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#eisfurra
kerosene-in-a-blender · 9 months
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I know resurrection is off the table at the moment, but I had a related thought that is deeply amusing to me. If FCG were to die, and Fearne could not get to them within the minute required for Revivify, since she now has nine levels in druid there is another option available to her. That option is the fifth-level spell Reincarnate. While Reincarnate does have the benefit of being able to be used on a non-intact corpse, it's with the caveat that the spell creates a new body for the soul inhibit, and that body is of a random race. And one of the race options available in Exandria is Eisfurra. Meaning there is a non-zero chance that were FCG to die, he could come back as the one thing he hates and fears the most: a Bird
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lakedotjpeg · 2 years
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At the very top of that cloud, the last member of the Brass Ring gets to keep his promise to his family.
[ID: Cerrit Agrupnin, an eisfurra with white feathers with brown tips and wearing a dark brown cloak, flies up and away from dark clouds tinged an angry red and into a break in the clouds filled with blue sky and light. Debris shoots up and out around him through the clouds. Cloud trails twist behind him in a double helix. end ID.]
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burr-ell · 5 days
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Eisfurra, paladin, cleric!
eisfuura: who is your favorite npc
I mean after this fanart by @porzio-art, I'd climb Imahara Joe like a tree. Hot and friendly and a big lore nerd? There are worse things than Aeor-flavored pillow talk.
(I really do think he's great; he's a genuinely nice guy who provided some good solid lore drops at a time when the party desperately needed them—but a pair of gloves and some safety goggles never hurt anything.)
paladin: what is your favorite friendship
I absolutely love Percy and Keyleth's relationship; I think it's really fun how tumultuous it is but how much they clearly adore each other. Their opener in episode 1 writing nice comment cards for the tavern is great and they never miss once afterward. I love how important they are to each other and the impact they have on each other's stories, how Keyleth brings out Percy's kindness and warmth while Percy encourages Keyleth to be clever and decisive. And while it's not the most important thing about them, I do think it's really cool that they're such a clear example of a healthy platonic male-female friendship on top of all that.
cleric: what is your favorite battle
Gotta be the fight with Vespin Chloras from EXU Calamity. It's SO intense, everybody's bringing everything they've got to the table both in terms of combat and roleplay and it does not disappoint. Nydas and Zerxus are heartwrenching and badass, Patia and Loquatius are pulling out all the stops and doing everything in their power to keep Laerryn up so she can accomplish one of the most incredible feats in Exandrian history, and of course Cerrit's nat 20 Mage Slayer.
And to me it's so much better because we've actually SEEN Vespin! Not only do we know him as the historical figure, but we've now actually gotten a glimpse into the person he was—someone who, corrupted and mutilated as the thrall of the Lord of the Hells, would use what little opportunity he had in his right mind to buy someone else time for even a chance that it might make a difference. It adds another layer of tragedy that not only could our heroes have had kinder fates, our villain could too. But instead they're here, at the end of the world.
critical role ask game
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c3e39
"We didn't fucking cause this. We're his legacy." That entire speech from Ashton had big Caduceus vibes.
The necklace that Fearne found was one that Laudna's father gave to her mother on one of their anniversaries. He saved up for it, and got it with three stones to represent the three of them.
Laudna's name was Matilda Bradbury. She "kind of forgot who [she] was" after a while of running from town to town, and used to sing to herself.
oh god I had forgotten about Pate
Laudna's eldritch blast looks like the flame in her chest we saw in the dream realm. When she casts it, she feels what she's always felt — the magic coming from with in her, in her blood and bones, from the weave of arcana within herself. And she proceeds to bonk Ashton in the head with one of them.
"I was born with magic... that's why they [her parents] were so eager to push me out the door, to the castle."
Holy shit, that's one hell of a testament to Matt's character voices being distinct. The cast remembered Ollie's voice after months. The Green Seekers were sent by Shishadri to escort the Bells Hells to Eshteross' estate.
Chetney opens the letter from Eshteross to Shishadri against Orym's direct objection without hearing Orym out at all. I'm sure this will have no consequences in the future
The letter speaks on a couple of his last jobs as a mercenary, recalling the work he's done for her and the good will they have. At the very bottom, it states information about what the Hells are doing, what they've discovered, elements of the Grim Verity and the dangers of the solstice, and essentially says to stay out of their way.
