security breach is a very fun game and it absolutely does not glitch out randomly for no reason. totally.
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oh okay heres one:
"sleepaway camp"= you go there for at least a few days, a week, sometimes several weeks, and sleep there, as opposed to a """camp""" where you go for the day and your parents or whoever picks you up afterward (those arent really camps, but like. idk when i went to "space camp" it was a weeklong but not sleepaway). in the U.S. at least, the typical image of a sleepaway camp involves staying in cabins, dunno how common it is/what it looks like in other countries.
for the first few i just mean like. not necessarily a stealth church camp, just like. idk, a camp where theres also an Assumption Of Christianity and just general vibes without being actually church camp. So, there might not be daily services and jesusy dedicatwd activities, but maybe theres still a prayer said over meals and shit. Which i assume might exist...
(oh and @reblogforsamplesize if u wanna)
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Every person needs a game they've sunk 200+ hours into that they hate and would absolutely never recommend to anyone else or something similar. Whether it's a show you've watched too many times to count, a book you've hate-read until the spine is broken, or something else similar, there is hardly anything purer than the hatred that comes from knowing something deeply inside out.
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not shipping something subtextual? alright whatever
not shipping it because a wildly popular INACCURATE fan theory says the characters are related? annoying.
not shipping it because you believe (falsely) that they're related + claiming there's no subtext when the crux of the series is the relationship? DIE.
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for real WHERE does the idea that [utdr humans] are nongendered so that "you can project on them" come from. their literal character arcs are about NOT being a blank slate to be filled in by the audience
i think i understand the assumption on some level for undertale, because there is a very intentional effort to make you identify with the "player character" in order to make your choices feel like your own (the beating heart of undertale's metanarrative lies in giving you an alternative path to violence against its enemies after all, and whether you're still willing to persue it for your own selfish reasons. YOUR agency is crucial).
of course, the cardinal plot twist of the main ending sweeps the rug from under your feet on that in every way, and frisk's individuality becomes, in turn, a tool to further UT's OTHER main theme: completionism as a form of diegetic violence within the story. replaying the game would steal frisk's life and happy ending from them for our own perverse sentimentality, emotionally forcing our hand away from the reset button.
i think their neutrality absolutely aids in that immersion. but also, there's this weird attitude by (mostly) cis fans where it being functional within the story makes it... somehow "editable" and "up to the player" as well? which is gross and shows their ass on how they approach gender neutrality in general lol.
but also like. there's plenty of neutral, non PCharacters in undertale and deltarune. even when undertale was just an earthbound fangame and the player immersion metanarrative was completely absent, toby still described frisk as a "young, androgynous person". sometimes characters are just neutral by design. it's not that hard to understand lol.
anyone who makes this argument for kris deltarune is braindead. nothing else to say about it.
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I have sleeping Machete set as my lock screen specifically because it looks like his nose is pointing right at the time, and coffeshop Vasco set as my home screen because it looks like he's looking tenderly right at that chrome dino game widget
I'm a comedian, really
That's very cute actually • ^ •
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