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#character x had VERY IMPORTANT INFORMATION to share but now they have amnesia
stiltonbasket · 4 months
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nie zhuyan makes soaps on the regular after moving to Gusu to marry a-yu? A lot of them go towards various people or groups in Gusu (family members/friends, the baoshi, etc.) though he sells some of the special ones.
I forgot that Nie Zhuyan actually learned how to make soap at some point, so when I came back to this ask, I thought he was making...soaps.
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xaharadesert · 3 years
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Returned Memories - Headcanon
Arcana Characters (Main 6) x MC
A/N: This one is for @lunriphus, and has been sitting in my inbox for months, so I am so sorry. I also can’t believe I forgot about it because I was super excited to write it! The MC’s memories returning has always been one of my favourite “what ifs”, but it’s a little hard to write about because everyone’s MC has a different backstory. I’ve left it pretty vague, but of course some of the character’s have more canon relationship backstories than others, so each set of headcanons is pretty unique! Requests are open :) I’m writing this without my glasses on again, so please let me know if there are any spelling or grammar mistakes
Also: I don’t mean to be insensitive to people who have amnesia is real life— if anything within this post seems rude or ignorant, please let me know! I will fix it immediately!
❤️Julian❤️
Neither of you quite understood how exactly you got your memories back, but it wasn’t exactly the biggest concern
You finally knew who you were (are?), and you could finally make the connections that your brain had been on the verge of for so long
Julian was an excellent partner to have by your side while you navigated the differences and similarities between who you used to be and who you were now
You two had known each other to some degree before, but there was no pressure from him to be the way you used to be; he was happy for you because you seemed happier, not because he would gain anything from you recovering your memories
Some nights the two of you would stay up for hours, simply talking over some of your old shared memories, helping you connect the pieces
He was always wary of headaches— he knew that with magic involved he wouldn’t be able to do much to help you if things took a turn for the worse, so he was prepared to scoop you up and sprint over to wherever it was Asra was currently hiding out
Julian was careful not to push too hard if you were struggling to remember something you felt you should— he would be the first to remind you that these things take time, and that living in the present was more important than recalling the past
The only part of this he’s slightly bitter about is the fact that you can now remember and bring up any of the embarrassing things he did when you two first met (but he could never bring himself to stop you from mentioning them because he knew how important your memories were)
🧡Portia🧡
When you announced to her that you remembered something from your past she asked no questions, she was simply ecstatic
She knew that your missing memories could be hard on you, and there were occasions where she felt pointlessly guilty that she hadn’t known you before because she so badly wanted to give you the information you desired
So knowing that you were on the road to recovering bits of your past life? She might just have been even more excited than you!
She loves hearing you talk about anything you remember, from funny little stories to dark secrets— she feels like she gets to learn something new about you at the same time you’re discovering it, and it brings the two of you even closer
Portia is especially great at grounding you to the present
While it’s wonderful that you’re remembering your past life and everyone and everything in it, Portia could only ever be a part of your new life
Even if you started to recover more unwanted, dark memories, she would be right there to remind you that the past is the past, and as long as you’re with her, you can take or leave as much or as little of it as you want
💛Lucio💛
Finding out your memories were returning garnered an… interesting response from Lucio
He seemed conflicted, to say the least— he was happy about your excitement at recovering a part of yourself that you had previously considered gone forever, and he was glad that you could remember all of the amazing parties he used to throw, but…
What else, exactly, did you remember about him?
Did you remember him as a tyrant? A warlord? A petty imbecile, too incompetent to rule over Vesuvia?
As ignorant as he seemed to be toward mass criticism, he wasn’t as stupid as people thought— he knew that the snide comments he would still occasionally overhear weren’t isolated incidents
He knew that you loved him as the two of you were in the present; but he was terrified of what you had thought of him in the past
Lucio knew that he was capable of changing, as he had grown as a person immensely after meeting you, but would your old opinions overshadow your belief in him?
He would want to be as supportive as possible, but his doubts would plague his mind every time you would share an old recovered memory with him
This time in your relationship would be hard, without question— you would be rediscovering your past self, and Lucio would be attempting to repress his insecurities
Communication would be key in moving forward in a healthy relationship, discussing and working through any issues that may arise alongside your memories and his worries
💚Muriel💚
He would be happy for you, and proud of how much you’ve grown as a person because of it
While he didn’t know you very well before you had died (only seeing you in passing when you were with Asra), he would be very supportive of you doing what you must to regain your lost memories
He was also the first one to suggest that you spend a bit more time with Asra and others that you had known before, willing to put up with a bit more social interaction than usual if it’s for your benefit
While he isn’t one to use magic to help with your memories, if he can use his limited abilities to recreate something you vaguely remember from your past, he’d do it in a heartbeat
He couldn’t keep up much of a conversation about your past, but he would listen to you ramble on about anything you can recall for as long as you’d like
Sometimes he wondered what would have happened if he had been a larger part of your previous life— would you remember him as much as you would remember everything else, or would his curse cause even more problems?
As sad as he was that he hadn’t gotten to know you sooner, a small part of him was glad he would never have to learn the answer to that question
💙Asra💙
It’s everything he had been hoping for for the past three years
After the initial panic he had at the thought of needing to erase your memories again if the headaches started to plague you again, he promptly burst into tears
Don’t misunderstand the situation, he would love you unconditionally with or without your memories of your past together, but knowing that you were slowly starting to recover bits of who you used to be overwhelmed him with emotion
He had felt like he had failed you when he managed to bring your body back, but not the entirely of your mind
Now, that guilt seemed to slowly be seeping away, leaving him more every time you brought up something from your past that you previously hadn’t been able to remember
He would love to spend all of his time talking about the past with you, helping you remember and basking in nostalgia
The burden of your shared past was no longer his to carry alone, and he finally had the chance to apologize for your final argument together, something that he had thought he would never be able to properly move forward from
💜Nadia💜
She’s thrilled that your regaining a part of yourself previously thought to be lost forever
Having had her own memory problems regarding her life in Vesuvia prior to her enchanted sleep, she had always empathized with your plight
Knowing that you were beginning to recover, she was overjoyed, although a minuscule, unwanted voice in the back of her mind quietly echoed feelings of jealousy
She wanted you to have a past to hold onto in times of strife, and although the two of you had never met prior to her entering your shop on that fateful night, she hoped you would perhaps be able to recall her effects as Countess
Nadia loved that you were regaining your memories, but she wished she could do the same— regardless, she would support you in every way possible, applying the knowledge she had gained while attempting to recover her own memories to help you further remember your own
Forgive her if she seemed a bit aloof occasionally during your conversations about the past; she doesn’t mean to seem unsupportive in any way, but she does struggle with her own emotions regarding the matter once in a while
She’s very open about these feelings, though— Nadia values honestly over honeyed lies, and she would never be hypocritical about sharing her emotions in your relationship
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sup-hoes-its-me · 3 years
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Golden II (Kakashi x Reader)
A/N: hello. This is the second part of the Kakashi amnesia fic. I was so conflicted on what to do in this one and admittedly, I am not satisfied with this. Not completely. I really struggle writing the second part of a trio, and it's evident here.
Part three is up!
Word count: 4200
_______
Kakashi struggled to maintain his normal persona after Y/N got into the incident. He just couldn’t shake off that desperate need to be around her. At this point, it was just instinctual to look for her in the crowds, and expect to see her waiting for him each time he got home from a mission. He missed her laugh and her smile, and the people in the village did not help.
His only solace was on missions where he could forget about it all. It was an impossible struggle, especially when everyone and their mother was consoling him every time he stepped outside to do literally anything. He didn’t want people in his business, especially something so sensitive. 
