#ddwcaph development
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ddwcaph-game · 16 days ago
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Hello everyone!
As I mentioned earlier, I'll be sharing more information about the new EXP/NP mechanic! Hopefully this should tide you all over while you wait for the next update. 😊
What's the new mechanic about?
Before I begin, let me preface this by saying that I plan to keep DDWCaPH! character-focused and NOT a stats-focused game. In fact, I've designed the new mechanics to be as simple and as unobtrusive to the story as possible, with the side effect of making some of the current traits/souvenirs with overloaded effects simpler.
The old EXP System
Alright, so the EXP system has always been kind of an afterthought (since leveling up from 12 to 13 takes very long). It feels like gaining EXP has no point at all, especially when you get more bonuses from acquiring traits and discovering trinkets.
With the introduction of NP, I tried to solve this by increasing your Max NP whenever you earn a certain amount of EXP. I still wasn't satisfied, but now that there's an NP mechanic, I was finally able to think of a solution to that, along with another problem I had: How do I introduce the special interactions from Ancestry/Heritage Traits without being too jarring? It would be weird if Dragon MC can suddenly just fly, and it would also be weird if they always knew they could.
I didn't go with a traditional leveling up system at first, since I wanted to keep the age = level thing, until I realized that it doesn't have to be MC leveling up, it could be the locket instead!
Introducing: Locket Upgrades!
Starting the next update, earning EXP will now level up your locket! Leveling up increases your Max NP, and gives you 1 Locket Upgrade point to spend.
Since I don't want it to be distracting, you can only spend the upgrade points at the end of every chapter. I'm also including a chapter summary in the next update (instead of just the end-of-playthrough summary), so that felt like a natural, non-disruptive place to put the Locket Upgrade menu. I might change it so that you can upgrade whenever in the VN version, but that's how it'll be for now.
What kind of upgrades can I get?
The Locket Upgrades are divided into 4 categories:
Stat Upgrades
Narrativium Upgrades
Relationship Upgrades
Special Upgrades
Here's a preview of what the upgrade menu looks like:
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Most upgrades can be upgraded up to ten times. So if something says +2%, the maximum would be +20%. However, to encourage spreading out your points and not just dump all of them into Knowledge, the upgrades will have level restrictions.
The 2nd upgrade is unlocked at Level 5, the 3rd upgrade at Level 10, while the 10th upgrade is unlocked at Level 100. This will most likely change, but you'll be able to reach Level 20 at around 90,000 EXP, while Level 100 can be reached around 1,300,000 EXP (the original EXP required to level up from 12 to 13).
The first four stat upgrades (the Rubescent ones) will have a different name according to your locket's gem, and your locket shape will determine whether you get Heartful Innocence or Starful Sophistication (I'm only showing both for demo purposes).
I didn't want it to be overwhelming, so some of the upgrades are locked until you finish certain chapters, when they become relevant.
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I tried to add a variety of upgrades for each playstyle, so even if you don't spend any NP, you can still benefit from the upgrades.
Special Upgrades
The Special Upgrades category is way too long to show here, so here's a list of all the upgrades instead. All of the genre-exclusive upgrades are only unlocked once you finish Volume 1 (you get upgrades for both your favorite genres), but most of them are one-time upgrades (that cost 5 upgrade points to unlock).
Here's where you unlock the special interactions. I've always planned Fairytale MC to be able to talk to animals, but now I can avoid the "jarring" problem: now you need to unlock "Aesop's Wisdom" to be able to do so. This also has the bonus of making the progression feel more "earned", rather than MC being able to automatically talk to animals just because you picked Fairytales as your fave genre.
Some of the special upgrades are just stat bonuses, but that allows me more freedom to spread out the effects of the more complicated traits/trinkets. Most souvenirs now have less/weaker effects at the beginning (which helps avoid the problem of overwhelming the reader during the prologue), but you will be able to upgrade them later to be much more powerful. This delayed upgrade means I can add more fun effects to the souvenirs without worrying about "this is way too powerful for the first chapter".
The upgraded Ancestry traits (the "+" versions) that you get when you choose fantasy are now called Legacy Traits, and is now locked behind the "Daddy's Legacy" upgrade. Meanwhile, all sources of Enhanced Senses are now temporary. Enhanced Senses was way too polarizing (you also had no idea which traits grant it), so now everyone has the option to unlock it permanently after Volume 1.
Closing Thoughts
I've always loved coming up with game mechanics ever since I was very little, which is how the idea of MC pretending to be in an RPG came to be. I'm not spoiling what the other upgrades do for now, but I guess you can always peek at the code later. I did have a lot of fun brainstorming the upgrade effects and the upgrade names. You can tell I got some of them from TV Tropes.😄
That said, I hope this makes you more excited for the next update! Most of this has been coded already (minus the parts you can't unlock yet), so you don't need to worry about that. I really think tying the story and game mechanics this way will make the overall game experience much better.
