#dynamic range processor
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I love your writing and I love that you’re having fun with it even more! It baffles me how good you are with coming up with different dynamics for each of your storylines and they all work so well. My favorite has to be tfp megs. Maybe it’s a guilty pleasure but something about the fake hating or the taboo codependency really scratches a specific itch on my brain.


I know it’s a very satisfying dynamic to write. This one is a bit earlier than I’d planned, but I wanted to get it down while it was in my head.
And you guys crack me up sometimes. I’ve seen one of y’all call Optimus ‘Pee Paw’ in reblog tags and now TFP Megs is ‘Space Crack Grandpa.’
Broken Arrow Pt 9
TFP Megatron x Reader
• You’re frozen against him, body arching into his where his denta are gripping you. He’s shocked you so badly you don’t know how to respond apparently. There’s a faint unease at your stillness, that maybe he finally pushed a bit too hard. It’s only when he bites just a tiny bit harder that you snap out of it and smack a palm against the side of his helm. “Get off, you jerk. Who bites someone?” And there’s the anger he enjoys so much. Laughing again as you try to shove his head away and he lets you, aware of your soft, warm hands gripping his helm, your face red and furious.
• And he’s laughing again, so messed up he finds your frustration hilarious as you keep your grip on his helm to keep him from trying to bite you again. That bare prick of his denta on you had broken through the shock of the not entirely unpleasant feel of that bite. “You shouldn’t do that crap,” you mutter, trying to maintain that frustrated anger, but worry creeping in to your tone. “At this rate, the Autobots won’t have to do anything. You’re so messed up, you’ll probably fall out of the ship and do it for them.”
• Those hands are unbelievably soft on him, fingers gripping his helm to try and keep his face out of biting range as you scowl up at him. “Don’t tell me you’re worried about me,” he asks, grinning as he catches one of your wrists and feels you immediately try to tug loose as he considers nipping those little fingers. Wanting to just because he can, just to feel you shudder against him again.
• Trying to get your hand back, you plant the other one in the center of his chest. “Don’t flatter yourself,”you mutter. “I’d shove you myself if I could.” He’s not letting go, but there’s a new, calculating gleam in his optics that makes your skin prickle all over. Because on that stuff? There’s no telling where his processor just went or what he might do. Like rasp the claws of his other hand down his chest, those armor panels shifting to reveal something pulsing with light, something alive that pulls at you and you realize it’s his bare spark. ‘That’s how you end a Cybertronian,’ his words come back to you and you suddenly want loose. Want him to close those panels up, because seeing this is uncomfortably intimate. “Cut it out.”
• “Don’t tell me you’ve had a change of heart, pet?” Servos tightening on your wrist to force your hand closer to his spark, you suck in a sharp breath and try to lean away, eyes widening in alarm. “Don’t you still want to end me?” Knows he should stop, let go. Because you’re not playing along, there’s something very much like real panic in your eyes as you struggle against him, then shudder violently when his spark reacts. Reaching out a tendril of energy to meet your shaking fingers and now he’s frozen.
• Warmth spins through you at that contact, you can feel him as those tendrils of spark energy curl about your fingers. And you’re not fighting to get away anymore, you’re surrendering to that feeling of falling into him like plunging into deep, still waters that are churning violently just under the surface. Fractured sensations and memories spin you about, too chaotic and alive for you make any sense of. Just knowing that this is him, all of him. Drowning in him, feeling your heart struggling, missing beats. Hurting.
• That contact runs electric through him until he’s jerking you closer to strengthen it without even thinking. He’d only meant to make you angry, to provoke you, but as awareness washes over him in a warm fall like summer rain, he’s suddenly painfully sober. You’re only a human, but he can sense something there that’s not a spark, but close. Something even more achingly fragile than you are as your head falls forward against his shoulder and he can’t move even though he needs to break that contact, shove you away to save himself. You’re just a sparkless organic. And what he feels isn’t a spark, but something that might as well be one entangling with him, slipping soft as a sigh through him as his servos tighten against you. Realizing just how bad a mistake he’d just made.
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Mommy Henning
Rating: M
Relationship: Dr. Eggman | Dr. Ivo Robotnik/Agent Stone
Add tags: BDSM terms, D/s dynamics, boss/employee, Daddy kink, breeding kink, choking, Stone is Mama :), feminine pronouns for the Hive, referring to the Badniks as the Hive, Badniks being sweet baby angel spoiled princesses of mass destruction.
A/N: Inspired by twt comic by @/BDilpidation
Summary: The doctor whirls back around, smirking. Hands steepled, eyebrow raised, and he gestures to himself. "As I say, agent. I'm daddy. He rises easily to his feet, his movements precise—graceful. A snake, provoked, he strikes—a single gloved hand cupping the hinge of Stone's throat. Pushing. Stone's back hits the door, and he gasped.
"And that makes you," The doctor drawls, low. "Mommy."
When VR3K36-e returns from field testing, Stone had been absolutely horrified.
"You poor darling!" He cried, quickly setting down the Doctor's afternoon latte in order to leave his hands free, arms open and warm for the drone—beeping pitifully—to float into his embrace. This close, Stone could more clearly see where gravel had stuck between the groves of her titanium-plated hide. Rage and sympathy boils his blood, borne of second-hand fondness of the Hive; Vreeke had always been particularly sensitive.
"Oh, and look at your paint," Stone choked, gently running his fingers down the scratches on her portside thrusters, like it was a wound she could feel. A bullet had grazed her external turbines, she was practically limping. Stone could just about cry. It was just supposed to be long-range target practise for the soon-to-be-deployed snipers to Syria—how incompetent do you have to be to shoot a non-lethal hover spy-ware? Vreeke is painted with their own fucking colours!
"Don't worry, baby," Stone assured her, shifting his grip around so that he was holding her against his hip like a toddler. It leaves one hand free for him to carry the Doctor's coffee, and they slowly make their way back to the control room. Vreeke's processors hiccup every step of the way, a low-pitched whining, and Stone notes with horror her apertures are half-lidded, and he wonders if those dumb as brick fuckers had also somehow damaged her regenerative power source. He's going to yell their fucking ears off. "It's okay, it's okay, we'll get you to your daddy, hm? We'll get you fixed right up, and I'll polish you right back to a shine, no one will ever be able to tell you were hurt."
Vreeke beeps sadly. Stone is going to make sure the Doctor charge them double for repairs.
"Fucking finally!" Said the Doctor, when Stone finally steps foot into the threshold of the lab. "And here I'd thought you-Vreeke?"
Read the rest on Ao3
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Omega's Observations: Fire/Warning
Summary: Omega contemplates how others see his dynamic in Team Dark.
For @teamdarkweek. 657 words.
The assumption amongst the meatbags within the GUN organization is that Rouge and Shadow are his “minders”, and that Omega himself is some sort of crude automation incapable of processing anything other than “DESTROY ALL EGGMAN ROBOTS”.
