#dedicated javascript developer
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xcoder1 · 7 months ago
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Hire Remote Javascript Developers
Looking to build a dynamic and responsive web application? Hire remote JavaScript developers from Xcoder to transform your ideas into robust digital solutions. Our skilled developers specialize in delivering high-quality JavaScript solutions tailored to your business needs, from frontend to full-stack development. You get dedicated professionals who are well-versed in the latest JavaScript frameworks like React, Angular, and Vue.js. Enjoy the flexibility and cost-effectiveness of hiring remote talent without compromising on quality. Choose Xcoder to elevate your projects with top-notch JavaScript expertise.
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worldwebtechno · 10 months ago
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Key Features and Concepts of ReactJS
Learn the key features and concepts of ReactJS, including components, state management, virtual DOM, JSX syntax, and hooks. Understand how ReactJS simplifies building dynamic, efficient web applications
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perfectiongeeks · 1 year ago
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Top 7 JavaScript Debugging Tools for 2024 and Beyond!
In the fast-paced web development realm, JavaScript continues to reign as one of the most prominent programming languages. As the complexity of web applications grows, so does the importance of efficient debugging tools. Whether you're a seasoned developer or just starting out, having the right debugging tools at your disposal can significantly streamline the development process and improve code quality. In this article, we'll explore the top seven JavaScript debugging tools for 2024 and beyond, equipping you with the resources needed to tackle even the most challenging bugs.
Visit us:
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hiringjournal · 2 years ago
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For long-term hiring, not only technical skills matter, but other soft skills and team skills matter equally. Thankfully, platforms like Uplers helps you hire dedicated Javascript developer from India's top 3.5% of talent. Hire top talent at a 40% cost advantage within 5 working days. Click on the link to know more.
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levelup9166 · 2 years ago
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Hire Dedicated JavaScript Developers
Looking to hire dedicated JavaScript developers for your next project? Look no further than LevelUP! We are a leading software development company with a team of highly skilled and experienced JavaScript developers ready to take your project to the next level. Whether you need front-end development, Node.js expertise, or full-stack JavaScript solutions, our dedicated developers have got you covered. Contact LevelUP today and let us help you build exceptional web applications with our top-notch JavaScript talent. To know more visit https://thelevelup.team/hire-javascript-developers/
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anheliotrope · 8 months ago
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Rambling About C# Being Alright
I think C# is an alright language. This is one of the highest distinctions I can give to a language.
Warning: This post is verbose and rambly and probably only good at telling you why someone might like C# and not much else.
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There's something I hate about every other language. Worst, there's things I hate about other languages that I know will never get better. Even worse, some of those things ALSO feel like unforced errors.
With C# there's a few things I dislike or that are missing. C#'s feature set does not obviously excel at anything, but it avoids making any huge misstep in things I care about. Nothing in C# makes me feel like the language designer has personally harmed me.
C# is a very tolerable language.
C# is multi-paradigm.
C# is the Full Middle Malcomist language.
C# will try to not hurt you.
A good way to describe C# is "what if Java sucked less". This, of course, already sounds unappealing to many, but that's alright. I'm not trying to gas it up too much here.
C# has sins, but let's try to put them into some context here and perhaps the reason why I'm posting will become more obvious:
C# didn't try to avoid generics and then implement them in a way that is very limiting (cough Go).
C# doesn't hamstring your ability to have statement lambdas because the language designer dislikes them and also because the language designer decided to have semantic whitespace making statement lambdas harder to deal with (cough Python).
C# doesn't require you to explicitly wrap value types into reference types so you can put value types into collections (cough Java).
C# doesn't ruin your ability to interact with memory efficiently because it forbids you from creating custom value types, ergo everything goes to the heap (cough cough Java, Minecraft).
C# doesn't have insane implicit type coercions that have become the subject of language design comedy (cough JavaScript).
C# doesn't keep privacy accessors as a suggestion and has the developers pinkie swear about it instead of actually enforcing it (cough cough Python).
Plainly put, a lot of the time I find C# to be alright by process of elimination. I'm not trying to shit on your favorite language. Everyone has different things they find tolerable. I have the Buddha nature so I wish for all things to find their tolerable language.
I do also think that C# is notable for being a mainstream language (aka not Haskell) that has a smaller amount of egregious mistakes, quirks and Faustian bargains.
The Typerrrrr
C# is statically typed, but the typing is largely effortless to navigate unlike something like Rust, and the GC gives a greater degree of safety than something like C++.
Of course, the typing being easy to work it also makes it less safe than Rust. But this is an appropriate trade-off for certain kinds of applications, especially considering that C# is memory safe by virtue of running on a VM. Don't come at me, I'm a Rust respecter!!
