also he's Argentinian, not that it has to do with anything, but it's interesting he's Latinoamerican like me.
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scarecrowgoat · 21 days
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i've been so hyperfocused on sonic p06 for the past month or two that i genuinely wish for a sonic adventure 3 now, i just really miss this style of gameplay a lot
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rattatt4ck-art · 1 year
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PROJECT 06 SCREENSHOT REDRAW :3
ngl i ran out of juice while doing the background but that's way farther than i thought this would go !!! yes i'm procrastinating on that one other art but we return to the grind soon
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reference photo !!!
source: crisis city opening cutscene, sonic p-06 silver release by chaosX (an awesome free sonic 06 remake that you guys should totally try if you haven't already !!!)
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saturnw0lf · 11 months
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At the request of @rabbithaver -
One of many amazing details in ChaosX's P06 is the detail of Silver's cuffs only separating and lighting up when he's using his psychokinesis -
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For the uncompressed GIF, see below:
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thesonicstadium · 1 year
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Six years after the release of its first demo, fan game developer ChaosX has released a new version of the unofficial Sonic 2006 Unity remaster known as 'Sonic P-06'. With this new update, players can finally enjoy running through all of Silver the Hedgehog's stages, as well as some new cutscenes and enhancements to boot.
This latest release includes 'the full release of Silver's Trial Campaign accompanied by Sonic's & Shadow's Trial Campaigns with all kinds of improvements and enhancements'. It also contains all of the stages available in Sonic, Shadow and Silver's stories, so you can play everything that has been released to date in one package.
"[This update has] been long overdue - with each release, the project continues to grow in almost every way," ChaosX wrote on their YouTube channel. "To say this release in specific was harder to work on than the last one would be an understatement, so from me and all who helped in this release, we hope you enjoy this new release!"
Check out the release trailer for the fan project below. You can download the game for yourself here (mirrors are available on the YouTube page of the video embedded below if that doesn't work).
https://youtu.be/SCD5aQLlCD4
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dreadknux · 1 year
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Six years after the release of its first demo, fan game developer ChaosX has released a new version of the unofficial Sonic 2006 Unity remaster known as 'Sonic P-06'. With this new update, players can finally enjoy running through all of Silver the Hedgehog's stages, as well as some new cutscenes and enhancements to boot.
This latest release includes 'the full release of Silver's Trial Campaign accompanied by Sonic's & Shadow's Trial Campaigns with all kinds of improvements and enhancements'. It also contains all of the stages available in Sonic, Shadow and Silver's stories, so you can play everything that has been released to date in one package.
"[This update has] been long overdue - with each release, the project continues to grow in almost every way," ChaosX wrote on their YouTube channel. "To say this release in specific was harder to work on than the last one would be an understatement, so from me and all who helped in this release, we hope you enjoy this new release!"
Check out the release trailer for the fan project below. You can download the game for yourself here (mirrors are available on the YouTube page of the video embedded below if that doesn't work).
https://youtu.be/SCD5aQLlCD4
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ninjapotatohead · 2 years
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Is that why ChaosX is making Project-06 the game it should have been?
Imagine using a fan-made game as an example to avoid admitting you lack business sense. Lol
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derekscorner · 1 year
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Tried the Project 06 fan game today and while I never played the original 06 I am amazed at how well it's been modified into a pc app. No mods, launchers, or original game. It just works from the get go.
I've even found myself enjoying this more than Sonic Frontiers.
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ChaosX has spent years on this and it shows. It's not even done yet.
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blazedraws00 · 1 year
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The S'mores Newsletter #2 - May 2023
Indie Weekly (April – May) April 19, 2023 – The long-running Sonic the Hedgehog fan project, Project ’06, has released its newest update adding Silver the Hedgehog’s campaign stages along with Sonic and Shadow’s trial campaign stages. Project ’06, commonly shortened to “P-06“, is a fan project created by user “ChaosX” and his development team, with the first demo trailer being unveiled to the…
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allsonicgames · 2 years
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Sonic the Hedgehog (2006)
Original Platform: 360, PS3
Original release: 14th November 2006
Version Played: Emulated & Patched 360 version
Available to buy: Yes
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It’s possible that some of you have noticed that I haven’t always played the original versions (it’s just the original Sonic the Hedgehog where I’m looking at specific versions), and I figured that conversations about Sonic 06 have talked about all its flaws and hidden qualities have said everything that ever needs saying, so I figured that for Sonic 06, I would delve a little bit into fan territory.