Omega didn’t correct their assumption at first. (His mistake. One of very few he’s ever made.) It didn’t matter what any meatbag thought at the time- at least, according to his earliest assessments. Early assessments that were made only the first few weeks following his escape from Eggman’s imprisonment.
But now? The assumption that he is not an Ultimate Robot, that he is nothing more than a jumble of corrupted code crudely piloting the firearms on his frame? That he requires Rouge and Shadow in order to act or assess a situation?
It’s a rage second only to his rage against Eggman proper.
Killing everyone who turned and asked Rouge or Shadow about him whilst he was standing next to them would be a cathartic strategy, but it would also further the misunderstanding. Bystanders would assume that it was “an accident” and that he “didn’t mean it”, that he “was just programmed that way” and “didn’t fully grasp the consequences”.
There are other battlefields besides destroying Eggman robots, he has learned, and he will dominate them all. Even if it means not acting on his impulses. Even if it means playing these stupid games that meatbags invent for themselves, such as conversation and social standings.
Instead, he gives warnings. Violent, graphic warnings, about what he would like to do with their viscera. But warnings nevertheless. The Commander is still not pleased, but upon being given the explanation, he has accepted it as a suitable compromise.
Rouge is supportive. Shadow is. . . tolerant of it.
Not that their opinions would ever control him. That is an arrangement the three of them reached a mere few hours after meeting each other, and it is the reason they are the only ones he tolerates joining him on missions.
They are not his minders. They know this. They do not try to control his rampages. He fights alongside them, will destroy Eggman robots with them, but there is an understanding that if they find themselves disliking his methods they will withdraw, and leave him to it.
They have yet to leave.
Even greater, they have kept up. Enough for him to upgrade their designation from “temporary alliance” to “partnership”, then even to “teammate”. Shadow was a given- his destructive potential is second only to himself, and he understands the rage that drives him. Rouge was the unexpected party- yet as her strategic aptitude gave way to more and more victories, she too was proven to be an exceptional teammate.
Teammates. Not his minders. Not his leaders.
And yet. . .
The command to “fire!” is his favorite word to hear from them.
“Over here, Omega, fire!”
“Kick their asses, Omega! FIRE!”
Shadow and Rouge, not simply tolerating his talent for destruction, not covering it up, not waving it off or agreeing halfheartedly to get him to shut up about it. Not belittling him, or asking if he “cares about anything else”, or “jeez, you should find a hobby”, or “that isn’t what life is all about”, or any of the thousands of other things inane meatbags say in his general direction on a near-daily basis.
Shadow and Rouge simply ask him to fire.
Omega is not bound to their orders. Yet there is little greater joy he feels than when he rains hellfire down-range in response- and finds them looking so pleased about it. Something like satisfaction swells in his processor whenever they clap him on the shoulder or tell him “good shooting”. It is tinged with just enough of his own pride to keep him from investigating it any further.
He will never tell them about this.
Instead, he will ask “PERMISSION TO FIRE?”, if only to hear Rouge and Shadow urge him forward yet again.
#e-123 omega#rouge the bat#shadow the hedgehog#team dark#teamdarkweek#team dark week 2025 is a go!!!
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idk if I mentioned but I got to speak to JRO after the con at tfnation; specifically about the first aid plot line he didn’t end up getting to include in the mtmte comics!!
I missed the panel where he was talking about it, but one of my friends mentioned it, so I had to ask for more information!!!!!. First Aid essentially loses the plot for a while trying to find a way to bring ambulon back. it’s briefly mentioned as an off comment by (maybe ratchet?) that first aid has been isolating himself for months with ambulon’s dead body in the comics. Which is crazy btw lol anyway
first aid spends all that time between the plot failing to find ways to bring ambulon back to life. He fully repairs ambulons body, every fragment of him is visually perfect, /technically/ functional. He even repaints ambulon, touching up the patchy paint job Ambulon was known for.
But ambulon is truly dead. What made ambulon who he was, his memories, his personality, his knowledge, his friendship- was obliterated in the bisecting, as was his spark. It was a complete brain-death by cybertronian standards.
As far as I’m aware, the spark is just a power source, relative to the memory banks portion of their processors and whatnot, specifically the sections that store the bots actual personality and memories. Though it’s always worded differently. JRO didn’t give an exact time range (understandable lol) for how long they were on Delphi, but the general thought is that First Aid and Ambulon were on Delphi together for a decent chunk of years, relative to the timeline.
:((( first aid and ambulon really endured Delphi together and bonded throughout that, and to see him murdered so abruptly, (by their ex-boss who they watched descend into madness- no less!!!) was extremely traumatising, as much as it’s played as a joke by the fandom lolol. ambulon suffered what was essentially complete brain death at the moment of injury, non-recoverable.
The dynamic between ratchet, Pharma and first aid/ambulon is really interesting, other people can word it better than me but it ties massively into the feedback loop first aid gets lost in from that point. Watching his closest friend die in a hysterical power play between his two superiors would be helpless agony. And it hurts more because we know first aids temperament :(( he’s still soft, despite it all, and he’s the type of character that you just want to shield from the nastiness of it all. 😭😭
First aid goes as far tracking down the mechs that were involved in the faulty combiner experiment Ambulon was forced into. Looking for maybe even an echo or an imprint, faint traces in the data+code of the mech’s that might have had /anything/ of his friend left in it. Pieces he could put together to make him whole again. But there’s nothing, just surface level memories from a bond that never succeeded. MAN
Anyway, I’m going to try and draw something for it, please give me focus
#first aid#first aid mtmte#ambulon#maccadam#he just wants his friend back :(((((#i don’t ship them they are besties 2 me and JRO AGREES AJAHDHSHSJ#I missed so much because I had to go sit in complete silence in my hotel room for at least 1.5 hours after tabling LMAOO#ALSO TO NOTE: ambulon was heavily involved with saving rung after he was shot in the head by the swerve#I just picture first aid desperately trying the same techniques and it not working :((((#also I imagine ratchet manhandling his corpse into a weapon obliterated anything that could be saved from his data-banks
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Music commission prices!
Update: Editing my prices again bc I still think I was undercharging a little bit from my work and also the payment processor I use to transfer money from P*ypal to my bank account recently increased their fees.
Hey everyone! My name's Carlos, I'm a composer and producer. I'm one half of the technical death metal band Beyond Flesh, and I've been doing commissioned music work since 2021. I did all the battle themes for the RPGmaker game Those Infernal Girls! and several battle themes for the "Chillen in Chult" arc of the the D&D twitch show Dice Dynamics. I also did one bonus track for the album We Will All Sing One Song by the James Connolly Upstate New York IWW.
I can make music for your:
OC
Climactic TTRPG moment
Videogame
Short Film
Whatever else idk
The main genres I do are metal, synthwave, and dungeon synth, but I've done a bunch of commissioned work in different genres, from 8bit to jazz to EDM to hiphop backing tracks. If in doubt, ask me and I'll tell you if I can do a particular genre or not.