The mornings were now cold and depressing. Each time he rolled over in an attempt to throw his arm around his girlfriend, he was only met with the hollow space where she used to be. He would bury his face in his pillows and shut his eyes, just trying to drown out her voice from his mind. But her scent still lingered on his linens and buried deep into the pillows. 
He imagined her groggy eyes opening just a peek to see if he was awake before her, and he usually was. She would smile and scoot close to his body, curling up and hugging him around the waist, her head resting against his chest. He missed wrapping her up in a cuddly hug, peppering the top of her head with kisses. 
He missed going to get breakfast with her, and her ranting to him about this new novel the store had in shipment, comparing the plot to that of other books she had read and gushing over the character development or the vocabulary or a plot twist she'd never seen. She was always such a nerd, it was adorable.
And he missed meeting up with her each night as she closed the store, her hugging him so tight he could feel her heart beating against his. She'd attack his face with kisses and giggles, pulling down his mask in between the bookshelves where no one could see and gracing his lips with a kiss, or a dozen, depending on the day. 
He just missed her. But he knew it was for the best-not knowing her anymore, not getting attached all over again, or letting her get close to him again. He thought of her amnesia as a fresh start, a way to break up with her without crushing her emotionally. She would never know what she was missing.
He would be the only one suffering, and that was better to him than the other way around.
For Kakashi, it was always hard to imagine he would get to a place in life where he felt comfortable enough with someone to maintain such a relationship. He didn’t think he would grow to have these moments with someone he loved. He worked through so many walls he had built up over the years, fought against all his paranoia and superstitions, and for what? To feel his heart break?
He felt betrayed, by whom, he had no idea. He just felt like the stars had aligned perfectly in favor of screwing him over the moment he was comfortable, the moment someone was able to squeeze into his heart and share their love. It would take time to get over his feelings for her, he knew that. The memories would always linger, but they wouldn’t cut through him like they did now.
For now, the only thing he could do was lie in his bed until his next mission the following day. Without her, he didn’t see any reason to get out of bed anyway.
______
Y/N returned to her apartment after being discharged from the hospital, and did as she was instructed to do. Each day she would look through her belongings, pictures, trinkets, anything that had emotional value, hoping it would bring out some of her old memories. Nothing really changed. Sometimes she could see flashes of people in her head that lived in the village. Kakashi, that guy in the green suit, Yamato, the sweet girl that took care of her all her days in the hospital. All of them appeared in her mind at one point or another,  but nothing strong enough to give her any knowledge.
Tsunade told her to just keep trying and hopefully, something would fix itself. It seemed like a shot in the dark, but anything was worth a try.
It wasn’t until a few hours into the cleaning process, scrapping blood and ink out of carpets and stocking her shelves of the store, that she found something of real importance. Deep in the back of her front counter, hidden in a drawer, sat a small shoebox, filled with stacks of papers.
At first, she assumed they were probably just old receipts, but that was not the case.
Inside she found many things. Photos, notes, letters, and little trinkets all stacked carefully in the box like her previous self took extra special care of them. For this reason, she took the box to the table to sit down and go through everything one by one. Anything was worth a try, and maybe this would propel her recovery in motion..
First she examined the letters. They were very short, but full of information about her past self, and she found herself more intrigued and surprised with every word. Each one was from Kakashi, she noted that immediately. Out of all people, she could not imagine that man sitting and writing out anything nice or thoughtful to her. 
But she was wrong.
They stated things about how he was on missions and wouldn't be back for a month or so at a time. He often stated how badly he wished to come back home and visit her bookstore again. How he was sorry for being gone so long that he couldn’t help around the store. 
 The first few, dated as far back as 7 years, were very friendly, nothing out of the ordinary for a correspondence between friends. It still seemed sketchy to her that Kakashi took time out of his day to send her letters, but not unbelievable.  It wasn’t until they progressed right in front of her eyes that she was taking in every word with awe.
They detailed how much he missed seeing her face, which he often described as beautiful and precious. She was his motivator that kept him going each morning and through the long nights, he said. The man proclaimed his love over and over in the letters starting four years ago until the very last which was from a few months ago. He was never very descriptive or detailed, but he got across what needed to be said and what was on his mind very effectively.
She had no idea Kakashi felt that way about her. He really didn't act like they had any relationship at all. He actually spent most days avoiding her at all costs. Of course, she would see him walking down the street, and wave through the glass panels of her bookstore, not that he ever cared. He would usually take one look over at her, and then walk faster in the opposite direction. 
To say her first impression of him was a bit off putting was an understatement. Where other people like Yamato treated her with kindness and humility, he seemed to think he was too good to try and reconnect. Although, he was certainly a handsome man and very courageous. She could vaguely see why her old self was at least physically attracted to him. Even if he wasn’t acting the nicest now, the letters led her to believe he was possibly a hopeless romantic.
She scanned through the other things in the box. The photos were ones of her with all her friends, but the majority were just Kakashi. The first few photos, the oldest, with the most damage around the frayed edges, were of them when they were much younger. He didn't have on the jounin vest he wore, and she had such a baby face to match a toothy grin. Maybe they were teenagers, 20 somethings? She couldn’t tell for sure.  
The photos were just of them together. Sitting by certain sights or buildings, hugging, eating, on every kind of date you could imagine. It looked like she documented each one. Time stamps on the backs in whatever pen color she had at the time, scribbled details here and there.
It made sense now, why she had a pile of disposable cameras in her room. Dozens of photos of Kakashi, decades of memories all piled up in this box between the pair. It felt surreal, seeing herself in places she couldn’t recognize, in the arms of a man she barely knew.
She must have really loved him before. Their relationship was one of quite a few years from the looks of the things in this box, and obviously she cherished even the little moments. She felt guilt pang in her chest, and her stomach to turn over painfully. How he must have felt when she told him she didn't remember him. How it must feel walking past her in the street and knowing what they had was gone. She couldn't imagine the pain he had to be going through.
And he said that the entire thing was his fault. That day he walked into her hospital room, he apologized for what he did to her, saying that his family was the cause for this, and that he should have come to the store earlier to make sure something like that never happened. He wasn’t a superhero, despite what everyone thought of him. He was merely a man, a shinobi with a love for porn novels and dogs and one girl he desperately wanted to protect. Now that was gone.
Needless to say, she felt awful. It wasn’t her fault for not remembering him, but it sure felt that way.
She set everything back into the box and put it in its place under the counter before flipping the open sign to closed and heading out into the street. She knew where he lived, only because of the return addresses on the envelopes of the letters. She was still quite familiar with Konoha and it's workings, some of the street names hazy but there. She was now determined to make it to his apartment, even if she had to ask everyone in town to help navigate.
If he was on a mission, so be it, but if he was home, she wanted to see the man. 
Thankfully, she realized that he lived only a few streets away from her when a street vendor pointed her in the right direction, but damn,  he lived on the fourth floor and she inwardly cursed him. Her legs were still a bit shaky from the incident, and she hadn't healed completely. Stairs were a pain for her. This entire man seemed like a real pain, honestly.
She finally made it to the fourth floor after hobbling up like an old man, and knocked on the second door. She was going to have a conversation with this man, the same man who was keeping their history a secret this entire time without trying to make a connection again.
No one in this town wanted to explain anything to her. Yamato was nice but he always beat around the bush and left when things started getting informative. Sakura just fawned over her broken limbs and injuries. And the man in the green jumpsuit was too loud, she usually had to kick him out once she felt a headache coming on. Other than that, she didn’t have many friends. They’d told her her family died in a “jinchuriki” attack, whatever that meant, so she didn’t have any family to ask either.
