Tumgik
#eternal darkness: sanity's requiem
n64retro · 11 months
Text
Tumblr media Tumblr media Tumblr media
Eternal Darkness: Sanity's Requiem
Silicon Knights / Nintendo Gamecube 2002
109 notes · View notes
tallon-underworld · 1 year
Photo
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
The Necropolis of Ehn’gha, Rhode Island, USA, 1952 A.D.
(Eternal Darkness: Sanity’s Requiem, Gamecube, 2002)
121 notes · View notes
oktaviaslabyrinth · 6 months
Text
Gateway to Destiny // Eternal Darkness: Sanity's Requiem (2002)
26 notes · View notes
aestheticcannibal · 4 months
Text
Tumblr media
pious doodle 😳 eternal darkness was the first horror game I owned + played 22 years ago 💖 I can’t even count how many times I’ve replayed it lololol
9 notes · View notes
we-do-bones-bracket · 7 months
Text
Round 1 Match 28
Tumblr media Tumblr media
Propaganda:
Veralidaine "Daine" Sarrasi
Raises a bunch of dinosaurs from the dead to walk around as skeletons.
In the third book the Graveyard Hag gives her power to raise undead creatures. She uses this to reanimate a bunch of Dino skeletons from a natural history museum and go on a rampage
Pious Augustus
After finding and being corrupted by an ancient artifact in the first century BC, Pious transforms into an immortal skeletal lich, wielding a staff made from a human spine and pelvis. Using magic to disguise himself as human, he works on plot spanning thousands of years to return the ancient being he serves to this universe.
11 notes · View notes
doyouknowthisgame · 4 months
Text
Tumblr media
3 notes · View notes
hardcore-gaming-101 · 2 years
Photo
Tumblr media
Eternal Darkness: Sanity’s Requiem
Nintendo has cultivated a family friendly image throughout the company’s existence. Even as they tried to soften that image during the 16-bit era, most mature or adult titles were third party releases on the SNES or the N64, save for the odd release from Rare. By the time the GameCube rolled around, they loosened even further, courting remakes of Resident Evil and Metal Gear Solid, as well as publishing their first ESRB Mature-rated title with Eternal Darkness in 2002. The game, designed by Canadian studio Silicon Knights, was a twist on survival horror, with a focus on the lurking fear of the unknown. One of the largest game that Silicon Knights worked on and a more direct foray into the more adult titles for Nintendo, Eternal Darkness is a notable game for both companies, however much it languishes today.
Read more...
17 notes · View notes
weirdrandomkinky · 11 months
Text
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
Eternal Darkness: Sanity's Requiem
2 notes · View notes
crossoverworldtree · 2 years
Text
MAY THE RATS HAVE YOUR EYES! THE DARKNESS COMES! (Part 2)
youtube
Name: Hooded Guardian Motivation: Guard, Orders Critter Type: Demon Attributes: Str 7, Dex 3, Con 7, Int 3, Per 4, Will 7 Ability Scores: Muscle 20, Combat 16, Brains 16 Life Points: 66/81 (Chatturgha only) Drama Points: 1 Special Abilities: Sorcery 3, Armor Value (Wings Only) 30 (Must open wings to attack), Maddening presence (Roll Fear per turn at increasing -1 levels, rate of 1 per 2 turns, to a max of -10), Alignment (Chattur'gha: Hard to Kill 5; Ulyaoth: Nanjin Adept, Blind, Hover; Xel'lotath: Maddening Presence at an additional -1 per turn),
Maneuvers Name - Score - Damage - Notes Bite - 16 - 11 - Slash/Stab Sting - 16 - 25 - Slash/Stab Magic - 19 - Varies - By Spell (Summon, Magic Attack, Heal)
Hooded Guardians are strange, dome-like creatures with scythe-like tails and skull-like faces. The dome opens up into bat-like wings when it attacks, revealing a skeletal body. The armor only applies to the domed wing form and face. The underbelly is soft and vulnerable--relatively.