Let me know what you guys think! I'd also love to know what kind of upgrades you'd want to focus on (or if you have any speculations about what effects the other upgrades do)!
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h-doodles · 5 months ago
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every Helene is celebrating the bday today :3 congrats to us <3
the ocs, btw. all girlkissers (except little eli. bc ace rights!):
[the far back left] twinsies for Dear Diary, We Created A Plot Hole! (by the wonderful @ddwcaph-game ), Eli (OC) & Lee Salazar (the SI!OC)
[far back middle] SI!OC for Wednesday aka MY Marilyn/Larissa lover, Helene Addams
[front left] SI!OC for Baldur's Gate 3, Storm Sorceror, Absolute Babygirl, Resident Mintharamancer & Bhaal's Favorite Daughter, Helene Haelfryn Xorrlarin
[middle with the party hat] My SI!MC for Resident Lover (by the genius and absolute big brain @team-avia ): Helene Salazar
[front right] SI!OC for HPHM, the first babygirl I actively developed all thanks to my obsession for a morally ambiguous bankrupt badass redhead archaeologist professor (Patricia Rakepick— I STILL LOVE YOUUUUUU), Helene Marie Adler
[front far right] SI!MC for Relics of the Lost Age series by the GREAT @jamesshawgames , which came after HPHM and got me actively obsessed with another morally ambiguous bankrupt badass redhead archaeologist (which would have net me 2 nickels. I love me my amoral, kickass redhead wifeys), Helene Spillane
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interact-if · 3 years ago
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Hello! Do you have any games that have Filipino characters or are made by Filipinos?
P.S. Love your directory! 💖
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[ID: Anonymous ask that reads: “Are there an IFs with a Filipino RO?” /end ID]
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[ID: Anonymous ask that reads: “recs for modern-setting IFs that have filipino ros/characters with actual filipino features, and where their culture matters to the story? I know being mixed is a thing but I'm aching for some rep where filipinos don't have "white" features as a majority. Feels like there's only a few of those 🙁” /end ID]
Hi! Due to the request of the last anon, we would be including here only IFs that have enough content to be gauged as having a respectful representation of their Filipino characters and their culture, or those that are created by Filipino developers themselves. We expect this list to grow over time, and if you firmly believe that a work encompassing such is missing from this list, do let us know!
IFs made by Filipino Devs:
A World Without You by @jaunefleurwrites
Cheers to the Elites (no demo) by @cheerstotheelites-if
Dear Diary, We Created a Plot Hole! by @ddwcaph-game
Detectives of Willborne by @detectives-of-willborne-if
Eye of the Moon by @eyeofthemoongame
Hollowed Minds by @shai-manahan
In Auctorem Credimus by @in-auctorem-credimus-if
Masked Defenders by @ian-lythe
Nevermoore (Undergoing rewrites) by @asteristories
Filipino ROs/Characters:
Dear Diary, We Created a Plot Hole! (Multiple characters) by @ddwcaph-game
Detectives of Willborne (Ender) by @detectives-of-willborne-if
Eye of the Moon (All characters) by @eyeofthemoongame
Greenwarden (Bautista) by @fiddles-ifs
Hollowed Minds (E. Alonzo; multiple non-RO characters) by @shai-manahan
Masked Defenders (Villanueva, Eric) by @ian-lythe
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in-auctorem-credimus-if · 3 years ago
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The Characters of Escheria
Hello, biblio-anthropologists!
Recently I've been renaming some of the characters in Escheria (the first story world you visit) to better fit the naming system, and I realized that I haven't written introductions yet for the characters that you'll meet later in DDWCaPH! So here you go!
Below are some old concept art for Huckle and Berry, although they need a bit of a redesign after all the new developments.
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If you missed the previous worldbuilding posts and need some more context, check out these other posts:
Escherian Clock/Calendar
Heartbinding
The Herstory of Escheria
Stars and Constellations in Escheria
I'll post more worldbuilding details about the naming system in the next one!
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HORTUS A. MIMIDAE
Hortus Aureum Mimidae, more commonly known by his alias "Uncle Huckle", is the camp founder of D' Warblings Camp, a refugee camp for dwarves and halflings caught in the ongoing civil war. He established the camp together with the other members of his 'vaudevillian' group, The Nightingales.
A devout Avian despite being a dwarf, Uncle has managed to call for a truce between the two people with his efforts. He has been trying to work out a peace treaty ever since the war drove his halfling wife Berry away, a monumental task given that one of the FIVE GOLDEN RINGS is still missing.
Uncle is a jolly, exuberant, and generous type of person who loves fireworks, hosting social gatherings, and telling stories, both true and exaggerated. While very much a party bird, Uncle can count on his fingers the number of times he has been drunk, partly from the vow he has made after marrying Berry. He usually takes pranks and jokes in good stride, but he can also be stubborn and quick to anger if you threaten him and his flock.