Laudna casts mending on the wax seal Chetney broke. Marisha Ray has committed mail fraud on graph paper in two campaigns in a row
Mistress Shishadri called in someone to cast speak with dead on Eshteross. She has pale, pearlescent skin, powder-white. The hair is long and silver-gray, no eyebrows, with almost elven features but no sign of elvish ears. "Human, but more so — mystical, but like a creepy doll in energy and visage." Her voice is a lot like the eisfurra from the All-Minds-Burn. She wears a pendant of a golden, beaked skull — a symbol of the Matron of Ravens.
"This is the Grave Mystic Weva Vudol. She is a very useful talent when it comes to dealing with the unexpected demise of important individuals."
Her eyes roll back when she casts the spell and the face almost looks like a porcelain mask. There's a weird, sickly sweet joy to her voice as she asks the questions, and when she moves Eshteross' body, it's like moving a puppet.
"When did you die?" Not but a day before. "How did you die?" I was killed by the Legend. "And who was this legend responsible for your death?" The Legend of the Peaks, Otohan Thull. "Were they [the Bells Hells] responsible or involved in your demise?" No. "Do you have any final requests?" To be interred next to Mistress Prudaj, in the Lucid Memorial Mausoleum.
Shishadri asks the Hells to hunt down Otohan (after the Green Seekers turn it down), and offers them a contract, which they accept.
Otohan got that title during the Apex War because of her involvement with the Taloned Highlands and the Apex city Sruwargas, home of the Stratos Throne. The mountains where it resides are known as the Coven Peaks. For the people of the Throne, she was a hero, and for those opposing her, she was a nightmare.
The Stratos Throne holds rulership of the Taloned Highlands, including Imogen's hometown. She vaguely remembers having to hide, fields being burned, strongholds and military installments on the pathways along the mountains.
The death of the previous sovereign brought the Apex War to a ceasefire, alongside the mutual economic destruction that was happening.
Jovahn, Imogen's hometown, is a place where many warriors and soldiers passed through; there were many inns, homesteads, and barracks built for them that have since been repurposed. Otohan could have passed through or stayed here.
Shishadri takes all of Eshteross' letters, and will arrange the Silver Sun for pickup by the morning.
Weva's HP, AC, and levels are all much higher than Orym's. She works throughout the city and the Oderan Wilds, but works for Shishadri. Chetney smells no fey, fiend, or undead essence on her, but her skin is sort of sparkly and opalescent, sort of like that aasimar who was with Kotho back in C2.
She's flirting with Laudna.
She can..... see souls? She says Laudna's "a little dark around the edges... ooh, welcome back."
Pate!!
Keyleth had theories that the attack on Zephrah was a test, a way to test the abilities of Zephrah's defenses, but there was never a second attack.
She would sometimes talk to the deRolos about the leylines, and Orym thinks that that could be related to why Otohan wanted her dead.
FCG tries to identify the toxin residue on Eshteross' weapon. With a 26 medicine check, they recall "poisons, liquids, alchemical concoctions... and you feel with certainty that you have never seen something like this." There is no magic to it, but it's nothing FCG has encountered in the natural world.
This is the second or third time Matt has described something unidentifiable to FCG in this way — he makes a point to say how strange it is that FCG has never encountered it before or can't remember what it is, like it isn't the item itself that's strange but rather their inability to recognize it. So is this a situation where FCG's memory was wiped? Like they used to know about it but can't anymore because their "memory banks" are damaged or altered?
FCG also identifies the blade itself. It acts as a magical club when wielded as a cane, but when the command word is spoken, the ball on top of the cane becomes a scythe blade. It acts as a greatsword.
To the skyship!
But first, some shopping.
They got diamonds for revivify, and FCG got a 25gp commemorative coin. This is likely for divination, which has a material component of a 25gp "sacrificial offering."
To Yios!
It's a little less than an 1100 mile journey, and it'll take 7-8 days since they're going across the Hellcatch Valley again.
Day 1: No issues
Day 2: No issues
Day 3: Sandstorm! Chetney, Fearne, Imogen, and Orym all rolled below a 5 to stay on the ship, but everyone's tied in one way or another to the rails or the masts. No one actually fell off, but they lose a day of travel.
Day 4: No issues.
