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#ddwcaph development
ddwcaph-game · 4 months
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New MC Heritage Options
Hello everyone! So I’ve received several suggestions to include additional heritage options for MC, especially for the supernatural genre. I was planning on expanding your genre/heritage choice in later volumes as MC discovers more about their story world, but I figured it might be a better idea to establish that earlier in the prologue instead.
And then I thought, what if the fantasy heritage options were a universal choice instead of being limited to fantasy?
So, all genres will now allow you to select MC’s Heritage:
• Human Heritage • Elven Heritage • Orcish Heritage • Dwarven Heritage • Halfling Heritage • Gnomish Heritage • Goblin Heritage • Draconic Heritage • Fae Heritage
In addition, some genres will allow you to select a more specific origin on top of MC’s heritage:
Sci-Fi:
Extra-Galactic Adaptability: Will now allow MC to be a more proper alien by letting you select which attribute to specialize in (Vigor/Grace/Knowledge/Charm). The choice that increases Vigor will now mention MC having tougher skin, for example.
Mythology:
• Divine Ancestry • Nephilim Ancestry • Cambion Ancestry
Supernatural:
• Werewolf Ancestry • Vampiric Ancestry • Nephilim Ancestry • Cambion Ancestry • Enchanter Ancestry
Additional Notes:
The [Fae Heritage] will be the catch-all for most other fantasy beings, so you can headcanon whatever creature is your MC’s heritage.
The [Divine Ancestry] option for Mythology is the same as the current one. But now MC can have nephilim/cambion ancestry instead of being a demigod.
I think I’ll stick with werewolves as the only shifter option, as they’re the most popular. If I ever decide to add more options, they’ll have to be canines, but don’t quote me on that.
I went with “enchanter” rather than witch/wizard/sorcerer/etc. as I think it’s the most fitting and neutral name for the option.
The [Divine Ancestry] and [Enchanter Ancestry] will also be the only available option for MCs with Fae or Draconic Heritage if you choose Mythology or Supernatural. Otherwise, we’ll end up with dragon werewolves. While that sounds cool, it’s a little too much for me, even with the plot hole excuse.
Genre passives will now also grant you Bonus EXP when you are in a story world/setting of the same genre. Since the Adventure genre has a lot of overlap, the bonus EXP will be active whenever you have the [Adrenaline Rush] Status Effect instead.
I’ll have to rewrite the prologue a bit, but this will make the (previously) fantasy-exclusive flavor text and special interactions become more worthwhile to write.
There won’t be any exclusive heritage scenes until you arrive in MC’s story world, so the additional workload should be minimal. Plus, you can now have elf detectives, orc superheroes, halfling werewolves, or dwarves in space! 😄 Fantasy has always been the most popular genre, so this should also help in balancing things out a bit.
Nothing’s concrete for now, but I’ll definitely have to adjust the bonus stats and effects. Please let me know your thoughts! 😊
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interact-if · 2 years
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Hello! Do you have any games that have Filipino characters or are made by Filipinos?
P.S. Love your directory! 💖
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[ID: Anonymous ask that reads: “Are there an IFs with a Filipino RO?” /end ID]
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[ID: Anonymous ask that reads: “recs for modern-setting IFs that have filipino ros/characters with actual filipino features, and where their culture matters to the story? I know being mixed is a thing but I'm aching for some rep where filipinos don't have "white" features as a majority. Feels like there's only a few of those 🙁” /end ID]
Hi! Due to the request of the last anon, we would be including here only IFs that have enough content to be gauged as having a respectful representation of their Filipino characters and their culture, or those that are created by Filipino developers themselves. We expect this list to grow over time, and if you firmly believe that a work encompassing such is missing from this list, do let us know!
IFs made by Filipino Devs:
A World Without You by @jaunefleurwrites
Cheers to the Elites (no demo) by @cheerstotheelites-if
Dear Diary, We Created a Plot Hole! by @ddwcaph-game
Detectives of Willborne by @detectives-of-willborne-if
Eye of the Moon by @eyeofthemoongame
Hollowed Minds by @shai-manahan
In Auctorem Credimus by @in-auctorem-credimus-if
Masked Defenders by @ian-lythe
Nevermoore (Undergoing rewrites) by @asteristories
Filipino ROs/Characters:
Dear Diary, We Created a Plot Hole! (Multiple characters) by @ddwcaph-game
Detectives of Willborne (Ender) by @detectives-of-willborne-if
Eye of the Moon (All characters) by @eyeofthemoongame
Greenwarden (Bautista) by @fiddles-ifs
Hollowed Minds (E. Alonzo; multiple non-RO characters) by @shai-manahan
Masked Defenders (Villanueva, Eric) by @ian-lythe
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The Characters of Escheria
Hello, biblio-anthropologists!
Recently I've been renaming some of the characters in Escheria (the first story world you visit) to better fit the naming system, and I realized that I haven't written introductions yet for the characters that you'll meet later in DDWCaPH! So here you go!
Below are some old concept art for Huckle and Berry, although they need a bit of a redesign after all the new developments.
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If you missed the previous worldbuilding posts and need some more context, check out these other posts:
Escherian Clock/Calendar
Heartbinding
The Herstory of Escheria
Stars and Constellations in Escheria
I'll post more worldbuilding details about the naming system in the next one!
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HORTUS A. MIMIDAE
Hortus Aureum Mimidae, more commonly known by his alias "Uncle Huckle", is the camp founder of D' Warblings Camp, a refugee camp for dwarves and halflings caught in the ongoing civil war. He established the camp together with the other members of his 'vaudevillian' group, The Nightingales.
A devout Avian despite being a dwarf, Uncle has managed to call for a truce between the two people with his efforts. He has been trying to work out a peace treaty ever since the war drove his halfling wife Berry away, a monumental task given that one of the FIVE GOLDEN RINGS is still missing.
Uncle is a jolly, exuberant, and generous type of person who loves fireworks, hosting social gatherings, and telling stories, both true and exaggerated. While very much a party bird, Uncle can count on his fingers the number of times he has been drunk, partly from the vow he has made after marrying Berry. He usually takes pranks and jokes in good stride, but he can also be stubborn and quick to anger if you threaten him and his flock.
Besides being one of the camp's leaders and an ambassador for the halflings, Uncle works as the innkeeper of the Huckle-Berry Inn & Tavern, as well as an amateur ornithologist—which he takes great pride in. As a former member of The Nightingales, Uncle is also a professional at playing the kazoo, which he uses to call on his trusty griffin companion, Dore.