Prices:
Base commission price (Includes 1 minute of music, 2 instrument tracks plus percussion track) - $12 USD
Extra instrument track - $6 USD
Extra minute of music - $6 USD
Examples:
Some examples of my previous work so you can get an idea of my range:
You don't need to know anything about music theory or related language to commission me, but do have in mind that the more ifnormation you're able to provide the better the end result will be. Vibe descriptions, reference tracks that you want it to sound similar to, writeups of the character and/or scene it's for, and anything else you can think of are massively helpful. I'll be continually sending you WIPs through the entire process so you can judge the direction I'm going in and provide notes if necessary.
You get to keep all rights to the song to use it for any purpose. I, however, keep the right to post it on my tumblr blog, my youtube channel, or any of my socials for promotional purposes.
You may contact me through DMs here, or through the following media:
e-mail: [email protected]
Discord: carlos7318
I only accept payment via p*ypal invoices, as c*shapp and v*nmo don't work in my country.
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In the early 1980s, personal computers were transitioning from text-based interfaces to more visually engaging environments. Sierra On-Line’s King’s Quest: Quest for the Crown, developed in 1984 for the IBM PCjr, was a landmark achievement in this evolution. It was not just another adventure game; it redefined the genre by leveraging the limited hardware capabilities of the time to create an immersive, interactive experience that felt years ahead of its contemporaries. Technical Innovations in King's Quest
1. The Birth of a 3D Adventure Game
At a time when most games were either text-based or limited to simple 2D visuals, King’s Quest introduced a pseudo-3D graphical environment. Players could guide the protagonist, Sir Graham, through a dynamic, scrolling landscape, where he could walk behind or in front of objects—an innovation known as "2.5D."
Pseudo-3D Effect: Achieved through creative use of layers, the AGI (Adventure Game Interpreter) engine divided the screen into foreground, background, and player layers. This gave the illusion of depth and interactivity.
Character Movement: The freedom to move in eight directions and interact with objects in a visually convincing space set a new standard for adventure games.
2. Adventure Game Interpreter (AGI) Engine
Sierra developed the AGI engine specifically for King’s Quest. This software framework was groundbreaking for its time, allowing:
Cross-Platform Compatibility: AGI was portable across different systems, from the IBM PCjr to later platforms like the Apple II and Tandy 1000.
Event-Driven Programming: AGI allowed designers to script events and interactions, decoupling game logic from graphical rendering—a novel approach in the early 80s.
3. Advanced Graphics for the IBM PCjr
The IBM PCjr was an ambitious but underpowered machine, featuring:
Intel 8088 Processor (4.77 MHz): A modest CPU that could struggle with heavy computations.
16-Color Graphics (CGA Palette): While most PCs supported only four colors in CGA mode, the PCjr's extended graphics capabilities allowed for richer visuals.
3-Voice Sound (TI SN76496 Chip): This was a significant improvement over the beeps of the PC speaker, enabling a more immersive auditory experience.
King’s Quest took full advantage of these features:
Rich Color Palette: By designing scenes with careful attention to the 16-color limit, Sierra created lush, vibrant environments that brought the fairytale world to life.
Smooth Animation: Despite hardware limitations, the game’s character animations and environment transitions were fluid and detailed.
4. Text Parser and Command System
While maintaining the classic adventure game tradition of text input, King’s Quest improved upon the interface:
Contextual Parsing: The text parser was more forgiving and sophisticated than previous games, interpreting a wider range of player inputs like "Take sword" or "Open door."
Visual Feedback: Unlike purely text-based games, the parser’s output was directly reflected in the graphical world, making the player’s actions feel meaningful and connected.
5. Disk Streaming and Memory Optimization
Given the IBM PCjr's limited 128 KB of RAM and floppy disk storage, Sierra engineers implemented innovative solutions to manage resources:
Dynamic Asset Loading: Only the necessary graphics, animations, and logic were loaded into memory at a time, minimizing RAM usage.
Compression Techniques: Graphics and animations were heavily compressed to fit on the game’s floppy disks, requiring clever algorithms to decompress assets on-the-fly.
The Impact of King’s Quest
The technical achievements of King’s Quest went beyond its hardware. It had a profound impact on the gaming industry and paved the way for future innovations.
Pushing Hardware to Its Limits: By making the most of the IBM PCjr’s unique capabilities, King’s Quest demonstrated what was possible with even modest computing power.
Setting a Standard for Interactive Storytelling: The game’s rich narrative, combined with its visuals and player agency, set the benchmark for future adventure games.
Expanding the Gaming Audience: The colorful, family-friendly design attracted a broader audience, including casual gamers and younger players.
Influencing Game Design: The AGI engine became the foundation for future Sierra titles, including Space Quest, Police Quest, and Leisure Suit Larry.
#IBM#IBM PCjr#PCjr#Sierra On-line#Sierra Online#On-line Systems#King's Quest#KQ 1#Impact#Pixel Crisis
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🛰️ CASEFILE: PGC-CRS-01 “EUROPA
Vanguard-Class Heavy Cruiser
Pan Galactic Commonwealth Command Vessel
Designation: Flagship, Sector Authority Patrol Unit — Vanguard Group Theta
⸻
🪪 OVERVIEW
The PGC Starship Europa is the lead vessel of the Vanguard-Class Heavy Cruisers — sleek, powerful capital ships built for deep-space diplomacy, long-range patrol, and precision war engagements. Though aesthetically smooth and elegant, her fluid silhouette masks one of the most advanced and dangerous systems ever fielded by the Commonwealth.
Capable of sustained deployment without resupply, the Europa operates as a mobile fortress, science vessel, diplomatic envoy, and front-line warship in equal measure.
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⚙️ PROPULSION & CORE SYSTEMS
• Quantum Fold Drive: Allows entry into quantum space via spatial folding. Travel is achieved through quantum tunneling between fixed mass anchors and resonant fields, permitting precise, near-instant repositioning across vast distances.
• Zero Point Core: An advanced energy processor that uses the ship’s own quantum shielding as a scoop-conduit, harvesting the latent kinetic, inertial, and spatial energies of the quantum medium. These are converted into raw Zero Point Energy, creating a nearly limitless power source that adapts in real time to ship strain, maneuvering, or weapons loadout.
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🛡️ DEFENSIVE SYSTEMS
• Resonant Ablative Armor: A skin-layer of vibration-reactive materials that disperses energy and projectile impact across a shifting molecular lattice. Visibly shimmers under pressure but self-repairs minor trauma quickly.
• Nanobot Hull Repair System: Microscopic autonomous repair units embedded in the hull matrix continuously scan for microfractures or breaches. In emergencies, they can swarm to seal catastrophic ruptures temporarily until proper repair crews arrive.
• Hologram Projection Plating: An adaptive cloak system that projects false silhouettes, shadow signatures, or complete ship masking using dynamic ethernano-projection. Perfect for infiltration, decoy work, or diplomatic deception.
• Quantum Flare Diffusers: A signature-masking system that emits false quantum wake trails across multiple FTL bands to mislead enemy trackers and disrupt pursuit. Can simulate multiple decoys in different trajectories.