Ruidus is flaring. The date would be 30 Sydenstar 843,
Imogen is dreaming of her and Laudna baking in a cabin. "The candlelight goes from orange to a deep, deep red. The door is open, and outside the hut, you see a red cloud swirling. The storm is around you, you can hear the impact of it, the hut creaking and breaking apart. You can just barely see a shape walking into the storm, away from the hut, away from you — the darkened clothed shape of what looks like Laudna, walking away from you. Laudna? No response, just keeps walking. You will yourself to move faster, and your feet leave the ground as you glide until you are right at the back of the figure. You touch it, and it spins around, and instead, it is a darkened ruffled cloak. What you thought was Laudna's hair is tattered shreds of a funeral shroud. You see this scraggly hair in a lavender-like color, and that memory that unlocked, you recognize your mother. 'You need to run.'"
"While that's happening, Chetney. Roll a Wisdom saving throw. 6. You've concentrated on this in the past, the curse that you hold. It is tethered to the history of Catha, and the transformations have always been pulled by that massive white-silver glow in the sky. Ruidus didn't seem to have much of an impact. But as you've been more conscious of these flares, there's been this itch in your belly. Simple. But this time the itch gets stronger. And stronger. Until you can't help but try and scratch for it. You scratch and scratch, and you pull, and you tear. Fearne and Orym, you see Chetney begin to double over and clutch his stomach. Chet? Can you talk to me? You have to pull, you have to be free, you have to scratch, it has to be free. From behind, he tears the flesh away from his torso, and as you watch the skin and hair of the gnomish form flop away, the wolven body emerges with an aggressive howl, the eyes emanating a red glow. Who do you go after first? Orym."
Fearne casts daylight on Chetney, which gives him another saving throw against Ruidus' influence. He rolls 16. It has some kind of effect, but it doesn't knock Chetney out of it. (Meaning that 16 is still a fail against the influence.)
"As far as your consciousness goes, you just have to scratch the itch. This is primal impulse and instinct. You've been here a few times, but this is an odd timing."
Liam playing a battle master is so good. the battle master fighter is easily the most complex full-melee class (and is definitely more complex than many casters), and it's so nice to see the class played with such... poise? ease? skill.
Rolling another 16 save gets Chetney out of the influence and the itch goes away, but he's under half health, so he has to make another save against bloodlust, which he fails. Fearne's daylight spell knocks him out of that.
The flare fades away, and the ruddy moon is left dull in the sky.
But before that, back in Imogen land—
"As you see into the face of your mother, she steps back, and the wind whips her away like she was just strips of cloth. You glance up, and you can see through the cloud, the bright, flaring moon of Ruidus. What do you want? No response. Otohan? Are you here? Nobody seems to be present. Just the sound of strong, dangerous wind. [I reach out and lightning strike the hut.] As you reach out your arm, all the designs on your body, the extended tendrils of energy completely fill your arm and the bolt arcs across the outside of the hut. It burns and darkens, and as it burns up, the wind carries it away like the cloak but a moment before. [I fly up into the air.] The dust around you subsides slightly. You can see the darkness, the stars, beginning to come closer. You concentrate on the moon, and a few moments later, the bright light of the flare dulls, and in that moment, your ascension slows, then stops, and you begin to fall. Faster and faster. Faster and faster, you plummet. You spin and see the ground come towards you — and you wake up."
Sending to Liliana Temult: "Are you there?" "...Imogen?"
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jaebird88 · 6 days
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For the CR Ask Meme: Eisfurra and Goblin
goblin: who is your favorite non-main campaign character?
This is a tough one because I have a shit memory, lol. Until he's dragged into a main campaign, I say the Owlbear. The shear goofiness of trying to make Batman in D&D only for it to not stick the landing due to dice rolls is never not entertaining.
eisfuura: who is your favorite npc?
This one's easy; Pumat Sol, no doubt about it.
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what-a-messek · 2 years
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Love that Ashton has multiple strange eisfurra companions
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pi-seas · 2 years
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Please give me a guest PC Eisfurra with the last name Agrupnin in campaign 3, please thats all I ask
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masterqwertster · 1 year
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Human and eisfuura for the ask game! :)
Human: What is your favorite main campaign?
Well, BH is the current obsession.
Though for perfect clarity, BH is the only one I've actually seen in its entirety. I've only gotten up to Tary's introduction in VM and the first dozen or so of M9 plus the animated recaps and some random scenes (usually with C3 continuity info or from animatics).
Eisfurra: Who is your favorite NPC?
That's difficult. I'm so bad at picking favorites when a character doesn't grab my full attention 😅
Um hum, I guess I like Victor the black powder merchant, seeing as he's memorably hilarious.
I'd consider Essek, but I really only know him through fan interpretation from fanfics.