Tumblr media
Name: Lesser Guardian of Ullyaoth Motivation: Ullyaoth's will Critter Type: Demon Attributes: Str 4, Dex 4, Con 10, Int 3, Per 4, Will 6 Ability Scores: Muscle 14, Combat 16, Brains 14 Life Points: 85 Drama Points: 3 Special Abilities: Sorcery 5, Spells Known (Recover, Magic Attack, Summon Trapper, Summon Zombie, Protection Field, Shield,), Short Range Teleportation: 1 yard per SL, Armor Value 8, Hard to Kill 6, Attractiveness -10, Attacks put a -1 to magical abilities
Maneuvers Name - Score - Damage - Notes Magic - 25 - Varies - By Spell Claw - 16 - 16 - Slash/Stab
This creature is a shrimp-like animal with squid features that lives in ancient cities built long ago by the Elder Things. They live in such cities as other Guardians do.
Tumblr media
Name: Lesser Guardian of Chattur'gha Motivation: Chatturghas Will Critter Type: Demon Attributes: Str 10, Dex 2, Con 5, Int 3, Per 4, Will 6 Ability Scores: Muscle 26, Combat 16, Brains 14 Life Points: 100 Drama Points: 3 Special Abilities: Sorcery 5, Reduced Damage (Unaffected by all non-alignment-based multipliers), Spells Known (Recover, Magic Attack, Summon Trapper, Summon Zombie, Protection Field, Shield,), Short Range Teleportation: 1 yard per SL, Armor Value 8, Hard to Kill 10, Attractiveness -10
Maneuvers Name - Score - Damage - Notes Claw - 16 - 24 - Slash/Stab Magic - 25 - Varies - By Spell Bite - 14 - 13 - Slash/Stab
These creatures appear as asymmetrical crab animals and have a cruel disposition.
Tumblr media
Name: Lesser Gaurdian of Xel'lotath Motivation: Xel'lotaths Will Critter Type: Demon Attributes: Str 7, Dex 4, Con 7, Int 5, Per 4, Will 4 Ability Scores: Muscle 20, Combat 16, Brains 14 Life Points: 84 Drama Points: 3 Special Abilities: Sorcery 5, Spells Known (Recover, Magic Attack, Summon Trapper, Summon Zombie, Protection Field, Shield,), Short Range Teleportation: 1 yard per SL, Armor Value 8, Hard to Kill 6, Emotional Influence (Madness), Attractiveness -12
Maneuvers Name - Score - Damage - Notes Claw - 16 - 24 - Slash/Stab Magic - 25 - Varies - By Spell Bite - 14 - 13 - Slash/Stab
They are literally skin and bones of two corpses tied together at the hips like conjoined twins. How they work is a mystery, all that is known is that they do.
youtube
Black Guardians are massive creatures called forth to guard important Artifacts. They resemble their patrons greatly.
Name: Black Guardian of Chattur'gha Motivation: Chattur'ghas will Critter Type: True Demon Attributes: Str 20, Dex 4, Con 10, Int 3, Per 3, Will 5 Ability Scores: Muscle 46, Combat 18, Brains 11 Life Points: 215 Drama Points: 5 Special Abilities: Alignment, Sorcery 10, Damage Reduction (Unaffected by non-alignment-based damage multipliers), Natural Weapons (Claw, Tongue, Bite), Spells Known (Recover, Summon Zombie), Armor Value 25, Increased Life Points +70, Supernatural Attack (Claw Cannon, Major, Ranged, Enchanted Barrier), Weakness (Aligned attacks ignore armor), Telepathy 3, Attractiveness -12, Hard to Kill 5, Occultism +3
Maneuvers Name - Score - Damage - Notes Claw - 18 - 65 - Slash/Stab Claw Slam - 18 - 85 - Bash Tongue - 18 - 15 - Bash, Grapples Bite - 18 - 25 - Slash/Stab, gains +2 if grapples target Claw Cannon - 18 - 35 - Bash Magic - 21 - Varies - By Spell