Besides being one of the camp's leaders and an ambassador for the halflings, Uncle works as the innkeeper of the Huckle-Berry Inn & Tavern, as well as an amateur ornithologist—which he takes great pride in. As a former member of The Nightingales, Uncle is also a professional at playing the kazoo, which he uses to call on his trusty griffin companion, Dore.
Uncle's signature weapon is a convertible three-sectional-staff made from fortified bamboo, and a repurposed hunting rifle from his griffin hunting days, customized to look like a bamboozle (a bamboo toy gun). Although an experienced fighter, his old age is catching up to him more than he'd like to admit.
CYANEA MIMIDAE-AUREUM-CORVIDAE
Cyanea, more popularly known by her stage name-turned-nickname Blueberry Rhymebelly, was a former Nightingales halfling vocalist and chorister, before she married Huckle and co-founded D' Warblings Camp.
Huckle and Blueberry initially didn't have an interest with each other, until their bandmates decided to set them up together on a blind date. After years of being courted and serenaded, Berry's parents eventually let Huckle marry her via the Ardan marriage tradition of heartbinding, with the condition that they set the marital vows.
Berry later gave birth to their daughter Cordelia, but rising tensions from the war ultimately led her to leaving the camp and her family. Since Avians are polygamous, she has since then married and started a new flock with her old friend Vireo, with permission from Huckle. Of course, Huckle will always be her first love, and she regularly keeps in touch with him and Cordelia through Huckle's messenger birds.
True to her sweet and caring nature, Berry is proficient at nature and healing magic, which she harnesses through her singing talents. While she can use her gifts for combat, she usually prefers casting illusions and "silence" spells, which renders others who rely on Avian magic powerless. It's sometimes useful for winning arguments against Huckle too.
CORDIFOLIA JAY MIMIDAE
Cordifolia, or Cordelia as she is known around the camp, is the half-dwarf, half-halfling daughter of Blueberry and Huckle. While Cordelia has her mother's warm, understanding, and caring nature, she also has her father's fierce protectiveness and unyielding determination. Although she might appear shy compared to her more outgoing parents, she loves getting to know people and learning what brought them to the camp.
Delia works as a cook and tea brewer at the HuckleBerry Inn & Tavern. While she enjoys the peace and frequent gatherings, she feels uneasy and longs to leave the camp, something her father is adamantly against. She wants to venture out into the world to help other people with her abilities, partly because of the call to adventure, and partly to stop the rising tensions that drove her mother to live away from the camp—a sentiment Wayne can relate to with his own father.
She is an apprentice at nature and healing magic, a talent she inherited from her mother. She's not gifted at singing like her mother is, so she uses her ocarina instead to harness the healing and protective properties of Avia's winds. Although she views violence as a last resort, she is still very much capable of defending herself, having learned various fighting techniques from her Papa.
She also has a rainbow cockatoo griffin companion named Odora, which she unknowingly tamed as a toddler after her father caught one from the wild. Dore grew to be protective of Delia, often taking her and her father together to fly and do tricks around the camp, sometimes recklessly as Dore has come to expect Delia's healing aid. Since then, Dore has become an invaluable asset for her father's diplomatic efforts, as the griffins' hybrid nature symbolize unity between Avia and Arda.
POLYANTHA STURNIDAE
Polyantha is a halfling Avian priestess, and was one of the original members of the music band "Polly and the Seven Dwarves". After she was appointed Broodmother due to her accomplishments and generosity as a priestess, she left the band, which eventually reformed into The Nightingales we know today.
Although Polly is adored by many citizens (giving her the nickname Aunt Pollyana), her term as Broodmother was ultimately cut short after a measly one and a half cycle (the shortest on record), when she openly declared her disinterest in marriage and bearing children—a decision which made her unfit to bear the title of Broodmother.
She moved in to D' Warblings Camp after it was established to become its head priestess, and to support the ambitions of her old friend and bandmate Huckle (who she affectionately calls "Dumpling"). While still not at all interested in marriage, she has adopted twin goblin children orphaned at the camp, named Powellichthys and Tautoga, better known as their nicknames, Po and Tato.
Despite being overthrown, Polly is on friendly terms with Purpurea Strigidae-Tytonidae-Monarchidae-Paradisaeidae, the current broodmother of Cellador. And with her age and experience, she has become one of Broodmother Rhea's most trusted advisors.
After Huckle finds a child named Wayne bearing the missing golden ring, Polly and Rhea must guard Wayne and his friends from the cult who calls themselves The Catalysts—who aim to bring about the Third Intervention—and the villains invading from a plot hole that suddenly manifested in Escheria.