Uncle's signature weapon is a convertible three-sectional-staff made from fortified bamboo, and a repurposed hunting rifle from his griffin hunting days, customized to look like a bamboozle (a bamboo toy gun). Although an experienced fighter, his old age is catching up to him more than he'd like to admit.
CYANEA MIMIDAE-AUREUM-CORVIDAE
Cyanea, more popularly known by her stage name-turned-nickname Blueberry Rhymebelly, was a former Nightingales halfling vocalist and chorister, before she married Huckle and co-founded D' Warblings Camp.
Huckle and Blueberry initially didn't have an interest with each other, until their bandmates decided to set them up together on a blind date. After years of being courted and serenaded, Berry's parents eventually let Huckle marry her via the Ardan marriage tradition of heartbinding, with the condition that they set the marital vows.
Berry later gave birth to their daughter Cordelia, but rising tensions from the war ultimately led her to leaving the camp and her family. Since Avians are polygamous, she has since then married and started a new flock with her old friend Vireo, with permission from Huckle. Of course, Huckle will always be her first love, and she regularly keeps in touch with him and Cordelia through Huckle's messenger birds.
True to her sweet and caring nature, Berry is proficient at nature and healing magic, which she harnesses through her singing talents. While she can use her gifts for combat, she usually prefers casting illusions and "silence" spells, which renders others who rely on Avian magic powerless. It's sometimes useful for winning arguments against Huckle too.
CORDIFOLIA JAY MIMIDAE
Cordifolia, or Cordelia as she is known around the camp, is the half-dwarf, half-halfling daughter of Blueberry and Huckle. While Cordelia has her mother's warm, understanding, and caring nature, she also has her father's fierce protectiveness and unyielding determination. Although she might appear shy compared to her more outgoing parents, she loves getting to know people and learning what brought them to the camp.
Delia works as a cook and tea brewer at the HuckleBerry Inn & Tavern. While she enjoys the peace and frequent gatherings, she feels uneasy and longs to leave the camp, something her father is adamantly against. She wants to venture out into the world to help other people with her abilities, partly because of the call to adventure, and partly to stop the rising tensions that drove her mother to live away from the camp—a sentiment Wayne can relate to with his own father.
She is an apprentice at nature and healing magic, a talent she inherited from her mother. She's not gifted at singing like her mother is, so she uses her ocarina instead to harness the healing and protective properties of Avia's winds. Although she views violence as a last resort, she is still very much capable of defending herself, having learned various fighting techniques from her Papa.
She also has a rainbow cockatoo griffin companion named Odora, which she unknowingly tamed as a toddler after her father caught one from the wild. Dore grew to be protective of Delia, often taking her and her father together to fly and do tricks around the camp, sometimes recklessly as Dore has come to expect Delia's healing aid. Since then, Dore has become an invaluable asset for her father's diplomatic efforts, as the griffins' hybrid nature symbolize unity between Avia and Arda.
POLYANTHA STURNIDAE
Polyantha is a halfling Avian priestess, and was one of the original members of the music band "Polly and the Seven Dwarves". After she was appointed Broodmother due to her accomplishments and generosity as a priestess, she left the band, which eventually reformed into The Nightingales we know today.
Although Polly is adored by many citizens (giving her the nickname Aunt Pollyana), her term as Broodmother was ultimately cut short after a measly one and a half cycle (the shortest on record), when she openly declared her disinterest in marriage and bearing children—a decision which made her unfit to bear the title of Broodmother.
She moved in to D' Warblings Camp after it was established to become its head priestess, and to support the ambitions of her old friend and bandmate Huckle (who she affectionately calls "Dumpling"). While still not at all interested in marriage, she has adopted twin goblin children orphaned at the camp, named Powellichthys and Tautoga, better known as their nicknames, Po and Tato.
Despite being overthrown, Polly is on friendly terms with Purpurea Strigidae-Tytonidae-Monarchidae-Paradisaeidae, the current broodmother of Cellador. And with her age and experience, she has become one of Broodmother Rhea's most trusted advisors.
After Huckle finds a child named Wayne bearing the missing golden ring, Polly and Rhea must guard Wayne and his friends from the cult who calls themselves The Catalysts—who aim to bring about the Third Intervention—and the villains invading from a plot hole that suddenly manifested in Escheria.
PISTACIA SATIVA
The feisty dwarven innkeeper of The Galloping Griff-Inn, located in Cellador. Pistacia's inn is where most of The Nightingales would stay and perform before they grew to popularity, which would eventually become the inspiration for Uncle building The Huckle-Berry Inn on a treehouse.
Although heavily pregnant, Tasha decides to escort Huckle and Wayne's company through the treacherous Gub'bat Forest in order to make an emergency meeting with the dwarven president of Mt. Bundoc, Oleifera Fargesia.
After the premature worldquake, she returns to Cellador and decides to temporarily convert the inn to an infirmary with the help of Aunt Polly and the other Avian priestesses.
TOMENTOSUS EBENEZER POLYPORALES
Tomentosus, or Uncle Tom to his colleagues, was an old friend of Huckle during his griffin hunting days, and the husband of MetroKnome's District 13 Governor, Chlora Polyporales.
One of the few male gnomes in an otherwise female-dominated field, Tom is a gnome tinkerer specializing in Ardan magic. His innovations has revolutionized steam technology, with the development of a renewable power source through the use of solar-powered runes. Solar energy allows runic magic to be portable and rechargeable for later use, unlike Avian and Aguan magic which needs to be harnessed continuously through music or movement. This discovery led to Tom popularizing the "rock" music genre and pioneering a new popular sport among Ardans and Avians: ornithopter racing.
After the premature worldquake, Tom led an expedition on his airship The Dymaxion, to map out the new landscape and search for new habitable areas. The ship was eventually led off course to a world of chocolate and candy, after a discombobulated Santa Claus crashes with the ship.
With the help of the missing children Huckle and Polly were escorting, Tom and Santa's reindeers fly the airship to evacuate WanderLand's citizens, from an oncoming tsunami caused by the worldquake. Unfortunately, the ship comes across another plot hole causing a literal food storm, but the kids narrowly escaped through one of Tom's prototypes, a solar-powered vessel built from the remains of a wrecked school bus.