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lowqualitycleric · 2 years
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I love the physicality of the eisfurra we've met
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katiefratie · 2 years
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Oh this dude freaky as hell
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kerosene-in-a-blender · 8 months
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You know how birds bob their heads when they walk? Do we think the same is true of Eisfurra?
This would add another layer to Cerrit's dislike of walking, since it's hard to maintain the air of the hardened detective, the eyes of Avalir, when your head bobs involuntarily every time you take a step
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12pt-times-new-roman · 10 months
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c3e64
Aabria and Christian are still here!
We begin with Team Wildemount, who take a whole bunch of damage because of a misfiring teleport. In theory, they could just keep taking damage until they go unconscious, but they do eventually land -- not in Jrusar, but in a similar-looking township built into the side of a mountain cliff.
Because it's the same time of day, they're most likely still on Wildemount, and they've landed in a settlement of eisfurra! It seems to be an isolated and secret settlement, as the leader will only let them go if they are temporarily blindfolded and led away so they don't know where they came from.
Frida looks around, and to one side, very far away, there's a mountain range that looks like the Flotket Alps. In another direction, there's an ocean, and they seem to have gone very far southwest of the Greying Wildlands. If I had to guess, I'd say they're either somewhere in the southern Ashkeeper Peaks, or possibly the southeastern Dunrock Mountains.
Also, Frida can now telepathically communicate? Did they level up and take a level in aberrant mind sorcerer? And if so, what the fuck does that say about them and the way they were constructed, if they're actively assimilating powers and abilities from the people they spend time around?
FCG was already close to a breaking point when they got teleported, and the presence of the birds starts to set it off -- but a calm emotions from Imogen calms them for now. Eventually, they land, and the eisfurra fly away.
FCG's rage starts to build up again, but Frida takes their shoulders and kisses them -- with a successful wisdom save, they "heal" 2 (1d4) stress points.
"I know you're keyed up, and I need you to not make your emotions other peoples' problems right now." .....that's certainly a perspective
They settle down where the eisfurra dropped them and make camp.
While FCG is in rest mode, Frida casts detect thoughts on them. The surface thoughts are recollections of recent events -- passing moments, words, expressions, like a brief review of bits of affirmation. Delving deeper, Frida "truly feels the tension, the immovable intent to kill. There is a need to destroy and cleanse. It feels unlike FCG, it feels alien, it feels intrusive, like an intrusive thought that cannot be ignored any further, and the only thing that you see beyond this boundary is images of someone building [FCG]. You see hands assembling, things being carved, elements of enchantment being pressed within the recesses of the chassis, within the head. There is a delicately crafted intent burned within the essence of FCG. Old, buried." Frida can't tell whether this is original programming or something like a virus.
Imogen casts teleport again and rolls a 53, which is "on-target." They arrive in the night, standing on a cobblestone street somewhere on the Smolder Spire.
From here, they can see Ruidus, massive and static, tethered by a single flickering, pulsing thread, locked in a flaring state. The few civilians in the streets rush to and from their destinations, and there are guards everywhere.
Deanna tries to scry on Laudna, and she sees her in a subterranean space, a cavern, a carved living area -- the place where they fought Bor'dor, just before Team Issylra is set to arrive in Jrusar. Imogen tries sending, rolls a 69, and is met with static.
They go to check in with Pretty. He hasn't seen anyone Ruby Vanguard-looking, but it has been difficult to get around the city because some of the gondolas stopped working.
As the sun rises, the guard presence increases, but both the moon and the aurora stays in the sky. In this new light, they can see that the skyport is cluttered with ships, and there are others anchored amongst the nearby mountains. There's an air of tension and fear throughout the city; people who have errands are keeping their head down; many glance at the moon and quicken their pace. Additionally, beyond the guards and warders, there are other figures in unfamiliar armor -- different militaries with different holy symbols, sellswords and mercenaries. Those skyships are mostly batteships, not unlike the ones they saw crashed nearby the key.
Deanna supposes -- likely correctly -- that that message from the gods went out to the entirety of Vasselheim, and they have amassed armies in the nearest metropolitan areas to it.
"When we messed up the teleport the first time, I think some wires got crossed, and I can speak to people in their head now!"
Chetney notices that there are soldiers gathering at the base of the Lantern Spire, and several skyships have dislodged from the mountains and are heading south.
Imogen uses detect thoughts on a group of soldiers. She picks up anxiety, frustration, not enough information, suddenly sent -- some are from afar, "this place is interesting, where are we going?" Missing home, missing family. Others hold recent prayers in their minds.
