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#found that the xbox 360 controller is perhaps the worst thing you could play a fighting game with (again) so i spent my time in strive
fionnaskyborn · 1 year
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TIL that the reason why the Jellyfish Pirates' girls are named after (or their name descends from) certain months is because they are named after the month in which they were recruited!
Yes, that includes Janis the cat. She was adopted in January.
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blazehedgehog · 4 years
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What was the honest reaction to Sonic 06 back in 2006?
It was a long time ago, so I can only really speak to my own perspective.
Sonic 2006 was the time that Sega’s marketing department really started cranking the hype train really, really hard. Sonic 2006 was announced as a fresh start. A soft reboot. Sonic Team said they were treating it like “the first Sonic game on the Sega Genesis.” You still had Tails, and Knuckles, and Shadow, but it was the start of a new era. A new type of Sonic the Hedgehog. More serious, more realistic, more “epic.”
At this point, there was no reason to necessarily distrust any of that. Yes, Sonic games had been slipping in quality, and yes, Sega was still more or less pretending that everything was “okay.” But that was always in the typical, “we’re trying to sell a video game and not go bankrupt” sense. This felt like a tacit acknowledgement that things weren’t so great and they were going to start over and refocus. Set things right.
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Early gameplay footage looked rough. I distinctly remember a Gametrailers hands-on where they were demoing the Mach Speed Zone in Kingdom Valley, and the Sega representative was very clear and upfront that the game wasn’t done yet, and all of the empty space Sonic was running through would be filled in later. (It wasn’t.) There was also the typical debate over the TGS 2006 “Bringing it Home” playable demo, where people argued then, too, that the game wasn’t done yet, and not to judge things too harshly. The final version will be better.
The final version also wasn’t done yet. So, y’know.
I had effectively bought an Xbox 360 for this game. I was broke as per usual, but I’d gotten lucky and won a Gametrailers video competition, which landed me $1000 in Gamestop gift cards. I bought a PS2, a Nintendo DS, and an Xbox 360, plus more than a dozen games between the three platforms. I knew there would be more Xbox 360 games besides Sonic 2006, and I’d even originally wanted a 360 primarily for Elder Scrolls Oblivion, but the simple fact is that once the money was in my hands and I spent it, Sonic 2006 was the only actual Xbox 360 game I owned.
Or was going to own, anyway. I think I’d won the contest in September or October of 2006, when Sonic came out in November. So I bought the 360 a few weeks early with some original Xbox games, and spent the interim with Spider-man 2, Ninja Gaiden Black, and the copy of Halo 2 I borrowed from my cousin.
Sonic 2006 was the first game I’d ever pre-ordered. The second game, pre-ordered on the same day, was The Legend of Zelda: Twilight Princess for the Gamecube. I still have the tiny pre-order statue that came with Sonic. His gloves and socks, once white, have begun to yellow with age, and the skin tone on his face and body is turning an ashy gray.
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Even 72 hours before launch, there was not a clear picture what Sonic 2006 actually was. Sega was deliberately obfuscating certain features; early in development they’d sworn up and down that there were only three playable characters in the game, something that blatantly wasn’t true. Perhaps it was miscommunication from Japan, but it meant they were now going out of their way to hide how many other playable characters were actually in the game. I naively distrusted most (if not all) professional reviewers back then, and the earliest scores for Sonic 2006 were all over the map.
As a Sonic fan, you kind of had to know how to read between the lines on the more negative reviews, because we were definitely in the era where it felt like critics were starting to dogpile on the Sonic franchise now that Sega was a third party developer. There weren’t a lot of professional reviews you could trust regarding Sonic games, or at least, that’s what it felt like. This was the rise of the podcast, and snarky hosts were taking whatever low hanging fruit they could get.
I remember waking up on launch day -- friends had gotten up early and picked theirs up in the morning, when I’d rolled out of bed somewhere closer to noon (or maybe even afternoon). I had plans to pick up my copy later that evening, after sunset. My friends did not sound happy, but again, there was always this vibe of “Wait and see.” They had only just started the game. First impressions were still too fresh to really call.
But I had this moment, this cold spot in the pit of my stomach, where I thought “Maybe I can cancel the pre-order and get Gears of War instead?” Reviews for Gears seemed pretty good. I’d probably be happy with it instead of Sonic.
