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#destiny lore
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ryuhumble · 1 month
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It is done, and I’m half sorry for this
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wastedpotentialsblog · 5 months
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Look, I was willing to give the Veil a shot. I was. I was willing to let Bungie cook. But they made the Veil the Travelers opposite, and I couldn't figure out why I didn't like that. Until a random ass reddit comment and it clicked.
The visual storytelling between the Pyramids and The Traveler is such a beautiful way of portraying two opposing forces without explicitly saying what those forces represent. It's all in their design.
Angular/Spherical
Many/One
Black/White
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They have "We are opposites" written on their forehead and the Veil kind of fucked it up.
While I'm on the subject, I've been revisiting my favorite lore book "Unveiling" and MAN, that shit was awesome.
I really really really liked when the overarching conflict was about two Gods giving themselves physical form in the universe to win a cosmic argument on whether the conplexity of life made it worth living. I also really liked its interpretation of the Vex: the manifestation of the perfect pattern. Microorganisms that always came out on top before a new rule were forced upon the game. And yeah, i get it, "Unveiling had no reason to be truthful. The Witness had every reason to lie to us to make us fight each other. Untrustworthy narrator." Blah blah blah.
But, I think it would've been way cooler and scarier if it wasn't lying. It would show that The Winnower truly believes what it's saying. It's simply acting in its nature. It doesn't even know if it's 100% correct, but chooses to follow its path anyway.
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This part altered my brain chemistry fundamentally. I am NOT normal about this section and I never will be.
Ok. I'm done. You can tear me a new one or pick my apart. You can tell me the new story is better in every conceivable way. But the Unveiling lorebook was P E A K to me
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I’d make this longer but Tumblr has a max amount of answers… Oh well!
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fishuus · 1 year
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"Bar's a great place to settle disputes. Everybody goes there wantin' to drop the mask."
Lore card
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infinitewarden · 3 months
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Just want to address something really quick: I've been seeing a weird increase in people who think Guardians age.
This is. Factually not the case and is indeed a very important plot point of Zavala's past.
Some other notable lore entries that talk imply it or outright state it:
A small band of humans emerge from the woods at Osiris's flank. Some carry rust-laden firearms. The one who leads them jaunts forward. "Stand up, old man." The words are slung over his shoulder, wet and heavy. "No." (5: Moths to Flame Part II)
Saladin Circa Dark Ages vs. Saladin at Present
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Osiris (and Ikora!) Early City Era (~200 years ago) Vs. Osiris at Present
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And, if you haven't set aside time to rewatch Zavala's story then there's this: He has remained the same through hundreds of generations.
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It's not "headcanon" if you think otherwise it is directly in opposition to why guardians are the way they are and how they function. Genuinely I have no idea where this idea of Guardians aging came from but it completely defeats the purpose of many tragedies and driving forces Guardians face because of their unaging immortality.
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GUN LORE SPOILER GUN LORE SPOILER
ELSIE‘S RIFLE ELSIE‘S RIFLE
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These two make me feel stuff
Oh and have them without all the noise
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crow-posting · 13 days
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more
Awoken Headcanons
note: this is mostly based on my own audacity rather than actual lore. 🤫
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Earthborn and Awoken Guardians are like the book versions of LotR elves, while Reefborn are like the movie versions. They're actually similar, but to outsiders, Earthborn are friendly and full of life while Reefborn are aloof and elegant like their queen. This perception, though frustrating to people like Petra, generally works in Mara's favor so she allows it to continue.
Awoken Speech sounds more like creole than a separate language. This is due to the multitude of languages spoken aboard the Yang Liwei, which then carried over into the dialects in the Distributary. Although some argue Speech is a mixed language rather than creole, consensus from both the Gensym Scribes and Last City's Cryptarchy has not yet been reached.
Portmanteau examples:
daatma (ดาว/"dāw" + आत्मा/"ātman"): Awoken [older gen]
tulatma (tulay + आत्मा/"ātman"): Awoken [younger gen]
luxïn (luz + 星/"xīng"): starlight
noyam (noyer + يوم/"yawm"): Darkness
Traditional Awoken names usually sound "soft," with palatalized consonants and several vowels. The most common ending letters are "A" (Mara, Petra, Amrita) and "N" (Uldren, Jolyon, Nasan), while the most uncommon letter is "K" (Tulnik).
Most Reefborn are highly superstitious, due to the environment they grew up in. However they don't consider themselves superstitious, as it is only "practical" to refer to The Dreaming using epithets instead of names, or to look for omens in dreams, or to treat water and reflections as near-sacred, and so on.
