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#fallout#fallout memes#fo4#crack#nuka world#fallout 2#fallout 4#fallout new vegas#fallout 3#fallout 76#fallout nv#fonv#fo3#fo2#sole survivor#Kellogg#fo4 Kellogg#institute#synth
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my good pal...my good chum..Goris..i havent drawn him in a while..
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Fallout 2 companions.... PART 2!!! (Minus the miscellaneous dogs sorry)
#my art#fallout 2#fo2#time to move onto fo3 i suppose....#skynet#dogmeat#vic the trader#myron#marcus#john cassidy#now that im done with this i can rest yippee!!#dogmeat is entering through the gate of heaven as we speak btw
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A devastating and confusing thing about the Fallout setting, when you explore the pre-war aspects, is what the creators think about pre-war America. In the first games we only get hints of the pre-war world, but they seem to be some sort of wild fascist nation invading Canada. In Fallout 1, the first thing we're introduced to of the pre-war society is seeing a soldier shoot civilians and laughing.
Now, for the first 2 games and New Vegas we don't really know much. What we know is that there's a fascist military group known as the enclave who were a sort of US deep state even before the war, and that the government teamed up with corporate interests to preform vaguely MKULTRA-ish experiments with the Vaults. Basically, the government was an extreme version of the 50s American jingoism and McCarthyism.
This is well and dandy, I guess issues come up more when we get to the later games, especially 4, where it seems like none of this extreme plotting and societal civil unrest which would exist is seen. The society as presented in 4 also seems quite progressive, gay people are featured in the opening, and none of the baggage of say, civil rights not existing are included. Now on a baseline, I don't want settings to be more conservative, homophobic and sexist etc., but it becomes a very confusing setting when it's displayed both as this jingoist extreme thing with fascist tendencies aswell as a progressive place where everyone is seemingly equal. If you're focusing on the 50s as your setting, and American nationalism in the 50s, then you can't have McCarthyism spoofs and anti-communism as a societal paranoia norm while also general equality is the norm without misunderstanding why McCarthyism and nationalist jingoism is bad. A massive harm done in anti-communist paranoia is how it degrades and vilifies any progressive movements (women's rights, civil rights, homosexuality) as being morally un-American and therefore connected to communism. To ignore this just makes any critique of MacCarthyism and jingoism weird!
Basically, pre-war America in Fallout 4 becomes this both sides thing where America is both pure and equal and white fences in every instance that we see as the player (the intro), while also supposedly being this dystopic MacCarthyist hellscape that's broadcasting gladly about their war crimes in Canada, and wants to root out communism. I guess the only fix for this issue without getting into the fine print like they had to do is just not to focus too much on the pre-war world.
#fallout#fallout 1#fallout 2#fallout 3#fallout 4#fallout new vegas#fo1#fo2#fonv#fo4#I'm almost half-way through the show#it suffers from this too but whatever I'm just going to count it as it's own thing#it gets a pass or whatever. telling a video game story and telling a tv-series is completely different#they can do what they think is useful.#We see a bit of what the I'm talking about in New Vegas with mr house being able to be that rich etc#but new vegas cares more about the fallout of Fallout 2 + new ideas than some pre-war America. The most we get is like Poseidon energy and#Raul. but Raul doesn't really care that much about the details of the past world#his life seems pretty normal. it's not that important.#dead money and owb did this like... Okay. wasn't too bad it was fine. I don't like those DLCs too much. Dean Domino is whatever
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A little map of Fallout 1 and Fallout 2 New Vegas would be visible on the right side, but this is only including areas from the classic games.
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fallout and the "tribal" problem
I've been working on this for a while and I finally feel content enough with my thoughts to talk about it, now for reference I'm mixed first nations and Ukrainian and believe that i am at least somewhat qualified to to talk on the topic
Firstly I will break down what I'm talking about through different paragraphs, primarily based on which game the tribe originates from, and secondly, I'm not an anthropologist or historian, but simply a fan disgruntled with representation of peoples in media
I also wont be speaking on Fallout 76 as I know precious little about it, and due to its shift in gameplay and narrative elements from the rest of the games
one thing of importance though, what is a tribal, and what constitutes a tribe?