You know how some people talk about Python being amazing for prototyping? That's how I feel about C#. No matter how much time I would dedicate to Python, C# would still be a more productive language for me. The type system would genuinely make me faster for the vast majority of cases. Of course Python has gradual typing now, so any comparison gets more difficult when you consider that. But what I'm trying to say is that I never understood the idea that doing away entirely with static typing is good for fast iteration.
Also yes, C# can be used as a repl. Leave me alone with your repls. Also, while the debugger is active you can also evaluate arbitrary code within the current scope.
I think that going full dynamic typing is a mistake in almost every situation. The fact that C# doesn't do that already puts it above other languages for me. This stance on typing is controversial, but it's my opinion that is really shouldn't be. And the wind has constantly been blowing towards adding gradual typing to dynamic languages.
The modest typing capabilities C# coupled with OOP and inheritance lets you create pretty awful OOP slop. But that's whatever. At work we use inheritance in very few places where it results in neat code reuse, and then it's just mostly interfaces getting implemented.
C#'s typing and generic system is powerful enough to offer you a plethora of super-ergonomic collection transformation methods via the LINQ library. There's a lot of functional-style programming you can do with that. You know, map, filter, reduce, that stuff?
Even if you make a completely new collection type, if it implements IEnumerable<T> it will benefit from LINQ automatically. Every language these days has something like this, but it's so ridiculously easy to use in C#. Coupled with how C# lets you (1) easily define immutable data types, (2) explicitly control access to struct or class members, (3) do pattern matching, you can end up with code that flows really well.
A Friendly Kitchen Sink
Some people have described C#'s feature set as bloated. It is getting some syntactic diversity which makes it a bit harder to read someone else's code. But it doesn't make C# harder to learn, since it takes roughly the same amount of effort to get to a point where you can be effective in it.
Most of the more specific features can be effortlessly ignored. The ones that can't be effortlessly ignored tend to bring something genuinely useful to the language -- such as tuples and destructuring. Tuples have their own syntax, the syntax is pretty intuitive, but the first time you run into it, you will have to do a bit of learning.
C# has an immense amount of small features meant to make the language more ergonomic. They're too numerous to mention and they just keep getting added.
I'd like to draw attention to some features not because they're the most important but rather because it feels like they communicate the "personality" of C#. Not sure what level of detail was appropriate, so feel free to skim.
Stricter Null Handling. If you think not having to explicitly deal with null is the billion dollar mistake, then C# tries to fix a bit of the problem by allowing you to enable a strict context where you have to explicitly tell it that something can be null, otherwise it will assume that the possibility of a reference type being null is an error. It's a bit more complicated than that, but it definitely helps with safety around nullability.
Default Interface Implementation. A problem in C# which drives usage of inheritance is that with just interfaces there is no way to reuse code outside of passing function pointers. A lot of people don't get this and think that inheritance is just used because other people are stupid or something. If you have a couple of methods that would be implemented exactly the same for classes 1 through 99, but somewhat differently for classes 100 through 110, then without inheritance you're fucked. A much better way would be Rust's trait system, but for that to work you need really powerful generics, so it's too different of a path for C# to trod it. Instead what C# did was make it so that you can write an implementation for methods declared in an interface, as long as that implementation only uses members defined in the interface (this makes sense, why would it have access to anything else?). So now you can have a default implementation for the 1 through 99 case and save some of your sanity. Of course, it's not a panacea, if the implementation of the method requires access to the internal state of the 1 through 99 case, default interface implementation won't save you. But it can still make it easier via some techniques I won't get into. The important part is that default interface implementation allows code reuse and reduces reasons to use inheritance.
Performance Optimization. C# has a plethora of features regarding that. Most of which will never be encountered by the average programmer. Examples: (1) stackalloc - forcibly allocate reference types to the stack if you know they won't outlive the current scope. (2) Specialized APIs for avoiding memory allocations in happy paths. (3) Lazy initialization APIs. (4) APIs for dealing with memory more directly that allow high performance when interoping with C/C++ while still keeping a degree of safety.
Fine Control Over Async Runtime. C# lets you write your own... async builder and scheduler? It's a bit esoteric and hard to describe. But basically all the functionality of async/await that does magic under the hood? You can override that magic to do some very specific things that you'll rarely need. Unity3D takes advantage of this in order to allow async/await to work on WASM even though it is a single-threaded environment. It implements a cooperative scheduler so the program doesn't immediately freeze the moment you do await in a single-threaded environment. Most people don't know this capability exists and it doesn't affect them.