Promises and vows / oaths are generally a life-long ordeal for Awoken, especially for Reefborn and especially if they are made to Mara. This is partly influenced by the post-Distributary riots, partly influenced by contracts with Ahamkara, and partly influenced by Mara's own charisma, which has created an almost religious devotion* amongst her followers.
*(Embarrassingly, when Calus sought to imitate this sense of devotion to lure Awoken Guardians to the Menagerie, he was partially successful.)
Balance is an important part of Awoken culture. Past and future and life and death are strongly emphasized by Reefborn, while Earthborn have integrated Old Earth philosophies like yin-yang and wabi-sabi. While Awoken Guardians tend to be less ardent about balance and/or a desire for it, there are noticeably less Awoken within the Praxic Order than in other Vanguard-affiliated organizations.
The Awoken don't believe in a physical afterlife, only the Unreal. This makes the existence of Awoken Guardians egregious to other Awoken, as they do not "return" from death, but rather "take form" of people who no longer exist. Even so, Guardians (or "Noble Dead") are still treated with respect - out of love for the ones they look like, and fear of the entities they are.
(Awoken don't believe in reincarnation either, as The Awakening is considered an "extraordinary" circumstance.)
Contrary to popular belief, male Awoken aren't ostracized in Reefborn society, and they aren't considered second-class citizens either. Even so, due to the 70/30 split [which has persisted since the Distributary], it is rare to see male Reefborn in high-level positions or as Techeuns. The perceived lack of opportunity has led to an increase in Reefborn emigrants in recent years, especially after the Battle of Saturn.
Due to the loss of resources and difficulties of growing food in the Reef, Reefborn dishes are "bland" compared to Earthborn ones. The most common seasonings are salt, cold-hardy herbs like mint, and corasteri (a star-shaped culinary variant of asphodelia). However, Reefborn food is both warming and filling, which is suited to a life in deep space.
The Dreaming City is surprisingly bare in terms of flora and fauna. Aside from pink asphodelia, queensfoil, baryon bough and memorial trees - most of which are cultivated - there are very few plants to be found. Spectral butterflies and non-native jewel bugs can be found in gardens and lost sectors, and starcats have free rein of the buildings, but there is no urban wildlife like in the Last City and Earth's metropolitan ruins. The vibrance is an illusion; it is as empty as the Reef's biodomes.
Earthborn do not live as long as their Reefborn counterparts; higher oxygen levels, increased gravity, and larger amounts of pollution make life more difficult for people adapted to space. Ironically, this is the inverse issue the Awoken faced when leaving the Distributary.
Awoken anatomy is uncanny if you look closely enough. Most traits fall within expectations (eg resistance to radiation, increased reaction time) but adaptations like tapetum lucidum can still startle people who aren't used to seeing them. Experimental traits, which are common in later-generation Reefborn, make some seem entirely inhuman. And the ability to track Guardians by their Light will never not be creepy.
Experimental traits include but aren't limited to: pointed ears; nictitating membranes (i.e. "third eyelids"); and genital slits [for Awoken specifically created for deep space missions].
Due to a history of bio-engineering, cybernetic augments are seen as unnecessary and rarely utilized outside of eutechs, and later, Techeuns. Fully robotic components, such as exo frames, are practically unheard of and often met with pity or revulsion.
The 891 are forbidden from seeking information about their lives from The Time Before (aka pre-Collapse lives), as it is considered a "distraction" from Mara's plan. Descendant Awoken are also discouraged from pursuing such info unless it is considered pertinent to their mission.
Queenslaw has been partially lifted in the Reef, due to the influx of Guardians after the Battle of Saturn. Many things once considered illegal or taboo are now acceptable, and some things are even encouraged. Unfortunately, not everyone agrees with these "sudden" changes and it has done little to reduce tensions between factions, most notably the Gensym Scribes and the Last City's Cryptarchy.
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Reefborn sobriquets often refer to relationships (Uldren "Queensbrother," Taranis "Rivensmate," Petra "Covensdaughter"). Earthborn nicknames are often more individualized but still invoke a sense of interconnectedness (eg "Swornsister" Takara, Avraam "Firstborn").
Although the Awoken are known for their music (for ceremonies, parties, mourning, etc.) Earth-derived music seems just as violent to them as the Guardians who enjoy it. Knowing this, RZ-3 intentionally made a playlist to "scare" Petra on missions, and has successfully startled several Corsairs by belting out the lyrics to "Teenagers" while doing patrols.