⸻
🛠️ SUPPORT & UTILITY SYSTEMS
• Universal Docking Lattice: Adaptive mooring infrastructure on the lower hull capable of locking onto a wide variety of allied or alien docking collars. Includes magnetic latching and gravity sealing.
• Atmospheric Seeding Vaults: Vaults filled with terraforming spores, mineral catalysts, and biogenic stabilizers. These are deployed for planetary relief, diplomatic gifts, or targeted environmental correction.
⸻
🧨 OFFENSIVE SYSTEMS
1. Hardlight Turret Arrays
Deployable emitter nodes generate hardlight weapon turrets on demand. They phase into active form when needed and can be repositioned around the hull, allowing for flexible combat coverage. Capable of both pulse fire and sustained beam modes.
2. Subspace Munitions Bay
This launcher platform fires specialized torpedoes that phase into subspace mid-flight, rematerializing at the target’s coordinates to bypass traditional point defense systems. Primarily used against fast-moving or shielded targets.
3. Starburst Missiles
High-speed payloads that explode just prior to impact, releasing a wide cone of carbon-coated osmium slugs. Designed to tear through shielding and shred hulls with overwhelming kinetic force. Used to devastate clustered or soft-armored targets.
4. Graviton Lance Arrays
Railgun-energy hybrid systems that fire ultra-dense slugs within gravitic sheaths. On impact, the sheath collapses into a momentum pulse, bypassing shields and disrupting internal systems. Fires slowly but hits with terrifying force. Primarily used in broadsides against enemy capital ships.
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🛰️ HISTORICAL NOTES
Commissioned under the Commonwealth’s Post-Contact Expansion Doctrine, the Europa was intended to represent both the might and mercy of the Pan Galactic Coalition. The Vanguard-Class was personally overseen by Commonwealth design archons, blending the best of human engineering, Thae’len defensive theory, and Mitosian energy matrix technology.
The Europa is currently assigned to Sector Authority Patrol Theta, with full clearance for diplomatic, exploratory, and military actions under Article 7 of Commonwealth Charter Authority.
She has become an icon not just of strength, but of unity — a place where alien and human crewmembers serve side-by-side to safeguard the future of galactic civilization.
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Hmm- I did some art today for a quest over of SV!
Meet the Bancho Breaker! A suggestion I spent... 3-4 hours on both writing and drawing oh my goodness. But it's a magical girl wand/bat that had a few modes!
Bancho Breaker: Hidden Mode The Bancho Breaker's everyday non transformed state! This upgraded version on your trusty Bat has a bunch of useful features to help you achieve your heroic activates with higher success! (Transformation): Like before, your weapon is also the item you use the transform into your alter ego Bancho Lily! (Mode Change): The Bancho Breaker, when Transformed, has 3 separate Modes it can take. It will Default to Hammer Mode when Transformed, but from there you may shift whenever. Be careful though, there is a Cooldown before the Bancho Breaker can Mode Change again. You can Mode Change by activating an Emergency Change during Cooldown, but that risks either Locking you to that Mode or even Breaking Bancho Breaker entirely. Use this feature at ones own risk. (Bound): The Bancho Breaker has gained the ability to always be near. You can "put it away" and pull it out of a sub-space pocket at your will for easy transport or concealment of your weapon. It can also, if either lost or knocked out of your hand be called right back to it (Like a certain Key based Sword). Do keep in mind this function does take a few seconds. (Bancho Limit): The Bancho Breaker has a built in battery called the Bancho Limit! When you deal or take damage, the Bancho Limit will fill. When it reaches it's cap, you may use up that charge to perform a Bancho Limit Release! This will allow you to activate the super move of one of the other Modes of the Bancho Breaker. Hidden Mode does not have a Bancho Limit Release. The Bancho Limit can only charge when you are Transformed. (Stealth Mode): Sometimes you may be in a situation where going all magical will not be a good play, mostly in situations where Stealth is required. In these situations, you may engage Stealth Mode, allowing for the Bancho to Transform without you becoming Bancho Lily, lowering the amount of magical presence you have considerably. You may at anytime Transform yourself while this mode is active. The Bancho Limit Release cannot be activated unless you are Transformed; if the Bancho Limit it full and this is attempted, Transformation will automatically Trigger.
Bancho Breaker: The Hammer (Default) The Default Mode of the Bancho Breaker when you are Transformed. It appears like a stylized bat, but as you know it's ability to deal out Justice is rival to none! (Compared to other bats) Bancho Limit Release: Bancho Empower! Due to the dynamic plating on the Bancho Breaker, when activating this Bancho Limit Release your next attack, be it a normal strike, finisher, or other, when using this Mode effectiveness is doubled!
Not to mention~
Bancho Breaker: The Brick A defensive mode of the Bancho Breaker. It gains two metal plates upon two sides and another handle on a third form better grip. While the Brick Mode can be used as Hammer Mode, allowing for more slicing attacks that may not be as effective as before, it primarily can be used as a Shield, allowing for incoming attacks against you and your allies to be lessoned in your quest for justice! Bancho Limit Release: Bancho Reflection! Using a rune network comparable to the processor in a computer overclocked to 11 and empowered by the entirety of the Bancho Limit, you may reflect an incoming ranged magical attack! Now that might sound bad, but this also "hacks" the spell your treating like a base-ball, making it entirely under your control! Reflecting a fireball? Well now your able to control right where your sending it! A homing laser or 10? You can tell the mayhem this can cause!
Bancho Breaker: The Nail A ranged mode of the Bancho Breaker. Splitting open and mounting on Bancho Lily's arm, this is capable of shooting out weak projectiles from afar. While very weak compared to other attacks in her arsenal, it allows her to have a ranged option in fights requiring it. The Nail Mode is also able to charge up, and once fully charged, allows for a rocket powered Eagle Punch! Bancho Limit Release: Bancho Shatter! With Bancho Lily's specialization in Defense and a whole lot of power, a reversal array can take that iron defense and turn it into a battering ram! At the cost of making yourself wide open with heavily weakened defense while the Bancho Shatter charges, you can create a powerful beam that while not the most damaging is capable of breaking through iron defenses. With those of similar power and especially those weaker, this piercing effect can completely punch through any barrier of defense in your way. With defenses stronger then yours it may not break through but might create a hole that can be exploited.
Now that's everything- oh my goodness... now gotta share it on SV-
OH! AND THE QUEST!
Please go give it a read- it's hella fun!
#sufficient velocity#Quest#Magical girl#Magic girl weapon#Custom weapon#Magical weapon#Weapon idea#Um... that should be good!#Sorry for the long post!
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RJ's Platinum Collection #34: Life is Strange
Achieved on 7/22/2023 at 12:11 AM
I first played Life is Strange back when it came out on PC, and then I played it again back on my old PS4. You'd think playing a game twice would be enough?
Nope! I decided to once again play Life is Strange on my PS5, but this time I was gonna get the Platinum trophy. That's how much I love the story of Life is Strange!