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ddwcaph-game · 4 months
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MC Ancestry and Heritage Traits
To distract myself from the gloom and doom that is last night, I've finally gathered the new heritage options for MC. (See this post if you're confused about what I'm talking about)
To be clear: After the next update, you will be able to choose one Ancestry Trait, and one Heritage Trait, regardless of the favorite genre you choose. If this is all confusing to you, don't worry too much about it. MC just gets more bonuses!
Ancestry Traits:
🧬 Human Ancestry: +5% to All Stats, +50% Class Bonus, +100% EXP from stat checks testing the same stat as the Class Bonus
🧬 Elven Ancestry: +10% Charm, Increase Grace by 25% of Current Health, +50% Healing Received, +Enhanced Senses
🧬 Orcish Ancestry: +33% Vigor & Intimidation (Increase this bonus by 50% of missing health), +33% Max HP, +100% EXP from Enemy Encounters, -10% Charm
🧬 Dwarven Ancestry: +5% Knowledge, +10% Vigor (If below half HP, increase Vigor Bonus and take less damage by 30% of Headstrong Personality), +25% EXP from Codex and Trinket Discoveries, +Enhanced Senses, +Resistance to Poison and Inebriation, -10% Grace
🧬 Halfling Ancestry: +10% Grace, Increase Charm by 25% of Outgoing Personality, +100% EXP from Food and Exploration, +50% Food and Resting Bonuses, -10% Vigor
🧬 Gnomish Ancestry: +10% Knowledge (Increase this bonus by 0.1% for each Codex Discovered), +EXP Gain increased by 25% of Precocious Personality, +Enhanced Senses, -10% Vigor
🧬 Goblin Ancestry: +50% Stat Bonuses from Trinkets, +100% EXP from Trinket Discoveries, +Enhanced Senses, -10% Vigor
🧬 Draconic Ancestry: +0.25% to All Stats for every Trinket Discovered, +10% Intimidation, +Enhanced Senses, +Resistance to Fire, -25% Magic Damage Received
🧬 Fae Ancestry: Increase Primary Stats* by 10% of Silly and Naive Personality (This bonus also applies to the other stats and gain Enhanced Senses if 🌞🦉[Diurnal/Nocturnal Focus] is active), -25% Magic Damage Received
*Primary Stats depend on MC's chosen fae ancestry: • Flying/Ethereal: Grace & Knowledge • Land-dwelling: Knowledge & Charm • Aquatic: Grace & Charm (The bonus effect also applies if MC is wet or in water)
Genre/Heritage Traits:
👑 High Fantasy Heritage: Enhances Ancestry Trait Bonuses, +20% Bonus EXP in Fantasy settings
These are the enhanced ancestry bonuses:
🧬 Human Ancestry+: +10% to All Stats, Doubles Class Bonus and Outfit Bonuses, +300% EXP from stat checks testing the same stat as the Class Bonus
🧬 Elven Ancestry+: +10% Charm, Increase Grace by 50% of Current Health, +200% Healing Received, +10% EXP at full health, +Enhanced Senses, +Resistance to Grace & Healing Reduction Penalties
🧬 Orcish Ancestry+: +50% Vigor & Intimidation (Increase this bonus by 100% of missing health), +50% Max HP, +1000% Bonus EXP from Enemy Encounters, +Resistance to Vigor & Intimidation Penalties, -10% Charm
🧬 Dwarven Ancestry+: +10% Knowledge, +20% Vigor (If below half HP, increase Vigor Bonus and take less damage by the percentage of Headstrong Personality), +100% EXP from Codex & Trinket Discoveries, +Enhanced Senses, +Resistance to Poison, Inebriation & Vigor Penalties, -10% Grace
🧬 Halfling Ancestry+: +10% Grace, Increase Charm by 50% of Outgoing Personality, +300% EXP from Food and Exploration, Doubles Food and Resting Bonuses, -10% Vigor
🧬 Gnomish Ancestry+: +10% Knowledge (Increase this bonus by 0.25% for each Codex Discovered), +EXP Received increased by 50% of Precocious Personality, +Enhanced Senses, +Resistance to Knowledge Penalties, -10% Vigor
🧬 Goblin Ancestry+: Doubles Trinket Stat Bonuses, +300% EXP from Trinket Discoveries, +Enhanced Senses, -10% Vigor
🧬 Draconic Ancestry+: Doubles Starting Stats, +0.5% to All Stats for every Trinket Discovered, +20% Intimidation, +Enhanced Senses, +Resistance to Fire, -50% Magic Damage Received
🧬 Fae Ancestry+: Increase Primary Stats by 15% of Silly and Naive Personality (If 🌞🦉[Diurnal/Nocturnal Focus] is active, this bonus is increased to 30% and now affects the other two stats; as well as reducing all stat penalties by 50%), +Enhanced Senses (always active), -50% Magic Damage Received
🦄 Fairytale Heritage: +10% Grace, Increase Charm by 30% of Altruist Personality, +20% Chemistry Bonus to all Crush Options, Relationship Points lost from choices reduced by 20%, +Resistance to Charm Penalties, +20% Bonus EXP in Fairytale settings
🛸 Extra-Galactic Adaptability: +20% Main Stat, Increase Main Stat Bonus by % of Lowest Stat, Increase Lowest Stat by % of Main Stat, +Resistance to Main Stat Penalties, +Enhanced Senses, +20% Bonus EXP in Sci-Fi settings
🕵️ Sleuthing Heritage: Increase Knowledge & Grace by 0.25% for every secret discovered (+0.5% if fully discovered), +200% EXP from Secret and Codex Discoveries
🦸 Superhuman Heritage: +10% Main Stat, Increase Main Stat by 2% and other stats by 1% for every quest completed, Reduce all stat penalties by 50%, +Enhanced Senses, +20% EXP from Quests
🚐 Adventurer Heritage: Increase ⚡[Adrenaline Rush] bonuses by 20% (Increase this bonus by 0.1% for every Codex Entry Discovered), +20% EXP while [Adrenaline Rush] is active, +50% EXP from Exploration, Codex Discovery, Phobias, and Enemy Encounters; Choices that unlock trinkets and collectibles are now marked with a "💎"
The following heritage traits are only available if you pick Mythology as your favorite genre (Only [Divine Heritage] is available for MCs with Draconic/Fae Ancestry):
🔱 Divine Heritage: Increase Main Stat by 2%, and all other stats by 1% when failing stat checks, Increase EXP gained when failing stat checks
🔱 Nephilim Heritage: Increase Grace, Charm, Healing and EXP Received by 20% of Warm, Honest, and Altruist Personality, Increase Vigor by 20% of the opposing personality stats
🔱 Cambion Heritage: Increase Vigor, Grace, Intimidation, and EXP Received by 20% of Cold, Manipulative, and Opportunist Personality, Increase Charm by 20% of the opposing personality stats
All Mythology Heritage Traits grant: +20% Bonus EXP in Mythological settings, +Enhanced Senses
The following heritage traits are only available if you pick Supernatural/Horror as your favorite genre (Only [Enchanter Heritage] is available for MCs with Draconic/Fae Ancestry):
🌙 Werewolf Heritage: +30% Vigor, Grace & Intimidation (Increase this bonus and Healing Received to 100% if 🦉 [Nocturnal Focus] is active), +Resistance to Vigor & Grace Penalties, +Enhanced Senses