Name: Black Guardian of Ullyaoth Motivation: Ullyaoth's Will Critter Type: True Demon Attributes: Str 10, Dex 4, Con 10, Int 5, Per 4, Will 5 Ability Scores: Muscle 26, Combat 18, Brains 14 Life Points: 200 Drama Points: 5 Special Abilities: Alignment, Sorcery 15, Damage Reduction (Unaffected by non-alignment-based damage multipliers), Spells Known (Recover, Summon Zombie, Summon Attack Spheres), Armor Value 25, Increased Life Points +110, Weakness (Aligned attacks ignore armor), Telepathy 3, Attractiveness -12, Occultism +4
Maneuvers Name - Score - Damage - Notes Magic - 23 - Varies - By Spell Stomp - 18 - 35 - Bash
Name: Black Guardian of Xel'lotath Motivation: Guard Critter Type: True Demon Attributes: Str 15, Dex 5, Con 10, Int 4, Per 7, Will 5 Ability Scores: Muscle 36, Combat 18, Brains 12 Life Points: 200 Drama Points: 5 Special Abilities: Blind, Nanjin Adept, Sorcery 10 (Summon 3 Zombies (PL 5), Recover (Will per SL) (PL 3), Barrier), Increased Life Points +90, Armor Value 25, Weakness (No armor against aligned spells), Claw, Xellotath alignment, Headless, Telepathy 3, Four Arms, Supernatural Attack (Explosive Circle), Attractiveness -14, Occultism +4
Maneuvers Name - Score - Damage - Notes Telekinesis - 20 - 2 x SL - Bash or slash/Stab (energy grapple) Claw - 18 - 35 - Slash/Stab Magic - 20 - Varies - By Spell Explosive Circle - 18 - 35 - Bash
youtube
Name: Pious Augustus Date of Birth: 56 BCE - 2000 CE Motivation: Bring Fourth his Old One Critter Type: Lich Attributes: Str 4, Dex 3, Con 4, Int 5, Per 4, Will 6 Ability Scores: Muscle 14, Combat 18, Brains 16 Life Points: 242 Drama Points: 5 Special Abilities: Zombie, Obligation (Total: Ancient), Sorcery 8, Armor (8/4), Bone Staff, (+4 Magic Rolls), Attractiveness -6, Increased Life Points +200, Age (Ancient), Contacts (Supernatural 5, Political 2, Criminal 3), Resources (Rich), Nerves of Steel
Maneuvers Name - Score - Damage - Notes Magic - 25 - Varies - By Spell Staff - 18 - 20 - Bash
A puppet of one of three Old Ones (mentioned at the beginning), Pious is an immortal Liche bent on bringing forth his master. He controls a cult that worships the old one and acted in their best interests until he and his Old One were slain by Alexandra Roivas.
5 notes · View notes
g4zdtechtv · 2 years
Video
youtube
FULL EPISODE: Extended Play - Keeping Claude's Sanity in Check
You might spend a Generation in the Spencer Mansion.
OAD on G4ZDTechTV.com - November 18th, 2019
2 notes · View notes
boredtechnologist · 4 months
Text
Tumblr media
Eternal Darkness: Sanity's Requiem for the GameCube introduces a novel gameplay mechanic that profoundly impacts both the narrative and player experience: the Sanity Meter. This feature dynamically reflects the character's psychological state as they encounter supernatural horrors, offering a unique opportunity to explore psychological themes in video gaming. This analysis delves into the psychological implications of the Sanity Meter through the theories of Sigmund Freud, Carl Jung, and B.F. Skinner, providing a multifaceted examination of how "Eternal Darkness" manipulates psychological tension and horror.
"Eternal Darkness" stands out in the gaming world for its innovative use of the Sanity Meter, which decreases as characters witness or endure horrifying events. This mechanic not only influences gameplay, altering perceptions and even gameplay elements to simulate mental distress but also serves as a lens to explore the psychological impact of trauma and fear on the human mind. The introduction of this mechanic sets the stage for a deeper exploration of how psychological states can be simulated and manipulated in interactive media.