And guess what? I got this Platinum all in one day.
Life is Strange puts you in the shoes of Max Caulfield, a student at a fancy boarding school who aspires to be a famous photographer. One day, Max witnesses her childhood friend Chloe being murdered, and discovers she has the power to rewind time, which she uses to go back and save Chloe. Max and Chloe end up using Max's powers to investigate the mystery behind the disappearance of Chloe's friend Rachel - and the origins of a mysterious apocalyptic storm that Max has visions of devastating the town of Arcadia Bay.
Ok, so I'm not even gonna pretend that this Platinum isn't insanely easy. All you got to do is make sure to find all 10 optional opportunities for Max to take pictures of stuff in each of the game's five episodes. I just used the trophy guide on PSN Profiles, snapping up all the optional photographs as they came along, while also enjoying the story, which I ended up playing through in its entirety in less than a whole day. I started at about 11:30 in the morning, and by the time I finished the game and unlocked the Platinum trophy, it was eleven minutes past midnight that same night.
1/61: Macro Eyes - Take optional photo #1 in Episode 1.
2/61: Wide Angles - Take optional photo #2 in Episode 1.
3/61: Telephotogenic - Take optional photo #3 in Episode 1.
4/61: Close-Ups - Take optional photo #4 in Episode 1.
5/61: Red Eye - Take optional photo #5 in Episode 1.
6/61: Focused - Take optional photo #6 in Episode 1.
7/61: Zoomed In - Take optional photo #7 in Episode 1.
8/61: Focal Pointed - Take optional photo #8 in Episode 1.
9/61: Maximum Aperture - Take optional photo #9 in Episode 1.
10/61: Light Leak - Take optional photo #10 in Episode 1.
11/61: Visionary - Take all optional photos in Episode 1.
12/61: Chrysalis - Complete Episode 1: "Chrysalis".
13/61: Field of View - Take optional photo #1 in Episode 2.
14/61: Full Exposure - Take optional photo #2 in Episode 2.
15/61: Processor - Take optional photo #3 in Episode 2.
16/61: Image Stabilizer - Take optional photo #4 in Episode 2.
17/61: Compressed - Take optional photo #5 in Episode 2.
18/61: Pixelated - Take optional photo #6 in Episode 2.
19/61: Dynamic Range - Take optional photo #7 in Episode 2.
20/61: Colorized - Take optional photo #8 in Episode 2.
21/61: Meter Made - Take optional photo #9 in Episode 2.
22/61: Resolution Revolution - Take optional photo #10 in Episode 2.
23/61: Lab Master - Take all optional photos in Episode 2.
24/61: Out of Time - Complete Episode 2: "Out of Time".
25/61: Parallax View - Take optional photo #1 in Episode 3.
26/61: Lenscrafted - Take optional photo #2 in Episode 3.
27/61: The Reflex - Take optional photo #3 in Episode 3.
28/61: Histogrammar - Take optional photo #4 in Episode 3.
29/61: Bokeh - Take optional photo #5 in Episode 3.
30/61: Pinholed - Take optional photo #6 in Episode 3.
31/61: RAW Strength - Take optional photo #7 in Episode 3.
32/61: Viewfinder - Take optional photo #8 in Episode 3.
33/61: Optican - Take optional photo #9 in Episode 3.
34/61: Flash! - Take optional photo #10 in Episode 3.
35/61: Camera Eye - Take all optional photos in Episode 3.
36/61: Chaos Theory - Complete Episode 3: "Chaos Theory".
37/61: Ambient - Take optional photo #1 in Episode 4.
38/61: Time-Lapsed - Take optional photo #2 in Episode 4.
39/61: Balance - Take optional photo #3 in Episode 4.
40/61: Rangefinder - Take optional photo #4 in Episode 4.
41/61: Gamma Value - Take optional photo #5 in Episode 4.
42/61: Dioptric Power - Take optional photo #6 in Episode 4.
43/61: Fisheye - Take optional photo #7 in Episode 4.
44/61: Manually Exposed - Take optional photo #8 in Episode 4.
45/61: Slideshow - Take optional photo #9 in Episode 4.
46/61: Tripod - Take optional photo #10 in Episode 4.
47/61: Shutterbug - Take all optional photos in Episode 4.
48/61: Dark Room - Complete Episode 4: "Dark Room".
49/61: Incandescent - Take optional photo #1 in Episode 5.
50/61: Night Vision - Take optional photo #2 in Episode 5.
51/61: Framed - Take optional photo #3 in Episode 5.
52/61: Camera Obscura - Take optional photo #4 in Episode 5.
53/61: Blowup - Take optional photo #5 in Episode 5.
54/61: Iris - Take optional photo #6 in Episode 5.
55/61: Sensor - Take optional photo #7 in Episode 5.
56/61: On Display - Take optional photo #8 in Episode 5.
57/61: Light Meter - Take optional photo #9 in Episode 5.
58/61: Silhouettes - Take optional photo #10 in Episode 5.
59/61: Selfie Awareness - Take all optional photos in Episode 5.
60/61: Polarized - Complete Episode 5: "Polarized".
61/61: What If? - Unlock all trophies in Life is Strange.
If you're going for the Life is Strange Platinum, it's one of the easiest Platinums you can do. There are no major story-based trophies, so you can play the game however you want. All you gotta do is make sure to pick up all the optional photographs.
I love Life is Strange. It's dialogue is super dated, and it's not perfect, but I still think it has one of the best stories in video games.
Rating: 9/10
#playstation#ps5#ps4#playstation trophies#trophy hunting#platinum trophy#life is strange#life is strange 1#max caulfield#chloe price
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Realme NARZO 70x 5G

Quick Specs
Dimensity 6100+ 5G
5000mAh Large Battery
6.72-inch 120Hz FHD+ Display
6GB RAM + 6GB Dynamic RAM
50MP AI Camera
45W SUPERVOOC Charger
Realme NARZO 70x 5G smartphone launched in India with mid-range price and powerful performance. Really the smartphone provides very good multitasking and daily use experience at a mid-range price. It has MediaTek Dimensity 6100+ 5G processor which is performance so much good.
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Dimensity 7300 : Unbelievable Speed and Power Unleashed

MediaTek launched the 4nm Dimensity 7300 and Dimensity 7300X high-end mobile device processors today. Best-in-class power economy and performance make Dimensity 7300 chipsets ideal for AI-enhanced computing, faster gaming, better photography, and effortless multitasking. Dimensity 7300X supports twin displays for flip-style foldable devices.
Both MediaTek Dimensity 7300 chipsets have 2.5GHz octa-core CPUs with 4X Arm Cortex-A78 and A55 cores. 4nm reduces A78 core power consumption by 25% over Dimensity 7050. To speed up gaming, the CPU combines the most recent Arm Mali-G615 GPU with a number of MediaTek HyperEngine optimisations. The Dimensity 7300 series provides 20% quicker FPS and 20% more energy efficiency than competing options. The new chips optimise 5G and Wi-Fi game connections, use clever resource optimisation, support Dual-Link True Wireless Stereo Audio and Bluetooth LE Audio technology to significantly improve gaming experiences.