PISTACIA SATIVA
The feisty dwarven innkeeper of The Galloping Griff-Inn, located in Cellador. Pistacia's inn is where most of The Nightingales would stay and perform before they grew to popularity, which would eventually become the inspiration for Uncle building The Huckle-Berry Inn on a treehouse.
Although heavily pregnant, Tasha decides to escort Huckle and Wayne's company through the treacherous Gub'bat Forest in order to make an emergency meeting with the dwarven president of Mt. Bundoc, Oleifera Fargesia.
After the premature worldquake, she returns to Cellador and decides to temporarily convert the inn to an infirmary with the help of Aunt Polly and the other Avian priestesses.
TOMENTOSUS EBENEZER POLYPORALES
Tomentosus, or Uncle Tom to his colleagues, was an old friend of Huckle during his griffin hunting days, and the husband of MetroKnome's District 13 Governor, Chlora Polyporales.
One of the few male gnomes in an otherwise female-dominated field, Tom is a gnome tinkerer specializing in Ardan magic. His innovations has revolutionized steam technology, with the development of a renewable power source through the use of solar-powered runes. Solar energy allows runic magic to be portable and rechargeable for later use, unlike Avian and Aguan magic which needs to be harnessed continuously through music or movement. This discovery led to Tom popularizing the "rock" music genre and pioneering a new popular sport among Ardans and Avians: ornithopter racing.
After the premature worldquake, Tom led an expedition on his airship The Dymaxion, to map out the new landscape and search for new habitable areas. The ship was eventually led off course to a world of chocolate and candy, after a discombobulated Santa Claus crashes with the ship.
With the help of the missing children Huckle and Polly were escorting, Tom and Santa's reindeers fly the airship to evacuate WanderLand's citizens, from an oncoming tsunami caused by the worldquake. Unfortunately, the ship comes across another plot hole causing a literal food storm, but the kids narrowly escaped through one of Tom's prototypes, a solar-powered vessel built from the remains of a wrecked school bus.
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ddwcaph-game · 4 months ago
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any new updates?
No updates yet, but progress is going! I want to finish it before Wayne and Roselyna's birthday comes up again, but you already know how that goes. (Sorry, I forgot JM and Mary's birthdays were last week)
I've been sharing some screenshots of the new additions in the Discord, but besides the new branch, here's a quick summary of the new stuff in the next update to tide you over:
Customize your eyeglasses
Give your twins secret embarrassing nicknames!
New NP choice to customize B's nickname for MC!
Decipher an encrypted sticky note in MC's locker
Ask Lily about 'The Man from Taured'
Option to make MC write their surname first before given name
Select Singer MC's vocal range + added custom input for musical instruments
Choose MC's favorite TV channel with no NP restrictions
New Traits: [Smooth Moves], [Two Left Feet], [Sickness Magnet]
New details to existing secrets (Wayne was almost kidnapped, more info why Maggie rarely calls, another heartbreaking reason why Wayne stopped calling Roselyna 'ate', a darker reason why JM likes supernatural stuff, plus more secret changes)
Expanding the janitor chase scene
New NP choice to select Top 5/Top 10 Student if you don't meet the requirements
New NP choice to let Wayne, Roselyna, Lily (and maybe JM) to mouth off Tita Steph without any filters
Playthrough summary is now shown when you finish a chapter
Steal your twin's slippers + More twin banter!
Lots more!
Anyway, I've thought about the "new" NP system a little more, and I've decided to hold off on implementing it. Instead, I'll just polish off the existing choices, remove some of the extraneous ones that feel more like filler, and add more impactful ones going forward.
It was actually very fun brainstorming what F6E would say to Tita Steph if they didn't have any filters, so maybe I'll share a snippet or two when I'm done editing those. 😛
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ddwcaph-game · 8 months ago
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Update Previews!
Today's update post has three new changes/additions:
New Character Development Variables for F6E
New Difficulty Settings
Trait and EXP Updates
Before I show the previews, I just wanna say that after this update, I'll try to focus more on the story, and less on the gameplay stuff. I've actually gotten a bunch of breakthroughs with the story recently, so look forward to the introduction posts of the other two crush options soon!
New Character Development Variables for F6E
I'm thinking of adding a second set of character development variables for F6E! While the primary purpose of the first set of variables is to determine how major story branches will play out, the second set is intended to be less impactful, and only affect flavor text and dialogue.
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New Difficulty Settings
Instead of the starting twin relationship traits secretly modifying your NP cost and NP recovery stats, I decided to add new difficulty settings to the last choice in the prologue.