Tremendous Amount Of Synchronization Primitives and API. This ones does actually make multithreaded code harder to deal with, but basically C# erred a lot in favor of having many different ways to do multithreading because they wanted to suit different usecases. Most people just deal with idiomatic async/await code, but a very small minority of C# coders deal with locks, atomics, semaphores, mutex, monitors, interlocked, spin waiting etc. They knew they couldn't make this shit safe, so they tried to at least let you have ready-made options for your specific use case, even if it causes some balkanization.
Shortly Begging For Tagged Unions
What I miss from C# is more powerful generic bounds/constraints and tagged unions (or sum types or discriminated unions or type unions or any of the other 5 names this concept has).
The generic constraints you can use in C# are anemic and combined with the lack of tagged unions this is rather painful at times.
I remember seeing Microsoft devs saying they don't see enough of a usecase for tagged unions. I've at times wanted to strangle certain people. These two facts are related to one another.
My stance is that if you think your language doesn't need or benefit from tagged unions, either your language is very weird, or, more likely you're out of your goddamn mind. You are making me do really stupid things every time I need to represent a structure that can EITHER have a value of type A or a value of type B.
But I think C# will eventually get tagged unions. There's a proposal for it here. I would be overjoyed if it got implemented. It seems like it's been getting traction.
Also there was an entire section on unchecked exceptions that I removed because it wasn't interesting enough. Yes, C# could probably have checked exceptions and it didn't and it's a mistake. But ultimately it doesn't seem to have caused any make-or-break in a comparison with Java, which has them. They'd all be better off with returning an Error<T>. Short story is that the consequences of unchecked exceptions have been highly tolerable in practice.
Ecosystem State & FOSSness
C# is better than ever and the tooling ecosystem is better than ever. This is true of almost every language, but I think C# receives a rather high amount of improvements per version. Additionally the FOSS story is at its peak.
Roslyn, the bedrock of the toolchain, the compiler and analysis provider, is under MIT license. The fact that it does analysis as well is important, because this means you can use the wealth of Roslyn analyzers to do linting.
If your FOSS tooling lets you compile but you don't get any checking as you type, then your development experience is wildly substandard.
A lot of stupid crap with cross-platform compilation that used to be confusing or difficult is now rather easy to deal with. It's basically as easy as (1) use NET Core, (2) tell dotnet to build for Linux. These steps take no extra effort and the first step is the default way to write C# these days.
Dotnet is part of the SDK and contains functionality to create NET Core projects and to use other tools to build said projects. Dotnet is published under MIT, because the whole SDK and runtime are published under MIT.
Yes, the debugger situation is still bad -- there's no FOSS option for it, but this is more because nobody cares enough to go and solve it. Jetbrains proved anyone can do it if they have enough development time, since they wrote a debugger from scratch for their proprietary C# IDE Rider.
Where C# falls flat on its face is the "userspace" ecosystem. Plainly put, because C# is a Microsoft product, people with FOSS inclinations have steered clear of it to such a degree that the packages you have available are not even 10% of what packages a Python user has available, for example. People with FOSS inclinations are generally the people who write packages for your language!!
I guess if you really really hate leftpad, you might think this is a small bonus though.
Where-in I talk about Cross-Platform
The biggest thing the ecosystem has been lacking for me is a package, preferably FOSS, for developing cross-platform applications. Even if it's just cross-platform desktop applications.
Like yes, you can build C# to many platforms, no sweat. The same way you can build Rust to many platforms, some sweat. But if you can't show a good GUI on Linux, then it's not practically-speaking cross-platform for that purpose.
Microsoft has repeatedly done GUI stuff that, predictably, only works on Windows. And yes, Linux desktop is like 4%, but that 4% contains >50% of the people who create packages for your language's ecosystem, almost the exact point I made earlier. If a developer runs Linux and they can't have their app run on Linux, they are not going to touch your language with a ten foot pole for that purpose. I think this largely explains why C#'s ecosystem feels stunted.
The thing is, I'm not actually sure how bad or good the situation is, since most people just don't even try using C# for this usecase. There's a general... ecosystem malaise where few care to use the language for this, chiefly because of the tone that Microsoft set a decade ago. It's sad.
HOWEVER.
Avalonia, A New Hope?
Today we have Avalonia. Avalonia is an open-source framework that lets you build cross-platform applications in C#. It's MIT licensed. It will work on Windows, macOS, Linux, iOS, Android and also somehow in the browser. It seems to this by actually drawing pixels via SkiaSharp (or optionally Direct2D on Windows).
They make money by offering migration services from WPF app to Avalonia. Plus general support.