As she waited at the door, she felt her stomach churn. Part of her was genuinely curious how her younger self fell for him and what they were like together. Like, what was the appeal? He seemed kinda strange and distant, and she couldn’t help but want cuddles and love constantly. It seemed like an odd match, and Y/N couldn’t help but question it. 
Opposites attract, I guess.
After a couple seconds, the door opened a crack, and a half dressed man answered the door. She found her face heating up a bit. He wasn’t even exposed in any way, he just wasn’t wearing his headband, nor did he have his jacket on, revealing toned arms and fluffy, messy hair that she had to admit was pretty adorable. Okay, so she could definitely see herself falling for someone so handsome, but regardless, she was on a mission.
He looked startled to see her standing there in all her glory, out of breath and bent over like she’d run the whole way here. She held onto the doorway to balance herself. Perhaps she was just a tiny little bit out of breath from climbing the stairs still. Y/N apologized quickly, “Sorry, give me a second. Going up the stairs is really hard to do and you live on the fourth floor so, yeah.” 
“Who told you where I live?” He questioned, scanning the walkway to make sure no one else was around to be listening. 
“You did, actually,” she answered after taking a deep breath. “I found an old box of letters from you, and I just went to the return address.”
The letters. How could he forget about them? He had tried to rid her place of all signs of him, taking out pictures of the two of them together save for a few with other people included. He took out every single belonging he had. The only thing he missed was the letters, ones he didn’t even know Y/N had kept in the first place. He cursed himself. 
Her reading the letters made him feel violated. Even if the letters were for her, it felt like a stranger had just read some of his deepest and most pathetic thoughts, the ones of love and adoration and depression all piled up in a few letters addressed to a Y/N he used to know.  He felt sick thinking about what this woman now knew. 
“Okay. Well, listen, you really shouldn’t just come to my apartment like this. I’m not fond of drop in visits.”
“I don’t care. I’ll do whatever I want, Kakashi Hatake, or should I say, my lover,” she laughed, resting one of her hands on her hip proudly. He felt himself wince at the sound of those words coming from her lips, seeing her childish grin. It reminded him too much of before, how they used to be, and he couldn’t handle that. Suddenly, he felt that familiar sickness rolling in his stomach. “How come you never said anything about it?”
“Because, I didn’t think you needed to know.”
“Why? Obviously you were a very big part of my life and I, yours,” she asked.
He sighed and leant on the doorframe, his eyes never leaving the village over her shoulder, anything other than meeting her eyes. He really did not want to have this conversation with her. He would have talked her ear off about a month before when she actually had her memories and knew who she was, but today, with the way she was, he might as well be speaking to a stranger. 
“Do you want me to be honest?”
“Of course.”
“It’s because I was going to leave you after the accident either way” he confessed, and she could only nod. It wasn’t like she was gonna get offended by his words, she didn’t even know him. He continued, “It makes me sick knowing that all this was my fault in the first place.”
She tilted her head to the side. “What do you mean?”
“The reason that man and his lackeys kidnapped you is because of my father’s mistakes,” he sighed, “That bastard wanted to get revenge by hurting you, since you and I were close.”
She nodded, tapping the floor with her foot as she absorbed everything he’d said. That is what he alluded to before when they met in the hospital. She replied calmly, her tone so understanding it made him feel nauseous.“I see. Well, I wouldn’t exactly call that your fault. You definitely didn’t directly cause anything to happen, if anything it was your father. I’m not offended at all.” 
“It doesn’t matter what you think. It doesn’t make this anyone's fault but mine.”
“Really, it’s not your fault. You could have never predicted this,” she tried to say, but he just went on, words flowing out faster than she could argue against them. 
“It doesn’t matter. I knew that it was wrong to let you into my life. You would have lived just as happily if I’d have ignored you and let you meet some son of a baker, get married after a year, have a bunch of kids, shit, I don’t know,” he cursed. She could tell he was breaking down feelings he had been harboring for a while, and she pushed past him into his apartment, walking right under the arm he was resting on. This wasn’t something to talk about in public, out in the open. “I knew that if you were with me that you would never live a normal life, and I still let you fall in love with me, all because I was too selfish to put my own feelings aside.”
“Love shouldn’t be suppressed like that. You did what was natural.”
“Yeah, and look where that got us. Look where that got you, Y/N.” He waved to her bandaged legs. “You’re never going to remember me again, so it doesn’t matter if I rekindle our relationship, does it?”
She took a seat on the edge of his bed to rest her tired legs. He seemed so angry with himself, so much self hate radiating from his person. He was hurting so badly, and she just wished he would let her comfort him. 
For a moment, she wondered if he would let her hold him like before, so he could pretend that things hadn’t gone wrong, even for a short time. Put his mind at ease if only for a short while. Y/N refrained from saying anything, though. Physical touch was probably one of the worst things for him right now, especially from her.
Instead, she meditated on what he said. She sat there fiddling with her fingers, trying to figure out what to say to him, anything that would make the situation easier for him. All she ever wanted was to make life easier for others, and if her way of doing so was being kind and thoughtful toward these worn shinobi, then that is what she would do. 
She leaned back on her hands and let out a soft sigh, words surfacing in her brain that might just do the trick. “Kakashi, do you want to hear something that might bring you hope?”
“Whatever,” he brushed off, not thinking anything she could say would make the situation better. He’d tried for a month to make things better and nothing was working. 
“I’ve been having dreams. Dreams of the past, dreams of memories that I have forgotten. When I look through photos, new images appear of people that I used to know,” she told him softly. “Tsunade says that means I’ll regain my memories with time, it’s just taking a bit longer than we had hoped. She thinks I can get everything back. The girl that you used to know.” 
He stood there for a moment, just processing what she said. He could feel his heart beat a little faster in his chest, and he lifted his eyes slowly to meet her own. She always had such soft, gentle eyes, even now. “Do you have any dreams of me?” He was hesitant to ask, but she gladly nodded. “What do you remember?”
“Well, it’s mostly just snapshots here and there of you and everyone else. Short little tibbits of what life used to be like. I know Yamato has wood nature jutsu because in one of my dreams he had summoned this ginormous tree. I know there is a younger guy with the most yellow hair I’ve ever seen. I know that you have a red eye under the headband, but I don’t know what it’s for,” she explained, listing off some examples of things shehad dreamed of. 
He hummed. “Firstly, you’re right about Yamato. He’s actually the only one alive who can use that jutsu.”
“Really? That’s interesting. Is that why he’s head of the...uh, that group? The ones with the animal masks?” she asked, feeling foolish at her lack of knowledge.
He let out the tiniest of chuckles, just a hint of one. “It’s actually ANBU, but good on you for knowing about them. And it’s not just because of his wood jutsu, he is also a very skilled and strong shinobi. He is a good team leader,” he explained. For a moment, he almost found it fun to listen to her struggle to remember things and then help her out. He noticed the way her nose crinkled when she was thinking especially hard about something, and god, it reminded him of before. He felt his heart thawing with each look her way. 
Kakashi shut his front door and walked over to the other side of his bed. He took a seat against the wall, kicking out his legs. He was beginning to relax. “And about the yellow haired kid? That’s one of my students, Naruto Uzumaki. He’s a handful, but also a very talented, determined shinobi.”
She mouthed the name to herself a couple times, trying to memorize it. It sounded vaguely familiar, but she couldn’t be too sure. A lot of things sounded like she should remember them, and she couldn’t exactly figure out which were right.
“And your red eye?”