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[official grimoire / lore books: The Maraid (D1); Marasenna, The Awoken of the Reef, The Dreaming City (D2, general); The Forsaken Prince, A Tangled Web, Ripples (D2, Uldren/Crow), Ecdysis (D2, the Emissary)]
[specific lore that Tickles My Brain: "Holdfast Bond," "The Supremacy", "Third Gift"; "Crow's Best Night"]
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[see also: "Things I Think About: Awoken Edition"; "Awoken Phrases & Exclamations"; "Last City Lingo"; timeline in the Distributary; Awoken amethyst]
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scottishexo · 15 days
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Currently obsessed with this lore card
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astridthewarlock · 10 months
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So I was in the Thrillodrome recently and saw this mural on the wall. It looks really cool but also… kinda creepy?
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I know that the Exos all died during their first few months on Neomuna before the city was built like it is now… this kinda of reminded me of them?
Or maybe it means something else? This is unlike any other Neomuna murals I’ve seen. Does the lotus shape represent the Veil? What is the red? SIVA? And what is the crystal at the top?
Here is a video of it, sorry if it’s not the best quality. The lighting in this area is dim.
If any lore experts know anything, I’d love to hear it!
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lizzieraindrops · 1 year
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Destiny is a story about shapes and grief.
I think I may have figured out Destiny. I don't think the primary conflict between the Light and the Darkness is the philosophical issue we thought it was.
I got thinking about it after all this talking, with many others but especially @jazzhandsmcleg, about the way all of The Witch Queen DLC and its 4 seasons have had overarching narratives surrounding trauma and cycles of violence and grief, and the way the Darkness and the Light are characterized by their different approaches to it.
In TWQ, Savathûn is given a true second chance for her species in the Light. But as Ikora points out, she struggles to break free of the learned patterns of the Darkness, continuing the pattern of deception and violence.
Same with Season of the Risen - it’s the Warlords and Dark Ages all over again, but this time it’s the Hive. It forces once again to ask: what does it mean to be given a second chance if this is what you do with it? Temper this with Saladin’s story about the girl from the Dark Ages who he protected, but who became a cruel mortal Warlord in her own right. Crow objects to the mental torture of the Hive Lightbearers and he tries to break from the cycle of interspecies violence, but unintentionally ends up continuing it by killing the Psion and heightening tensions between humans and the Uluran.
Season of the Haunted!!! Literally, the entire thing is about confronting your traumas and greatest fears and the worst parts about yourself and beginning to heal them, making something better from them. Completely changing the game by turning Nightmares that torment into Memories that guide you. Crow with the memory of Uldren, Zavala with that of Safiyah, Caiatl that of Ghaul - and most importantly, resolution focuses on how they, specifically have been held back from healing by their self-incriminating Nightmares. It challenges the cycle of continuing violence on a very personal level. Eris even has patrol dialogue describing the a Nightmare as a thing of pain craving only more pain: "Such is the cycle."
Season of Plunder brings up the very same questions on a much higher organizational level. It gives us Eido and Eramis taking very different jaded vs. new-hope approaches to the legacy of the Whirlwind, asking: can we change? Are we defined by generational trauma forever? Can we continue to grow and change for the better even though it can never be undone? Though Eido is clearly young and naïve, we're clearly given the opportunity and narrative nudge to sympathize with her desire and hope for growth and redemption, both for the Eliksni overall, and for Eramis in particular.
And we're not even done with Season of the Seraph, but it already goes incredibly hard asking the same questions, again from a more personal angle. How far, and through how many generations is trauma transmitted? From the Bray family to Rasputin, to Felwinter to Osiris to Ikora – how do we fix this? How do we fix this? How do you defeat an enemy who IS war itself? What can you do to end an endless cosmic cycle of violence?
Go back and back and back in Destiny's lore even back to D1, and the majority of conflicts seem driven by this cycle of grief and revenge and violence. The entire line of humanity's war with the Hive goes back through Oryx's grief for Crota and the First Crota Fireteam and Eriana-3's grief for her wife Wei Ning. Even the Hive siblings' pact with the Worm Gods, though manipulated by Rhulk, was driven by the pain and grief they endured for themselves and their people, and wanting to escape that cruel pattern. The entire predicament of the Eliksni and their conflict with humans is driven by the trauma and grief and loss of the Whirlwind. Even Caiatl's empire, a conquering force that would be highly regarded by the sword logic, now must reckon with the same kind of loss in the Fall of Torobatl.
How do you escape this cycle and stay free of it?
I think, this year, we are finally seeing the beginnings of an answer.
I can't highly enough recommend the TWQ Collector's Edition lorebook (page scans & transcript) and The Hidden Dossier (page scans & transcript) that immediately follows it. What I've been calling Ikora's theory of "memory and grace" that she develops through the course of these two lore books is a balanced philosophy of memory/Darkness and grace/Light (which honestly deserves an entire post of its own). I think it clearly points toward the final resolution the story of the conflict between the Darkness and the Light.