I can't say how good Avalonia is yet. I've researched a bit and it's not obviously bad, which is distinct from being good. But if it's actually good, this would be a holy grail for the ecosystem:
You could use a statically typed language that is productive for this type of software development to create cross-platform applications that have higher performance than the Electron slop. That's valuable!
This possibility warrants a much higher level of enthusiasm than I've seen, especially within the ecosystem itself. This is an ecosystem that was, for a while, entirely landlocked, only able to make Windows desktop applications.
I cannot overstate how important it is for a language's ecosystem to have a package like this and have it be good. Rust is still missing a good option. Gnome is unpleasant to use and buggy. Falling back to using Electron while writing Rust just seems like a bad joke. A lot of the Rust crates that are neither Electron nor Gnome tend to be really really undercooked.
And now I've actually talked myself into checking out Avalonia... I mean after writing all of that I feel like a charlatan for not having investigated it already.
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bloodsadx · 5 months ago
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sometimes i think of that rpgmaker thing you did a while back, and how striking the style was. do you have any plans for anything like that again in the future?
i really loved drawing for that but i was put in a 3way suckage position:
1. making “manifesto rpg” before i finished making manifesto comics was like giving me an identity crisis bc i want to be primarily a comics artist and also to tell the specific manifesto story through a comic medium so i was writing like an obtuse semi canon story that involved those characters so that i wouldn’t like feel like i blew my load but also it was taking up so much time that while i was doing it i wasnt making comics and i was like man i should be making comics instead but ultimately i just couldnt do either at the time bc of my brain. but like writing the story for the game and adding enemies and plot details felt like i was walking through a minefield of longterm story planning where i was like “would i want the prospective audience of this game to know this detail before i finish my comics?” which is already something i struggle with in my comics with like nonlinear story telling and trying to decide the most optimal order of impacts to tell the specific story i want which changes based on my mood etc like it was genuinely stressing me out very badly so the story i ended up writing for that game bc this weird bloated thing that was simultaneously not going to be substantial but also felt like i was giving away my best kept secrets for free or something lol
2. i dont know how to write javascript very well so i couldnt make the class system as elaborate as i wanted and the battle system was extremely interesting to me to fabricate but learning javascript and also the like rpgmaker specific terms was really daunting and taking me weeks of time where i was doing bad at it and also not making any money and also paying rent
3. the amount of detail and one off art assets i was generating and the fact i was drawing everything traditionally in a specific style i was developing for the game then touching it up in specific ways and trying to hew as closely to red/black/white as possible was incredibly inefficient and incredibly time consuming and i have like an incredible litany of mental health disorders and at that time in particular i was extremely unable to genuinely focus on anything for very long and i basically hyper obsessed over that project for like 2-3 months and then completely crashed MOSTLY bc the feeling that i wasnt making money OR comics at the time made me feel like i was losing my way so i basically pivoted my entire shit back to screen printing soon after that so that i could make money
all of that being said, i would Love to do some shit like that again, i try to advertise that to people and put it in my portfolio and stuff, but i don’t have the time or money to do it, and also, the kind of art i make, the kind of ideas i have, in my experience are so like stylistically Me and like Strong, that often times i think people struggle to collaborate with me or are just patently uninterested in it bc it feels like “ivy stuff”, like it subsumes other stuff, and so i think if i did make something like that i would have to resolve the above 3 problems and do it mostly solo or have so much money that i could pay someone else to do coding stuff for me. idk. maybe one day. i do think ive gotten incredibly better at skills like project management and dedicating myself long term to finishing things in the years since then, like the hot sauce miku drop or a bunch of other personal projects ive taken on have taught me better. i have more friends and such. i am relatively optimistic one day something like this could happen
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savidesai · 4 months ago
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deardarlinggames · 4 months ago
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Devblog 1
Hi! My name is Wendy, I'm a software developer, and the creator of Dear Darling Games. I'm going to be using Tumblr as a more relaxed and unpolished blog. For now, because I don't know how to format a blog post professionally quite yet. Later, I'll want a break from the structure of it, and have many things I feel I can chat about.
About me! I'm currently twenty two years old, and my goal is to be a solo game developer with a heavy focus on visual novel RPGs. I have no experience, and I'll be logging and citing my entire process as I learn to the best of my ability. Even figuring out the right questions to ask has been quite the task.
Tonight, I'm starting at square one. I'm using an IdeaPad laptop, and operate on a night-shift schedule due to work and life circumstances. This means most updates will be around four in the morning for me. I'm head of household in many ways, so sometimes I will have to step away for a day or two to get my affairs in order.
Here's all I'm learning, planning to learn as of now, and what I have so far.