🌙 Vampiric Heritage: +10% Vigor, Grace & Charm (Increase this bonus and Healing Received to 300% if 🦉 [Nocturnal Focus] is active), +Resistance to Grace & Charm Penalties, +Enhanced Senses, -30% Healing Received if 🌞 [Sleepyhead] is active
🌙 Enchanter Heritage: Increase all Stat Bonuses from Passives and Status Effects by 20%, +20% chance to succeed failed stat checks (but gain 0% EXP), +200% EXP from Codex Discoveries
🌙 Nephilim Heritage: See above, +Enhanced Senses
🌙 Cambion Heritage: See above, +Enhanced Senses
All Supernatural Heritage Traits grant: +20% Bonus EXP from Phobias, in Supernatural settings, and if 🦉 [Nocturnal Focus] is active
Notes:
Main Stat: The first attribute (Vigor/Grace/Knowledge/Charm) that you choose to increase during the prologue is considered your main stat
🌞🦉[Diurnal/Nocturnal Focus]: This is the status effect you receive from [Morning Person/Night Owl] if it's your preferred time of day; [Sleepyhead] if it's the opposite
Enhanced Senses: give you additional information on certain interactions, such as when eavesdropping and exploring in the dark
I tried to make each option as unique and thematic as I could. Everything is subject to change of course, but let me know what you think of the trait bonuses!
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ddwcaph-game · 11 days
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Okay, so I know I said MC can only have one mutual crush... but after thinking about it, I'm considering making an exception, and adding a triad "poly-crush" option between Wayne, Cham, and MC.
If this is something you're not interested in, I want to make it clear that this is just an option—having a crush on Wayne will NOT automatically make the triad a thing. He will not even get the idea unless MC suggests it as a possibility.
So why am I considering adding this option?
I don't remember if I mentioned this before, but if your MC doesn't get into a mutual crush with Wayne by the start of Volume 5, then Wayne and Cham will "get together" in Volume 6, because that's what happens in the original version of my novel before I made it an IF. Their ship name is actually Champayne, hehe. 🥂
If you're someone who dislikes pursuing ROs who gets together with someone else if you're not pursuing them (thinking that your MC is only getting in the way), I figured adding this option will somewhat alleviate that issue.
Now, MC having a mutual crush on Wayne won't prevent his attraction to Cham (especially because it's not even an official relationship with MC yet), but because of their unusual circumstances, Wayne will be just as happy being with MC. So yes, Wayne will not even get the idea, unless MC develops a crush on Cham too and suggests the possibilty of a poly-relationship (MC only gets the idea because the group encounters a polygamous family in Volume 2).
Which brings me to my next point: A minor issue I have with Cham as a crush option, is that she is fairly similar to Wayne, personality-wise (if Wayne was oblivious rather than flirty). Now that's not exactly a problem, but I figured: if you like Wayne, then it's very likely that you will like Cham as well—which should make the poly option feel more natural.
Of course, Wayne will be very receptive to the idea. When you finally get the mutual crush talk with Wayne, he'll actually tell MC that he won't get mad or jealous if MC shows attraction to someone else. MC will get the choice too if they're okay with Wayne teasing and (non-seriously) play-flirting with others, but if not, Wayne will try to honor MC's wishes, and the triad option will not appear at all.
This might be a bit of a spoiler regarding Wayne's parents, but I think it's important to mention that both Nestor and Mary would be totally supportive of the idea (yes, Mary too, but not for the reasons you're probably thinking), so you don't have to worry about that.
Finally, the last reason for me adding this option is... I just think it's fun to write. 😄 Cham is just fun to write in general, and I hate that she doesn't appear in the story for a long time.
Now, the jury's still out on whether Cham will stay as a stand-alone crush option, but that really depends on how popular Cham is, and I have no real way of gauging that when you don't even meet Cham until Volume 5.
Will there be more poly-crush options in the future? Most likely not. The only reason I even considered this as an option is because Wayne and Cham are the perfect candidates for it, and I don't see any other combination of crush options working out.
It's still a very long time before I can actually make this happen, but if this is something you're interested in, please let me know your thoughts! 😊
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ddwcaph-game · 2 months
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Hello everyone! The next update isn't close to being finished yet, since as usual I keep adding in new stuff, but before I respond to the asks for Roselyna's Matchmaking Service, I thought I'd update/recap everyone on all the big changes and new stuff that's coming:
New Nickname Changes/Options
MC's Pet Backstory
More Details about MC's Dad
Revamped Twin Fight Scene
New Secret About Julie & Maggie
JM's Mansion Sleepover Branch
Ancestry and Heritage Passives
Character Class, Trait, and Stat Adjustments
New Locket Stat and Intimidation Stat Rework
Missing Choices
Read below for more details:
New Nickname Changes/Options
You will now be able to change MC & Twin's nicknames anytime once you unlock the diary!
In addition, you will now also be able to choose/change the nickname you use for each F6E member (even if you aren't bestfriends), and change what you call Maggie/MC's Dad/Julie/Robert via the diary.
Speaking of nicknames, Wayne's diary entry will now mention that his middle name (and Mary's maiden name) is Hart! Of course, it's very much on brand for him to say that that's his middle name. 😄
MC's Pet Backstory
MC's pet will now have a prosthetic (I'm thinking one of their hind legs).
Okay, it's not an actual backstory, but this opens up new backstory opportunities (you'll know if you read IAC), about why Julie and Robert adopted them in the first place.
More Details about MC's Dad
In the next update, I will be updating the prologue to mention the job of MC's Dad, along with finally giving the option to choose where MC's Dad is from (if your MC is Half-Filipino).
