Tumgik
#final fantasy vx oneshot
imaginefan · 4 years
Text
Between Princes
Noctis Lucis Caelum X Reader
Word Count: 1090
Requested: @thatcucumberwhore
Request: Noctis Lucis Caelum x male reader. Reader is the heir to the Empire and the secret lover of Noctis. Noctis and reader want to start a coup so that reader can replace his father and so the world of Eos knows peace. Fluff if possible aswell. (And no prophecy and no Ardyn please, just happy stuff)
Tumblr media
Some would say being a Prince was hard work and you'd be inclined to agree with them if your father actually trusted you to make any decisions on your own, you found that when you made a decision he's swop in out of literally nowhere and change everything to better fit his image of the world he wanted but much like the world you had tired of war and everything it involved, you didn't see a point to the war that you were fighting you could easily live in peace with the leaders and people Lucis but your father didn't want to share, he wanted to own everything.
That was where the plan to overthrow him came from, you had decided that you had enough of it and you approached the prince of Lucis, Noctis Lucis Caelum about your plan and it would have been harder to convince him if you weren't already dating, your plan was to convince your Dad that you should marry into the Lucis family so that when Noctis became king you could be able to kill him and take the kingdom for yourself. This was accepted on most fronts, you marrying Noctis you'd both been dating since you were young and had even thought about making it public (since you were in a position of power in The Empire Noctis could marry someone that he wanted to and still make a political move) before this plan was brought forward and everyone wanted to trick your father into giving up everything, Noctis had spoken to his father and had come to one conclusion that there was no guarantee that he was going to hand the Empire to you before you were married, you needed to find a way to get your father to give up the Empire.
You walked knocked on the bedroom door of the Oracle smiling when she opened the door "Oracle." You greeted her with a smile and she rolled her eyes. "Don't start that (Y/N)." She said as she pulled you into the room "how are you and Noctis?" "Good, that's actually why I'm here." You answered. "Oh, are you going to go public?" She asked with a smirk on her face. "Sort of but we need you and your brother to help us before that." You explained. "Ravus?" She asked. "You two could convince my Dad to give me the Empire." You answered. "Why do you need that?" She asked. "Don't pretend that you don't hate the way that my father runs this place, we are going to change it but the only way that this is going to work is if we can get my Dad to give me the power that he has." You explained. "We should talk to my brother," Luna said and you nodded.
You knocked on Ravus' office door and opened it before he granted permission to do so "Hello Ravus." You smiled as his sister walked in behind you, staying by the door to make sure that no one else tried to interrupt. "What do you want?" He asked. "Is that any way to talk to your prince?" You asked, he only glared at you and you smirked. "So you know how you hate my father... You want to help me overthrow him?" "What are you up to?" He asked. "I'm sick of meeting my boyfriend in a dark corner, so we're going to get married." You answered. "And this is going to overthrow your father?" He asked. "No, you are. I have to take a trip to 'convince' them to take on this plan." You explained putting quotations around the word convince. "You are going to come with me and when we come back you are going to tell my father that they will refuse the marriage unless there's something more in it for them."
"So you convinced him?" Noctis asked as you both laid in his bed at the Citadel. "Not yet, Ravus is going to do that for me." You answered. "Ravus? Are you sure?" He asked. "He's a very good actor and if all else fails he'll do anything to give his sister the best life." You answered. "No offence but a loveless marriage for peace is not the best life." You muttered as you patted his cheek. "Are you sure that this will work?" Noctis asked as he turned over to look at you. "I'm sure that Ravus is going to make it work." You promised pressing a kiss to the top of his head as you pulled him into a hug.
When you got home you weren't expecting what Ravus had planned, your Dad didn't say anything when you walked into the throne room "I think it went well." You shrugged, his eyes moved to Ravus. "It went terribly." He corrected "they are now demanding that we give them something more worthwhile." "Worthwhile?" He asked. "They described him as a petulant child, if this marriage is to happen they want something more," Ravus answered. "My lord if I may." Luna stepped forward. "There is still time to get what you want, we all know that your son is not fit to lead so instead you give the impression that he leads, you perform the ceremony to hand over the Empire and he will the empire to you in his absence and then once he gets Lucis he gives it all back to you." "Mmm." Your father hummed as he looked at you. "Don't mess this up." He warned.
Everything moved quickly from there two ceremonies, two fake deaths and an invitation later and your father genuinely thought that he had won, he walked into the large throne room, you sat on the throne leant back relaxed. "Good work son." He smiled as he walked towards you but before he could get to close you gestured for the Glaive to take him. "You're under arrest for crimes against the crown," Noctis said as he appeared next to you. "You can't arrest me, I'm the Emperor!" He yelled. "No, I'm the emperor, remember." You smirked. "You betrayed me!" He glared. "That would imply that we were on the same side once." You shrugged "Bye."
"A lot is going to change now." You mumbled as you sat on Noctis' bed cross-legged. "Second thoughts?" Noctis asked as he stood in front of you. "Never." You smiled as you pressed a kiss to his lips. "We'll do this together." He promised and you nodded. "For now, we have time to make up for."
Requests and general question!
24 notes · View notes
rpgmgames · 7 years
Photo
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
April's Featured Game: ARCADEA
DEVELOPER(S): Aishin ENGINE: RPGMaker VX Ace   GENRE: Fantasy, Adventure, Puzzle WARNINGS:  N/A SUMMARY: In the world of Arcadea, people can accomplish their dreams. How? Through video games of course! Everybody who lives in Arcadea has a special arcade machine they can visit in their dreams that lets them fulfill their strongest wishes. Whether it’s to go on an adventure, or make friends, or fall in love, or solve a mystery, or completely start a new life, there’s a game made just for them.. The game follows Maisie, a new arrival to Arcadea. She’s not very interested in all this gaming stuff; her only goal is to find an important person. But along the way, she can’t help but be roped into other people’s problems. She also can’t help that the arcade machines seem to glitch around her. A lot.