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Here are the difficulty modifiers:
🟢 Slice-of-Life Difficulty: +10% Overall EXP, +25 Max NP, +12% NP Recovery, -20% NP Costs when retconning stat checks, Stat Penalties from 🤯 [HEADACHE!!!] are capped at 25% 🟡 Adventure Difficulty: Normal EXP, NP Cost, and NP Recovery modifiers 🔴 Superhero Difficulty: -10% Overall EXP, -25 Max NP, -12% NP Recovery, +50% NP Costs when retconning stat checks 🔥 Apocalyptic Difficulty: -33% Overall EXP, -50 Max NP, -12% NP Recovery, +100% NP Costs when retconning stat checks, Stat Penalties from 🤯 [HEADACHE!!!] are 25% Worse
It's important to note that the difficulty settings DO NOT change the stat check requirements, so this wouldn't really affect you much if you don't use NP very often. Your Max NP is now also tied to your Total EXP gained (you gain 1 Max NP for every 2,500 EXP gained instead of gaining Max NP every chapter), so that's why the settings give EXP Bonuses/Penalties. Of course, these are all subject to changes later.
Trait and EXP Updates
As I've said before, I'm reworking the "bucket list" idea to be much simpler. Some traits/passives will now give a small amount of EXP when you pick certain choices.
I'm adding these bonuses to make picking traits more impactful, make gaining EXP more meaningful, and to add a sense of progression/character development for your MC. For example, Troublemaker MCs will now gain a small amount of EXP when picking Sensible/Disciplined choices.
Here's the full list of additions:
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The EXP bonuses are minor enough (most choices will only give around 10-30 EXP), so you won't really miss out on much if your Troublemaker MC wants to keep causing chaos anyway. The bonuses do stack however, so we'll see if the numbers need adjusting in the future.
The EXP Notification won't appear if you gain EXP this way, so don't worry about extra clutter! Speaking of, I actually found a bunch of bugs that made certain Traits give more/less EXP all the time while coding, so whoops! 😅 It's not really game-breaking so I'll just include the fix with the next update.
Anyway, that's all I got for now. Let me know what you think of the new changes!
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ddwcaph-game · 7 months ago
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I'm expanding the crush preference choice to include demiromantic options!
I'll probably make it a trait, since it only makes sense to restrict the available crush options depending on your current relationship stat (which primarily affects B and the story world crush options), plus slightly increasing the chemistry bonus you get from a higher relationship.
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I do hope the wording makes sense. 😅
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ddwcaph-game · 8 months ago
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5 New Traits!
Besides the 4 new Difficulty Settings, I'll also be adding 5 new Traits:
☁️ Goldilocks Temperament: Gain EXP from Sensible choices
🙏 Alone Together: Gain EXP from Outgoing choices
🌺 Rapunzel Hair: +10% Charm, +10% Healing Received, -10% Grace
🌱 Green Thumb: Gain +100% EXP from gardening choices
🥀 Black Thumb: Gain +300% EXP from gardening choices
Well, the first three are already existing variables so they're not exactly "new", but I wanted to give a label to them anyway so it appears in your stats screen:
[Goldilocks Temperament] is the neutral emotional trait between [Emotionally Sensitive] and [Unflappable]
[Alone Together] is the trait you get if you don't pick any bestfriend
[Rapunzel Hair] is exclusive to MCs with [Fairytale Heritage]
And here is the new choice in Chapter 3 where you can get the Green/Black Thumb choice:
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The first three choices also give some Knowledge points! To be honest, I don't see the Green/Black Thumb Traits becoming relevant very often, but that's actually why I'm fine with adding them. It's also just weird that MC's house has plenty of plants, and there aren't any choices about it.
Oh and speaking of traits, you'll finally be able to have both braces and the [Sweet Tooth] Trait next update!
I'm also changing the names of the Enneagram Traits so it reflects more of the character development aspects:
Type 1: Virtue-Seeker Type 2: Love-Seeker Type 3: Admiration-Seeker Type 4: Identity-Seeker Type 5: Knowledge-Seeker Type 6: Security-Seeker Type 7: Fun-Seeker Type 8: Control-Seeker Type 9: Peace-Seeker
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That's probably gonna be the last set of traits I'm gonna add, but no promises. 😅 If I do add more it's probably to already existing variables, but at this point I've covered everything that I can think of that might be relevant in the story.
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ddwcaph-game · 8 months ago
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Alternate Musical Scenes
Took me a while to write the alternate musical scenes, but I finally finished them!
MC will no longer ignore the singers when "skipping" the musical scenes, and there'll be an actual conversation about the song instead.
Here's a preview of the alternate scene for Wayne's song:
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Now the edits are finally done, and I can get back to writing all-new scenes!
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ddwcaph-game · 8 months ago
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NP Mechanic Update!
I totally wasn't expecting the results on the last poll, so here's an update about the changes I'm doing to the NP system!
Overall, I'm happy with how the NP choices turned out, but I wasn't really satisfied with how you gained NP/Max NP per chapter. I wanted it to be a precious resource, but even without the "threat" of potential consequences later, it seemed too restrictive considering the limited amount you get.