Sigmund Freud's theory of the unconscious provides a foundational perspective for understanding the Sanity Meter. Freud believed that traumatic experiences are often repressed into the unconscious, where they continue to influence behavior and perception. In "Eternal Darkness," as characters' sanity levels decrease, players see hallucinations and experience altered game states, mirroring Freud's concept of the return of the repressed, where repressed fears manifest in unexpected and often disturbing ways. This gameplay mechanic ingeniously brings Freud's theory to life, illustrating how unresolved psychological issues can distort one's perception of reality.
Building on Freud’s insights, Carl Jung's ideas about the collective unconscious and archetypes deepen the analysis of the Sanity Meter. Jung posited that the collective unconscious consists of archetypes and shared memories that influence individual psychological experiences. In "Eternal Darkness," the supernatural elements and the characters' shared experiences of horror tap into universal fears and archetypes, such as the shadow self and the anima/animus. As the Sanity Meter depletes, these archetypal fears are visually and auditorily manifested in the game, enhancing the psychological horror through a Jungian lens, making the player's experience both personal and universally resonant.
Further analyzing the Sanity Meter through B.F. Skinner’s behaviorist approach offers another dimension. Skinner emphasized the role of environmental stimuli in shaping behavior through reinforcement and punishment. The Sanity Meter in "Eternal Darkness" acts as a direct form of psychological reinforcement, punishing players by increasing the level of horror they experience as a consequence of their actions within the game. This not only affects the player's immediate psychological response but also modifies long-term behavior, encouraging strategies to manage stress and fear responses effectively. Skinner's analysis highlights how game mechanics can shape player behavior by manipulating psychological states.
To conclude, the game's use of a Sanity Meter is not just as a gameplay feature but as a profound psychological tool that explores and manipulates the player's psyche. By incorporating theories from Freud, Jung, and Skinner, the game creates a rich, immersive experience that not only entertains but also offers deep insights into the human psychological condition. This unique integration of psychological theory and gameplay mechanics not only deepens the narrative but also enriches the player’s understanding of their own psychological responses to fear and stress. Thus, "Eternal Darkness" serves as a compelling example of how video games can explore complex psychological concepts and influence player behavior and perception in profound ways.
1 note · View note
tallon-underworld · 4 months
Text
Tumblr media
Made a rare discovery on eBay the other day: The official soundtrack for the cult classic horror game Eternal Darkness: Sanity’s Requiem! This album is even rarer than the game itself - SO insanely rare that this was the only listing I could find on the entire Internet.
This CD probably costs about $300-something brand new, but fortunately, I was able to get it for only $27 since the jewel case was cracked and the disk was scratched (but still functional!)
8 notes · View notes
skyheartdemon · 1 year
Text
1 note · View note
ransm · 1 year
Text
Using all my psychic power to shift to the timeline where Silicon Knights got to do Silent Hill 5 after The Twin Snakes.
1 note · View note
we-do-bones-bracket · 2 months
Text
Round 2 Match 16
Tumblr media Tumblr media
Propaganda:
Pious Augustus
After finding and being corrupted by an ancient artifact in the first century BC, Pious transforms into an immortal skeletal lich, wielding a staff made from a human spine and pelvis. Using magic to disguise himself as human, he works on plot spanning thousands of years to return the ancient being he serves to this universe.
Skulduggery Pleasant
he's so we do bones he brought himself back from the dead. AND THEN changed his name to skulduggery to match with his skeleton lifestyle better. he's irish. he used to be great at motivational speeches but now he sucks so bad at them. his skull isn't actually his skull it's someone else's. he wears bespoke suits. he drives a variety of classic cars. he is an incredibly powerful wizard, but also just has a gun that he uses. he can speak Irish Gaelic. his ribcage HAS been used as a xylophone. he's 444 years old.
He's a skeleton in a formal suit and hat. He's a detective. He both carries a revolver and throws fireballs at people. For a long time the accepted reason he was a skeleton was "he's just to ornery to die". He wore someone else's skull for a while, complained that it was noticeably uglier, and was correct. He's sassy enough to trade insults with a teenage girl on a regular basis. How can he not win.
4 notes · View notes
arkus-rhapsode · 8 months
Text
I love when Nintendo villains are just intensely evil monsters
Tumblr media Tumblr media Tumblr media Tumblr media
95 notes · View notes