“It’s a long story, and we won’t go into it. Simply put, this eye is called the sharingan. It’s a special dojutsu that only members of the Uchiha clan possess.”
“So you’re part Uchiha?”
“No. That’s the part I’m not gonna get into,” he brushed off her question. That was something that he really did not want to discuss again. He’d already told her the story once, he didn’t need to do it a second time, even if she had amnesia. When he looked over at her, she looked so familiar. Her eyes were filled with happiness, and he noticed that her lips were curled up into a sweet smile. “What are you happy about?”
She shook her head and turned her head to hide the upward curl of her lips. She was just so glad, her whole body felt warmer because of it. “Because you are being nice to me and explaining things. No one really explains things to me, they just skip around stuff usually,” she confessed as she tapped her heels together. 
He could only shake his head at that. “You deserve to know at least the basic stuff, just until you get your memory back.”
“Hmm? You’ll explain any of my memories? Like any of them?” she asked.
He nodded.
“Oh, yeah, well explain this dream I had.”
“Shoot.”
Her smile took a mischievous turn, and he definitely noticed the change. He could only imagine what she was about to ask. “I’ll give you a hint...I know what you look like completely naked,” she giggled, falling back on the bed and covering her face with her hands. 
“And you call me the pervert…” he sighed, crossing his arms behind his neck. Her laugh, it was like music to his ears. No matter what she could say, he was just relieved to feel her beside him, gleaming with a happiness he missed for nearly a month now. 
“I really had a sex dream about you the other night, but you can imagine my confusion. I was like, what the hell, I don’t even know the guy,” Y/N laughed, “It all makes sense now.”
He rolled his eyes at her sense of humor. Things felt so normal, like before. He felt his chest grow warm at the feeling. Kakashi’s  lips cracked into a grin under his mask, not that it mattered to wear the mask. She already saw his face in a dream, it seemed kinda pointless if they were alone. 
Maybe he would let things go back to normal. Maybe he would talk to her more, and let her visit when he was home. Maybe he could go to her store when she waved to him instead of running away like a coward. Maybe he could let himself be happy, despite his faults, despite what happened to her. The wounds could be mended, he decided. 
He just couldn’t help but be selfish and let her back in.
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mamthew · 4 years
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A Final Fantasy Ranking
Over the course of the quarantine, and because I had such a good time with the Final Fantasy VII Remake, I've ended up blazing through a ton of Final Fantasy games. Since April, I've played IV, V, VI, VII, VIII, IX, X, XII, and XIII. 6, 7, 9, and 10 I'd beaten before. 4, 12, and 13 I'd played to some capacity before. 5 and 8 were completely new experiences. I had no interest in going further back than IV, since it was the first one to really put any effort into character work, and I didn't play either MMO because MMOs don't really appeal to me (I'm planning to try XIV whenever this new update drops that makes the story mode more accessible, but it keeps getting pushed back so oh well). I also didn't replay XV because I've played XV three times and watched other people play it in its entirety twice, so I have a much better handle on it than any other game in the series.
Anyway, I didn't really have any plans for what I'd do with this, besides get a better understanding of the series as a whole, but I was kinda inspired to do my own Final Fantasy ranking. I'll probably be a bit more detailed than I should be because I tend to overanalyze my media and end up having too much to say. I’m actually not placing VII Remake in this ranking half because I regard it as a spinoff and half because it’s not yet a complete story, even though Part 1 is unquestionably a complete game. If I were to put it somewhere, it would probably be close to the top, possibly even in second place. Also worth noting that this is gonna have SPOILERS for every game I discuss here. I really just wanna use this as a place to nail down some of my thoughts on these games, so they’re pretty stream of consciousness and I didn’t bother avoiding any details from the plots.
10: Final Fantasy VIII.
I don’t think there’s another game in the series with a more obvious corporate hand in it than VIII. It’s kinda the Fant4stic of FF games; there are the bones of a substantive game in there somewhere, but every aspect of the game is such a bald attempt at checking off a 1999 list of “things gamers want” that the whole affair feels hollow and sickening. A major trend I’ve noticed throughout this series is the extent to which FFVII’s success pushed the architects of almost every subsequent game to try to recapture whatever it was that worked about VII, and VIII got the worst of it. It’s got the sullen guy with a special sword. It’s got the sci-fi. It’s got the terrorists with hearts of gold fighting against an oppressive state. It’s got the train scenes. It’s got the case(s) of amnesia that hides the true premise of the story. It’s got the ability to give any character any loadout.
Besides that, they kinda crammed in just a bunch of stuff popular with kids at the time. Jurassic Park? It’s in there. Beauty and the Beast? Here’s the ballroom scene. Hunchback of Notre Dame? Here’s that carnival. Alien? Now you’re alone on a spaceship running away from a horror monster. Saving Private Ryan? The party shares brains with war veterans and dreams of their experiences at war I guess. Half of anime? It’s all about a high school for mercenaries and the party is trying to get back in time for the school festival.  Fandom culture? Zines are a collectible item, and each one you find adds an update to Selphie's Geocities page. It also has astronauts, and transformers, and a haunted castle, and a prison break, and Rome, and Alpine Wakanda, and war crimes, and lion cubs that have attained enlightenment, and there’s almost no connective tissue from one idea to the next.
Also the junction system is convoluted and terrible, using magic makes your stats worse, all enemies level up every time you do, and I couldn’t tell you which character excelled in what stats. The characters were all very flat, and the first time I felt like I was seeing the characters interact in ways that helped me to understand them was in the cutscene that plays during the end credits.
Also the female lead’s role in the story changes entirely with no warning every five hours or so. She’s a terrorist, oh no she’s aristocracy in the country she’s terroristing against, oh no she’s jealous of the others because they grew up together and she didn’t, oh no she’s Sandra Bullock in Gravity, oh no she’s the villain and it’s too dangerous to let her out, oh no it’s actually fine and they were bad for locking her up.
It’s an absolute disaster of a game. However, the music and background art is absolutely beautiful. Maybe they never gave me a good enough reason to be in an evil time traveling haunted castle, but damn is it a gorgeous rendering of an evil time traveling haunted castle.
9: Final Fantasy XII.
I’ve known for years that FFXII had issues in development. The writers came up with a story for it, and execs got scared because there were no young characters and they’d convinced themselves that young protagonists are what makes games sell. So two more characters - Vaan and Penelo - were added, one was framed as the protagonist of the story, and the entire story was rewritten so it could feasibly be from his perspective.
While the two characters they added are egregiously tangential to the plot, XII honestly has no protagonist. The writers originally wanted Basch to be the protagonist, but his entire arc is really just following Ashe around and being sad about his evil twin. Ashe is probably the most important to the story, but doesn’t have much presence for a good chunk of the story, and makes her most character-defining choice offscreen before having it stolen from her by a side character. Balthier has the largest presence in the story, and is most closely related to most of the events of the story, but has pretty much no role in the ending.
Honestly, if I were writing FFXII and told it needed a young protagonist, I would have aged up and expanded the role of Larsa, the brother of the main villain, who shows up as a temporary party member from time to time. The entire game is about family ties, and a journey spotlighting Larsa could have involved his learning about Ashe, Basch, Balthier and Fran’s family situations and using their experiences to grapple with his own. Damn, now I’m sitting here thinking about how good that could have been.