Not as far as P-06 from ChaosX (although I did play some levels after completing Sonic 06 and it’s shaping up to be amazing), but more the patches included in the Sonic 06 mod manager, and just those patches – no additional mods. I included various bug fixes, made it so characters can still be controlled while taking certain actions (such as Amy’s hammer attack), some extra visual flair and one cheat, that being infinite lives. I personally hate lives and the system in Sonic 06 is particularly bad, as you don’t simply start at the beginning of a level, but you have to travel to it and complete any required town missions along the way. I avoided the ones which switch up moves, changes the speed of characters and stuff like that, as I aimed for a more playable version without changing it too much.
The first thing to address is the loading screens. Originally they took around 30 seconds each, and there were a lot of loading screens. For a town mission, you’ll speak to them, accept a mission, get a loading screen, they’ll then repeat what the mission is, another loading screen, then go. Then if you fail you get a loading screen, return to the hub and then start the process again. That hasn’t changed at all, but due to simply running emulated on a PC, the loading screens are a few seconds, so you can laugh at the absurdity of the amount instead of having an agonising wait.
Sonic 06 starts you off in the hub world of Soleanna. The actual background and lore surrounding the world is really deeply crafted, with lots of nice touches and background detail you can find, unfortunately, the design itself is rather repetitive and a bit bland, so the town missions just aren’t that fun to play and pad the game unnecessarily. Before you can play a level in Sonic 06, you get to watch a brilliantly animated cutscene where Sonic saves a princess, only for her to be captured (something that will happen many times throughout the game). You then need to get to the first level, but need to buy a light ring so you can perform the light speed dash. Luckily, the man next to the shop will challenge you to “SOLVE MY MAZE” as you run through rings, you can then buy the move and access the first mission, wave ocean.
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The levels themselves are actually really well designed, with lots of multiple paths to take to find quicker routes, either going via more enemies or for a faster route. The homing attack does actually feel a lot more precise than previous games as it always seemed to target what I was intending to, unlike previous games. Unfortunately, there are a lot of bugs, and you’ll die a lot due to unfair obstacles, but for the most part, the main levels in Sonic 06 are a lot of fun, there’s some good set pieces and some good level design.
There are a fair few detractors, though. Levels are chopped up into segments, with loading screens between them. Sometimes they look like they could be stitched together to flow nicely, but sometimes it just feels like you’ve warped to a different area, there’s no good transition between the areas at all. Joining Sonic on this adventure are Tails and Knuckles, who you will control at certain points. Tails can fly (for a short time), and has an atrocious attack of throwing item box bombs, which throw fake rings everywhere (making it a pain to find real rings if you get hit). Knuckles’ biggest problem is fixed by a patch (originally, jumping off walls wouldn’t work most of the time), but feels very weak in terms of fighting, which is a bigger part of this as enemies have health bars. You only use them for a few sections, although Tails has his own level, which just feels out of place in the story (Tails suddenly decides to chase after the princess on his own, fails and rejoins Sonic).
Sonic’s story in this is centred around saving princess Elise, complete with a romance plot. There’s no real chemistry and it kind of feels like Sonic doesn’t even care at all. Elise does show a bit more initiative in trying to escape each time she gets captured, but it happens a lot. What is interesting about Sonic 06 is that Sonic himself doesn’t really find out much about what is going on, there’s a far deeper plot to Sonic 06 that Sonic himself is unaware of during his part of the story, with the other parts being the focus of the stories of Shadow and Silver.
Shadow plays similarly to Sonic, but is a bit more aggressive. His homing attack packs a bit more of a whomp with a very satisfying sound, while he can shoot blasts at enemies. His story is the best out of the three, revolving around Mephiles, a devil-like entity of darkness, who escapes from his cage during a fight between him and Eggman, and Shadow travels to the future and past to try and stop him. Mephiles shows Shadow that the world will turn on him to tempt Shadow to join him. Shadow’s levels are the same as Sonics, but with different setups and routes, and Shadow also has another trick up its sleeve: vehicles.
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Dotted across some of Shadow’s levels are vehicles you can jump in like a buggy, bike or hovercraft-type vehicle. They are fairly simple to control but fit the gameplay fairly well (that said, it is odd having them appear in the apocalyptic future of Crisis City). There’s also a few glider sections where you get to blow up a load of stuff.
You’ll meet up with Rogue and Omega. Rogue controls like a mixture of Knuckles and Tails. She can glide and climb, but has bombs, which are similar to Tails but seem a bit quicker. Omega has a lot of shooting and a hover which feels like it wants to fail a lot, but luckily you can abuse a bug where you can maintain the hover by repeatedly shooting. Both feel great (partly due to the patches), making Sonic’s story a really great experience with a really good story around it.