But with the new difficulty settings, I figured out a new system that I'm more happy with. Here are the major changes:
You will now recover 1 NP* whenever you make a choice that has a notification
You now gain +1 Max NP for every 2,500 EXP** gained (this makes getting EXP actually meaningful)
Beginning with the school bus scene: If you don't have enough NP for a choice, you can take a "loan" of up to 99 NP
When you are below 0 NP, you will gain the 🤯 [Headache!!!] Status Effect (this means MC will always be below 0 NP after the school bus scene to serve as a tutorial)
You can't take any more NP loans while you have a headache, and the penalties are equal to the amount of NP you're missing (-50 NP means -50% All Stats and EXP)
You will no longer gain Max NP when completing a chapter
You still gain NP for completing a chapter, but the amount you gain is now based on your Max NP (this means the amount will be more consistent since it will no longer be based on the difference between your current NP and Max NP)
All quests now reward Max NP
Easier difficulty will now give less EXP, and Harder difficulty will give more EXP (since it didn't make sense the other way around)
*This amount is based on the difficulty you selected.
** This amount is also based on the difficulty, but even with Easy Difficulty giving less EXP, you should still gain more Max NP overall (and vice versa)
Being able to slowly recover NP during the chapter means you can now feel less guilty when picking choices with a lower NP cost, although I'll have to adjust some of the NP costs so you still need to think about what to spend it on.
The new loan feature will hopefully make higher-cost NP choices more accessible, while also giving it more of a risk vs. reward mechanic. Is a short-term advantage or changing the story branch worth an EXP and All Stats Penalty for the rest of the chapter? This also makes it less frustrating if you are a few NP short of a choice you wanted to make.
My only problem with this, is that it'll now be awkward and clunky to check for your current NP amount since you have to check the stats screen every time... but I can't really do anything about that. I could add it to the notifications, but they're cluttered enough already. Just another reason to make me more excited to develop the VN, I guess. Hehe.
Anyway, I'm just about done coding the new changes, so I'm almost back to writing actual scenes again! What do you all think? Lemme know your thoughts!
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ddwcaph-game · 11 months ago
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New MC-centered Sidequests!
All the sidequests so far are about helping the other characters, but what about a sidequest tailored to your MC's goals, motivations, and character development?
Yup, I'll be adding new sidequests depending on your MC's birthday wish (enneagram type)! I always felt the Enneagram Traits weren't doing much, but I didn't wanna include Personality Bonuses since that might not necessarily fit your character.
Below are the quest objectives for each type, but keep in mind that the requirements might change if I think of something better, and the values will most likely be adjusted later:
Type 1 (Role Model: "I want to fight bad guys and make the world a better place!")
Finish Main Quest without spending more than 5,000 Narrativium Points
Defeat at least 3 enemy bosses
Acquire a combined 9,000 Discipline, Honest, and Altruist Personality Points
Acquire a combined 3,000 Warm and Silly Personality Points
Type 2 (Caregiver: "I want to help and support everyone I can!")
Complete 15 Sidequests from other people
Acquire a total of at least 200 Relationship Hearts from everyone
Acquire a combined 3,000 Independent and Headstrong Personality Points
Type 3 (Achiever: "I want to be rich, famous, successful, and to make my mother proud!")
Reach Level 13 before my 13th birthday
Complete 30 Quests and Achievements
Acquire 1,500 Altruist Personality Points
Type 4 (Individualist: "I want to be the chosen one—and make my own special, unique mark on the world!")
Finish Main Quest and spend at least 10,000 Narrativium Points
Reach 10 Relationship Hearts with a Bestfriend OR Reach 500% Chemistry with a Mutual Crush
Acquire a combined 3,000 Warm and Sensible Personality Points
Type 5 (Investigator: "I want to discover, learn, and understand everything in the world!")
Succeed in 100 Stat Checks
Acquire 100 Knowledge Codex Entries OR Reach 100 Base Knowledge Stat
Acquire a combined 3,000 Outgoing and Reliant Personality Points
Type 6 (Guardian: "I want to feel safe and secure with my loyal friends and supportive family!")
Finish Main Quest without triggering my Plot Armor
Reach at least 8 Relationship Hearts with everyone in F6E (including Brandon/Beatrice)
Acquire at least 50,000 EXP from Overcoming Phobias OR Fully Discover 50 Secrets
Acquire 1,500 Warm Personality Points
Type 7 (Adventurer: "I want to have fun and go on adventures around the world!")
Collect 50 Trinkets & Collectibles
Acquire at least 150,000 EXP from Food & Exploration OR Spend 7,500 Narrativium Points
Acquire a combined 3,000 Sensible and Disciplined Personality Points
Type 8 (Champion: "I want to prove I'm the strongest and be the ruler of my own kingdom!")