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Revamped Twin Fight Scene
I haven't actually played through DDWCaPH! since I finished Chapter 2, and when I finally did last month, I noticed a ton of typos, confusing lines, and awkward scenes, which I'll be working to address.
The twin fight scene in Chapter 1 is definitely a big offender, so I'll try to rewrite it so it has a bit more build up.
New Secret About Julie & Maggie
The last conversation you have with Paddy in Chapter 5 will have new details about Julie's laptop. Technically I've already kinda spoiled this secret before in one of the older versions, but here's a related hint featuring a new choice in Chapter 3:
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I've also changed a few details in the conversation about how Tita Josie met Kuya Popoy, but you're not supposed to know that secret until Chapter 6 in the new branch. 😉 Speaking of...
JM's Mansion Sleepover Branch
Since I'll be skipping the Investigation Branch for now, I figured adding this branch is a good middle ground. It also lets me move the unfinished party conversation with Tita Steph/Yaya Connie/Kuya Popoy to that branch instead, since the party scene is overloaded already. Plus, it's also the only chance you'll have to visit his mansion.
Anyway, it looks like the majority want to have the sleepover at JM's instead! (Although I have a hunch that some of you are just more interested in having the chance to talk to B again 😛) I had a bit of trouble adapting some of the Chapter 6 scenes I've planned, but I figured it out eventually.
Ancestry and Heritage Passives
You will now be able to select your MC's Ancestry Trait regardless of your chosen favorite genre! You can check out this post for details about all the new passives.
Character Class, Trait, and Stat Adjustments
Character Class Buffs
Class Bonuses will be increased from 5/10/20% to 10/20/30% to make them more impactful. Class Passives will now also give +25/50/100% EXP from successful stat checks of the same stat as the Class Bonus (since the coding for it is already there).
Vocabulary Trait Changes
Someone pointed out that it's weird that inputting a custom swear word always censors it, so now I'm making it so that only the 🐤[Young at Heart] and 🐣[Child at Heart] Traits will censor your input and most of the swear words.
In addition, the above traits will now grant bonus EXP when increasing your Naive Personality, while the other two vocabulary traits 🦅[Mini-Adult] / 🦆[Childhood Graduate] will grant bonus EXP when increasing your Precocious Personality to make them a bit more immersive.
Gender Traits
As mentioned in the last poll, I was considering including the gender-related options (specifically Trans/Non-binary/Genderfluid/Questioning) to the list of Traits.
The majority seemed in agreement, so I'll go ahead with the change (unless someone has a good argument against it). I think adding it to the list of traits better communicates to the player that it's not just a cosmetic choice that gets forgotten.
Other Trait Adjustments
The 🥇[Top 5] and 🥈[Top 10] Trait Requirements have been lowered significantly (and now takes MC's Knowledge Stat into consideration). To make the EXP Penalty make more sense, it now only applies to EXP gained from Knowledge Stat checks.
This also applies to the 😎[Self-Confident] EXP Penalty (it now only applies to EXP gained from Charm Stat checks).
There are a bunch of other Trait adjustments, but these are the biggest ones.
New Locket Stat and Intimidation Stat Rework
Now that you've discovered one of your locket's powers, I've decided to add a new main stat alongside your HP. This will function like mana or energy in other games, and if you've read IAC, you probably have an idea of what this will be used for in the future. 😉
Your maximum HP will now also be increased to 1,000, and each point of Vigor will now increase it by 10. This was done to make chip damage (like being whacked with a stuffed toy) less threatening.
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The Intimidation Stat will now be based on your Vigor Stat, and is increased by 50% of both of your Cold and Composed Personality Stats. Certain Traits/Passives will still increase/decrease Intimidation, but this makes the stat less dependent on your personality stats.
For example: A Tall MC with 30 Vigor, 70% Cold, and 50% Composed will have an Intimidation Stat of 54.
Missing Choices
This includes:
Valentine's Entry in Roselyna's Diary
Karaoke party scene with Paddy, Wayne, and Roselyna
Pinoy Henyo party scene with Lily, JM, Yaya Connie, Kuya Popoy, and Mayari
Sari-sari Store Trinket
Chapter 3 Bike Choice (This was already coded actually, I just forgot to make it selectable 😅)
The 3rd Phone Game (Honestly I procrastinated doing this one because I wanted to make the name different according to your favorite genre. Yup.)
I'm also aware that the background music isn't playing, so I'll try to fix that as well (no idea how that happened)
That's not everything in the next update, but yup, that's why it's taking so long again.
Feel free to ask me questions about the next update! I'm still currently deep in the coding mines, so apologies if it takes me a while to respond to the asks for Roselyna's Matchmaking Service!
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ddwcaph-game · 2 months
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Change of Plans?
Hello everyone. I know I said I'll start posting more random stuff (I still have a bunch of previews I haven't shared yet), but I haven't really been doing that as much as I would've liked.
So instead of trying to force myself to do that, I'll probably be less active for now until I get some IRL stuff sorted out (although I'll still be around on the Discord).
Right now, my goal is to release the next update as soon as it's reasonable. It won't have any of the missing Chapter 5 scenes and choices like I mentioned on the update summary, but it'll still have the new ancestry/heritage traits, the new souvenir trinkets, and the edited twin fight scene. Basically I just want the game to be at a point where I'm satisfied to leave it for a while.
I'm having a bit of a burnout at the moment so I'm not sure when the update will be ready, but aside from coding the new trinkets, it's mostly the editing left I need to do.
This isn't a hiatus, I just need to focus on myself right now. 😊
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ddwcaph-game · 4 months
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Trait Updates
Hello everyone. I'm no longer busy so I can start working on the update again, but I badly need to destress for a bit, so please give me a day or two before I respond to the asks.
In the meantime, I made a few balance changes to the ancestry/heritage traits to make them a bit more thematic.
To make the changes easier to read, I marked the buffs/new additions in green, and marked the nerfs/removed stats in red:
Note: Ancestry+ refers to the enhanced versions of the Ancestry Traits if you pick High Fantasy as your favorite genre.
🧬 Human Ancestry: Increase stat bonuses from Height, Body Type, and Character Class Bonus by 25%, +25/50/100% EXP from successful stat checks (if same stat as the Class Bonus) 🧬 Human Ancestry+: Increase stat bonuses from Outfits, Height, Body Type, and Character Class Bonus by 50%, +100/200/400% EXP from successful stat checks (if same stat as the Class Bonus)
Note: The EXP Bonus from successful stat checks is now reduced if the Class Bonus boosts multiple stats. Otherwise, certain classes will grant more EXP than others when all of them should be fairly equal.