Arriving at the Spire by Fire, they are met by a katari who recognizes them, but who hasn't seen the rest of the group recently. It seems like this tavern has been taken as a temporary barracks for gathering troops, and Frida positions themself near a group of them to listen in.
With a history check, they notice that some of the soldiers carry emblems and attire from across the world -- symbols of the Clovis Concord, the Council of Tal'dorei, and other military might from abroad. It isn't just Vasselheim's troops gathering here -- it's everyone.
Imogen looks to Ruidus. There has always been a very faint pull toward it for her, but it doesn't seem any stronger now than before. She tries to send a message to Xhudanna, which works! But she hasn't heard from Laudna.
Chetney approaches a group of soldiers. He learns that they're all following the orders of their commanders, but they don't know whether the militaries of all these different nations are coordinating with each other.
Fearne listens in to some of their conversation. The soldiers are being kept in the dark for the most part, they don't know where they're going or why, but they know that this secrecy means that they are important and trusted. Regardless, these troops are not stationed in Jrusar, they are being amassed here before being deployed elsewhere.
Hey! I called it! After the break, we're gonna get the other half of Bells Hells.
Emilee is still here too!
Prism fully thought that she was going to a different place, but nope! They're all here together.
They arrived on the Lucid Spire, one they've never really been to before. It's a wealthy neighborhood, lavish and vibrant, a thriving city built around the rest of Jrusar. From the public park they've landed in, they can see the same sight as Team Wildemount: Ruidus, its tether, and the leylines.
Prism wants to go to the Starpoint Conservatory! thank the gods that someone does. (I really, really miss the Cobalt Soul lore dumps from C2.)
Prism also has the dewey decimal system for abs. canon.
Yeah! they did level up! They're all level 10 now. Prism took teleportation circle for one (of two) of her new spells, and friends for her new cantrip.
Orym says that if he has any say in the matter, they'll find their friends, then start heading toward the malleus key.
Entering one of the gondolas, they find a courier. They learn that the solstice was an event, a celebration, to the general populace; individual spires and organizations had their own parties and events, but none expected this.
Orym asks the question of the night, whether the city has made any official statements. They have said that they are working with other militaries and governments in light of the "Hellcatch soul" -- presumably Ruidus -- and that there will be an increased guard presence in the city.
The gondola lands, the courier hurries off, and Prism sends Mother after him. She casts identify on the package, which is just a letter.
Ashton mentions the Ascension's Rise university to Prism, which they believe would be of interest to her. There's also a massive temple to the Dawnfather in the Lantern Spire. But Prism is looking for "pre-mythological information" about the eidolons, the elementals, and/or Predathos.
The Shadowfell has a massive celebration on the Day of Ascension, the Matron of Ravens' holy day. Notably, the same day is celebrated on the Material Plane.
Prism notices that, although the holy symbols are different, there are soldiers whose attire carries the iconography of the gods. The only one she notices in detail is of a woman's side profile whose hair cascades into her armor -- the Changebringer.
Returning to the Spire by Fire, the two halves of Bells Hells reunite! That's 5 people on each side of the table, and I can't imagine that that will be sustainable for long.
But it's Imogen who notices. It's Imogen who notices their silhouettes. It's Imogen who recognizes Laudna's silhouette first.
Laudna and Imogen immediately hug. Orym flies toward Fearne and wraps his arms around her neck. Ashton immediately insight checks Prism. FCG and Frida were making out in the corner. It's perfect.
tbh I'm not even going to try to transcribe this conversation -- needless to say, they explain their situations, there are many insight checks made, and once the group disperses to their room we get the more intimate moments.
"The way you put it, it's almost like the gods are planning escape pods." PRISM???
Both Imogen and Laudna are of the opinion that Ludinus is trying to follow in the Matron's footsteps, trying to become a god. Meanwhile, Laudna misinterprets the eidolons, Prism and Imogen continue to doubt the gods (as they should), and FCG continues to believe in the gods (as they should).
But Orym gets to a completely different question: Frida's past. Frida believes their initial purpose was to protect the original Malleus Key in Aeor, though they, Deanna, and FCG all think that Aeor is synonymous with Eiselcross.
Frida replays Imogen saying, "she's beautiful, but she's spooky beautiful." Imogen hides her face in her hands. But there is something to be said about the extent to which each individual group talked about the other to near-excess.