Finish Main Quest, and defeat at least 100 enemies OR succeed in 20 Intimidation Checks
Become the leader of F6E
Spend 5,000 Narrativium Points OR Acquire 3,000 Headstrong Personality Points
Reach 1,500 Disciplined Personality Points
Type 9 (Mediator: "I want to have a quiet and peaceful happily ever after!")
Finish Main Quest with at least 9 Relationship Hearts with Twin
Resolve all family conflicts within F6E
Reach Close Friends OR Mutual Crush Status with Brandon/Beatrice
Acquire 1,500 Headstrong Personality Points
***
I want most of them to be achievable without going out of your way too much, but they're designed to not be completed until Volume 6. I also specifically made the last requirement sort of opposite of what you might expect to signify some sort of "character development".
For example, a Type 2 MC always wants to help people, so they might need to take more time for themself, hence the Independent/Headstrong Personality requirement.
Let me know what you think! 😊
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ddwcaph-game · 9 months ago
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The F6E Parents as Sims!
Sooo this is what I've been busy with the past week. 😅
I've wanted to do this for a while now, both to recover from the update, and to get a better idea of what I want their character art to look like.
I used some height/fitness mods, but I tried to use as few CC as possible (mostly because it's annoying trying to hunt for the perfect ones). Some of the colors/styles aren't accurate of course, but I'm happy with the results for the most part. If anyone's interested, I might upload all the families to the gallery later (I need to remove the spoilery elements), along with links to the CCs.
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Nestor and Mary
I gotta be honest, I was kinda lazy when I made the photo of Mary in Chapter 4, so this is a more accurate image of what Mary looks like in that photo (just imagine her with much longer hair). I mostly picked that outfit for Nestor because it has a lil chicken on it (it's the closest I can get to The NeStore logo), but it seems appropriate for his work anyway.
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Josephine and Mariano
I didn't want to make Josy and Mario elders, but I honestly think they look better that way, hehe. They're wearing their everyday outfit since I'm still not sure what they're wearing during Rosie's party. Although... I might actually change Mario from bald to semi-bald like he is here.
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Danica and Ma'am Bianes
Okay, Ma'am Bianes isn't Lily's police-mom, but I don't really have a clear idea on what Rickie looks like yet. 😅 Both of their outfits here are pretty close to their respective appearances so far, but just imagine that Dani's arm tattoo is WAY more elaborate.
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Stephanie and JM Sr.
I found an outfit that's totally accurate to Tita Steph's current description in the story, but it made me remember that she's a feng shui expert and I think red suits her more than plain black in this case. I'll see if I can find a cane mod/cc for her later.
You don't really meet JM's dad in the story, but here he is anyway, hehe. He's much more grumpy looking in the close up.
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Yaya Connie and Kuya Popoy
Not much to say here, but I like how both of them turned out since I didn't have a clear idea of what they both looked like before this. I wasn't planning on giving Connie short hair, but I think it fits her a lot. Just make the trim and ribbon in her outfit black and it's perfect.
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Julie and Robert
Out of everyone, I think I'm satisfied with Julie and Robert the most. I can't find a good LT uniform-looking outfit for Robert without CC, so here he is with Julie's favorite shawl instead. Well, it doesn't have any patterns, but even with CC it's annoying to look for scarves/shawls separate from the outfits that aren't tightly wrapped around the neck.
***
Maggie and MC's Dad aren't here for obvious reasons, but I might make Maggie's original version later.
Anyway, I made the characters in IAC too! You can find the post here. Major spoiler warning, of course.
If you're curious, I showed F6E here too a while back, but that one's old and outdated. I kinda want to make them as teens/young adults now though.
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ddwcaph-game · 9 months ago
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Ask Guidelines Update
Now that I've cleared my ask backlog from the latest update, I've added the following to the FAQ:
To ensure a better response time from me, PLEASE LIMIT CHARACTER-RELATED ASKS TO 2 CHARACTERS. I might include other characters to my answer if I feel like it, but this will help me a lot in lightening my mental load when it comes to unanswered asks. I figure this is much better than restricting those kinds of asks entirely. I hope you understand!
Again, please keep in mind that I have trouble answering "favorite" asks in general unless it's something I've already established. It's not something I enjoy answering, and it'd be much easier for me to answer if a character would like something, rather than asking what their favorites are.
What's in the Next Update?
Anyway, before I decide how I'm going forward with Chapter 6, I’m also planning a smaller update later:
Extra ancestry flavor text
New NP option to ask Julie/Robert to pick you up even if your MC isn’t short
An entirely new discoverable secret for Tito Nestor that can help you with your sidequest
[T-Rex Tooth Replica] Souvenir will now give extra Max NP on successful Intimidation checks
Certain customization choices in the prologue are no longer considered NP choices.