Planning to learn: HTML, CSS, JavaScript, Godot Engine, Procreate, and Blender. 2D paper-doll animation, rigging, video editing, layering, how to use Alpha lock... Sound design - cello, violin, piano, flute, foley techniques, and general sound equipment. Navigate and create - a website, a put together GitHub profile, and my first game pair; a 2D Mouse themed VN RPG, and a 2D farming game inspired by Zombie Farm with significant changes to the storyline, main mechanics, and characters. In essence, a reworked fan remake, and it will be free to play. I will also be learning how to navigate matters of intellectual property, copyrighting, and more in that area. Finally, I'll be learning Bootstrap, Sass, and React and Redux to create Single Page Applications.
Learning now?: HTML, CSS, Godot Engine, Procreate. Foley techniques, and I've officially gotten down plucking scales on my cello. No luck with the bow yet... I'm refreshing my guitar skills, and saving for a keyboard. I'm utilizing RPG Maker to start familiarizing myself with very, very basic aspects of how to communicate with the computer. Plus, it gives fast results which help lulls in attention span for learning how to do it all myself. I am not planning on publishing a game with RPG maker for *professional* purposes to illustrate learning or ability, but it is very fun to use.
What I've got: Full storyline and pathway branching for decisions, voice bits and character voices [done by me], snacks, water, and a dedicated workspace. Character sketches on paper, most of the dialogue, a working title for both, and most of the battle and other systems planned. It feels like all that's left to do is code and Learn How to Draw Digitally, but that's sure a lot when you have to break it down into all the little steps and refocus those into groups and whatnot. I also have a GitHub profile and joined their Developer Program, I have this tumblr, a Jira account to break down tasks and to-dos in a more manageable way, and my Neocities website has officially been set up to the point of Having It.
I'll release a pinned post with my production announcements later.
fin: 4:04AM
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beardedsweetsfart · 4 months ago
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What is Mern stack And Its importance? Before that I will Tell you the best institute for Mern stack course in Chandigarh.
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What is Mern stack?
MERN Stack is a popular JavaScript-based technology stack used for building full-stack web applications. It consists of four key technologies:
MongoDB: A NoSQL database that stores data in a flexible, JSON-like format.
Express.js: A lightweight and fast backend framework for Node.js.
React.js: A front-end JavaScript library for building user interfaces.
Node.js: A runtime environment that allows JavaScript to run on the server side.
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Importance of Mern Stack :
Full-Stack JavaScript – Uses JavaScript for frontend and backend, simplifying development.
High Performance – Node.js ensures fast, scalable applications.
Cost-Effective – Open-source, reducing development costs.
Rapid Development – React’s reusable components speed up UI building.
Flexibility – Suitable for web apps, SPAs, eCommerce, and real-time applications.
Scalability – MongoDB handles large data efficiently.
Strong Community Support – Large developer base ensures continuous updates and support. 
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Now i will tell you the best institute for Mern stack course in Chandigarh .
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Excellence Technology is a leading EdTech (Educational technology) company dedicated to empowering individuals with cutting -edge IT skills and bridging the gap between education and industry demands. Specializing in IT training ,carrer development, and placement assistance ,the company equipts learners with the technical expertise and practical experience needed to thrive in  today's competitive tech landscape. We provide IT courses like python ,Full stack Development, Web Design ,Graphic Design and Digital Marketing. 
Contact Us for more details: 93177-88822
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Extech Digital is a leading software development company dedicated to empowering individuals with cutting -edge IT skills and bridging the gap between education and industry demands. Specializing in IT training ,carrer development, and placement assistance ,the company equipt learners with the technical expertise and practical experience needed to thrive in  today's competitive tech landscape. e provide IT courses like Python ,Full stack Development, Web Design ,Graphic Design and Digital Marketing. 
Contact Us for more details: 93177-88822
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Excellence academy is a leading software development company dedicated to empowering individual with cutting edge IT skills and bridging the gap between education and industry demands.specializing in IT training, career development, and placement assistance, the company equits learners with the technical expertise and practical experience needed to thrive in today's landscape. We provide IT courses like python, full stack development,Web design, and Digital marketing.
Contact Us for more details: 93177-88822
About Author
Nikita Thakur
Mern stack AI Developer/ 2+ years of experience
Excellence technology
Professional summary
Nikita thakur  is a skilled MERN Stack AI Developer with over 2 years of experience at Excellence Technology. Proficient in MongoDB, Express.js, React.js, and Node.js, she integrates AI solutions to build scalable, high-performance web applications. Nikita excels in developing innovative solutions, enhancing user experiences, and driving business growth through technology. 