I couldn’t let myself do that. I was a Sonic fan. This was the first big Sonic game of a new generation. A new start. I bought the console for this. First game I ever pre-ordered. The second Sonic game in the history of the franchise I’d bought on launch day. This was it. This was the event. No backing down. Besides, Sonic 2006 was a big 15th Anniversary celebration game. They wouldn’t make such a big deal about the anniversary without just cause, right? Sonic 2006 was going to be great. I just needed to calm down.
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So we drove out to Gamestop -- and it was the sort of thing where I think we couldn’t do the pre-order at my local Gamestop for some reason, so this one was a town or two over. It was a journey. I was nervous the whole way there. Something told me I was making a mistake. But I had to do this.
I think it may have been starting to rain as we rolled up on the store. It was around 8pm, and people were starting to camp out on the sidewalk. Literally camp out, tents and all, because of the rain. Today was the launch date for Sonic 2006, but tomorrow was the launch of the Playstation 3. These guys were here for Gamestop’s “Midnight Madness” launch event. They were going to be some of the first to get a PS3. I was probably the last person to pick up a Sonic 2006 pre-order.
Sonic 2006 might have been the first Sonic game to ever make me angry. I’d had a lot of internet debates on how I felt about Sonic Adventure 2, but most of those amounted to splitting hairs about things that felt disappointing when compared to the original Sonic Adventure. I was not angry then, I was simply let down. I was similarly let down when I finally got a chance to play Sonic Heroes. But again, not angry. Baffled, maybe. A little sad. But not angry.
With Sonic 2006, I slammed head first in to all of my excitement and uncertainty at 200mph. This was a Sonic game unlike anything I’d ever played before, and in all of the worst possible ways. Enough has been said about the quality of the game that I don’t need to describe anything that’s wrong with it -- also because literally everything was wrong with it. Perhaps the first video game I’d ever played, ever, on any platform, that actually fought back against your efforts to play it. A disaster in every sense of the word. A broken nightmare. After finishing Sonic’s story, I was mad. How could they let this happen? What was wrong with them?
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I was less angry after having finished Shadow’s story. Shadow had even buggier gameplay than Sonic, but it also felt more complex, more action-oriented. His story was better, too -- instead of the sappy Princess love story, Shadow’s story was about how the world was against him, and the crossroads that brought him to: rise above his past and strive to be a better person, or give in to the temptations of evil? It was still dumb as heck, but it was less dumb than Sonic’s story.
By the time the credits rolled, I had accepted the fact that this game was a mess. More of a mess than any Sonic game ever had been before. It was clearly a deeply unfinished game. Friends theorized maybe they could patch the game, because that was a thing games could get now. Sonic 2006 could still be saved. The PS3 version wouldn’t be out for another month, surely that means they’re working on a fix, right? Some were even theorizing over an achievement called “Nights of Kronos” -- it mentioned a “complete ending to the last hidden story.” Perhaps that meant there was going to be more? Maybe we got the bad ending, and a better, more finished ending was waiting for us on the disc somewhere?
There wasn’t. And no patch ever fixed the game. That was Sonic 2006 -- the kiss, the loading screens, the strange mannequin NPCs, the stiff controls, the glitchy physics, the empty overworlds, the bizarre dialog, the plotholes and time paradoxes, that’s just what the game was, and was always going to be, forever.
Before Sonic 2006, you could say that 3D Sonic games were bad, but there was always a place to defend them from. They had problems, but they were never irredeemable. Sonic Heroes may have had frustrating controls and repetitive level design, but it had great art direction, nice music, and fun concepts. They were always trying, dang it, and it was obvious to see that.
Sonic 2006 felt irredeemable. Offensively terrible. A failure on such a level that it was hard to comprehend. Beyond simply “a new low” for the franchise. This felt like rock bottom. It was the kind of bad that spread like a virus. Even good games, like Sonic 2 on the Sega Genesis, felt notably tarnished by the existence of Sonic 2006. It threatened to ruin the entire franchise by proximity alone. For some, it probably did. I definitely had a moment where I wondered if I would ever enjoy a Sonic game in the same way ever again. They were all tainted now. Infected by memories of Sonic 2006, the game that was supposed to save the franchise, but condemned it to the lowest pits of hell.
In isolation, that might have been the end for me. I might have continued to drift away, bit by bit, until I found greener hills outside of the Sonic franchise.
I’ve said this before, but what saved me was getting hired to write for TSSZ News. Now, suddenly, I was paid to play and write about Sonic games. It was a duty. And it helped that the first Sonic game I reviewed for TSSZ ended up being Sonic Unleashed, a game I continue to openly gush about to this day, more than a decade after its release.