Our Interview With The Dev Team Below The Cut!
Introduce yourself!  *Hello everyone! My name is Aishin and I'm the developer of ARCADEA! I have been in the community for about 8 years. I started working with RPGMaker in 2014 and played around with some horror game concepts that never came to fruition. I realized that drawing dark or creepy things and trying to scare people wasn't really up my alley. After failing to make a horror game, I attempted a more happy and relaxing concept and was much more satisfied with the results.
What is your project about? What inspired you to create your game initially? *Aishin: ARCADEA is a fantasy story that mainly involves adventuring through different strange lands, solving puzzles, and doing quests. In between the adventuring segments, the player plays little mini-games on arcade machines that act as foreshadowing as well as introspective character explorations. It's a game about the safety as well as the troubles of escapism. It's also games within a game and that's always fun right? My initial inspiration was from seeing other RPG Maker games. Being in the community and seeing other games being developed made me strive to make one of my own!
How long have you been working on your project? *Aishin: A little less than one year so far. The story and characters have been through many revisions and changes. I'm happy to say that I am fully satisfied at the final revision and I will be bringing the world to life as best as I can~
Did any other games or media influence aspects of your project? *Aishin: My game was influenced by fairy tales, mainly Peter Pan and The Little Mermaid. I also was heavily inspired by the MOTHER series and its quirky humor, as well as very meta games such as OneShot, Libretta, and Undertale. Also To the Moon, as it was the first RPG Maker game I have played that was not horror. Games that, after playing them, makes you kind of sit there... in wonder.
Have you come across any challenges during development? How have you overcome or worked around them?   *Aishin: The biggest challenge was actually finding time to sit down and work on the game. I'm about to finish my third year of pharmacy school and the workload leaves me too tired to even pick up my tablet pen sometimes. However, every moment I actually do spend on the game is very satisfying and I am getting faster and more efficient with everything: spriting, mapping, drawing, eventing, checking for bugs, etc. I'm just waiting for school to be over so I can start putting my all into this game! Oh and also debugging. Oh man do I hate script conflicts.
Have any aspects of your project changed over time? How does your current project differ from your initial concept? *Aishin: Many many MANY aspects. Originally, the game wasn't even going to have arcade machines! Crazy stuff. After the addition of the mini-games, everything just...happened. The characters all got fleshed out backstories, the main character actually became a CHARACTER rather than a player's avatar, more games and puzzles were made, the world became more dense with 'stuff'.... The story became simpler. But the actual themes and concepts around the story became more real.
What was your team like at the beginning? How did people join the team? *Aishin: I'm the sole developer of the game. I have a couple of friends that act as my beta testers. They also help with edits, proofreading, and ideas. I am planning on finding a composer in the future for music compositions (the one thing I can't do by myself :c).
What was the best part of developing the game? *Aishin: For me, it's seeing everything coming together in action! Seeing my character sprites moving around on a map I made, saying dialogue that I wrote is such a fulfilling feeling. And making the maps as beautiful as I can is pretty fun! And then a bug happens and you just sit in a corner and cry. loljk
Looking back now, is there anything that regret/wish you had done differently? *Aishin: I wish I learned Ruby before starting this project. I had to learn as I go but unfortunately that lead to random script issues. I had to request a friend's help to solve them and luckily it was nothing too bad. The good news is, I am now able to resolve script conflicts on my own! (And with google)
Once you finish your project, do you plan to explore game's universe and characters further in subsequent projects, or leave it as-is? *Aishin: This will probably be a stand-alone game. The story and characters have a definite beginning and end. I feel like there's no need to expand on this world any further.
What do you look most forward to upon/after release? *Aishin: I would like to see people play it. Whether they like it or not, I hope I get some critique on the game. It would be nice if people really enjoyed playing it c: Of course, more sleep is another thing to look forward to.
Is there something you're afraid of concerning the development or the release of your game?  *Aishin: GAME BREAKING BUGS. Also I really hope there aren't any weird story plot holes...
Question from last month's featured dev: What are some practical tricks you've learned in RPG Maker that novice (or even advanced) developers might not know? *Aishin: - If you want to make the screen pan, make your character transparent and have them walk where it's needed (have a dummy sprite act as your character in the meantime). - Take advantage of the addition and subtract effects of pictures when doing lighting for maps (especially parallax maps). Also you can have the light or shadows fade in and out by using the 'Move Picture' event and adjusting opacity. - USE THE '\!' BEFORE ANY DIALOGUE CHOICES THE PLAYER HAS TO MAKE. This prevents the player from accidentally clicking through too fast and picking an answer that they don't want! I can't tell you how many endings I messed up on getting because of this.
Do you have any advice for upcoming devs? *Aishin: Definitely try! I would start with a free program like RPGMaker Lite and play around with it. I think what turns most people away is feeling that the RPG Maker program is very complex. But it's actually pretty easy to pick up on! Also, starting small is very helpful. Making a ginormous, long game immediately is pretty daunting, especially if you're inexperienced (although some people have managed to do it). I would at least know a little bit about events and scripts before jumping into a huge project. And if in the end, you feel that making games isn’t for you, you at least get some experience and knowledge out of it. As well as a greater appreciation for games and the work/process that goes into game development!
We mods would like to thank Aishin for agreeing to our interview! We believe that featuring the developer and their creative process is just as important as featuring the final product. Hopefully this Q&A segment has been an entertaining and insightful experience for everyone involved! 
Remember to check out ARCADEA if you haven’t already! See you next month! 
- Mods Gold & Platinum 
836 notes · View notes