As it is, the game feels disjointed and aimless, and the ending is so bad it’s farcical. When I reached the ending, I watched Basch and Ashe forgive Basch’s evil twin for his villainy rampage, harking back to the moment earlier in the game when Ashe turned down the chance to gain powers that would have allowed her to avenge her country because she realized that those powers could also drive her to hurt innocents in the crossfire. In this moment, I realized how Vaan fit in as the protagonist of the game. “Oh, he’s going to realize that violence begets violence, and that he must break the cycle by forgiving Vayne for the death of his brother. He’s going to let go of that hatred he’s been trying to push onto someone for so long, and it’ll finally allow him to heal.” I realized that even though the road to this point was rocky, the writers had managed to craft a satisfying ending from the seemingly disparate pieces of this uneven plot.
And then Vaan picked up a sword and screamed AAAAAAAAAAA and charged Vayne down and stabbed him, and Vayne turned into a shrapnel robot dragon and exploded all the star wars ships and I threw my controller aside and laughed uncontrollably while my characters beat him up and completed the game on their own without any further input from me.
Oh yeah, the battle system is also incredibly boring. Instead of battling, the player writes up an AI script for each character, then lets them act based on those scripts. I would straight up put the controller down and watch youtube videos whenever a group of enemies showed up. I was pretty excited about the job system, but then there didn’t really feel like much of a difference between jobs, and my characters all behaved pretty much the same as each other.
The hands-off battle system, unfocused story, lethargic voice acting, and tuneless music all left me pretty uninvested in the whole affair. The art style and locations are beautiful, though, and it did make me want to eventually check out some of the Tactics games, which take place in the same universe but are supposed to have excellent stories and gameplay.
8: Final Fantasy XIII.
I’m not sure I’ve ever had two such opposing opinions of a game’s story vs. its gameplay. This game is the only one that plays with a bunch of story elements from FFIX, which did a lot to endear it to me. It’s sort of a game in which the protagonists are Kuja, the villain of IX. Like Kuja, they are created as tools by an uncaring god for the purpose of fighting against one world on behalf of another world, and are subsequently forced to grapple with the horrors of having an artificially shortened lifespan.
The story actually has a lot of Leftist themes, too. The gods of that universe spread ideology among the populace, and the people unquestioningly believe these false stories, as the gods have provided for them for as long as there has been written history. Much of the character arcs center on the characters being forcibly removed from their places within those ideological frameworks and having to unlearn what they’d always believed to be objectively true about the world.
So the story actually is pretty good, but it’s held back by some really clumsy storytelling; it constantly uses undefined jargon, has almost no side characters with which it might flesh out the world, actively fights against players trying to glean information from environmental details, and maintains (at least for me) a weird disconnect between the characters in the gameplay and the characters in the cutscenes. I think this partly stems from Square’s original failed plan for FFXIII to be the first game in a much larger series of games sharing themes and major story details. Despite these issues, however, the characters are all likeable and (mostly) believable, and their interactions are grounded in real emotional weight even while their universe feels intangible.
This all got dragged down by the gameplay, which is total dogshit. It’s got the worst battle system I think I’ve seen in an RPG. The game only stops being doggedly, unflinchingly linear about thirty hours in, the whole game took me about fifty hours, and I spent the last fifteen hours beating my head against each individual battle, waiting until the system hiccuped long enough to accidentally slide me a win. That meant I had about a five hour window of euphoric play, convinced that I actually loved this game, thrilled with every new experience it gave me, and excited to see what would happen next. I guess those five hours are what pushed this game over XII in my ranking.
7: Final Fantasy V.
Until FFXV, this game was the last of the “Warriors of Light” games, in which the game follows a party of four set characters for its entirety. To this day, it’s the last of the “Warriors of Light” games to let the player customize which character holds which roles through the job system.
FFV’s job system is the reason to play the game. Its story is mediocre, and its characters are all fairly flat, but there’s something viscerally satisfying about building party members up in jobs that might enhance the role they ultimately will fill. For my mage character, I maxed out Black Mage, Blue Mage, Mystic Knight, Summoner, and Geomancer. Then at the end, I switched her to a Freelancer with Black Magic and Summoning, and she kept all the passive skills for those jobs and also the highest stats across those jobs.
It was super fun and kind of a shift of focus for me, since I tend to place story above anything else in games. Despite the story not being special, though, the game’s writing is actually a ton of fun. It’s definitely got the most comic relief in the series, and I came away loving Gilgamesh as much as everyone else does.
And while it’s nothing special graphically, it does have some really cool enemy designs, and the final boss design is one of the most memorable ones they’ve ever done. Which is impressive because I keep having to look up Exdeath’s name because the character himself is super forgettable.
6: Final Fantasy IV.
This wasn’t the first game in the series to feature actual characters with names and depth, but I have no interest in playing FFII, so it might as well be. I actually played the DS Remake for this game, so it definitely had some quality of life improvements, like full 3d characters and maps, voice acting, an updated script, the ability to actually see the ATB gauge, and the ability to switch to other characters whose turns are ready without using a turn.
Apparently one thing the remake didn’t do was rebalance the difficulty for more modern sensibilities. Instead, this remake is...harder? It requires more grinding than the original? Why??
Either way, though, the story is actually solid! The game opens on its protagonist, Cecil, committing a war crime on the orders of his king, who raised him as a child. The first ten hours of so of the game follows Cecil as he tries to understand why he was ordered to kill so many innocents, turns his back on his country, and works to redeem himself.
This arc is reinforced by the game mechanics, too, which is super clever. His redemption is marked by a change in job from a Dark Knight to a Paladin, which also resets his level. For a time, his life is considerably harder because he’s finding his footing as a new person, which is marked by battles which had been easy becoming much harder for the player for a time.
This game places storytelling over gameplay more than I think any other game in the series. Each character is locked into a job, which I much prefer in my RPGs to games where characters function pretty much interchangeably. I dunno if it’s because I cut my RPG teeth on Tales, but it really bugs me when I can give Tifa the exact same loadout as Barret. I want the lives of the characters to bleed into their functions as gameplay devices.
However, the developers clearly had a ton of different jobs they wanted to add to their game, but hadn’t figured out how to allow for the player to switch in and out party members in standby. To fix this, they increased the in-battle party to five characters rather than or four (or the later constantly frustrating three), rotated the roster a ton, and had a ton of characters who straight up leave permanently. One character dies and never comes back. Two characters die and only are revived after it’s too late to rejoin the party. Four characters end up too injured to continue traveling.
This let the developers make a ton of jobs, but it doesn’t let the player exploit these jobs to their fullest. Characters’ stats reflect their role in the story, as well. One character is quickly aging out of adventuring, so his magic stats increase on levels, but his attack and defense stats actually decrease, signifying his failing body. Another character has already achieved some form of enlightenment, so he gains no stats when he levels up at all. The purpose of IV is the story, over any other aspect of the game, which makes it even more mindboggling that the remake would have increased the difficulty.
Besides that, the biggest issue I had with this game was the overbearing constant drama of it. While there were a few more lighthearted parts, they were mostly relegated to NPC dialogue and sidequests. The characters in this game don’t become friends so much as they become companions who bonded over shared tragedies, and this makes for quite a few scenes of every character separately wallowing in their own immeasurable sadness. I played FFV directly after this game and the light story and jokey dialogue was a much-needed palette cleanser.
5: Final Fantasy VI.
Before the unexpected success of FFVII irreparably changed the franchise, Square constantly mixed up the story formula for the series. IV, V and VI all handled their stories really differently from each other, and what I remember of III also felt fairly different from the games that came after.
Every game from VII on had a very clear protagonist (except XII, whose botched protagonist was still clearly marketed as the protagonist). The concept of the Dissidia crossover series is built on the idea that every FF has a protagonist at the center of its story. FFVI’s Dissidia character is Terra, but Terra is not the protagonist of FFVI.