Silver is a new character, a hedgehog who grew up in an apocalyptic future. He’s slower than Sonic and Shadow, but has psychic powers, which make up the bulk of his abilities. Unfortunately, an idea that has the potential to be a lot of fun (and when it works, it really is) is the most problematic in Sonic 06. You can pick up multiple items, but they get in the way a lot, so quite often when you’re throwing an item at an enemy, it will bounce off another item you are holding and fly off. This is especially frustrating in some boss battles. Blaze the Cat from Sonic Rush joins him, who controls quite well and is even faster than Sonic. She has a completely different backstory to Sonic Rush, and is sadly underused. Amy also joins Silver, and randomly has an invisibility ability. Her double jump is a pain to use as it doesn’t continue her momentum, so is more for extra height than distance.
The Desert level for Silver also brings an attempt at some physics based puzzles, which is another nice idea. Sadly, it’s not well implemented. The introduction to the puzzle is really nice, you will fight some enemies on what looks like a snooker table, then some numbered balls will roll down. As you hit them the number goes down, and if it gets to zero, it vanishes and respawns. Knock them down the holes and the door opens. It’s a really neat idea, but the next time it appears, it’s full on frustrating, as you have to knock the ball down a very long corridor with corners, holes and a bumpy surface which affects how it moves. The ball sometimes counts down on its own, and can sometimes just go flying and blow up. It’s an absolutely terrible and broken segment, and the best advice is to glitch through the door.
Which ultimately is the biggest problem with Sonic 06. It has a lot of great ideas, but they are often not executed very well. There are issues which spoil the flow of the game, but the core gameplay is really good when it works. Even with the issues in the original version, there is a lot to like in Sonic 06, but a lot of frustrations. In its worst stage, it is an immensely flawed game (with amazing music) and fairly bad, but isn’t even close to being one of the worst games ever like it’s reputation suggests. With a few fan patches, it’s a much better and genuinely fun experience.
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blazehedgehog · 3 years
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So now that you've played it, what are your thoughts on the Sonic Project 06 Shadow demo?
Maybe it's just the fact that I've played through SRB2 as Adventure Sonic like four or five times now in the last six months, but I feel like the Shadow demo does something to the controls that I don't entirely like?
Something about the way these characters move feels a little heavier and a little more slippery than I remember. Though, like I said, that might just me being used to how Adventure Sonic controls.
But like I said in the stream, there's also just this pervasive feeling that the Shadow demo feels more like the real Sonic 06 in some kind of bad ways. The camera feels more jittery, it has a lot more trouble orienting itself, and in general I think it's overall a much more difficult campaign. There are way larger groups of enemies (so Shadow can use his Devil Trigger or whatever) and... I dunno.
I remember the vibe of playing Sonic 06 originally, where Sonic's campaign left a sour taste in my mouth, but Shadow's felt... surprisingly more even-handed? And now the opposite feels true. Shadow's campaign in Project 06 feels a little more broken and janky, more like the bad parts of the original game, whereas Sonic's campaign is downright enjoyable at times -- because it's just Sonic Adventure 3.
I will say that Omega's first person mode is downright inspired, however. Playing as Omega almost feels like a totally different game now. It's a nice surprise.
Though I don't like that ChaosX is adhering to the instruction booklet's description of Omega having a flight meter. Maybe if it did more than just glide, but as it stands it just feels like a worse version of what Knuckles does.
I was real excited to play this demo but instead it kind of gave me like, the Sonic fan equivalent of 'Nam flashbacks.
Some of that can be blamed on level design too, I guess. I know ChaosX tweaks little things here and there but largely doesn't add much in the way of new geometry. The way Shadow gets hung up on lips or the camera shifts in weird ways are more just part of these original maps than anything ChaosX chose to do. Like, as much as I came to enjoy Sonic's campaign here, I will always admit that Tropical Jungle kind of sucks.
But also, vehicles should probably control better than this. And the game keeps telling me to push R2 to activate abilities, but for some reason I have to push L2 instead. And I sure seem to be missing homing attacks a lot more frequently now, too.
So, I dunno.
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aquillis-main · 3 years
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I still find myself wondering how 06's lack of an autosave feature isn't already a major red flag to these people regarding the game's slapdashed development, but then I remember that these are the people who would find two or three positives about the game, and ignore everything else.
Oh, and ChaosX (the developer of P-06 that people always hype up) went on a Twitter blocking spree last week against 06's detractors. Lovely!
Ah, really? I haven't heard of that coming out, but if it's true ChaosX went on a blocking spree on twitter...
I'll be a very disappointed person.
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