But never forget that Sonic 2006 was such a disaster that it nearly made me give up Sonic the Hedgehog. It really was that bad.
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heath64mcwilliams · 5 years
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Zisteau Plays Minecraft #90
3 which was designed to mess with gameplay as much as possible and try to hit all of the best and worst stereotypes a minecraft trade map has to offer; minus the ridiculously hard deathrun thing they sometimes have. Creating Minecraft Maps - What Are the Best Tools of creating Minecraft Maps? Needless to say, creating maps in Minecraft video gaming is absolutely fun and engaging. It has a save video game feature also, which allows players to share their own tailor made world with others. 9. CTM Maps: In CTM maps or Total the Monument maps, players are placed in some demanding areas that are stacked with hostile mobs. In CTM (Comprehensive the Monument) maps, you are placed in a difficult area full of hostile mobs and must survive and discover specific items that can be used to total a monument. These kinds of maps essentially focus to fight against the mobs. 9. CTM Maps: In CTM maps or Full the Monument maps, players are positioned in some complicated areas that are stacked with hostile mobs. If you don’t want r/imaginarymaps filled with pictures of Minecraft maps, I get it, really. I don’t understand what exactly the game is all about.
Minecraft maps are custom created worlds that are saved within the Minecraft game. This mod was created to allow the user to select a generation type for Minecraft's next landscape. This version, additionally, enables you to change the entire game using different mod packs completely. Many of these maps have different jump scares, beginning with custom reference packs to peculiar sound files. Become warned though, most maps have many jump scares, including seems from custom source packs. Most of these maps have several jump scares, beginning with custom reference packs to peculiar sound files. Redstone is glitchy and useless when making custom maps in creative. How do you earn an income making minecraft maps? This will involve using MCEdit which can be quite intensive, I'd just like Minecraft and MCEdit to run at least 60fps so I can continue my map making hobby. I consider it very impressive for what it's pulled off, with a single creator too, I think that if redclan had someone help with the scripting/translations at the very least then it would've been a lot better.
These maps generally need you to successfully complete a specific task and then check out the next puzzle. They have never-ending possibilities providing you an opportunity to try different activities that range between playing adventure, to resolving puzzle maps that test thoroughly your problem solving capabilities among alternative activities. Mainly, they are concentrated purely on survival, like the players land into the globe of a deserted island with very few assets plus they must try to survive provided that possible (basically by utilizing their skills to stay alive). Primarily, they are focused purely on survival, such as the players land into the globe of a deserted island with limited resources and they must try to survive provided that possible (basically by utilizing their skills to stay alive). Over the years, Minecraft has advanced a lot and many new features such as command blocks and custom resource packs has enabled players to create a lot more advanced maps.
minecraft advice is in charge of the protagonist and the god of his (current) universe, but the audience can exert control over the clones' universes? Since minecraft nether advice are also data nerds, we gathered all information we could over the past six months, in order to learn as much as we could. There are also NPCs like cows/sheep as well as enemy NPCs that come out at night like skeletons, zombies, and creepers (green explosive bastards that blow up your stuff). 4. Locate where it says "Game directory" and click on the green arrow following to the folder icon. Note, the primary reason for creation maps is normally to show-off some brilliant creations that a player has made in the game. Note, the primary reason for creation maps can be to show-off some brilliant creations a participant has made in the overall game. Perhaps you've played countless hours and now very much want some new items, scenery, and overall possibilities to play with.
Most people play solo or on their own server. It is open to play on Computer/Mac, android and iOS devices via the Pocket Edition, and the Playstation and Xbox 360 consoles. 1. Open the Minecraft Launcher. The PC/Mac version of Minecraft has complete third-party modding support and there are thousands of custom consumer created mods, texture packs and skins open to download and use. Now, thanks to this most overdue of Minecraft mods, one can decorate their landscapes with all kinds of fantastic furniture. After much debate on keeping or tossing them I've decided I'd like to cut and paste the most interesting parts of the 2 old maps into the current one that I started at 1.14.4 and go from there. My maps looks more or less like your old map and I have been playing for about 4 months since I start playing Minecraft. Recently found 2 old Minecraft maps dating back to the mid-Beta days and surprisingly they successfully updated to 1.14.4 without a hitch. Travelling 100 blocks in the nether and coming back into the overworld will take you 800 blocks from your original starting point. One interesting feature of the nether is that each step taken in this dimension equals 8 in the overworld.
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