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mountmortar · 1 year ago
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do you happen to know any site building tutorials to follow and learn from? been having a hard time finding a place to start with my own neocity but the free reign and customization of them interests me a lot :0c
ABSOLUTELY! I do want to stress one thing if HTML/CSS is something you're not familiar with: It's okay if your website doesn't look like the most creative, eye-popping thing in the world! I've seen sooooooo many people get so discouraged because their beginner websites don't look like the flashier websites you see on Neocities' front page (by people who've been coding for a Long Time, mind you!) and like!!! That's fine!!! The code of my own site was quite possibly the worst thing you've ever seen thrown together into one big CSS soup before I Literally Just Rewrote It Today, After A Year Of Having A Neocities. And so, with that being said:
As anyone on the internet might do, w3schools is the absolute first place I'd recommend to beginners! There are videos, it's mostly a text-based learning site with lots of exercises to test your knowledge. If you'd prefer videos:
My personal favorite guy on Youtube to learn coding things from is Giraffe Academy: Here's his full course on HTML! The video itself is about two hours—I skimmed through it and everything seems to be perfectly oriented towards beginners (I haven't watched it in its entirety, but I have seen his videos on C# and Python [programming languages, don't worry about it] and they did a lot to help explain certain things to me that I didn't know previously!).
BroCode's HTML in 1 hour and CSS in 1 hour are pretty good! His videos do include a little bit on how to implement some JavaScript here and there, but nothing major or terrifying.
Here's a playlist of HTML/CSS tutorials in bite-sized videos, too! Think about 10-25 minutes per video.
I will say that searching for YouTube videos on HTML/CSS will always sort of gear more towards what people in the professional sphere are looking for rather than what you'd see on Neocities.
As for Neocities-specific things (which may be the actual point of your ask! Might've misinterpreted the hell out of it oops):
sadgrl.online is perhaps the most known website on Neocities, largely because the website itself not only has a layout maker you're free to use if you want to make a website now but the thought of writing HTML/CSS from scratch terrifies you, but also HTML/CSS guides themselves! There's also a bunch of links you can use to help fluff up your site a bit, generate HTML code for you, or just fluff up your site in general.
The Melonland Project is also dedicated to providing website development tools and tutorials for beginners: here is its guide to making a website on Neocities! It also provides a link to learnlayout.com, which I'll link here as well—a website for helping you learn CSS layouts!
And, once you've got the hang of how CSS works but are still feeling unable to code it yourself (no ideas? just not feeling up to it? FUCK MAN DO I UNDERSTAND THAT) Eggramen has free CSS pages you can use, and all you have to do is write the HTML for it!
But I would always focus more on learning HTML first before any CSS—and then learning how to integrate CSS into HTML via inline styling (which those video tutorials do!) before worrying about any external stylesheets or whatever. HTML is the actual building block—CSS just makes it look pretty.
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webpinosoftwares · 6 months ago
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Common Web Design Mistakes and How to Avoid Them
Designing a website is a critical step in establishing a strong online presence. However, even the most well-intentioned efforts can result in mistakes that impact usability, performance, and SEO. In this article, we’ll highlight common web design mistakes and provide actionable solutions to avoid them. By addressing these pitfalls, you can ensure your website achieves its full potential and stands out in a competitive digital landscape.
1. Ignoring Mobile Responsiveness
The Mistake: Many websites still lack proper mobile optimization, leading to poor user experience on smartphones and tablets.
How to Avoid It: Prioritize responsive web design services to ensure your website adapts seamlessly to all devices. Partnering with a leading website development company in Jaipur can help you create a mobile-friendly website.
2. Overloading with Visual Elements
The Mistake: Using excessive images, animations, or design elements can slow down your site and confuse users.
How to Avoid It: Focus on simplicity and functionality. Balance visuals with clean layouts that enhance user navigation without sacrificing speed.
3. Poor Navigation Structure
The Mistake: Complicated menus or lack of a clear navigation path frustrates users and increases bounce rates.
How to Avoid It: Use intuitive navigation menus and ensure every page is easily accessible. Collaborate with web design experts who specialize in creating user-friendly interfaces.
4. Neglecting SEO Basics
The Mistake: Forgetting to optimize meta tags, headers, and images for search engines can harm your website’s visibility.
How to Avoid It: Work with SEO-savvy web developers who ensure your website is optimized for keywords like “best website development company in Jaipur” and “web design services.”
5. Slow Loading Speeds
The Mistake: Websites that take too long to load risk losing visitors before they even see the content.
How to Avoid It: Use tools to compress images, minimize CSS/JavaScript, and optimize your hosting. Regular performance checks by professional developers are essential.
6. Inconsistent Design Elements
The Mistake: Mismatched fonts, colors, and layouts create a lack of brand identity and professionalism.