A super special surprise!
The majority also seem in favor of the new Alternate Musical Scenes, so I might include that in the next update as well.
I'm also considering on reworking the [Five-Year-Old MC's Wish] Sidequests and change it to some sort of "bucket list" instead, so it's less restrictive to certain playstyles. Instead of specific objectives, you need to complete an X amount of goals (from a list of objectives based on your traits that you can do repeatedly), and you will gain additional EXP and NP for every milestone you achieve.
For example, MCs with the [Sweet Tooth] Trait will have "Eat sweets or desserts" as one of their goals. If you have a very high Manipulative stat, increasing/decreasing your Manipulative stat might also be one of your goals depending on your other traits.
I know it's hard to do with a mostly linear narrative, but I'm trying to add more emergent gameplay/mechanics to the story, so that you always feel like you're progressing towards something, and so that different playthroughs feel more unique to each other.
Bug Fixes
On another note, I just fixed a bunch of bugs (I fixed the first two secretly earlier):
Fixed certain clubs displaying incorrectly in the About Me section.
Fixed a bug in JM Sr.'s diary entry when a certain secret has been discovered.
Separated relative height choice in the prologue and moved to Chapter 2 to fix a bug with Dwarf/Halfling/Gnome/Goblin MCs being able to pick the [Tall-Blooded] Trait.
Minor edits/typo correction.
Roselyna is now approximately 2% more huggable!
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ddwcaph-game · 9 months ago
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Heart/Star Birthmarks?
Speaking of customization... I just had this idea of giving MC and Twin heart/star-shaped birthmarks, which would be the new basis of their locket shapes (although the respective personality designation still stays).
I just like the idea mainly because it'd be a distinguishing feature that all the MCs share besides the lockets, plus it adds another point of conversation later (especially during the climax in IAC).
You'll be able to choose where the birthmark is, although I'm not sure if that means I'll have to remove the non-specific "facial birthmark" in the distinguishing features list.
Cham Redesign
On a different note, I'm considering giving Cham's character art a bit of a redesign to improve it and give her a clearer identity. Here's what I'm planning to change:
Improve the color palette
Give her dress a patchwork design/pattern
Make her torn wing much more noticeable
Make the horn much bigger (and maybe wrap around her back?)
Remove the hourglass on her belt, and give it to her pet hellhound so it has an hourglass collar to help Cham keep track of time
Make her wear aviator goggles
I realized that it wasn't clear in Cham's intro post/character page, but she has actually built her own biplane! Cham can still fly in short bursts, but she needs her plane to fly over long distances because of her torn wing.
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ddwcaph-game · 1 year ago
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Twin Fight Rewrite!
I finally finished rewriting the twin fight scene in Chapter 1! The main problem with it was how abrupt the fight starts, so hopefully the scene rewrite will solve that, as well as clarify some things about the big fight between the twins.
Here's a preview of the whole scene! The MC shown here has default personality stats, with [Halfling Ancestry], [Follower], [Caregiver], [Main Protagonist] Traits, and chose to keep Maggie's locket picture.
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The fight still happens out of the blue, but I'm hoping that with a bit of build-up, the accidental secret reveal from Twin just as the tension drops gives it more of an impact. Lemme know what you all think!
And yup, I found an opportunity to let you choose your MC's Enneagram Type wings! The choices you get in the 4th page with the three options depend on which birthday wish you chose during the prologue.
Now that the scene rewrite is done, all that's left is cleaning up the to-do list. There's still a lot of miscellaneous stuff I need to do before the update, but this is the last major thing I needed to do!
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ddwcaph-game · 7 months ago
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Two New Songs!
It's taking me a while to finish Wayne's sleepover branch, but that's partly because I wasn't expecting to write two new songs!
Originally, I was only going to write a song for Wayne's scene, but I got inspired and added a new song to Rosie's current BFF scene in Chapter 5. Both of them will also have alternate scenes just in case you're not in a singing mood.
Speaking of BFF scenes, I also realized that Wayne doesn't have a full BFF-exclusive scene yet, so I'm thinking the sleepover branch with Wayne will only be available if he's your bestfriend (it doesn't make sense to include any more BFF scenes in Chapter 7 & 8). Otherwise, MC will return to the rest of the group since Wayne's grounded anyway.
I'm also realizing that you might wanna see the BFF scenes anyway even if you aren't bestfriends, so I'm adding NP choices to unlock all the other BFF scenes! They'll be quite expensive since they're exclusive scenes, but having a higher relationship will slightly lower the cost.
I've also been reevaluating the other NP options to make them more meaningful. Ma'am Tessie will now actually get hurt in Chapter 1 (and might affect Chapter 8 later), and choosing to ride the jeepney early in Chapter 2 will now give you 10 extra minutes to prepare in Chapter 3.
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