Tumgik
#chunkbase
spacetypo · 2 years
Text
chunkbase.com is a site that helps you find biomes, structures etc. in all 3 dimensions. in the overworld you can filter it by above ground, underground, and Y=-51. thoughts?
3 notes · View notes
Text
Tumblr media
desert, badlands, and ocean with island offshore and two desert villages
seed: -5185398308035363476
2 notes · View notes
techprodata · 9 months
Text
How to use chunkbase in Minecraft?
The Minecraft map is among the most extensive and comprehensive in the history of video games. To enable new gamers to navigate the sizable sandbox world of the games, a mapping and navigation system should be in place. Among many third-party programs, websites, and add – ones that try to integrate the mini–map or any comparable mapping system in Minecraft is ‘chunkbase.’ The third-party…
Tumblr media
View On WordPress
0 notes
fantasykiri5 · 2 years
Text
BRO WHAT DO I DO IF CHUNKBASE BIOMEFINDER IS JUST FULLY WRONG. I PUT IN MY SEED ITS WRONG. I’ve retried it 80 dozen times, it’s still just an entirely different seed that the one in my Minecraft world. All I want is to find the nearest desert for sandstone. It’s all I ask. Why has chunkbase forsaken me so.
1 note · View note
mawofthemagnetar · 1 year
Text
It would legitimately take me less time to find a fossil IRL than in the minecraft overworld and I’m not exaggerating that in any way.
11 notes · View notes
quettasecond · 1 year
Text
anyone wanna build in minecrafr? if yes join sionnaigh.aternos.me (1.20.1) and type in:
/warp theUk
tools and basic materials will be provided❤️
2 notes · View notes
headspace-hotel · 2 years
Text
5821969180069230989
A minecraft seed that has something deeply wrong with it.
This seed deserves special mention for having (at least) 13 ancient cities within 1,500 blocks of spawn. This is one of those seeds where they're more common than villages.
Right near spawn it becomes apparent that something is...not right about the mountains
Tumblr media
at least, when you are confronted with THIS motherfucker unlimited. Note the level of the clouds.
For the uninitiated, terrain can only generate below y level 256. That flat plateau? Is at y=255.
Mountains are supposed to taper into peaks in Minecraft. This mountain looks like it was just chopped off at the height limit.
Tumblr media
This whole seed is full of some truly dramatic mountains. This beautiful mountain range, for instance.
I checked out the seed on Chunkbase and found another area where the altitude seemed unexpectedly high, and traveled out there:
Tumblr media Tumblr media Tumblr media
This range of stony mountains is by far the most dramatic terrain I have ever found. Like the mountain near spawn, these mountains also have weird flat plateau-like areas at y=254 or so, as if they were suddenly chopped off at the top.
It's almost like the game tried to create a much, much higher mountain, but was stopped by the height limit for terrain generation.
That's weird enough, but it doesn't really get creepy until you go underground.
Tumblr media
This is underneath the mountains near spawn. That sculk growth is an expected thing to find under mountains, where the Deep Dark biome generates...but something's off here.
The Deep Dark biome is supposed to generate below y level 0, waaaaay way deep underground. But this sculk is all the way up at y=106.
That's not only over 100 blocks higher up than it's supposed to be, it's above the normal level of the ground! The surface in low lying areas in Minecraft tends to be around y=65-80!
Tumblr media
The same weird thing is happening underneath the stony mountain range. The sculk growth has climbed far above sea level, when it's not supposed to do that.
Weird...
19K notes · View notes
voteonrandomthings · 2 months
Text
13 notes · View notes
whimsicaltwine · 6 months
Note
psppspps i heard you have the maps,,,,, hand em over
The pictures I had in the initial post are actually all the layers I have finished right now. I'm currently in the process of tweaking the most important rivers to look better when zoomed in very close, which takes a while because it has to be done at a really small scale. I can, however, tell you more about my process so far under the cut because it got long.
Scale
Here's the map, both with and without the base pictures I'm working from, with a grid overlay. Each square is 100 km by 100 km.
Tumblr media Tumblr media
I've decided to go with metric, at least for distance, because it's what's used in-game. I considered using chunks as my unit of measurement, but in the end, it would have made my life way, way harder, so metric it is. This is not a 1:1 version of the map! If I did that, each empire would be just its capitol city and the whole area in total would be tiny, so I'm working at a scale of 1 block : 10 km. When I go in and add individual buildings, that will be on the standard 1 block : 1 meter scale.
For those, like myself, who aren't used to metric, the width of the whole map is roughly the same as the width of the United States, not including Alaska and Hawaii. I'd also suggest looking at the driving distance between places you're familiar with in kilometers to get a sense of scale.
(Note: to match the map to the grid, I had to eyeball it based on the coordinates given on the Chunkbase map, which unfortunately were not very neat numbers. I tried to get it as accurate as possible, but that 1 block : 10 kilometer ratio probably isn't perfect. For the purposes of the project, I'm just treating it like it is. You can chalk any inaccuracies in that aspect up to the in-universe projection having some distortion.)
