#fnf debug
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Debug Console DEMO
Error code = code already is executed. Read connection codex = select category FNF vs TGC Glitchy Universe.catrobat Read File Download Five Nights At GamerBlox.catrobat Read File Download Advanced connection console (Not Done) Read Advanced Sources Download Advanced Sources
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Welcome to Friday Night Funkin'! We have:

Dad battle

Bully

I dunno what this is

More bullying

No floor
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im gonna go back in school tomorrow so I might just release some concept art for flobert and I might show some of the early development ive started on the actual mod and not art
#I have a playable version of the mod it’s just only one asset is done and you have to use the debug menu#to see it so yeah I just need to make the sprites for flobert and I’ll make a public version for y’all to see#Flobert fnf
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POINTS AT FRIDAY NIGHT FUNKIN WEEK 5.
THIS IS GONNA BE THE ONLY THOUGHT I HAVE FOR THE NEXT MONTH
#MONSTER MAN GETS A SONG NOT IN DEBUG MENU?!?!?!?!?!?!#NOT CLICKBAIT?!?!?!?!??!?!?!?!#friday night funkin#fnf
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Tag dump !
#FUN IS INFINITE ∞ (ic)#THE FUN ENDS HERE ∞ (ooc)#I SEE YOU ∞ (dash comm.)#THE GOOD OL' VOICES ∞ (anon)#COMPLAINT BOX ∞ (asks)#SOUND TEST ∞ (musing)#46 12 25 ∞ (self)#BAD FUTURE ∞ (aesthetic)#DEBUGGING (hc)#DATA NOT FOUND ∞ (saved)#CONSUME WITH YOUR EYES ∞ (pics)#THE FNF TUMBLR SEXYMAN ∞ (crack)
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Hi, I'm #Guigui!
I'm a 16y/o french high-schooler who has way too much free time.
I have a youtube channel (that i need to make more videos on), I'm a 2D, 3D, and pixel art artist, and am working on my own videogame, called "Corrupted Worlds".
I am going to use this blog to post lore about my OCs, who are characters in that game, and also to post art I do.
So, let me introduce these OCs to you!
Gui:
- Species: Aerion (A custom species I made, inspired by the pokémon Latios) (digitigrade version)
- Age: 16
- Pronouns: he/him
- Abilities: Speed manipulation, Levitation
- Personnality: Outgoing, brave
G-UI:
- Species: Protogen (Yeah, I'm a furry, and?)
- Age: Undetermined
- Pronouns: he/they
- Abilities: Unknown
- Personnality: Shy, kind
Oh yeah, he has been corrupted by [null], a character I'll talk about later
#Guigui:
- My irl!sona, basically my mascot.
- Species: Aerion (plantigrade version)
- Age: same as me irl (16)
- Pronouns: He/him
- Abilities: Has access to debugging tools in Gui's world, can edit parts of his world when issues arise.
- Personnality: Introvert, nerd and a bit odd.
And finally, [null]:
- Species: Glitch entity (Form: Aerion Digitigrade)
- Age: Undefined
- Pronouns: they/them
- Abilities: Reality warping, corruption
- Personnality: Chaotic, Unpredictable.
So yeah, that's my 4 main OCs! I have a couple more, but I'm not gonna talk about them rn.
Other stuff:
I'm a minor!
I like rhythm games like Rhythm Doctor, A Dance Of Fire And Ice and FNF.
I'm a huge fan of game modding and game development in general.
I'm from Burgundy, in France.
I speak English and French.
I have a discord server!
And, well, I think that's it! Thank you all for reading all that, and hopefully you'll enjoy my blog!
i put way too much effort into this goddamn
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The Boyfriend Solo
Out Now!

