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Cirque Devlog #1
Tag: #clowndev if you want to block it or whatever
I'm tracking my game dev journey let's gooo
Full disclosure: I technically have a degree in game design so in theory this shouldn't be terrible.
In practice, I mostly did game art, and that was self-taught... so I'm essentially a little ways from the starting line but the gunshot is still ringing in my ears.
So why do this at all? Because I've already put in hours of work! I wrote the script, I've done character designs - and yeah some of it needs to be redone but I'm too far in. Plus it's fun.
What's the game? It's a horror game with circus-y creatures.
It WAS a sprawling adventure with varied environments but that was when it wasn't just me and a (very talented) environment modeler. We had dedicated designers and programmers.
But I'm very good at scoping down so I did and I'm fully confident I can use UE5 to create an experience ...somewhat like seen before because I'm going to rely on tutorials... but still fun, interesting, scary, all the things a good horror game should be.
I'm scared, but I firmly believe that I, personally, can do anything I set out to do so long as I have the time.
This week, I've learned to use UE5. It's basically the same as 4 so I already knew a lot of it but it's so fucking cool. I'll start whiteboxing and then maybe put together an environment for my webcomic because I want to. Or reverse that order because I genuinely love making my life more difficult of course.
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