Random sky kid #8. Helper with the Krill in the Prairie Caves.
Dunno their name. In fact we have never talked. They helped me with Crab Whisperer spirit after i was spotted by the krill. An after Eden moth, I struggled with the spirit and was scared of the krill and so many crabs. They gave me a candle and lead the spirit instead of me. I was really embarrased when they saw how i tried to land on the tubes on the way up again and again and constantly failed. ^^'
Thank them for help ♥
Reference from the game:
Sketch of a pose made from a video with models for drawing (hidden 'cause the human isn't fully dressed) that became a base for the picture:
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The Sky elders in my art style
I know they’re only headshots, but that’s all the motivation I had for drawing 7 elders lol. Since it is my first time drawing them, if I draw them later, my design for them might change. I like having detailed art and characters, and well, they aren’t that detailed in the game. At least in my opinion. My favorite elder(s) has to be the twins. They are the youngest and seem to be the most active, so I think it would be pretty fun to hang out with them.
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Why I love How Sky Portrays Death
Before I start, I go into detail about death and loss, and description of the afterlife and dying and examples of it in sky and a little mention of religion irl.
I wrote this while sleep deprived if this makes no sense, i'm not sorry
Take this all with a grain of salt as this is purely my observation and interpretation
To many, death is scary, unpredictable, and inevitable. Death is frightening because it represents the end of life, the loss and grief it brings, and the uncertainty of where we will go. Every religion has its own version of the afterlife, from our soul moving to a new body, places ranging from rewarding good and punishing evil, to simply being nothing. Death is scary because we'll never truly know what lies beyond or what awaits. It's complicated ,heavy, and it's something that many have delved deeper into too. I only bring this up because the sky not only answers, but embraces death. How? Let's take a look.
Orbit
Sky's interpretation of the afterlife is perfect. "All are given breath by starlight," as stated in the intro mural, everyone ends up back in the stars someday, becoming spirits that travel to this small part of the galaxy. They even seem to become one with the light and stars if they so please. And it's relaxing; it's soothing.
They know it exists.
Spirit's have shown from the beginning of the game that they can descend and ascend whenever they please. See all TS's, Grandma, and event spirits like Yeti, who appear briefly during Feast to cast a snowman spell before ascending. According to this logic, orbit is widely known because ancestors were bound to descend to explain what happens. And spirits aren't gone from their loved ones' lives; they're still present. They're not gone and can visit anytime they like; it's not hard for me to imagine them visiting others during holidays and events.
Gravestone's
In every social space, there are gravestones for every base-game ancestor. What's interesting is how they're laid out; unlike regular graveyards, which are organized in a line, none of the graves are uniform, some being lengths apart. This is very clear in Prarie, with one near the closet and another nestled in a cave; even irl graveyards that are less uniform don't tend to put burials that far away, but Sky does. It almost seems like an ancestor could've possibly chosen the placement themselves. You also have the special burial site at the 8-player door, a working elevator and all, the graves have their own little buildings and stones draped in gold, implying a ceremony as we know. Not only that, but Valley's way of honouring death is extremely interesting.
Let's talk about Samekh's temple
Valley really demonstrates how death is viewed—not in a morbid way but in an honourable way. The hallways of both races are lined with gravestones, with the exception of some open spaces. When compared to decorations such as the eight-player door, the gravestones themselves are painted in gold. They're unlike any graves seen so far, and you can argue that these were reserved for champions, and if so, I feel like the halls would be packed considering this is the valley of triumph, but no, there are still a few open spaces. Which makes me adore how there are gravestones in the twin's temple.
Their temple is the only one that not only has gravestones inside, but is lined with them! And considering their position and how we know they play a big role in the sky as leaders, to the point where they have a temple, it makes the fact they share it as an ancestor's final resting place so heartwarming to me. They were under no obligation to place gravestones; they could have dragged the banners down, added more statues, or even designed something similar to Daleth's temple like the murals we see, but they didn't. They allowed the room with their shrine to be a graveyard, they value their people's lives; they regard it as an honour, and whether those are the graves of champions or ordinary people, they value them all the same.
And it still hurts.
Even in the sky, where the question of death is answered, it still hurts.
It hurts when Mindful and a Tearful miner witness the deaths of their friends, Tearful having to bury their own. It hurts when Teabrewer returns with herbs for their loved one who died while they were away, so much so that they become anxious when they leave anyone alone, as seen in their info card. It's horrifying to know how many ancestors died in the war with no way to escape, faced with the fear of death every day.
Death is still scary in Sky, and I love it for that. Even when you know where you'll go, you still value your life; you don't want to die, and you don't want to go. But when that time comes, when you choose to be one with the universe, or roam your home with your star-kissed body, you'll never be alone. And that's why I adore the way death is depicted:
Because it's bittersweet.
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