In light of this, something in the Calus part of the new Lightfall CE lorebook (images, transcript) really jumped out at me.
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“The doomed and the damned left the record of their downfall in the OXA. Your star got its name from the oldest myths in that archive. And when your mother told your father that story…the star became your name. A prayer that all will go as it must…and the way it must go is struggle.” “Aiat.” Not a word in Ulurant or any other Cabal tongue. “But Caiatl means something else..” “Yes. ‘It may not always go as it needs to go.’ A good name for a soldier." "A strange name for a daughter," I say. "Your father chose it for your mother's sake. Out of love."
And because the parallel is so overwhelmingly striking, I am once again going to reference philosophy/worldbuilding from the Young Wizards universe, which has great resonance with Destiny lore and which Bungie has been long aware of and has even been referenced in Forsaken-era canon lore.
“all the fair things skewed, all the beauty twisted by the dark Lone Power watching on his steed. If only there were some way he could be otherwise if he wanted to! For here was his name, a long splendid flow of syllables in the Speech, wild and courageous in its own way—and it said that he had not always been so hostile; that he got tired sometimes of being wicked, but his pride and his fear of being ridiculed would never let him stop. Never, forever, said the symbol at the very end of his name, the closed circle that binds spells into an unbreakable cycle and indicates lives bound the same way.” [...] “Nita bent quickly over the Book and, with the pen, in lines of light, drew from that final circle an arrow pointing upward, the way out, the symbol that said change could happen—if, only if—and together they finished the Starsnuffer’s name in the Speech, said the new last syllable, made it real.” Excerpt From: Diane Duane. “So You Want to Be a Wizard, New Millennium Edition.”
CAIATL’S NAME IS LITERALLY THE UP-AND-OUT SYMBOL.
I know I'm probably only talking to the handful of Destiny players from the (very small) Young Wizards fandom, but what you need to know is that this moment is pivotal and sets up the series-long theme of hope for an eventual exit from the cycle. It's the incredibly small, overwhelmingly improbable possibility of a second chance, a new start for the Lone Power, the source of all strife and suffering, who itself is driven by loss and pain. A concept of extended grace that is inherently tied to the philosophy of the Light.
“Billions of years, it took. All the redemptions there have ever been went toward this; from the greatest to the least. And finally in the fullness of time you came along, and took my role, of your own will, and woke up a race powerful enough to change the whole Universe, and gave them the fire.” She glanced up at the mobiles and smiled. “How could he resist such a bait? He took the gamble: he always does. And losing, he won.” [...] “The Defender reached down and put a hand into the shadow. “And we are going where such matters are transcended… where all his old pains will shift. Not forgotten, but transformed. Life in this universe will never have such a friend. And as for His inventions… look closely at Death, and see what it can become.” The long, prone darkness began to burn, from inside, the way a mountain seems to do with sunset. “Brother,” the Defender said. “Come on. They’re waiting.” Excerpt From: Diane Duane. “High Wizardry New Millennium Edition.”
This is the devil’s second chance, its homecoming. Grace among the memory. How do we heal this? By fixing it. By making and TAKING that opportunity of grace.
Likewise, Destiny is shaping up into its own universe’s story of this Reconfiguration, the remaking of everything that exists through the act of a second chance, both offered and taken, with full awareness of the irreversibility of harm already caused.
Destiny isn’t the story of the light and the darkness fighting each other. That happens, but that’s not what it’s ABOUT.
It’s “And I know exactly what we are. We’re best frenemies with a history of intense mutual hurt and messy reconciliation, leaving a deep tenderness as well as an almost impenetrable knot of scars. What could be simpler?” (Chalco)
It's “For so long, I believed peace was beyond my reach. No more. I have found it in guiding others down the same path that saved me. But… I might allow myself to want more than peace. What, I am not certain. Is joy the word? Might I find that again?” (Eris)
It's “Second chances… hm. Turns out I've been using mine wrong. I thought being a Guardian was my destiny. That wielding the Light for good was the most I had to offer. But it's clear now. This is what the Traveler chose me for. I was reforged in the Light for a purpose. To remake something dead and gone… into something beautiful. To learn how to forge something new from what we were. Everything Uldren did to the Reef, the Scorn… Fikrul. I have a responsibility — no — a calling to make them whole. And… I can't replace Cayde. But I can cover his old patrols — maybe organize the Hunters a bit, if they'll let me. Clean up some of my mess. I don't know if I can fix everything Uldren left broken… but I can try.” (Crow)
We aren’t defeating the Darkness. That’s never what it’s been about. It’s about breaking the cycle of trauma and grief with memory and grace. We're transcending the Final Shape, but we're not here to destroy it or become it. We’re harmonizing the Darkness and the Light into a sustainable balance to create something new from the wounded remains.
