#ffxiv dungeon
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Lalapril Day 3 - Azure
💙 🩵 🤍
#lalapril#lalapril 2025#ffxiv dungeon#lalafell#ffxiv screenshots#ffxiv glamour#my wol#lalafells#ff14#final fantasy xiv#ffxiv#final fantasy 14#final fantasy
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Alzadaal's Legacy - Aquatic Fauna
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Did I take these before I tried Reshade? Yep. Do I have so many photos I want to re-do now? Hard yes. *siiigh* Practice makes progress, am I right?
Matoya's Relict is a happy place of mine.
#madalyn-maeve#ffxiv#ffxiv gpose#final fantasy xiv#ffxiv screenshots#final fantasy 14#miqote#ffxiv oc#ffxiv glamour#final fantasy#ffxiv miqo#ffxiv miqo'te#Matoya's Relict#ffxiv dungeon
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#ffxiv#gif#paglth'an#patch 5.5#boss cutscene#ffxiv enemy#ffxiv dungeon#shadowbringers#telotherium lunar bahamut#Tiamat#ffxiv tiamat#ffxiv estinien#estinien wyrmblood#estinien varlineau
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⍣ ೋThe Fell Court of Troia⋆.ೃ࿔*:・
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Celebratory pic with FC friends for clearing Delubrum Reginae today together! A lot of tough battles, but it was fun~
Thank you to my friend Lunii for the pic!
#hemlockeffxiv#ffxiv#ffxiv dungeon#ffxiv delubrum reginae#final fantasy xiv#the final boss was awesome#and the music
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A Ninja's Guide to Eorzea: Part 2
Welcome back, warriors of light! if you missed part 1, this is a series where I'm taking a look at every dungeon in FFXIV and grading them based on how amenable they are to the ninja's oft-overlooked ability Hide. that's right, it's not just a mudra refresh button! sometimes...
today we're finishing up the leveling dungeons in A Realm Reborn, and then if we keep going at 6 dungeons a part we'll spend the next three parts on level 50 dungeons. dear god does ARR have a lot of endgame content.
The Sunken Temple of Qarn
just like part one, we're starting off really strong once again. the only enemy in this dugeon you can't sneak past are the giant stone heads you use to weigh down pressure plates, and you have to fight a few of those to get them on their buttons at all. this dungeon feels more roguish than ninjalike what with stealing ancient artifacts and treasure and all that, but grabbing those artifacts without any dungeon denizens noticing still makes this dungeon more fun than it would be by just hitting Hide and autowalking to the next boss.
you can even complete the scale in the final room without triggering any enemies if you time things just right, which I was honestly surprised by. I'm giving this one an A.
Cutter's Cry
the first two rooms in this dungeon are basically arenas, so the sneaking starts a little late on this one. that being said, the (pray return to the) waking sands and the exploding blue flames in the dry sands and blue sands areas respectively make it a challenge to keep your stealth up as you move between bosses, so it's still just as fun to avoid fights as it is to get into them.
that being said, I do have to take points off here for not being very ninja at all, as well as for the wet sands areas. you can sneak through the wet sands perfectly fine, don't get me wrong, but it's just as easy to run through the place and grab a teleporter before the mobs catch up to you, so sneaking only really slows you down here. still, 2/3s of the dungeon are good, so B-.
The Stone Vigil
this dungeon has almost no checks between bosses so I was super looking forward to this one, but it immediately disappointed me. the dravanian outriders that appear in almost every pull can see through stealth, which given that they're scouts at least kind of makes sense? but between them and the ambushes of ice sprites, there's a grand total of two fights in this dungeon you can avoid through stealth.
technically you're sneaking through an enemy base and attacking their commanders, but most of FFXIV doesn't really make dragons feel sapient, so it really doesn't feel like it. that, plus Hide having almost no effect here, gives the Stone Vigil a D+.
The Dzemael Darkhold
speaking of expectations being turned on their head, here's that again but in the exact opposite direction. I did not think the darkhold could be stealthed all that well, but I was completely wrong once again.
what you would think would be the biggest problem- the timers you have to stand on to progress- actually aren't a huge deal, and like the pulleys in Halatali, these provide an extra fun challenge for anyone trying to avoid a fight.
the first few timers are complicated by the first boss of the dungeon flying around dealing massive AoEs of damage everywhere, but I'm fairly confident at least one of the two timers can be finished without a fight if you time it properly.
the second leg of the dungeon introduces exploding crystals that deal damage in an area around them, but they're slow enough to easily dodge without issue.
the third leg combines the two, forcing you to stay inside the crystals' area of effect in order to finish the timer. you'd think this would be a problem, but again you can time these so you're only revealed while everyone's back is turned, and then you can sneak away after the timer is finished. just be careful to avoid moving until you're properly hidden- I made that mistake before.