All the while, Deanna, having found a secluded area in the tavern, completes her commune spell. The burning light of the star that encircles Exandria, the star that brings life, death, and rebirth -- she feels his stare turn to her, expectantly, as she tries her best to not look away. "'A couple questions before I let you go. First, is working with Bells Hells actually going to help all of you? They seem... dangerous.' There is no response, which leads you to believe that the Dawnfather is uncertain. 'Are your disciples perpetrating harm in this world at your behest?' My disciples do what is necessary for the good of our people, collectively, and for the future of Exandria.' 'One more. Are you worth saving?'" Deanna is thrust out of her communion, her back hits against wood, her eyes burn like she had stared into the sun. "He didn't like that."
Finally, Deanna is introduced to the rest of the group properly. That all leads to Prism questioning whether the history of Predathos has been mythologized by the gods (which we as an audience know it has been), questioning what's true and what isn't. And I think it's important to realize that it's absolutely possible that both sides are mythologizing, both sides are lying, both the gods and Predathos are telling the truth, both the gods and Predathos are spouting lies. There is absolutely no certainty.
There are approximately 23 leyline nexuses in Exandria that have been charted, though there are many places that have never been mapped or even explored.
"Our journey was very horny." "It sounds like it. Ours was... traumatizing." oof
To Deanna, it seems like Ludinus put all this technology together slapdash. Frida suggests that someone needs to go to ground zero to figure out the "source code." Prism volunteers.
Deanna offers to them that she could, as a cleric of the Dawnfather, get in to wherever the Bells Hells couldn't in Vasselheim. They remember that teleport was working but teleportation circle was not, which determines that some permanent enchantments were broken while instantaneous spells may be unpredictable but are not entirely broken.
Dynios noted that all magic -- both arcane and divine -- was amplified by the nexuses. There were no fundamental differences between the two in regards to the nexus itself.
With detect thoughts, Imogen learns that Dynios doesn't trust the Bells Hells, and he says that he's "a good book with a bad attitude." In regards to Prism, "she is walking an uncertain path, and I am curious as to what paths she takes. She shows potential, and she has a radical streak I wasn't expecting, so, we'll see." Prism says that he's a "father figure" to her. In response to being perceived by so many people, Dynios retreats into the book, and Prism holds the book to her chest.
Both Frida and Imogen think that there's something nefarious about the book (unclear whether they're talking about the runes on the Judicator, Ludinus' notes, or Dynios).
As soon as Imogen mentions the Tal'dorei Counci, Ashton turns to Orym and asks, "where are your people?" Orym asks Deanna to scry.
Orym pulls out the remnants of the seed that carried Keyleth's message all that time ago, and she uses it as the focus of a scry.
It takes a moment for the magic to push through, as if Deanna's magic is being held at bay ("daddy wasn't happy with the attitude"), but it eventually does push through. As opposed to clouds, Deanna is pulled through warm sunlight, until she drops through the sky. "You see a shaded interior. There is light from nearby windows. A figure, standing, looking through with window -- turns around, carrying a staff. A woman, red hair, antlers, leaning heavily on the staff. Somebody talks on the side, and she looks back and nods, gives a motion, almost falling onto the ground before figures catch her and lead her back onto a bed. She fights them before eventually laying there and setting the staff to her side... voices, saying, 'Voice of the Tempest, you must not over-extend yourself--' Across her, there are dark red wounds, across her neck and arms and face and torso, that aren't bleeding but aren't closing. She breathes heavy. 'Just give me a moment, I have to speak with the others, too much is happening... it wasn't supposed to be like this.' She looks to a tapestry, and at the end, there is a single black feather... she stands and hobbles away from the chamber.'" Deanna tries to cast guidance on her, knowing that it probably won't work but also knowing that Keyleth needs it.
The Bells Hells decides that the failure of resurrection magic is due not to the reconfiguration of the leylines but to the malleus key and Ruidus, to Ludinus' influence.
Lastly, Orym recognizes the chambers Keyleth was in as her chambers in Zephrah.
Laudna feels as if the druids, nature, and eidolons may be the key to unlocking the secrets of this mystery. Ashton questions where they can find more of these druids, more of these ancient elementals, because the forces in Jrusar don't align with this.
They agree to split up; Deanna, Frida, and Prism will go to the Starpoint Conservatory to do research, while the Bells Hells will start moving across the Hellcatch Valley and back to the malleus key. They plan to travel alongside the soldiers who are starting to march that way.
oh god I had fully forgotten about the potential waeorwolf situation
For level 10, it looks like Frida took a level in aberrant mind sorcerer and Fearne took another druid level!
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