🧬 Elven Ancestry+: +10% Charm, Increase Grace & Magic Resistance by 50% of Current Health, +200% Healing Received, +10% EXP at full health, Gain 👀 [Enhanced Senses], +Resistance to Grace & Healing Reduction Penalties
🧬 Orcish Ancestry: +33% Vigor & Intimidation (Increase this bonus by 100% of missing health), +33% Max HP, +333% EXP from Enemy Encounters and successful Vigor Stat checks, -10% Charm 🧬 Orcish Ancestry+: +50% Vigor & Intimidation (Increase this bonus by amount (not percentage) of missing health), +100% Max HP, +1000% Bonus EXP from Enemy Encounters and successful Vigor Stat checks, +Resistance to Vigor, Grace, Intimidation & Healing Reduction Penalties, -10% Charm
🧬 Dwarven Ancestry: +5% Knowledge +10% Vigor (If below half HP, increase Vigor, Damage Resistance, and reduce all Stat Penalties by 50% of Headstrong Personality), +25% EXP from Codex & Trinket Discoveries, Gain 👀 [Enhanced Senses], +Resistance to Poison & Inebriation, -10% Grace 🧬 Dwarven Ancestry+: +10% Knowledge +20% Vigor (If below 60% HP, increase Vigor, EXP Gain, Damage Resistance, and reduce all Stat Penalties by 100% of Headstrong Personality), +100% EXP from Codex & Trinket Discoveries, Gain 👀 [Enhanced Senses], +Resistance to Poison, Inebriation, and Vigor & Knowledge Penalties, -10% Grace
🧬 Halfling Ancestry: +10% Grace, Increase Charm by 25% of Outgoing Personality, +50% Food & Resting Bonuses, Reduce all Stat Penalties by 50% of Warm Personality if 😨 [Spooked/Rattled/Frightened], +100% EXP from Food & Exploration, -10% Vigor 🧬 Halfling Ancestry+: +10% Grace, Increase Charm by 50% of Outgoing Personality, Doubles Food & Resting Bonuses, +300% EXP from Food & Exploration, Reduce all Stat Penalties by 100% of Warm Personality if 😨 [Spooked/Rattled/Frightened], -10% Vigor
🧬 Gnomish Ancestry: +10% Knowledge (Increase this bonus by 0.5% for each Codex Discovered), +Non-Quest EXP Gain increased by 25% of Precocious Personality, Gain 👀 [Enhanced Senses], -10% Vigor 🧬 Gnomish Ancestry+: +10% Knowledge (Increase Knowledge Bonus by 1% and Magic Resistance by 0.5% for each Codex Discovered), +Non-Quest EXP Gain increased by 50% of Precocious Personality, Gain 👀 [Enhanced Senses], +Resistance to Knowledge Penalties, -10% Vigor
🧬 Goblin Ancestry+: Doubles Trinket Stat Bonuses, +1000% EXP from Trinket Discoveries, Gain 👀 [Enhanced Senses], -10% Vigor[n/]
🧬 Draconic Ancestry: +0.25% to All Stats, Healing Received & Magic Resistance for every Trinket Discovered, +15% Intimidation, +100% EXP from Trinket Discoveries, Gain 👀 [Enhanced Senses], +Resistance to Fire +25% Magic Resistance 🧬 Draconic Ancestry+: Doubles Starting Stats, +1% Main Stat, Healing Received & Magic Resistance, and +0.5% to other stats for every Trinket Discovered, +30% Intimidation, +200% EXP from Trinket Discoveries, Gain 👀 [Enhanced Senses], +Resistance to Fire +50% Magic Resistance
🧬 Fae Ancestry: Increase Primary Stats & Magic Resistance by 10% of Silly and Naive Personality (If 🌞🦉 [Diurnal/Nocturnal Focus] is active, this bonus applies to other stats and gain 👀 [Enhanced Senses]) +25% Magic Resistance 🧬 Fae Ancestry+: Increase Primary Stats & Magic Resistance by 15% of Silly and Naive Personality (If 🌞🦉 [Diurnal/Nocturnal Focus] is active, this bonus is increased to 30% and applies to All Stats, and Reduce all Stat Penalties by 50%), Gain 👀 [Enhanced Senses] +50% Magic Resistance
🕵️ Sleuthing Heritage: Increase Grace & Knowledge by 0.25% for every Secret Discovered (+0.5% if Fully Discovered), +200% EXP from Secret & Codex Discoveries, and successful Grace & Knowledge Stat checks
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ddwcaph-game · 6 months
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New Character Emojis!
So I decided to take a lil break from writing today, and make the rest of the missing character emojis.
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Just in case it wasn't obvious from their design, they are from left to right: Ma'am Bianes, Tita Josephine, Tito Mariano, Tito Nestor, Tita Danica (Lily's computer mom), and Tita Stephanie (JM's stepmom).
It's very likely I'll change their designs when I actually decide to draw their portraits, but this should give you an idea of what they look like.
And yup, this means you will now have relationship stats with the other adults, although most of them won't really matter until the later volumes.
I probably won't make emojis for Mary, Rickie, and JM's dad (and also Maggie) until later because they don't really appear in Chapter 4, and I don't have the energy to make theirs right now.
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ddwcaph-game · 3 months
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2nd Sleepover Branch
Alright, so besides the missing choices in Chapter 5, there'll be a bunch of other changes in the next update.
I'll discuss those in a separate post, but before I commit to adding one of the new options, I'd like to know:
One of the reasons I'm adding JM's mansion as an option is because you won't be able to see Tita Steph and Little B again until Volume 6, and I'd like to explore their characters a little more. This would also give you the excuse chance to see B again before Chapter 8 (which I'm sure a lot of people would want, hehe), as well as another BFF scene with JM.
And because of the Chapter 7/8 changes I talked about in the IAC blog, I just realized that adding a second sleepover branch wouldn't really add too much work. Besides an extra conversation or two with Tita Steph, B, and Little B (who has an earlier bedtime), they'll be mostly in the background along with Connie and Popoy, so the actual sleepover scenes will mostly stay the same.