now for reference, this will be in the context of the fallout universe, as within most tribes or tribals are too broad or vague to categorize within proper definition
within the games, tribals are mentioned many times, often denoting someone who isn't from or doesn't practice the (often) majority culture of the speaker, usually these people are part of or practice a culture or tradition specific to themselves and their community, that being said, the word tribal or its plural tribals, is often used as a stand-in for "savage" or "primitive", often used insultingly, that being said this broad definition really relies on assumption and stereotypes, as there are many groups who would otherwise be classed as a tribe, such as the new Vegas brotherhood of steel, yet due to being "advanced they are classed as more than a tribe
with that in mind, the definition of tribe is quite loosely defined, a tribe could be a raider gang, a small eccentric community, a religious order or an actual unique culture. this can lead to some reinforcement of stereotypes and harmful depictions however
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fallout 1
despite its age, Fallout has precious little in the way of harmful representation of tribes, there is some discourse on whether the people of shady sand would count as a tribe, or as "tribals", mostly due to Fallout's broad categorization of what counts as a tribe. otherwise, there's not much in the game, if anything in regards to tribals or tribes, at this point the Khans are still just a raider group, though they do take notions and snippets of historic Mongolian culture and tradition in their daily life.
fallout 2
its in 2 we begin to finally see tribes and tribals, with the protagonist specifically being from one of these tribes, the arroyo tribe, specifically descended from vault dwellers, they seem to have lost a great deal of modern ideals and information, though this does make some sense, they had to focus on survival in a harsh environment, you'll teach your children how to hunt and grow crops before small motor repair in a society without motors, that being said certain tropes can be somewhat outdated, such as the tribe building the whole temple section in regards to seemingly being an entirely sedentary culture who are also tent dwelling, which ties in with how seemingly primitive the tribe is as a whole, while some knowledge being lost makes sense, what would take generations of isolation and ack of any unique discovery to really achieve, along with some of the more mystical elements, the second part however can be somewhat forgiven as psychers and other "mystical" people do exist in canon, the mysticism plays heavily into the "indigenous people have magic" type trope. even Moreso they specifically chose to give up their culture in the end to join the ncr instead
there is also mentions of the unnamed "primitive tribe", a coastal tribe with many beliefs in regards to death and spirits throughout the world, while much of their story is cut you still meet one named tribe member and several random tribals, they are however not great examples of an actual culture, having a very cartoonish depiction and belief system, along with speaking broken English but no proper explanation of a tribe specific first language, there is however some redeeming facts as they are still looked at as people, poorly represented people
least unoffensive example however are the cave dwelling cannibal tribals, the name alone is already a mash of offensive stereotypes and depictions of indigenous people, which other tribes within the game are specifically designed to resemble, they are very unintelligent, lacking proper speech, yet are also quite strong and fast, they are every depiction of which "enemy natives" have been depicted as, making the arroyo come across as the "noble savages" in place
second to last we have the vipers, referred to as raiders, a tribe and a cult, within this iteration they worshiped mutant cave dwelling snakes, sacrificing passers by to them and welcoming in the survivors, they however did develop unique traditions and a culture surrounding the snakes before being chased from new california. its heavily unclear what a proper definition of what they are would be
lastly that brings us to the new khans, while not yet a tribe, they have changed much, keeping little in regards to khan tradition with a single leader, along with his personal guard and dog, leading to less loyalty and cohesion. at this time however the khans were fractured into many raiding bands, its actually the death of Darion that unites them once again
within 2 we also begin seeing other groups such as the shi and the yakuza, who represent real world cultures but more specifically the descendants of those cultures, which i am not knowledgeable enough to talk on
fallout 3
in 3, we don't see nearly any tribals in the base game, the treeminders are often referred to as a tribe yet they are in my opinion closer to a religious order with cultural elements, the specific titles and worship of bob and Harold are two of their defining traits at a glance, and are more reminiscent to religion in place of culture, they devote their lives to a "living god" responsible for regrowing nature in a secluded oasis, in truth the group is a cult (a mostly harmless one) and not really a tribe
another halfway example is the unnamed tribe in which the merchant crow was born to, they are specifically referred to as a tribe and have unique cultural beliefs, such as revering eyebots as wind spirits and that is all we know of them. there is literally nothing else to really say about them
finally we get to the point lookout tribals, a "tribe" of people who are sent out to find a seed pod that produces a hallucinogenic gas, to which the initiate is taken back to the tribe to be lobotomized, and in said state may be left unable to care for themselves properly, or worse, dead and those who aren't left vegetative are under the control and influence of a brain in a jar feuding with a ghoul while attempting global domination via telekinesis, as they believe he has ascended his material form and is guiding them to do so as well
not even counting the swampfolk who are somewhere between local cultists to a mutated subspecies of human, there is precious little in the way of positive tribal peoples, with an actual culture, instead getting vague and sometimes offensive examples
fallout 4
plain and simple there aren't any tribes or tribals, a fact which would ordinarily leave this section mostly blank, but i have a nitpick on that fact. my ancestors were originally from the region, the Abenaki, who were allied to other local tribes, and putting modern day tribal identity issues aside, the region had many native peoples, and there could have been an attempt at a positive depiction of a tribe, yet there's nothing, nothing throughout the base game, and all the DLC's, not even an attempt. and that frustrates me somewhat, as they could've shown indigenous people surviving and keeping their culture despite everything but instead did away with anything tribal related
fallout new Vegas
the tribes in new Vegas have such a wide array of representation, from good allegory to horrible caricatures, for instance, the tribe with the longest history in the series, the great khans, who were once the new khans, who originated from the khans. they have finally developed into a unique culture with a focus on personal freedom and and individual strength and yet also a people who believe in unity and cooperation, and they have even been given compelling motives, they are a raiding culture, people who take what they cannot find or make, similar to many real world cultures, they have a history of ethnobotany, something that was enough for the followers of the apocalypse to take notice, they had tradition and honours, and their plight is somewhat reflective of the real world, their non combatants and innocents, gunned down, and the survivors left to pick up the pieces, trying to handle their trauma from the experience, and turning to the substances they sell in order to numb the pain. the great khans aren't necessarily good people, but they are displayed as a genuine people, suffering from the actions of a colonizing power, and that is some of the best representation of native history in recent history.