"Hello! This mod is called "The Boyfriend Solo" Because its boyfriend singing solo music."
Warning: Pressing 7 to open the debug menu will not work, and instead restart your pc (or something like that, point is Don't Do It)
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Alright I'm gonna share my knowledge of FNF modding from my small experiences with it.
Full list under cut.
Art:
Unsurprisingly the common community doesn't know how to work with xml files. They basically refer to how the characters are displayed (while referring to the character's spritesheet), how the camera pans to them on their turn, and what animation is called at what time. The easiest way to produce one is using Adobe Animate. Second easiest is taking a pick at it and adjusting the x and y axises manually to fit your sprites. Xml files do not require anything fancy to edit with. (You can literally use your pc's built in notepad.)
Music:
Characters do not have to fit into the paramaters of the original spritesheets, but the game does have a limit on how big a spritesheet can be.
Girlfriend on the title screen and in game Girlfriend call up on different spritesheets. How do I know? I've edited girlfriend's sprite before and the title menu girlfriend did not change with her.
Editing OGG files sucks pp on Windows 10 because of the way Windows 10 tries to de-encrypt media. (Basically too many ogg sound files in one place causes windows explorer to shit itself.) There's a fix to this where you delete "web media extensions" and things won't crash anymore.
the game reads music as ogg files. mp3s, wavs, etc. do not work properly
the community is creative as hell. You can use utau, vst plugins/soundfonts, and even sample from in game songs to make the vocals for characters. Or you can make your own voice bank for your character just by dipping your toes into free soundfonts.
You do not need FL Studio to make a decent FNF song. You can use any DAW (Digital Audio Workstation) on the market (I use a free one called LMMS) to make your music. If it doesn't export in .ogg use Audacity to convert your songs.
Charting:
All I have to say is it's a pain in the butt. Also if you're trying to chart in KadeEngine I've heard there's an issue where you cannot delete notes if you put them down. (Don't know if they've fixed it yet or not)
Charting is done in the game's debug menu, which can be accessed with 7.
Remember to save your progress often, I cannot tell you how many times the game has crashed while I was charting something (and I lost a lot of progress.)
There's a thing in game where if the opponent doesn't sing for a long while they stop animating. I'm not sure how to fix that, but feel free to do your own research on the game banana forums.
People on the game banana forums have very helpful guides available to help you with charting. Some dude even made a program that converts midi into single note taps (long notes need to be added manually tho)
BoPeBo has a hardcoded animation at the end of some bar phrases (fancy music term). The only way you can remove them is going into the source code and editing it out.
Don't try to edit the json files manually, it's a pain in the ass.
Coding:
This is a category I do not know much about. Depending on what engine you use things can be versatile. Modding Plus requires the least coding experience, but requires more effort to port to the vanilla game. KadeEngine and Vanilla would require coding if you want to do something crazy. Be sure to use the source code from the GitHub, as the public release doesn't have everything you could need.
Game banana and the vanilla game's github instructions are your friend. The forums can teach you how to code certain things in if you aren't experienced, and the github can teach you how to generate a new Funkin.exe that has some of your custom code within it.
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<p>Why's there's a lot of Psych Engine Port influx?!</p><p>TL;DR, Psych Engine supports source code less modding.</p>
Why is the Influx of Psych Engine Port here?
Because Shadow Mario 's Psych Engine https://github.com/ShadowMario/FNF-PsychEngine/ can be modded directly at a binary level. no source code need (although if you wish do that instead, you can go to its source code and then use it as template yess). You just need to copy paste from the mod, right to there. Hexk, they even had bunch of debugging tools to position the assets of the stage, characters, and more! All within the binary. The result are saved as a datafile, therefore sharing the mod of it means sharing the code for the mod, no need the big source code. Just the stage & character & stuff data.
Are we allowed to port this game to Psych?
Go ahead and let me know. Keep in mind, we have decided to loyal to Kade engine to the full version (Full Ass release). Therefore we have no plan to move to Psych
Will Kade Engine 1.8 ends Psych Engine influx?
Maybe. Slowly. But unfortunately that causes the same influx but this time in Kade. It's the point of Source Code less modding that excites everyone, not limited to copy pasters.
You racist! you insulted copy paster while yourself plan to do so by planning to remake every games to your Hexagon Engine framework. What an irony!
Lmao, you found out! Okay let us explain. We may and probably do remake games in Godot. games we like and love. including FNF too as well. Perhaps the difference is in the effort, I guess. You see, what essentially happening right now is Haxe to Haxe but a different fork of framework. Like Kade original to Psych port something something. I believe it is more elegant for let's say Haxe to Unity like this thing is https://gamejolt.com/games/unityparty/632556. so yeah basically, bringing into what if it was made with different toolkits. Ha yess, the sTILE (DDR Godot thingy) yep.
copied from GameBanana 🤓https://gamebanana.com/mods/293257 page here comment https://gamebanana.com/responders/are?post=9566991
https://gamejolt.com/p/why-s-there-s-a-lot-of-psych-engine-port-influx-tl-dr-psych-engi-t9negyuj
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