Apparently while developing FFVI, the directors decided they didn’t want the game to have a clear protagonist, so they asked the staff to staff to submit concepts for characters, and they’d use as many as they could. This game has fourteen characters, each with their own fun gameplay gimmick in battles. Three of the characters are secret, and one can permanently die halfway through if the player takes the wrong actions. Of these fourteen characters, the main story heavily revolves around 3-6 of them, while five more have substantial character arcs.
There’s kind of a schism in the fandom over whether this game or VII is the best one in the series, and I can see why; this game is absolutely fascinating. No other game in the series has done what this game did, which means it’s one of the two FF games I really want to see remade after they complete this VII remake.
The first half is very linear. It breaks the beginning party into three pieces, then sends each character to a different continent, where they meet more characters and build their own parties before everyone reunites. Once the story has taken the player everywhere in the world, the apocalypse hits. The villain’s evil plan succeeds and tears the entire world apart.
The second half of the game picks up a year later with one character finally getting a raft and escaping the island on which she’s been marooned. In this half, the player navigates the world, which has all the same locations, but in completely different parts of the map. The driving factor for much of the second half is to learn from incidental dialogue where each party member has gone in this new world, to track them down, and to try to fix some of the bad that’s been done to the world before finally stopping the villain who destroyed it.
It’s unique and clever and occasionally legitimately tugs at the heartstrings some, which is impressive for a poorly translated SNES game. The final dungeon is a masterpiece all on its own. It requires the player to make three parties of up to four characters, then send them in and switch between them as new roads open. This way, the game manages to feel like an ensemble piece up to the very end.
4: Final Fantasy VII.
As I previously mentioned, there’s kind of a schism in the fandom over whether FFVI or FFVII is the best game in the series. Neither is the best game in the series. FFVII is better than FFVI. Oops.
When I was first drafting up this list, it was before I’d reached my replays of VI or VII, and I tentatively placed them next to each other, with the strong assumption that I’d end up placing VI a bit higher than VII, since it has so many strongly differentiated characters with solid story arcs, beautiful artwork, great music, etc. etc. Then I reached FFVII and not even four hours in, I realized it would have to be higher on my list than VI.
VI has a better battle system, its characters are much more differentiated by their gameplay, its character sprites have aged much better than VII’s character models, and it has four party members in battles instead of three. But I couldn’t overlook VII’s gorgeous artwork, sharp character work, and character-driven story. In the end, I had to give it the edge.
VII is a strange beast. It simultaneously really holds up and has aged horribly. The story is excellent and I love the characters, but the actual line-to-line writing is pretty bad, making the whole experience of the game a bit like swimming upstream; you’re getting somewhere good, but the age of the game is still pushing you back the best it can. Similarly, the background artwork is fantastic and gives the game locations a sense of place incomparable to anything that had come before it, but the character models are so low-poly that the two are constantly at odds with each other.
Still, the game is more a good game than it is an old one. I think it’s managed to duck the absurd level of hype around it by actually being very different from what the most popular images of it make it out to be, if that makes sense. The super futuristic techno-dystopia city only makes up a very small portion of the larger game, and most newcomers to the game won’t have seen Junon, or Corel, or Cosmo Canyon. Heck, I didn’t know Cait Sith or Red XIII were characters before I played the game for the first time. One of the many reasons I’m excited for the rest of this remake is to see newcomers to the story learning just how much variety there is to the world, events, and characters of this game.
FFVII also began (and pulled off really well) a number of storytelling trends that continued in subsequent games in the series. Obviously, almost every game since this one has a clear protagonist with a cool sword for cosplayers to recreate, and an androgynous villain whose story is closely linked to the protagonist (or one villain who is linked to the protagonist and a second one whose purpose is to look like Sephiroth), but it’s started broader, more quality shifts, too.
FFVII is the first game in the series to try to give all its characters arcs based on a similar theme, for example, a trend that has helped give it and future games a sense of thematic unity, especially in IX, X, and XV. Heck, that trend was why I almost came around on XII before they nuked it. It was also the first game in the series to have a real ending, rather than closing out with essentially a curtain call featuring all the party members, like they did in IV through VI (and I assume earlier).
Another common feature of FF games that it didn’t start with VII but certainly was canonized with it was the mid-game plot twist tying the protagonist to both the villain and the larger story. FFIV had this as well, of course, but I feel like the orphanage twist in VIII, the Zanarkand dream twist in X, and the time skip twist in XV were all meant to recall VII’s twist of Cloud’s…very complex existence (IX’s two worlds twist actually is a clear homage to IV, but it’d be hard to argue that Zidane’s connection to Kuja - and the character of Kuja generally - weren’t more influenced by VII).
2: Final Fantasy X and Final Fantasy XV.
Sorry, this one is a two-fer. I’m not gonna spend too much time on why I placed these two together in the #2 spot (I wrote a long thing on it here, if you’re interested). In summary, the games kinda mirror each other, in story and design. Each game can be seen in the negative space of what the other game leaves out, and at the end, the characters react to similar situations in completely opposite ways. For this reason, and that they’re of comparable quality, I think they’re best viewed as companion pieces.
FFX was the first mainline Final Fantasy game I ever completed, six years late. It was the first FF game with voice acting and many fully modeled locations. It also kinda marks the beginning of the series’ constant changes to the battle system.
That’s not to say the previous games’ battle systems didn’t also differ from each other, but they all had the same setup, with levels and an ATB gauge. This was the first game since III not to have any real-time element to its battle system, nor numbered levels gained through experience points. Since X, no two FF battle systems have been remotely comparable, which is cool and innovative and keeps things fresh, but also means I’ve been starved for just a regular ATB FF game for too long.
In many ways, FFX feels like a bridge between the PS1 games and the later games. It feels much more streamlined than VII, VIII, or IX, in terms of both storytelling and design. The game is very linear, pushing the player from one area to the next and not allowing much backtracking until the very end. It also loses the aging look of the PS1 games’ menus and UI, finally updating the classic font and the blue menus with white borders to fully modernized and sleek graphics.
However, movement still feels very similar to movement in VIII and IX, the music definitely evokes the PS1 games more than the later games, and most locations are portrayed with beautifully painted backgrounds, rather than modeled in (which I actually prefer, and I was glad to see that VII Remake has gone back to that in some places).
Voice acting in this game is phenomenal for 2001, and honestly on par with many contemporary games. I can’t think of a voice actor for the main cast who didn’t do a great job. Tidus’s narration, especially, is emotional and evocative in all the right ways. Grounding the plot in a very personal story about Tidus’s difficulty coming to terms with and proving himself to his abusive father keeps the story relatable and real.
Something interesting about my experience with X is that because it was my first Final Fantasy game, I thought for a very long time that the series was about organized religion, and the ways it is used to justify evil acts. This might be the only game of the ones I’ve played that is about organized religion, or even prominently features a religious doctrine, which really sets it apart from the rest of the series.
The game’s thematic unity is on point, even if there is a scene where they state the central themes a bit too plainly. Every character, and even the entire universe of the story, is held back by the past, and every subplot and the main plot revolves around finding ways to move forward and leave the past behind.
I love FFXV. It feels like a return to form after XII and XIII. It’s also probably the furthest any game in the series has strayed from the original formula. Battles are entirely real-time, and the game is a straightforward action game. There is very little time spent with menus, and even the leveling system has been stripped down to a few skill trees. It’s immediately obvious that the game was originally created to be a spinoff, not a main title.