the boomers are a tribe dedicated to personal security, taking the belief of right to bear arms as a cultural motto, thy originate from an armory vault, and completely shun the outside world. they refer to themselves as a tribe and have unique customs that have formed from their unique lifestyle, all things considered they make a good bit of logical sense in universe and in their formation. there isn't however much more to say on their existence as a tribe.
we even meet several new California raider tribes, the remnants of the vipers, pushed into the Mojave by ncr expansion, they've lost much of their culture, turning to chems and raiding, along with the jackals, they have been reduced to cannibalistic chem addicts, and in all honesty canon fodder, which does bother me slightly less, as theyre not the sole "tribes" within the game, i personally believe there couldve been some more done to show some of their history but they do fit the niche they were designed for
Honest hearts tribes are, rough to say the least, one descended of indigenous people with a unique culture and traditions, and another descended of children who may have been going to a residential school type institution (the lore is vague) who are origionally from a country who has been under the thumb of imperious countries for centuries, such as spain and the us, and yet what little culture they get is a mixture of hodgepodge words from several languages and just oddly spoken English (something historically done to mock native languages), the tribes don't have any real leadership outside of two Mormon missionaries, the two people, who could give us an example of the culture and values are devout followers of these Mormons, one who is being shown to be following in the footsteps of his hated enemy, this being Joshua graham, who is clearly a parallel to Caesar, making a peaceful people into his warriors, to deal a blow to the man who betrayed him, or Moreso a tribe who wish to follow Caesar, not for the safety and peace of the canyon system these people inhabit, but from vengeful hatred, using religion as an excuse to commit bloody war and Daniel, who spends his days infantilizing a culture and treating them as uninformed children, going as far as to hide the death of certain tribes members who had been evacuated from the area from their families and claiming a group of adults, who survive and thrive, being incapable of making their own decisions, as well as all that nonsense, the "good endings" involve fleeing their native lands and worshiping a Mormon missionary as a god, all that being said, the tribes are far from a good depiction. the khans are a much better example of native people than the tribes implied to be actual native peoples
the sorrows, a fitting name for the tribe, originating from a group of stranded children, they are a culture of pacifists who also hunt the largest mammalian carnivores in the region and are deemed "too innocent". the main member we meet near idolizes Daniel, the resident missionary, though this is somewhat understandable as he saved her life while in labour. this presents as a moral dilemma however as we are tasked with withholding the information of her murdered husband and her traumatized children from her, for the benefit of Daniel himself. the other major tribe member we meet is the shaman, who speaks next to nothing, sends us on a "vision quest" via hallucinogens where we fight a great evil being, and receive a marker of tribal status, the tribes primary defining symbol, a Yao guai gauntlet. the whole quest has bad vibes of white saviorism's, especially as if you rush through, you may not learn any actual meanings behind it. you may not even learn that the sorrows have domesticated gecko's. there is the basis for such a unique culture but everything is left so barebones, the tribe doesn't even have actual homes, the entire tribes clothing looks identical, and they have no clear leader, social hierarchy or even defined equality or individualism. there's no sense that they are anything more than a dozen people existing in the same place while ignoring one another. and the endings they get are either to leave, to stay and maybe learn mercy or become aggressive and warlike, all based on the actions of one person, who in their "naive" "innocent"z minds taught them their first act of violence, making them crave more
the dead horses irk me, they are implied to be descended of the Navajo, but aside from language hold no real ties. failed chances to represent native people as surviving cultures theres many things that irk me, they are named for the area in which they live, but hold precious little in regards to horses as a whole, an animal that had become important in their ancestors day to day, they are hunters and foragers, keeping an eye on local environments and the animals within, but have no cultural inclination to herding, something that was their ancestors lifeline, they have a language based on Navajo but next to no cultural identifiers, instead they are shown to tattoo themselves to mark special occasions and important moments in ones life, they have coming of age ceremonies and traditional weapons, personal and cultural taboo's and that's it, its not clear what their homes are like, what their day to day is, if they're agrarian or semi nomadic, they are designed to be the "brave warriors" to the sorrows "peaceful savage" trope, and the main warriors against the "evil tribe", its all face value