How to Avoid It: Maintain a consistent design theme throughout your website. Utilize brand colors and typography to enhance recognition and trust.
7. Failing to Include a Call-to-Action (CTA)
The Mistake: A lack of clear CTAs results in missed opportunities to convert visitors into customers.
How to Avoid It: Add compelling CTAs on every key page, guiding users toward desired actions like signing up or making a purchase.
8. Ignoring Accessibility
The Mistake: Not designing for accessibility excludes a significant portion of users with disabilities.
How to Avoid It: Implement features like alt text for images, keyboard navigation, and proper contrast ratios.
Reach Out to the Best Website Development Company in Jaipur — Webpino Software
Webpino Software is a leading web development and digital marketing company in India. Our expert team specializes in creating cutting-edge websites, intuitive mobile apps, tailored SEO strategies, and responsive web design services to meet your unique business needs. With over a decade of experience and a proven track record of successfully delivering innovative solutions, we are dedicated to helping your business thrive online.
If you’re ready to bring your digital vision to life, let the best website development company in Jaipur, Webpino Software, transform your ideas into reality. Contact us today to explore how we can elevate your online presence!
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hiringjournal · 2 years ago
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Hire a JavaScript developer and choose from the pre-vetted 3.5% of Indian talent.
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levelup9166 · 2 years ago
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Are you looking to hire dedicated JavaScript developers for your project? Look no further! Our team of experienced and skilled JavaScript developers is ready to tackle any challenge and bring your ideas to life. Our dedicated JavaScript developers are committed to delivering high-quality code and meeting project deadlines. They stay updated with the latest industry trends and best practices, ensuring that your web application is modern, secure, and user-friendly. Contact us now to discuss your project requirements and get started on building your dream application.
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ksoftwebdevelopment · 7 months ago
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Understanding the Difference Between a Website and a Web Page: A Complete Guide
Understanding the Difference Between a Website and a Web Page: A Complete Guide
In today’s digital landscape, terms like website and web page are used interchangeably, often causing confusion among businesses and individuals seeking an online presence. However, as a business owner or a digital marketer, understanding the difference is essential for creating an impactful online strategy.
At KSoft Technologies, where we specialize in website development, digital marketing, and SEO services, we often encounter this question from clients. This guide not only simplifies the distinction between a website and a web page but also explores their technical aspects and how they align with your business goals.
What is a Website?
A website is a collection of interlinked web pages hosted under a single domain name, designed to serve a specific purpose. Think of it as a digital storefront or an online hub that provides a comprehensive experience to users. Websites can vary significantly based on their type and functionality:
Corporate Websites Ideal for businesses aiming to showcase their products, services, and achievements. For example, the KSoft Technologies website highlights our expertise in areas like SEO, app development, and web design.
E-Commerce Websites Platforms like Amazon or Shopify allow businesses to sell products directly to customers. These websites integrate payment gateways, inventory management systems, and customer service functionalities.
Portfolio Websites Focused on showcasing individual or business achievements, these websites are ideal for freelancers or creative professionals.
Landing Pages Dedicated pages within a website that focus on lead generation and conversions, often used in digital marketing campaigns.
Blogs and Forums Content-centric websites aimed at providing information, engaging with communities, or building authority in a niche.
Technical Structure of a Website
A website comprises:
Domain Name: The unique address users type in to access the site (e.g., ksofttechnologies.com).
Hosting Server: Where all the data and files of the website are stored.
Content Management System (CMS): Tools like WordPress or Joomla that allow users to create and manage content.
Backend and Frontend: The backend involves server-side scripting (e.g., PHP, Python), while the frontend includes design elements (e.g., HTML, CSS, JavaScript).
What is a Web Page?
A web page is a single document within a website, identifiable by its unique URL. For example, on ksofttechnologies.com, the “Contact Us” page or “Services” page is a web page.
Types of Web Pages
Static Pages Content remains the same unless manually updated. They’re ideal for information like company profiles or mission statements.
Dynamic Pages Content is fetched from a database and changes based on user interaction. Examples include dashboards or search results pages.
Landing Pages Specifically designed for marketing campaigns, focusing on a single product, service, or call to action.
Blog Posts Individual articles or write-ups focused on specific topics within a blog section of a website.
Technical Structure of a Web Page
Each web page includes:
URL Structure: For example, https://ksofttechnologies.com/services.
HTML Markup: Defines the structure and content of the page.
CSS and JavaScript: For styling and functionality.
Metadata: Helps search engines understand the page content.
Key Differences Between a Website and a Web Page
 Definition
Website: A collection of multiple interlinked web pages.
Web Page: A single document within a website.