I might change the requirements a little, but currently, Tita Steph offers Roselyna to host the sleepover at their place instead if the van wasn't vandalized/scratched by the bus, and if MC doesn't have the [Troublemaker] Trait. And speaking of, since no one was really choosing to vandalize the van... I'll just say that the choice will have an unexpected butterfly effect in Chapter 7. 😈
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ddwcaph-game · 1 year
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DDWCaPH! Naming Process/History
Alright, so I got an ask about old/scrapped names of the characters… But I didn't expect the list to be this long, so I decided to make this into a development post and also talk about my naming process (except some juicy details I need to keep secret though, hehe).
Anyway, a bit of context for my early naming process: In the original first draft, Lungsod City was a futuristic setting. Everyone had two names: Assigned birth names, or legal names given to people by the government (meant to be a comparison to how authors assign characters their names), and personal nicknames.
This meant that Patrick, Wayne, and Roselyna have two names, and if Roselyna had to introduce herself, she'd say, "Roselyna, nickname" or "Primrose, legal". Their legal names were stored in a phone/ID device called P-cards, which also double as a debit card since there's no physical currency anymore.
For Wayne and Rosie specifically (the original twins in the first draft), I chose their nicknames first, then I worked backwards to choose their assigned name. This isn't the case anymore of course (I've also stopped naming characters after my friends), but it's become tradition for me that each character should have at least one nickname, and anyone who doesn't is just a minor background character.
With that said, here's an extensive list of all the name changes I can remember:
Patrick: Paddy had Maverick as a placeholder name during the early outlining phase, but I settled with Patrick because I like Paddy as a nickname, especially because it rhymes with daddy. I think I was considering Theodore too, so that became his first name. And of course Paddy can also be Patricia now.
Wayne: Wayne's original name was Nyco because reasons, but that also didn't survive the outlining phase. I don't recall where Wayne even came from, but I picked Thomas as his assigned name because it means "twin". As for why I picked Ryan, you can probably figure out why if you know the current origin story of Wayne's nickname (which you learn by choosing him as your bestfriend).
Roselyna: Roselyna was just simply Rose in the first draft. Anyway, it's a very special name to me, and I wanted to change it to Roselyn to make it a lil prettier. I used it as a name for several characters, and even in some games I was playing. It's a pretty common name, so I was forced to think of variations of the name when it was taken already. I remember liking the spelling of Rosalynne too, but Roselyna just sounds better (and apparently hard for some people to spell, as I've realized). 😅
I went with Primrose for her assigned name, which eventually led me to "Primrose Evelyn", which was sort of a tiny nod to Primrose Everdeen from The Hunger Games (which was big at the time, not that I care much for it). So her nickname became a portmanteau, but I couldn't decide for the longest time whether I wanted it to be Evelyna, Everlyn, or Everlyna, until recently when I just decided to make the 'a' in Roselyna come from her middle name, Agustin (which was previously Flores).
Maggie: From the start, I wanted her to name to start with M/sound similar to mommy. And Maggie was the obvious choice because I don't like how Maddie sounds like. For her assigned name, I briefly considered Magdalene, but I knew someone in elementary named Marjorie, and I liked it a lot (plus it's a little less common than the other candidates).
MC's Dad: Aka, Wayne and Roselyna's original dad. Unfortunately I can't mention it because it implies some spoilery events about IAC, but I can safely say that I scrapped that name and event very early in the rewrites (it's not one of the characters you meet, it's hard to explain). Part of the reason you'll be able to choose the name of MC's dad in the next update, is that I haven't really settled on a name for him either. Although I was considering David and Daniel (two of the preset names) because like Maggie, I want his name to start with D/sound similar to daddy.
Julie: I think Julie came from a friend's character I was RPing with, and Wayne got used to calling her Mama Julie. Or at least, it was a big influence why I settled with Julie. It really only became Juliette relatively recently because of the whole nickname thing. I just chose Anne as her second name because it sounds nice and simple, then I realized it sounds nice with Maggie too.
Robert: Apparently, Julie and Robert were originally unnamed in the first draft. But other than that, he didn't have any name changes, other than me giving him Anthony as a second given name.
At this point before the big rewrite, everyone above just had the surname Dela Cruz, since I wanted them to have a common surname. I ony changed it to Villanueva after the rewrites.
Lily: Lily and JM came about because Wayne and Rosie needed to have a friend group at school, and during their creation process, making them have the opposite of W&R's personalities just seemed to fit them perfectly. I'm also unsure why I picked Lily's name exactly, but I think I added "anne" to Lily because of the nickname thing. Her original surname was Concepcion, which I have now given to Rosie's friend, Abigail (who was part of the early iterations of the friend group, before she got repurposed because there's too many).
And since I'm on the topic, I was also planning to add another friend nicknamed Junjun (because double syllable nicknames are common here) …and I just realized, Lily's secret nickname actually fulfills the double syllable nickname (you can discover it if you choose her as your BFF).
JM: When I was thinking of friend names for Wayne and Rosie, I also wanted a nickname with just two initials. They had a friend called RJ at some point, and JM was originally just "Michael", and I guess I kinda merged the two name concepts and ended up with JM. Him becoming a junior was mostly a random idea because I thought it sounded nice with his name, but it gave him more conflict fuel with his dad so I kept it. Maybe RJ still wanted to be a part of his name as "jr", hehe.
With JM's dad now being Lungsod City's vice mayor, I've since changed their names to "John Jesse Michael" (something I've had in my notes for a while now), and changed his dad's nickname from Mike to Jesse.
Beatrice: My old notes say Beatrice's original name was Angelica. I don't remember that, but I guess I wanted it to be ironic. Brandon only came later when I decided to make B gender-selectable/a crush option. Not much story to their names, other than it just fit the vibes I was looking for. Maybe I subconsciously gave them 'B' names because they're bullies, but I dunno.
Nestor: His original name was Robin, since he owns a bird pet shop and needed to have a bird-related name. I eventually changed it to Nestor (esp. because his favorite birds are parrots), which accidentally gave me the greatest pun ever.
Mary: Mary's full name probably had the most number of candidates. I had a full page of notes dedicated to possible names for Mary, but you don't need to know all of that, hehe.
Mariano/Josephine: Mariano's original placeholder name was Christopher, based on one of my friend's characters who I RP'd with, along with Josephine (who 8 year old Rosie became surprisingly close to and was the reason she became less bratty). I got the blessing to use Josephine as her mom's name, and with Rosie's new backstory of having been found in a church, I just had to make her dad's name Mariano (and their surname Del Rosario). As it's pointed out in MC's diary, it's the opposite gender versions of Mary and Joseph. In the next update his nickname will be Mario so it's more apparent.