According to MediaTek’s Wireless Communications Business Deputy General Manager Dr. According to Yenchi Lee, “The MediaTek Dimensity 7300 chips will help integrate the newest AI and connectivity technologies consumers can stream and game seamlessly. “Furthermore, the dual display capability of the Dimensity 7300X allows OEMs to create creative new form factors.”
With compatibility for a 200MP primary camera and a premium-grade 12-bit HDR-ISP, the MediaTek Imagiq 950 is another enhanced photographic feature available with the Dimensity 7300 chipsets. New hardware engines provide accurate noise reduction (MCNR), face detection (HWFD), and video HDR in the Dimensity 7300. This allows users to take beautiful pictures and videos in any kind of lighting. Compared to the Dimensity 7050, live focus and photo remastering are 1.3X and 1.5X faster, respectively. In addition, 4K HDR video may be recorded with a dynamic range that is more than 50% broader than competing solutions, allowing users to capture more detail in their recordings.
The MediaTek APU 655 doubles the performance of the Dimensity 7050 while also greatly increasing the efficiency of AI tasks. Also, in order to reduce memory requirements for larger AI models and more effectively use memory bandwidth, the Dimensity 7300 chips support new mixed precision data types.
The Dimensity 7300 SoCs enable global HDR standards and remarkably detailed WFHD+ displays with 10-bit true colour thanks to MediaTek’s built-in MiraVision 955. This improves media streaming and playing. Additionally, OEMs find it simpler to satisfy the expanding market demand for cutting-edge form factors thanks to the Dimensity 7300X’s specialised support for dual display flip phones.
Dimensity 7300 and Dimensity 7300X important features
With MediaTek’s own optimisations and a full suite of R16 power-saving advancements, MediaTek 5G UltraSave 3.0+ technology offers 13–30% more power efficiency than competing options in typical 5G sub-6GHz connectivity settings.
Supporting 3CC carrier aggregation up to 3.27Gb/s 5G downstream speed, which enables better downlink rates in suburban and urban settings.
Support for multi-band Wi-Fi 6E allows for dependable and quick multi-gigabit wireless access.
Users will have more options with dual 5G SIM capability and dual VoNR.
This was addressed by MediaTek’s Dimensity 7300 series in May 2024. The Dimensity 7300 and 7300X chipset series boosts high-end to smartphone and foldable device performance, energy efficiency, and AI.
Constructed for Rapidity and Effectiveness
A powerful octa-core CPU powers the Dimensity 7300. This combo is ideal for gaming and multitasking with four 2.5 GHz Arm Cortex-A78 cores. Four Arm Cortex-A55 cores, which are energy-efficient, complement these and guarantee dependable performance for daily use. In comparison to the Dimensity 7050, this combination represents a major advancement.
The advanced 4nm manufacturing process is a feature of the 7300 series. This corresponds to a 25% decrease in power usage over the 6nm technique utilised in earlier generations. Users will benefit from longer battery life as a result, while manufacturers can create sleeker devices without compromising functionality.
Superpower in Graphics
Immersive mobile experiences require strong visuals. The Dimensity 7300 has an Arm Mali-G615 GPU to fix this. This graphics processor runs even the most demanding games smoothly, and MediaTek’s HyperEngine technology stabilises the network and efficiently manages resources. MediaTek says the 7300 series is appealing to mobile gamers due to its 20% higher frame rates (FPS) and energy economy.
AI Gains Strength
AI is increasingly changing the smartphone experience, enabling intelligent assistants, better photography, and facial recognition. The Dimensity 7300 uses the MediaTek APU 655, following this trend. This AI processing unit doubles the efficiency of the Dimensity 7050, resulting in a notable performance boost. New mixed precision data types, which enable more effective memory bandwidth utilisation and lower memory requirements for larger AI models, are also supported by the 7300 series. Future smartphones will be able to incorporate even more advanced AI features thanks to this.
Gorgeous Images
For a fascinating mobile experience, a stunning display is essential; a strong processor is only half the story. This demand is met by the Dimensity 7300 series, which supports powerful screens. With the ability to support WFHD+ resolutions at frame rates of up to 120 Hz, these chipsets guarantee fluid and visually spectacular images. For an even smoother user experience, the 7300 series also supports Full HD+ screens at an even higher refresh rate of 144Hz.
Concentrate on Take Pictures
Users now place a greater value on mobile photography, and the Dimensity 7300 series delivers. The chip has MediaTek’s Imagiq 950 image signal processor (ISP), which provides sophisticated photographic features. With the 12-bit HDR pipeline supported by this ISP, detailed information and brilliant colours may be captured. Furthermore, the Imagiq 950 enables features like video HDR, face detection, and precise noise reduction, guaranteeing beautiful images and movies in a range of lighting scenarios. The 7300 series stands out for its ability to enable dual simultaneous video capture, which allows for the development of more imaginative content.
A Set of Chips for Foldables
A 7300 variation called the Dimensity 7300X goes one step farther by being designed with foldable cellphones in mind. One essential component of these cutting-edge gadgets is dual display compatibility, which this chipset provides. Manufacturers may design foldable phones with seamless experiences on both the cover and main displays thanks to the 7300X.
Mobile’s Future
Mobile processing power has advanced significantly with the release of the Dimensity 7300 series. This chipset family, with its emphasis on efficiency, performance, AI capabilities, and support for cutting-edge technologies like foldable devices and high refresh rate screens, is positioned to have a significant impact on the direction of mobile technology. The Dimensity 7300 series offers makers a strong and adaptable foundation to develop next-generation smartphones that offer outstanding user experiences as smartphones continue to advance.
Read more on govindhtech.com
#dimensity7300x#MediaTekDimensity#AI#artificialintelligence#AITechnology#mobiletechnology#smartphone#aimodel#CPU#cpupower#news#technews#technology#technologynews#technologytrends#govindhtech
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Elevate Your Viewing Experience with the Sony Bravia 4K Ultra HD Smart LED Google TV X90K (55 inch)
Experience the pinnacle of home entertainment with the Sony Bravia 4K Ultra HD Smart LED Google TV X90K. This 55-inch marvel combines cutting-edge technology, stunning visuals, and intelligent features to deliver an unparalleled viewing experience, making it the perfect addition to any modern home.
Breathtaking 4K HDR Visuals
The Sony Bravia X90K boasts a 4K Ultra HD resolution that brings every scene to life with incredible detail and clarity. With High Dynamic Range (HDR) technology, you'll experience a wider range of colors and brightness levels, making your favorite movies, shows, and games more realistic and immersive than ever before. The TRILUMINOS™ display further enhances the color accuracy, ensuring vibrant and true-to-life visuals.