I'm not entirely sure what a "Darkhold" even is, but you are sneaking onto a rich family's property so that's roguish enough for my book. all in all, I give this dungeon a B+.
The Aurum Vale
like in Cutter's Cry, the acid pools and gas vents of the Aurum Vale make avoiding fights just as interesting as charging in headfirst, which is a good sign of things to come. the first boss can be reached without incident, as long as you don't get knocked into a pool of goldbile, and after that you'll have to contend with Morbols which can see through your Hide. that being said, in all cases they block your path forward anyway, so fighting them is a forgone conclusion.
this dungeon does not fit the ninja aesthetic at all, but it has easily the shortest runtime so far at less than five minutes even while sneaking the whole way. that alone gives it an A- as an invaluable asset to have while relic grinding.
The Wanderer's Palace
this is the first level 50 dungeon on the list, and if the rest are even half as bad as this I completely understand why people think Hide straight up doesn't work in dungeons. there's a couple ambush fights in this dungeon which aren't new, but the sheer breadth of creatures that can see through your stealth- Pug Pugils, Corrupted Nymians, and Tonberries (in the tonberry dungeon)- means there's a grand total of two fights you can skip throughout the whole thing- one of which still needs you to pull a lever in the middle of all the enemies, and the other can be spoiled if you're standing in the middle of it when an ambush starts.
all in all, sneak adds almost nothing to this dungeon aside from letting you ignore those giant tonberries that patrol certain areas, which really just raises even more questions! that being said, you are technically infiltrating a castle to free an oppressed peoples from their tyrannical king, even if it doesn't feel like it. D+.
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Number the Stars
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Thousand Maws of Toto-Rok Entrance
Story Time! Thousand Maws of Toto-Rok is my least favorite ARR dungeon. I hated its confusing layout and it was completely boring. Plus the long stretch at the end was just annoying, as you were permanently heavied and move slower than a chocobo with one leg.
When they were reworking ARR dungeons during the EW patch quests, the new version of the dungeon was completely better. Yeah, the minibosses are still the same, and even made easier now, but at least it was pretty to look at. Toto-Rok in 1.0 is one of the few instanced dungeons in the game (along with Dzhaemel Darkhold, Aurum Vale, and another one I can never remember). Because of private server silliness, I can't go to it yet. This will be rectified soon, but for now, from what I remember from things I've seen on the topic, it's very similar to 1.0's version, along with the same ochu minibosses (and I wanna say there was a Coeurl in there as well). There is also a spider boss at the end. So, if you played ARR, you've basically played 1.0's Toto-Rok dungeon.
#final fantasy 14 1.0#ff14#final fantasy xiv 1.0#ffxiv#final fantasy 14#final fantasy xiv#ffxiv 1.0#ff14 1.0#ffxiv dungeon#black shroud
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I hate when my friends go insane and then to cannibalism.
one of my favourite things to do in roulette is to reveal the unhinged lore of dusk vigil
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Lalapril Day 12 - Zephyr
Wind... Guide me!🍃
#lalapril#lalapril 2024#lalafell#ff14#final fantasy xiv#ffxiv#my wol#ffxiv glamour#final fantasy 14#ffxiv dungeon#final fantasy#talim
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Just had the most interesting level 90 experience in Final Fantasy 14. The tank wrote into chat that they refused all healing. This is my first time in thid dungeon and I'm white mage.
They then proceed to rush in the final boss while I'm in the cutscene.
All through the managed to get it to 50% when I finally am done with the cutscene. I teleport right in, straight into a one hit KO AOE.
So I'm down and they just take out the rest of it.
I somehow got all three player commodations.
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both good ideas
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Armored Telodragon
Paglth'an - Level 80 - Patch 5.5
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Immediately think of Alisaie when I see Marcille's familiar XD

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i was trying to explain something that happened in a ffxiv dungeon to my sister (who does not play ffxiv) so i made this masterful artist's rendition
#rey rambles#ffxiv#look at my beautiful artistic skills#bonus points if you can guess what dungeon this is
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