JM's Mom: I didn't remember this until I found some old notes, but JM's mom's original name was Luzviminda, which is a portmanteau name of Luzon, Visayas, and Mindanao (the three major island groups in the Philippines). You don't actually meet her until Volume 5 in JM's story world, so I can't say much about her yet.
Lily's Moms: Lily actually had both dads instead of moms at one point, but her parents didn't have names until I was forced, when I wrote their diary entries. I'm changing Richie's nickname to Rickie in the next update, but I picked Richelle Dalisay for Police-Mom's name as a shout to Ang Probinsyano. I'm also changing Computer-Mom's name from Jezebel/Belle to Danica/Dani because it just fit her better, now that I've written a scene with them.
Ma'am Bianes: As you might've seen from the Super School Bus game, she was previously Mrs. Agustin. I did choose her surname after one of my teachers in elementary, who I distinctly remember saying the "be honest" joke… although unfortunately I don't remember much else about her besides that. There was also a Miss Nelson in the first draft, but she was a background character and Rosie didn't like her, so I wouldn't say they're the same character. (Miss Mean Chin was in the first draft too, who's a reference to Miss Minchin.)
Raven: Her original name was Raybie, and it's a little strange because I derived it from my friend's names (something I liked to do a lot because I was very unoriginal). The spelling always seemed off to me, so I changed it to Ravie. And because I like portmanteau nicknames, her name became Raven Bianca.
Chamyrrha: I also got the blessing to use Cham's name from a friend I RP'd with, although I changed the spelling from Chamirra. Her last name was Tenebrae before I decided to drop it entirely because it doesn't make sense for her to have a last name. At one point, Cham was actually one of Wayne's classmates at school.
***
Anyway, I think that's all the characters for now. Anyone I didn't mention means they always had that name.
I'll reblog this post later in the IAC blog with the name changes of the characters in IAC and Wayne's story world!
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ddwcaph-game · 1 year
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DDWCaPH! Timeline
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I made a fairly simple timeline for DDWCaPH! and IAC!
"Book One" here refers to my old outline before I split it into six volumes to make it more manageable.
Hopefully this makes it clearer how IAC fits in the timeline, as well as the order we visit the story worlds in. I don't have specific dates for Volume 5 and 6, but Volume 1 through 6 actually take place in only a couple of weeks.
Although I might change 2020 into a different (leap) year since we're already past it. It just so happens that Feb. 29, 2020 happened on a Saturday, but I guess the fieldtrip doesn't necessarily have to be on a weekend. The original draft happened in 2048, after all.
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ddwcaph-game · 2 years
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Twin Gender Selection
Hello everyone!
It only took three chapters, but you'll finally be able to choose your twin's gender in the next update!
You will encounter the choice just before you choose your relationship with your twin in the prologue. Do let me know if you have any problems with how the choices are worded!
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Please note that this only changes your twin's pronouns and other gendered terms—the MC will always have a fraternal opposite-sex twin. You'll be able to choose how your twin usually dresses in Chapter 3 though!
And since we're on the topic, I want to greet you all a 🌈 Happy Pride Month! 🌈 I know this is long overdue, but I wanted to make a post that's a little more meaningful.
This choice was planned later in development because it's a lot trickier to implement than just adding another set of variables, but I decided to do it much earlier since I think it's best to present the choice in the story as early as possible.
I know how important it is, especially because I myself can relate—I had the same thoughts as MC too when I was younger, and even now I'm still not sure what to feel about myself.
Anyway, I hope this lets you play your twins much closer to what you all have envisioned! 😊
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ddwcaph-game · 1 year
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School Clubs?
So in the next update, you'll finally be able to choose your school club! Well... kind of, but not really.
Before I split the story into volumes, Chapter 3 was originally going to be just a whole chapter of the kids going to school, with a scene for each subject, but I cut that part for pacing purposes (and because while it's fun to imagine, I don't think it'd be fun to write with so many variations). And clubs were one of the things that got cut from that.
I still wanted it to be a choice somehow, so I settled with the middle ground:
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And since there are no actual club scenes, I had the liberty of increasing the amount of clubs you can choose (which can also add some extra bits of dialogue later). If it helps you make your choice, I've split the stats you gain from the section choice with the clubs so you can distribute your stats better.
I figured MC being in the Book Club is alright since MC already has English as their favorite subject anyway, and this also hints that Ma'am Bianes leaving the school will be more important later. Plus this gives MC another excuse to visit the library in Chapter 2.
And before you ask: B's in the swimming club, and yes, they can teach MC how to swim later (if they don't know how to) in Volume 2, but only if you can convince B first, of course. 😉
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ddwcaph-game · 2 years
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So here's an unexpected development: Aunt Julie and Uncle Robert will have a pet now! 🐶🐱
They'll be either an aspin or a puspin (non-specific mixed breed dogs and cats in the Philippines), partly for my convenience because there are too many breeds to choose from if I make that customizable as well.
You can choose their name, and you'll have the choice to either pick a cat or a dog, unless you choose to be afraid of either cats or dogs, in which case it'll automatically be the other one (of course you can't be afraid of them if you have the puppy or kitty plushie).
And yup, you'll also be able to have the [Animal Lover] Trait in Chapter 3! 🐾
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ddwcaph-game · 1 year
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Sooo I just found an old file from 2017 that I don't remember writing (back when my title was still The Inter-Literary Adventurers), which listed a few details about the crush options.
Here are some things I found that are no longer true:
Everyone in F6E (I don't think the group name was even a thing yet) including Lily, were still 9 years old back then
Wayne and Roselyna still had black hair
Wayne was still average height and JM was fairly slim
I was calling JM as just Michael
I remember that JM originally wore glasses, but apparently he was also supposed to have dark blonde hair and fair skin like B?
Beatrice's original name was Angelica (I also don't remember this at all) and had strawberry blonde hair
Lily had tan skin and keeps her hair tied in a bun
Abigail (Rosie's other bestfriend) had red hair (it's weird how they've switched hair colors now)
Abigail and a bunch of their other classmates were supposed to be crush options as well (this was before the rewrite when the kids returned to Lungsod City after every story world visit)
I also have absolutely no idea why Raven (Paddy's crush) was in the list as well and why in the world she's labeled as 12. Paddy was never 12 at any point in my drafts.
Cham was shorter and supposed to be the same gender as your twin
Oh, and I had plans for MC's Twin to have crush options (and other classmates with each other) as well, as if that wasn't complex enough already
2017 was weird.
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