FFXV is also probably too much a product of the current era of microtransactions and payment plans. The full story is spread out across *deep breath* a feature film, an anime series, an anime OVA, a standalone demo, two console games, four DLC story chapters, a multiplayer side game, a VR fishing game, four phone games (though really three phone games because A New Empire straight up isn't in that universe and also is terrible), an expansion including several entirely new dungeons, and finally a novel set to release sometime this year. That’s a whole lot of story. I’ve not played the phone games or the VR fishing game, or read the novel yet, but I’ve experienced all the rest.
But I also played FFXV when it first released, before any patches, before I knew there was a film, just the game all on its own. So you can believe me when I say that without any supplementary material, the game is still great.
It goes back to the FFI, II, III, V “Warriors of Light” system, where the party has four characters who do not change at all throughout the game. While this bugged me at first, I soon came to appreciate having a story where almost all character interactions involved these four characters. It meant I came to understand them well enough to feel like they were my friends, too. Most characterization in this game is understated, presented through small shared moments, dialogue, and body language as they travel the world together. Much like X, the overarching story might be expansive and far-reaching, but the real show is in the personal journeys the friends have.
Much of the first half of the game is spent exploring an open world, driving along the road and getting out of the car for pit stops or to explore the forests nearby. This is one of the very few games where I don’t mind just exploring an area without the promise of an upgrade or a new scene, just to see what’s around the corner, or to hear whatever banter the characters might engage in next.
The entire world of this game is gorgeous, and the orchestrated music is some of the best they’ve ever done. The main plot is beautiful, too. It’s bittersweet and emotional, with a charismatic villain and a twist that blew me away the first time I reached it.
The supplementary material is also mostly really quality. I’d recommend the Royal Edition over the original edition for sure, and to watch Kingsglaive as well. The anime series is quick and fairly fun, and Comrades expands on the universe in some great ways, but neither has as much bearing on the overall plot as the DLC chapters and Kingsglaive. I’m so in love with the DLC chapters, actually, that two years ago I wrote a piece just on how much Episode Ignis affected me (here if you care).
This is definitely getting long, so I guess I’ll move on after saying I’m upset that they patched Chapter 13 to make it easier, and I’m angry at everyone who complained that Chapter 13 was too hard. It was a brilliant piece of storytelling through game mechanics, and it’s mostly been stripped of all that, now.
1: Final Fantasy IX.
It’s IX. It was always IX. I actually did come into this with an open mind, wondering if one of the new games I’d experience (IV, V, VIII, XII, XIII) might end up hitting me harder than Final Fantasy IX, but as I replayed my favorite game in the series I quickly realized that wouldn’t be happening.
There are only a handful of games that make me cry. IX is one of two without voice acting. There are several songs from IX that make me tear up just when I hear them.
The story of the black mages gaining sentience, learning that they can die, and trying to force themselves back into being puppets just to lose that knowledge really moves me. The same goes for the story of Dagger no longer recognizing her mother, setting out to find a place to belong, learning that her birth family is long dead, then watching her mother return to her old self a moment before losing her forever. And Zidane’s story, where he has nowhere to call home, finally discovers the circumstances of his birth, and realizes that had he stayed in his birthplace, he would have become a much worse person than he ultimately did.
More than any other, though, Vivi’s story will always stick with me. He was found as a soulless husk by Quan, a creature with the intention of fattening him up and eating him, but each of them awoke something in the other, and Quan ended up raising Vivi as his grandson. When Quan passed, a rudderless Vivi went to the city to find a new home, and eventually learned he was created as a weapon. Other weapons had also gained sentience, but none had the worldliness that Vivi had gained from his loving relationship with Quan. When Vivi discovers that most weapons like him die after only a few months, he grapples with the possibility that he may die at any time, and eventually decides that he can only take control of what life he has by living each moment to the fullest. He ends up becoming an example for the other weapons to follow.
FFIX is a game about belonging: both yearning to have somewhere to belong and learning that the place where you think you belong is actually toxic and harmful to you. Even the menu theme is a tune called “A Place to Call Home.”
IX ran counter to the trends of the series in a number of ways. It was a return to high fantasy after the more sci-fi VII and VIII, and was also much more lighthearted than those games, while still being heartfelt and occasionally bittersweet. Gameplay-wise, it locked each of its characters into a single job, gave them designs based on their jobs, brought back four-character parties, and introduced a skill system in which characters learn skills from equipment. It also had a much softer, less realistic art style, and mostly avoided the attempts to recapture VII that have plagued most other subsequent titles (besides Kuja’s design, I guess).
The story is also structured so well. It regularly shifts perspective for the first thirty hours, allowing the player to spend ample time with each of the party members, and shaking up character combinations for fun new interactions. It introduced a system similar to the skits from Tales games, showing the player often humorous vignettes of what’s happening to other characters at the time. Once the characters have all come together in one party, the game has earned the sense that all of them (except for the criminally underexplored Amarant) have become a family.
The supporting cast are a blast as well. Zidane’s thief troupe (who double as a theater troupe) are likeable and fun. Kuja’s villain arc allows him to be sympathetic without losing his edge. The black mages are tragic without being overdone.
The development team for this game put so much more work into this game than they had to. The background artwork was all made in such high-definition resolutions that the act of downscaling them to fit in the game removed details. Uematsu traveled to Europe to make sure he’d get the feel of the soundtrack right, and has said it’s his favorite score he’s ever done. Sakaguchi, the creator of Final Fantasy, says IX is his favorite game in the series.
FFIX is one of the two games I would like them to remake after they finish the VII Remake, but I’m terrified they’ll mess it up in some way. Honestly, the game’s only flaws (which I do desperately want them to fix) are a lack of voice acting, the underdeveloped party member Amarant (and to a lesser extent Freya), the dissonance of Beatrix never getting punished in any way for her hand in a genocide, and the fact that very few of the sidequests are story-related because so many of the smaller story details that would normally be relegated to sidequests are covered in the main plot.
Despite the danger, though, I think revisiting IX is absolutely essential moving forward. It represents so much of what made older games like IV and VI great, and its story is much more grounded in real emotion than many current Square stories tend to be. Remaking VII will be good for getting VII out of Square’s system. Remaking IX would be good for putting IX back into Square’s system.
Here’s a IX song as a reward for getting this far. I’m gonna go listen to it and tear up again.
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rorahkeepgoing · 7 years
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Mates relationship *trying to not becoming it a shipping post.... FUCK!*
Okaaaaaaaaaay, what the hell did i just write?!!!! this is not what i wanted to write ISTG (kind of)...  never mind. For whatever developing between the characters  and my cross is cos my analysis on the characters and the interactions in the gameplay(of course it's subjective, i can't avoid it). I always like to question every word said by the charas, and do an inspection about the interaction so: this is what came out. 
Yelv is a good character and i love to see yelv/cross interactions (andiwillendupshippingitifthecharactersfeelsnaturaland”true”tothecanon/notjustforyelv/4everypartymembertoo). 
I rly question the ppl who said that the characters on X are worst than the xcx charas cos lack of character developing and poor personalities... PFFFF LIES!!!!, all of them develop in a subtle eye away from the main plot, just look carefully and pay attention adding a little brain is enough, they all are great (i can’t even say which one is the weakest character there). 
Want to do the same with other important members (just dk what will be next....suggestions?... anyone?..lel i know) and it will not be as corny/drama/issues as this for sure, adding little funny HC  (which couldn't do here cuz lost the control of what I was typing...istg) Also idk how to add some external crosses since all of them are the same and this HC comes from my gameplay... HOW?!.