Scope
Website: Broader; provides comprehensive information or services.
Web Page: Narrower; focuses on a specific topic or purpose.
 URL
Website: Main domain name (e.g., ksofttechnologies.com).
Web Page: A subset URL (e.g., /services, /about-us).
 Interactivity
Website: Enables complex user interactions.
Web Page: May have limited or single-point interactions.
 Purpose
Website: Serves as the entire digital presence.
Web Page: Addresses a specific intent or question.
How Websites and Web Pages Work Together
To draw an analogy, a website is like a library, while web pages are the individual books or chapters within it. Each web page serves a specific purpose and contributes to the overall functionality of the website.
Example from KSoft Technologies
Website Level: Visitors land on ksofttechnologies.com, where they see an overview of our services like web development, app design, and SEO consulting.
Web Page Level: When they click on "Digital Marketing," they are directed to a dedicated page detailing our strategies, success stories, and packages.
Why Understanding the Difference Matters
For businesses, distinguishing between a website and a web page is crucial for:
Better SEO Strategy Search engines like Google evaluate websites and individual web pages differently. Optimizing individual pages for keywords (e.g., “website development services”) improves rankings and traffic.
User Experience Creating well-structured websites and easy-to-navigate web pages ensures a seamless user journey.
Content Strategy Knowing the role of each web page within your website helps in creating targeted and engaging content.
SEO Best Practices for Websites and Web Pages
Keyword Optimization Include relevant keywords like “website development,” “SEO services,” and “digital marketing agency” in titles, headings, and content.
Internal Linking Link related web pages within your website to improve navigation and reduce bounce rates.
Responsive Design Ensure your website and all web pages are optimized for mobile devices.
Page Load Speed Use tools like Google PageSpeed Insights to identify and fix issues.
Content Quality Provide valuable and actionable content for visitors, such as this guide explaining technical concepts.
How KSoft Technologies Can Help
At KSoft Technologies, we understand that your website is the cornerstone of your digital presence. Whether you need a user-friendly corporate website, high-converting e-commerce platform, or optimized web pages for SEO, our team of experts is here to help.
Our services include:
Website Design and Development: Tailored to your brand and business goals.
SEO Services: Ensuring your web pages rank high for targeted keywords.
Content Strategy: Helping you create engaging, keyword-rich content for better rankings and user retention.
Conclusion
While a website is the broader digital presence, web pages are its building blocks. Understanding the distinction between the two helps in planning and executing a robust online strategy. By leveraging the expertise of KSoft Technologies, you can ensure that your website and web pages work seamlessly to drive traffic, generate leads, and grow your business.
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astridvalencia · 2 years ago
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How to Learn Programming?
Learning to code can be a rewarding and empowering journey. Here are some steps to help you get started:
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Define Your Purpose:
Understand why you want to learn to code. Whether it's for a career change, personal projects, or just for fun, having a clear goal will guide your learning path.
Choose a Programming Language:
Select a language based on your goals. For beginners, languages like Python, JavaScript, or Ruby are often recommended due to their readability and versatility.
Start with the Basics:
Familiarize yourself with fundamental concepts such as variables, data types, loops, and conditional statements. Online platforms like Codecademy, Khan Academy, or freeCodeCamp offer interactive lessons.
Practice Regularly:
Coding is a skill that improves with practice. Set aside dedicated time each day or week to code and reinforce what you've learned.
Build Simple Projects:
Apply your knowledge by working on small projects. This helps you gain hands-on experience and keeps you motivated.
Read Code:
Study existing code, whether it's open-source projects or examples in documentation. This helps you understand different coding styles and best practices.
Ask for Help:
Don't hesitate to ask questions on forums like Stack Overflow or Reddit when you encounter difficulties. Learning from others and getting feedback is crucial.
Join Coding Communities:
Engage with the coding community to stay motivated and learn from others. Platforms like GitHub, Stack Overflow, and coding forums provide opportunities to connect with fellow learners and experienced developers.
Explore Specializations:
As you gain more experience, explore different areas like web development, data science, machine learning, or mobile app development. Specializing can open up more opportunities and align with your interests.
Read Documentation:
Learn to navigate documentation for programming languages and libraries. It's a crucial skill for developers, as it helps you understand how to use different tools and resources effectively.
Stay Updated:
The tech industry evolves rapidly. Follow coding blogs, subscribe to newsletters, and stay informed about new developments and best practices.
Build a Portfolio:
Showcase your projects on platforms like GitHub to create a portfolio. It demonstrates your skills to potential employers or collaborators.
Remember, learning to code is a continuous process, and it's okay to face challenges along the way. Stay persistent, break down complex problems, and celebrate small victories.
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