We're here to heal the broken relationship between the Winnower and the Gardener.
That's all that it is, in the end. They had a falling out, and now they hurt, and they hurt each other, and everything else, forever. Breaking free from that cycle begins and ends with them.
Is that fair? No, it's not.
But Destiny is – unhingedly, brilliantly, paradoxically – a FPS game about how to stop killing each other, growing ever more into a framework of restorative and reparative justice.
The story says, we are all culpable, we have all done awful shit and have endless potential to do more awful shit – AND, most critically, we all have the potential to do better (grace). AND, the act of making the conscious choice to do so and letting that happen is the only way for things to get better (memory).
The Collapse happened and it was horrible, the Red War happened and it was horrible, the Great Disaster happened and it was horrible, Twilight Gap happened and it was horrible...AND?? HOW ARE YOU GOING TO RESPOND? The Whirlwind happened and it was horrible! The Fall of Torobatl happened and it was horrible! Your species' Choice was stolen and you became the most prolifically violent killers in the universe and it was and is horrible! WHAT ARE YOU GOING TO DO ABOUT IT?
Are you going to make it more horrible? Or are you going to make it BETTER????
Are you going to fight for the Final Shape, or for the gentle kingdom ringed in spears?
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violet-919 · 11 months
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HOLY SHIT, Y’ALL!
REED, AISHA, AND SHAYURA’S FIRETEAM WAS THE ONE THAT GOT CUT TO SLICES BY THE WITNESS
OH MY FUCKING TRAVELER
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(For those of you who dont know, this fireteam has had a ton of lore tabs dedicated to their story which is mostly focused on Trials of Osiris)
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sketchmatters · 10 months
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I GOT PHOTOS OF MY SAINT AND OSIRIS CHARM AND THEY'RE ALL IN THE MAIL NOW AAAAAAAAAAAAAA I LOVE THEM! I'm going to wait to put them in my Ko-Fi shop until after GCX is done, so probably on August 7th!
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Alright everybody. I’m curious, what is your favorite lore tab. I wanna read some interesting lore so drop it all on me. I’ll go first! It is “ll: For Fear of the Conquering Hero” which can be read from the Letters from a Renegade lorebook. Alright, now you all share with me.
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fishuus · 1 year
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"Where is the Great Machine?"
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awokennerd · 1 year
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Cloudstrider Monuments
Okay, i was gonna write this a while ago but never did. So, my boyfriend and I were hanging out in the Hall of Heroes after we finished the Strider exotic quest. My bf realized it there seemed to be way too many monuments around the room, considering the few things we knew off hand:
The collapse was 1600 years ago. We know this tidbit from Petra Venj. In the lore entry "Refusal" from Forsaken, there is this line: "She [Petra] bites back the rest: how she wishes that back in two-thousand-and-whatever, when the Darkness hurled mankind off the height of its Golden Age to plummet sixteen centuries into barbarism, it had done just a slightly better job." So we know that Neomuna have been around for approximately 1600 years.
Cloudstriders live 10 years, due to the augmentations they go through.
There are only ever two cloudstriders at once.
Alright, with this knowledge, we decided to count up all the monuments in the room and around it, which gave us 480 monuments. This number might not be entirely accurate, but it gives us a good estimate. Now let's divide this by two (since there are two cloudstriders at once) and we are down to 240. If this is multiplied by 10 (for the max amount of years a cloudstrider could live) we get 2400 years.
2400 years of Cloudstriders. Now, obviously this doesn't take into account that cloudstriders can die on duty (like Rohan), but it seems that the Neomuni live in relative peace besides occasionally dealing with the Vex. This also doesn't take into account the early days of Neomuna. We don't know how many cloudstriders there are at once originally, but it seems like there have never been many. We also don't really know how new/old of a concept cloudstriders are. Was Strider, the first cloudstrider, around 1600 years ago or more recently? So yeah, if we think cloudstriders have been around for 1600 years and you minus 1600 from 2400, that's still a good 800 years. It seems weird that there would be that many Cloudstriders. But who knows.
Honestly, my bf and I probably just over analyzed the Hall of Heroes after we got done roasting Quinn for being a bad archivist and having none of this important archival material to Neomuna's history backed up. So take this all with a grain of salt. Except for the 1600 years detail. I think a lot of people don't realize that D2 takes place in at least 3600 CE (and it's probably a lot later than that cause of we don't know how long the golden age was).
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