Advanced Cognitive Processor XR™
At the heart of the X90K is the revolutionary Cognitive Processor XR™, designed to replicate the way humans see and hear. This advanced processor understands how humans focus on specific elements in a picture, cross-analyzing and optimizing hundreds of thousands of elements in a blink of an eye. The result is an incredibly lifelike and immersive viewing experience, with perfect contrast, natural colors, and exceptional clarity.
Google TV™ Integration
Enjoy the best of smart TV features with Google TV™ integration. Seamlessly access a vast array of content, including streaming services, apps, and live TV, all in one place. With personalized recommendations, voice search, and easy access to your favorite apps, finding something to watch has never been easier. Plus, the built-in Google Assistant allows you to control your TV and smart home devices with just your voice.
Smooth and Responsive Gaming
The X90K is a gamer's dream, featuring HDMI 2.1 compatibility, which supports 4K at 120Hz, Variable Refresh Rate (VRR), and Auto Low Latency Mode (ALLM). These features ensure smooth, lag-free gaming with exceptional responsiveness, making it perfect for next-gen console gaming. The Game Mode enhances picture quality while minimizing input lag, giving you the competitive edge you need.
Immersive Audio Experience
Complementing the stunning visuals, the Sony Bravia X90K delivers an immersive audio experience with Dolby Atmos® and Acoustic Multi-Audio™ technology. The strategically placed speakers create a rich, multidimensional soundscape, making you feel like you're right in the middle of the action. Clear, powerful sound ensures you hear every detail, whether you're watching a blockbuster movie or playing your favorite game.
Sleek and Stylish Design
The X90K's sleek and minimalist design blends seamlessly with any home decor. The slim bezels and premium finish add a touch of elegance, while the versatile stand can be adjusted to fit various spaces. Whether mounted on the wall or placed on a stand, the X90K is sure to be the centerpiece of your living room.
Key Features:
4K Ultra HD Resolution: Stunning detail and clarity for an immersive viewing experience.
HDR Technology: Enhanced color and brightness for realistic visuals.
Cognitive Processor XR™: Advanced processing for lifelike picture quality.
Google TV™ Integration: Seamless access to a vast array of content and apps.
HDMI 2.1 Compatibility: Supports 4K at 120Hz, VRR, and ALLM for smooth gaming.
Dolby Atmos®: Immersive audio with multidimensional sound.
Sleek Design: Slim bezels and premium finish for a stylish look.
Conclusion
The Sony Bravia 4K Ultra HD Smart LED Google TV X90K (55 inch) is the ultimate choice for anyone seeking the best in home entertainment. With its stunning visuals, advanced features, and sleek design, it offers an unparalleled viewing experience that will transform your living room into a cinematic paradise. Upgrade your entertainment setup with the X90K and enjoy the future of television today.
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Contaktlab Full Version VST Plug-ins for Seamless Creative Expression Download.
Dive into the realm of sonic innovation with Contaktlab's Full Version VST Plug-ins – a powerhouse collection designed to elevate your music production to unprecedented heights. Whether you're a seasoned producer or a budding musician, Contaktlab's suite of VST Plug-ins is your gateway to a world of limitless creative possibilities.
Unlock the full potential of your digital audio workstation (DAW) as Contaktlab's Full Version VST Plug-ins seamlessly integrate with popular software, offering an intuitive and immersive music production experience. Elevate your compositions with a diverse range of virtual instruments, effects, and tools that span genres, ensuring that your sonic visions come to life with precision and authenticity.
Experience unparalleled realism and expressiveness with Contaktlab's meticulously crafted virtual instruments. From lifelike orchestral ensembles to cutting-edge synthesizers, each instrument is meticulously sampled and programmed to deliver an authentic and emotive musical experience. The Full Version ensures you have access to the complete arsenal, providing you with an extensive palette of sounds to explore and incorporate into your productions.
Contaktlab's Full Version VST Plug-ins don't just stop at instruments – they offer a comprehensive suite of effects processors and tools to sculpt and refine your sound. Whether you're looking for lush reverbs, dynamic compressors, or intricate modulation effects, Contaktlab has you covered. Tailor your audio with precision, giving your music the professional polish it deserves.
With a user-friendly interface, Contaktlab's VST Plug-ins make navigating the expansive library a breeze. Effortlessly tweak parameters, experiment with different sounds, and find your unique sonic signature without the hassle. The Full Version download ensures you have access to all updates and expansions, guaranteeing that your toolkit stays current with the latest advancements in music production technology.
Embark on a sonic journey like never before with Contaktlab's Full Version VST Plug-ins. Revolutionize your creative process, enhance your productions, and unleash your musical potential. Download the full version now and discover why Contaktlab is the go-to choice for producers and musicians seeking unparalleled quality and versatility in their virtual instrument and effects arsenal.
Tags:
Contaktlab
VST Plug-ins
Music Production
Virtual Instruments
Audio Effects
Creative Expression
Full Version Download
Digital Audio Workstation (DAW)
Sound Design
Sonic Innovation
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How Collaboration Elevates Customer Value
In an era of specialization, few companies can deliver exceptional experiences alone. Strategic partnerships — when crafted thoughtfully — allow businesses to combine strengths, creating solutions that are greater than what either could achieve independently. For customers, this translates into more seamless experiences, expanded capabilities, and access to innovations that wouldn’t exist without collaboration.
Michael Shvartsman, an investor who has facilitated numerous high-impact partnerships, observes: “The best partnerships don’t just share resources — they create new value that surprises and delights customers. When done right, the whole becomes exponentially more valuable than the sum of its parts.”
Breaking Down Silos for Seamless Experiences.
Customers increasingly expect connected solutions rather than standalone products. Partnerships bridge gaps between services, eliminating friction points that diminish user satisfaction.
Example:
A fitness tracker company partnering with health insurers to reward active lifestyles.
A payment processor integrating with accounting software for automatic reconciliation.
Michael Shvartsman notes: “Customers don’t care about corporate boundaries — they want solutions that flow naturally. Partnerships that remove artificial barriers between services create stickiness and loyalty.”
Accelerating Innovation Through Complementary Strengths.
When companies with different specialties collaborate, they spark innovations that wouldn’t emerge in isolation. Each partner contributes unique expertise, infrastructure, or market access that accelerates development.
“I’ve seen hardware manufacturers team with AI startups,” shares Michael Shvartsman. “The combination creates smart devices neither could build alone — delivering capabilities customers didn’t know to ask for but quickly adopt.”
Democratizing Access to Premium Offerings.
Strategic alliances often make high-end services accessible to broader audiences by combining technologies or sharing distribution networks.
Example:
A luxury audio brand partnering with a smartphone maker to include premium sound in mid-range devices.
A financial advisory firm collaborating with a retail bank to offer wealth management to mass-market clients.
“Partnerships can disrupt price barriers,” says Michael Shvartsman. “When companies share infrastructure and expertise, they bring what was once exclusive to wider audiences — creating value for customers and new markets for businesses.”
Building Trust Through Ecosystem Validation.
Customers view partnerships as mutual endorsements — a sign that respected companies vouch for each other’s offerings. This third-party validation often carries more weight than marketing claims.