Coastlines
You might notice my coastlines are different from the official map Pixlriffs made. That's because he used Chunkbase, which generates a map of Minecraft seeds based on biome. Because of this, its coastlines aren't very accurate. I matched the Chunkbase map to my grid, then matched this map from the wiki, which was made using the in-game mapping feature, to the Chunkbase one. This allowed me to make more accurate coastlines, include terraforming, and pinpoint specific builds. It only covers most of the area I'm working with, though, so I used the Chunkbase map to fill out the edges.
The Cod Empire coast does not quite match the actual places in which there are water. This is because I'm interpreting those waterlogged areas as swampy, brackish lowlands. Once I've got a better understanding of the ecosystem, I'll go put a ton of rivers and lakes in that area.
Mountains
I more or less placed mountains randomly in the areas of the map that have mountain biomes, placing them more densely where there is snow. I knew roughly where I wanted my tectonic plates to go and put the mountains down accordingly. Because of some problems I had scaling the icon up and down, I have two different mountain layers, one more detailed than the other; when you look at a map on a large scale, there appear to be fewer mountains than there are when you zoom in. Most mountains aren’t named and don’t have any data; I plan to eventually estimate elevation for the Anthill, the mountains between the Grimlands and the Crystal Cliffs, and one in central Rivendell.
I have enough to say about rivers that they warrant their own post, I'm afraid, so be on the lookout for that. Also, feel free to ask more questions or throw suggestions at me! I'd especially love any name ideas for rivers, mountains, and towns. Special thanks to @talonwings, who has been patiently listening to me rant about this project and helping with some of the decisions.
9 notes · View notes
minecraft-sideblog-tm · 2 months
Text
WAIT I DIDN'T REALIZE THE TRIAL CHAMBERS WERE IN THE GAME, jeez I really am out of the loop lol. Haven't even played on my solo world in couple months.
(The most I've done is sometimes my manager's kid brings his tablet and he found out I played minecraft so a couple weeks before the update dropped I was helping him find a trial chambers in creative with the experimental features toggle and /locate lo)
(sidenote he gave himself full netherite and tried to fight the mobs in it in survival and in true little-kid fashion he completely panicked and died immediately but had so much fun lol)
Next time I log on I'm so going to spend an embarrassing amount of time replacing parts of my builds with the new tuff and copper block variants
It'd be cool to find a trial chambers too but like I've explored several thousand blocks in just about every direction so I'm not getting my hopes up on stumbling into one lol. I'll definitely have to use chunkbase for that
3 notes · View notes
esspurrr · 10 months
Text
im on chunkbase looking for cool worlds and B
Tumblr media
10 notes · View notes
minecraft-seed-logs · 2 years
Text
Tumblr media
jungle, desert, ocean ruins close to shore, and a sparse jungle village
seed: -3026961114529522116
version: java 1.19.3
2 notes · View notes
stagbeetleboy · 3 months
Text
Probably gonna restart my minecraft world my sister deleted bc I had the seed in chunkbase.
I’m gonna have to redo a week’s worth of work but whatever
2 notes · View notes
smoreboi · 5 months
Text
“I’m not about to start a major mining operation”, I say, after going on chunkbase and seeing there’s a double spawner chunk less than 200 blocks from my house”. “It’d be incredibly inefficient to mine out this entire chunk” I say, already preparing the pickaxes and shovels. “I need to collect more diamonds after losing everything in the nether” I reason.
I am starting a major mining operation.
4 notes · View notes
zombiepatch · 2 years
Text
i finally settled down somewhere in my new minecraft world, set up my usual starter grave, spent a lot of time collecting materials, and Now i have an idea that i desperately wanna build but it requires a snowy tundra... like. im gonna look at the seed on chunkbase but if there isn’t one within reasonable distance i think im gonna entirely start over :’D
16 notes · View notes
mawofthemagnetar · 1 year
Text
Throwback to my first time cheating at multiplayer minecraft. Put your torches down, let me explain. And no, I haven’t done it since.
I don’t remember what version it was, only that it was a very long time ago. Food healed hearts directly, and- this is the important part- mossy cobblestone could not be crafted or mined anywhere in the overworld save the floors of dungeons.
It also was a brilliant, vibrant green, so much more aggressive than its current gentle texture, but that’s neither here nor there.
I was playing on a survival server I’ve long since forgotten the name of, and I was putting the finishing touches on my lovely brick house. But the floor, no no. I was a picky child; only the finest of flooring would do.
I wanted mossy cobblestone.
Immediately I was at an impasse. I could strip mine and explore caves in the hope of finding one dungeon; but I needed two whole stacks of it for my floor. There was no /locate command at the time, and I knew nobody else well enough to ask for it. And at the time, chunkbase and other seed scanning tools didn’t exist; not that it would have helped, since I didn’t have the world seed.
Perplexed, I logged off and consulted with friends at school the next day.
There, I was advised to try an x-ray texture pack.
So I did.
And it worked a treat! The dungeons were rendered perfectly visible to me, and I easily dug straight down (smart and subtle!) and raked in the precious mossy cobblestone I needed.
At one point, one of the mods asked me in chat if I was x-raying. Having just turned off the pack minutes before the message came through, I cheerfully said no and skipped off to finish my floor.
At no point during this entire exercise did it occur to child me to use the x-ray pack to mine for the diamonds I could clearly see.
5K notes · View notes