the white legs, the evil tribe who don't know how to craft, to farm, to build, a tribe whose sole survival supposedly hinges on the availability of raiding and killing, who are presented as too dimwitted and are offering themselves up to Caesar on a platter, they are the stereotypical enemy tribe, they are canon fodder for the courier to valiantly kill, and either doom them to death right away, or leave them to the mercy of another tribe, either way ending in death. their whole point was to be a culture wiped from the face of the earth
the 80's are a territorial tribe who we know nothing of, outside of their location near the salt flats of salt lake city, their whole existence was to destroy the last of the white legs. there is nothing else to them
in new vegas, we hear the names of many dead tribes, the hang dogs, the twisted hairs, the twin mothers, cultures wiped out and assimilated by the legion, as well as tribes pushed to extinction via people like prospectors, and land owners, killed for the local resources. these two examples are both instances id like to talk about in greater detail in their own post
new vegas tribes, the 4 tribes of new vegas themselves, the three families of the strip, and the kings, each group shedding tribal identity to relive old world "glory", the kings, worshipping a misunderstood depiction of elvis, and living by the rules of an impersonation school, which they turned into a "gang" identity, keeping order of the rabble and the unwanted. the white glove society, the omertas and the chairmen, all under the thumb of mr house, coerced or convinced to become the three families. we know very little of their original cultures, aside from a few names, they have wholly embraced a new identity, disposing of those who would otherwise choose the old ways
there are also cultural groups, such as the new Canaanites who aren't technically a tribe but still a different culture group to the majority culture
afterthoughts:
all in all, I find fallout has so far, had such few positive examples purposefully creating a tribal group or Indigenous allegory, the sole example is the Khans and much of the historical symbolism is lost to so many under the guise of moral vs immoral and general lack of knowledge
it is disheartening, in a world so chock full of symbolism and satire and synchronicity, that there's so little reference to how truly multicultural the world really is, of the hundreds of pre-war tribes and isolated settlements with unique traditions, there's so little within the games to acknowledge any of it
the majority of the tribes we meet are or can be canon fodder for the sole fact of padding enemy numbers, instead of deepening the narrative of old-world concepts returning to harm the present
#fallout 2#fallout new vegas#fallout 3#fallout#fallout 4#fallout homestead#fallout tribes#tribe#culture#fo4#fo2#fo1#fnv#fallout lore#fallout history#tribal
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just saw a post about how the only music you ahould put in a fallout playlist is 40s-60s stuff and like. have we forgotten the humble metal clanging? the Noises and Sounds? the whoooCLANGdwooooop of classic fallout's music
fallout has one sound to me and it sounds like metallic monks
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here, a trusty vault 13 canteen. because you deserve it.
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sketch dump time <3 ft. fallout 2, 3, and new vegas (and a concerning amount of joshua grahams)










#irradiated art#fo2#fo3#new vegas#joshua graham#charon#charon fo3#jericho#jericho fo3#desmond lockheart#lone wanderer#graves#libby dillon#vulpes inculta#chosen one#myron#myron fo2#red lucy#courier six#daisy correa#kermit the frog#<- that last one. kermit. was a request from my irl friend lol
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❓ Question of the Week ❓
There are lots of creatures that have come and gone over the years, which one of these is your favorite?
#fallout#fallout 1#fallout 2#fallout tactics#fallout 3#fallout 4#fallout new vegas#fallout 76#fallout classic#fallout shelter#fallout brotherhood of steel#fallout tv series#fallout on prime#fallout television show#fallout series#fo1#fo2#fo3#fo4#fo76#fonv#fnv#independent fallout wiki#fallout wiki
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Fallout 2 companions... PART 1!!!
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fallout 2 funny moments compilation
#getting out of artblock and this is how i treat it#my art#fallout#fallout 2#fo2#myron#robodog#edit: thought of a caption yippeeee
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had a dream where bethesda finally made merch for classic fallout and it was just a shirt with a screenshot of the default male vault dweller sprite with "Yep... Still good." under it
#fallout#classic fallout#fallout 1#fo1#fallout 2#fo2#bethesda#vault dweller#what if a horned kangaroo could talk
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FALLOUT 2 FANART????
HES GOING THE DISTANCE??? THEYRE GOING FOR SPEED???
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