Michael Shvartsman explains: “When a healthcare provider integrates with a known fitness app, patients assume both meet certain standards. This ecosystem effect builds credibility faster than solo ventures.”
The Customer-Centric Partnership Test.
Not all collaborations create real value. Michael Shvartsman’s framework for evaluating partnerships:
Does this solve a genuine customer frustration?
Will the combined offering feel intuitive, not forced?
Can both parties deliver consistently on the promise?
As technology and consumer expectations evolve, partnerships will increasingly define competitive advantage. Companies that master collaborative innovation will deliver:
Hyper-personalized solutions combining multiple data streams.
Frictionless ecosystems where services interconnect naturally.
Rapid adaptation to market changes through shared capabilities.
Michael Shvartsman concludes: “In the next decade, competitive advantage won’t belong to individual companies — it will belong to the most dynamic networks. Customers will reward businesses that prioritize open collaboration over closed systems.”
Look beyond revenue splits and co-marketing potential. The most valuable collaborations are those that create entirely new categories of customer benefit — transforming what’s possible rather than simply combining what exists.
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iqoo z10 r 5g https://thegsmarena.store/?p=481 iQOO Z10 r 5G: The Mid-Range Beast You’ve Been Waiting For! Published on: July 13, 2025 iQOO Z10 r 5G – A Power-Packed Performer in 2025’s Budget Flagship Race In the ever-competitive smartphone market, iQOO has once again shaken things up with its latest release — the iQOO Z10 r 5G. This smartphone is not just about speed and performance; it’s about redefining value for money with features that rival even premium devices. In a world where users crave reliable 5G connectivity, sharp cameras, and enduring battery life, the iQOO Z10 r 5G delivers all that and more — without breaking the bank. Backed by Vivo’s sub-brand iQOO, known for its aggressive pricing and performance-centric philosophy, the Z10 r 5G marks a significant step forward in the mid-range Android space. Unboxing Innovation – Design, Display & Build Quality Curved AMOLED Experience at Its Best The iQOO Z10 r 5G boasts a 6.7-inch FHD+ AMOLED display with a buttery smooth 120Hz refresh rate. With its ultra-slim bezels and punch-hole design, this phone offers an immersive viewing experience, perfect for gaming, streaming, or browsing. The build feels premium, and its Stellar Black and Glacial Silver variants offer a sleek aesthetic that can rival flagship devices. ✅ Pro Tip: AMOLED with 120Hz at this price point makes it a serious choice over other brands like Realme or Redmi. Under the Hood – Performance That Packs a Punch Snapdragon 7s Gen 3: The Unsung Hero At the core of the iQOO Z10 r 5G lies the Snapdragon 7s Gen 3 processor, offering a blend of energy efficiency and raw power. Whether you’re a gamer or a multitasker, this chip ensures smooth performance without heating or lag issues. RAM, Storage & Gaming With up to 12GB RAM and 256GB internal storage, combined with Adreno GPU, it handles games like BGMI, CODM, and Asphalt 9 without a stutter. Unfortunately, there’s no microSD slot, but internal storage options are generous for most users. Camera Quality That Stuns in the Midrange Segment The iQOO Z10 r 5G is equipped with a dual rear camera setup — a 50MP main sensor and a 2MP depth sensor. The rear camera delivers excellent detail, sharpness, and dynamic range in daylight, while night mode also impresses thanks to smart AI tuning. On the front, the 32MP selfie camera takes clear, vibrant shots with good skin tones and facial detailing. It’s a reliable shooter for Instagram, Snapchat, or video calling. 📹 Video quality: Capable of 4K @30fps on the rear and 1080p on the front — ideal for vloggers and creators. Battery & Charging – Lasts All Day & Then Some Powered by a massive 7300mAh battery, the iQOO Z10 r 5G can last over a day even with heavy usage. It supports fast charging (up to 44W, as estimated), allowing the battery to reach 50% in about 30 minutes. Whether you’re a binge-watcher or a gamer, battery anxiety is a thing of the past. Connectivity, OS & Other Smart Features Runs on Funtouch OS 15 based on Android 15, offering smooth UI and future-ready updates. 5G/4G/3G support with dual SIM capabilities. Includes Wi-Fi 6, Bluetooth 5.x, USB-C, and essential sensors (gyroscope, accelerometer, fingerprint). No FM Radio, but stereo sound quality is good for multimedia users. Pricing – Flagship Features at a Budget As of July 2025, the iQOO Z10 r 5G is priced as follows: India: ₹21,999 (Base), ₹25,999 (Top variant) USA: Approx. $260–$280 Europe: €260–€300 This price segment is highly competitive, but iQOO edges out rivals with a larger battery and Snapdragon 7s Gen 3. Final Verdict – Should You Buy iQOO Z10 r 5G? If you’re looking for a smartphone that combines speed, style, and substance — the iQOO Z10 r 5G is a top contender in the sub-₹25,000 / $280 bracket. It’s ideal for gamers, content creators, and power users who don’t want to overspend. With its striking display, capable processor, and large battery, it offers unbeatable value. Pros:✅ AMOLED 120Hz Display✅ Snapdragon 7s Gen 3✅ 7300mAh battery✅ 32MP selfie camera✅ 4K video recording Cons:❌ No microSD slot❌ No FM Radio Expert Insight: Why iQOO Is Winning the Midrange War The Z10 r 5G proves that iQOO understands what Indian and global users want in 2025 — speed, power, endurance, and elegance. In a market full of overpriced or underpowered models, iQOO walks the fine line with precision. Compare iQOO phones Author: Shubham VermaCategory: Mobile Reviews | Android PhonesEstimated Reading Time: 5 Minutes
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Price: [price_with_discount] (as of [price_update_date] - Details) [ad_1] realme C61 delivers seamless performance with a powerful octa-core chipset and immersive 6.74" 90Hz display featuring AI-optimized brightness. The 5000mAh battery lasts up to 48 hours, while IP54 dust/water resistance and an AI camera deliver stunning shots in any condition—all with effortless multitasking and storage freedom Immersive Display: A expansive 6.74" 90Hz screen delivers smooth visuals and eye comfort. Enhanced with dual AI brightness sensors, it automatically optimizes brightness for perfect clarity in any lighting condition Long Life Battery: A single charge keeps you going for up to 48 hours. Thanks to enhanced power efficiency, the 5000mAh battery delivers extended usage—and even at 1%, the C61 provides up to 8 hours of standby time AI Camera Effortlessly Complex Shooting: 32MP AI Camera captures complex scenes with stunning dynamic range, true-to-life colors, and perfect light balance Powerful octa-core chipset: Octa-core 1.8GHz processor delivers powerful performance with dynamic memory technology for faster app launches and seamless multitasking, plus ample storage for all your photos, videos and games Slim Yet Strong: 7.84mm ultra-slim design delivers durability and lightweight comfort. Resistant to daily wear, it balances thinness and strength without sacrificing premium quality [ad_2]
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