Their first meeting was in NLA, Natasha had been allowed to take her first walk through the city freely and her first intention was to talk to as many people as possible to gather information. It was then, in one of the narrow alleys on the commercial district she ran into that rather grumpy man who immediately jumped aggressively trying to make her leave. Natasha, a bit perplexed, tried to talk to this man again without any success. It was the first time someone had been unkind in what she had been treading on these new lands, H.B. wasn't a thing yet. Minutes later, marked the spot on her communicator as: "asshole here, avoid the place"
It was a wrong foot starter, (after accepting the affinity mission) Yelv asked her to perform some tasks  to prove if it was really true that, between mouths go round about the new survivor. They said she was pretty and qualified, taken in by the beautiful commander Elma, his former trainer in the reclaimers division. If she was taken by her, she must be capable of success and maybe she will help him to achieve his goal since no one else wanted to listen or help him, apart from that, lot of them were a bunch of pathetic weaklings. 
In response, she simply ignored him, made excuses at his insistence, and finally aimed him with a weapon to get lost... <<The kitten has claws and he likes it ( ͡° ͜ʖ ͡°)   >>
We all know that story and the rest of it. Natasha accepted it of course, after all: an order/a mission has to been done (robot complex). 
For Yelv, she was bleak, cold like a computer and a bit tasteless. It made him wonder if she was human and despite everything, she seemed like a well-trained puppy who you can give an order and she brings you the world, so he figured it might work anyway while he would keep doing his things at his way.
Perceptions changed a little, right after their first encounter. Natasha found an imprudent hothead guy which didn't measure the size of his tongue nor the limits of his thoughts (and loud, VERY LOUD) also, honest and a good man, he was different... and needed help with his combat methods. On the other side, Yelv found gossip wasn’t wrong, she was capable, quite capable. She was swift and clear, precise, nimble, a bit wild after a while, she banged with the weapons, strong kicks and hits, If the enemy was very large, she'ld easily ride the beast to hit it at key points, also used the environment in her favor and as an extra weapon, she really knows how to move. <<Damn! she was sexy>>.
Yelv had been satisfied, Natasha could definitely help him but they had to get a couple more missions done so she could open up a little more. In fact, was a short time that she had stopped appearing tasteless. Time that gained more and more recognition among BLADE members.
During the course, Natasha began to be bolder with her interactions and behavior in general, even beginning to make small jokes with such a serene countenance causing dismay on him. <<Is she was serious or was teasing him?>>. Anyway, she started to be more friendly and welcomed, while seemed everything that comes out from Yelv mouth made her laugh <<At last someone was laughing at his jokes!>>. 
A good friendship. Natasha always was supportive with him and vice versa, trying to made him progress with his combat skills since he had strength and a lot of potential but wasted cos wasn't focused properly every time, rather he easily get distracted and unnecessary confident that being knocked out was common on him. They worked in complement that made them an unstoppable duo, or at least that was what Yelv said. While she weakened it he gave it the knockout, sometimes was the other way round.
Natasha found on him a great supporter friend, a comrade who during her excursions Yelv was the only one who didn’t contain her or reprimand her for not following the security protocols ( Frye and Mia too but they were different...*also Alexa-skellshead* Mia was good tho) or stoping her to exploring inaccessible and dangerous places; she loves to explore and he likes the risk. She also felt a connection since he was the only one who also suffered from amnesia. So their conversations could open up a little more to just earth memories, people they lost or skells obsessions, they could have much more casual, volatile and more fun conversations .There were few people with whom she could have such conversations, but their common ground made it more pleasant (sometimes the conversation topic was his lost friend but it was fine, as it was interesting * until he was over obsessed* ).
Nat stopped to worrying about recovering her memories, maybe it could carry her to something she didn’t want to remember.... What if she had lost someone too? maybe a lot of loved ones, or maybe no one which it makes it saddest, better to let it like this and enjoy their new home. Yelv was agree, but also told her that somehow not remember those who gave their lives for her was inconsiderate.
It was not a secret that Yelv developed a feeling for her. Well, since the beginning he never stopped to call her hottie/ babe and after a while pard (coming out from the translation pard=Figura=figura mujer= hottie). Lin knew it, Elma knew it, Nagi knew it (when Irina found out, she didn’t get him out of her threats), and many companions who had never imagined working along on occasional missions because of her. Yet Natasha did not seem to notice it and that  was good, because his priority was his lost friend, he didn't wanted to get distracted by love, love was for the weak ones and  if he wanted a lassie, he just take some when he desired and get some fun. But not her, she was his friend and in some way, she resembles him his lost friend because of her kindness, worry and her constant assist in people's problems without  judging them.
The fact that she reminded him his old friend was not good at all either. It also had something bad, that is, his friend was the cool guy with whom all the girls wanted to date, the one with the ease speech and everyone liked him, he was so good that he was his best friend: he who was nothing to his side, damn!, even getting chicks was difficult as hell for him, fighting indigenous was easier than conquer hearts.
 Well that also shared with Natasha who was a gorgeous and intelligent woman with a big heart and now quite recognized among all BLADE, citizens and xenomorphs, more than one did not take their eyes off her (issue that made him even more jealousy and aggressive with the men around her, some women, definians (god, he hates definians!) and suspicious xenomorphs in general). Even so, she was still joining someone like him. All this made him more unsettled: Getting distracted, avoid her, walking close to her because jealousy protective, belligerent and more obsessive about finding his friend. Whatever to put all his thoughts of her away and definitely wasn't going to admit his kind of crush on her, although it didn't stop him to strutting like a peacock in front of her, trying to impress her and get some hint that Natasha could showed attraction to him.
You know the rest (so so), their relationship is balanced with good and conflictive moments between them. Neither of them are perfects and the developing of a relationship took too long due to the conflictive, insecure and obsessive guy and the fearful concerned and dreamy gal. The ghost of her past made her feel fearful of get attached to  things, persons to love because having materials and people in her life means that all this can disappear and becoming  her vulnerable: “they can’t take away anything from us if we have nothing”. 
However, following that kind of life also made no sense and by that time Natasha had a large circle of what she could call friends / family. To reach this logic wouldn't take more than it would take the man to admit his feelings and tell her. A big surprise by the people in charge of the artificial intelligence program  since it was not provided, the question was whether this could help or could be harmful.
The fact that Yelv isn't a normal human been only adds a small but surmountable conflict. Natasha is just a similar case on the opposite side of the situation; That is, mechanical engineering and sustainable artificial intelligence was the counterpoint of the induced biogenetic engineering and modeled behavior.
Whether they came to know everything or only one part of it would be another conflict surmountable and material to forge a better relationship. Besides that regaining Natasha's knowledge would aid in the advancement of the manufacture of organic matter and the subtraction of consciences to obtain new organic bodies, or otherwise prosper as half machines.
Their relationship developed slowly (but save). Lot of time to become a couple and even kisses were a thing who also took a  time(due to the nervousness/ distraction of his and a distracted/trolling Nat, it also depends on how was the declaration.... which has infinite possibilities *notgonnawritteaboutit...or...amI?NO!*), another one for the next step and more for the next steps. Patience wasn't Yelv's fort and yet he survived that way controlling all the mess of a person he was because he focused all his energies and Natasha kept him at bay.   He also knew that sometimes she had crazy ideas ( with a mind out of her), it was better not to lead her that way cos some times it was creepy. 
It is possible to say that in the case of Roxanne’s arise, it would generate tension since obviously Yelv was a primitive guy with a poor education type that doesn't come improving the human species (purpose of their creation) or nothing important to contributing (in Rox's point of view), also he wasn’t a human!. ~~~~~~~~~~~~
Done (?) I had to stop. Also gonna add these sketches here... whynot?!.
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